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  1. Starting fastman92 limit adjuster 2.7, unreleased edition, compilation time: May 27 2016 16:41:33
  2. Please visit http://fastman92.ml
  3.  
  4. Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
  5. Global exception handler has been registered.
  6. ---------------------------------------------
  7. IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.
  8. At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.
  9. Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
  10. Count of file IDs is over 65535 and base ID of CStreamingInfo requires __int32. Applying __int32 base ID patches.
  11. COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.
  12.  
  13. New ID limits:
  14. 0 - 59999 (60000) - DFF models defined within IDE files
  15. 60000 - 119999 (60000) - TXD texture archives.
  16. 120000 - 179999 (60000) - COL collision archives.
  17. 180000 - 181023 (1024) - IPL Binary IPL files.
  18. 181024 - 185119 (4096) - DAT files limited to nodes*.dat
  19. 185120 - 190619 (5500) - IFP animation archives.
  20. 190620 - 198742 (8123) - RRR car recordings, carrec*.rrr files
  21. 198743 - 198869 (127) - SCM scripts
  22. 198870 - 198871 (2) - Loaded list
  23. 198872 - 198873 (2) - Requested list
  24. 198874 - count of all file IDs
  25.  
  26.  
  27. Addresses:
  28. CStreaming::ms_modelInfoPtrs: 0x160D918
  29. CStreaming::ms_aInfoForModel: 0x3140020
  30. CAnimManager::ms_aAnimBlocks: 0x16482A0
  31. CVehicleRecording::StreamingArray: 0x1673228
  32. CTheScripts::StreamedScripts: 0x1692DE0
  33.  
  34. Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
  35. Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
  36. Format of new savefiles will be different: patch for save game of variable length is applied!
  37. ---------------------------------------------
  38. Modified count of killable model IDs: 42000
  39. ---------------------------------------------
  40. Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
  41. Format of new savefiles will be different: patch for save game of variable length is applied!
  42. Modified limit Car generators to: 65534 Is CCarGenerator_extended structure used: 1
  43. ---------------------------------------------
  44. Modified limit of number of process counter passes for car generators to 6
  45. ---------------------------------------------
  46. Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
  47. ---------------------------------------------
  48. Tracks*.dat coordinate limit patch enabled.
  49. Number of tracks.dat files set to 6
  50. Renderware world map size set to 48000 x 48000
  51. Radar map size set to 48000 x 48000
  52. Water map size set to 24000 x 24000
  53. World map size set to 48000 x 48000
  54. Paths limit patch enabled.
  55. Paths map size set to 48000 x 48000
  56.  
  57. Radar info:
  58. Number of radar tiles per dimension: 96
  59. Total number of radar tiles: 9216
  60.  
  61. Water info:
  62. Water map size: 24000 x 24000
  63. Number of water blocks per dimension: 48
  64. Total number of water blocks: 2304
  65.  
  66. World map info info:
  67. World map size: 48000 x 48000
  68.  
  69. World sectors:
  70. CWorld::ms_aSectors
  71. type: buildings, dummies
  72. count: 960 * 960 = 921600
  73. sector area: 50 x 50
  74.  
  75. CWorld::ms_aLodPtrLists
  76. type: lod
  77. count: 240 * 240 = 57600
  78. sector area: 200 x 200
  79.  
  80. CWorld::ms_aRepeatSectors
  81. type: vehicles, peds, object
  82. count: 16 * 16 = 256
  83.  
  84.  
  85.  
  86. Paths info:
  87. ThePaths: 0x26A0020
  88. Number of path tiles per dimension: 64
  89. Total number of path tiles: 4096
  90. ---------------------------------------------
  91. Enabling handling.cfg limit adjuster.
  92. New limits:
  93. Number of standard lines = 510
  94. Number of bike lines = 333
  95. Number of flying lines = 244
  96. Number of boat lines = 122
  97. Number of animation group lines = 30
  98.  
  99. &mod_HandlingManager = 0x1720030, sizeof(mod_HandlingManager) = 0x2C220
  100. sizeof_cHandlingDataMgr_header = 0x68
  101. sizeof(tHandlingData_extended) = 0x100
  102. ---------------------------------------------
  103. Modified limit of VehicleStructs to: 15050
  104. ---------------------------------------------
  105. Modified limit of rwObjectInstances to: 27500
  106. ---------------------------------------------
  107. Modified limit of matrices to: 55000
  108. ---------------------------------------------
  109. Modified limit of PtrNode Singles to: 1770000
  110. ---------------------------------------------
  111. Modified limit of PtrNode Doubles to: 128000
  112. ---------------------------------------------
  113. Modified limit of EntryInfoNodes to: 15000
  114. ---------------------------------------------
  115. Modified limit of QuadTreeNodes to: 24400
  116. ---------------------------------------------
  117. Modified limit of Collision links to: 9550
  118. ---------------------------------------------
  119. Modified limit of DYNAMIC LIMITS: ColModels to: 128000
  120. ---------------------------------------------
  121. Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 8123
  122. ---------------------------------------------
  123. Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 4096
  124. ---------------------------------------------
  125. Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 19666
  126. ---------------------------------------------
  127. Modified limit of IPL:inst, buildings to: 1250000
  128. ---------------------------------------------
  129. Modified limit of IPL:inst, dummies to: 155500
  130. ---------------------------------------------
  131. Modified limit of IPL: inst per file to: 24000
  132. ---------------------------------------------
  133. Modified limit of IPL: entity index array to: 1240
  134. ---------------------------------------------
  135. Format of new savefiles will be different: patch for save game of variable length is applied!
  136. Modified limit of IPL:map zones to: 812
  137. ---------------------------------------------
  138. Format of new savefiles will be different: patch for save game of variable length is applied!
  139. Modified limit of IPL:navigation zones to: 1888
  140. ---------------------------------------------
  141. Modified limit of IPL:interior occluders to: 2940
  142. ---------------------------------------------
  143. Modified limit of IPL:occluders to: 15000
  144. ---------------------------------------------
  145. Modified limit of IPL:Timecycle modifiers to: 15000
  146. ---------------------------------------------
  147. Modified limit of 'IPL:CULL mirror attribute zones' to: 9072
  148. ---------------------------------------------
  149. Modified limit of 'IPL:CULL tunnel attribute zones' to: 8400
  150. ---------------------------------------------
  151. Modified limit of 'IPL:CULL attribute zones' to: 65000
  152. ---------------------------------------------
  153. Modified limit of IPL:Stunt jumps to: 9000
  154. ---------------------------------------------
  155. Modified limit of IPL:Entry exits to: 1500
  156. ---------------------------------------------
  157. Modified limit of IPL:AUZO boxes to: 512 Is extended structure used: 1
  158. ---------------------------------------------
  159. Format of new savefiles will be different: patch for save game of variable length is applied!
  160. Format of new savefiles will be different: patch for pickups is applied.
  161.  
  162. Modified limit of 'IPL:PICK' to: 16000, pickups collected: 40
  163. ---------------------------------------------
  164. Modified limit of IDE:objs:type1 section to 28000
  165. ---------------------------------------------
  166. Modified limit of IDE:objs:type2 section to 2070
  167. ---------------------------------------------
  168. Modified limit of IDE:hier section to 992
  169. ---------------------------------------------
  170. Modified limit of IDE:tobj section to 9999
  171. ---------------------------------------------
  172. Modified limit of IDE:cars section to 7000
  173. ---------------------------------------------
  174. Modified limit of IDE:peds section to 1800
  175. ---------------------------------------------
  176. Modified limit of IDE:weap section to 251
  177. ---------------------------------------------
  178. Modified limit of IDE:2DFX section to 2500
  179. ---------------------------------------------
  180. Enabled handling of new enhanced IMG archives.
  181. ---------------------------------------------
  182. Modified limit of DIRECTORY LIMITS: Extra to: 28750
  183. ---------------------------------------------
  184. Modified limit of DIRECTORY LIMITS: Clothes directory to: 2950
  185. ---------------------------------------------
  186. Modified limit of WATER LIMITS -> Water triangles to: 999
  187. ---------------------------------------------
  188. Modified limit of WATER LIMITS -> Water quads to: 8888
  189. ---------------------------------------------
  190. Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 9999
  191. ---------------------------------------------
  192. Modified limit of WATER LIMITS -> Water vertices to: 9999
  193. ---------------------------------------------
  194. Streaming memory available limit set to 2147483648 bytes (2048 MB)
  195. ---------------------------------------------
  196. Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20
  197. ---------------------------------------------
  198. Modified script space limits:
  199. - max size of MAIN segment from main.scm: 2000000 bytes
  200. - max size of mission from main.scm: 256000 bytes
  201. Total size of CTheScripts::ScriptSpace: 2256000 bytes
  202. ---------------------------------------------
  203. Modified limit of SCM LIMITS: Running scripts to: 127
  204. ---------------------------------------------
  205. Modified limit of SCM LIMITS: Mission cleanup to: 512
  206. ---------------------------------------------
  207. Modified limit of SCM LIMITS: Max number of used objects to: 2048
  208. ---------------------------------------------
  209. Modified limit of SCM LIMITS: Switch jump table cases to: 2048
  210. ---------------------------------------------
  211. Modified limit of RENDERER: Invisible entity pointers to: 7500
  212. ---------------------------------------------
  213. Modified limit of RENDERER: Visible LOD pointers to: 15000
  214. ---------------------------------------------
  215. Modified limit of RENDERER: Visible entity pointers to: 7500
  216. ---------------------------------------------
  217. Modified limit of VISIBILITY: Alpha list limit to: 1750
  218. ---------------------------------------------
  219. Modified limit of VISIBILITY: Alpha boat atomic list to: 1750
  220. ---------------------------------------------
  221. Modified limit of VISIBILITY: Alpha entity list limit to: 5575
  222. ---------------------------------------------
  223. Modified limit of VISIBILITY: Alpha really draw last list limit to: 250
  224. ---------------------------------------------
  225. Modified limit of VISIBILITY: Alpha really draw last list limit to: 2500
  226. ---------------------------------------------
  227. Modified limit of VISIBILITY: Weapon peds for PC limit to: 250
  228. ---------------------------------------------
  229. Modified limit of OTHER LIMITS: References to: 17000
  230. ---------------------------------------------
  231. Modified limit of OTHER LIMITS: Coronas to: 4096
  232. ---------------------------------------------
  233. Modified limit of OTHER LIMITS: Object info entries to: 512
  234. ---------------------------------------------
  235. Modified limit of OTHER LIMITS: Vehicle colors to: 2048
  236. ---------------------------------------------
  237. Format of new savefiles will be different: patch for save game of variable length is applied!
  238. Format of new savefiles will be different: patch for radar traces is applied.
  239.  
  240. Modified limit of OTHER LIMITS: Radar traces to: 512
  241. ---------------------------------------------
  242. Modified limit of OTHER LIMITS: Number of plate textures: 8
  243. ---------------------------------------------
  244. Vehicle special features are enabled
  245. Number of hydra vehicles = 5
  246. Hydra 0 = 520
  247. Hydra 1 = 6537
  248. Hydra 2 = 6538
  249. Hydra 3 = 6679
  250. Hydra 4 = 6720
  251. Number of ZR350 vehicles = 5
  252. ZR350 0 = 477
  253. ---------------------------------------------
  254. Level limit is enabled
  255.  
  256. Number of levels = 9
  257. Cop car level 0 = 599
  258. Cop car level 1 = 596
  259. Cop car level 2 = 597
  260. Cop car level 3 = 598
  261. Cop car level 4 = 1326
  262. Cop car level 5 = 1573
  263. Cop car level 6 = 6703
  264. Cop car level 7 = 6754
  265. Cop car level 8 = 6685
  266. Cop bike = 523
  267.  
  268. Cop ped level 0 = 283
  269. Cop ped level 1 = 280
  270. Cop ped level 2 = 281
  271. Cop ped level 3 = 282
  272. Cop ped level 4 = 6755
  273. Cop ped level 5 = 6015
  274. Cop ped level 6 = 6721
  275. Cop ped level 7 = 6775
  276. Cop ped level 8 = 283
  277. Cop ped bike = 284
  278.  
  279. Ambulance level 0 = -1
  280. Ambulance level 1 = 416
  281. Ambulance level 2 = 416
  282. Ambulance level 3 = 416
  283. Ambulance level 4 = 6553
  284. Ambulance level 5 = 5690
  285. Ambulance level 6 = 6684
  286. Ambulance level 7 = 6757
  287. Ambulance level 8 = 6688
  288.  
  289. Medic level 0 = -1
  290. Medic level 1 = 274
  291. Medic level 2 = 275
  292. Medic level 3 = 276
  293. Medic level 4 = 6701
  294. Medic level 5 = 18723
  295. Medic level 6 = 6722
  296. Medic level 7 = 274
  297. Medic level 8 = 274
  298.  
  299. Fire engine level 0 = -1
  300. Fire engine level 1 = 407
  301. Fire engine level 2 = 407
  302. Fire engine level 3 = 407
  303. Fire engine level 4 = 6662
  304. Fire engine level 5 = 6603
  305. Fire engine level 6 = 6689
  306. Fire engine level 7 = 6758
  307. Fire engine level 8 = 6690
  308.  
  309. Fireman level 0 = -1
  310. Fireman level 1 = 277
  311. Fireman level 2 = 279
  312. Fireman level 3 = 278
  313. Fireman level 4 = 278
  314. Fireman level 5 = 18668
  315. Fireman level 6 = 6723
  316. Fireman level 7 = 6777
  317. Fireman level 8 = 277
  318.  
  319. Number of cab drivers for level 0 = 0
  320. Number of cab drivers for level 1 = 2
  321. Cab driver level 1 place 0 = 262
  322. Cab driver level 1 place 1 = 261
  323. Number of cab drivers for level 2 = 2
  324. Cab driver level 2 place 0 = 220
  325. Cab driver level 2 place 1 = 234
  326. Number of cab drivers for level 3 = 2
  327. Cab driver level 3 place 0 = 182
  328. Cab driver level 3 place 1 = 206
  329. Number of cab drivers for level 4 = 2
  330. Cab driver level 4 place 0 = 220
  331. Cab driver level 4 place 1 = 234
  332. Number of cab drivers for level 5 = 2
  333. Cab driver level 5 place 0 = 18684
  334. Cab driver level 5 place 1 = 18750
  335. Number of cab drivers for level 6 = 2
  336. Cab driver level 6 place 0 = 234
  337. Cab driver level 6 place 1 = 234
  338. Number of cab drivers for level 7 = 2
  339. Cab driver level 7 place 0 = 0
  340. Cab driver level 7 place 1 = 0
  341. Number of cab drivers for level 8 = 2
  342. Cab driver level 8 place 0 = 0
  343. Cab driver level 8 place 1 = 0
  344. ---------------------------------------------
  345. Modified limit of hospital restarts to: 256
  346. ---------------------------------------------
  347. Modified limit of police restarts to: 256
  348. ---------------------------------------------
  349. SPECIAL: Plane speed limit disabled.
  350. ---------------------------------------------
  351. SPECIAL: Make paintjobs work for any ID applied.
  352. ---------------------------------------------
  353. SPECIAL: Fix streaming memory bug applied.
  354. ---------------------------------------------
  355. Error reporting going to be applied.
  356. GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
  357. GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
  358. GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.
  359. GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
  360. GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.
  361. Error reporting is applied now.
  362. ---------------------------------------------
  363. Debugging output is enabled now. Use debugger to catch messages.
  364. ---------------------------------------------
  365. "Enable logging of files loaded" is enabled now.
  366. ---------------------------------------------
  367. Weapon type loader is enabled. NumberOfWeaponTypes = 512.
  368. Melee combo type loader is enabled. Max number of melee combos = 512.
  369. ---------------------------------------------
  370. Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
  371. ---------------------------------------------
  372. Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 104
  373. ---------------------------------------------
  374. CThePluginPatches::RegisterPatcher executed.
  375. ---------------------------------------------
  376. Number of memory changes made: 9284
  377. ---------------------------------------------
  378. CThePatches: CLEO library 4.3.16 has been detected and patched!
  379.  
  380. Game crashed unfortunately, here's a crash log:
  381. Current process ID: 3372
  382. Current thread ID: 2972
  383. Last file to be loaded: DATA\DEFAULT.DAT
  384. Last library loaded: NOT SET
  385. Exception address: 0x003E0000 (module not found)
  386. Exception code: 0xC0000005
  387. Exception name: EXCEPTION_ACCESS_VIOLATION
  388. Inaccessible memory address: 0x3E0000
  389.  
  390. General registers:
  391. EAX: 0x00000001 (1)
  392. EBX: 0x00000000 (0)
  393. ECX: 0x00000001 (1)
  394. EDX: 0x00B71848 (11999304)
  395. ESI: 0x00B71848 (11999304)
  396. EDI: 0x008E2C90 (9317520)
  397. EBP: 0x05B9C3F8 (96060408)
  398. ESP: 0x0022FD60 (2293088)
  399. EIP: 0x003E0000 (4063232)
  400. EFL: 0x00010202 (66050)
  401.  
  402. Segment registers:
  403. CS: 001B
  404. DS: 0023
  405. ES: 0023
  406. FS: 003B
  407. GS: 0000
  408. SS: 0023
  409.  
  410. FPU registers:
  411. ST0: 26.306667 bytes: 00 00 00 00 00 0E 74 D2 03 40
  412. ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
  413. ST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  414. ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  415. ST4: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  416. ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  417. ST6: 500.000000 bytes: 00 00 00 00 00 00 00 FA 07 40
  418. ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  419. CTRL: 007F
  420. STAT: 0030
  421. TAGS: FFFF
  422.  
  423. MMX registers, 8 bytes:
  424. MM0: 00 00 00 00 00 0E 74 D2
  425. MM1: 00 00 00 00 00 00 00 80
  426. MM2: 00 00 00 00 00 00 00 00
  427. MM3: 00 00 00 00 00 00 00 00
  428. MM4: 00 00 00 00 00 00 00 00
  429. MM5: 00 00 00 00 00 00 00 00
  430. MM6: 00 00 00 00 00 00 00 FA
  431. MM7: 00 00 00 00 00 00 00 00
  432.  
  433. XMM registers, 16 bytes:
  434. XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  435. XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  436. XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  437. XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  438. XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  439. XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  440. XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  441. XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  442.  
  443. Module list
  444. ; Path Module file size Base Size of image Entry point
  445. D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\gta_sa1.exe 14383616 0x00400000 0x01177000 0x00824570
  446. C:\Windows\SYSTEM32\ntdll.dll 1288488 0x77230000 0x0013C000 0x00000000
  447. C:\Windows\system32\kernel32.dll 857600 0x75820000 0x000D4000 0x7586BDE4
  448. C:\Windows\system32\KERNELBASE.dll 288256 0x755D0000 0x0004A000 0x755D7DE0
  449. C:\Windows\system32\WINMM.dll 194048 0x71300000 0x00032000 0x713037F1
  450. C:\Windows\system32\msvcrt.dll 690688 0x76600000 0x000AC000 0x7660A472
  451. C:\Windows\system32\USER32.dll 811520 0x75720000 0x000C9000 0x7573D711
  452. C:\Windows\system32\GDI32.dll 304640 0x76C10000 0x0004E000 0x76C19C09
  453. C:\Windows\system32\LPK.dll 26624 0x75900000 0x0000A000 0x7590136C
  454. C:\Windows\system32\USP10.dll 626176 0x76930000 0x0009D000 0x76963FD7
  455. D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\vorbisfile.dll 53760 0x725A0000 0x00011000 0x725A197B
  456. C:\Windows\system32\WS2_32.dll 206848 0x76E70000 0x00035000 0x76E7145D
  457. C:\Windows\system32\RPCRT4.dll 653312 0x76DC0000 0x000A1000 0x76DF2433
  458. C:\Windows\system32\NSI.dll 8704 0x75710000 0x00006000 0x75711782
  459. D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
  460. C:\Windows\system32\ADVAPI32.dll 640512 0x76560000 0x000A0000 0x765749E5
  461. C:\Windows\SYSTEM32\sechost.dll 92160 0x76EB0000 0x00019000 0x76EB4975
  462. C:\Windows\system32\ole32.dll 1414144 0x76C60000 0x0015C000 0x76CABA3D
  463. C:\Windows\system32\IMM32.DLL 118272 0x769D0000 0x0001F000 0x769D1355
  464. C:\Windows\system32\MSCTF.dll 828928 0x766C0000 0x000CC000 0x766C168B
  465. D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\vorbishooked.DLL 65536 0x002D0000 0x00011000 0x002D4C98
  466. D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\ogg.dll 36864 0x002F0000 0x00009000 0x002F302E
  467. D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\vorbis.dll 1060864 0x02980000 0x00108000 0x02993F7C
  468. D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\$fastman92limitAdjuster.asi 969216 0x6F060000 0x000FB000 0x6F0D47C3
  469. C:\Windows\system32\SHELL32.dll 12872192 0x75910000 0x00C4A000 0x75991601
  470. C:\Windows\system32\SHLWAPI.dll 350208 0x76ED0000 0x00057000 0x76EE9BA6
  471. C:\Windows\system32\PSAPI.DLL 6144 0x766B0000 0x00005000 0x766B1438
  472. D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\DllTricks.dll 7680 0x73840000 0x00006000 0x73841593
  473. C:\Windows\system32\MSVCR100.dll 773968 0x715E0000 0x000BF000 0x715F1DFC
  474. D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\MinHook.x86.dll 14848 0x729F0000 0x00007000 0x00000000
  475. D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
  476. C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_ec83dffa859149af\COMCTL32.dll 530432 0x6B910000 0x00084000 0x6B9119A9
  477. D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\CLEO.asi 264704 0x6EFF0000 0x0006B000 0x6EFFE3D4
  478. D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\BASS.dll 107584 0x11000000 0x0004D000 0x1104C036
  479. C:\Windows\system32\MSACM32.dll 72192 0x735C0000 0x00014000 0x735C1340
  480. D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\cleo\FileSystemOperations.cleo 65024 0x70B40000 0x00014000 0x70B41203
  481. D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\cleo\IniFiles.cleo 81920 0x6FE40000 0x00018000 0x6FE413AC
  482. D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\cleo\IntOperations.cleo 58368 0x6FE20000 0x00013000 0x6FE21181
  483. D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\ExGangWars.asi 70656 0x6FDB0000 0x00016000 0x6FDB322C
  484. D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\ImgLimitAdjuster.asi 97280 0x003A0000 0x00023000 0x003B39B8
  485. C:\Windows\system32\oleaut32.dll 571904 0x75680000 0x0008F000 0x75683FB1
  486. D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\SilentPatchSA.asi 245248 0x6F490000 0x00041000 0x6F4B00FE
  487. D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\Underground_Core.asi 52736 0x72680000 0x00010000 0x7268A801
  488. C:\Windows\system32\MSVCR120.dll 970912 0x681E0000 0x000EE000 0x681F1A44
  489. C:\Windows\system32\MSVCP120.dll 455328 0x6B890000 0x00071000 0x6B8CB707
  490. D:\Games\Rockstar Games\GTA San Andreas -CURAT - Copy\VehicleAudioLoader.asi 10240 0x63B60000 0x000B5000 0x63B6178D
  491. C:\Windows\system32\uxtheme.dll 249856 0x73F80000 0x00040000 0x73F8A2DD
  492. C:\Windows\system32\dwmapi.dll 67072 0x73AF0000 0x00013000 0x73AF1D3F
  493. C:\Windows\system32\CRYPTBASE.dll 36864 0x752D0000 0x0000C000 0x752D10E1
  494. C:\Windows\system32\DDRAW.dll 531968 0x629F0000 0x000E7000 0x629F1771
  495. C:\Windows\system32\DCIMAN32.dll 10240 0x72590000 0x00006000 0x72591250
  496. C:\Windows\system32\SETUPAPI.dll 1667584 0x76790000 0x0019D000 0x767917E7
  497. C:\Windows\system32\CFGMGR32.dll 145920 0x75620000 0x00027000 0x756258B9
  498. C:\Windows\system32\DEVOBJ.dll 64512 0x75400000 0x00012000 0x75401441
  499. C:\Windows\system32\atiu9pag.dll 38768 0x67D20000 0x0000B000 0x67D27317
  500. C:\Windows\system32\VERSION.dll 21504 0x74880000 0x00009000 0x74881220
  501. C:\Windows\system32\DSOUND.dll 453632 0x70280000 0x00072000 0x70281576
  502. C:\Windows\system32\POWRPROF.dll 145408 0x74840000 0x00025000 0x74842B71
  503. C:\Windows\system32\CLBCatQ.DLL 522240 0x76A40000 0x00083000 0x76A423D2
  504. C:\Windows\System32\MMDevApi.dll 213504 0x741C0000 0x00039000 0x741CE2DE
  505. C:\Windows\System32\PROPSYS.dll 988160 0x74070000 0x000F5000 0x74080D9E
  506. C:\Windows\system32\AUDIOSES.DLL 195584 0x6D500000 0x00036000 0x6D509DAE
  507. C:\Windows\system32\DINPUT8.dll 145408 0x6F3B0000 0x00030000 0x6F3CEC5C
  508. C:\Windows\system32\HID.DLL 22016 0x73BB0000 0x00009000 0x73BB1120
  509. C:\Windows\system32\WINTRUST.dll 172032 0x75650000 0x0002D000 0x7565296D
  510. C:\Windows\system32\CRYPT32.dll 1154048 0x754B0000 0x0011D000 0x754B158A
  511. C:\Windows\system32\MSASN1.dll 34304 0x753F0000 0x0000C000 0x753F238E
  512. C:\Windows\system32\ntmarta.dll 121856 0x74170000 0x00021000 0x7417145E
  513. C:\Windows\system32\WLDAP32.dll 269824 0x769F0000 0x00045000 0x769F11E1
  514. C:\Windows\system32\d3d9.dll 1828352 0x676E0000 0x001C3000 0x676E1A45
  515. C:\Windows\system32\d3d8thk.dll 11264 0x67D30000 0x00006000 0x67D311F0
  516. C:\Windows\system32\aticfx32.dll 929736 0x70810000 0x000E6000 0x708843A8
  517. C:\Windows\system32\atiumdag.dll 6288832 0x64380000 0x005FE000 0x64381000
  518. C:\Windows\system32\atiumdva.dll 4782960 0x65620000 0x00492000 0x65621000
  519. C:\Windows\system32\quartz.dll 1328128 0x61E70000 0x00177000 0x61E742CA
  520. C:\Windows\system32\devenum.dll 66560 0x6F390000 0x00014000 0x6F39CE73
  521. C:\Windows\system32\msdmo.dll 30720 0x71EA0000 0x0000B000 0x71EA39AB
  522. C:\Windows\system32\DShowRdpFilter.dll 252928 0x6B840000 0x00042000 0x6B85DD94
  523. C:\Windows\system32\WTSAPI32.dll 40448 0x74870000 0x0000D000 0x748711E0
  524. C:\Windows\system32\WINSTA.dll 156672 0x752E0000 0x00029000 0x752E6B19
  525. C:\Windows\system32\slc.dll 27136 0x73A10000 0x0000A000 0x73A14D20
  526. C:\Windows\system32\D3DIM700.DLL 817664 0x62920000 0x000CC000 0x6292136A
  527. C:\Windows\system32\wdmaud.drv 172032 0x73560000 0x00030000 0x73563C6B
  528. C:\Windows\system32\ksuser.dll 4608 0x73780000 0x00004000 0x73781030
  529. C:\Windows\system32\AVRT.dll 14336 0x74220000 0x00007000 0x742210C0
  530. C:\Windows\system32\msacm32.drv 20992 0x736C0000 0x00008000 0x736C4119
  531. C:\Windows\system32\midimap.dll 16896 0x736B0000 0x00007000 0x736B11D0
  532. C:\Windows\system32\wmvcore.dll 2504192 0x12480000 0x00267000 0x1249F2C2
  533. C:\Windows\system32\WMASF.DLL 237568 0x6FE60000 0x0003D000 0x6FE611E5
  534. C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.17514_none_72d18a4386696c80\gdiplus.dll 1624576 0x73DF0000 0x00190000 0x73E8D026
  535. C:\Windows\system32\mlang.dll 177664 0x692B0000 0x0002E000 0x692B16ED
  536. Game terminated.
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