Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- BackupNameAttachment=" Build(29) 17 Jun 16 (19 31 56)" -- used by backup system
- Log Started at Fri Jun 17 19:31:56 2016
- Built on May 9 2016 17:03:43
- Running 64 bit Windows version
- Executable: K:\Windows\Programs86\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.1\bin\win_x64\GameSDK.exe
- FileVersion: 5.1.0.29
- ProductVersion: 5.1.0.29
- Added MOD directory <%engineroot%> to CryPak
- Added MOD directory <%engineroot%/engine> to CryPak
- Total number of logical processors: 8
- Number of available logical processors: 8
- Total number of system cores: 4
- Number of cores available to process: 4
- Processor 0:
- CPU: Intel Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
- Family: 6, Model: 12, Stepping: 3
- FPU: On-Chip
- 3DNow!: not present
- MMX: not present
- SSE: present
- SSE2: present
- SSE3: present
- Serial number not present or disabled
- Processor 1:
- CPU: Intel Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
- Family: 6, Model: 12, Stepping: 3
- FPU: On-Chip
- 3DNow!: not present
- MMX: not present
- SSE: present
- SSE2: present
- SSE3: present
- Serial number not present or disabled
- Processor 2:
- CPU: Intel Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
- Family: 6, Model: 12, Stepping: 3
- FPU: On-Chip
- 3DNow!: not present
- MMX: not present
- SSE: present
- SSE2: present
- SSE3: present
- Serial number not present or disabled
- Processor 3:
- CPU: Intel Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
- Family: 6, Model: 12, Stepping: 3
- FPU: On-Chip
- 3DNow!: not present
- MMX: not present
- SSE: present
- SSE2: present
- SSE3: present
- Serial number not present or disabled
- [Error] [CVARS]: [DUPLICATE] CXConsole::AddCommand(): console command [hmd_recenter_pose] is already registered
- Loading Config file system.cfg (k:\windows\programs86\crytek\cryengine launcher\crytek\cryengine_5.1\system.cfg)
- <19:31:56> OnSysSpecChange(4)
- <19:31:56> [Warning] Config file VeryHighSpec.cfg not found!
- <19:31:56> [Warning] Config file game.cfg not found!
- <19:31:56> Loading Config file project.cfg (project.cfg)
- <19:31:56> GameDir: Assets
- <19:31:56> Loading Config file game.cfg (assets\game.cfg)
- <19:31:57> creating CVarGroups from directory 'assets/Config/CVarGroups' ...
- <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_full.cfg (assets\config\cvargroups\sys_spec_full.cfg)
- <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_gameeffects.cfg (assets\config\cvargroups\sys_spec_gameeffects.cfg)
- <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_light.cfg (assets\config\cvargroups\sys_spec_light.cfg)
- <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_objectdetail.cfg (assets\config\cvargroups\sys_spec_objectdetail.cfg)
- <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_particles.cfg (assets\config\cvargroups\sys_spec_particles.cfg)
- <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_physics.cfg (assets\config\cvargroups\sys_spec_physics.cfg)
- <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_postprocessing.cfg (assets\config\cvargroups\sys_spec_postprocessing.cfg)
- <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_quality.cfg (assets\config\cvargroups\sys_spec_quality.cfg)
- <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_shading.cfg (assets\config\cvargroups\sys_spec_shading.cfg)
- <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_shadows.cfg (assets\config\cvargroups\sys_spec_shadows.cfg)
- <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_sound.cfg (assets\config\cvargroups\sys_spec_sound.cfg)
- <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_texture.cfg (assets\config\cvargroups\sys_spec_texture.cfg)
- <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_textureresolution.cfg (assets\config\cvargroups\sys_spec_textureresolution.cfg)
- <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_volumetriceffects.cfg (assets\config\cvargroups\sys_spec_volumetriceffects.cfg)
- <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_water.cfg (assets\config\cvargroups\sys_spec_water.cfg)
- <19:31:57> creating CVarGroups from directory 'Engine/Config/CVarGroups' ...
- <19:31:57> <ThreadConfigInfo>: Thread profile loaded: "pc_8" (config/engine_core.thread_config)
- <19:31:57> Windows 10 64 bit (build 10.0.10586)
- <19:31:57> User name: "Emersont1"
- <19:31:57> System language: English
- <19:31:57> Windows Directory: "C:\WINDOWS"
- <19:31:57> Local time is 19:31:57 06/17/16, system running for 186 minutes
- <19:31:57> 16236MB physical memory installed, 11324MB available, 134217727MB virtual memory installed, 30 percent of memory in use
- <19:31:57> PageFile usage: 38MB, Working Set: 33MB, Peak PageFile usage: 39MB,
- <19:31:57> Current display mode is 1280x1024x32, (Unknown graphics card)
- <19:31:57> IBM enhanced (101/102-key) keyboard and 5+ button mouse installed
- <19:31:57> --------------------------------------------------------------------------------
- <19:31:57> [Warning] Config file %USER%/game.cfg not found!
- <19:31:57> Loading Config file system.cfg (k:\windows\programs86\crytek\cryengine launcher\crytek\cryengine_5.1\system.cfg)
- <19:31:57> OnSysSpecChange(4)
- <19:31:57> Loading Config file VeryHighSpec.cfg (assets\config\veryhighspec.cfg)
- <19:31:57> Loading Config file game.cfg (assets\game.cfg)
- <19:31:57> Loading Config file project.cfg (project.cfg)
- <19:31:57> [Warning] Config file user.cfg not found!
- <19:31:57> Stream Engine Initialization
- <19:31:57> GameName: CRYENGINE SDK Example
- <19:31:57> BuildTime: May 9 2016 17:03:43
- <19:31:57> Physics initialization
- <19:31:57> Initializing CryPhysics...
- <19:31:57> Initializing CryPhysics done, MemUsage=840Kb
- <19:31:57> [Warning] Cannot open Pak file assets\localization\english_xml.pak
- <19:31:57> Localized language content(english) not available or modified from the original installation.
- <19:31:57> [Warning] Cannot open Pak file assets\localization\english.pak
- <19:31:57> Localized language content(english) not available or modified from the original installation.
- <19:31:57> [Warning] Cannot open Pak file assets\localization\english.pak
- <19:31:57> Localized language content(english) not available or modified from the original installation.
- <19:31:57> [Error] <Localization> No localization files found!
- <19:31:57> <Audio>: AudioSystem initialization
- <19:31:57> Initializing CryAudioSystem...
- <19:31:57> Initializing CryAudioImplSDLMixer...
- <19:31:57> <Audio> <0.892>: CryAudioImplSDLMixer loaded
- <19:31:57> Initializing CryAudioImplSDLMixer done, MemUsage=6756Kb
- <19:31:58> Initializing CryAudioSystem done, MemUsage=7948Kb
- <19:31:58> Renderer initialization
- <19:31:58> Initializing CryRenderD3D11...
- <19:31:58> CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
- <19:31:58> Initializing CryRenderD3D11 done, MemUsage=4156Kb
- <19:31:58> Initializing Direct3D and creating game window:
- <19:31:58> D3DX_SDK_VERSION = <UNDEFINED>
- <19:31:58> Direct3D driver is creating...
- <19:31:58> Crytek Direct3D driver version 2.00 (May 9 2016 <17:03:47>)
- <19:31:58> Creating window called 'CRYENGINE SDK Example' (1280x720)
- <19:31:58> D3D Adapter: Description: AMD Radeon (TM) R9 390 Series
- <19:31:58> D3D Adapter: Driver version (UMD): 8.17.10.1460
- <19:31:58> D3D Adapter: VendorId = 0x1002
- <19:31:58> D3D Adapter: DeviceId = 0x67B1
- <19:31:58> D3D Adapter: SubSysId = 0x22BD1458
- <19:31:58> D3D Adapter: Revision = 128
- <19:31:58> D3D Detected: AMD video card
- <19:31:58> Active GPUs: 1
- <19:31:58> Using pixel texture formats:
- <19:31:58> R8G8B8A8S, mips (autogen), blend, RT (multi-sampled), gather
- <19:31:58> R8G8B8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
- <19:31:58> A8, mips (autogen), blend, RT (multi-sampled), gather
- <19:31:58> R8, mips (autogen), blend, RT (multi-sampled), gather
- <19:31:58> R8S, mips (autogen), blend, RT (multi-sampled), gather
- <19:31:58> R16, mips (autogen), blend, RT (multi-sampled), gather (comparable)
- <19:31:58> R16F, mips (autogen), blend, RT (multi-sampled), gather
- <19:31:58> R32F, mips (autogen), blend, RT (multi-sampled), gather (comparable)
- <19:31:58> R8G8, mips (autogen), blend, RT (multi-sampled), gather
- <19:31:58> R8G8S, mips (autogen), blend, RT (multi-sampled), gather
- <19:31:58> R16G16, mips (autogen), blend, RT (multi-sampled), gather
- <19:31:58> R16G16S, mips (autogen), blend, RT (multi-sampled), gather
- <19:31:58> R16G16F, mips (autogen), blend, RT (multi-sampled), gather
- <19:31:58> R11G11B10F, mips (autogen), blend, RT (multi-sampled), gather
- <19:31:58> R10G10B10A2, mips (autogen), blend, RT (multi-sampled), gather
- <19:31:58> R16G16B16A16, mips (autogen), blend, RT (multi-sampled), gather
- <19:31:58> R16G16B16A16S, mips (autogen), blend, RT (multi-sampled), gather
- <19:31:58> R16G16B16A16F, mips (autogen), blend, RT (multi-sampled), gather
- <19:31:58> R32G32B32A32F, mips (autogen), blend, RT (multi-sampled), gather
- <19:31:58> BC1, mips, sRGB, gather
- <19:31:58> BC2, mips, sRGB, gather
- <19:31:58> BC3, mips, sRGB, gather
- <19:31:58> BC4, mips, gather
- <19:31:58> BC4S, mips, gather
- <19:31:58> BC5, mips, gather
- <19:31:58> BC5S, mips, gather
- <19:31:58> BC6UH, mips, gather
- <19:31:58> BC6SH, mips, gather
- <19:31:58> BC7, mips, sRGB, gather
- <19:31:58> R9G9B9E5, mips, gather
- <19:31:58> R32FX8T, mips
- <19:31:58> R32T, mips
- <19:31:58> R24G8T, mips
- <19:31:58> R16T, mips
- <19:31:58> B5G6R5, mips (autogen), blend, RT (multi-sampled), gather
- <19:31:58> B5G5R5, mips (autogen), blend, RT (multi-sampled), gather
- <19:31:58> B8G8R8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
- <19:31:58> B8G8R8X8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
- <19:31:58> Renderer HDR_Scalar: R32F
- <19:31:58> ****** D3D11 CryRender Stats ******
- <19:31:58> Driver description: AMD Radeon (TM) R9 390 Series
- <19:31:58> Feature level: DirectX 11.0
- <19:31:58> Full stats:
- <19:31:58> Rasterizer: Hardware
- <19:31:58> Current Resolution: 1280x720x32 Windowed
- <19:31:58> HDR Rendering: FP16
- <19:31:58> Occlusion queries: Supported
- <19:31:58> Geometry instancing: Supported
- <19:31:58> NormalMaps compression : Supported
- <19:31:58> Gamma control: Hardware
- <19:31:58> Vertex Shaders version 4.0
- <19:31:58> Pixel Shaders version 4.0
- <19:31:58> Used GeomInstancingThreshold is 2
- <19:31:58> Shader model usage: 'SM.5.0'
- <19:31:58> *****************************************
- <19:31:58>
- <19:31:58> Init Shaders
- <19:31:58> General shader quality: VeryHigh
- <19:31:58> Metal shader quality: VeryHigh
- <19:31:58> Glass shader quality: VeryHigh
- <19:31:58> Vegetation shader quality: VeryHigh
- <19:31:58> Ice shader quality: VeryHigh
- <19:31:58> Terrain shader quality: VeryHigh
- <19:31:58> Shadow shader quality: VeryHigh
- <19:31:58> Water shader quality: High
- <19:31:58> FX shader quality: VeryHigh
- <19:31:58> PostProcess shader quality: VeryHigh
- <19:31:58> HDR shader quality: VeryHigh
- <19:31:58> Sky shader quality: VeryHigh
- <19:31:58> Render quality: VeryHigh
- <19:31:58> Init textures management (8169 Mb of video memory is available)...
- <19:31:58> Enabling of textures streaming...
- <19:31:58> Using 1536 Mb of textures pool for streaming...
- <19:31:58> Video textures: Atlas clouds max size: 32 Mb
- <19:31:58> Video textures: Atlas sprites max size: 32 Mb
- <19:31:58> Video textures: Dynamic managed max size: 80 Mb
- <19:31:58> Reloading all textures...
- <19:31:58> Finished reloading textures...
- <19:31:58> Finished initializing textures streaming...
- <19:31:59> [Renderer] A display device has been connected to the system
- <19:31:59> Initialized hardware mouse (game is allowed to confine mouse to window)
- <19:31:59> Initializing CryScaleformHelper...
- <19:31:59> Initializing CryScaleformHelper done, MemUsage=4Kb
- <19:31:59> Using Scaleform GFx 3.3.94
- <19:31:59> Using dynamic pool
- <19:31:59> Font initialization
- <19:31:59> Initializing CryFont...
- <19:31:59> Using FreeType 2.5.5
- <19:31:59> Initializing CryFont done, MemUsage=160Kb
- <19:31:59> *** Init system render resources ***
- <19:32:00> Network initialization
- <19:32:00> Initializing CryNetwork...
- <19:32:00> [LagProfiles] Could not load "". 6 default profiles activated.
- <19:32:00> [net] Socket IO management: External [iocp], Internal [iocp]
- <19:32:00> network hostname: DESKTOP-D7275QF
- <19:32:00> ip:192.168.56.1
- <19:32:00> ip:192.168.1.13
- <19:32:00> [Network Version]: PROFILE DEVELOPMENT BUILD
- <19:32:00> Initializing CryNetwork done, MemUsage=2344Kb
- <19:32:00> Online initialization
- <19:32:00> Initializing CryOnline...
- <19:32:00> DLL Failed to load, error code: 7E
- <19:32:00> Lobby initialization
- <19:32:00> Initializing CryLobby...
- <19:32:00> Initializing CryLobby done, MemUsage=380Kb
- <19:32:00> MovieSystem initialization
- <19:32:00> Initializing CryMovie...
- <19:32:00> Initializing CryMovie done, MemUsage=536Kb
- <19:32:00> Console initialization
- <19:32:00> Time initialization
- <19:32:00> Input initialization
- <19:32:00> Initializing CryInput...
- <19:32:00> Initializing DirectInput
- <19:32:00> Initializing Keyboard
- <19:32:00> Initializing mouse
- <19:32:00> Initializing CryInput done, MemUsage=1032Kb
- <19:32:00> AI initialization
- <19:32:00> Initializing CryAISystem...
- <19:32:00> Initializing CryAISystem done, MemUsage=1260Kb
- <19:32:00>
- <19:32:00> con_debug = 0 []
- <19:32:00> con_display_last_messages = 0 []
- <19:32:00> con_line_buffer_size = 1000 []
- <19:32:00> con_restricted = 0 [RESTRICTEDMODE]
- <19:32:00> con_showonload = 0 []
- <19:32:00>
- <19:32:00> con_debug = 0 []
- <19:32:00> con_display_last_messages = 0 []
- <19:32:00> con_line_buffer_size = 1000 []
- <19:32:00> con_restricted = 0 [RESTRICTEDMODE]
- <19:32:00> con_showonload = 0 []
- <19:32:00>
- <19:32:00> con_debug = 0 []
- <19:32:00>
- <19:32:00> con_debug = 0 []
- <19:32:00> Initializing Animation System
- <19:32:00> Initializing CryAnimation...
- <19:32:00> Initializing CryAnimation done, MemUsage=800Kb
- <19:32:00> Initializing 3D Engine
- <19:32:00> Initializing Cry3DEngine...
- <19:32:00> Sky light: Optical lookup tables loaded off disc.
- <19:32:00> Initializing Cry3DEngine done, MemUsage=2276Kb
- <19:32:00> Script System Initialization
- <19:32:00> Initializing CryScriptSystem...
- <19:32:00> Initializing CryScriptSystem done, MemUsage=924Kb
- <19:32:00> Entity system initialization
- <19:32:00> Initializing CryEntitySystem...
- <19:32:00> Initializing CryEntitySystem done, MemUsage=2420Kb
- <19:32:00> LiveCreate initialization
- <19:32:00> LiveCreateHost not created, using NULL implementation.
- <19:32:00> CryMonoBridge initialization
- <19:32:00> Initializing CryMonoBridge...
- <19:32:01> Initializing CryMonoBridge done, MemUsage=680Kb
- <19:32:01> Initializing AI System
- <19:32:01> AI: [AISYSTEM] Initialization started.
- <19:32:01> AI: Loaded 54 AI Behaviors in 0.04s...
- <19:32:01> Registering CentralInterestManager with EntitySystem
- <19:32:01> AI: [AISYSTEM] Initialization finished.
- <19:32:01> Initializing additional systems
- <19:32:01> Dynamic Response System initialization
- <19:32:01> Initializing CryDynamicResponseSystem...
- <19:32:01> Initializing CryDynamicResponseSystem done, MemUsage=464Kb
- <19:32:01> failed to find CVar: r_ProfileShaders
- <19:32:01> failed to find CVar: sys_flash_info
- <19:32:01> failed to find CVar: r_showmt
- <19:32:01> OnSysSpecChange(4)
- <19:32:01> Loading Config file VeryHighSpec.cfg (assets\config\veryhighspec.cfg)
- <19:32:01> Loading Config file game.cfg (assets\game.cfg)
- <19:32:01> Ending game context...
- <19:32:01> <Lua> Loading AIAlertness.lua
- <19:32:01> [Warning] [Lua Error] scripts/utils/entityutils.lua:758: bad argument #1 to 'pairs' (table expected, got nil)
- <19:32:01> > pairs, ([C]: -1)
- <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
- <19:32:01> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
- <19:32:01> > (null) ([C]: -1)
- <19:32:01> > pairs, ([C]: -1)
- <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
- <19:32:01> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
- <19:32:01> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
- <19:32:01> [Warning] [Lua Error] scripts/utils/entityutils.lua:758: bad argument #1 to 'pairs' (table expected, got nil)
- <19:32:01> > pairs, ([C]: -1)
- <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
- <19:32:01> > (null) (scripts/entities/physics/basicentity.lua: 259)
- <19:32:01> > ReloadScript, ([C]: -1)
- <19:32:01> > (null) (scripts/entities/physics/animobject.lua: 1)
- <19:32:01> > (null) ([C]: -1)
- <19:32:01> > pairs, ([C]: -1)
- <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
- <19:32:01> > (null) (scripts/entities/physics/basicentity.lua: 259)
- <19:32:01> > ReloadScript, ([C]: -1)
- <19:32:01> > (null) (scripts/entities/physics/animobject.lua: 1)
- <19:32:01> [Warning] [Lua Error] Failed to execute file @scripts/entities/physics/basicentity.lua: (null) [File=@scripts/entities/physics/basicentity.lua]
- <19:32:01> [Warning] [Lua Error] scripts/utils/entityutils.lua:758: bad argument #1 to 'pairs' (table expected, got nil)
- <19:32:01> > pairs, ([C]: -1)
- <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
- <19:32:01> > (null) (scripts/entities/physics/basicentity.lua: 259)
- <19:32:01> > (null) ([C]: -1)
- <19:32:01> > pairs, ([C]: -1)
- <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
- <19:32:01> > (null) (scripts/entities/physics/basicentity.lua: 259)
- <19:32:01> [Warning] [Lua Error] Failed to execute file @scripts/entities/physics/basicentity.lua: (null) [File=@scripts/entities/physics/basicentity.lua]
- <19:32:01> [Warning] [Lua Error] scripts/utils/entityutils.lua:758: bad argument #1 to 'pairs' (table expected, got nil)
- <19:32:01> > pairs, ([C]: -1)
- <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
- <19:32:01> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
- <19:32:01> > (null) ([C]: -1)
- <19:32:01> > pairs, ([C]: -1)
- <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
- <19:32:01> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
- <19:32:01> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
- <19:32:01> [Warning] [Lua Error] scripts/utils/entityutils.lua:758: bad argument #1 to 'pairs' (table expected, got nil)
- <19:32:01> > pairs, ([C]: -1)
- <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
- <19:32:01> > (null) (scripts/entities/vehicles/destroyedvehicle.lua: 33)
- <19:32:01> > (null) ([C]: -1)
- <19:32:01> > pairs, ([C]: -1)
- <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
- <19:32:01> > (null) (scripts/entities/vehicles/destroyedvehicle.lua: 33)
- <19:32:01> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/destroyedvehicle.lua: (null) [File=@scripts/entities/vehicles/destroyedvehicle.lua]
- <19:32:01> [Warning] [Lua Error] scripts/entities/multiplayer/forbiddenarea.lua:47: attempt to index global 'GameAudio' (a nil value)
- <19:32:01> > (null) (scripts/entities/multiplayer/forbiddenarea.lua: 47)
- <19:32:01> > (null) ([C]: -1)
- <19:32:01> > (null) (scripts/entities/multiplayer/forbiddenarea.lua: 47)
- <19:32:01> [Warning] [Lua Error] Failed to execute file @scripts/entities/multiplayer/forbiddenarea.lua: (null) [File=@scripts/entities/multiplayer/forbiddenarea.lua]
- <19:32:01> [Warning] [Lua Error] scripts/utils/entityutils.lua:758: bad argument #1 to 'pairs' (table expected, got nil)
- <19:32:01> > pairs, ([C]: -1)
- <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
- <19:32:01> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
- <19:32:01> > (null) ([C]: -1)
- <19:32:01> > pairs, ([C]: -1)
- <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
- <19:32:01> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
- <19:32:01> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
- <19:32:01> [Warning] [Lua Error] scripts/utils/entityutils.lua:758: bad argument #1 to 'pairs' (table expected, got nil)
- <19:32:01> > pairs, ([C]: -1)
- <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
- <19:32:01> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
- <19:32:01> > (null) ([C]: -1)
- <19:32:01> > pairs, ([C]: -1)
- <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
- <19:32:01> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
- <19:32:01> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
- <19:32:01> [Warning] [Lua Error] scripts/utils/entityutils.lua:758: bad argument #1 to 'pairs' (table expected, got nil)
- <19:32:01> > pairs, ([C]: -1)
- <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
- <19:32:01> > (null) (scripts/entities/physics/basicentity.lua: 259)
- <19:32:01> > ReloadScript, ([C]: -1)
- <19:32:01> > (null) (scripts/entities/physics/rigidbodyex.lua: 1)
- <19:32:01> > (null) ([C]: -1)
- <19:32:01> > pairs, ([C]: -1)
- <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
- <19:32:01> > (null) (scripts/entities/physics/basicentity.lua: 259)
- <19:32:01> > ReloadScript, ([C]: -1)
- <19:32:01> > (null) (scripts/entities/physics/rigidbodyex.lua: 1)
- <19:32:01> [Warning] [Lua Error] Failed to execute file @scripts/entities/physics/basicentity.lua: (null) [File=@scripts/entities/physics/basicentity.lua]
- <19:32:01> [Warning] [Lua Error] scripts/utils/entityutils.lua:758: bad argument #1 to 'pairs' (table expected, got nil)
- <19:32:01> > pairs, ([C]: -1)
- <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
- <19:32:01> > (null) (scripts/entities/physics/basicentity.lua: 259)
- <19:32:01> > ReloadScript, ([C]: -1)
- <19:32:01> > (null) (scripts/entities/lights/rigidbodylight.lua: 1)
- <19:32:01> > (null) ([C]: -1)
- <19:32:01> > pairs, ([C]: -1)
- <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
- <19:32:01> > (null) (scripts/entities/physics/basicentity.lua: 259)
- <19:32:01> > ReloadScript, ([C]: -1)
- <19:32:01> > (null) (scripts/entities/lights/rigidbodylight.lua: 1)
- <19:32:01> [Warning] [Lua Error] Failed to execute file @scripts/entities/physics/basicentity.lua: (null) [File=@scripts/entities/physics/basicentity.lua]
- <19:32:01> [Warning] [Lua Error] scripts/utils/entityutils.lua:758: bad argument #1 to 'pairs' (table expected, got nil)
- <19:32:01> > pairs, ([C]: -1)
- <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
- <19:32:01> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
- <19:32:01> > (null) ([C]: -1)
- <19:32:01> > pairs, ([C]: -1)
- <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
- <19:32:01> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
- <19:32:01> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
- <19:32:01> [Warning] [Lua Error] scripts/utils/entityutils.lua:758: bad argument #1 to 'pairs' (table expected, got nil)
- <19:32:01> > pairs, ([C]: -1)
- <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
- <19:32:01> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
- <19:32:01> > (null) ([C]: -1)
- <19:32:01> > pairs, ([C]: -1)
- <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
- <19:32:01> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
- <19:32:01> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
- <19:32:01> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 9)
- <19:32:01> [Error] [flow] <noname> : Failed to create node '9' of type 'Inventory:EquipPackAdd' - FLOWGRAPH DISCARDED
- <19:32:01> [Error] [flow] <noname> : Did not load all nodes (2/44 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> Initializing default materials...
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 199)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '199' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/blood_bullet_hit.xml)==> FlowGraph->SerializeXML failed
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 190)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '190' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/dirt_bullet_hit.xml)==> FlowGraph->SerializeXML failed
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 82)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '82' of type 'Actor:LocalPlayer' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (4/5 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/water_bullet_hit.xml)==> FlowGraph->SerializeXML failed
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 1)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '1' of type 'UI:Events:Dialogs:ShowDialogAsset' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (0/25 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 6)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '6' of type 'Game:WeaponSensor' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (4/39 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 4)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '4' of type 'Game:WeaponSensor' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (0/31 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 14)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '14' of type 'Minimap:PlayerPos' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (0/40 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 92)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '92' of type 'UI:Events:LobbyMP:InviteAccepted' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (13/21 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 102)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '102' of type 'UI:Functions:Settings:GetCurrGameSettings' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (32/46 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 7)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '7' of type 'UI:Functions:Settings:GetResolutionList' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (4/61 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 38)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '38' of type 'UI:Events:Settings:OnLevelItem' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (5/76 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 390)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '390' of type 'Multiplayer:GameOption' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (101/134 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 100)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '100' of type 'Debug:ExecuteString' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (24/59 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 101)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '101' of type 'UI:Functions:MP:GetPlayerName' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (12/56 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 269)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '269' of type 'UI:Functions:LobbyMP:ReadLeaderboard' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (14/19 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 172)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '172' of type 'UI:Functions:LobbyMP:LeaveGame' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (15/55 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 172)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '172' of type 'UI:Functions:LobbyMP:LeaveGame' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (12/30 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 32)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '32' of type 'UI:Functions:Game:ExitGame' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (12/60 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 98)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '98' of type 'UI:Functions:LobbyMP:SetMultiplayer' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (12/24 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 243)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '243' of type 'UI:Functions:MP:GetPlayerName' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (21/37 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 95)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '95' of type 'UI:Functions:MP:SetPlayerName' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (12/23 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 31)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '31' of type 'UI:Functions:Game:LoadLevel' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (4/46 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 12)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '12' of type 'UI:Functions:Settings:SetSound' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (7/42 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 7)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '7' of type 'UI:Functions:Settings:GetResolutionList' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (4/66 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 12)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '12' of type 'Actor:LocalPlayer' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (4/53 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 1)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '1' of type 'UI:Events:MP:PlayerJoined' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (0/16 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 67)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '67' of type 'UI:Events:MP:PlayerLeft' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (6/18 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 298)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '298' of type 'Actor:LocalPlayer' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (30/136 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 78)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '78' of type 'HUD:BattleAreaListener' - FLOWGRAPH DISCARDED
- <19:32:02> [Error] [flow] <noname> : Did not load all nodes (0/29 nodes) - FLOWGRAPH DISCARDED
- <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 34)
- <19:32:02> [Error] [flow] <noname> : Failed to create node '34' of type 'UI:Events:MenuEvents:OnStartIngameMenu' - FLOWGRAPH DISCARDED
- <19:32:03> [Error] [flow] <noname> : Did not load all nodes (13/77 nodes) - FLOWGRAPH DISCARDED
- <19:32:03> [Error] <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.gfx' [Libs/UI/FlashAssets/demo/Demo_Speedo.gfx]
- <19:32:03> [Error] <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.gfx" [Libs/UI/FlashAssets/demo/Demo_Speedo.gfx]
- <19:32:03> [Error] <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.swf' [Libs/UI/FlashAssets/demo/Demo_Speedo.gfx]
- <19:32:03> [Error] <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.swf" [Libs/UI/FlashAssets/demo/Demo_Speedo.gfx]
- <19:32:03> [Error] <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.gfx' [Libs/UI/Menus_Dialogs.gfx]
- <19:32:03> [Error] <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.gfx" [Libs/UI/Menus_Dialogs.gfx]
- <19:32:03> [Error] <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.swf' [Libs/UI/Menus_Dialogs.gfx]
- <19:32:03> [Error] <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.swf" [Libs/UI/Menus_Dialogs.gfx]
- <19:32:03> [Error] <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.gfx' [Libs/UI/EntityFlashTag.gfx]
- <19:32:03> [Error] <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.gfx" [Libs/UI/EntityFlashTag.gfx]
- <19:32:03> [Error] <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.swf' [Libs/UI/EntityFlashTag.gfx]
- <19:32:03> [Error] <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.swf" [Libs/UI/EntityFlashTag.gfx]
- <19:32:03> [Error] <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.gfx' [Libs/UI/HUD_2D.gfx]
- <19:32:03> [Error] <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.gfx" [Libs/UI/HUD_2D.gfx]
- <19:32:03> [Error] <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.swf' [Libs/UI/HUD_2D.gfx]
- <19:32:03> [Error] <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.swf" [Libs/UI/HUD_2D.gfx]
- <19:32:03> [Error] <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD3D_Font_LocFont.gfx' [Libs/UI/HUD_3D.gfx]
- <19:32:03> [Error] <Flash> GFxLoader failed to open "localization\english_xml\HUD3D_Font_LocFont.gfx" [Libs/UI/HUD_3D.gfx]
- <19:32:03> [Error] <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD3D_Font_LocFont.swf' [Libs/UI/HUD_3D.gfx]
- <19:32:03> [Error] <Flash> GFxLoader failed to open "localization\english_xml\HUD3D_Font_LocFont.swf" [Libs/UI/HUD_3D.gfx]
- <19:32:03> [Error] <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.gfx' [Libs/UI/Menus_Startmenu.gfx]
- <19:32:03> [Error] <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.gfx" [Libs/UI/Menus_Startmenu.gfx]
- <19:32:06> [MFX] Loading FXLib 'breakables' ...
- <19:32:06> [MFX] Loading FXLib 'collisions' ...
- <19:32:06> [MFX] Loading FXLib 'foley' ...
- <19:32:06> [MFX] Loading FXLib 'foley_grunt' ...
- <19:32:06> [MFX] Loading FXLib 'foley_player' ...
- <19:32:06> [MFX] Loading FXLib 'footstep_grunt' ...
- <19:32:06> [MFX] Loading FXLib 'footstep_player' ...
- <19:32:06> [MFX] Loading FXLib 'footsteps' ...
- <19:32:06> [MFX] Loading FXLib 'grenade' ...
- <19:32:06> [MFX] Loading FXLib 'melee' ...
- <19:32:06> [MFX] Loading FXLib 'player_fx' ...
- <19:32:06> [MFX] Loading FXLib 'projectiles' ...
- <19:32:06> [MFX] Loading FXLib 'tornado' ...
- <19:32:06> [MFX] Loading FXLib 'vegetation' ...
- <19:32:06> [MFX] Loading FXLib 'vehicles' ...
- <19:32:06> [Warning] 'mat_canopy' undefined surface type, using mat_default ()
- <19:32:06> [Warning] 'mat_metal' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_metal
- <19:32:06> [Warning] 'mat_metal_nofric' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_metal_nofric
- <19:32:06> [Warning] 'mat_metal_thick' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_metal_thick
- <19:32:06> [Warning] 'mat_metal_RayProxy' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_metal_RayProxy
- <19:32:06> [Warning] 'mat_metal_shell' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_metal_shell
- <19:32:06> [Warning] 'mat_metal_barbwire' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_metal_barbwire
- <19:32:06> [Warning] 'mat_ladder' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_ladder
- <19:32:06> [Warning] 'mat_glass' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_glass
- <19:32:06> [Warning] 'mat_glass_breakable_safetyglass_large' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_glass_breakable_safetyglass_large
- <19:32:06> [Warning] 'mat_glass_breakable_safetyglass_small' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_glass_breakable_safetyglass_small
- <19:32:06> [Warning] 'mat_glass_breakable_thin_large' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_glass_breakable_thin_large
- <19:32:06> [Warning] 'mat_glass_breakable_thin_small' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_glass_breakable_thin_small
- <19:32:06> [Warning] 'mat_glass_unbreakable' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_glass_unbreakable
- <19:32:06> [Warning] 'mat_wood' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_wood
- <19:32:06> [Warning] 'mat_wood_RayProxy' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_wood_RayProxy
- <19:32:06> [Warning] 'mat_wood_breakable' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_wood_breakable
- <19:32:06> [Warning] 'mat_snow' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_snow
- <19:32:06> [Warning] 'mat_ice' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_ice
- <19:32:06> [Warning] 'mat_water' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_water
- <19:32:06> [Warning] 'mat_rock' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_rock
- <19:32:06> [Warning] 'mat_rock_dusty' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_rock_dusty
- <19:32:06> [Warning] 'mat_soil' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_soil
- <19:32:06> [Warning] 'mat_grass' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_grass
- <19:32:06> [Warning] 'mat_vegetation' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_vegetation
- <19:32:06> [Warning] 'mat_canopy' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_canopy
- <19:32:06> [Warning] 'mat_fabric' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_fabric
- <19:32:06> [Warning] 'mat_plastic' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_plastic
- <19:32:06> [Warning] 'mat_rubber' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_rubber
- <19:32:06> [Warning] 'mat_rubber_bounce' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_rubber_bounce
- <19:32:06> [Warning] 'mat_wheel' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_wheel
- <19:32:06> [Warning] 'mat_flesh' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_flesh
- <19:32:06> [Warning] 'mat_head' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_head
- <19:32:06> [Warning] 'mat_arm_left' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_arm_left
- <19:32:06> [Warning] 'mat_arm_right' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_arm_right
- <19:32:06> [Warning] 'mat_foot_left' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_foot_left
- <19:32:06> [Warning] 'mat_foot_right' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_foot_right
- <19:32:06> [Warning] 'mat_hand_left' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_hand_left
- <19:32:06> [Warning] 'mat_hand_right' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_hand_right
- <19:32:06> [Warning] 'mat_leg_left' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_leg_left
- <19:32:06> [Warning] 'mat_leg_right' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_leg_right
- <19:32:06> [Warning] 'mat_player_collider' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_player_collider
- <19:32:06> [Warning] 'mat_torso' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_torso
- <19:32:06> [Warning] 'mat_nodraw' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_nodraw
- <19:32:06> [Warning] 'mat_obstruct' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_obstruct
- <19:32:06> [Warning] 'mat_invulnerable' undefined surface type, using mat_default (MFX)
- <19:32:06> [Warning] MFX WARNING: Material not found: mat_invulnerable
- <19:32:06> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 199)
- <19:32:06> [Error] [flow] <noname> : Failed to create node '199' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
- <19:32:06> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
- <19:32:06> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/blood_bullet_hit.xml)==> FlowGraph->SerializeXML failed
- <19:32:06> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 190)
- <19:32:06> [Error] [flow] <noname> : Failed to create node '190' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
- <19:32:06> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
- <19:32:06> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/dirt_bullet_hit.xml)==> FlowGraph->SerializeXML failed
- <19:32:06> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 82)
- <19:32:06> [Error] [flow] <noname> : Failed to create node '82' of type 'Actor:LocalPlayer' - FLOWGRAPH DISCARDED
- <19:32:06> [Error] [flow] <noname> : Did not load all nodes (4/5 nodes) - FLOWGRAPH DISCARDED
- <19:32:06> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/water_bullet_hit.xml)==> FlowGraph->SerializeXML failed
- <19:32:06> UnitTesting Finished Tests: 57 Succeeded: 57, Failed: 0, Time: 0.67 ms
- <19:32:06> [CONSOLE] Executing console command 'exec autoexec.cfg'
- <19:32:06> Executing console batch file (try game,config,root): "autoexec.cfg" not found!
- <19:32:06> [CONSOLE] Executing console command 'map example'
- <19:32:06> ============================ Loading level example ============================
- <19:32:07> [MEM] Switching to level heap
- <19:32:07> [Warning] Level does not have loading screen info
- <19:32:07> SetGlobalState 1->3 'INIT'->'LEVEL_LOAD_PREPARE' 10.3 seconds
- <19:32:07> Loading Config file singleplayer.cfg (assets\config\singleplayer.cfg)
- <19:32:07> SetGlobalState 3->4 'LEVEL_LOAD_PREPARE'->'LEVEL_LOAD_START' 0.1 seconds
- <19:32:07> Level system is loading "example"
- <19:32:07> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 9)
- <19:32:07> [Error] [flow] <noname> : Failed to create node '9' of type 'Inventory:EquipPackAdd' - FLOWGRAPH DISCARDED
- <19:32:07> [Error] [flow] <noname> : Did not load all nodes (2/44 nodes) - FLOWGRAPH DISCARDED
- <19:32:07> SetGlobalState 4->5 'LEVEL_LOAD_START'->'LEVEL_LOAD_MATERIALS' 0.0 seconds
- <19:32:07> ==== Starting Loading Level Materials ====
- <19:32:07> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/fogvolumebox.mtl)
- <19:32:07> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/fogvolumeellipsoid.mtl)
- <19:32:07> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/oceaninto.mtl)
- <19:32:07> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/oceanintolowspec.mtl)
- <19:32:07> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/oceanoutof.mtl)
- <19:32:07> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/oceanoutoflowspec.mtl)
- <19:32:07> [Warning] XML reader: Can't open file (engine/engineassets/materials/lens_optics.mtl)
- <19:32:07> [Warning] XML reader: Can't open file (engine/engineassets/materials/lightpropagationvolumes/default.mtl)
- <19:32:07> [Warning] XML reader: Can't open file (engine/engineassets/materials/physproxytoobig.mtl)
- <19:32:07> [Warning] XML reader: Can't open file (engine/engineassets/materials/sky/sky.mtl)
- <19:32:07> [Warning] XML reader: Can't open file (engine/engineassets/materials/water/ocean_default.mtl)
- <19:32:07> [Warning] XML reader: Can't open file (engine/engineassets/materials/water/wateroceanbottom.mtl)
- <19:32:07> [Warning] XML reader: Can't open file (engine/engineassets/objects/helper.mtl)
- <19:32:07> [Warning] XML reader: Can't open file (engine/engineassets/texturemsg/defaultsolids.mtl)
- <19:32:07> ==== Finished loading level Materials: 0 mtls loaded (0 from LevelCache) in 0.0 sec ====
- <19:32:07> ===== Loading all Decal materials from a folder: Materials/Decals/*.mtl =====
- <19:32:07> [Warning] 'mat_rock' undefined surface type, using mat_default (materials/decals/dirt/dirt_on_road_gray)
- <19:32:07> [Warning] 'mat_metal' undefined surface type, using mat_default (materials/decals/metal/manhole_rectangle)
- <19:32:07> [Warning] 'mat_metal' undefined surface type, using mat_default (materials/decals/metal/manhole_round)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/dirt_on_road_14)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/dirt_on_road_15)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/dirt_on_road_17)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/dirt_on_road_18)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/dirt_on_road_19)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/dirt_tracks)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_1)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_10)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_11)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_12)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_14)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_15)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_16)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_2)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_6)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_9)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_a)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_b)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_c)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_d)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_e)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_f)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_g)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_puddle_1)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_puddle_2)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_wet_1)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_wet_2)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_wet_3)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_wet_5)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_wet_7)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/river_ground)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/road_muddy_off_10)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/road_muddy_off_11)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/road_muddy_off_21)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/road_muddy_off_22)
- <19:32:07> [Warning] 'mat_rock' undefined surface type, using mat_default (materials/decals/rock/river_ground_decal)
- <19:32:07> [Warning] 'mat_rubber' undefined surface type, using mat_default (materials/decals/rubber/rubber_floor)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/sand/sand_a)
- <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/sand/sand_white_stones_dry)
- <19:32:07> [Warning] 'mat_vegetation' undefined surface type, using mat_default (materials/decals/vegetation/leaves_2)
- <19:32:07> [Warning] 'mat_vegetation' undefined surface type, using mat_default (scrap)
- <19:32:07> [Warning] 'mat_vegetation' undefined surface type, using mat_default (proxy)
- <19:32:07> [Warning] 'mat_water' undefined surface type, using mat_default (materials/decals/water/puddle_shallow)
- <19:32:07> ==== Finished Loading Decal Materials: 159 mtls loaded in 0.1 sec ====
- <19:32:07> SetGlobalState 5->6 'LEVEL_LOAD_MATERIALS'->'LEVEL_LOAD_OBJECTS' 0.1 seconds
- <19:32:07> Starting loading level CGF's ...
- <19:32:07> Finished loading level CGF's: 1 objects loaded (0 from LevelCache) in 0.0 sec
- <19:32:07> SetGlobalState 6->7 'LEVEL_LOAD_OBJECTS'->'LEVEL_LOAD_CHARACTERS' 0.0 seconds
- <19:32:07> Starting loading level characters ...
- <19:32:07> ===== Preloading Characters ====
- <19:32:07> ===== Finished Preloading 0 Characters in 0.00 seconds ====
- <19:32:07> ===== Preloading CGAs ====
- <19:32:07> ===== Finished Preloading 0 CGAs in 0.00 seconds ====
- <19:32:07> ===== Preloading CDFs ====
- <19:32:07> ===== Finished Preloading 0 CDFs in 0.00 seconds ====
- <19:32:07> Finished loading level characters (0.0 sec)
- <19:32:07> SetGlobalState 7->8 'LEVEL_LOAD_CHARACTERS'->'LEVEL_LOAD_STATIC_WORLD' 0.0 seconds
- <19:32:07> ===== Loading terrain\terrain.dat =====
- <19:32:07> Loading terrain layers for segment 0 ...
- <19:32:07> Layer 0 - engineassets/texturemsg/defaultsolids has material engineassets/texturemsg/defaultsolids
- <19:32:07> Constructing 85 terrain nodes (0.0 MB) <19:32:07> done in 0.00 sec
- <19:32:07> ===== Loading 0 vegetation models =====
- <19:32:07> ===== Loading 0 brush models =====
- <19:32:07> ===== Loading 0 brush materials =====
- <19:32:07> ===== Initializing terrain nodes =====
- <19:32:07> ===== Loading outdoor instances =====
- <19:32:07> Opening terrain\cover.ctc ...
- <19:32:07> TerrainLayer 0: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
- <19:32:07> TerrainLayer 1: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
- <19:32:07> RGB multiplier: 1, Texture indices: 5
- <19:32:07> 0 out of 85 nodes cleaned
- <19:32:07> ===== Loading terrain\indoor.dat =====
- <19:32:07> ===== Loading Particle Effects =====
- <19:32:07> ===== Loading mission settings from XML =====
- <19:32:07> [Warning] 'mat_water' undefined surface type, using mat_default (engineassets/materials/water/ocean_default)
- <19:32:07> ===== Load level physics data =====
- <19:32:07> [Warning] 'mat_wood' undefined surface type, using mat_default (objects/default/explosion_shape/tree_broken_shape)
- <19:32:07> [Warning] 'mat_wood' undefined surface type, using mat_default (objects/natural/trees/explosion_shape/tree_broken_shape)
- <19:32:07> [Warning] 'mat_wood' undefined surface type, using mat_default (objects/natural/trees/explosion_shape/trunk_splinters)
- <19:32:07> ===== loading occlusion mesh =====
- <19:32:07> ===== Finished loading static world =====
- <19:32:07> SetGlobalState 8->9 'LEVEL_LOAD_STATIC_WORLD'->'LEVEL_LOAD_ENTITIES' 0.1 seconds
- <19:32:07> AI: [AISYSTEM] Initializing AI Actions.
- <19:32:07> AI: [AISYSTEM] Initializing Smart Objects.
- <19:32:07> --- AI: Navigation Data Loaded in 0.00 sec
- <19:32:07> [Warning] AI: Navigation.xml config version mismatch (found 0 expected 6)!! Regenerate Navigation data in the editor.
- <19:32:07> Parsing 13 entities...
- <19:32:07> [Warning] 'mat_metal' undefined surface type, using mat_default (editor/objects/helper_illum)
- <19:32:07> [Warning] 'mat_ice' undefined surface type, using mat_default (particle)
- <19:32:07> [Warning] 'mat_rock' undefined surface type, using mat_default (riverrocks)
- <19:32:07> [Warning] 'mat_rock' undefined surface type, using mat_default (proxy)
- <19:32:07> [Warning] 'mat_nodraw' undefined surface type, using mat_default (_spare1)
- <19:32:07> [Warning] 'mat_nodraw' undefined surface type, using mat_default (_spare2)
- <19:32:07> [Warning] 'mat_rock' undefined surface type, using mat_default (rocks)
- <19:32:07> [Warning] 'mat_nodraw' undefined surface type, using mat_default (_spare3)
- <19:32:07> [Warning] 'mat_rock' undefined surface type, using mat_default (proxy)
- <19:32:07> [Warning] 'mat_nodraw' undefined surface type, using mat_default (_spare4)
- <19:32:07> [Warning] 'mat_nodraw' undefined surface type, using mat_default (_spare5)
- <19:32:07> [Warning] 'mat_wood' undefined surface type, using mat_default (proxy_wood)
- <19:32:07> [Warning] 'mat_rock' undefined surface type, using mat_default (proxy_particle)
- <19:32:07> [Warning] 'mat_wood' undefined surface type, using mat_default (wood_render)
- <19:32:07> [Warning] 'mat_wood' undefined surface type, using mat_default (proxy)
- <19:32:07> [Warning] 'mat_wood' undefined surface type, using mat_default (forest_ground_branches)
- <19:32:07> [Warning] 'mat_wood' undefined surface type, using mat_default (proxy)
- <19:32:07> [Warning] 'mat_rock' undefined surface type, using mat_default (rock)
- <19:32:07> [Warning] 'mat_rock' undefined surface type, using mat_default (proxy)
- <19:32:07> SetGlobalState 9->10 'LEVEL_LOAD_ENTITIES'->'LEVEL_LOAD_PRECACHE' 0.2 seconds
- <19:32:07> [Warning] 'mat_water' undefined surface type, using mat_default ()
- <19:32:07> SetGlobalState 10->11 'LEVEL_LOAD_PRECACHE'->'LEVEL_LOAD_TEXTURES' 0.0 seconds
- <19:32:07> -- Render thread was idle during level loading: 0.000 secs
- <19:32:07> -- Render thread was busy during level loading: 0.000 secs
- <19:32:07> -- Presort shaders by states...
- <19:32:07> --- 530 Resources, 45 Resource groups.
- <19:32:07> Requesting textures precache ...
- <19:32:09> Textures precache done.
- <19:32:09> SetGlobalState 11->12 'LEVEL_LOAD_TEXTURES'->'LEVEL_LOAD_END' 2.1 seconds
- <19:32:09> File access time during level loading: 1.62 seconds
- <19:32:09> [Warning] BlockingConnect: It's taken 2.69 seconds to achieve condition 'have player' - either you're on slow connection, or you're doing something intensive
- <19:32:09> -----------------------------------------------------
- <19:32:09> *LOADING: Level example loading time: 2.78 seconds
- <19:32:09> -----------------------------------------------------
- <19:32:09> [SAVE GAME] Quick-saving to '_GameZero.CSF' immediately - checkpoint="(null)"
- <19:32:09> Flushing pended shaders...
- <19:32:09> Finished flushing pended shaders...
- <19:32:09> Flushing pended shaders...
- <19:32:09> Finished flushing pended shaders...
- <19:32:09> Allocate render buffer for particles (16384 verts, 49152 tris)...
- <19:32:09> Allocate render buffer for particles (16384 verts, 49152 tris)...
- <19:32:09> Allocating shadow map cache 4214 x 4214: 33.87 MB
- <19:32:09> CCryLobby::TimerCallback() long frame detected, lastFrameTime=11214876
- <19:32:09> -- Precaching textures...
- <19:32:09> =============================== Loading textures ================================
- <19:32:09> [Warning] Texture does not exist [File=engineassets/textures/skys/night/half_moon.dds]
- <19:32:09> [Warning] Texture does not exist [File=textures/cubemaps/example/environmentprobe_cm.dds]
- <19:32:09> [Warning] Texture does not exist [File=textures/cubemaps/example/environmentprobe_cm_diff.dds]
- <19:32:09> Precaching progress: 1
- <19:32:09> Precaching progress: 2
- <19:32:09> Precaching progress: 3
- <19:32:09> Precaching progress: 4
- <19:32:09> Precaching progress: 5
- <19:32:09> Precaching progress: 6
- <19:32:09> Precaching progress: 7
- <19:32:09> Precaching progress: 8
- <19:32:09> Precaching progress: 9
- <19:32:09> ========================== Finished loading textures ============================
- <19:32:09> Precaching textures done in 1.51 seconds
- <19:32:09> Pre-caching render meshes for camera position
- <19:32:09> Updating level streaming priorities for 1 cameras (LevelFrameId = 1)
- <19:32:09> -- 256.000000 256.000000 20.000000
- <19:32:09> [Warning] 'mat_water' undefined surface type, using mat_default ()
- <19:32:09> Remote console listening on: 4600
- <19:32:09> Pre-caching render meshes for camera position
- <19:32:09> Updating level streaming priorities for 1 cameras (LevelFrameId = 2)
- <19:32:09> -- 256.000000 256.000000 20.000000
- <19:32:10> [Error] TiledShading: Texture not found: Textures/cubemaps/example/environmentprobe_cm.dds
- <19:32:10> Pre-caching render meshes for camera position
- <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 3)
- <19:32:10> -- 256.000000 256.000000 20.000000
- <19:32:10> Pre-caching render meshes for camera position
- <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 4)
- <19:32:10> -- 256.000000 256.000000 20.000000
- <19:32:10> Pre-caching render meshes for camera position
- <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 5)
- <19:32:10> -- 256.000000 256.000000 20.000000
- <19:32:10> Pre-caching render meshes for camera position
- <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 6)
- <19:32:10> -- 256.000000 256.000000 20.000000
- <19:32:10> Pre-caching render meshes for camera position
- <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 7)
- <19:32:10> -- 256.000000 256.000000 20.000000
- <19:32:10> Pre-caching render meshes for camera position
- <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 8)
- <19:32:10> -- 256.000000 256.000000 20.000000
- <19:32:10> Pre-caching render meshes for camera position
- <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 9)
- <19:32:10> -- 256.000000 256.000000 20.000000
- <19:32:10> Pre-caching render meshes for camera position
- <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 10)
- <19:32:10> -- 256.000000 256.000000 20.000000
- <19:32:10> Pre-caching render meshes for camera position
- <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 11)
- <19:32:10> -- 256.000000 256.000000 20.000000
- <19:32:10> Pre-caching render meshes for camera position
- <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 12)
- <19:32:10> -- 256.000000 256.000000 20.000000
- <19:32:10> Pre-caching render meshes for camera position
- <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 13)
- <19:32:10> -- 256.000000 256.000000 20.000000
- <19:32:10> Pre-caching render meshes for camera position
- <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 14)
- <19:32:10> -- 256.000000 256.000000 20.000000
- <19:32:10> Pre-caching render meshes for camera position
- <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 15)
- <19:32:10> -- 256.000000 256.000000 20.000000
- <19:32:10> Pre-caching render meshes for camera position
- <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 16)
- <19:32:10> -- 256.000000 256.000000 20.000000
- <19:32:10> Pre-caching render meshes for camera position
- <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 17)
- <19:32:10> -- 256.000000 256.000000 20.000000
- <19:32:10> SetGlobalState 12->13 'LEVEL_LOAD_END'->'LEVEL_LOAD_COMPLETE' 1.0 seconds
- <19:32:10> Textures startup streaming finished in 0.7 sec
- <19:32:10> Pre-caching render meshes for camera position
- <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 18)
- <19:32:10> -- 256.000000 256.000000 20.000000
- <19:32:10> Pre-caching render meshes for camera position
- <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 19)
- <19:32:10> -- 256.000000 256.000000 20.000000
- <19:32:10> Pre-caching render meshes for camera position
- <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 20)
- <19:32:10> -- 256.000000 256.000000 20.000000
- <19:32:10> Pre-caching render meshes for camera position
- <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 21)
- <19:32:10> -- 256.000000 256.000000 20.000000
- <19:32:10> Pre-caching render meshes for camera position
- <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 22)
- <19:32:10> -- 256.000000 256.000000 20.000000
- <19:32:10> Pre-caching render meshes for camera position
- <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 23)
- <19:32:10> -- 256.000000 256.000000 20.000000
- <19:32:10> Pre-caching render meshes for camera position
- <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 24)
- <19:32:10> -- 256.000000 256.000000 20.000000
- <19:32:10> Pre-caching render meshes for camera position
- <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 25)
- <19:32:10> -- 256.000000 256.000000 20.000000
- <19:32:10> Pre-caching render meshes for camera position
- <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 26)
- <19:32:10> -- 256.000000 256.000000 20.000000
- <19:32:10> Pre-caching render meshes for camera position
- <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 27)
- <19:32:10> -- 256.000000 256.000000 20.000000
- <19:32:11> Pre-caching render meshes for camera position
- <19:32:11> Updating level streaming priorities for 1 cameras (LevelFrameId = 28)
- <19:32:11> -- 256.000000 256.000000 20.000000
- <19:32:11> Pre-caching render meshes for camera position
- <19:32:11> Updating level streaming priorities for 1 cameras (LevelFrameId = 29)
- <19:32:11> -- 256.000000 256.000000 20.000000
- <19:32:11> SetGlobalState 13->2 'LEVEL_LOAD_COMPLETE'->'RUNNING' 0.4 seconds
- <19:32:11> Average block size: 29 KB, Average throughput: 0.1 MB/sec, Jobs processed: 5 (0.1 MB), File IO Bandwidth: 0.04MB/s
- <19:32:42> CSystem::Quit invoked from thread 9136 (main is 9136)
- <19:32:43> Mouse:SetExclusiveMode(false) failed
- <19:32:43> Ending game context...
- <19:32:43> Destroying CActionGame instance 00000221D10E6EC0 (level="example")
- <19:32:43> UnLoadLevel Start
- <19:32:43> [Warning] StatObj not deleted: Objects/default/explosion_shape/trunk_splinters_a.cgf () RefCount: 1
- <19:32:43> [Warning] StatObj not deleted: Objects/default/explosion_shape/tree_broken_shape3.cgf () RefCount: 1
- <19:32:43> [Warning] StatObj not deleted: Objects/default/explosion_shape/tree_broken_shape2.cgf () RefCount: 1
- <19:32:43> [Warning] StatObj not deleted: Objects/default/explosion_shape/tree_broken_shape.cgf () RefCount: 1
- <19:32:43> [Warning] CObjManager::CheckObjectLeaks: 4 object(s) found in memory
- <19:32:43> *** Start clearing render resources ***
- <19:32:43> Flushing pended shaders...
- <19:32:43> Finished flushing pended shaders...
- <19:32:43>
- <19:32:43>
- <19:32:43>
- <19:32:43>
- <19:32:43>
- <19:32:43> [Warning] --- CTexture 'textures/sprites/water/shockwave_grey.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/water/underwater_tiled_a.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/smoke/anm_smoke_desat.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/water/water_b.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/defaults/default_mat_warning.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/smoke/around.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/smoke/spore_white.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/glow/glow.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/smoke/smoke_tiled_a.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/dirt/dirt_a.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/water/waterdrop_a.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/wood/wood_chip_tiled.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/snow/snow_sheet_a.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/sparks/spark_stretched1.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/water/water_anim_a.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/smoke/smoke_a.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/fire/explosion_add.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/smoke/smoke_white_tiled2_whispy.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/water/ripple_a.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/water/water_a.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/snow/blast_fall_ice.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/dirt/dirt_b.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/smoke/smoke_tiled_b.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/sparks/spark_mono_a.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/dirt/dirt_c.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/smoke/smoke_tiled_c.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/stones/stones_tiled.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/water/water_splash3.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/smoke/smoke_b.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/glow/glow_a.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/blood/blood_anim_a.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/sparks/spark_tiled_a.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/smoke/spore_a.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/sparks/spark_sheet_a.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/fire/explosion_a.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/smoke/smoke_roll_animated2.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/sparks/spark_a.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/water/water_tiled_b.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/leaves/leaf_tiled_a.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture '$AutoFont_5' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/water/heli_wake.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/glass/glass_tiled.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/sparks/spark_tiled_b.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/generic/water/foam_tiled2.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/smoke/smoke_tiled_d.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/stones/stones_tiled_a.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/leaves/leaf_tiled_b.dds' leak after level unload
- <19:32:43> [Warning] --- CTexture '$Dyn_TempBlurAnisoVertRT_2D_R16G16B16A16F_14' leak after level unload
- <19:32:43> [Warning] --- CTexture 'textures/sprites/blood/blood_tiled_a.dds' leak after level unload
- <19:32:43>
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
- <19:32:43> [Warning] --- CRenderElement PostProcess leak after level unload
- <19:32:43> [Warning] --- CRenderElement DeferredShading leak after level unload
- <19:32:43> [Warning] --- CRenderElement HDRProcess leak after level unload
- <19:32:43>
- <19:32:43> *** Clearing render resources took 176.3 msec ***
- <19:32:43> UnLoadLevel End: 0.3 sec
- <19:32:43> *** Init system render resources ***
- <19:32:43> [MEM] Switching to global heap
- <19:32:43> Ending game context...
- <19:32:43> System Shutdown
- <19:32:43> CLobby::CCachedPacketBuffer high water mark = 0 bytes
- <19:32:43> CryLobby Memory Stats
- <19:32:43> Current Bucket Allocated 0 Maximum Bucket Allocated 0
- <19:32:43> Current General Heap Allocated 0 Maximum General Heap Allocated 0
- DXInput Shutdown
- Closing PAK file: assets\animations.pak
- Closing PAK file: assets\audio.pak
- Closing PAK file: assets\crytek_architecture_scifi.pak
- Closing PAK file: assets\gamedata.pak
- Closing PAK file: assets\geomcaches.pak
- Closing PAK file: assets\objects.pak
- Closing PAK file: assets\objectschar.pak
- Closing PAK file: assets\objectsnatural.pak
- Closing PAK file: assets\objectsprops.pak
- Closing PAK file: assets\objectsvehicles.pak
- Closing PAK file: assets\objectsweap.pak
- Closing PAK file: assets\scripts.pak
- Closing PAK file: assets\textures.pak
- Closing PAK file: assets\texturesgeneric.pak
- Closing PAK file: assets\texturesterrain.pak
- Closing PAK file: assets\videos.pak
- Closing PAK file: k:\windows\programs86\crytek\cryengine launcher\crytek\cryengine_5.1\engine\engine.pak
- Closing PAK file: k:\windows\programs86\crytek\cryengine launcher\crytek\cryengine_5.1\engine\shadercache.pak
- Closing PAK file: k:\windows\programs86\crytek\cryengine launcher\crytek\cryengine_5.1\engine\shadercachestartup.pak
- Closing PAK file: k:\windows\programs86\crytek\cryengine launcher\crytek\cryengine_5.1\engine\shaders.pak
- Closing PAK file: k:\windows\programs86\crytek\cryengine launcher\crytek\cryengine_5.1\engine\shadersbin.pak
- [Warning] 1 files were forced to close
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement