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Sep 12th, 2012
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  1.  
  2.  
  3.  
  4. materialPath: G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  5. Loading G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.vmf
  6. Map revision 5
  7. ConVarRef gpu_level doesn't point to an existing ConVar
  8. fixing up env_cubemap materials on brush sides...
  9. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  10. Building Faces...done (0)
  11. Chop Details...done (0)
  12. Find Visible Detail Sides...
  13. Merged 196 detail faces...done (0)
  14. Merging details...done (0)
  15. FixTjuncs...
  16. PruneNodes...
  17. WriteBSP...
  18. done (0)
  19. writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.prt...Building visibility clusters...
  20. done (0)
  21. Finding displacement neighbors...
  22. Finding lightmap sample positions...
  23. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  24. Building Physics collision data...
  25. done (0) (40898 bytes)
  26. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  27. Compacting texture/material tables...
  28. Reduced 127 texinfos to 100
  29. Reduced 15 texdatas to 15 (317 bytes to 317)
  30. Writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.bsp
  31. 0 seconds elapsed
  32.  
  33.  
  34.  
  35. 2 threads
  36. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  37. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.prt
  38. 27 portalclusters
  39. 89 numportals
  40. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  41. Total clusters visible: 685
  42. Average clusters visible: 25
  43. Building PAS...
  44. Average clusters audible: 27
  45. visdatasize:436 compressed from 432
  46. writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  47. 0 seconds elapsed
  48.  
  49.  
  50.  
  51. [Reading texlights from 'lights.rad']
  52. [2 texlights parsed from 'lights.rad']
  53.  
  54. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  55. 351 faces
  56. 162739 square feet [23434464.00 square inches]
  57. 0 Displacements
  58. 0 Square Feet [0.00 Square Inches]
  59. 351 patches before subdivision
  60. 13765 patches after subdivision
  61. 0 direct lights
  62. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1956403, max 404
  63. transfer lists: 14.9 megs
  64. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
  65. Build Patch/Sample Hash Table(s).....Done<0.0134 sec>
  66. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  67. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  68. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  69. Ready to Finish
  70.  
  71. Object names Objects/Maxobjs Memory / Maxmem Fullness
  72. ------------ --------------- --------------- --------
  73. models 1/1024 48/49152 ( 0.1%)
  74. brushes 100/8192 1200/98304 ( 1.2%)
  75. brushsides 662/65536 5296/524288 ( 1.0%)
  76. planes 428/65536 8560/1310720 ( 0.7%)
  77. vertexes 551/65536 6612/786432 ( 0.8%)
  78. nodes 71/65536 2272/2097152 ( 0.1%)
  79. texinfos 100/12288 7200/884736 ( 0.8%)
  80. texdata 15/2048 480/65536 ( 0.7%)
  81. dispinfos 0/0 0/0 ( 0.0%)
  82. disp_verts 0/0 0/0 ( 0.0%)
  83. disp_tris 0/0 0/0 ( 0.0%)
  84. disp_multiblend 0/0 0/0 ( 0.0%)
  85. disp_lmsamples 0/0 0/0 ( 0.0%)
  86. faces 351/65536 19656/3670016 ( 0.5%)
  87. hdr faces 0/65536 0/3670016 ( 0.0%)
  88. origfaces 189/65536 10584/3670016 ( 0.3%)
  89. facebrushes 202/0 404/0 ( 0.0%)
  90. facebrushlists 351/0 1404/0 ( 0.0%)
  91. leaves 73/65536 2336/2097152 ( 0.1%)
  92. leaffaces 474/65536 948/131072 ( 0.7%)
  93. leafbrushes 182/65536 364/131072 ( 0.3%)
  94. areas 2/256 16/2048 ( 0.8%)
  95. surfedges 2279/512000 9116/2048000 ( 0.4%)
  96. edges 1399/256000 5596/1024000 ( 0.5%)
  97. LDR worldlights 0/8192 0/819200 ( 0.0%)
  98. HDR worldlights 0/8192 0/819200 ( 0.0%)
  99. leafwaterdata 0/32768 0/393216 ( 0.0%)
  100. waterstrips 3/32768 30/327680 ( 0.0%)
  101. waterverts 0/65536 0/786432 ( 0.0%)
  102. waterindices 57/65536 114/131072 ( 0.1%)
  103. cubemapsamples 0/1024 0/16384 ( 0.0%)
  104. overlays 0/512 0/180224 ( 0.0%)
  105. LDR lightdata [variable] 585336/0 ( 0.0%)
  106. HDR lightdata [variable] 0/0 ( 0.0%)
  107. visdata [variable] 436/16777216 ( 0.0%)
  108. entdata [variable] 448/393216 ( 0.1%)
  109. LDR ambient table 73/65536 292/262144 ( 0.1%)
  110. HDR ambient table 73/65536 292/262144 ( 0.1%)
  111. LDR leaf ambient 27/65536 756/1835008 ( 0.0%)
  112. HDR leaf ambient 73/65536 2044/1835008 ( 0.1%)
  113. occluders 0/0 0/0 ( 0.0%)
  114. occluder polygons 0/0 0/0 ( 0.0%)
  115. occluder vert ind 0/0 0/0 ( 0.0%)
  116. detail props [variable] 1/12 ( 8.3%)
  117. static props [variable] 1/2498 ( 0.0%)
  118. pakfile [variable] 74442/0 ( 0.0%)
  119. physics [variable] 40898/4194304 ( 1.0%)
  120. physics terrain [variable] 2/1048576 ( 0.0%)
  121.  
  122. Level flags = 4
  123.  
  124. Total triangle count: 807
  125. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  126. 2 seconds elapsed
  127.  
  128.  
  129.  
  130. materialPath: G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  131. Loading G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.vmf
  132. Map revision 12
  133. ConVarRef gpu_level doesn't point to an existing ConVar
  134. fixing up env_cubemap materials on brush sides...
  135. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  136. Entity prop_static (0.00 -598.00 41.00) leaked!
  137. Processing areas...done (0)
  138. Building Faces...done (0)
  139. Chop Details...done (0)
  140. Find Visible Detail Sides...
  141. Merged 772 detail faces...done (0)
  142. Merging details...done (0)
  143. FixTjuncs...
  144. PruneNodes...
  145. WriteBSP...
  146. done (0)
  147. Finding displacement neighbors...
  148. Finding lightmap sample positions...
  149. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  150. Building Physics collision data...
  151. done (0) (148986 bytes)
  152. Static prop models/props/de_nuke/skylight01.mdl outside the map (276.00, -387.00, 365.00)
  153. Static prop models/props/de_nuke/skylight01.mdl outside the map (276.00, 376.00, 365.00)
  154. Static prop models/props/de_nuke/skylight01.mdl outside the map (1350.00, 387.00, 365.00)
  155. Static prop models/props/de_nuke/skylight01.mdl outside the map (1350.00, -376.00, 365.00)
  156. Static prop models/props/de_nuke/skylight01.mdl outside the map (813.00, -0.00, 365.00)
  157. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (80.00, -640.00, -27.00)
  158. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (80.00, -640.00, 41.00)
  159. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (228.00, -640.00, -27.00)
  160. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (228.00, -640.00, 41.00)
  161. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (375.00, -640.00, -27.00)
  162. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (375.00, -640.00, 41.00)
  163. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (523.00, -640.00, -27.00)
  164. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (523.00, -640.00, 41.00)
  165. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (671.00, -640.00, -27.00)
  166. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (671.00, -640.00, 41.00)
  167. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (819.00, -640.00, -27.00)
  168. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (855.00, -640.00, 41.00)
  169. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (771.00, -640.00, 41.00)
  170. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (967.00, -640.00, -27.00)
  171. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (967.00, -640.00, 41.00)
  172. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1115.00, -640.00, -27.00)
  173. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1115.00, -640.00, 41.00)
  174. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1263.00, -640.00, -27.00)
  175. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1263.00, -640.00, 41.00)
  176. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1411.00, -640.00, -27.00)
  177. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1411.00, -640.00, 41.00)
  178. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1559.00, -640.00, -27.00)
  179. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1559.00, -640.00, 41.00)
  180. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (742.00, -320.00, 41.18)
  181. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (742.00, -320.00, -26.82)
  182. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (730.00, -320.00, 41.18)
  183. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (730.00, -320.00, -26.82)
  184. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (594.00, -320.00, -26.82)
  185. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (582.00, -320.00, -26.82)
  186. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (582.00, -320.00, 41.18)
  187. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (594.00, -320.00, 41.18)
  188. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (890.00, -320.00, 41.18)
  189. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1038.00, -320.00, 41.18)
  190. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1038.00, -320.00, -26.82)
  191. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1026.00, -320.00, 41.18)
  192. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1026.00, -320.00, -26.82)
  193. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (890.00, -320.00, -26.82)
  194. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (878.00, -320.00, -26.82)
  195. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (878.00, -320.00, 41.18)
  196. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1340.00, -196.00, 41.18)
  197. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1488.00, -196.00, 41.18)
  198. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1488.00, -196.00, -26.82)
  199. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1476.00, -196.00, 41.18)
  200. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1476.00, -196.00, -26.82)
  201. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1340.00, -196.00, -26.82)
  202. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1328.00, -196.00, -26.82)
  203. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1328.00, -196.00, 41.18)
  204. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1408.00, -543.06, -26.00)
  205. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1408.00, -544.00, -26.00)
  206. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1408.00, -416.00, -26.00)
  207. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1408.00, -415.06, -26.00)
  208. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (816.00, -424.00, -26.00)
  209. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (816.00, -424.00, -26.00)
  210. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (816.00, -552.00, -26.00)
  211. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (816.00, -552.00, -26.00)
  212. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (814.00, -124.00, -26.82)
  213. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (814.00, -124.00, 41.18)
  214. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (802.00, -124.00, 41.18)
  215. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (802.00, -124.00, -26.82)
  216. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (408.00, -152.00, -26.78)
  217. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (408.00, -152.00, -26.78)
  218. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (453.00, -197.00, -26.78)
  219. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (453.00, -197.00, -26.78)
  220. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (408.15, -152.00, 41.20)
  221. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (408.15, -152.00, 41.20)
  222. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1546.00, 640.00, -27.00)
  223. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1546.00, 640.00, 41.00)
  224. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1398.00, 640.00, -27.00)
  225. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1398.00, 640.00, 41.00)
  226. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1251.00, 640.00, -27.00)
  227. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1251.00, 640.00, 41.00)
  228. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1103.00, 640.00, -27.00)
  229. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1103.00, 640.00, 41.00)
  230. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (955.00, 640.00, -27.00)
  231. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (955.00, 640.00, 41.00)
  232. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (807.00, 640.00, -27.00)
  233. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (771.00, 640.00, 41.00)
  234. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (855.00, 640.00, 41.00)
  235. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (659.00, 640.00, -27.00)
  236. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (659.00, 640.00, 41.00)
  237. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (511.00, 640.00, 41.00)
  238. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (363.00, 640.00, -27.00)
  239. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (363.00, 640.00, 41.00)
  240. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (215.00, 640.00, -27.00)
  241. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (215.00, 640.00, 41.00)
  242. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (67.00, 640.00, -27.00)
  243. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (67.00, 640.00, 41.00)
  244. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (511.00, 640.00, -27.00)
  245. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (884.00, 320.00, 41.18)
  246. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (884.00, 320.00, -26.82)
  247. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (896.00, 320.00, 41.18)
  248. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (896.00, 320.00, -26.82)
  249. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1032.00, 320.00, -26.82)
  250. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1044.00, 320.00, -26.82)
  251. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1044.00, 320.00, 41.18)
  252. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1032.00, 320.00, 41.18)
  253. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (736.00, 320.00, 41.18)
  254. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (588.00, 320.00, 41.18)
  255. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (588.00, 320.00, -26.82)
  256. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (600.00, 320.00, 41.18)
  257. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (600.00, 320.00, -26.82)
  258. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (736.00, 320.00, -26.82)
  259. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (748.00, 320.00, -26.82)
  260. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (748.00, 320.00, 41.18)
  261. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (286.00, 196.00, 41.18)
  262. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (138.00, 196.00, 41.18)
  263. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (138.00, 196.00, -26.82)
  264. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (150.00, 196.00, 41.18)
  265. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (150.00, 196.00, -26.82)
  266. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (286.00, 196.00, -26.82)
  267. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (298.00, 196.00, -26.82)
  268. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (298.00, 196.00, 41.18)
  269. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (218.00, 543.06, -26.00)
  270. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (218.00, 544.00, -26.00)
  271. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (218.00, 416.00, -26.00)
  272. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (218.00, 415.06, -26.00)
  273. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (810.00, 424.00, -26.00)
  274. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (810.00, 424.00, -26.00)
  275. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (810.00, 552.00, -26.00)
  276. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (810.00, 552.00, -26.00)
  277. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (812.00, 124.00, -26.82)
  278. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (812.00, 124.00, 41.18)
  279. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (824.00, 124.00, 41.18)
  280. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (824.00, 124.00, -26.82)
  281. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1218.00, 152.00, -26.78)
  282. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1218.00, 152.00, -26.78)
  283. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1173.00, 197.00, -26.78)
  284. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1173.00, 197.00, -26.78)
  285. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1217.85, 152.00, 41.20)
  286. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1217.85, 152.00, 41.20)
  287. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (452.00, 60.00, 41.18)
  288. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (452.00, 60.00, -26.82)
  289. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (443.52, 68.49, -26.82)
  290. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (443.52, 68.49, 41.18)
  291. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1182.49, -68.49, 41.18)
  292. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1182.49, -68.49, -26.82)
  293. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1174.00, -60.00, -26.82)
  294. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1174.00, -60.00, 41.18)
  295. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (813.00, 0.00, -26.00)
  296. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (813.00, 0.00, -26.00)
  297. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, 585.00, -27.00)
  298. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, 585.00, 41.00)
  299. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, 438.00, -27.00)
  300. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, 438.00, 41.00)
  301. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, 290.00, -27.00)
  302. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, 290.00, 41.00)
  303. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, 142.00, -27.00)
  304. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, 142.00, 41.00)
  305. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, -6.00, -27.00)
  306. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (0.00, -42.00, 41.00)
  307. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (0.00, 42.00, 41.00)
  308. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, -302.00, -27.00)
  309. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, -154.00, -27.00)
  310. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, -154.00, 41.00)
  311. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, -302.00, 41.00)
  312. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, -450.00, -27.00)
  313. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, -450.00, 41.00)
  314. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, -598.00, -27.00)
  315. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, -598.00, 41.00)
  316. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (496.00, -488.00, -26.78)
  317. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (496.00, -488.00, -26.78)
  318. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1130.00, 488.00, -26.78)
  319. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1130.00, 488.00, -26.78)
  320. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1301.00, -317.00, -26.78)
  321. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1301.00, -317.00, -26.78)
  322. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (325.00, 317.00, -26.78)
  323. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (325.00, 317.00, -26.78)
  324. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, 454.00, -27.00)
  325. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, 454.00, 41.00)
  326. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, 158.00, -27.00)
  327. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, 306.00, 41.00)
  328. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, 306.00, -27.00)
  329. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, 158.00, 41.00)
  330. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1626.00, -38.00, 41.00)
  331. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, 602.00, 41.00)
  332. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, 602.00, -27.00)
  333. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, -581.00, -27.00)
  334. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, -581.00, 41.00)
  335. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, -434.00, -27.00)
  336. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, -434.00, 41.00)
  337. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, -286.00, -27.00)
  338. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, -286.00, 41.00)
  339. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, -138.00, -27.00)
  340. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, -138.00, 41.00)
  341. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, 10.00, -27.00)
  342. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1626.00, 46.00, 41.00)
  343. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  344. Compacting texture/material tables...
  345. Reduced 647 texinfos to 283
  346. Reduced 28 texdatas to 26 (810 bytes to 776)
  347. Writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.bsp
  348. 2 seconds elapsed
  349.  
  350.  
  351.  
  352. 2 threads
  353. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  354. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.prt
  355. LoadPortals: couldn't read g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.prt
  356.  
  357.  
  358.  
  359. materialPath: G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  360. Loading G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.vmf
  361. Map revision 12
  362. ConVarRef gpu_level doesn't point to an existing ConVar
  363. fixing up env_cubemap materials on brush sides...
  364. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  365. Entity prop_static (0.00 -598.00 41.00) leaked!
  366. Processing areas...done (0)
  367. Building Faces...done (0)
  368. Chop Details...done (0)
  369. Find Visible Detail Sides...
  370. Merged 772 detail faces...done (0)
  371. Merging details...done (0)
  372. FixTjuncs...
  373. PruneNodes...
  374. WriteBSP...
  375. done (0)
  376. Finding displacement neighbors...
  377. Finding lightmap sample positions...
  378. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  379. Building Physics collision data...
  380. done (0) (148986 bytes)
  381. Static prop models/props/de_nuke/skylight01.mdl outside the map (276.00, -387.00, 365.00)
  382. Static prop models/props/de_nuke/skylight01.mdl outside the map (276.00, 376.00, 365.00)
  383. Static prop models/props/de_nuke/skylight01.mdl outside the map (1350.00, 387.00, 365.00)
  384. Static prop models/props/de_nuke/skylight01.mdl outside the map (1350.00, -376.00, 365.00)
  385. Static prop models/props/de_nuke/skylight01.mdl outside the map (813.00, -0.00, 365.00)
  386. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (80.00, -640.00, -27.00)
  387. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (80.00, -640.00, 41.00)
  388. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (228.00, -640.00, -27.00)
  389. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (228.00, -640.00, 41.00)
  390. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (375.00, -640.00, -27.00)
  391. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (375.00, -640.00, 41.00)
  392. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (523.00, -640.00, -27.00)
  393. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (523.00, -640.00, 41.00)
  394. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (671.00, -640.00, -27.00)
  395. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (671.00, -640.00, 41.00)
  396. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (819.00, -640.00, -27.00)
  397. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (855.00, -640.00, 41.00)
  398. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (771.00, -640.00, 41.00)
  399. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (967.00, -640.00, -27.00)
  400. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (967.00, -640.00, 41.00)
  401. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1115.00, -640.00, -27.00)
  402. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1115.00, -640.00, 41.00)
  403. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1263.00, -640.00, -27.00)
  404. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1263.00, -640.00, 41.00)
  405. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1411.00, -640.00, -27.00)
  406. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1411.00, -640.00, 41.00)
  407. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1559.00, -640.00, -27.00)
  408. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1559.00, -640.00, 41.00)
  409. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (742.00, -320.00, 41.18)
  410. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (742.00, -320.00, -26.82)
  411. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (730.00, -320.00, 41.18)
  412. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (730.00, -320.00, -26.82)
  413. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (594.00, -320.00, -26.82)
  414. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (582.00, -320.00, -26.82)
  415. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (582.00, -320.00, 41.18)
  416. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (594.00, -320.00, 41.18)
  417. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (890.00, -320.00, 41.18)
  418. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1038.00, -320.00, 41.18)
  419. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1038.00, -320.00, -26.82)
  420. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1026.00, -320.00, 41.18)
  421. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1026.00, -320.00, -26.82)
  422. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (890.00, -320.00, -26.82)
  423. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (878.00, -320.00, -26.82)
  424. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (878.00, -320.00, 41.18)
  425. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1340.00, -196.00, 41.18)
  426. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1488.00, -196.00, 41.18)
  427. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1488.00, -196.00, -26.82)
  428. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1476.00, -196.00, 41.18)
  429. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1476.00, -196.00, -26.82)
  430. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1340.00, -196.00, -26.82)
  431. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1328.00, -196.00, -26.82)
  432. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1328.00, -196.00, 41.18)
  433. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1408.00, -543.06, -26.00)
  434. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1408.00, -544.00, -26.00)
  435. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1408.00, -416.00, -26.00)
  436. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1408.00, -415.06, -26.00)
  437. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (816.00, -424.00, -26.00)
  438. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (816.00, -424.00, -26.00)
  439. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (816.00, -552.00, -26.00)
  440. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (816.00, -552.00, -26.00)
  441. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (814.00, -124.00, -26.82)
  442. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (814.00, -124.00, 41.18)
  443. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (802.00, -124.00, 41.18)
  444. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (802.00, -124.00, -26.82)
  445. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (408.00, -152.00, -26.78)
  446. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (408.00, -152.00, -26.78)
  447. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (453.00, -197.00, -26.78)
  448. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (453.00, -197.00, -26.78)
  449. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (408.15, -152.00, 41.20)
  450. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (408.15, -152.00, 41.20)
  451. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1546.00, 640.00, -27.00)
  452. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1546.00, 640.00, 41.00)
  453. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1398.00, 640.00, -27.00)
  454. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1398.00, 640.00, 41.00)
  455. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1251.00, 640.00, -27.00)
  456. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1251.00, 640.00, 41.00)
  457. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1103.00, 640.00, -27.00)
  458. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1103.00, 640.00, 41.00)
  459. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (955.00, 640.00, -27.00)
  460. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (955.00, 640.00, 41.00)
  461. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (807.00, 640.00, -27.00)
  462. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (771.00, 640.00, 41.00)
  463. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (855.00, 640.00, 41.00)
  464. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (659.00, 640.00, -27.00)
  465. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (659.00, 640.00, 41.00)
  466. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (511.00, 640.00, 41.00)
  467. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (363.00, 640.00, -27.00)
  468. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (363.00, 640.00, 41.00)
  469. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (215.00, 640.00, -27.00)
  470. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (215.00, 640.00, 41.00)
  471. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (67.00, 640.00, -27.00)
  472. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (67.00, 640.00, 41.00)
  473. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (511.00, 640.00, -27.00)
  474. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (884.00, 320.00, 41.18)
  475. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (884.00, 320.00, -26.82)
  476. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (896.00, 320.00, 41.18)
  477. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (896.00, 320.00, -26.82)
  478. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1032.00, 320.00, -26.82)
  479. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1044.00, 320.00, -26.82)
  480. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1044.00, 320.00, 41.18)
  481. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1032.00, 320.00, 41.18)
  482. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (736.00, 320.00, 41.18)
  483. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (588.00, 320.00, 41.18)
  484. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (588.00, 320.00, -26.82)
  485. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (600.00, 320.00, 41.18)
  486. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (600.00, 320.00, -26.82)
  487. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (736.00, 320.00, -26.82)
  488. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (748.00, 320.00, -26.82)
  489. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (748.00, 320.00, 41.18)
  490. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (286.00, 196.00, 41.18)
  491. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (138.00, 196.00, 41.18)
  492. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (138.00, 196.00, -26.82)
  493. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (150.00, 196.00, 41.18)
  494. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (150.00, 196.00, -26.82)
  495. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (286.00, 196.00, -26.82)
  496. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (298.00, 196.00, -26.82)
  497. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (298.00, 196.00, 41.18)
  498. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (218.00, 543.06, -26.00)
  499. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (218.00, 544.00, -26.00)
  500. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (218.00, 416.00, -26.00)
  501. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (218.00, 415.06, -26.00)
  502. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (810.00, 424.00, -26.00)
  503. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (810.00, 424.00, -26.00)
  504. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (810.00, 552.00, -26.00)
  505. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (810.00, 552.00, -26.00)
  506. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (812.00, 124.00, -26.82)
  507. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (812.00, 124.00, 41.18)
  508. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (824.00, 124.00, 41.18)
  509. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (824.00, 124.00, -26.82)
  510. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1218.00, 152.00, -26.78)
  511. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1218.00, 152.00, -26.78)
  512. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1173.00, 197.00, -26.78)
  513. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1173.00, 197.00, -26.78)
  514. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1217.85, 152.00, 41.20)
  515. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1217.85, 152.00, 41.20)
  516. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (452.00, 60.00, 41.18)
  517. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (452.00, 60.00, -26.82)
  518. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (443.52, 68.49, -26.82)
  519. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (443.52, 68.49, 41.18)
  520. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1182.49, -68.49, 41.18)
  521. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1182.49, -68.49, -26.82)
  522. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1174.00, -60.00, -26.82)
  523. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1174.00, -60.00, 41.18)
  524. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (813.00, 0.00, -26.00)
  525. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (813.00, 0.00, -26.00)
  526. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, 585.00, -27.00)
  527. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, 585.00, 41.00)
  528. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, 438.00, -27.00)
  529. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, 438.00, 41.00)
  530. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, 290.00, -27.00)
  531. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, 290.00, 41.00)
  532. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, 142.00, -27.00)
  533. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, 142.00, 41.00)
  534. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, -6.00, -27.00)
  535. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (0.00, -42.00, 41.00)
  536. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (0.00, 42.00, 41.00)
  537. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, -302.00, -27.00)
  538. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, -154.00, -27.00)
  539. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, -154.00, 41.00)
  540. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, -302.00, 41.00)
  541. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, -450.00, -27.00)
  542. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, -450.00, 41.00)
  543. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, -598.00, -27.00)
  544. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (0.00, -598.00, 41.00)
  545. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (496.00, -488.00, -26.78)
  546. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (496.00, -488.00, -26.78)
  547. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1130.00, 488.00, -26.78)
  548. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1130.00, 488.00, -26.78)
  549. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1301.00, -317.00, -26.78)
  550. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1301.00, -317.00, -26.78)
  551. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (325.00, 317.00, -26.78)
  552. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (325.00, 317.00, -26.78)
  553. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, 454.00, -27.00)
  554. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, 454.00, 41.00)
  555. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, 158.00, -27.00)
  556. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, 306.00, 41.00)
  557. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, 306.00, -27.00)
  558. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, 158.00, 41.00)
  559. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1626.00, -38.00, 41.00)
  560. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, 602.00, 41.00)
  561. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, 602.00, -27.00)
  562. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, -581.00, -27.00)
  563. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, -581.00, 41.00)
  564. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, -434.00, -27.00)
  565. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, -434.00, 41.00)
  566. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, -286.00, -27.00)
  567. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, -286.00, 41.00)
  568. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, -138.00, -27.00)
  569. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, -138.00, 41.00)
  570. Static prop models/props/cs_havana/bookcase_large.mdl outside the map (1626.00, 10.00, -27.00)
  571. Static prop models/props/cs_havana/bookcase_small.mdl outside the map (1626.00, 46.00, 41.00)
  572. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  573. Compacting texture/material tables...
  574. Reduced 647 texinfos to 283
  575. Reduced 28 texdatas to 26 (810 bytes to 776)
  576. Writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.bsp
  577. 1 second elapsed
  578.  
  579.  
  580.  
  581. 2 threads
  582. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  583. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.prt
  584. LoadPortals: couldn't read g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.prt
  585.  
  586.  
  587.  
  588. materialPath: G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  589. Loading G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.vmf
  590. Map revision 13
  591. ConVarRef gpu_level doesn't point to an existing ConVar
  592. fixing up env_cubemap materials on brush sides...
  593. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  594. Entity prop_static (496.00 -488.00 -26.78) leaked!
  595. Processing areas...done (0)
  596. Building Faces...done (0)
  597. Chop Details...done (0)
  598. Find Visible Detail Sides...
  599. Merged 772 detail faces...done (0)
  600. Merging details...done (0)
  601. FixTjuncs...
  602. PruneNodes...
  603. WriteBSP...
  604. done (0)
  605. Finding displacement neighbors...
  606. Finding lightmap sample positions...
  607. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  608. Building Physics collision data...
  609. done (0) (99246 bytes)
  610. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  611. Compacting texture/material tables...
  612. Reduced 647 texinfos to 261
  613. Reduced 28 texdatas to 26 (810 bytes to 776)
  614. Writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.bsp
  615. 1 second elapsed
  616.  
  617.  
  618.  
  619. 2 threads
  620. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  621. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.prt
  622. LoadPortals: couldn't read g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.prt
  623.  
  624.  
  625.  
  626. materialPath: G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  627. Loading G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.vmf
  628. Map revision 14
  629. ConVarRef gpu_level doesn't point to an existing ConVar
  630. fixing up env_cubemap materials on brush sides...
  631. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  632. Building Faces...done (0)
  633. Chop Details...done (0)
  634. Find Visible Detail Sides...
  635. Merged 772 detail faces...done (0)
  636. Merging details...done (0)
  637. FixTjuncs...
  638. PruneNodes...
  639. WriteBSP...
  640. done (0)
  641. writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.prt...Building visibility clusters...
  642. done (0)
  643. Finding displacement neighbors...
  644. Finding lightmap sample positions...
  645. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  646. Building Physics collision data...
  647. done (0) (101342 bytes)
  648. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  649. Compacting texture/material tables...
  650. Reduced 647 texinfos to 261
  651. Reduced 28 texdatas to 26 (810 bytes to 776)
  652. Writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.bsp
  653. 0 seconds elapsed
  654.  
  655.  
  656.  
  657. 2 threads
  658. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  659. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.prt
  660. 18 portalclusters
  661. 30 numportals
  662. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  663. Total clusters visible: 276
  664. Average clusters visible: 15
  665. Building PAS...
  666. Average clusters audible: 18
  667. visdatasize:256 compressed from 288
  668. writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  669. 0 seconds elapsed
  670.  
  671.  
  672.  
  673. [Reading texlights from 'lights.rad']
  674. [2 texlights parsed from 'lights.rad']
  675.  
  676. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  677. 503 faces
  678. 97293 square feet [14010240.00 square inches]
  679. 0 Displacements
  680. 0 Square Feet [0.00 Square Inches]
  681. 503 patches before subdivision
  682. 5455 patches after subdivision
  683. 7 direct lights
  684. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 444664, max 327
  685. transfer lists: 3.4 megs
  686. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16034, 10808, 6717)
  687. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2069, 1078, 451)
  688. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(276, 101, 33)
  689. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(36, 10, 2)
  690. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 1, 0)
  691. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  692. Build Patch/Sample Hash Table(s).....Done<0.0040 sec>
  693. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  694. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  695. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  696. Ready to Finish
  697.  
  698. Object names Objects/Maxobjs Memory / Maxmem Fullness
  699. ------------ --------------- --------------- --------
  700. models 46/1024 2208/49152 ( 4.5%)
  701. brushes 374/8192 4488/98304 ( 4.6%)
  702. brushsides 2627/65536 21016/524288 ( 4.0%)
  703. planes 1414/65536 28280/1310720 ( 2.2%)
  704. vertexes 1239/65536 14868/786432 ( 1.9%)
  705. nodes 337/65536 10784/2097152 ( 0.5%)
  706. texinfos 261/12288 18792/884736 ( 2.1%)
  707. texdata 26/2048 832/65536 ( 1.3%)
  708. dispinfos 0/0 0/0 ( 0.0%)
  709. disp_verts 0/0 0/0 ( 0.0%)
  710. disp_tris 0/0 0/0 ( 0.0%)
  711. disp_multiblend 0/0 0/0 ( 0.0%)
  712. disp_lmsamples 0/0 0/0 ( 0.0%)
  713. faces 503/65536 28168/3670016 ( 0.8%)
  714. hdr faces 0/65536 0/3670016 ( 0.0%)
  715. origfaces 440/65536 24640/3670016 ( 0.7%)
  716. facebrushes 406/0 812/0 ( 0.0%)
  717. facebrushlists 503/0 2012/0 ( 0.0%)
  718. leaves 384/65536 12288/2097152 ( 0.6%)
  719. leaffaces 525/65536 1050/131072 ( 0.8%)
  720. leafbrushes 281/65536 562/131072 ( 0.4%)
  721. areas 2/256 16/2048 ( 0.8%)
  722. surfedges 3793/512000 15172/2048000 ( 0.7%)
  723. edges 2707/256000 10828/1024000 ( 1.1%)
  724. LDR worldlights 7/8192 700/819200 ( 0.1%)
  725. HDR worldlights 0/8192 0/819200 ( 0.0%)
  726. leafwaterdata 0/32768 0/393216 ( 0.0%)
  727. waterstrips 19/32768 190/327680 ( 0.1%)
  728. waterverts 0/65536 0/786432 ( 0.0%)
  729. waterindices 318/65536 636/131072 ( 0.5%)
  730. cubemapsamples 5/1024 80/16384 ( 0.5%)
  731. overlays 0/512 0/180224 ( 0.0%)
  732. LDR lightdata [variable] 278793/0 ( 0.0%)
  733. HDR lightdata [variable] 0/0 ( 0.0%)
  734. visdata [variable] 256/16777216 ( 0.0%)
  735. entdata [variable] 28072/393216 ( 7.1%)
  736. LDR ambient table 384/65536 1536/262144 ( 0.6%)
  737. HDR ambient table 384/65536 1536/262144 ( 0.6%)
  738. LDR leaf ambient 2784/65536 77952/1835008 ( 4.2%)
  739. HDR leaf ambient 384/65536 10752/1835008 ( 0.6%)
  740. occluders 0/0 0/0 ( 0.0%)
  741. occluder polygons 0/0 0/0 ( 0.0%)
  742. occluder vert ind 0/0 0/0 ( 0.0%)
  743. detail props [variable] 1/12 ( 8.3%)
  744. static props [variable] 1/15328 ( 0.0%)
  745. pakfile [variable] 449269/0 ( 0.0%)
  746. physics [variable] 101342/4194304 ( 2.4%)
  747. physics terrain [variable] 2/1048576 ( 0.0%)
  748.  
  749. Level flags = 4
  750.  
  751. Total triangle count: 1101
  752. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  753. 15 seconds elapsed
  754.  
  755.  
  756.  
  757. [Reading texlights from 'lights.rad']
  758. [2 texlights parsed from 'lights.rad']
  759.  
  760. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  761. 503 faces
  762. 97293 square feet [14010240.00 square inches]
  763. 0 Displacements
  764. 0 Square Feet [0.00 Square Inches]
  765. 503 patches before subdivision
  766. 5455 patches after subdivision
  767. 7 direct lights
  768. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 444664, max 327
  769. transfer lists: 3.4 megs
  770. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16034, 10808, 6717)
  771. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2069, 1078, 451)
  772. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(276, 101, 33)
  773. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(36, 10, 2)
  774. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 1, 0)
  775. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  776. Build Patch/Sample Hash Table(s).....Done<0.0034 sec>
  777. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  778. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  779. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  780. Ready to Finish
  781.  
  782. Object names Objects/Maxobjs Memory / Maxmem Fullness
  783. ------------ --------------- --------------- --------
  784. models 46/1024 2208/49152 ( 4.5%)
  785. brushes 374/8192 4488/98304 ( 4.6%)
  786. brushsides 2627/65536 21016/524288 ( 4.0%)
  787. planes 1414/65536 28280/1310720 ( 2.2%)
  788. vertexes 1239/65536 14868/786432 ( 1.9%)
  789. nodes 337/65536 10784/2097152 ( 0.5%)
  790. texinfos 261/12288 18792/884736 ( 2.1%)
  791. texdata 26/2048 832/65536 ( 1.3%)
  792. dispinfos 0/0 0/0 ( 0.0%)
  793. disp_verts 0/0 0/0 ( 0.0%)
  794. disp_tris 0/0 0/0 ( 0.0%)
  795. disp_multiblend 0/0 0/0 ( 0.0%)
  796. disp_lmsamples 0/0 0/0 ( 0.0%)
  797. faces 503/65536 28168/3670016 ( 0.8%)
  798. hdr faces 503/65536 28168/3670016 ( 0.8%)
  799. origfaces 440/65536 24640/3670016 ( 0.7%)
  800. facebrushes 406/0 812/0 ( 0.0%)
  801. facebrushlists 503/0 2012/0 ( 0.0%)
  802. leaves 384/65536 12288/2097152 ( 0.6%)
  803. leaffaces 525/65536 1050/131072 ( 0.8%)
  804. leafbrushes 281/65536 562/131072 ( 0.4%)
  805. areas 2/256 16/2048 ( 0.8%)
  806. surfedges 3793/512000 15172/2048000 ( 0.7%)
  807. edges 2707/256000 10828/1024000 ( 1.1%)
  808. LDR worldlights 7/8192 700/819200 ( 0.1%)
  809. HDR worldlights 7/8192 700/819200 ( 0.1%)
  810. leafwaterdata 0/32768 0/393216 ( 0.0%)
  811. waterstrips 19/32768 190/327680 ( 0.1%)
  812. waterverts 0/65536 0/786432 ( 0.0%)
  813. waterindices 318/65536 636/131072 ( 0.5%)
  814. cubemapsamples 5/1024 80/16384 ( 0.5%)
  815. overlays 0/512 0/180224 ( 0.0%)
  816. LDR lightdata [variable] 278793/0 ( 0.0%)
  817. HDR lightdata [variable] 278793/0 ( 0.0%)
  818. visdata [variable] 256/16777216 ( 0.0%)
  819. entdata [variable] 28072/393216 ( 7.1%)
  820. LDR ambient table 384/65536 1536/262144 ( 0.6%)
  821. HDR ambient table 384/65536 1536/262144 ( 0.6%)
  822. LDR leaf ambient 2784/65536 77952/1835008 ( 4.2%)
  823. HDR leaf ambient 2784/65536 77952/1835008 ( 4.2%)
  824. occluders 0/0 0/0 ( 0.0%)
  825. occluder polygons 0/0 0/0 ( 0.0%)
  826. occluder vert ind 0/0 0/0 ( 0.0%)
  827. detail props [variable] 1/12 ( 8.3%)
  828. static props [variable] 1/15328 ( 0.0%)
  829. pakfile [variable] 449269/0 ( 0.0%)
  830. physics [variable] 101342/4194304 ( 2.4%)
  831. physics terrain [variable] 2/1048576 ( 0.0%)
  832.  
  833. Level flags = 4
  834.  
  835. Total triangle count: 1101
  836. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  837. 12 seconds elapsed
  838.  
  839.  
  840.  
  841. materialPath: G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  842. Loading G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.vmf
  843. Map revision 18
  844. ConVarRef gpu_level doesn't point to an existing ConVar
  845. fixing up env_cubemap materials on brush sides...
  846. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  847. Building Faces...done (0)
  848. Chop Details...done (0)
  849. Find Visible Detail Sides...
  850. Merged 772 detail faces...done (0)
  851. Merging details...done (0)
  852. FixTjuncs...
  853. PruneNodes...
  854. WriteBSP...
  855. done (0)
  856. writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.prt...Building visibility clusters...
  857. done (0)
  858. Finding displacement neighbors...
  859. Finding lightmap sample positions...
  860. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  861. Building Physics collision data...
  862. done (0) (151082 bytes)
  863. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  864. Compacting texture/material tables...
  865. Reduced 647 texinfos to 283
  866. Reduced 28 texdatas to 26 (810 bytes to 776)
  867. Writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.bsp
  868. 1 second elapsed
  869.  
  870.  
  871.  
  872. 2 threads
  873. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  874. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.prt
  875. 24 portalclusters
  876. 39 numportals
  877. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  878. Total clusters visible: 440
  879. Average clusters visible: 18
  880. Building PAS...
  881. Average clusters audible: 23
  882. visdatasize:342 compressed from 384
  883. writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  884. 0 seconds elapsed
  885.  
  886.  
  887.  
  888. [Reading texlights from 'lights.rad']
  889. [2 texlights parsed from 'lights.rad']
  890.  
  891. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  892. 550 faces
  893. 135224 square feet [19472376.00 square inches]
  894. 0 Displacements
  895. 0 Square Feet [0.00 Square Inches]
  896. 550 patches before subdivision
  897. 6626 patches after subdivision
  898. 7 direct lights
  899. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 619998, max 352
  900. transfer lists: 4.7 megs
  901. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4834, 2261, 872)
  902. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(824, 344, 102)
  903. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(127, 38, 9)
  904. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(21, 5, 1)
  905. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 1, 0)
  906. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  907. Build Patch/Sample Hash Table(s).....Done<0.0057 sec>
  908. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  909. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  910. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  911. Ready to Finish
  912.  
  913. Object names Objects/Maxobjs Memory / Maxmem Fullness
  914. ------------ --------------- --------------- --------
  915. models 46/1024 2208/49152 ( 4.5%)
  916. brushes 374/8192 4488/98304 ( 4.6%)
  917. brushsides 2627/65536 21016/524288 ( 4.0%)
  918. planes 1420/65536 28400/1310720 ( 2.2%)
  919. vertexes 1363/65536 16356/786432 ( 2.1%)
  920. nodes 345/65536 11040/2097152 ( 0.5%)
  921. texinfos 283/12288 20376/884736 ( 2.3%)
  922. texdata 26/2048 832/65536 ( 1.3%)
  923. dispinfos 0/0 0/0 ( 0.0%)
  924. disp_verts 0/0 0/0 ( 0.0%)
  925. disp_tris 0/0 0/0 ( 0.0%)
  926. disp_multiblend 0/0 0/0 ( 0.0%)
  927. disp_lmsamples 0/0 0/0 ( 0.0%)
  928. faces 550/65536 30800/3670016 ( 0.8%)
  929. hdr faces 0/65536 0/3670016 ( 0.0%)
  930. origfaces 466/65536 26096/3670016 ( 0.7%)
  931. facebrushes 582/0 1164/0 ( 0.0%)
  932. facebrushlists 550/0 2200/0 ( 0.0%)
  933. leaves 392/65536 12544/2097152 ( 0.6%)
  934. leaffaces 580/65536 1160/131072 ( 0.9%)
  935. leafbrushes 443/65536 886/131072 ( 0.7%)
  936. areas 2/256 16/2048 ( 0.8%)
  937. surfedges 4188/512000 16752/2048000 ( 0.8%)
  938. edges 2934/256000 11736/1024000 ( 1.1%)
  939. LDR worldlights 7/8192 700/819200 ( 0.1%)
  940. HDR worldlights 0/8192 0/819200 ( 0.0%)
  941. leafwaterdata 0/32768 0/393216 ( 0.0%)
  942. waterstrips 51/32768 510/327680 ( 0.2%)
  943. waterverts 0/65536 0/786432 ( 0.0%)
  944. waterindices 951/65536 1902/131072 ( 1.5%)
  945. cubemapsamples 5/1024 80/16384 ( 0.5%)
  946. overlays 0/512 0/180224 ( 0.0%)
  947. LDR lightdata [variable] 306092/0 ( 0.0%)
  948. HDR lightdata [variable] 0/0 ( 0.0%)
  949. visdata [variable] 342/16777216 ( 0.0%)
  950. entdata [variable] 27964/393216 ( 7.1%)
  951. LDR ambient table 392/65536 1568/262144 ( 0.6%)
  952. HDR ambient table 392/65536 1568/262144 ( 0.6%)
  953. LDR leaf ambient 2848/65536 79744/1835008 ( 4.3%)
  954. HDR leaf ambient 392/65536 10976/1835008 ( 0.6%)
  955. occluders 0/0 0/0 ( 0.0%)
  956. occluder polygons 0/0 0/0 ( 0.0%)
  957. occluder vert ind 0/0 0/0 ( 0.0%)
  958. detail props [variable] 1/12 ( 8.3%)
  959. static props [variable] 1/15332 ( 0.0%)
  960. pakfile [variable] 449269/0 ( 0.0%)
  961. physics [variable] 151082/4194304 ( 3.6%)
  962. physics terrain [variable] 2/1048576 ( 0.0%)
  963.  
  964. Level flags = 4
  965.  
  966. Total triangle count: 1294
  967. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  968. 13 seconds elapsed
  969.  
  970.  
  971.  
  972. materialPath: G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  973. Loading G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.vmf
  974. Map revision 19
  975. ConVarRef gpu_level doesn't point to an existing ConVar
  976. fixing up env_cubemap materials on brush sides...
  977. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  978. Building Faces...done (0)
  979. Chop Details...done (0)
  980. Find Visible Detail Sides...
  981. Merged 772 detail faces...done (0)
  982. Merging details...done (0)
  983. FixTjuncs...
  984. PruneNodes...
  985. WriteBSP...
  986. done (0)
  987. writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.prt...Building visibility clusters...
  988. done (0)
  989. Finding displacement neighbors...
  990. Finding lightmap sample positions...
  991. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  992. Building Physics collision data...
  993. done (0) (149314 bytes)
  994. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  995. Compacting texture/material tables...
  996. Reduced 647 texinfos to 283
  997. Reduced 28 texdatas to 26 (810 bytes to 776)
  998. Writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.bsp
  999. 0 seconds elapsed
  1000.  
  1001.  
  1002.  
  1003. 2 threads
  1004. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1005. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.prt
  1006. 6 portalclusters
  1007. 7 numportals
  1008. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  1009. Total clusters visible: 36
  1010. Average clusters visible: 6
  1011. Building PAS...
  1012. Average clusters audible: 6
  1013. visdatasize:64 compressed from 96
  1014. writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1015. 0 seconds elapsed
  1016.  
  1017.  
  1018.  
  1019. [Reading texlights from 'lights.rad']
  1020. [2 texlights parsed from 'lights.rad']
  1021.  
  1022. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1023. 538 faces
  1024. 128881 square feet [18558968.00 square inches]
  1025. 0 Displacements
  1026. 0 Square Feet [0.00 Square Inches]
  1027. 538 patches before subdivision
  1028. 6614 patches after subdivision
  1029. 7 direct lights
  1030. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 620002, max 352
  1031. transfer lists: 4.7 megs
  1032. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4822, 2252, 868)
  1033. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(822, 343, 101)
  1034. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(126, 38, 9)
  1035. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(21, 5, 1)
  1036. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 1, 0)
  1037. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  1038. Build Patch/Sample Hash Table(s).....Done<0.0039 sec>
  1039. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1040. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1041. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1042. Ready to Finish
  1043.  
  1044. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1045. ------------ --------------- --------------- --------
  1046. models 46/1024 2208/49152 ( 4.5%)
  1047. brushes 369/8192 4428/98304 ( 4.5%)
  1048. brushsides 2597/65536 20776/524288 ( 4.0%)
  1049. planes 1404/65536 28080/1310720 ( 2.1%)
  1050. vertexes 1323/65536 15876/786432 ( 2.0%)
  1051. nodes 307/65536 9824/2097152 ( 0.5%)
  1052. texinfos 283/12288 20376/884736 ( 2.3%)
  1053. texdata 26/2048 832/65536 ( 1.3%)
  1054. dispinfos 0/0 0/0 ( 0.0%)
  1055. disp_verts 0/0 0/0 ( 0.0%)
  1056. disp_tris 0/0 0/0 ( 0.0%)
  1057. disp_multiblend 0/0 0/0 ( 0.0%)
  1058. disp_lmsamples 0/0 0/0 ( 0.0%)
  1059. faces 538/65536 30128/3670016 ( 0.8%)
  1060. hdr faces 0/65536 0/3670016 ( 0.0%)
  1061. origfaces 459/65536 25704/3670016 ( 0.7%)
  1062. facebrushes 582/0 1164/0 ( 0.0%)
  1063. facebrushlists 538/0 2152/0 ( 0.0%)
  1064. leaves 354/65536 11328/2097152 ( 0.5%)
  1065. leaffaces 568/65536 1136/131072 ( 0.9%)
  1066. leafbrushes 417/65536 834/131072 ( 0.6%)
  1067. areas 2/256 16/2048 ( 0.8%)
  1068. surfedges 4108/512000 16432/2048000 ( 0.8%)
  1069. edges 2877/256000 11508/1024000 ( 1.1%)
  1070. LDR worldlights 7/8192 700/819200 ( 0.1%)
  1071. HDR worldlights 0/8192 0/819200 ( 0.0%)
  1072. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1073. waterstrips 47/32768 470/327680 ( 0.1%)
  1074. waterverts 0/65536 0/786432 ( 0.0%)
  1075. waterindices 891/65536 1782/131072 ( 1.4%)
  1076. cubemapsamples 5/1024 80/16384 ( 0.5%)
  1077. overlays 0/512 0/180224 ( 0.0%)
  1078. LDR lightdata [variable] 306092/0 ( 0.0%)
  1079. HDR lightdata [variable] 0/0 ( 0.0%)
  1080. visdata [variable] 64/16777216 ( 0.0%)
  1081. entdata [variable] 27964/393216 ( 7.1%)
  1082. LDR ambient table 354/65536 1416/262144 ( 0.5%)
  1083. HDR ambient table 354/65536 1416/262144 ( 0.5%)
  1084. LDR leaf ambient 2742/65536 76776/1835008 ( 4.2%)
  1085. HDR leaf ambient 354/65536 9912/1835008 ( 0.5%)
  1086. occluders 0/0 0/0 ( 0.0%)
  1087. occluder polygons 0/0 0/0 ( 0.0%)
  1088. occluder vert ind 0/0 0/0 ( 0.0%)
  1089. detail props [variable] 1/12 ( 8.3%)
  1090. static props [variable] 1/15772 ( 0.0%)
  1091. pakfile [variable] 449269/0 ( 0.0%)
  1092. physics [variable] 149314/4194304 ( 3.6%)
  1093. physics terrain [variable] 2/1048576 ( 0.0%)
  1094.  
  1095. Level flags = 4
  1096.  
  1097. Total triangle count: 1266
  1098. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1099. 13 seconds elapsed
  1100.  
  1101.  
  1102.  
  1103. [Reading texlights from 'lights.rad']
  1104. [2 texlights parsed from 'lights.rad']
  1105.  
  1106. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1107. 538 faces
  1108. 128881 square feet [18558968.00 square inches]
  1109. 0 Displacements
  1110. 0 Square Feet [0.00 Square Inches]
  1111. 538 patches before subdivision
  1112. 6614 patches after subdivision
  1113. 7 direct lights
  1114. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 620002, max 352
  1115. transfer lists: 4.7 megs
  1116. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4822, 2252, 868)
  1117. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(822, 343, 101)
  1118. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(126, 38, 9)
  1119. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(21, 5, 1)
  1120. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 1, 0)
  1121. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  1122. Build Patch/Sample Hash Table(s).....Done<0.0038 sec>
  1123. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1124. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1125. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1126. Ready to Finish
  1127.  
  1128. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1129. ------------ --------------- --------------- --------
  1130. models 46/1024 2208/49152 ( 4.5%)
  1131. brushes 369/8192 4428/98304 ( 4.5%)
  1132. brushsides 2597/65536 20776/524288 ( 4.0%)
  1133. planes 1404/65536 28080/1310720 ( 2.1%)
  1134. vertexes 1323/65536 15876/786432 ( 2.0%)
  1135. nodes 307/65536 9824/2097152 ( 0.5%)
  1136. texinfos 283/12288 20376/884736 ( 2.3%)
  1137. texdata 26/2048 832/65536 ( 1.3%)
  1138. dispinfos 0/0 0/0 ( 0.0%)
  1139. disp_verts 0/0 0/0 ( 0.0%)
  1140. disp_tris 0/0 0/0 ( 0.0%)
  1141. disp_multiblend 0/0 0/0 ( 0.0%)
  1142. disp_lmsamples 0/0 0/0 ( 0.0%)
  1143. faces 538/65536 30128/3670016 ( 0.8%)
  1144. hdr faces 538/65536 30128/3670016 ( 0.8%)
  1145. origfaces 459/65536 25704/3670016 ( 0.7%)
  1146. facebrushes 582/0 1164/0 ( 0.0%)
  1147. facebrushlists 538/0 2152/0 ( 0.0%)
  1148. leaves 354/65536 11328/2097152 ( 0.5%)
  1149. leaffaces 568/65536 1136/131072 ( 0.9%)
  1150. leafbrushes 417/65536 834/131072 ( 0.6%)
  1151. areas 2/256 16/2048 ( 0.8%)
  1152. surfedges 4108/512000 16432/2048000 ( 0.8%)
  1153. edges 2877/256000 11508/1024000 ( 1.1%)
  1154. LDR worldlights 7/8192 700/819200 ( 0.1%)
  1155. HDR worldlights 7/8192 700/819200 ( 0.1%)
  1156. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1157. waterstrips 47/32768 470/327680 ( 0.1%)
  1158. waterverts 0/65536 0/786432 ( 0.0%)
  1159. waterindices 891/65536 1782/131072 ( 1.4%)
  1160. cubemapsamples 5/1024 80/16384 ( 0.5%)
  1161. overlays 0/512 0/180224 ( 0.0%)
  1162. LDR lightdata [variable] 306092/0 ( 0.0%)
  1163. HDR lightdata [variable] 306092/0 ( 0.0%)
  1164. visdata [variable] 64/16777216 ( 0.0%)
  1165. entdata [variable] 27964/393216 ( 7.1%)
  1166. LDR ambient table 354/65536 1416/262144 ( 0.5%)
  1167. HDR ambient table 354/65536 1416/262144 ( 0.5%)
  1168. LDR leaf ambient 2742/65536 76776/1835008 ( 4.2%)
  1169. HDR leaf ambient 2742/65536 76776/1835008 ( 4.2%)
  1170. occluders 0/0 0/0 ( 0.0%)
  1171. occluder polygons 0/0 0/0 ( 0.0%)
  1172. occluder vert ind 0/0 0/0 ( 0.0%)
  1173. detail props [variable] 1/12 ( 8.3%)
  1174. static props [variable] 1/15772 ( 0.0%)
  1175. pakfile [variable] 449269/0 ( 0.0%)
  1176. physics [variable] 149314/4194304 ( 3.6%)
  1177. physics terrain [variable] 2/1048576 ( 0.0%)
  1178.  
  1179. Level flags = 4
  1180.  
  1181. Total triangle count: 1266
  1182. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1183. 18 seconds elapsed
  1184.  
  1185.  
  1186.  
  1187. materialPath: G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  1188. Loading G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.vmf
  1189. Map revision 20
  1190. ConVarRef gpu_level doesn't point to an existing ConVar
  1191. fixing up env_cubemap materials on brush sides...
  1192. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1193. Building Faces...done (0)
  1194. Chop Details...done (0)
  1195. Find Visible Detail Sides...
  1196. Merged 772 detail faces...done (0)
  1197. Merging details...done (0)
  1198. FixTjuncs...
  1199. PruneNodes...
  1200. WriteBSP...
  1201. done (0)
  1202. writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.prt...Building visibility clusters...
  1203. done (0)
  1204. Finding displacement neighbors...
  1205. Finding lightmap sample positions...
  1206. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1207. Building Physics collision data...
  1208. done (0) (149314 bytes)
  1209. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1210. Compacting texture/material tables...
  1211. Reduced 647 texinfos to 283
  1212. Reduced 28 texdatas to 26 (810 bytes to 776)
  1213. Writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.bsp
  1214. 0 seconds elapsed
  1215.  
  1216.  
  1217.  
  1218. 2 threads
  1219. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1220. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.prt
  1221. 6 portalclusters
  1222. 7 numportals
  1223. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  1224. Total clusters visible: 36
  1225. Average clusters visible: 6
  1226. Building PAS...
  1227. Average clusters audible: 6
  1228. visdatasize:64 compressed from 96
  1229. writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1230. 0 seconds elapsed
  1231.  
  1232.  
  1233.  
  1234. [Reading texlights from 'lights.rad']
  1235. [2 texlights parsed from 'lights.rad']
  1236.  
  1237. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1238. 538 faces
  1239. 128881 square feet [18558968.00 square inches]
  1240. 0 Displacements
  1241. 0 Square Feet [0.00 Square Inches]
  1242. 538 patches before subdivision
  1243. 6614 patches after subdivision
  1244. 12 direct lights
  1245. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 623307, max 352
  1246. transfer lists: 4.8 megs
  1247. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(13198, 9007, 6089)
  1248. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2137, 1107, 515)
  1249. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(338, 136, 50)
  1250. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(54, 17, 5)
  1251. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(9, 2, 1)
  1252. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  1253. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  1254. Build Patch/Sample Hash Table(s).....Done<0.0039 sec>
  1255. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1256. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1257. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1258. Ready to Finish
  1259.  
  1260. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1261. ------------ --------------- --------------- --------
  1262. models 46/1024 2208/49152 ( 4.5%)
  1263. brushes 369/8192 4428/98304 ( 4.5%)
  1264. brushsides 2597/65536 20776/524288 ( 4.0%)
  1265. planes 1404/65536 28080/1310720 ( 2.1%)
  1266. vertexes 1323/65536 15876/786432 ( 2.0%)
  1267. nodes 307/65536 9824/2097152 ( 0.5%)
  1268. texinfos 283/12288 20376/884736 ( 2.3%)
  1269. texdata 26/2048 832/65536 ( 1.3%)
  1270. dispinfos 0/0 0/0 ( 0.0%)
  1271. disp_verts 0/0 0/0 ( 0.0%)
  1272. disp_tris 0/0 0/0 ( 0.0%)
  1273. disp_multiblend 0/0 0/0 ( 0.0%)
  1274. disp_lmsamples 0/0 0/0 ( 0.0%)
  1275. faces 538/65536 30128/3670016 ( 0.8%)
  1276. hdr faces 0/65536 0/3670016 ( 0.0%)
  1277. origfaces 459/65536 25704/3670016 ( 0.7%)
  1278. facebrushes 582/0 1164/0 ( 0.0%)
  1279. facebrushlists 538/0 2152/0 ( 0.0%)
  1280. leaves 354/65536 11328/2097152 ( 0.5%)
  1281. leaffaces 568/65536 1136/131072 ( 0.9%)
  1282. leafbrushes 417/65536 834/131072 ( 0.6%)
  1283. areas 2/256 16/2048 ( 0.8%)
  1284. surfedges 4108/512000 16432/2048000 ( 0.8%)
  1285. edges 2877/256000 11508/1024000 ( 1.1%)
  1286. LDR worldlights 12/8192 1200/819200 ( 0.1%)
  1287. HDR worldlights 0/8192 0/819200 ( 0.0%)
  1288. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1289. waterstrips 47/32768 470/327680 ( 0.1%)
  1290. waterverts 0/65536 0/786432 ( 0.0%)
  1291. waterindices 891/65536 1782/131072 ( 1.4%)
  1292. cubemapsamples 5/1024 80/16384 ( 0.5%)
  1293. overlays 0/512 0/180224 ( 0.0%)
  1294. LDR lightdata [variable] 306092/0 ( 0.0%)
  1295. HDR lightdata [variable] 0/0 ( 0.0%)
  1296. visdata [variable] 64/16777216 ( 0.0%)
  1297. entdata [variable] 29585/393216 ( 7.5%)
  1298. LDR ambient table 354/65536 1416/262144 ( 0.5%)
  1299. HDR ambient table 354/65536 1416/262144 ( 0.5%)
  1300. LDR leaf ambient 2742/65536 76776/1835008 ( 4.2%)
  1301. HDR leaf ambient 354/65536 9912/1835008 ( 0.5%)
  1302. occluders 0/0 0/0 ( 0.0%)
  1303. occluder polygons 0/0 0/0 ( 0.0%)
  1304. occluder vert ind 0/0 0/0 ( 0.0%)
  1305. detail props [variable] 1/12 ( 8.3%)
  1306. static props [variable] 1/15772 ( 0.0%)
  1307. pakfile [variable] 449269/0 ( 0.0%)
  1308. physics [variable] 149314/4194304 ( 3.6%)
  1309. physics terrain [variable] 2/1048576 ( 0.0%)
  1310.  
  1311. Level flags = 4
  1312.  
  1313. Total triangle count: 1266
  1314. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1315. 18 seconds elapsed
  1316.  
  1317.  
  1318.  
  1319. [Reading texlights from 'lights.rad']
  1320. [2 texlights parsed from 'lights.rad']
  1321.  
  1322. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1323. 538 faces
  1324. 128881 square feet [18558968.00 square inches]
  1325. 0 Displacements
  1326. 0 Square Feet [0.00 Square Inches]
  1327. 538 patches before subdivision
  1328. 6614 patches after subdivision
  1329. 12 direct lights
  1330. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 623307, max 352
  1331. transfer lists: 4.8 megs
  1332. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(13198, 9007, 6089)
  1333. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2137, 1107, 515)
  1334. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(338, 136, 50)
  1335. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(54, 17, 5)
  1336. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(9, 2, 1)
  1337. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  1338. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  1339. Build Patch/Sample Hash Table(s).....Done<0.0042 sec>
  1340. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1341. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1342. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1343. Ready to Finish
  1344.  
  1345. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1346. ------------ --------------- --------------- --------
  1347. models 46/1024 2208/49152 ( 4.5%)
  1348. brushes 369/8192 4428/98304 ( 4.5%)
  1349. brushsides 2597/65536 20776/524288 ( 4.0%)
  1350. planes 1404/65536 28080/1310720 ( 2.1%)
  1351. vertexes 1323/65536 15876/786432 ( 2.0%)
  1352. nodes 307/65536 9824/2097152 ( 0.5%)
  1353. texinfos 283/12288 20376/884736 ( 2.3%)
  1354. texdata 26/2048 832/65536 ( 1.3%)
  1355. dispinfos 0/0 0/0 ( 0.0%)
  1356. disp_verts 0/0 0/0 ( 0.0%)
  1357. disp_tris 0/0 0/0 ( 0.0%)
  1358. disp_multiblend 0/0 0/0 ( 0.0%)
  1359. disp_lmsamples 0/0 0/0 ( 0.0%)
  1360. faces 538/65536 30128/3670016 ( 0.8%)
  1361. hdr faces 538/65536 30128/3670016 ( 0.8%)
  1362. origfaces 459/65536 25704/3670016 ( 0.7%)
  1363. facebrushes 582/0 1164/0 ( 0.0%)
  1364. facebrushlists 538/0 2152/0 ( 0.0%)
  1365. leaves 354/65536 11328/2097152 ( 0.5%)
  1366. leaffaces 568/65536 1136/131072 ( 0.9%)
  1367. leafbrushes 417/65536 834/131072 ( 0.6%)
  1368. areas 2/256 16/2048 ( 0.8%)
  1369. surfedges 4108/512000 16432/2048000 ( 0.8%)
  1370. edges 2877/256000 11508/1024000 ( 1.1%)
  1371. LDR worldlights 12/8192 1200/819200 ( 0.1%)
  1372. HDR worldlights 12/8192 1200/819200 ( 0.1%)
  1373. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1374. waterstrips 47/32768 470/327680 ( 0.1%)
  1375. waterverts 0/65536 0/786432 ( 0.0%)
  1376. waterindices 891/65536 1782/131072 ( 1.4%)
  1377. cubemapsamples 5/1024 80/16384 ( 0.5%)
  1378. overlays 0/512 0/180224 ( 0.0%)
  1379. LDR lightdata [variable] 306092/0 ( 0.0%)
  1380. HDR lightdata [variable] 306092/0 ( 0.0%)
  1381. visdata [variable] 64/16777216 ( 0.0%)
  1382. entdata [variable] 29585/393216 ( 7.5%)
  1383. LDR ambient table 354/65536 1416/262144 ( 0.5%)
  1384. HDR ambient table 354/65536 1416/262144 ( 0.5%)
  1385. LDR leaf ambient 2742/65536 76776/1835008 ( 4.2%)
  1386. HDR leaf ambient 2742/65536 76776/1835008 ( 4.2%)
  1387. occluders 0/0 0/0 ( 0.0%)
  1388. occluder polygons 0/0 0/0 ( 0.0%)
  1389. occluder vert ind 0/0 0/0 ( 0.0%)
  1390. detail props [variable] 1/12 ( 8.3%)
  1391. static props [variable] 1/15772 ( 0.0%)
  1392. pakfile [variable] 449269/0 ( 0.0%)
  1393. physics [variable] 149314/4194304 ( 3.6%)
  1394. physics terrain [variable] 2/1048576 ( 0.0%)
  1395.  
  1396. Level flags = 4
  1397.  
  1398. Total triangle count: 1266
  1399. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1400. 18 seconds elapsed
  1401.  
  1402.  
  1403.  
  1404. materialPath: G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  1405. Loading G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.vmf
  1406. Map revision 22
  1407. ConVarRef gpu_level doesn't point to an existing ConVar
  1408. fixing up env_cubemap materials on brush sides...
  1409. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1410. Building Faces...done (0)
  1411. Chop Details...done (0)
  1412. Find Visible Detail Sides...
  1413. Merged 756 detail faces...done (0)
  1414. Merging details...done (0)
  1415. FixTjuncs...
  1416. PruneNodes...
  1417. WriteBSP...
  1418. done (0)
  1419. writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.prt...Building visibility clusters...
  1420. done (0)
  1421. Finding displacement neighbors...
  1422. Finding lightmap sample positions...
  1423. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1424. Building Physics collision data...
  1425. done (1) (151354 bytes)
  1426. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1427. Compacting texture/material tables...
  1428. Reduced 685 texinfos to 296
  1429. Reduced 30 texdatas to 28 (857 bytes to 823)
  1430. Writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.bsp
  1431. 1 second elapsed
  1432.  
  1433.  
  1434.  
  1435. 2 threads
  1436. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1437. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.prt
  1438. 8 portalclusters
  1439. 10 numportals
  1440. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  1441. Total clusters visible: 64
  1442. Average clusters visible: 8
  1443. Building PAS...
  1444. Average clusters audible: 8
  1445. visdatasize:84 compressed from 128
  1446. writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1447. 0 seconds elapsed
  1448.  
  1449.  
  1450.  
  1451. [Reading texlights from 'lights.rad']
  1452. [2 texlights parsed from 'lights.rad']
  1453.  
  1454. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1455. 558 faces
  1456. 142480 square feet [20517210.00 square inches]
  1457. 0 Displacements
  1458. 0 Square Feet [0.00 Square Inches]
  1459. 558 patches before subdivision
  1460. 6658 patches after subdivision
  1461. 14 direct lights
  1462. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 637906, max 353
  1463. transfer lists: 4.9 megs
  1464. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(13636, 9372, 6373)
  1465. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2206, 1141, 530)
  1466. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(350, 140, 52)
  1467. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(56, 18, 5)
  1468. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(9, 2, 1)
  1469. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  1470. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  1471. Build Patch/Sample Hash Table(s).....Done<0.0039 sec>
  1472. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1473. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1474. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1475. Ready to Finish
  1476.  
  1477. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1478. ------------ --------------- --------------- --------
  1479. models 46/1024 2208/49152 ( 4.5%)
  1480. brushes 377/8192 4524/98304 ( 4.6%)
  1481. brushsides 2647/65536 21176/524288 ( 4.0%)
  1482. planes 1426/65536 28520/1310720 ( 2.2%)
  1483. vertexes 1379/65536 16548/786432 ( 2.1%)
  1484. nodes 315/65536 10080/2097152 ( 0.5%)
  1485. texinfos 296/12288 21312/884736 ( 2.4%)
  1486. texdata 28/2048 896/65536 ( 1.4%)
  1487. dispinfos 0/0 0/0 ( 0.0%)
  1488. disp_verts 0/0 0/0 ( 0.0%)
  1489. disp_tris 0/0 0/0 ( 0.0%)
  1490. disp_multiblend 0/0 0/0 ( 0.0%)
  1491. disp_lmsamples 0/0 0/0 ( 0.0%)
  1492. faces 558/65536 31248/3670016 ( 0.9%)
  1493. hdr faces 0/65536 0/3670016 ( 0.0%)
  1494. origfaces 474/65536 26544/3670016 ( 0.7%)
  1495. facebrushes 548/0 1096/0 ( 0.0%)
  1496. facebrushlists 558/0 2232/0 ( 0.0%)
  1497. leaves 362/65536 11584/2097152 ( 0.6%)
  1498. leaffaces 590/65536 1180/131072 ( 0.9%)
  1499. leafbrushes 430/65536 860/131072 ( 0.7%)
  1500. areas 2/256 16/2048 ( 0.8%)
  1501. surfedges 4265/512000 17060/2048000 ( 0.8%)
  1502. edges 2996/256000 11984/1024000 ( 1.2%)
  1503. LDR worldlights 14/8192 1400/819200 ( 0.2%)
  1504. HDR worldlights 0/8192 0/819200 ( 0.0%)
  1505. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1506. waterstrips 51/32768 510/327680 ( 0.2%)
  1507. waterverts 0/65536 0/786432 ( 0.0%)
  1508. waterindices 984/65536 1968/131072 ( 1.5%)
  1509. cubemapsamples 5/1024 80/16384 ( 0.5%)
  1510. overlays 0/512 0/180224 ( 0.0%)
  1511. LDR lightdata [variable] 307548/0 ( 0.0%)
  1512. HDR lightdata [variable] 0/0 ( 0.0%)
  1513. visdata [variable] 84/16777216 ( 0.0%)
  1514. entdata [variable] 32502/393216 ( 8.3%)
  1515. LDR ambient table 362/65536 1448/262144 ( 0.6%)
  1516. HDR ambient table 362/65536 1448/262144 ( 0.6%)
  1517. LDR leaf ambient 2771/65536 77588/1835008 ( 4.2%)
  1518. HDR leaf ambient 362/65536 10136/1835008 ( 0.6%)
  1519. occluders 0/0 0/0 ( 0.0%)
  1520. occluder polygons 0/0 0/0 ( 0.0%)
  1521. occluder vert ind 0/0 0/0 ( 0.0%)
  1522. detail props [variable] 1/12 ( 8.3%)
  1523. static props [variable] 1/15948 ( 0.0%)
  1524. pakfile [variable] 449269/0 ( 0.0%)
  1525. physics [variable] 151354/4194304 ( 3.6%)
  1526. physics terrain [variable] 2/1048576 ( 0.0%)
  1527.  
  1528. Level flags = 4
  1529.  
  1530. Total triangle count: 1323
  1531. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1532. 21 seconds elapsed
  1533.  
  1534.  
  1535.  
  1536. [Reading texlights from 'lights.rad']
  1537. [2 texlights parsed from 'lights.rad']
  1538.  
  1539. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1540. 558 faces
  1541. 142480 square feet [20517210.00 square inches]
  1542. 0 Displacements
  1543. 0 Square Feet [0.00 Square Inches]
  1544. 558 patches before subdivision
  1545. 6658 patches after subdivision
  1546. 14 direct lights
  1547. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 637906, max 353
  1548. transfer lists: 4.9 megs
  1549. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(13636, 9372, 6373)
  1550. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2206, 1141, 530)
  1551. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(350, 140, 52)
  1552. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(56, 18, 5)
  1553. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(9, 2, 1)
  1554. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  1555. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  1556. Build Patch/Sample Hash Table(s).....Done<0.0059 sec>
  1557. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1558. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1559. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1560. Ready to Finish
  1561.  
  1562. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1563. ------------ --------------- --------------- --------
  1564. models 46/1024 2208/49152 ( 4.5%)
  1565. brushes 377/8192 4524/98304 ( 4.6%)
  1566. brushsides 2647/65536 21176/524288 ( 4.0%)
  1567. planes 1426/65536 28520/1310720 ( 2.2%)
  1568. vertexes 1379/65536 16548/786432 ( 2.1%)
  1569. nodes 315/65536 10080/2097152 ( 0.5%)
  1570. texinfos 296/12288 21312/884736 ( 2.4%)
  1571. texdata 28/2048 896/65536 ( 1.4%)
  1572. dispinfos 0/0 0/0 ( 0.0%)
  1573. disp_verts 0/0 0/0 ( 0.0%)
  1574. disp_tris 0/0 0/0 ( 0.0%)
  1575. disp_multiblend 0/0 0/0 ( 0.0%)
  1576. disp_lmsamples 0/0 0/0 ( 0.0%)
  1577. faces 558/65536 31248/3670016 ( 0.9%)
  1578. hdr faces 558/65536 31248/3670016 ( 0.9%)
  1579. origfaces 474/65536 26544/3670016 ( 0.7%)
  1580. facebrushes 548/0 1096/0 ( 0.0%)
  1581. facebrushlists 558/0 2232/0 ( 0.0%)
  1582. leaves 362/65536 11584/2097152 ( 0.6%)
  1583. leaffaces 590/65536 1180/131072 ( 0.9%)
  1584. leafbrushes 430/65536 860/131072 ( 0.7%)
  1585. areas 2/256 16/2048 ( 0.8%)
  1586. surfedges 4265/512000 17060/2048000 ( 0.8%)
  1587. edges 2996/256000 11984/1024000 ( 1.2%)
  1588. LDR worldlights 14/8192 1400/819200 ( 0.2%)
  1589. HDR worldlights 14/8192 1400/819200 ( 0.2%)
  1590. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1591. waterstrips 51/32768 510/327680 ( 0.2%)
  1592. waterverts 0/65536 0/786432 ( 0.0%)
  1593. waterindices 984/65536 1968/131072 ( 1.5%)
  1594. cubemapsamples 5/1024 80/16384 ( 0.5%)
  1595. overlays 0/512 0/180224 ( 0.0%)
  1596. LDR lightdata [variable] 307548/0 ( 0.0%)
  1597. HDR lightdata [variable] 307548/0 ( 0.0%)
  1598. visdata [variable] 84/16777216 ( 0.0%)
  1599. entdata [variable] 32502/393216 ( 8.3%)
  1600. LDR ambient table 362/65536 1448/262144 ( 0.6%)
  1601. HDR ambient table 362/65536 1448/262144 ( 0.6%)
  1602. LDR leaf ambient 2771/65536 77588/1835008 ( 4.2%)
  1603. HDR leaf ambient 2771/65536 77588/1835008 ( 4.2%)
  1604. occluders 0/0 0/0 ( 0.0%)
  1605. occluder polygons 0/0 0/0 ( 0.0%)
  1606. occluder vert ind 0/0 0/0 ( 0.0%)
  1607. detail props [variable] 1/12 ( 8.3%)
  1608. static props [variable] 1/15948 ( 0.0%)
  1609. pakfile [variable] 449269/0 ( 0.0%)
  1610. physics [variable] 151354/4194304 ( 3.6%)
  1611. physics terrain [variable] 2/1048576 ( 0.0%)
  1612.  
  1613. Level flags = 4
  1614.  
  1615. Total triangle count: 1323
  1616. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1617. 23 seconds elapsed
  1618.  
  1619.  
  1620.  
  1621. materialPath: G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  1622. Loading G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.vmf
  1623. Map revision 23
  1624. ConVarRef gpu_level doesn't point to an existing ConVar
  1625. fixing up env_cubemap materials on brush sides...
  1626. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1627. Building Faces...done (0)
  1628. Chop Details...done (0)
  1629. Find Visible Detail Sides...
  1630. Merged 756 detail faces...done (0)
  1631. Merging details...done (0)
  1632. FixTjuncs...
  1633. PruneNodes...
  1634. WriteBSP...
  1635. done (0)
  1636. writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.prt...Building visibility clusters...
  1637. done (0)
  1638. Finding displacement neighbors...
  1639. Finding lightmap sample positions...
  1640. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1641. Building Physics collision data...
  1642. done (0) (152858 bytes)
  1643. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1644. Compacting texture/material tables...
  1645. Reduced 689 texinfos to 296
  1646. Reduced 30 texdatas to 28 (857 bytes to 823)
  1647. Writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.bsp
  1648. 0 seconds elapsed
  1649.  
  1650.  
  1651.  
  1652. 2 threads
  1653. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1654. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.prt
  1655. 8 portalclusters
  1656. 10 numportals
  1657. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  1658. Total clusters visible: 64
  1659. Average clusters visible: 8
  1660. Building PAS...
  1661. Average clusters audible: 8
  1662. visdatasize:84 compressed from 128
  1663. writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1664. 0 seconds elapsed
  1665.  
  1666.  
  1667.  
  1668. [Reading texlights from 'lights.rad']
  1669. [2 texlights parsed from 'lights.rad']
  1670.  
  1671. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1672. 558 faces
  1673. 142480 square feet [20517210.00 square inches]
  1674. 0 Displacements
  1675. 0 Square Feet [0.00 Square Inches]
  1676. 558 patches before subdivision
  1677. 6658 patches after subdivision
  1678. 16 direct lights
  1679. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 636508, max 352
  1680. transfer lists: 4.9 megs
  1681. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11541, 7594, 4954)
  1682. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1880, 950, 427)
  1683. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(297, 115, 41)
  1684. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(48, 15, 4)
  1685. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(8, 2, 0)
  1686. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  1687. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  1688. Build Patch/Sample Hash Table(s).....Done<0.0042 sec>
  1689. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1690. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1691. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1692. Ready to Finish
  1693.  
  1694. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1695. ------------ --------------- --------------- --------
  1696. models 46/1024 2208/49152 ( 4.5%)
  1697. brushes 379/8192 4548/98304 ( 4.6%)
  1698. brushsides 2663/65536 21304/524288 ( 4.1%)
  1699. planes 1428/65536 28560/1310720 ( 2.2%)
  1700. vertexes 1379/65536 16548/786432 ( 2.1%)
  1701. nodes 315/65536 10080/2097152 ( 0.5%)
  1702. texinfos 296/12288 21312/884736 ( 2.4%)
  1703. texdata 28/2048 896/65536 ( 1.4%)
  1704. dispinfos 0/0 0/0 ( 0.0%)
  1705. disp_verts 0/0 0/0 ( 0.0%)
  1706. disp_tris 0/0 0/0 ( 0.0%)
  1707. disp_multiblend 0/0 0/0 ( 0.0%)
  1708. disp_lmsamples 0/0 0/0 ( 0.0%)
  1709. faces 558/65536 31248/3670016 ( 0.9%)
  1710. hdr faces 0/65536 0/3670016 ( 0.0%)
  1711. origfaces 474/65536 26544/3670016 ( 0.7%)
  1712. facebrushes 548/0 1096/0 ( 0.0%)
  1713. facebrushlists 558/0 2232/0 ( 0.0%)
  1714. leaves 362/65536 11584/2097152 ( 0.6%)
  1715. leaffaces 590/65536 1180/131072 ( 0.9%)
  1716. leafbrushes 433/65536 866/131072 ( 0.7%)
  1717. areas 2/256 16/2048 ( 0.8%)
  1718. surfedges 4265/512000 17060/2048000 ( 0.8%)
  1719. edges 2996/256000 11984/1024000 ( 1.2%)
  1720. LDR worldlights 16/8192 1600/819200 ( 0.2%)
  1721. HDR worldlights 0/8192 0/819200 ( 0.0%)
  1722. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1723. waterstrips 51/32768 510/327680 ( 0.2%)
  1724. waterverts 0/65536 0/786432 ( 0.0%)
  1725. waterindices 984/65536 1968/131072 ( 1.5%)
  1726. cubemapsamples 5/1024 80/16384 ( 0.5%)
  1727. overlays 0/512 0/180224 ( 0.0%)
  1728. LDR lightdata [variable] 307548/0 ( 0.0%)
  1729. HDR lightdata [variable] 0/0 ( 0.0%)
  1730. visdata [variable] 84/16777216 ( 0.0%)
  1731. entdata [variable] 31681/393216 ( 8.1%)
  1732. LDR ambient table 362/65536 1448/262144 ( 0.6%)
  1733. HDR ambient table 362/65536 1448/262144 ( 0.6%)
  1734. LDR leaf ambient 2770/65536 77560/1835008 ( 4.2%)
  1735. HDR leaf ambient 362/65536 10136/1835008 ( 0.6%)
  1736. occluders 0/0 0/0 ( 0.0%)
  1737. occluder polygons 0/0 0/0 ( 0.0%)
  1738. occluder vert ind 0/0 0/0 ( 0.0%)
  1739. detail props [variable] 1/12 ( 8.3%)
  1740. static props [variable] 1/16154 ( 0.0%)
  1741. pakfile [variable] 449269/0 ( 0.0%)
  1742. physics [variable] 152858/4194304 ( 3.6%)
  1743. physics terrain [variable] 2/1048576 ( 0.0%)
  1744.  
  1745. Level flags = 4
  1746.  
  1747. Total triangle count: 1323
  1748. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1749. 24 seconds elapsed
  1750.  
  1751.  
  1752.  
  1753. [Reading texlights from 'lights.rad']
  1754. [2 texlights parsed from 'lights.rad']
  1755.  
  1756. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1757. 558 faces
  1758. 142480 square feet [20517210.00 square inches]
  1759. 0 Displacements
  1760. 0 Square Feet [0.00 Square Inches]
  1761. 558 patches before subdivision
  1762. 6658 patches after subdivision
  1763. 16 direct lights
  1764. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 636508, max 352
  1765. transfer lists: 4.9 megs
  1766. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11541, 7594, 4954)
  1767. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1880, 950, 427)
  1768. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(297, 115, 41)
  1769. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(48, 15, 4)
  1770. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(8, 2, 0)
  1771. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  1772. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  1773. Build Patch/Sample Hash Table(s).....Done<0.0039 sec>
  1774. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1775. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1776. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1777. Ready to Finish
  1778.  
  1779. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1780. ------------ --------------- --------------- --------
  1781. models 46/1024 2208/49152 ( 4.5%)
  1782. brushes 379/8192 4548/98304 ( 4.6%)
  1783. brushsides 2663/65536 21304/524288 ( 4.1%)
  1784. planes 1428/65536 28560/1310720 ( 2.2%)
  1785. vertexes 1379/65536 16548/786432 ( 2.1%)
  1786. nodes 315/65536 10080/2097152 ( 0.5%)
  1787. texinfos 296/12288 21312/884736 ( 2.4%)
  1788. texdata 28/2048 896/65536 ( 1.4%)
  1789. dispinfos 0/0 0/0 ( 0.0%)
  1790. disp_verts 0/0 0/0 ( 0.0%)
  1791. disp_tris 0/0 0/0 ( 0.0%)
  1792. disp_multiblend 0/0 0/0 ( 0.0%)
  1793. disp_lmsamples 0/0 0/0 ( 0.0%)
  1794. faces 558/65536 31248/3670016 ( 0.9%)
  1795. hdr faces 558/65536 31248/3670016 ( 0.9%)
  1796. origfaces 474/65536 26544/3670016 ( 0.7%)
  1797. facebrushes 548/0 1096/0 ( 0.0%)
  1798. facebrushlists 558/0 2232/0 ( 0.0%)
  1799. leaves 362/65536 11584/2097152 ( 0.6%)
  1800. leaffaces 590/65536 1180/131072 ( 0.9%)
  1801. leafbrushes 433/65536 866/131072 ( 0.7%)
  1802. areas 2/256 16/2048 ( 0.8%)
  1803. surfedges 4265/512000 17060/2048000 ( 0.8%)
  1804. edges 2996/256000 11984/1024000 ( 1.2%)
  1805. LDR worldlights 16/8192 1600/819200 ( 0.2%)
  1806. HDR worldlights 16/8192 1600/819200 ( 0.2%)
  1807. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1808. waterstrips 51/32768 510/327680 ( 0.2%)
  1809. waterverts 0/65536 0/786432 ( 0.0%)
  1810. waterindices 984/65536 1968/131072 ( 1.5%)
  1811. cubemapsamples 5/1024 80/16384 ( 0.5%)
  1812. overlays 0/512 0/180224 ( 0.0%)
  1813. LDR lightdata [variable] 307548/0 ( 0.0%)
  1814. HDR lightdata [variable] 307548/0 ( 0.0%)
  1815. visdata [variable] 84/16777216 ( 0.0%)
  1816. entdata [variable] 31681/393216 ( 8.1%)
  1817. LDR ambient table 362/65536 1448/262144 ( 0.6%)
  1818. HDR ambient table 362/65536 1448/262144 ( 0.6%)
  1819. LDR leaf ambient 2770/65536 77560/1835008 ( 4.2%)
  1820. HDR leaf ambient 2770/65536 77560/1835008 ( 4.2%)
  1821. occluders 0/0 0/0 ( 0.0%)
  1822. occluder polygons 0/0 0/0 ( 0.0%)
  1823. occluder vert ind 0/0 0/0 ( 0.0%)
  1824. detail props [variable] 1/12 ( 8.3%)
  1825. static props [variable] 1/16154 ( 0.0%)
  1826. pakfile [variable] 449269/0 ( 0.0%)
  1827. physics [variable] 152858/4194304 ( 3.6%)
  1828. physics terrain [variable] 2/1048576 ( 0.0%)
  1829.  
  1830. Level flags = 4
  1831.  
  1832. Total triangle count: 1323
  1833. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1834. 25 seconds elapsed
  1835.  
  1836.  
  1837.  
  1838. materialPath: G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  1839. Loading G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.vmf
  1840. Map revision 27
  1841. ConVarRef gpu_level doesn't point to an existing ConVar
  1842. fixing up env_cubemap materials on brush sides...
  1843. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1844. Building Faces...done (0)
  1845. Chop Details...done (0)
  1846. Find Visible Detail Sides...
  1847. Merged 756 detail faces...done (0)
  1848. Merging details...done (0)
  1849. FixTjuncs...
  1850. PruneNodes...
  1851. WriteBSP...
  1852. done (0)
  1853. writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.prt...Building visibility clusters...
  1854. done (0)
  1855. Finding displacement neighbors...
  1856. Finding lightmap sample positions...
  1857. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1858. Building Physics collision data...
  1859. done (0) (152858 bytes)
  1860. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1861. Compacting texture/material tables...
  1862. Reduced 689 texinfos to 296
  1863. Reduced 30 texdatas to 28 (857 bytes to 823)
  1864. Writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.bsp
  1865. 1 second elapsed
  1866.  
  1867.  
  1868.  
  1869. 2 threads
  1870. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1871. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.prt
  1872. 8 portalclusters
  1873. 10 numportals
  1874. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  1875. Total clusters visible: 64
  1876. Average clusters visible: 8
  1877. Building PAS...
  1878. Average clusters audible: 8
  1879. visdatasize:84 compressed from 128
  1880. writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1881. 0 seconds elapsed
  1882.  
  1883.  
  1884.  
  1885. [Reading texlights from 'lights.rad']
  1886. [2 texlights parsed from 'lights.rad']
  1887.  
  1888. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1889. 558 faces
  1890. 142480 square feet [20517210.00 square inches]
  1891. 0 Displacements
  1892. 0 Square Feet [0.00 Square Inches]
  1893. 558 patches before subdivision
  1894. 6658 patches after subdivision
  1895. 16 direct lights
  1896. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 637796, max 353
  1897. transfer lists: 4.9 megs
  1898. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10090, 5411, 2789)
  1899. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1620, 714, 256)
  1900. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(255, 84, 24)
  1901. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(41, 11, 2)
  1902. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 1, 0)
  1903. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  1904. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  1905. Build Patch/Sample Hash Table(s).....Done<0.0043 sec>
  1906. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1907. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1908. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1909. Ready to Finish
  1910.  
  1911. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1912. ------------ --------------- --------------- --------
  1913. models 46/1024 2208/49152 ( 4.5%)
  1914. brushes 379/8192 4548/98304 ( 4.6%)
  1915. brushsides 2663/65536 21304/524288 ( 4.1%)
  1916. planes 1428/65536 28560/1310720 ( 2.2%)
  1917. vertexes 1379/65536 16548/786432 ( 2.1%)
  1918. nodes 315/65536 10080/2097152 ( 0.5%)
  1919. texinfos 296/12288 21312/884736 ( 2.4%)
  1920. texdata 28/2048 896/65536 ( 1.4%)
  1921. dispinfos 0/0 0/0 ( 0.0%)
  1922. disp_verts 0/0 0/0 ( 0.0%)
  1923. disp_tris 0/0 0/0 ( 0.0%)
  1924. disp_multiblend 0/0 0/0 ( 0.0%)
  1925. disp_lmsamples 0/0 0/0 ( 0.0%)
  1926. faces 558/65536 31248/3670016 ( 0.9%)
  1927. hdr faces 0/65536 0/3670016 ( 0.0%)
  1928. origfaces 474/65536 26544/3670016 ( 0.7%)
  1929. facebrushes 548/0 1096/0 ( 0.0%)
  1930. facebrushlists 558/0 2232/0 ( 0.0%)
  1931. leaves 362/65536 11584/2097152 ( 0.6%)
  1932. leaffaces 590/65536 1180/131072 ( 0.9%)
  1933. leafbrushes 433/65536 866/131072 ( 0.7%)
  1934. areas 2/256 16/2048 ( 0.8%)
  1935. surfedges 4265/512000 17060/2048000 ( 0.8%)
  1936. edges 2996/256000 11984/1024000 ( 1.2%)
  1937. LDR worldlights 16/8192 1600/819200 ( 0.2%)
  1938. HDR worldlights 0/8192 0/819200 ( 0.0%)
  1939. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1940. waterstrips 51/32768 510/327680 ( 0.2%)
  1941. waterverts 0/65536 0/786432 ( 0.0%)
  1942. waterindices 984/65536 1968/131072 ( 1.5%)
  1943. cubemapsamples 5/1024 80/16384 ( 0.5%)
  1944. overlays 0/512 0/180224 ( 0.0%)
  1945. LDR lightdata [variable] 307548/0 ( 0.0%)
  1946. HDR lightdata [variable] 0/0 ( 0.0%)
  1947. visdata [variable] 84/16777216 ( 0.0%)
  1948. entdata [variable] 30873/393216 ( 7.9%)
  1949. LDR ambient table 362/65536 1448/262144 ( 0.6%)
  1950. HDR ambient table 362/65536 1448/262144 ( 0.6%)
  1951. LDR leaf ambient 2771/65536 77588/1835008 ( 4.2%)
  1952. HDR leaf ambient 362/65536 10136/1835008 ( 0.6%)
  1953. occluders 0/0 0/0 ( 0.0%)
  1954. occluder polygons 0/0 0/0 ( 0.0%)
  1955. occluder vert ind 0/0 0/0 ( 0.0%)
  1956. detail props [variable] 1/12 ( 8.3%)
  1957. static props [variable] 1/16232 ( 0.0%)
  1958. pakfile [variable] 449269/0 ( 0.0%)
  1959. physics [variable] 152858/4194304 ( 3.6%)
  1960. physics terrain [variable] 2/1048576 ( 0.0%)
  1961.  
  1962. Level flags = 4
  1963.  
  1964. Total triangle count: 1323
  1965. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1966. 22 seconds elapsed
  1967.  
  1968.  
  1969.  
  1970. [Reading texlights from 'lights.rad']
  1971. [2 texlights parsed from 'lights.rad']
  1972.  
  1973. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  1974. 558 faces
  1975. 142480 square feet [20517210.00 square inches]
  1976. 0 Displacements
  1977. 0 Square Feet [0.00 Square Inches]
  1978. 558 patches before subdivision
  1979. 6658 patches after subdivision
  1980. 16 direct lights
  1981. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 637796, max 353
  1982. transfer lists: 4.9 megs
  1983. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10090, 5411, 2789)
  1984. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1620, 714, 256)
  1985. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(255, 84, 24)
  1986. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(41, 11, 2)
  1987. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 1, 0)
  1988. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  1989. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  1990. Build Patch/Sample Hash Table(s).....Done<0.0040 sec>
  1991. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1992. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1993. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1994. Ready to Finish
  1995.  
  1996. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1997. ------------ --------------- --------------- --------
  1998. models 46/1024 2208/49152 ( 4.5%)
  1999. brushes 379/8192 4548/98304 ( 4.6%)
  2000. brushsides 2663/65536 21304/524288 ( 4.1%)
  2001. planes 1428/65536 28560/1310720 ( 2.2%)
  2002. vertexes 1379/65536 16548/786432 ( 2.1%)
  2003. nodes 315/65536 10080/2097152 ( 0.5%)
  2004. texinfos 296/12288 21312/884736 ( 2.4%)
  2005. texdata 28/2048 896/65536 ( 1.4%)
  2006. dispinfos 0/0 0/0 ( 0.0%)
  2007. disp_verts 0/0 0/0 ( 0.0%)
  2008. disp_tris 0/0 0/0 ( 0.0%)
  2009. disp_multiblend 0/0 0/0 ( 0.0%)
  2010. disp_lmsamples 0/0 0/0 ( 0.0%)
  2011. faces 558/65536 31248/3670016 ( 0.9%)
  2012. hdr faces 558/65536 31248/3670016 ( 0.9%)
  2013. origfaces 474/65536 26544/3670016 ( 0.7%)
  2014. facebrushes 548/0 1096/0 ( 0.0%)
  2015. facebrushlists 558/0 2232/0 ( 0.0%)
  2016. leaves 362/65536 11584/2097152 ( 0.6%)
  2017. leaffaces 590/65536 1180/131072 ( 0.9%)
  2018. leafbrushes 433/65536 866/131072 ( 0.7%)
  2019. areas 2/256 16/2048 ( 0.8%)
  2020. surfedges 4265/512000 17060/2048000 ( 0.8%)
  2021. edges 2996/256000 11984/1024000 ( 1.2%)
  2022. LDR worldlights 16/8192 1600/819200 ( 0.2%)
  2023. HDR worldlights 16/8192 1600/819200 ( 0.2%)
  2024. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2025. waterstrips 51/32768 510/327680 ( 0.2%)
  2026. waterverts 0/65536 0/786432 ( 0.0%)
  2027. waterindices 984/65536 1968/131072 ( 1.5%)
  2028. cubemapsamples 5/1024 80/16384 ( 0.5%)
  2029. overlays 0/512 0/180224 ( 0.0%)
  2030. LDR lightdata [variable] 307548/0 ( 0.0%)
  2031. HDR lightdata [variable] 307548/0 ( 0.0%)
  2032. visdata [variable] 84/16777216 ( 0.0%)
  2033. entdata [variable] 30873/393216 ( 7.9%)
  2034. LDR ambient table 362/65536 1448/262144 ( 0.6%)
  2035. HDR ambient table 362/65536 1448/262144 ( 0.6%)
  2036. LDR leaf ambient 2771/65536 77588/1835008 ( 4.2%)
  2037. HDR leaf ambient 2771/65536 77588/1835008 ( 4.2%)
  2038. occluders 0/0 0/0 ( 0.0%)
  2039. occluder polygons 0/0 0/0 ( 0.0%)
  2040. occluder vert ind 0/0 0/0 ( 0.0%)
  2041. detail props [variable] 1/12 ( 8.3%)
  2042. static props [variable] 1/16232 ( 0.0%)
  2043. pakfile [variable] 449269/0 ( 0.0%)
  2044. physics [variable] 152858/4194304 ( 3.6%)
  2045. physics terrain [variable] 2/1048576 ( 0.0%)
  2046.  
  2047. Level flags = 4
  2048.  
  2049. Total triangle count: 1323
  2050. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  2051. 23 seconds elapsed
  2052.  
  2053.  
  2054.  
  2055. materialPath: G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  2056. Loading G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.vmf
  2057. Map revision 28
  2058. ConVarRef gpu_level doesn't point to an existing ConVar
  2059. fixing up env_cubemap materials on brush sides...
  2060. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2061. Building Faces...done (0)
  2062. Chop Details...done (0)
  2063. Find Visible Detail Sides...
  2064. Merged 756 detail faces...done (0)
  2065. Merging details...done (0)
  2066. FixTjuncs...
  2067. PruneNodes...
  2068. WriteBSP...
  2069. done (0)
  2070. writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.prt...Building visibility clusters...
  2071. done (0)
  2072. Finding displacement neighbors...
  2073. Finding lightmap sample positions...
  2074. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2075. Building Physics collision data...
  2076. done (0) (152858 bytes)
  2077. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2078. Compacting texture/material tables...
  2079. Reduced 689 texinfos to 296
  2080. Reduced 30 texdatas to 28 (857 bytes to 823)
  2081. Writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.bsp
  2082. 0 seconds elapsed
  2083.  
  2084.  
  2085.  
  2086. 2 threads
  2087. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  2088. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.prt
  2089. 8 portalclusters
  2090. 10 numportals
  2091. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  2092. Total clusters visible: 64
  2093. Average clusters visible: 8
  2094. Building PAS...
  2095. Average clusters audible: 8
  2096. visdatasize:84 compressed from 128
  2097. writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  2098. 0 seconds elapsed
  2099.  
  2100.  
  2101.  
  2102. [Reading texlights from 'lights.rad']
  2103. [2 texlights parsed from 'lights.rad']
  2104.  
  2105. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  2106. 558 faces
  2107. 142480 square feet [20517210.00 square inches]
  2108. 0 Displacements
  2109. 0 Square Feet [0.00 Square Inches]
  2110. 558 patches before subdivision
  2111. 6658 patches after subdivision
  2112. 16 direct lights
  2113. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 637796, max 353
  2114. transfer lists: 4.9 megs
  2115. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(7857, 4595, 2623)
  2116. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1300, 608, 238)
  2117. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(203, 71, 23)
  2118. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(33, 9, 2)
  2119. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 1, 0)
  2120. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  2121. Build Patch/Sample Hash Table(s).....Done<0.0040 sec>
  2122. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2123. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2124. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2125. Ready to Finish
  2126.  
  2127. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2128. ------------ --------------- --------------- --------
  2129. models 46/1024 2208/49152 ( 4.5%)
  2130. brushes 379/8192 4548/98304 ( 4.6%)
  2131. brushsides 2663/65536 21304/524288 ( 4.1%)
  2132. planes 1428/65536 28560/1310720 ( 2.2%)
  2133. vertexes 1379/65536 16548/786432 ( 2.1%)
  2134. nodes 315/65536 10080/2097152 ( 0.5%)
  2135. texinfos 296/12288 21312/884736 ( 2.4%)
  2136. texdata 28/2048 896/65536 ( 1.4%)
  2137. dispinfos 0/0 0/0 ( 0.0%)
  2138. disp_verts 0/0 0/0 ( 0.0%)
  2139. disp_tris 0/0 0/0 ( 0.0%)
  2140. disp_multiblend 0/0 0/0 ( 0.0%)
  2141. disp_lmsamples 0/0 0/0 ( 0.0%)
  2142. faces 558/65536 31248/3670016 ( 0.9%)
  2143. hdr faces 0/65536 0/3670016 ( 0.0%)
  2144. origfaces 474/65536 26544/3670016 ( 0.7%)
  2145. facebrushes 548/0 1096/0 ( 0.0%)
  2146. facebrushlists 558/0 2232/0 ( 0.0%)
  2147. leaves 362/65536 11584/2097152 ( 0.6%)
  2148. leaffaces 590/65536 1180/131072 ( 0.9%)
  2149. leafbrushes 433/65536 866/131072 ( 0.7%)
  2150. areas 2/256 16/2048 ( 0.8%)
  2151. surfedges 4265/512000 17060/2048000 ( 0.8%)
  2152. edges 2996/256000 11984/1024000 ( 1.2%)
  2153. LDR worldlights 16/8192 1600/819200 ( 0.2%)
  2154. HDR worldlights 0/8192 0/819200 ( 0.0%)
  2155. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2156. waterstrips 51/32768 510/327680 ( 0.2%)
  2157. waterverts 0/65536 0/786432 ( 0.0%)
  2158. waterindices 984/65536 1968/131072 ( 1.5%)
  2159. cubemapsamples 5/1024 80/16384 ( 0.5%)
  2160. overlays 0/512 0/180224 ( 0.0%)
  2161. LDR lightdata [variable] 307548/0 ( 0.0%)
  2162. HDR lightdata [variable] 0/0 ( 0.0%)
  2163. visdata [variable] 84/16777216 ( 0.0%)
  2164. entdata [variable] 30871/393216 ( 7.9%)
  2165. LDR ambient table 362/65536 1448/262144 ( 0.6%)
  2166. HDR ambient table 362/65536 1448/262144 ( 0.6%)
  2167. LDR leaf ambient 2772/65536 77616/1835008 ( 4.2%)
  2168. HDR leaf ambient 362/65536 10136/1835008 ( 0.6%)
  2169. occluders 0/0 0/0 ( 0.0%)
  2170. occluder polygons 0/0 0/0 ( 0.0%)
  2171. occluder vert ind 0/0 0/0 ( 0.0%)
  2172. detail props [variable] 1/12 ( 8.3%)
  2173. static props [variable] 1/16232 ( 0.0%)
  2174. pakfile [variable] 449269/0 ( 0.0%)
  2175. physics [variable] 152858/4194304 ( 3.6%)
  2176. physics terrain [variable] 2/1048576 ( 0.0%)
  2177.  
  2178. Level flags = 4
  2179.  
  2180. Total triangle count: 1323
  2181. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  2182. 22 seconds elapsed
  2183.  
  2184.  
  2185.  
  2186. [Reading texlights from 'lights.rad']
  2187. [2 texlights parsed from 'lights.rad']
  2188.  
  2189. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  2190. 558 faces
  2191. 142480 square feet [20517210.00 square inches]
  2192. 0 Displacements
  2193. 0 Square Feet [0.00 Square Inches]
  2194. 558 patches before subdivision
  2195. 6658 patches after subdivision
  2196. 16 direct lights
  2197. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 637796, max 353
  2198. transfer lists: 4.9 megs
  2199. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(7857, 4595, 2623)
  2200. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1300, 608, 238)
  2201. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(203, 71, 23)
  2202. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(33, 9, 2)
  2203. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 1, 0)
  2204. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  2205. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  2206. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2207. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2208. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2209. Ready to Finish
  2210.  
  2211. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2212. ------------ --------------- --------------- --------
  2213. models 46/1024 2208/49152 ( 4.5%)
  2214. brushes 379/8192 4548/98304 ( 4.6%)
  2215. brushsides 2663/65536 21304/524288 ( 4.1%)
  2216. planes 1428/65536 28560/1310720 ( 2.2%)
  2217. vertexes 1379/65536 16548/786432 ( 2.1%)
  2218. nodes 315/65536 10080/2097152 ( 0.5%)
  2219. texinfos 296/12288 21312/884736 ( 2.4%)
  2220. texdata 28/2048 896/65536 ( 1.4%)
  2221. dispinfos 0/0 0/0 ( 0.0%)
  2222. disp_verts 0/0 0/0 ( 0.0%)
  2223. disp_tris 0/0 0/0 ( 0.0%)
  2224. disp_multiblend 0/0 0/0 ( 0.0%)
  2225. disp_lmsamples 0/0 0/0 ( 0.0%)
  2226. faces 558/65536 31248/3670016 ( 0.9%)
  2227. hdr faces 558/65536 31248/3670016 ( 0.9%)
  2228. origfaces 474/65536 26544/3670016 ( 0.7%)
  2229. facebrushes 548/0 1096/0 ( 0.0%)
  2230. facebrushlists 558/0 2232/0 ( 0.0%)
  2231. leaves 362/65536 11584/2097152 ( 0.6%)
  2232. leaffaces 590/65536 1180/131072 ( 0.9%)
  2233. leafbrushes 433/65536 866/131072 ( 0.7%)
  2234. areas 2/256 16/2048 ( 0.8%)
  2235. surfedges 4265/512000 17060/2048000 ( 0.8%)
  2236. edges 2996/256000 11984/1024000 ( 1.2%)
  2237. LDR worldlights 16/8192 1600/819200 ( 0.2%)
  2238. HDR worldlights 16/8192 1600/819200 ( 0.2%)
  2239. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2240. waterstrips 51/32768 510/327680 ( 0.2%)
  2241. waterverts 0/65536 0/786432 ( 0.0%)
  2242. waterindices 984/65536 1968/131072 ( 1.5%)
  2243. cubemapsamples 5/1024 80/16384 ( 0.5%)
  2244. overlays 0/512 0/180224 ( 0.0%)
  2245. LDR lightdata [variable] 307548/0 ( 0.0%)
  2246. HDR lightdata [variable] 307548/0 ( 0.0%)
  2247. visdata [variable] 84/16777216 ( 0.0%)
  2248. entdata [variable] 30871/393216 ( 7.9%)
  2249. LDR ambient table 362/65536 1448/262144 ( 0.6%)
  2250. HDR ambient table 362/65536 1448/262144 ( 0.6%)
  2251. LDR leaf ambient 2772/65536 77616/1835008 ( 4.2%)
  2252. HDR leaf ambient 2772/65536 77616/1835008 ( 4.2%)
  2253. occluders 0/0 0/0 ( 0.0%)
  2254. occluder polygons 0/0 0/0 ( 0.0%)
  2255. occluder vert ind 0/0 0/0 ( 0.0%)
  2256. detail props [variable] 1/12 ( 8.3%)
  2257. static props [variable] 1/16232 ( 0.0%)
  2258. pakfile [variable] 449269/0 ( 0.0%)
  2259. physics [variable] 152858/4194304 ( 3.6%)
  2260. physics terrain [variable] 2/1048576 ( 0.0%)
  2261.  
  2262. Level flags = 4
  2263.  
  2264. Total triangle count: 1323
  2265. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  2266. 22 seconds elapsed
  2267.  
  2268.  
  2269.  
  2270. materialPath: G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  2271. Loading G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.vmf
  2272. Map revision 29
  2273. ConVarRef gpu_level doesn't point to an existing ConVar
  2274. fixing up env_cubemap materials on brush sides...
  2275. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2276. Building Faces...done (0)
  2277. Chop Details...done (0)
  2278. Find Visible Detail Sides...
  2279. Merged 756 detail faces...done (0)
  2280. Merging details...done (0)
  2281. FixTjuncs...
  2282. PruneNodes...
  2283. WriteBSP...
  2284. done (0)
  2285. writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.prt...Building visibility clusters...
  2286. done (0)
  2287. Finding displacement neighbors...
  2288. Finding lightmap sample positions...
  2289. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2290. Building Physics collision data...
  2291. done (0) (152858 bytes)
  2292. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2293. Compacting texture/material tables...
  2294. Reduced 689 texinfos to 296
  2295. Reduced 30 texdatas to 28 (857 bytes to 823)
  2296. Writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.bsp
  2297. 1 second elapsed
  2298.  
  2299.  
  2300.  
  2301. 2 threads
  2302. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  2303. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.prt
  2304. 8 portalclusters
  2305. 10 numportals
  2306. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  2307. Total clusters visible: 64
  2308. Average clusters visible: 8
  2309. Building PAS...
  2310. Average clusters audible: 8
  2311. visdatasize:84 compressed from 128
  2312. writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  2313. 0 seconds elapsed
  2314.  
  2315.  
  2316.  
  2317. [Reading texlights from 'lights.rad']
  2318. [2 texlights parsed from 'lights.rad']
  2319.  
  2320. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  2321. 558 faces
  2322. 142480 square feet [20517210.00 square inches]
  2323. 0 Displacements
  2324. 0 Square Feet [0.00 Square Inches]
  2325. 558 patches before subdivision
  2326. 6658 patches after subdivision
  2327. 20 direct lights
  2328. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 637796, max 353
  2329. transfer lists: 4.9 megs
  2330. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10062, 6369, 3987)
  2331. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1660, 823, 358)
  2332. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(261, 99, 34)
  2333. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(42, 13, 3)
  2334. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 2, 0)
  2335. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  2336. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  2337. Build Patch/Sample Hash Table(s).....Done<0.0037 sec>
  2338. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2339. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2340. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2341. Ready to Finish
  2342.  
  2343. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2344. ------------ --------------- --------------- --------
  2345. models 46/1024 2208/49152 ( 4.5%)
  2346. brushes 379/8192 4548/98304 ( 4.6%)
  2347. brushsides 2663/65536 21304/524288 ( 4.1%)
  2348. planes 1428/65536 28560/1310720 ( 2.2%)
  2349. vertexes 1379/65536 16548/786432 ( 2.1%)
  2350. nodes 315/65536 10080/2097152 ( 0.5%)
  2351. texinfos 296/12288 21312/884736 ( 2.4%)
  2352. texdata 28/2048 896/65536 ( 1.4%)
  2353. dispinfos 0/0 0/0 ( 0.0%)
  2354. disp_verts 0/0 0/0 ( 0.0%)
  2355. disp_tris 0/0 0/0 ( 0.0%)
  2356. disp_multiblend 0/0 0/0 ( 0.0%)
  2357. disp_lmsamples 0/0 0/0 ( 0.0%)
  2358. faces 558/65536 31248/3670016 ( 0.9%)
  2359. hdr faces 0/65536 0/3670016 ( 0.0%)
  2360. origfaces 474/65536 26544/3670016 ( 0.7%)
  2361. facebrushes 548/0 1096/0 ( 0.0%)
  2362. facebrushlists 558/0 2232/0 ( 0.0%)
  2363. leaves 362/65536 11584/2097152 ( 0.6%)
  2364. leaffaces 590/65536 1180/131072 ( 0.9%)
  2365. leafbrushes 433/65536 866/131072 ( 0.7%)
  2366. areas 2/256 16/2048 ( 0.8%)
  2367. surfedges 4265/512000 17060/2048000 ( 0.8%)
  2368. edges 2996/256000 11984/1024000 ( 1.2%)
  2369. LDR worldlights 20/8192 2000/819200 ( 0.2%)
  2370. HDR worldlights 0/8192 0/819200 ( 0.0%)
  2371. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2372. waterstrips 51/32768 510/327680 ( 0.2%)
  2373. waterverts 0/65536 0/786432 ( 0.0%)
  2374. waterindices 984/65536 1968/131072 ( 1.5%)
  2375. cubemapsamples 5/1024 80/16384 ( 0.5%)
  2376. overlays 0/512 0/180224 ( 0.0%)
  2377. LDR lightdata [variable] 307548/0 ( 0.0%)
  2378. HDR lightdata [variable] 0/0 ( 0.0%)
  2379. visdata [variable] 84/16777216 ( 0.0%)
  2380. entdata [variable] 32177/393216 ( 8.2%)
  2381. LDR ambient table 362/65536 1448/262144 ( 0.6%)
  2382. HDR ambient table 362/65536 1448/262144 ( 0.6%)
  2383. LDR leaf ambient 2772/65536 77616/1835008 ( 4.2%)
  2384. HDR leaf ambient 362/65536 10136/1835008 ( 0.6%)
  2385. occluders 0/0 0/0 ( 0.0%)
  2386. occluder polygons 0/0 0/0 ( 0.0%)
  2387. occluder vert ind 0/0 0/0 ( 0.0%)
  2388. detail props [variable] 1/12 ( 8.3%)
  2389. static props [variable] 1/16232 ( 0.0%)
  2390. pakfile [variable] 449269/0 ( 0.0%)
  2391. physics [variable] 152858/4194304 ( 3.6%)
  2392. physics terrain [variable] 2/1048576 ( 0.0%)
  2393.  
  2394. Level flags = 4
  2395.  
  2396. Total triangle count: 1323
  2397. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  2398. 26 seconds elapsed
  2399.  
  2400.  
  2401.  
  2402. [Reading texlights from 'lights.rad']
  2403. [2 texlights parsed from 'lights.rad']
  2404.  
  2405. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  2406. 558 faces
  2407. 142480 square feet [20517210.00 square inches]
  2408. 0 Displacements
  2409. 0 Square Feet [0.00 Square Inches]
  2410. 558 patches before subdivision
  2411. 6658 patches after subdivision
  2412. 20 direct lights
  2413. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 637796, max 353
  2414. transfer lists: 4.9 megs
  2415. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10062, 6369, 3987)
  2416. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1660, 823, 358)
  2417. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(261, 99, 34)
  2418. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(42, 13, 3)
  2419. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 2, 0)
  2420. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  2421. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  2422. Build Patch/Sample Hash Table(s).....Done<0.0327 sec>
  2423. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2424. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2425. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2426. Ready to Finish
  2427.  
  2428. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2429. ------------ --------------- --------------- --------
  2430. models 46/1024 2208/49152 ( 4.5%)
  2431. brushes 379/8192 4548/98304 ( 4.6%)
  2432. brushsides 2663/65536 21304/524288 ( 4.1%)
  2433. planes 1428/65536 28560/1310720 ( 2.2%)
  2434. vertexes 1379/65536 16548/786432 ( 2.1%)
  2435. nodes 315/65536 10080/2097152 ( 0.5%)
  2436. texinfos 296/12288 21312/884736 ( 2.4%)
  2437. texdata 28/2048 896/65536 ( 1.4%)
  2438. dispinfos 0/0 0/0 ( 0.0%)
  2439. disp_verts 0/0 0/0 ( 0.0%)
  2440. disp_tris 0/0 0/0 ( 0.0%)
  2441. disp_multiblend 0/0 0/0 ( 0.0%)
  2442. disp_lmsamples 0/0 0/0 ( 0.0%)
  2443. faces 558/65536 31248/3670016 ( 0.9%)
  2444. hdr faces 558/65536 31248/3670016 ( 0.9%)
  2445. origfaces 474/65536 26544/3670016 ( 0.7%)
  2446. facebrushes 548/0 1096/0 ( 0.0%)
  2447. facebrushlists 558/0 2232/0 ( 0.0%)
  2448. leaves 362/65536 11584/2097152 ( 0.6%)
  2449. leaffaces 590/65536 1180/131072 ( 0.9%)
  2450. leafbrushes 433/65536 866/131072 ( 0.7%)
  2451. areas 2/256 16/2048 ( 0.8%)
  2452. surfedges 4265/512000 17060/2048000 ( 0.8%)
  2453. edges 2996/256000 11984/1024000 ( 1.2%)
  2454. LDR worldlights 20/8192 2000/819200 ( 0.2%)
  2455. HDR worldlights 20/8192 2000/819200 ( 0.2%)
  2456. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2457. waterstrips 51/32768 510/327680 ( 0.2%)
  2458. waterverts 0/65536 0/786432 ( 0.0%)
  2459. waterindices 984/65536 1968/131072 ( 1.5%)
  2460. cubemapsamples 5/1024 80/16384 ( 0.5%)
  2461. overlays 0/512 0/180224 ( 0.0%)
  2462. LDR lightdata [variable] 307548/0 ( 0.0%)
  2463. HDR lightdata [variable] 307548/0 ( 0.0%)
  2464. visdata [variable] 84/16777216 ( 0.0%)
  2465. entdata [variable] 32177/393216 ( 8.2%)
  2466. LDR ambient table 362/65536 1448/262144 ( 0.6%)
  2467. HDR ambient table 362/65536 1448/262144 ( 0.6%)
  2468. LDR leaf ambient 2772/65536 77616/1835008 ( 4.2%)
  2469. HDR leaf ambient 2772/65536 77616/1835008 ( 4.2%)
  2470. occluders 0/0 0/0 ( 0.0%)
  2471. occluder polygons 0/0 0/0 ( 0.0%)
  2472. occluder vert ind 0/0 0/0 ( 0.0%)
  2473. detail props [variable] 1/12 ( 8.3%)
  2474. static props [variable] 1/16232 ( 0.0%)
  2475. pakfile [variable] 449269/0 ( 0.0%)
  2476. physics [variable] 152858/4194304 ( 3.6%)
  2477. physics terrain [variable] 2/1048576 ( 0.0%)
  2478.  
  2479. Level flags = 4
  2480.  
  2481. Total triangle count: 1323
  2482. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  2483. 28 seconds elapsed
  2484.  
  2485.  
  2486.  
  2487. materialPath: G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  2488. Loading G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.vmf
  2489. Map revision 32
  2490. ConVarRef gpu_level doesn't point to an existing ConVar
  2491. fixing up env_cubemap materials on brush sides...
  2492. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2493. Building Faces...done (0)
  2494. Chop Details...done (0)
  2495. Find Visible Detail Sides...
  2496. Merged 756 detail faces...done (0)
  2497. Merging details...done (0)
  2498. FixTjuncs...
  2499. PruneNodes...
  2500. WriteBSP...
  2501. done (0)
  2502. writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.prt...Building visibility clusters...
  2503. done (0)
  2504. Finding displacement neighbors...
  2505. Finding lightmap sample positions...
  2506. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2507. Building Physics collision data...
  2508. done (0) (153968 bytes)
  2509. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2510. Compacting texture/material tables...
  2511. Reduced 695 texinfos to 302
  2512. Reduced 31 texdatas to 29 (876 bytes to 842)
  2513. Writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.bsp
  2514. 0 seconds elapsed
  2515.  
  2516.  
  2517.  
  2518. 2 threads
  2519. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  2520. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.prt
  2521. 8 portalclusters
  2522. 10 numportals
  2523. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  2524. Total clusters visible: 64
  2525. Average clusters visible: 8
  2526. Building PAS...
  2527. Average clusters audible: 8
  2528. visdatasize:84 compressed from 128
  2529. writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  2530. 0 seconds elapsed
  2531.  
  2532.  
  2533.  
  2534. [Reading texlights from 'lights.rad']
  2535. [2 texlights parsed from 'lights.rad']
  2536.  
  2537. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  2538. 570 faces
  2539. 146294 square feet [21066442.00 square inches]
  2540. 0 Displacements
  2541. 0 Square Feet [0.00 Square Inches]
  2542. 570 patches before subdivision
  2543. 6670 patches after subdivision
  2544. 22 direct lights
  2545. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 638794, max 353
  2546. transfer lists: 4.9 megs
  2547. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11658, 7592, 4906)
  2548. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1896, 969, 443)
  2549. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(299, 117, 43)
  2550. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(48, 15, 4)
  2551. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(8, 2, 0)
  2552. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  2553. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  2554. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  2555. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2556. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2557. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2558. Ready to Finish
  2559.  
  2560. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2561. ------------ --------------- --------------- --------
  2562. models 48/1024 2304/49152 ( 4.7%)
  2563. brushes 381/8192 4572/98304 ( 4.7%)
  2564. brushsides 2675/65536 21400/524288 ( 4.1%)
  2565. planes 1436/65536 28720/1310720 ( 2.2%)
  2566. vertexes 1395/65536 16740/786432 ( 2.1%)
  2567. nodes 327/65536 10464/2097152 ( 0.5%)
  2568. texinfos 302/12288 21744/884736 ( 2.5%)
  2569. texdata 29/2048 928/65536 ( 1.4%)
  2570. dispinfos 0/0 0/0 ( 0.0%)
  2571. disp_verts 0/0 0/0 ( 0.0%)
  2572. disp_tris 0/0 0/0 ( 0.0%)
  2573. disp_multiblend 0/0 0/0 ( 0.0%)
  2574. disp_lmsamples 0/0 0/0 ( 0.0%)
  2575. faces 570/65536 31920/3670016 ( 0.9%)
  2576. hdr faces 0/65536 0/3670016 ( 0.0%)
  2577. origfaces 486/65536 27216/3670016 ( 0.7%)
  2578. facebrushes 548/0 1096/0 ( 0.0%)
  2579. facebrushlists 570/0 2280/0 ( 0.0%)
  2580. leaves 376/65536 12032/2097152 ( 0.6%)
  2581. leaffaces 602/65536 1204/131072 ( 0.9%)
  2582. leafbrushes 435/65536 870/131072 ( 0.7%)
  2583. areas 2/256 16/2048 ( 0.8%)
  2584. surfedges 4361/512000 17444/2048000 ( 0.9%)
  2585. edges 3044/256000 12176/1024000 ( 1.2%)
  2586. LDR worldlights 22/8192 2200/819200 ( 0.3%)
  2587. HDR worldlights 0/8192 0/819200 ( 0.0%)
  2588. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2589. waterstrips 51/32768 510/327680 ( 0.2%)
  2590. waterverts 0/65536 0/786432 ( 0.0%)
  2591. waterindices 984/65536 1968/131072 ( 1.5%)
  2592. cubemapsamples 5/1024 80/16384 ( 0.5%)
  2593. overlays 0/512 0/180224 ( 0.0%)
  2594. LDR lightdata [variable] 307548/0 ( 0.0%)
  2595. HDR lightdata [variable] 0/0 ( 0.0%)
  2596. visdata [variable] 84/16777216 ( 0.0%)
  2597. entdata [variable] 35270/393216 ( 9.0%)
  2598. LDR ambient table 376/65536 1504/262144 ( 0.6%)
  2599. HDR ambient table 376/65536 1504/262144 ( 0.6%)
  2600. LDR leaf ambient 2902/65536 81256/1835008 ( 4.4%)
  2601. HDR leaf ambient 376/65536 10528/1835008 ( 0.6%)
  2602. occluders 0/0 0/0 ( 0.0%)
  2603. occluder polygons 0/0 0/0 ( 0.0%)
  2604. occluder vert ind 0/0 0/0 ( 0.0%)
  2605. detail props [variable] 1/12 ( 8.3%)
  2606. static props [variable] 1/16232 ( 0.0%)
  2607. pakfile [variable] 449269/0 ( 0.0%)
  2608. physics [variable] 153968/4194304 ( 3.7%)
  2609. physics terrain [variable] 2/1048576 ( 0.0%)
  2610.  
  2611. Level flags = 4
  2612.  
  2613. Total triangle count: 1347
  2614. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  2615. 30 seconds elapsed
  2616.  
  2617.  
  2618.  
  2619. [Reading texlights from 'lights.rad']
  2620. [2 texlights parsed from 'lights.rad']
  2621.  
  2622. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  2623. 570 faces
  2624. 146294 square feet [21066442.00 square inches]
  2625. 0 Displacements
  2626. 0 Square Feet [0.00 Square Inches]
  2627. 570 patches before subdivision
  2628. 6670 patches after subdivision
  2629. 22 direct lights
  2630. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 638794, max 353
  2631. transfer lists: 4.9 megs
  2632. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11658, 7592, 4906)
  2633. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1896, 969, 443)
  2634. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(299, 117, 43)
  2635. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(48, 15, 4)
  2636. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(8, 2, 0)
  2637. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  2638. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  2639. Build Patch/Sample Hash Table(s).....Done<0.0043 sec>
  2640. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2641. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2642. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2643. Ready to Finish
  2644.  
  2645. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2646. ------------ --------------- --------------- --------
  2647. models 48/1024 2304/49152 ( 4.7%)
  2648. brushes 381/8192 4572/98304 ( 4.7%)
  2649. brushsides 2675/65536 21400/524288 ( 4.1%)
  2650. planes 1436/65536 28720/1310720 ( 2.2%)
  2651. vertexes 1395/65536 16740/786432 ( 2.1%)
  2652. nodes 327/65536 10464/2097152 ( 0.5%)
  2653. texinfos 302/12288 21744/884736 ( 2.5%)
  2654. texdata 29/2048 928/65536 ( 1.4%)
  2655. dispinfos 0/0 0/0 ( 0.0%)
  2656. disp_verts 0/0 0/0 ( 0.0%)
  2657. disp_tris 0/0 0/0 ( 0.0%)
  2658. disp_multiblend 0/0 0/0 ( 0.0%)
  2659. disp_lmsamples 0/0 0/0 ( 0.0%)
  2660. faces 570/65536 31920/3670016 ( 0.9%)
  2661. hdr faces 570/65536 31920/3670016 ( 0.9%)
  2662. origfaces 486/65536 27216/3670016 ( 0.7%)
  2663. facebrushes 548/0 1096/0 ( 0.0%)
  2664. facebrushlists 570/0 2280/0 ( 0.0%)
  2665. leaves 376/65536 12032/2097152 ( 0.6%)
  2666. leaffaces 602/65536 1204/131072 ( 0.9%)
  2667. leafbrushes 435/65536 870/131072 ( 0.7%)
  2668. areas 2/256 16/2048 ( 0.8%)
  2669. surfedges 4361/512000 17444/2048000 ( 0.9%)
  2670. edges 3044/256000 12176/1024000 ( 1.2%)
  2671. LDR worldlights 22/8192 2200/819200 ( 0.3%)
  2672. HDR worldlights 22/8192 2200/819200 ( 0.3%)
  2673. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2674. waterstrips 51/32768 510/327680 ( 0.2%)
  2675. waterverts 0/65536 0/786432 ( 0.0%)
  2676. waterindices 984/65536 1968/131072 ( 1.5%)
  2677. cubemapsamples 5/1024 80/16384 ( 0.5%)
  2678. overlays 0/512 0/180224 ( 0.0%)
  2679. LDR lightdata [variable] 307548/0 ( 0.0%)
  2680. HDR lightdata [variable] 307548/0 ( 0.0%)
  2681. visdata [variable] 84/16777216 ( 0.0%)
  2682. entdata [variable] 35270/393216 ( 9.0%)
  2683. LDR ambient table 376/65536 1504/262144 ( 0.6%)
  2684. HDR ambient table 376/65536 1504/262144 ( 0.6%)
  2685. LDR leaf ambient 2902/65536 81256/1835008 ( 4.4%)
  2686. HDR leaf ambient 2902/65536 81256/1835008 ( 4.4%)
  2687. occluders 0/0 0/0 ( 0.0%)
  2688. occluder polygons 0/0 0/0 ( 0.0%)
  2689. occluder vert ind 0/0 0/0 ( 0.0%)
  2690. detail props [variable] 1/12 ( 8.3%)
  2691. static props [variable] 1/16232 ( 0.0%)
  2692. pakfile [variable] 449269/0 ( 0.0%)
  2693. physics [variable] 153968/4194304 ( 3.7%)
  2694. physics terrain [variable] 2/1048576 ( 0.0%)
  2695.  
  2696. Level flags = 4
  2697.  
  2698. Total triangle count: 1347
  2699. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  2700. 29 seconds elapsed
  2701.  
  2702.  
  2703.  
  2704. materialPath: G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  2705. Loading G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.vmf
  2706. Map revision 33
  2707. ConVarRef gpu_level doesn't point to an existing ConVar
  2708. fixing up env_cubemap materials on brush sides...
  2709. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2710. Building Faces...done (0)
  2711. Chop Details...done (0)
  2712. Find Visible Detail Sides...
  2713. Merged 756 detail faces...done (0)
  2714. Merging details...done (0)
  2715. FixTjuncs...
  2716. PruneNodes...
  2717. WriteBSP...
  2718. done (0)
  2719. writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.prt...Building visibility clusters...
  2720. done (0)
  2721. Finding displacement neighbors...
  2722. Finding lightmap sample positions...
  2723. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2724. Building Physics collision data...
  2725. done (0) (153968 bytes)
  2726. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2727. Compacting texture/material tables...
  2728. Reduced 695 texinfos to 302
  2729. Reduced 31 texdatas to 29 (876 bytes to 842)
  2730. Writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.bsp
  2731. 0 seconds elapsed
  2732.  
  2733.  
  2734.  
  2735. 2 threads
  2736. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  2737. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.prt
  2738. 8 portalclusters
  2739. 10 numportals
  2740. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  2741. Total clusters visible: 64
  2742. Average clusters visible: 8
  2743. Building PAS...
  2744. Average clusters audible: 8
  2745. visdatasize:84 compressed from 128
  2746. writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  2747. 0 seconds elapsed
  2748.  
  2749.  
  2750.  
  2751. [Reading texlights from 'lights.rad']
  2752. [2 texlights parsed from 'lights.rad']
  2753.  
  2754. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  2755. 570 faces
  2756. 146294 square feet [21066442.00 square inches]
  2757. 0 Displacements
  2758. 0 Square Feet [0.00 Square Inches]
  2759. 570 patches before subdivision
  2760. 6670 patches after subdivision
  2761. 22 direct lights
  2762. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 638794, max 353
  2763. transfer lists: 4.9 megs
  2764. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11658, 7592, 4906)
  2765. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1896, 969, 443)
  2766. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(299, 117, 43)
  2767. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(48, 15, 4)
  2768. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(8, 2, 0)
  2769. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  2770. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  2771. Build Patch/Sample Hash Table(s).....Done<0.0043 sec>
  2772. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2773. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2774. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2775. Ready to Finish
  2776.  
  2777. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2778. ------------ --------------- --------------- --------
  2779. models 48/1024 2304/49152 ( 4.7%)
  2780. brushes 381/8192 4572/98304 ( 4.7%)
  2781. brushsides 2675/65536 21400/524288 ( 4.1%)
  2782. planes 1436/65536 28720/1310720 ( 2.2%)
  2783. vertexes 1395/65536 16740/786432 ( 2.1%)
  2784. nodes 327/65536 10464/2097152 ( 0.5%)
  2785. texinfos 302/12288 21744/884736 ( 2.5%)
  2786. texdata 29/2048 928/65536 ( 1.4%)
  2787. dispinfos 0/0 0/0 ( 0.0%)
  2788. disp_verts 0/0 0/0 ( 0.0%)
  2789. disp_tris 0/0 0/0 ( 0.0%)
  2790. disp_multiblend 0/0 0/0 ( 0.0%)
  2791. disp_lmsamples 0/0 0/0 ( 0.0%)
  2792. faces 570/65536 31920/3670016 ( 0.9%)
  2793. hdr faces 0/65536 0/3670016 ( 0.0%)
  2794. origfaces 486/65536 27216/3670016 ( 0.7%)
  2795. facebrushes 548/0 1096/0 ( 0.0%)
  2796. facebrushlists 570/0 2280/0 ( 0.0%)
  2797. leaves 376/65536 12032/2097152 ( 0.6%)
  2798. leaffaces 602/65536 1204/131072 ( 0.9%)
  2799. leafbrushes 435/65536 870/131072 ( 0.7%)
  2800. areas 2/256 16/2048 ( 0.8%)
  2801. surfedges 4361/512000 17444/2048000 ( 0.9%)
  2802. edges 3044/256000 12176/1024000 ( 1.2%)
  2803. LDR worldlights 22/8192 2200/819200 ( 0.3%)
  2804. HDR worldlights 0/8192 0/819200 ( 0.0%)
  2805. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2806. waterstrips 51/32768 510/327680 ( 0.2%)
  2807. waterverts 0/65536 0/786432 ( 0.0%)
  2808. waterindices 984/65536 1968/131072 ( 1.5%)
  2809. cubemapsamples 5/1024 80/16384 ( 0.5%)
  2810. overlays 0/512 0/180224 ( 0.0%)
  2811. LDR lightdata [variable] 307548/0 ( 0.0%)
  2812. HDR lightdata [variable] 0/0 ( 0.0%)
  2813. visdata [variable] 84/16777216 ( 0.0%)
  2814. entdata [variable] 35270/393216 ( 9.0%)
  2815. LDR ambient table 376/65536 1504/262144 ( 0.6%)
  2816. HDR ambient table 376/65536 1504/262144 ( 0.6%)
  2817. LDR leaf ambient 2902/65536 81256/1835008 ( 4.4%)
  2818. HDR leaf ambient 376/65536 10528/1835008 ( 0.6%)
  2819. occluders 0/0 0/0 ( 0.0%)
  2820. occluder polygons 0/0 0/0 ( 0.0%)
  2821. occluder vert ind 0/0 0/0 ( 0.0%)
  2822. detail props [variable] 1/12 ( 8.3%)
  2823. static props [variable] 1/16232 ( 0.0%)
  2824. pakfile [variable] 449269/0 ( 0.0%)
  2825. physics [variable] 153968/4194304 ( 3.7%)
  2826. physics terrain [variable] 2/1048576 ( 0.0%)
  2827.  
  2828. Level flags = 4
  2829.  
  2830. Total triangle count: 1347
  2831. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  2832. 31 seconds elapsed
  2833.  
  2834.  
  2835.  
  2836. [Reading texlights from 'lights.rad']
  2837. [2 texlights parsed from 'lights.rad']
  2838.  
  2839. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  2840. 570 faces
  2841. 146294 square feet [21066442.00 square inches]
  2842. 0 Displacements
  2843. 0 Square Feet [0.00 Square Inches]
  2844. 570 patches before subdivision
  2845. 6670 patches after subdivision
  2846. 22 direct lights
  2847. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 638794, max 353
  2848. transfer lists: 4.9 megs
  2849. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11658, 7592, 4906)
  2850. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1896, 969, 443)
  2851. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(299, 117, 43)
  2852. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(48, 15, 4)
  2853. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(8, 2, 0)
  2854. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  2855. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  2856. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  2857. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2858. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2859. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2860. Ready to Finish
  2861.  
  2862. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2863. ------------ --------------- --------------- --------
  2864. models 48/1024 2304/49152 ( 4.7%)
  2865. brushes 381/8192 4572/98304 ( 4.7%)
  2866. brushsides 2675/65536 21400/524288 ( 4.1%)
  2867. planes 1436/65536 28720/1310720 ( 2.2%)
  2868. vertexes 1395/65536 16740/786432 ( 2.1%)
  2869. nodes 327/65536 10464/2097152 ( 0.5%)
  2870. texinfos 302/12288 21744/884736 ( 2.5%)
  2871. texdata 29/2048 928/65536 ( 1.4%)
  2872. dispinfos 0/0 0/0 ( 0.0%)
  2873. disp_verts 0/0 0/0 ( 0.0%)
  2874. disp_tris 0/0 0/0 ( 0.0%)
  2875. disp_multiblend 0/0 0/0 ( 0.0%)
  2876. disp_lmsamples 0/0 0/0 ( 0.0%)
  2877. faces 570/65536 31920/3670016 ( 0.9%)
  2878. hdr faces 570/65536 31920/3670016 ( 0.9%)
  2879. origfaces 486/65536 27216/3670016 ( 0.7%)
  2880. facebrushes 548/0 1096/0 ( 0.0%)
  2881. facebrushlists 570/0 2280/0 ( 0.0%)
  2882. leaves 376/65536 12032/2097152 ( 0.6%)
  2883. leaffaces 602/65536 1204/131072 ( 0.9%)
  2884. leafbrushes 435/65536 870/131072 ( 0.7%)
  2885. areas 2/256 16/2048 ( 0.8%)
  2886. surfedges 4361/512000 17444/2048000 ( 0.9%)
  2887. edges 3044/256000 12176/1024000 ( 1.2%)
  2888. LDR worldlights 22/8192 2200/819200 ( 0.3%)
  2889. HDR worldlights 22/8192 2200/819200 ( 0.3%)
  2890. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2891. waterstrips 51/32768 510/327680 ( 0.2%)
  2892. waterverts 0/65536 0/786432 ( 0.0%)
  2893. waterindices 984/65536 1968/131072 ( 1.5%)
  2894. cubemapsamples 5/1024 80/16384 ( 0.5%)
  2895. overlays 0/512 0/180224 ( 0.0%)
  2896. LDR lightdata [variable] 307548/0 ( 0.0%)
  2897. HDR lightdata [variable] 307548/0 ( 0.0%)
  2898. visdata [variable] 84/16777216 ( 0.0%)
  2899. entdata [variable] 35270/393216 ( 9.0%)
  2900. LDR ambient table 376/65536 1504/262144 ( 0.6%)
  2901. HDR ambient table 376/65536 1504/262144 ( 0.6%)
  2902. LDR leaf ambient 2902/65536 81256/1835008 ( 4.4%)
  2903. HDR leaf ambient 2902/65536 81256/1835008 ( 4.4%)
  2904. occluders 0/0 0/0 ( 0.0%)
  2905. occluder polygons 0/0 0/0 ( 0.0%)
  2906. occluder vert ind 0/0 0/0 ( 0.0%)
  2907. detail props [variable] 1/12 ( 8.3%)
  2908. static props [variable] 1/16232 ( 0.0%)
  2909. pakfile [variable] 449269/0 ( 0.0%)
  2910. physics [variable] 153968/4194304 ( 3.7%)
  2911. physics terrain [variable] 2/1048576 ( 0.0%)
  2912.  
  2913. Level flags = 4
  2914.  
  2915. Total triangle count: 1347
  2916. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  2917. 30 seconds elapsed
  2918.  
  2919.  
  2920.  
  2921. materialPath: G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  2922. Loading G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.vmf
  2923. Map revision 34
  2924. ConVarRef gpu_level doesn't point to an existing ConVar
  2925. fixing up env_cubemap materials on brush sides...
  2926. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2927. Building Faces...done (0)
  2928. Chop Details...done (0)
  2929. Find Visible Detail Sides...
  2930. Merged 756 detail faces...done (0)
  2931. Merging details...done (0)
  2932. FixTjuncs...
  2933. PruneNodes...
  2934. WriteBSP...
  2935. done (0)
  2936. writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.prt...Building visibility clusters...
  2937. done (0)
  2938. Finding displacement neighbors...
  2939. Finding lightmap sample positions...
  2940. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2941. Building Physics collision data...
  2942. done (0) (153968 bytes)
  2943. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2944. Compacting texture/material tables...
  2945. Reduced 686 texinfos to 293
  2946. Reduced 31 texdatas to 29 (877 bytes to 843)
  2947. Writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.bsp
  2948. 0 seconds elapsed
  2949.  
  2950.  
  2951.  
  2952. 2 threads
  2953. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  2954. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.prt
  2955. 8 portalclusters
  2956. 10 numportals
  2957. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  2958. Total clusters visible: 64
  2959. Average clusters visible: 8
  2960. Building PAS...
  2961. Average clusters audible: 8
  2962. visdatasize:84 compressed from 128
  2963. writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  2964. 0 seconds elapsed
  2965.  
  2966.  
  2967.  
  2968. [Reading texlights from 'lights.rad']
  2969. [2 texlights parsed from 'lights.rad']
  2970.  
  2971. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  2972. 570 faces
  2973. 146294 square feet [21066442.00 square inches]
  2974. 0 Displacements
  2975. 0 Square Feet [0.00 Square Inches]
  2976. 570 patches before subdivision
  2977. 6670 patches after subdivision
  2978. 22 direct lights
  2979. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 638794, max 353
  2980. transfer lists: 4.9 megs
  2981. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11715, 7614, 4909)
  2982. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1893, 966, 442)
  2983. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(298, 117, 43)
  2984. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(48, 15, 4)
  2985. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(8, 2, 0)
  2986. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  2987. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  2988. Build Patch/Sample Hash Table(s).....Done<0.0038 sec>
  2989. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2990. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2991. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2992. Ready to Finish
  2993.  
  2994. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2995. ------------ --------------- --------------- --------
  2996. models 48/1024 2304/49152 ( 4.7%)
  2997. brushes 381/8192 4572/98304 ( 4.7%)
  2998. brushsides 2675/65536 21400/524288 ( 4.1%)
  2999. planes 1436/65536 28720/1310720 ( 2.2%)
  3000. vertexes 1395/65536 16740/786432 ( 2.1%)
  3001. nodes 327/65536 10464/2097152 ( 0.5%)
  3002. texinfos 293/12288 21096/884736 ( 2.4%)
  3003. texdata 29/2048 928/65536 ( 1.4%)
  3004. dispinfos 0/0 0/0 ( 0.0%)
  3005. disp_verts 0/0 0/0 ( 0.0%)
  3006. disp_tris 0/0 0/0 ( 0.0%)
  3007. disp_multiblend 0/0 0/0 ( 0.0%)
  3008. disp_lmsamples 0/0 0/0 ( 0.0%)
  3009. faces 570/65536 31920/3670016 ( 0.9%)
  3010. hdr faces 0/65536 0/3670016 ( 0.0%)
  3011. origfaces 486/65536 27216/3670016 ( 0.7%)
  3012. facebrushes 548/0 1096/0 ( 0.0%)
  3013. facebrushlists 570/0 2280/0 ( 0.0%)
  3014. leaves 376/65536 12032/2097152 ( 0.6%)
  3015. leaffaces 602/65536 1204/131072 ( 0.9%)
  3016. leafbrushes 435/65536 870/131072 ( 0.7%)
  3017. areas 2/256 16/2048 ( 0.8%)
  3018. surfedges 4361/512000 17444/2048000 ( 0.9%)
  3019. edges 3044/256000 12176/1024000 ( 1.2%)
  3020. LDR worldlights 22/8192 2200/819200 ( 0.3%)
  3021. HDR worldlights 0/8192 0/819200 ( 0.0%)
  3022. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3023. waterstrips 51/32768 510/327680 ( 0.2%)
  3024. waterverts 0/65536 0/786432 ( 0.0%)
  3025. waterindices 984/65536 1968/131072 ( 1.5%)
  3026. cubemapsamples 5/1024 80/16384 ( 0.5%)
  3027. overlays 0/512 0/180224 ( 0.0%)
  3028. LDR lightdata [variable] 306518/0 ( 0.0%)
  3029. HDR lightdata [variable] 0/0 ( 0.0%)
  3030. visdata [variable] 84/16777216 ( 0.0%)
  3031. entdata [variable] 35168/393216 ( 8.9%)
  3032. LDR ambient table 376/65536 1504/262144 ( 0.6%)
  3033. HDR ambient table 376/65536 1504/262144 ( 0.6%)
  3034. LDR leaf ambient 2901/65536 81228/1835008 ( 4.4%)
  3035. HDR leaf ambient 376/65536 10528/1835008 ( 0.6%)
  3036. occluders 0/0 0/0 ( 0.0%)
  3037. occluder polygons 0/0 0/0 ( 0.0%)
  3038. occluder vert ind 0/0 0/0 ( 0.0%)
  3039. detail props [variable] 1/12 ( 8.3%)
  3040. static props [variable] 1/16232 ( 0.0%)
  3041. pakfile [variable] 449269/0 ( 0.0%)
  3042. physics [variable] 153968/4194304 ( 3.7%)
  3043. physics terrain [variable] 2/1048576 ( 0.0%)
  3044.  
  3045. Level flags = 4
  3046.  
  3047. Total triangle count: 1347
  3048. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  3049. 29 seconds elapsed
  3050.  
  3051.  
  3052.  
  3053. [Reading texlights from 'lights.rad']
  3054. [2 texlights parsed from 'lights.rad']
  3055.  
  3056. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  3057. 570 faces
  3058. 146294 square feet [21066442.00 square inches]
  3059. 0 Displacements
  3060. 0 Square Feet [0.00 Square Inches]
  3061. 570 patches before subdivision
  3062. 6670 patches after subdivision
  3063. 22 direct lights
  3064. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 638794, max 353
  3065. transfer lists: 4.9 megs
  3066. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11715, 7614, 4909)
  3067. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1893, 966, 442)
  3068. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(298, 117, 43)
  3069. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(48, 15, 4)
  3070. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(8, 2, 0)
  3071. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  3072. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  3073. Build Patch/Sample Hash Table(s).....Done<0.0043 sec>
  3074. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3075. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3076. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3077. Ready to Finish
  3078.  
  3079. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3080. ------------ --------------- --------------- --------
  3081. models 48/1024 2304/49152 ( 4.7%)
  3082. brushes 381/8192 4572/98304 ( 4.7%)
  3083. brushsides 2675/65536 21400/524288 ( 4.1%)
  3084. planes 1436/65536 28720/1310720 ( 2.2%)
  3085. vertexes 1395/65536 16740/786432 ( 2.1%)
  3086. nodes 327/65536 10464/2097152 ( 0.5%)
  3087. texinfos 293/12288 21096/884736 ( 2.4%)
  3088. texdata 29/2048 928/65536 ( 1.4%)
  3089. dispinfos 0/0 0/0 ( 0.0%)
  3090. disp_verts 0/0 0/0 ( 0.0%)
  3091. disp_tris 0/0 0/0 ( 0.0%)
  3092. disp_multiblend 0/0 0/0 ( 0.0%)
  3093. disp_lmsamples 0/0 0/0 ( 0.0%)
  3094. faces 570/65536 31920/3670016 ( 0.9%)
  3095. hdr faces 570/65536 31920/3670016 ( 0.9%)
  3096. origfaces 486/65536 27216/3670016 ( 0.7%)
  3097. facebrushes 548/0 1096/0 ( 0.0%)
  3098. facebrushlists 570/0 2280/0 ( 0.0%)
  3099. leaves 376/65536 12032/2097152 ( 0.6%)
  3100. leaffaces 602/65536 1204/131072 ( 0.9%)
  3101. leafbrushes 435/65536 870/131072 ( 0.7%)
  3102. areas 2/256 16/2048 ( 0.8%)
  3103. surfedges 4361/512000 17444/2048000 ( 0.9%)
  3104. edges 3044/256000 12176/1024000 ( 1.2%)
  3105. LDR worldlights 22/8192 2200/819200 ( 0.3%)
  3106. HDR worldlights 22/8192 2200/819200 ( 0.3%)
  3107. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3108. waterstrips 51/32768 510/327680 ( 0.2%)
  3109. waterverts 0/65536 0/786432 ( 0.0%)
  3110. waterindices 984/65536 1968/131072 ( 1.5%)
  3111. cubemapsamples 5/1024 80/16384 ( 0.5%)
  3112. overlays 0/512 0/180224 ( 0.0%)
  3113. LDR lightdata [variable] 306518/0 ( 0.0%)
  3114. HDR lightdata [variable] 306518/0 ( 0.0%)
  3115. visdata [variable] 84/16777216 ( 0.0%)
  3116. entdata [variable] 35168/393216 ( 8.9%)
  3117. LDR ambient table 376/65536 1504/262144 ( 0.6%)
  3118. HDR ambient table 376/65536 1504/262144 ( 0.6%)
  3119. LDR leaf ambient 2901/65536 81228/1835008 ( 4.4%)
  3120. HDR leaf ambient 2901/65536 81228/1835008 ( 4.4%)
  3121. occluders 0/0 0/0 ( 0.0%)
  3122. occluder polygons 0/0 0/0 ( 0.0%)
  3123. occluder vert ind 0/0 0/0 ( 0.0%)
  3124. detail props [variable] 1/12 ( 8.3%)
  3125. static props [variable] 1/16232 ( 0.0%)
  3126. pakfile [variable] 449269/0 ( 0.0%)
  3127. physics [variable] 153968/4194304 ( 3.7%)
  3128. physics terrain [variable] 2/1048576 ( 0.0%)
  3129.  
  3130. Level flags = 4
  3131.  
  3132. Total triangle count: 1347
  3133. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  3134. 29 seconds elapsed
  3135.  
  3136.  
  3137.  
  3138. materialPath: G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  3139. Loading G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.vmf
  3140. Map revision 34
  3141. ConVarRef gpu_level doesn't point to an existing ConVar
  3142. fixing up env_cubemap materials on brush sides...
  3143. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3144. Building Faces...done (0)
  3145. Chop Details...done (0)
  3146. Find Visible Detail Sides...
  3147. Merged 756 detail faces...done (0)
  3148. Merging details...done (0)
  3149. FixTjuncs...
  3150. PruneNodes...
  3151. WriteBSP...
  3152. done (0)
  3153. writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.prt...Building visibility clusters...
  3154. done (0)
  3155. Finding displacement neighbors...
  3156. Finding lightmap sample positions...
  3157. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3158. Building Physics collision data...
  3159. done (1) (153968 bytes)
  3160. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3161. Compacting texture/material tables...
  3162. Reduced 686 texinfos to 293
  3163. Reduced 31 texdatas to 29 (877 bytes to 843)
  3164. Writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.bsp
  3165. 1 second elapsed
  3166.  
  3167.  
  3168.  
  3169. 2 threads
  3170. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  3171. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.prt
  3172. 8 portalclusters
  3173. 10 numportals
  3174. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  3175. Total clusters visible: 64
  3176. Average clusters visible: 8
  3177. Building PAS...
  3178. Average clusters audible: 8
  3179. visdatasize:84 compressed from 128
  3180. writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  3181. 0 seconds elapsed
  3182.  
  3183.  
  3184.  
  3185. [Reading texlights from 'lights.rad']
  3186. [2 texlights parsed from 'lights.rad']
  3187.  
  3188. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  3189. 570 faces
  3190. 146294 square feet [21066442.00 square inches]
  3191. 0 Displacements
  3192. 0 Square Feet [0.00 Square Inches]
  3193. 570 patches before subdivision
  3194. 6670 patches after subdivision
  3195. 22 direct lights
  3196. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 638794, max 353
  3197. transfer lists: 4.9 megs
  3198. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11715, 7614, 4909)
  3199. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1893, 966, 442)
  3200. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(298, 117, 43)
  3201. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(48, 15, 4)
  3202. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(8, 2, 0)
  3203. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  3204. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  3205. Build Patch/Sample Hash Table(s).....Done<0.0039 sec>
  3206. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3207. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3208. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3209. Ready to Finish
  3210.  
  3211. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3212. ------------ --------------- --------------- --------
  3213. models 48/1024 2304/49152 ( 4.7%)
  3214. brushes 381/8192 4572/98304 ( 4.7%)
  3215. brushsides 2675/65536 21400/524288 ( 4.1%)
  3216. planes 1436/65536 28720/1310720 ( 2.2%)
  3217. vertexes 1395/65536 16740/786432 ( 2.1%)
  3218. nodes 327/65536 10464/2097152 ( 0.5%)
  3219. texinfos 293/12288 21096/884736 ( 2.4%)
  3220. texdata 29/2048 928/65536 ( 1.4%)
  3221. dispinfos 0/0 0/0 ( 0.0%)
  3222. disp_verts 0/0 0/0 ( 0.0%)
  3223. disp_tris 0/0 0/0 ( 0.0%)
  3224. disp_multiblend 0/0 0/0 ( 0.0%)
  3225. disp_lmsamples 0/0 0/0 ( 0.0%)
  3226. faces 570/65536 31920/3670016 ( 0.9%)
  3227. hdr faces 0/65536 0/3670016 ( 0.0%)
  3228. origfaces 486/65536 27216/3670016 ( 0.7%)
  3229. facebrushes 548/0 1096/0 ( 0.0%)
  3230. facebrushlists 570/0 2280/0 ( 0.0%)
  3231. leaves 376/65536 12032/2097152 ( 0.6%)
  3232. leaffaces 602/65536 1204/131072 ( 0.9%)
  3233. leafbrushes 435/65536 870/131072 ( 0.7%)
  3234. areas 2/256 16/2048 ( 0.8%)
  3235. surfedges 4361/512000 17444/2048000 ( 0.9%)
  3236. edges 3044/256000 12176/1024000 ( 1.2%)
  3237. LDR worldlights 22/8192 2200/819200 ( 0.3%)
  3238. HDR worldlights 0/8192 0/819200 ( 0.0%)
  3239. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3240. waterstrips 51/32768 510/327680 ( 0.2%)
  3241. waterverts 0/65536 0/786432 ( 0.0%)
  3242. waterindices 984/65536 1968/131072 ( 1.5%)
  3243. cubemapsamples 5/1024 80/16384 ( 0.5%)
  3244. overlays 0/512 0/180224 ( 0.0%)
  3245. LDR lightdata [variable] 306518/0 ( 0.0%)
  3246. HDR lightdata [variable] 0/0 ( 0.0%)
  3247. visdata [variable] 84/16777216 ( 0.0%)
  3248. entdata [variable] 35168/393216 ( 8.9%)
  3249. LDR ambient table 376/65536 1504/262144 ( 0.6%)
  3250. HDR ambient table 376/65536 1504/262144 ( 0.6%)
  3251. LDR leaf ambient 2901/65536 81228/1835008 ( 4.4%)
  3252. HDR leaf ambient 376/65536 10528/1835008 ( 0.6%)
  3253. occluders 0/0 0/0 ( 0.0%)
  3254. occluder polygons 0/0 0/0 ( 0.0%)
  3255. occluder vert ind 0/0 0/0 ( 0.0%)
  3256. detail props [variable] 1/12 ( 8.3%)
  3257. static props [variable] 1/16232 ( 0.0%)
  3258. pakfile [variable] 449269/0 ( 0.0%)
  3259. physics [variable] 153968/4194304 ( 3.7%)
  3260. physics terrain [variable] 2/1048576 ( 0.0%)
  3261.  
  3262. Level flags = 4
  3263.  
  3264. Total triangle count: 1347
  3265. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  3266. 27 seconds elapsed
  3267.  
  3268.  
  3269.  
  3270. [Reading texlights from 'lights.rad']
  3271. [2 texlights parsed from 'lights.rad']
  3272.  
  3273. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  3274. 570 faces
  3275. 146294 square feet [21066442.00 square inches]
  3276. 0 Displacements
  3277. 0 Square Feet [0.00 Square Inches]
  3278. 570 patches before subdivision
  3279. 6670 patches after subdivision
  3280. 22 direct lights
  3281. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 638794, max 353
  3282. transfer lists: 4.9 megs
  3283. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11715, 7614, 4909)
  3284. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1893, 966, 442)
  3285. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(298, 117, 43)
  3286. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(48, 15, 4)
  3287. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(8, 2, 0)
  3288. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  3289. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  3290. Build Patch/Sample Hash Table(s).....Done<0.0042 sec>
  3291. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3292. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3293. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3294. Ready to Finish
  3295.  
  3296. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3297. ------------ --------------- --------------- --------
  3298. models 48/1024 2304/49152 ( 4.7%)
  3299. brushes 381/8192 4572/98304 ( 4.7%)
  3300. brushsides 2675/65536 21400/524288 ( 4.1%)
  3301. planes 1436/65536 28720/1310720 ( 2.2%)
  3302. vertexes 1395/65536 16740/786432 ( 2.1%)
  3303. nodes 327/65536 10464/2097152 ( 0.5%)
  3304. texinfos 293/12288 21096/884736 ( 2.4%)
  3305. texdata 29/2048 928/65536 ( 1.4%)
  3306. dispinfos 0/0 0/0 ( 0.0%)
  3307. disp_verts 0/0 0/0 ( 0.0%)
  3308. disp_tris 0/0 0/0 ( 0.0%)
  3309. disp_multiblend 0/0 0/0 ( 0.0%)
  3310. disp_lmsamples 0/0 0/0 ( 0.0%)
  3311. faces 570/65536 31920/3670016 ( 0.9%)
  3312. hdr faces 570/65536 31920/3670016 ( 0.9%)
  3313. origfaces 486/65536 27216/3670016 ( 0.7%)
  3314. facebrushes 548/0 1096/0 ( 0.0%)
  3315. facebrushlists 570/0 2280/0 ( 0.0%)
  3316. leaves 376/65536 12032/2097152 ( 0.6%)
  3317. leaffaces 602/65536 1204/131072 ( 0.9%)
  3318. leafbrushes 435/65536 870/131072 ( 0.7%)
  3319. areas 2/256 16/2048 ( 0.8%)
  3320. surfedges 4361/512000 17444/2048000 ( 0.9%)
  3321. edges 3044/256000 12176/1024000 ( 1.2%)
  3322. LDR worldlights 22/8192 2200/819200 ( 0.3%)
  3323. HDR worldlights 22/8192 2200/819200 ( 0.3%)
  3324. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3325. waterstrips 51/32768 510/327680 ( 0.2%)
  3326. waterverts 0/65536 0/786432 ( 0.0%)
  3327. waterindices 984/65536 1968/131072 ( 1.5%)
  3328. cubemapsamples 5/1024 80/16384 ( 0.5%)
  3329. overlays 0/512 0/180224 ( 0.0%)
  3330. LDR lightdata [variable] 306518/0 ( 0.0%)
  3331. HDR lightdata [variable] 306518/0 ( 0.0%)
  3332. visdata [variable] 84/16777216 ( 0.0%)
  3333. entdata [variable] 35168/393216 ( 8.9%)
  3334. LDR ambient table 376/65536 1504/262144 ( 0.6%)
  3335. HDR ambient table 376/65536 1504/262144 ( 0.6%)
  3336. LDR leaf ambient 2901/65536 81228/1835008 ( 4.4%)
  3337. HDR leaf ambient 2901/65536 81228/1835008 ( 4.4%)
  3338. occluders 0/0 0/0 ( 0.0%)
  3339. occluder polygons 0/0 0/0 ( 0.0%)
  3340. occluder vert ind 0/0 0/0 ( 0.0%)
  3341. detail props [variable] 1/12 ( 8.3%)
  3342. static props [variable] 1/16232 ( 0.0%)
  3343. pakfile [variable] 449269/0 ( 0.0%)
  3344. physics [variable] 153968/4194304 ( 3.7%)
  3345. physics terrain [variable] 2/1048576 ( 0.0%)
  3346.  
  3347. Level flags = 4
  3348.  
  3349. Total triangle count: 1347
  3350. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  3351. 27 seconds elapsed
  3352.  
  3353.  
  3354.  
  3355. materialPath: G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  3356. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.vmf
  3357. Map revision 34
  3358. ConVarRef gpu_level doesn't point to an existing ConVar
  3359. fixing up env_cubemap materials on brush sides...
  3360. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3361. Building Faces...done (0)
  3362. Chop Details...done (0)
  3363. Find Visible Detail Sides...
  3364. Merged 756 detail faces...done (1)
  3365. Merging details...done (0)
  3366. FixTjuncs...
  3367. PruneNodes...
  3368. WriteBSP...
  3369. done (0)
  3370. writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.prt...Building visibility clusters...
  3371. done (0)
  3372. Finding displacement neighbors...
  3373. Finding lightmap sample positions...
  3374. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3375. Building Physics collision data...
  3376. done (0) (153968 bytes)
  3377. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3378. Compacting texture/material tables...
  3379. Reduced 686 texinfos to 293
  3380. Reduced 31 texdatas to 29 (877 bytes to 843)
  3381. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  3382. 1 second elapsed
  3383.  
  3384.  
  3385.  
  3386. 2 threads
  3387. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  3388. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.prt
  3389. 8 portalclusters
  3390. 10 numportals
  3391. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  3392. Total clusters visible: 64
  3393. Average clusters visible: 8
  3394. Building PAS...
  3395. Average clusters audible: 8
  3396. visdatasize:84 compressed from 128
  3397. writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  3398. 0 seconds elapsed
  3399.  
  3400.  
  3401.  
  3402. [Reading texlights from 'lights.rad']
  3403. [2 texlights parsed from 'lights.rad']
  3404.  
  3405. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  3406. 570 faces
  3407. 146294 square feet [21066442.00 square inches]
  3408. 0 Displacements
  3409. 0 Square Feet [0.00 Square Inches]
  3410. 570 patches before subdivision
  3411. 6670 patches after subdivision
  3412. 22 direct lights
  3413. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 638794, max 353
  3414. transfer lists: 4.9 megs
  3415. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11715, 7614, 4909)
  3416. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1893, 966, 442)
  3417. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(298, 117, 43)
  3418. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(48, 15, 4)
  3419. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(8, 2, 0)
  3420. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  3421. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  3422. Build Patch/Sample Hash Table(s).....Done<0.0038 sec>
  3423. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3424. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3425. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3426. Ready to Finish
  3427.  
  3428. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3429. ------------ --------------- --------------- --------
  3430. models 48/1024 2304/49152 ( 4.7%)
  3431. brushes 381/8192 4572/98304 ( 4.7%)
  3432. brushsides 2675/65536 21400/524288 ( 4.1%)
  3433. planes 1436/65536 28720/1310720 ( 2.2%)
  3434. vertexes 1395/65536 16740/786432 ( 2.1%)
  3435. nodes 327/65536 10464/2097152 ( 0.5%)
  3436. texinfos 293/12288 21096/884736 ( 2.4%)
  3437. texdata 29/2048 928/65536 ( 1.4%)
  3438. dispinfos 0/0 0/0 ( 0.0%)
  3439. disp_verts 0/0 0/0 ( 0.0%)
  3440. disp_tris 0/0 0/0 ( 0.0%)
  3441. disp_multiblend 0/0 0/0 ( 0.0%)
  3442. disp_lmsamples 0/0 0/0 ( 0.0%)
  3443. faces 570/65536 31920/3670016 ( 0.9%)
  3444. hdr faces 0/65536 0/3670016 ( 0.0%)
  3445. origfaces 486/65536 27216/3670016 ( 0.7%)
  3446. facebrushes 548/0 1096/0 ( 0.0%)
  3447. facebrushlists 570/0 2280/0 ( 0.0%)
  3448. leaves 376/65536 12032/2097152 ( 0.6%)
  3449. leaffaces 602/65536 1204/131072 ( 0.9%)
  3450. leafbrushes 435/65536 870/131072 ( 0.7%)
  3451. areas 2/256 16/2048 ( 0.8%)
  3452. surfedges 4361/512000 17444/2048000 ( 0.9%)
  3453. edges 3044/256000 12176/1024000 ( 1.2%)
  3454. LDR worldlights 22/8192 2200/819200 ( 0.3%)
  3455. HDR worldlights 0/8192 0/819200 ( 0.0%)
  3456. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3457. waterstrips 51/32768 510/327680 ( 0.2%)
  3458. waterverts 0/65536 0/786432 ( 0.0%)
  3459. waterindices 984/65536 1968/131072 ( 1.5%)
  3460. cubemapsamples 5/1024 80/16384 ( 0.5%)
  3461. overlays 0/512 0/180224 ( 0.0%)
  3462. LDR lightdata [variable] 306518/0 ( 0.0%)
  3463. HDR lightdata [variable] 0/0 ( 0.0%)
  3464. visdata [variable] 84/16777216 ( 0.0%)
  3465. entdata [variable] 35168/393216 ( 8.9%)
  3466. LDR ambient table 376/65536 1504/262144 ( 0.6%)
  3467. HDR ambient table 376/65536 1504/262144 ( 0.6%)
  3468. LDR leaf ambient 2901/65536 81228/1835008 ( 4.4%)
  3469. HDR leaf ambient 376/65536 10528/1835008 ( 0.6%)
  3470. occluders 0/0 0/0 ( 0.0%)
  3471. occluder polygons 0/0 0/0 ( 0.0%)
  3472. occluder vert ind 0/0 0/0 ( 0.0%)
  3473. detail props [variable] 1/12 ( 8.3%)
  3474. static props [variable] 1/16232 ( 0.0%)
  3475. pakfile [variable] 449269/0 ( 0.0%)
  3476. physics [variable] 153968/4194304 ( 3.7%)
  3477. physics terrain [variable] 2/1048576 ( 0.0%)
  3478.  
  3479. Level flags = 4
  3480.  
  3481. Total triangle count: 1347
  3482. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  3483. 32 seconds elapsed
  3484.  
  3485.  
  3486.  
  3487. materialPath: G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  3488. Loading G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.vmf
  3489. Map revision 34
  3490. ConVarRef gpu_level doesn't point to an existing ConVar
  3491. fixing up env_cubemap materials on brush sides...
  3492. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3493. Building Faces...done (0)
  3494. Chop Details...done (0)
  3495. Find Visible Detail Sides...
  3496. Merged 756 detail faces...done (0)
  3497. Merging details...done (0)
  3498. FixTjuncs...
  3499. PruneNodes...
  3500. WriteBSP...
  3501. done (0)
  3502. writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.prt...Building visibility clusters...
  3503. done (0)
  3504. Finding displacement neighbors...
  3505. Finding lightmap sample positions...
  3506. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3507. Building Physics collision data...
  3508. done (0) (153968 bytes)
  3509. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3510. Compacting texture/material tables...
  3511. Reduced 686 texinfos to 293
  3512. Reduced 31 texdatas to 29 (877 bytes to 843)
  3513. Writing G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\aim_library.bsp
  3514. 1 second elapsed
  3515.  
  3516.  
  3517.  
  3518. 2 threads
  3519. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  3520. reading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.prt
  3521. 8 portalclusters
  3522. 10 numportals
  3523. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  3524. Total clusters visible: 64
  3525. Average clusters visible: 8
  3526. Building PAS...
  3527. Average clusters audible: 8
  3528. visdatasize:84 compressed from 128
  3529. writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  3530. 0 seconds elapsed
  3531.  
  3532.  
  3533.  
  3534. [Reading texlights from 'lights.rad']
  3535. [2 texlights parsed from 'lights.rad']
  3536.  
  3537. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  3538. 570 faces
  3539. 146294 square feet [21066442.00 square inches]
  3540. 0 Displacements
  3541. 0 Square Feet [0.00 Square Inches]
  3542. 570 patches before subdivision
  3543. 6670 patches after subdivision
  3544. 22 direct lights
  3545. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 638794, max 353
  3546. transfer lists: 4.9 megs
  3547. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11715, 7614, 4909)
  3548. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1893, 966, 442)
  3549. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(298, 117, 43)
  3550. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(48, 15, 4)
  3551. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(8, 2, 0)
  3552. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  3553. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  3554. Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
  3555. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3556. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3557. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3558. Ready to Finish
  3559.  
  3560. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3561. ------------ --------------- --------------- --------
  3562. models 48/1024 2304/49152 ( 4.7%)
  3563. brushes 381/8192 4572/98304 ( 4.7%)
  3564. brushsides 2675/65536 21400/524288 ( 4.1%)
  3565. planes 1436/65536 28720/1310720 ( 2.2%)
  3566. vertexes 1395/65536 16740/786432 ( 2.1%)
  3567. nodes 327/65536 10464/2097152 ( 0.5%)
  3568. texinfos 293/12288 21096/884736 ( 2.4%)
  3569. texdata 29/2048 928/65536 ( 1.4%)
  3570. dispinfos 0/0 0/0 ( 0.0%)
  3571. disp_verts 0/0 0/0 ( 0.0%)
  3572. disp_tris 0/0 0/0 ( 0.0%)
  3573. disp_multiblend 0/0 0/0 ( 0.0%)
  3574. disp_lmsamples 0/0 0/0 ( 0.0%)
  3575. faces 570/65536 31920/3670016 ( 0.9%)
  3576. hdr faces 0/65536 0/3670016 ( 0.0%)
  3577. origfaces 486/65536 27216/3670016 ( 0.7%)
  3578. facebrushes 548/0 1096/0 ( 0.0%)
  3579. facebrushlists 570/0 2280/0 ( 0.0%)
  3580. leaves 376/65536 12032/2097152 ( 0.6%)
  3581. leaffaces 602/65536 1204/131072 ( 0.9%)
  3582. leafbrushes 435/65536 870/131072 ( 0.7%)
  3583. areas 2/256 16/2048 ( 0.8%)
  3584. surfedges 4361/512000 17444/2048000 ( 0.9%)
  3585. edges 3044/256000 12176/1024000 ( 1.2%)
  3586. LDR worldlights 22/8192 2200/819200 ( 0.3%)
  3587. HDR worldlights 0/8192 0/819200 ( 0.0%)
  3588. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3589. waterstrips 51/32768 510/327680 ( 0.2%)
  3590. waterverts 0/65536 0/786432 ( 0.0%)
  3591. waterindices 984/65536 1968/131072 ( 1.5%)
  3592. cubemapsamples 5/1024 80/16384 ( 0.5%)
  3593. overlays 0/512 0/180224 ( 0.0%)
  3594. LDR lightdata [variable] 306518/0 ( 0.0%)
  3595. HDR lightdata [variable] 0/0 ( 0.0%)
  3596. visdata [variable] 84/16777216 ( 0.0%)
  3597. entdata [variable] 35168/393216 ( 8.9%)
  3598. LDR ambient table 376/65536 1504/262144 ( 0.6%)
  3599. HDR ambient table 376/65536 1504/262144 ( 0.6%)
  3600. LDR leaf ambient 2901/65536 81228/1835008 ( 4.4%)
  3601. HDR leaf ambient 376/65536 10528/1835008 ( 0.6%)
  3602. occluders 0/0 0/0 ( 0.0%)
  3603. occluder polygons 0/0 0/0 ( 0.0%)
  3604. occluder vert ind 0/0 0/0 ( 0.0%)
  3605. detail props [variable] 1/12 ( 8.3%)
  3606. static props [variable] 1/16232 ( 0.0%)
  3607. pakfile [variable] 449269/0 ( 0.0%)
  3608. physics [variable] 153968/4194304 ( 3.7%)
  3609. physics terrain [variable] 2/1048576 ( 0.0%)
  3610.  
  3611. Level flags = 4
  3612.  
  3613. Total triangle count: 1347
  3614. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  3615. 31 seconds elapsed
  3616.  
  3617.  
  3618.  
  3619. [Reading texlights from 'lights.rad']
  3620. [2 texlights parsed from 'lights.rad']
  3621.  
  3622. Loading g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  3623. 570 faces
  3624. 146294 square feet [21066442.00 square inches]
  3625. 0 Displacements
  3626. 0 Square Feet [0.00 Square Inches]
  3627. 570 patches before subdivision
  3628. 6670 patches after subdivision
  3629. 22 direct lights
  3630. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 638794, max 353
  3631. transfer lists: 4.9 megs
  3632. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11715, 7614, 4909)
  3633. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1893, 966, 442)
  3634. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(298, 117, 43)
  3635. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(48, 15, 4)
  3636. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(8, 2, 0)
  3637. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  3638. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  3639. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  3640. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3641. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3642. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3643. Ready to Finish
  3644.  
  3645. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3646. ------------ --------------- --------------- --------
  3647. models 48/1024 2304/49152 ( 4.7%)
  3648. brushes 381/8192 4572/98304 ( 4.7%)
  3649. brushsides 2675/65536 21400/524288 ( 4.1%)
  3650. planes 1436/65536 28720/1310720 ( 2.2%)
  3651. vertexes 1395/65536 16740/786432 ( 2.1%)
  3652. nodes 327/65536 10464/2097152 ( 0.5%)
  3653. texinfos 293/12288 21096/884736 ( 2.4%)
  3654. texdata 29/2048 928/65536 ( 1.4%)
  3655. dispinfos 0/0 0/0 ( 0.0%)
  3656. disp_verts 0/0 0/0 ( 0.0%)
  3657. disp_tris 0/0 0/0 ( 0.0%)
  3658. disp_multiblend 0/0 0/0 ( 0.0%)
  3659. disp_lmsamples 0/0 0/0 ( 0.0%)
  3660. faces 570/65536 31920/3670016 ( 0.9%)
  3661. hdr faces 570/65536 31920/3670016 ( 0.9%)
  3662. origfaces 486/65536 27216/3670016 ( 0.7%)
  3663. facebrushes 548/0 1096/0 ( 0.0%)
  3664. facebrushlists 570/0 2280/0 ( 0.0%)
  3665. leaves 376/65536 12032/2097152 ( 0.6%)
  3666. leaffaces 602/65536 1204/131072 ( 0.9%)
  3667. leafbrushes 435/65536 870/131072 ( 0.7%)
  3668. areas 2/256 16/2048 ( 0.8%)
  3669. surfedges 4361/512000 17444/2048000 ( 0.9%)
  3670. edges 3044/256000 12176/1024000 ( 1.2%)
  3671. LDR worldlights 22/8192 2200/819200 ( 0.3%)
  3672. HDR worldlights 22/8192 2200/819200 ( 0.3%)
  3673. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3674. waterstrips 51/32768 510/327680 ( 0.2%)
  3675. waterverts 0/65536 0/786432 ( 0.0%)
  3676. waterindices 984/65536 1968/131072 ( 1.5%)
  3677. cubemapsamples 5/1024 80/16384 ( 0.5%)
  3678. overlays 0/512 0/180224 ( 0.0%)
  3679. LDR lightdata [variable] 306518/0 ( 0.0%)
  3680. HDR lightdata [variable] 306518/0 ( 0.0%)
  3681. visdata [variable] 84/16777216 ( 0.0%)
  3682. entdata [variable] 35168/393216 ( 8.9%)
  3683. LDR ambient table 376/65536 1504/262144 ( 0.6%)
  3684. HDR ambient table 376/65536 1504/262144 ( 0.6%)
  3685. LDR leaf ambient 2901/65536 81228/1835008 ( 4.4%)
  3686. HDR leaf ambient 2901/65536 81228/1835008 ( 4.4%)
  3687. occluders 0/0 0/0 ( 0.0%)
  3688. occluder polygons 0/0 0/0 ( 0.0%)
  3689. occluder vert ind 0/0 0/0 ( 0.0%)
  3690. detail props [variable] 1/12 ( 8.3%)
  3691. static props [variable] 1/16232 ( 0.0%)
  3692. pakfile [variable] 449269/0 ( 0.0%)
  3693. physics [variable] 153968/4194304 ( 3.7%)
  3694. physics terrain [variable] 2/1048576 ( 0.0%)
  3695.  
  3696. Level flags = 4
  3697.  
  3698. Total triangle count: 1347
  3699. Writing g:\program files\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\aim_library.bsp
  3700. 30 seconds elapsed
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