Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Starting fastman92 limit adjuster 2.7, unreleased edition, compilation time: May 27 2016 16:41:33
- Please visit http://fastman92.ml
- Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
- Global exception handler has been registered.
- ---------------------------------------------
- IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.
- At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.
- Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
- Count of file IDs is over 65535 and base ID of CStreamingInfo requires __int32. Applying __int32 base ID patches.
- COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.
- New ID limits:
- 0 - 59999 (60000) - DFF models defined within IDE files
- 60000 - 119999 (60000) - TXD texture archives.
- 120000 - 179999 (60000) - COL collision archives.
- 180000 - 181023 (1024) - IPL Binary IPL files.
- 181024 - 185119 (4096) - DAT files limited to nodes*.dat
- 185120 - 190619 (5500) - IFP animation archives.
- 190620 - 198742 (8123) - RRR car recordings, carrec*.rrr files
- 198743 - 198869 (127) - SCM scripts
- 198870 - 198871 (2) - Loaded list
- 198872 - 198873 (2) - Requested list
- 198874 - count of all file IDs
- Addresses:
- CStreaming::ms_modelInfoPtrs: 0x160D918
- CStreaming::ms_aInfoForModel: 0x3140020
- CAnimManager::ms_aAnimBlocks: 0x16482A0
- CVehicleRecording::StreamingArray: 0x1673228
- CTheScripts::StreamedScripts: 0x1692DE0
- Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
- Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
- Format of new savefiles will be different: patch for save game of variable length is applied!
- ---------------------------------------------
- Modified count of killable model IDs: 42000
- ---------------------------------------------
- Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Modified limit Car generators to: 65534 Is CCarGenerator_extended structure used: 1
- ---------------------------------------------
- Modified limit of number of process counter passes for car generators to 6
- ---------------------------------------------
- Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
- ---------------------------------------------
- Tracks*.dat coordinate limit patch enabled.
- Number of tracks.dat files set to 6
- Renderware world map size set to 48000 x 48000
- Radar map size set to 48000 x 48000
- Water map size set to 24000 x 24000
- World map size set to 48000 x 48000
- Paths limit patch enabled.
- Paths map size set to 48000 x 48000
- Radar info:
- Number of radar tiles per dimension: 96
- Total number of radar tiles: 9216
- Water info:
- Water map size: 24000 x 24000
- Number of water blocks per dimension: 48
- Total number of water blocks: 2304
- World map info info:
- World map size: 48000 x 48000
- World sectors:
- CWorld::ms_aSectors
- type: buildings, dummies
- count: 960 * 960 = 921600
- sector area: 50 x 50
- CWorld::ms_aLodPtrLists
- type: lod
- count: 240 * 240 = 57600
- sector area: 200 x 200
- CWorld::ms_aRepeatSectors
- type: vehicles, peds, object
- count: 16 * 16 = 256
- Paths info:
- ThePaths: 0x26A0020
- Number of path tiles per dimension: 64
- Total number of path tiles: 4096
- ---------------------------------------------
- Enabling handling.cfg limit adjuster.
- New limits:
- Number of standard lines = 510
- Number of bike lines = 333
- Number of flying lines = 244
- Number of boat lines = 122
- Number of animation group lines = 30
- &mod_HandlingManager = 0x1720030, sizeof(mod_HandlingManager) = 0x2C220
- sizeof_cHandlingDataMgr_header = 0x68
- sizeof(tHandlingData_extended) = 0x100
- ---------------------------------------------
- Modified limit of VehicleStructs to: 15050
- ---------------------------------------------
- Modified limit of rwObjectInstances to: 27500
- ---------------------------------------------
- Modified limit of matrices to: 55000
- ---------------------------------------------
- Modified limit of PtrNode Singles to: 1770000
- ---------------------------------------------
- Modified limit of PtrNode Doubles to: 128000
- ---------------------------------------------
- Modified limit of EntryInfoNodes to: 15000
- ---------------------------------------------
- Modified limit of QuadTreeNodes to: 24400
- ---------------------------------------------
- Modified limit of Collision links to: 9550
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: ColModels to: 128000
- ---------------------------------------------
- Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 8123
- ---------------------------------------------
- Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 4096
- ---------------------------------------------
- Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 19666
- ---------------------------------------------
- Modified limit of IPL:inst, buildings to: 1250000
- ---------------------------------------------
- Modified limit of IPL:inst, dummies to: 155500
- ---------------------------------------------
- Modified limit of IPL: inst per file to: 24000
- ---------------------------------------------
- Modified limit of IPL: entity index array to: 1240
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Modified limit of IPL:map zones to: 812
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Modified limit of IPL:navigation zones to: 1888
- ---------------------------------------------
- Modified limit of IPL:interior occluders to: 2940
- ---------------------------------------------
- Modified limit of IPL:occluders to: 15000
- ---------------------------------------------
- Modified limit of IPL:Timecycle modifiers to: 15000
- ---------------------------------------------
- Modified limit of 'IPL:CULL mirror attribute zones' to: 9072
- ---------------------------------------------
- Modified limit of 'IPL:CULL tunnel attribute zones' to: 8400
- ---------------------------------------------
- Modified limit of 'IPL:CULL attribute zones' to: 65000
- ---------------------------------------------
- Modified limit of IPL:Stunt jumps to: 9000
- ---------------------------------------------
- Modified limit of IPL:Entry exits to: 1500
- ---------------------------------------------
- Modified limit of IPL:AUZO boxes to: 512 Is extended structure used: 1
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Format of new savefiles will be different: patch for pickups is applied.
- Modified limit of 'IPL:PICK' to: 16000, pickups collected: 40
- ---------------------------------------------
- Modified limit of IDE:objs:type1 section to 28000
- ---------------------------------------------
- Modified limit of IDE:objs:type2 section to 2070
- ---------------------------------------------
- Modified limit of IDE:hier section to 992
- ---------------------------------------------
- Modified limit of IDE:tobj section to 9999
- ---------------------------------------------
- Modified limit of IDE:cars section to 7000
- ---------------------------------------------
- Modified limit of IDE:peds section to 1800
- ---------------------------------------------
- Modified limit of IDE:weap section to 251
- ---------------------------------------------
- Modified limit of IDE:2DFX section to 2500
- ---------------------------------------------
- Enabled handling of new enhanced IMG archives.
- ---------------------------------------------
- Modified limit of DIRECTORY LIMITS: Extra to: 28750
- ---------------------------------------------
- Modified limit of DIRECTORY LIMITS: Clothes directory to: 2950
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water triangles to: 999
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water quads to: 8888
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 9999
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water vertices to: 9999
- ---------------------------------------------
- Streaming memory available limit set to 2147483648 bytes (2048 MB)
- ---------------------------------------------
- Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20
- ---------------------------------------------
- Modified script space limits:
- - max size of MAIN segment from main.scm: 2000000 bytes
- - max size of mission from main.scm: 256000 bytes
- Total size of CTheScripts::ScriptSpace: 2256000 bytes
- ---------------------------------------------
- Modified limit of SCM LIMITS: Running scripts to: 127
- ---------------------------------------------
- Modified limit of SCM LIMITS: Mission cleanup to: 512
- ---------------------------------------------
- Modified limit of SCM LIMITS: Max number of used objects to: 2048
- ---------------------------------------------
- Modified limit of SCM LIMITS: Switch jump table cases to: 2048
- ---------------------------------------------
- Modified limit of RENDERER: Invisible entity pointers to: 7500
- ---------------------------------------------
- Modified limit of RENDERER: Visible LOD pointers to: 15000
- ---------------------------------------------
- Modified limit of RENDERER: Visible entity pointers to: 7500
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha list limit to: 1750
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha boat atomic list to: 1750
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha entity list limit to: 5575
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha really draw last list limit to: 250
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha really draw last list limit to: 2500
- ---------------------------------------------
- Modified limit of VISIBILITY: Weapon peds for PC limit to: 250
- ---------------------------------------------
- Modified limit of OTHER LIMITS: References to: 17000
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Coronas to: 4096
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Object info entries to: 512
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Vehicle colors to: 2048
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Format of new savefiles will be different: patch for radar traces is applied.
- Modified limit of OTHER LIMITS: Radar traces to: 512
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Number of plate textures: 8
- ---------------------------------------------
- Vehicle special features are enabled
- Number of hydra vehicles = 5
- Hydra 0 = 520
- Hydra 1 = 6537
- Hydra 2 = 6538
- Hydra 3 = 6679
- Hydra 4 = 6720
- Number of ZR350 vehicles = 5
- ZR350 0 = 477
- ---------------------------------------------
- Level limit is enabled
- Number of levels = 9
- Cop car level 0 = 599
- Cop car level 1 = 596
- Cop car level 2 = 597
- Cop car level 3 = 598
- Cop car level 4 = 1326
- Cop car level 5 = 1573
- Cop car level 6 = 6703
- Cop car level 7 = 6754
- Cop car level 8 = 6685
- Cop bike = 523
- Cop ped level 0 = 283
- Cop ped level 1 = 280
- Cop ped level 2 = 281
- Cop ped level 3 = 282
- Cop ped level 4 = 6755
- Cop ped level 5 = 6015
- Cop ped level 6 = 6721
- Cop ped level 7 = 6775
- Cop ped level 8 = 283
- Cop ped bike = 284
- Ambulance level 0 = -1
- Ambulance level 1 = 416
- Ambulance level 2 = 416
- Ambulance level 3 = 416
- Ambulance level 4 = 6553
- Ambulance level 5 = 5690
- Ambulance level 6 = 6684
- Ambulance level 7 = 6757
- Ambulance level 8 = 6688
- Medic level 0 = -1
- Medic level 1 = 274
- Medic level 2 = 275
- Medic level 3 = 276
- Medic level 4 = 6701
- Medic level 5 = 18723
- Medic level 6 = 6722
- Medic level 7 = 274
- Medic level 8 = 274
- Fire engine level 0 = -1
- Fire engine level 1 = 407
- Fire engine level 2 = 407
- Fire engine level 3 = 407
- Fire engine level 4 = 6662
- Fire engine level 5 = 6603
- Fire engine level 6 = 6689
- Fire engine level 7 = 6758
- Fire engine level 8 = 6690
- Fireman level 0 = -1
- Fireman level 1 = 277
- Fireman level 2 = 279
- Fireman level 3 = 278
- Fireman level 4 = 278
- Fireman level 5 = 18668
- Fireman level 6 = 6723
- Fireman level 7 = 6777
- Fireman level 8 = 277
- Number of cab drivers for level 0 = 0
- Number of cab drivers for level 1 = 2
- Cab driver level 1 place 0 = 262
- Cab driver level 1 place 1 = 261
- Number of cab drivers for level 2 = 2
- Cab driver level 2 place 0 = 220
- Cab driver level 2 place 1 = 234
- Number of cab drivers for level 3 = 2
- Cab driver level 3 place 0 = 182
- Cab driver level 3 place 1 = 206
- Number of cab drivers for level 4 = 2
- Cab driver level 4 place 0 = 220
- Cab driver level 4 place 1 = 234
- Number of cab drivers for level 5 = 2
- Cab driver level 5 place 0 = 18684
- Cab driver level 5 place 1 = 18750
- Number of cab drivers for level 6 = 2
- Cab driver level 6 place 0 = 234
- Cab driver level 6 place 1 = 234
- Number of cab drivers for level 7 = 2
- Cab driver level 7 place 0 = 0
- Cab driver level 7 place 1 = 0
- Number of cab drivers for level 8 = 2
- Cab driver level 8 place 0 = 0
- Cab driver level 8 place 1 = 0
- ---------------------------------------------
- Modified limit of hospital restarts to: 256
- ---------------------------------------------
- Modified limit of police restarts to: 256
- ---------------------------------------------
- SPECIAL: Plane speed limit disabled.
- ---------------------------------------------
- SPECIAL: Make paintjobs work for any ID applied.
- ---------------------------------------------
- SPECIAL: Fix streaming memory bug applied.
- ---------------------------------------------
- Error reporting going to be applied.
- GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
- GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
- GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.
- GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
- GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.
- Error reporting is applied now.
- ---------------------------------------------
- Debugging output is enabled now. Use debugger to catch messages.
- ---------------------------------------------
- "Enable logging of files loaded" is enabled now.
- ---------------------------------------------
- Weapon type loader is enabled. NumberOfWeaponTypes = 512.
- Melee combo type loader is enabled. Max number of melee combos = 512.
- ---------------------------------------------
- Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
- ---------------------------------------------
- Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 104
- ---------------------------------------------
- CThePluginPatches::RegisterPatcher executed.
- ---------------------------------------------
- Number of memory changes made: 9284
- ---------------------------------------------
- CThePatches: CLEO library 4.3.16 has been detected and patched!
- Game crashed unfortunately, here's a crash log:
- Current process ID: 3372
- Current thread ID: 2972
- Last file to be loaded: DATA\DEFAULT.DAT
- Last library loaded: NOT SET
- Exception address: 0x003E0000 (module not found)
- Exception code: 0xC0000005
- Exception name: EXCEPTION_ACCESS_VIOLATION
- Inaccessible memory address: 0x3E0000
- General registers:
- EAX: 0x00000001 (1)
- EBX: 0x00000000 (0)
- ECX: 0x00000001 (1)
- EDX: 0x00B71848 (11999304)
- ESI: 0x00B71848 (11999304)
- EDI: 0x008E2C90 (9317520)
- EBP: 0x05B9C3F8 (96060408)
- ESP: 0x0022FD60 (2293088)
- EIP: 0x003E0000 (4063232)
- EFL: 0x00010202 (66050)
- Segment registers:
- CS: 001B
- DS: 0023
- ES: 0023
- FS: 003B
- GS: 0000
- SS: 0023
- FPU registers:
- ST0: 26.306667 bytes: 00 00 00 00 00 0E 74 D2 03 40
- ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
- ST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST4: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST6: 500.000000 bytes: 00 00 00 00 00 00 00 FA 07 40
- ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- CTRL: 007F
- STAT: 0030
- TAGS: FFFF
- MMX registers, 8 bytes:
- MM0: 00 00 00 00 00 0E 74 D2
- MM1: 00 00 00 00 00 00 00 80
- MM2: 00 00 00 00 00 00 00 00
- MM3: 00 00 00 00 00 00 00 00
- MM4: 00 00 00 00 00 00 00 00
- MM5: 00 00 00 00 00 00 00 00
- MM6: 00 00 00 00 00 00 00 FA
- MM7: 00 00 00 00 00 00 00 00
- XMM registers, 16 bytes:
- XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- Module list
- ; Path Module file size Base Size of image Entry point
- D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\gta_sa1.exe 14383616 0x00400000 0x01177000 0x00824570
- C:\Windows\SYSTEM32\ntdll.dll 1288488 0x77230000 0x0013C000 0x00000000
- C:\Windows\system32\kernel32.dll 857600 0x75820000 0x000D4000 0x7586BDE4
- C:\Windows\system32\KERNELBASE.dll 288256 0x755D0000 0x0004A000 0x755D7DE0
- C:\Windows\system32\WINMM.dll 194048 0x71300000 0x00032000 0x713037F1
- C:\Windows\system32\msvcrt.dll 690688 0x76600000 0x000AC000 0x7660A472
- C:\Windows\system32\USER32.dll 811520 0x75720000 0x000C9000 0x7573D711
- C:\Windows\system32\GDI32.dll 304640 0x76C10000 0x0004E000 0x76C19C09
- C:\Windows\system32\LPK.dll 26624 0x75900000 0x0000A000 0x7590136C
- C:\Windows\system32\USP10.dll 626176 0x76930000 0x0009D000 0x76963FD7
- D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\vorbisfile.dll 53760 0x725A0000 0x00011000 0x725A197B
- C:\Windows\system32\WS2_32.dll 206848 0x76E70000 0x00035000 0x76E7145D
- C:\Windows\system32\RPCRT4.dll 653312 0x76DC0000 0x000A1000 0x76DF2433
- C:\Windows\system32\NSI.dll 8704 0x75710000 0x00006000 0x75711782
- D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
- C:\Windows\system32\ADVAPI32.dll 640512 0x76560000 0x000A0000 0x765749E5
- C:\Windows\SYSTEM32\sechost.dll 92160 0x76EB0000 0x00019000 0x76EB4975
- C:\Windows\system32\ole32.dll 1414144 0x76C60000 0x0015C000 0x76CABA3D
- C:\Windows\system32\IMM32.DLL 118272 0x769D0000 0x0001F000 0x769D1355
- C:\Windows\system32\MSCTF.dll 828928 0x766C0000 0x000CC000 0x766C168B
- D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\vorbishooked.DLL 65536 0x002D0000 0x00011000 0x002D4C98
- D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\ogg.dll 36864 0x002F0000 0x00009000 0x002F302E
- D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\vorbis.dll 1060864 0x02980000 0x00108000 0x02993F7C
- D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\$fastman92limitAdjuster.asi 969216 0x6F060000 0x000FB000 0x6F0D47C3
- C:\Windows\system32\SHELL32.dll 12872192 0x75910000 0x00C4A000 0x75991601
- C:\Windows\system32\SHLWAPI.dll 350208 0x76ED0000 0x00057000 0x76EE9BA6
- C:\Windows\system32\PSAPI.DLL 6144 0x766B0000 0x00005000 0x766B1438
- D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\DllTricks.dll 7680 0x73840000 0x00006000 0x73841593
- C:\Windows\system32\MSVCR100.dll 773968 0x715E0000 0x000BF000 0x715F1DFC
- D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\MinHook.x86.dll 14848 0x729F0000 0x00007000 0x00000000
- D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
- C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_ec83dffa859149af\COMCTL32.dll 530432 0x6B910000 0x00084000 0x6B9119A9
- D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\CLEO.asi 264704 0x6EFF0000 0x0006B000 0x6EFFE3D4
- D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\BASS.dll 107584 0x11000000 0x0004D000 0x1104C036
- C:\Windows\system32\MSACM32.dll 72192 0x735C0000 0x00014000 0x735C1340
- D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\cleo\FileSystemOperations.cleo 65024 0x70B40000 0x00014000 0x70B41203
- D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\cleo\IniFiles.cleo 81920 0x6FE40000 0x00018000 0x6FE413AC
- D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\cleo\IntOperations.cleo 58368 0x6FE20000 0x00013000 0x6FE21181
- D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\ExGangWars.asi 70656 0x6FDB0000 0x00016000 0x6FDB322C
- D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\ImgLimitAdjuster.asi 97280 0x003A0000 0x00023000 0x003B39B8
- C:\Windows\system32\oleaut32.dll 571904 0x75680000 0x0008F000 0x75683FB1
- D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\SilentPatchSA.asi 245248 0x6F490000 0x00041000 0x6F4B00FE
- D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\Underground_Core.asi 52736 0x72680000 0x00010000 0x7268A801
- C:\Windows\system32\MSVCR120.dll 970912 0x681E0000 0x000EE000 0x681F1A44
- C:\Windows\system32\MSVCP120.dll 455328 0x6B890000 0x00071000 0x6B8CB707
- D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\VehicleAudioLoader.asi 10240 0x63B60000 0x000B5000 0x63B6178D
- C:\Windows\system32\uxtheme.dll 249856 0x73F80000 0x00040000 0x73F8A2DD
- C:\Windows\system32\dwmapi.dll 67072 0x73AF0000 0x00013000 0x73AF1D3F
- C:\Windows\system32\CRYPTBASE.dll 36864 0x752D0000 0x0000C000 0x752D10E1
- C:\Windows\system32\DDRAW.dll 531968 0x629F0000 0x000E7000 0x629F1771
- C:\Windows\system32\DCIMAN32.dll 10240 0x72590000 0x00006000 0x72591250
- C:\Windows\system32\SETUPAPI.dll 1667584 0x76790000 0x0019D000 0x767917E7
- C:\Windows\system32\CFGMGR32.dll 145920 0x75620000 0x00027000 0x756258B9
- C:\Windows\system32\DEVOBJ.dll 64512 0x75400000 0x00012000 0x75401441
- C:\Windows\system32\atiu9pag.dll 38768 0x67D20000 0x0000B000 0x67D27317
- C:\Windows\system32\VERSION.dll 21504 0x74880000 0x00009000 0x74881220
- C:\Windows\system32\DSOUND.dll 453632 0x70280000 0x00072000 0x70281576
- C:\Windows\system32\POWRPROF.dll 145408 0x74840000 0x00025000 0x74842B71
- C:\Windows\system32\CLBCatQ.DLL 522240 0x76A40000 0x00083000 0x76A423D2
- C:\Windows\System32\MMDevApi.dll 213504 0x741C0000 0x00039000 0x741CE2DE
- C:\Windows\System32\PROPSYS.dll 988160 0x74070000 0x000F5000 0x74080D9E
- C:\Windows\system32\AUDIOSES.DLL 195584 0x6D500000 0x00036000 0x6D509DAE
- C:\Windows\system32\DINPUT8.dll 145408 0x6F3B0000 0x00030000 0x6F3CEC5C
- C:\Windows\system32\HID.DLL 22016 0x73BB0000 0x00009000 0x73BB1120
- C:\Windows\system32\WINTRUST.dll 172032 0x75650000 0x0002D000 0x7565296D
- C:\Windows\system32\CRYPT32.dll 1154048 0x754B0000 0x0011D000 0x754B158A
- C:\Windows\system32\MSASN1.dll 34304 0x753F0000 0x0000C000 0x753F238E
- C:\Windows\system32\ntmarta.dll 121856 0x74170000 0x00021000 0x7417145E
- C:\Windows\system32\WLDAP32.dll 269824 0x769F0000 0x00045000 0x769F11E1
- C:\Windows\system32\d3d9.dll 1828352 0x676E0000 0x001C3000 0x676E1A45
- C:\Windows\system32\d3d8thk.dll 11264 0x67D30000 0x00006000 0x67D311F0
- C:\Windows\system32\aticfx32.dll 929736 0x70810000 0x000E6000 0x708843A8
- C:\Windows\system32\atiumdag.dll 6288832 0x64380000 0x005FE000 0x64381000
- C:\Windows\system32\atiumdva.dll 4782960 0x65620000 0x00492000 0x65621000
- C:\Windows\system32\quartz.dll 1328128 0x61E70000 0x00177000 0x61E742CA
- C:\Windows\system32\devenum.dll 66560 0x6F390000 0x00014000 0x6F39CE73
- C:\Windows\system32\msdmo.dll 30720 0x71EA0000 0x0000B000 0x71EA39AB
- C:\Windows\system32\DShowRdpFilter.dll 252928 0x6B840000 0x00042000 0x6B85DD94
- C:\Windows\system32\WTSAPI32.dll 40448 0x74870000 0x0000D000 0x748711E0
- C:\Windows\system32\WINSTA.dll 156672 0x752E0000 0x00029000 0x752E6B19
- C:\Windows\system32\slc.dll 27136 0x73A10000 0x0000A000 0x73A14D20
- C:\Windows\system32\D3DIM700.DLL 817664 0x62920000 0x000CC000 0x6292136A
- C:\Windows\system32\wdmaud.drv 172032 0x73560000 0x00030000 0x73563C6B
- C:\Windows\system32\ksuser.dll 4608 0x73780000 0x00004000 0x73781030
- C:\Windows\system32\AVRT.dll 14336 0x74220000 0x00007000 0x742210C0
- C:\Windows\system32\msacm32.drv 20992 0x736C0000 0x00008000 0x736C4119
- C:\Windows\system32\midimap.dll 16896 0x736B0000 0x00007000 0x736B11D0
- C:\Windows\system32\wmvcore.dll 2504192 0x12480000 0x00267000 0x1249F2C2
- C:\Windows\system32\WMASF.DLL 237568 0x6FE60000 0x0003D000 0x6FE611E5
- C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.17514_none_72d18a4386696c80\gdiplus.dll 1624576 0x73DF0000 0x00190000 0x73E8D026
- C:\Windows\system32\mlang.dll 177664 0x692B0000 0x0002E000 0x692B16ED
- Game terminated.
Advertisement
Add Comment
Please, Sign In to add comment