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Oct 13th, 2013
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  1. <skill id="26074" levels="1" name="Offensive">
  2. <table name="#abnormalLvls">1</table>
  3. <table name="#aggro">1</table>
  4. <table name="#magicLvl">1</table>
  5. <table name="#mpConsume">1</table>
  6. <set name="abnormalLvl" val="#abnormalLvls" />
  7. <set name="abnormalTime" val="144000" />
  8. <set name="abnormalType" val="pa_up_special" />
  9. <set name="aggroPoints" val="#aggro" />
  10. <set name="hitTime" val="100" />
  11. <set name="magicLvl" val="#magicLvl" />
  12. <set name="mpConsume" val="#mpConsume" />
  13. <set name="operateType" val="A2" />
  14. <set name="reuseDelay" val="100" />
  15. <set name="skillType" val="BUFF" />
  16. <set name="targetType" val="SELF" />
  17. <for>
  18. <effect name="Buff" abnormalTime="144000" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up_special" noicon="1">
  19. <mul order="0x30" stat="pAtk" val="1.35" />
  20. <mul order="0x30" stat="mAtk" val="1.35" />
  21. <mul order="0x30" stat="pDef" val="0.75" />
  22. <mul order="0x30" stat="mDef" val="0.75" />
  23. </effect>
  24. </for>
  25. </skill>
  26. <skill id="26075" levels="1" name="Defensive">
  27. <table name="#abnormalLvls">1</table>
  28. <table name="#aggro">1</table>
  29. <table name="#magicLvl">1</table>
  30. <table name="#mpConsume">1</table>
  31. <set name="abnormalLvl" val="#abnormalLvls" />
  32. <set name="abnormalTime" val="144000" />
  33. <set name="abnormalType" val="pa_up_special" />
  34. <set name="aggroPoints" val="#aggro" />
  35. <set name="hitTime" val="100" />
  36. <set name="magicLvl" val="#magicLvl" />
  37. <set name="mpConsume" val="#mpConsume" />
  38. <set name="operateType" val="A2" />
  39. <set name="reuseDelay" val="100" />
  40. <set name="skillType" val="BUFF" />
  41. <set name="targetType" val="SELF" />
  42. <for>
  43. <effect name="Buff" abnormalTime="144000" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up_special" noicon="1">
  44. <mul order="0x30" stat="pAtk" val="0.75" />
  45. <mul order="0x30" stat="mAtk" val="0.75" />
  46. <mul order="0x30" stat="pDef" val="1.35" />
  47. <mul order="0x30" stat="mDef" val="1.35" />
  48. </effect>
  49. </for>
  50. </skill>
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