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- <skill id="26074" levels="1" name="Offensive">
- <table name="#abnormalLvls">1</table>
- <table name="#aggro">1</table>
- <table name="#magicLvl">1</table>
- <table name="#mpConsume">1</table>
- <set name="abnormalLvl" val="#abnormalLvls" />
- <set name="abnormalTime" val="144000" />
- <set name="abnormalType" val="pa_up_special" />
- <set name="aggroPoints" val="#aggro" />
- <set name="hitTime" val="100" />
- <set name="magicLvl" val="#magicLvl" />
- <set name="mpConsume" val="#mpConsume" />
- <set name="operateType" val="A2" />
- <set name="reuseDelay" val="100" />
- <set name="skillType" val="BUFF" />
- <set name="targetType" val="SELF" />
- <for>
- <effect name="Buff" abnormalTime="144000" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up_special" noicon="1">
- <mul order="0x30" stat="pAtk" val="1.35" />
- <mul order="0x30" stat="mAtk" val="1.35" />
- <mul order="0x30" stat="pDef" val="0.75" />
- <mul order="0x30" stat="mDef" val="0.75" />
- </effect>
- </for>
- </skill>
- <skill id="26075" levels="1" name="Defensive">
- <table name="#abnormalLvls">1</table>
- <table name="#aggro">1</table>
- <table name="#magicLvl">1</table>
- <table name="#mpConsume">1</table>
- <set name="abnormalLvl" val="#abnormalLvls" />
- <set name="abnormalTime" val="144000" />
- <set name="abnormalType" val="pa_up_special" />
- <set name="aggroPoints" val="#aggro" />
- <set name="hitTime" val="100" />
- <set name="magicLvl" val="#magicLvl" />
- <set name="mpConsume" val="#mpConsume" />
- <set name="operateType" val="A2" />
- <set name="reuseDelay" val="100" />
- <set name="skillType" val="BUFF" />
- <set name="targetType" val="SELF" />
- <for>
- <effect name="Buff" abnormalTime="144000" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up_special" noicon="1">
- <mul order="0x30" stat="pAtk" val="0.75" />
- <mul order="0x30" stat="mAtk" val="0.75" />
- <mul order="0x30" stat="pDef" val="1.35" />
- <mul order="0x30" stat="mDef" val="1.35" />
- </effect>
- </for>
- </skill>
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