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  1. BackupNameAttachment=" Build(29) 17 Jun 16 (19 31 56)" -- used by backup system
  2. Log Started at Fri Jun 17 19:31:56 2016
  3. Built on May 9 2016 17:03:43
  4. Running 64 bit Windows version
  5. Executable: K:\Windows\Programs86\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.1\bin\win_x64\GameSDK.exe
  6. FileVersion: 5.1.0.29
  7. ProductVersion: 5.1.0.29
  8. Added MOD directory <%engineroot%> to CryPak
  9. Added MOD directory <%engineroot%/engine> to CryPak
  10.  
  11. Total number of logical processors: 8
  12. Number of available logical processors: 8
  13. Total number of system cores: 4
  14. Number of cores available to process: 4
  15.  
  16. Processor 0:
  17. CPU: Intel Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
  18. Family: 6, Model: 12, Stepping: 3
  19. FPU: On-Chip
  20. 3DNow!: not present
  21. MMX: not present
  22. SSE: present
  23. SSE2: present
  24. SSE3: present
  25. Serial number not present or disabled
  26.  
  27. Processor 1:
  28. CPU: Intel Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
  29. Family: 6, Model: 12, Stepping: 3
  30. FPU: On-Chip
  31. 3DNow!: not present
  32. MMX: not present
  33. SSE: present
  34. SSE2: present
  35. SSE3: present
  36. Serial number not present or disabled
  37.  
  38. Processor 2:
  39. CPU: Intel Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
  40. Family: 6, Model: 12, Stepping: 3
  41. FPU: On-Chip
  42. 3DNow!: not present
  43. MMX: not present
  44. SSE: present
  45. SSE2: present
  46. SSE3: present
  47. Serial number not present or disabled
  48.  
  49. Processor 3:
  50. CPU: Intel Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
  51. Family: 6, Model: 12, Stepping: 3
  52. FPU: On-Chip
  53. 3DNow!: not present
  54. MMX: not present
  55. SSE: present
  56. SSE2: present
  57. SSE3: present
  58. Serial number not present or disabled
  59.  
  60. [Error] [CVARS]: [DUPLICATE] CXConsole::AddCommand(): console command [hmd_recenter_pose] is already registered
  61. Loading Config file system.cfg (k:\windows\programs86\crytek\cryengine launcher\crytek\cryengine_5.1\system.cfg)
  62. <19:31:56> OnSysSpecChange(4)
  63. <19:31:56> [Warning] Config file VeryHighSpec.cfg not found!
  64. <19:31:56> [Warning] Config file game.cfg not found!
  65. <19:31:56> Loading Config file project.cfg (project.cfg)
  66. <19:31:56> GameDir: Assets
  67. <19:31:56> Loading Config file game.cfg (assets\game.cfg)
  68. <19:31:57> creating CVarGroups from directory 'assets/Config/CVarGroups' ...
  69. <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_full.cfg (assets\config\cvargroups\sys_spec_full.cfg)
  70. <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_gameeffects.cfg (assets\config\cvargroups\sys_spec_gameeffects.cfg)
  71. <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_light.cfg (assets\config\cvargroups\sys_spec_light.cfg)
  72. <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_objectdetail.cfg (assets\config\cvargroups\sys_spec_objectdetail.cfg)
  73. <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_particles.cfg (assets\config\cvargroups\sys_spec_particles.cfg)
  74. <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_physics.cfg (assets\config\cvargroups\sys_spec_physics.cfg)
  75. <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_postprocessing.cfg (assets\config\cvargroups\sys_spec_postprocessing.cfg)
  76. <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_quality.cfg (assets\config\cvargroups\sys_spec_quality.cfg)
  77. <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_shading.cfg (assets\config\cvargroups\sys_spec_shading.cfg)
  78. <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_shadows.cfg (assets\config\cvargroups\sys_spec_shadows.cfg)
  79. <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_sound.cfg (assets\config\cvargroups\sys_spec_sound.cfg)
  80. <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_texture.cfg (assets\config\cvargroups\sys_spec_texture.cfg)
  81. <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_textureresolution.cfg (assets\config\cvargroups\sys_spec_textureresolution.cfg)
  82. <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_volumetriceffects.cfg (assets\config\cvargroups\sys_spec_volumetriceffects.cfg)
  83. <19:31:57> Loading Config file assets/Config/CVarGroups/sys_spec_water.cfg (assets\config\cvargroups\sys_spec_water.cfg)
  84. <19:31:57> creating CVarGroups from directory 'Engine/Config/CVarGroups' ...
  85. <19:31:57> <ThreadConfigInfo>: Thread profile loaded: "pc_8" (config/engine_core.thread_config)
  86. <19:31:57> Windows 10 64 bit (build 10.0.10586)
  87. <19:31:57> User name: "Emersont1"
  88. <19:31:57> System language: English
  89. <19:31:57> Windows Directory: "C:\WINDOWS"
  90. <19:31:57> Local time is 19:31:57 06/17/16, system running for 186 minutes
  91. <19:31:57> 16236MB physical memory installed, 11324MB available, 134217727MB virtual memory installed, 30 percent of memory in use
  92. <19:31:57> PageFile usage: 38MB, Working Set: 33MB, Peak PageFile usage: 39MB,
  93. <19:31:57> Current display mode is 1280x1024x32, (Unknown graphics card)
  94. <19:31:57> IBM enhanced (101/102-key) keyboard and 5+ button mouse installed
  95. <19:31:57> --------------------------------------------------------------------------------
  96. <19:31:57> [Warning] Config file %USER%/game.cfg not found!
  97. <19:31:57> Loading Config file system.cfg (k:\windows\programs86\crytek\cryengine launcher\crytek\cryengine_5.1\system.cfg)
  98. <19:31:57> OnSysSpecChange(4)
  99. <19:31:57> Loading Config file VeryHighSpec.cfg (assets\config\veryhighspec.cfg)
  100. <19:31:57> Loading Config file game.cfg (assets\game.cfg)
  101. <19:31:57> Loading Config file project.cfg (project.cfg)
  102. <19:31:57> [Warning] Config file user.cfg not found!
  103. <19:31:57> Stream Engine Initialization
  104. <19:31:57> GameName: CRYENGINE SDK Example
  105. <19:31:57> BuildTime: May 9 2016 17:03:43
  106. <19:31:57> Physics initialization
  107. <19:31:57> Initializing CryPhysics...
  108. <19:31:57> Initializing CryPhysics done, MemUsage=840Kb
  109. <19:31:57> [Warning] Cannot open Pak file assets\localization\english_xml.pak
  110. <19:31:57> Localized language content(english) not available or modified from the original installation.
  111. <19:31:57> [Warning] Cannot open Pak file assets\localization\english.pak
  112. <19:31:57> Localized language content(english) not available or modified from the original installation.
  113. <19:31:57> [Warning] Cannot open Pak file assets\localization\english.pak
  114. <19:31:57> Localized language content(english) not available or modified from the original installation.
  115. <19:31:57> [Error] <Localization> No localization files found!
  116. <19:31:57> <Audio>: AudioSystem initialization
  117. <19:31:57> Initializing CryAudioSystem...
  118. <19:31:57> Initializing CryAudioImplSDLMixer...
  119. <19:31:57> <Audio> <0.892>: CryAudioImplSDLMixer loaded
  120. <19:31:57> Initializing CryAudioImplSDLMixer done, MemUsage=6756Kb
  121. <19:31:58> Initializing CryAudioSystem done, MemUsage=7948Kb
  122. <19:31:58> Renderer initialization
  123. <19:31:58> Initializing CryRenderD3D11...
  124. <19:31:58> CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
  125. <19:31:58> Initializing CryRenderD3D11 done, MemUsage=4156Kb
  126. <19:31:58> Initializing Direct3D and creating game window:
  127. <19:31:58> D3DX_SDK_VERSION = <UNDEFINED>
  128. <19:31:58> Direct3D driver is creating...
  129. <19:31:58> Crytek Direct3D driver version 2.00 (May 9 2016 <17:03:47>)
  130. <19:31:58> Creating window called 'CRYENGINE SDK Example' (1280x720)
  131. <19:31:58> D3D Adapter: Description: AMD Radeon (TM) R9 390 Series
  132. <19:31:58> D3D Adapter: Driver version (UMD): 8.17.10.1460
  133. <19:31:58> D3D Adapter: VendorId = 0x1002
  134. <19:31:58> D3D Adapter: DeviceId = 0x67B1
  135. <19:31:58> D3D Adapter: SubSysId = 0x22BD1458
  136. <19:31:58> D3D Adapter: Revision = 128
  137. <19:31:58> D3D Detected: AMD video card
  138. <19:31:58> Active GPUs: 1
  139. <19:31:58> Using pixel texture formats:
  140. <19:31:58> R8G8B8A8S, mips (autogen), blend, RT (multi-sampled), gather
  141. <19:31:58> R8G8B8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
  142. <19:31:58> A8, mips (autogen), blend, RT (multi-sampled), gather
  143. <19:31:58> R8, mips (autogen), blend, RT (multi-sampled), gather
  144. <19:31:58> R8S, mips (autogen), blend, RT (multi-sampled), gather
  145. <19:31:58> R16, mips (autogen), blend, RT (multi-sampled), gather (comparable)
  146. <19:31:58> R16F, mips (autogen), blend, RT (multi-sampled), gather
  147. <19:31:58> R32F, mips (autogen), blend, RT (multi-sampled), gather (comparable)
  148. <19:31:58> R8G8, mips (autogen), blend, RT (multi-sampled), gather
  149. <19:31:58> R8G8S, mips (autogen), blend, RT (multi-sampled), gather
  150. <19:31:58> R16G16, mips (autogen), blend, RT (multi-sampled), gather
  151. <19:31:58> R16G16S, mips (autogen), blend, RT (multi-sampled), gather
  152. <19:31:58> R16G16F, mips (autogen), blend, RT (multi-sampled), gather
  153. <19:31:58> R11G11B10F, mips (autogen), blend, RT (multi-sampled), gather
  154. <19:31:58> R10G10B10A2, mips (autogen), blend, RT (multi-sampled), gather
  155. <19:31:58> R16G16B16A16, mips (autogen), blend, RT (multi-sampled), gather
  156. <19:31:58> R16G16B16A16S, mips (autogen), blend, RT (multi-sampled), gather
  157. <19:31:58> R16G16B16A16F, mips (autogen), blend, RT (multi-sampled), gather
  158. <19:31:58> R32G32B32A32F, mips (autogen), blend, RT (multi-sampled), gather
  159. <19:31:58> BC1, mips, sRGB, gather
  160. <19:31:58> BC2, mips, sRGB, gather
  161. <19:31:58> BC3, mips, sRGB, gather
  162. <19:31:58> BC4, mips, gather
  163. <19:31:58> BC4S, mips, gather
  164. <19:31:58> BC5, mips, gather
  165. <19:31:58> BC5S, mips, gather
  166. <19:31:58> BC6UH, mips, gather
  167. <19:31:58> BC6SH, mips, gather
  168. <19:31:58> BC7, mips, sRGB, gather
  169. <19:31:58> R9G9B9E5, mips, gather
  170. <19:31:58> R32FX8T, mips
  171. <19:31:58> R32T, mips
  172. <19:31:58> R24G8T, mips
  173. <19:31:58> R16T, mips
  174. <19:31:58> B5G6R5, mips (autogen), blend, RT (multi-sampled), gather
  175. <19:31:58> B5G5R5, mips (autogen), blend, RT (multi-sampled), gather
  176. <19:31:58> B8G8R8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
  177. <19:31:58> B8G8R8X8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
  178. <19:31:58> Renderer HDR_Scalar: R32F
  179. <19:31:58> ****** D3D11 CryRender Stats ******
  180. <19:31:58> Driver description: AMD Radeon (TM) R9 390 Series
  181. <19:31:58> Feature level: DirectX 11.0
  182. <19:31:58> Full stats:
  183. <19:31:58> Rasterizer: Hardware
  184. <19:31:58> Current Resolution: 1280x720x32 Windowed
  185. <19:31:58> HDR Rendering: FP16
  186. <19:31:58> Occlusion queries: Supported
  187. <19:31:58> Geometry instancing: Supported
  188. <19:31:58> NormalMaps compression : Supported
  189. <19:31:58> Gamma control: Hardware
  190. <19:31:58> Vertex Shaders version 4.0
  191. <19:31:58> Pixel Shaders version 4.0
  192. <19:31:58> Used GeomInstancingThreshold is 2
  193. <19:31:58> Shader model usage: 'SM.5.0'
  194. <19:31:58> *****************************************
  195. <19:31:58>
  196. <19:31:58> Init Shaders
  197. <19:31:58> General shader quality: VeryHigh
  198. <19:31:58> Metal shader quality: VeryHigh
  199. <19:31:58> Glass shader quality: VeryHigh
  200. <19:31:58> Vegetation shader quality: VeryHigh
  201. <19:31:58> Ice shader quality: VeryHigh
  202. <19:31:58> Terrain shader quality: VeryHigh
  203. <19:31:58> Shadow shader quality: VeryHigh
  204. <19:31:58> Water shader quality: High
  205. <19:31:58> FX shader quality: VeryHigh
  206. <19:31:58> PostProcess shader quality: VeryHigh
  207. <19:31:58> HDR shader quality: VeryHigh
  208. <19:31:58> Sky shader quality: VeryHigh
  209. <19:31:58> Render quality: VeryHigh
  210. <19:31:58> Init textures management (8169 Mb of video memory is available)...
  211. <19:31:58> Enabling of textures streaming...
  212. <19:31:58> Using 1536 Mb of textures pool for streaming...
  213. <19:31:58> Video textures: Atlas clouds max size: 32 Mb
  214. <19:31:58> Video textures: Atlas sprites max size: 32 Mb
  215. <19:31:58> Video textures: Dynamic managed max size: 80 Mb
  216. <19:31:58> Reloading all textures...
  217. <19:31:58> Finished reloading textures...
  218. <19:31:58> Finished initializing textures streaming...
  219. <19:31:59> [Renderer] A display device has been connected to the system
  220. <19:31:59> Initialized hardware mouse (game is allowed to confine mouse to window)
  221. <19:31:59> Initializing CryScaleformHelper...
  222. <19:31:59> Initializing CryScaleformHelper done, MemUsage=4Kb
  223. <19:31:59> Using Scaleform GFx 3.3.94
  224. <19:31:59> Using dynamic pool
  225. <19:31:59> Font initialization
  226. <19:31:59> Initializing CryFont...
  227. <19:31:59> Using FreeType 2.5.5
  228. <19:31:59> Initializing CryFont done, MemUsage=160Kb
  229. <19:31:59> *** Init system render resources ***
  230. <19:32:00> Network initialization
  231. <19:32:00> Initializing CryNetwork...
  232. <19:32:00> [LagProfiles] Could not load "". 6 default profiles activated.
  233. <19:32:00> [net] Socket IO management: External [iocp], Internal [iocp]
  234. <19:32:00> network hostname: DESKTOP-D7275QF
  235. <19:32:00> ip:192.168.56.1
  236. <19:32:00> ip:192.168.1.13
  237. <19:32:00> [Network Version]: PROFILE DEVELOPMENT BUILD
  238. <19:32:00> Initializing CryNetwork done, MemUsage=2344Kb
  239. <19:32:00> Online initialization
  240. <19:32:00> Initializing CryOnline...
  241. <19:32:00> DLL Failed to load, error code: 7E
  242. <19:32:00> Lobby initialization
  243. <19:32:00> Initializing CryLobby...
  244. <19:32:00> Initializing CryLobby done, MemUsage=380Kb
  245. <19:32:00> MovieSystem initialization
  246. <19:32:00> Initializing CryMovie...
  247. <19:32:00> Initializing CryMovie done, MemUsage=536Kb
  248. <19:32:00> Console initialization
  249. <19:32:00> Time initialization
  250. <19:32:00> Input initialization
  251. <19:32:00> Initializing CryInput...
  252. <19:32:00> Initializing DirectInput
  253. <19:32:00> Initializing Keyboard
  254. <19:32:00> Initializing mouse
  255. <19:32:00> Initializing CryInput done, MemUsage=1032Kb
  256. <19:32:00> AI initialization
  257. <19:32:00> Initializing CryAISystem...
  258. <19:32:00> Initializing CryAISystem done, MemUsage=1260Kb
  259. <19:32:00>
  260. <19:32:00> con_debug = 0 []
  261. <19:32:00> con_display_last_messages = 0 []
  262. <19:32:00> con_line_buffer_size = 1000 []
  263. <19:32:00> con_restricted = 0 [RESTRICTEDMODE]
  264. <19:32:00> con_showonload = 0 []
  265. <19:32:00>
  266. <19:32:00> con_debug = 0 []
  267. <19:32:00> con_display_last_messages = 0 []
  268. <19:32:00> con_line_buffer_size = 1000 []
  269. <19:32:00> con_restricted = 0 [RESTRICTEDMODE]
  270. <19:32:00> con_showonload = 0 []
  271. <19:32:00>
  272. <19:32:00> con_debug = 0 []
  273. <19:32:00>
  274. <19:32:00> con_debug = 0 []
  275. <19:32:00> Initializing Animation System
  276. <19:32:00> Initializing CryAnimation...
  277. <19:32:00> Initializing CryAnimation done, MemUsage=800Kb
  278. <19:32:00> Initializing 3D Engine
  279. <19:32:00> Initializing Cry3DEngine...
  280. <19:32:00> Sky light: Optical lookup tables loaded off disc.
  281. <19:32:00> Initializing Cry3DEngine done, MemUsage=2276Kb
  282. <19:32:00> Script System Initialization
  283. <19:32:00> Initializing CryScriptSystem...
  284. <19:32:00> Initializing CryScriptSystem done, MemUsage=924Kb
  285. <19:32:00> Entity system initialization
  286. <19:32:00> Initializing CryEntitySystem...
  287. <19:32:00> Initializing CryEntitySystem done, MemUsage=2420Kb
  288. <19:32:00> LiveCreate initialization
  289. <19:32:00> LiveCreateHost not created, using NULL implementation.
  290. <19:32:00> CryMonoBridge initialization
  291. <19:32:00> Initializing CryMonoBridge...
  292. <19:32:01> Initializing CryMonoBridge done, MemUsage=680Kb
  293. <19:32:01> Initializing AI System
  294. <19:32:01> AI: [AISYSTEM] Initialization started.
  295. <19:32:01> AI: Loaded 54 AI Behaviors in 0.04s...
  296. <19:32:01> Registering CentralInterestManager with EntitySystem
  297. <19:32:01> AI: [AISYSTEM] Initialization finished.
  298. <19:32:01> Initializing additional systems
  299. <19:32:01> Dynamic Response System initialization
  300. <19:32:01> Initializing CryDynamicResponseSystem...
  301. <19:32:01> Initializing CryDynamicResponseSystem done, MemUsage=464Kb
  302. <19:32:01> failed to find CVar: r_ProfileShaders
  303. <19:32:01> failed to find CVar: sys_flash_info
  304. <19:32:01> failed to find CVar: r_showmt
  305. <19:32:01> OnSysSpecChange(4)
  306. <19:32:01> Loading Config file VeryHighSpec.cfg (assets\config\veryhighspec.cfg)
  307. <19:32:01> Loading Config file game.cfg (assets\game.cfg)
  308. <19:32:01> Ending game context...
  309. <19:32:01> <Lua> Loading AIAlertness.lua
  310. <19:32:01> [Warning] [Lua Error] scripts/utils/entityutils.lua:758: bad argument #1 to 'pairs' (table expected, got nil)
  311. <19:32:01> > pairs, ([C]: -1)
  312. <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
  313. <19:32:01> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
  314. <19:32:01> > (null) ([C]: -1)
  315. <19:32:01> > pairs, ([C]: -1)
  316. <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
  317. <19:32:01> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
  318. <19:32:01> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
  319. <19:32:01> [Warning] [Lua Error] scripts/utils/entityutils.lua:758: bad argument #1 to 'pairs' (table expected, got nil)
  320. <19:32:01> > pairs, ([C]: -1)
  321. <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
  322. <19:32:01> > (null) (scripts/entities/physics/basicentity.lua: 259)
  323. <19:32:01> > ReloadScript, ([C]: -1)
  324. <19:32:01> > (null) (scripts/entities/physics/animobject.lua: 1)
  325. <19:32:01> > (null) ([C]: -1)
  326. <19:32:01> > pairs, ([C]: -1)
  327. <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
  328. <19:32:01> > (null) (scripts/entities/physics/basicentity.lua: 259)
  329. <19:32:01> > ReloadScript, ([C]: -1)
  330. <19:32:01> > (null) (scripts/entities/physics/animobject.lua: 1)
  331. <19:32:01> [Warning] [Lua Error] Failed to execute file @scripts/entities/physics/basicentity.lua: (null) [File=@scripts/entities/physics/basicentity.lua]
  332. <19:32:01> [Warning] [Lua Error] scripts/utils/entityutils.lua:758: bad argument #1 to 'pairs' (table expected, got nil)
  333. <19:32:01> > pairs, ([C]: -1)
  334. <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
  335. <19:32:01> > (null) (scripts/entities/physics/basicentity.lua: 259)
  336. <19:32:01> > (null) ([C]: -1)
  337. <19:32:01> > pairs, ([C]: -1)
  338. <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
  339. <19:32:01> > (null) (scripts/entities/physics/basicentity.lua: 259)
  340. <19:32:01> [Warning] [Lua Error] Failed to execute file @scripts/entities/physics/basicentity.lua: (null) [File=@scripts/entities/physics/basicentity.lua]
  341. <19:32:01> [Warning] [Lua Error] scripts/utils/entityutils.lua:758: bad argument #1 to 'pairs' (table expected, got nil)
  342. <19:32:01> > pairs, ([C]: -1)
  343. <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
  344. <19:32:01> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
  345. <19:32:01> > (null) ([C]: -1)
  346. <19:32:01> > pairs, ([C]: -1)
  347. <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
  348. <19:32:01> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
  349. <19:32:01> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
  350. <19:32:01> [Warning] [Lua Error] scripts/utils/entityutils.lua:758: bad argument #1 to 'pairs' (table expected, got nil)
  351. <19:32:01> > pairs, ([C]: -1)
  352. <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
  353. <19:32:01> > (null) (scripts/entities/vehicles/destroyedvehicle.lua: 33)
  354. <19:32:01> > (null) ([C]: -1)
  355. <19:32:01> > pairs, ([C]: -1)
  356. <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
  357. <19:32:01> > (null) (scripts/entities/vehicles/destroyedvehicle.lua: 33)
  358. <19:32:01> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/destroyedvehicle.lua: (null) [File=@scripts/entities/vehicles/destroyedvehicle.lua]
  359. <19:32:01> [Warning] [Lua Error] scripts/entities/multiplayer/forbiddenarea.lua:47: attempt to index global 'GameAudio' (a nil value)
  360. <19:32:01> > (null) (scripts/entities/multiplayer/forbiddenarea.lua: 47)
  361. <19:32:01> > (null) ([C]: -1)
  362. <19:32:01> > (null) (scripts/entities/multiplayer/forbiddenarea.lua: 47)
  363. <19:32:01> [Warning] [Lua Error] Failed to execute file @scripts/entities/multiplayer/forbiddenarea.lua: (null) [File=@scripts/entities/multiplayer/forbiddenarea.lua]
  364. <19:32:01> [Warning] [Lua Error] scripts/utils/entityutils.lua:758: bad argument #1 to 'pairs' (table expected, got nil)
  365. <19:32:01> > pairs, ([C]: -1)
  366. <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
  367. <19:32:01> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
  368. <19:32:01> > (null) ([C]: -1)
  369. <19:32:01> > pairs, ([C]: -1)
  370. <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
  371. <19:32:01> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
  372. <19:32:01> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
  373. <19:32:01> [Warning] [Lua Error] scripts/utils/entityutils.lua:758: bad argument #1 to 'pairs' (table expected, got nil)
  374. <19:32:01> > pairs, ([C]: -1)
  375. <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
  376. <19:32:01> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
  377. <19:32:01> > (null) ([C]: -1)
  378. <19:32:01> > pairs, ([C]: -1)
  379. <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
  380. <19:32:01> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
  381. <19:32:01> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
  382. <19:32:01> [Warning] [Lua Error] scripts/utils/entityutils.lua:758: bad argument #1 to 'pairs' (table expected, got nil)
  383. <19:32:01> > pairs, ([C]: -1)
  384. <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
  385. <19:32:01> > (null) (scripts/entities/physics/basicentity.lua: 259)
  386. <19:32:01> > ReloadScript, ([C]: -1)
  387. <19:32:01> > (null) (scripts/entities/physics/rigidbodyex.lua: 1)
  388. <19:32:01> > (null) ([C]: -1)
  389. <19:32:01> > pairs, ([C]: -1)
  390. <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
  391. <19:32:01> > (null) (scripts/entities/physics/basicentity.lua: 259)
  392. <19:32:01> > ReloadScript, ([C]: -1)
  393. <19:32:01> > (null) (scripts/entities/physics/rigidbodyex.lua: 1)
  394. <19:32:01> [Warning] [Lua Error] Failed to execute file @scripts/entities/physics/basicentity.lua: (null) [File=@scripts/entities/physics/basicentity.lua]
  395. <19:32:01> [Warning] [Lua Error] scripts/utils/entityutils.lua:758: bad argument #1 to 'pairs' (table expected, got nil)
  396. <19:32:01> > pairs, ([C]: -1)
  397. <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
  398. <19:32:01> > (null) (scripts/entities/physics/basicentity.lua: 259)
  399. <19:32:01> > ReloadScript, ([C]: -1)
  400. <19:32:01> > (null) (scripts/entities/lights/rigidbodylight.lua: 1)
  401. <19:32:01> > (null) ([C]: -1)
  402. <19:32:01> > pairs, ([C]: -1)
  403. <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
  404. <19:32:01> > (null) (scripts/entities/physics/basicentity.lua: 259)
  405. <19:32:01> > ReloadScript, ([C]: -1)
  406. <19:32:01> > (null) (scripts/entities/lights/rigidbodylight.lua: 1)
  407. <19:32:01> [Warning] [Lua Error] Failed to execute file @scripts/entities/physics/basicentity.lua: (null) [File=@scripts/entities/physics/basicentity.lua]
  408. <19:32:01> [Warning] [Lua Error] scripts/utils/entityutils.lua:758: bad argument #1 to 'pairs' (table expected, got nil)
  409. <19:32:01> > pairs, ([C]: -1)
  410. <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
  411. <19:32:01> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
  412. <19:32:01> > (null) ([C]: -1)
  413. <19:32:01> > pairs, ([C]: -1)
  414. <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
  415. <19:32:01> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
  416. <19:32:01> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
  417. <19:32:01> [Warning] [Lua Error] scripts/utils/entityutils.lua:758: bad argument #1 to 'pairs' (table expected, got nil)
  418. <19:32:01> > pairs, ([C]: -1)
  419. <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
  420. <19:32:01> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
  421. <19:32:01> > (null) ([C]: -1)
  422. <19:32:01> > pairs, ([C]: -1)
  423. <19:32:01> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
  424. <19:32:01> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
  425. <19:32:01> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
  426. <19:32:01> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 9)
  427. <19:32:01> [Error] [flow] <noname> : Failed to create node '9' of type 'Inventory:EquipPackAdd' - FLOWGRAPH DISCARDED
  428. <19:32:01> [Error] [flow] <noname> : Did not load all nodes (2/44 nodes) - FLOWGRAPH DISCARDED
  429. <19:32:02> Initializing default materials...
  430. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 199)
  431. <19:32:02> [Error] [flow] <noname> : Failed to create node '199' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
  432. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
  433. <19:32:02> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/blood_bullet_hit.xml)==> FlowGraph->SerializeXML failed
  434. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 190)
  435. <19:32:02> [Error] [flow] <noname> : Failed to create node '190' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
  436. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
  437. <19:32:02> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/dirt_bullet_hit.xml)==> FlowGraph->SerializeXML failed
  438. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 82)
  439. <19:32:02> [Error] [flow] <noname> : Failed to create node '82' of type 'Actor:LocalPlayer' - FLOWGRAPH DISCARDED
  440. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (4/5 nodes) - FLOWGRAPH DISCARDED
  441. <19:32:02> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/water_bullet_hit.xml)==> FlowGraph->SerializeXML failed
  442. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 1)
  443. <19:32:02> [Error] [flow] <noname> : Failed to create node '1' of type 'UI:Events:Dialogs:ShowDialogAsset' - FLOWGRAPH DISCARDED
  444. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (0/25 nodes) - FLOWGRAPH DISCARDED
  445. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 6)
  446. <19:32:02> [Error] [flow] <noname> : Failed to create node '6' of type 'Game:WeaponSensor' - FLOWGRAPH DISCARDED
  447. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (4/39 nodes) - FLOWGRAPH DISCARDED
  448. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 4)
  449. <19:32:02> [Error] [flow] <noname> : Failed to create node '4' of type 'Game:WeaponSensor' - FLOWGRAPH DISCARDED
  450. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (0/31 nodes) - FLOWGRAPH DISCARDED
  451. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 14)
  452. <19:32:02> [Error] [flow] <noname> : Failed to create node '14' of type 'Minimap:PlayerPos' - FLOWGRAPH DISCARDED
  453. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (0/40 nodes) - FLOWGRAPH DISCARDED
  454. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 92)
  455. <19:32:02> [Error] [flow] <noname> : Failed to create node '92' of type 'UI:Events:LobbyMP:InviteAccepted' - FLOWGRAPH DISCARDED
  456. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (13/21 nodes) - FLOWGRAPH DISCARDED
  457. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 102)
  458. <19:32:02> [Error] [flow] <noname> : Failed to create node '102' of type 'UI:Functions:Settings:GetCurrGameSettings' - FLOWGRAPH DISCARDED
  459. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (32/46 nodes) - FLOWGRAPH DISCARDED
  460. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 7)
  461. <19:32:02> [Error] [flow] <noname> : Failed to create node '7' of type 'UI:Functions:Settings:GetResolutionList' - FLOWGRAPH DISCARDED
  462. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (4/61 nodes) - FLOWGRAPH DISCARDED
  463. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 38)
  464. <19:32:02> [Error] [flow] <noname> : Failed to create node '38' of type 'UI:Events:Settings:OnLevelItem' - FLOWGRAPH DISCARDED
  465. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (5/76 nodes) - FLOWGRAPH DISCARDED
  466. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 390)
  467. <19:32:02> [Error] [flow] <noname> : Failed to create node '390' of type 'Multiplayer:GameOption' - FLOWGRAPH DISCARDED
  468. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (101/134 nodes) - FLOWGRAPH DISCARDED
  469. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 100)
  470. <19:32:02> [Error] [flow] <noname> : Failed to create node '100' of type 'Debug:ExecuteString' - FLOWGRAPH DISCARDED
  471. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (24/59 nodes) - FLOWGRAPH DISCARDED
  472. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 101)
  473. <19:32:02> [Error] [flow] <noname> : Failed to create node '101' of type 'UI:Functions:MP:GetPlayerName' - FLOWGRAPH DISCARDED
  474. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (12/56 nodes) - FLOWGRAPH DISCARDED
  475. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 269)
  476. <19:32:02> [Error] [flow] <noname> : Failed to create node '269' of type 'UI:Functions:LobbyMP:ReadLeaderboard' - FLOWGRAPH DISCARDED
  477. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (14/19 nodes) - FLOWGRAPH DISCARDED
  478. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 172)
  479. <19:32:02> [Error] [flow] <noname> : Failed to create node '172' of type 'UI:Functions:LobbyMP:LeaveGame' - FLOWGRAPH DISCARDED
  480. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (15/55 nodes) - FLOWGRAPH DISCARDED
  481. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 172)
  482. <19:32:02> [Error] [flow] <noname> : Failed to create node '172' of type 'UI:Functions:LobbyMP:LeaveGame' - FLOWGRAPH DISCARDED
  483. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (12/30 nodes) - FLOWGRAPH DISCARDED
  484. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 32)
  485. <19:32:02> [Error] [flow] <noname> : Failed to create node '32' of type 'UI:Functions:Game:ExitGame' - FLOWGRAPH DISCARDED
  486. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (12/60 nodes) - FLOWGRAPH DISCARDED
  487. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 98)
  488. <19:32:02> [Error] [flow] <noname> : Failed to create node '98' of type 'UI:Functions:LobbyMP:SetMultiplayer' - FLOWGRAPH DISCARDED
  489. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (12/24 nodes) - FLOWGRAPH DISCARDED
  490. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 243)
  491. <19:32:02> [Error] [flow] <noname> : Failed to create node '243' of type 'UI:Functions:MP:GetPlayerName' - FLOWGRAPH DISCARDED
  492. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (21/37 nodes) - FLOWGRAPH DISCARDED
  493. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 95)
  494. <19:32:02> [Error] [flow] <noname> : Failed to create node '95' of type 'UI:Functions:MP:SetPlayerName' - FLOWGRAPH DISCARDED
  495. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (12/23 nodes) - FLOWGRAPH DISCARDED
  496. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 31)
  497. <19:32:02> [Error] [flow] <noname> : Failed to create node '31' of type 'UI:Functions:Game:LoadLevel' - FLOWGRAPH DISCARDED
  498. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (4/46 nodes) - FLOWGRAPH DISCARDED
  499. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 12)
  500. <19:32:02> [Error] [flow] <noname> : Failed to create node '12' of type 'UI:Functions:Settings:SetSound' - FLOWGRAPH DISCARDED
  501. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (7/42 nodes) - FLOWGRAPH DISCARDED
  502. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 7)
  503. <19:32:02> [Error] [flow] <noname> : Failed to create node '7' of type 'UI:Functions:Settings:GetResolutionList' - FLOWGRAPH DISCARDED
  504. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (4/66 nodes) - FLOWGRAPH DISCARDED
  505. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 12)
  506. <19:32:02> [Error] [flow] <noname> : Failed to create node '12' of type 'Actor:LocalPlayer' - FLOWGRAPH DISCARDED
  507. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (4/53 nodes) - FLOWGRAPH DISCARDED
  508. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 1)
  509. <19:32:02> [Error] [flow] <noname> : Failed to create node '1' of type 'UI:Events:MP:PlayerJoined' - FLOWGRAPH DISCARDED
  510. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (0/16 nodes) - FLOWGRAPH DISCARDED
  511. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 67)
  512. <19:32:02> [Error] [flow] <noname> : Failed to create node '67' of type 'UI:Events:MP:PlayerLeft' - FLOWGRAPH DISCARDED
  513. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (6/18 nodes) - FLOWGRAPH DISCARDED
  514. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 298)
  515. <19:32:02> [Error] [flow] <noname> : Failed to create node '298' of type 'Actor:LocalPlayer' - FLOWGRAPH DISCARDED
  516. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (30/136 nodes) - FLOWGRAPH DISCARDED
  517. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 78)
  518. <19:32:02> [Error] [flow] <noname> : Failed to create node '78' of type 'HUD:BattleAreaListener' - FLOWGRAPH DISCARDED
  519. <19:32:02> [Error] [flow] <noname> : Did not load all nodes (0/29 nodes) - FLOWGRAPH DISCARDED
  520. <19:32:02> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 34)
  521. <19:32:02> [Error] [flow] <noname> : Failed to create node '34' of type 'UI:Events:MenuEvents:OnStartIngameMenu' - FLOWGRAPH DISCARDED
  522. <19:32:03> [Error] [flow] <noname> : Did not load all nodes (13/77 nodes) - FLOWGRAPH DISCARDED
  523. <19:32:03> [Error] <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.gfx' [Libs/UI/FlashAssets/demo/Demo_Speedo.gfx]
  524. <19:32:03> [Error] <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.gfx" [Libs/UI/FlashAssets/demo/Demo_Speedo.gfx]
  525. <19:32:03> [Error] <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.swf' [Libs/UI/FlashAssets/demo/Demo_Speedo.gfx]
  526. <19:32:03> [Error] <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.swf" [Libs/UI/FlashAssets/demo/Demo_Speedo.gfx]
  527. <19:32:03> [Error] <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.gfx' [Libs/UI/Menus_Dialogs.gfx]
  528. <19:32:03> [Error] <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.gfx" [Libs/UI/Menus_Dialogs.gfx]
  529. <19:32:03> [Error] <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.swf' [Libs/UI/Menus_Dialogs.gfx]
  530. <19:32:03> [Error] <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.swf" [Libs/UI/Menus_Dialogs.gfx]
  531. <19:32:03> [Error] <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.gfx' [Libs/UI/EntityFlashTag.gfx]
  532. <19:32:03> [Error] <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.gfx" [Libs/UI/EntityFlashTag.gfx]
  533. <19:32:03> [Error] <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.swf' [Libs/UI/EntityFlashTag.gfx]
  534. <19:32:03> [Error] <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.swf" [Libs/UI/EntityFlashTag.gfx]
  535. <19:32:03> [Error] <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.gfx' [Libs/UI/HUD_2D.gfx]
  536. <19:32:03> [Error] <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.gfx" [Libs/UI/HUD_2D.gfx]
  537. <19:32:03> [Error] <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.swf' [Libs/UI/HUD_2D.gfx]
  538. <19:32:03> [Error] <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.swf" [Libs/UI/HUD_2D.gfx]
  539. <19:32:03> [Error] <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD3D_Font_LocFont.gfx' [Libs/UI/HUD_3D.gfx]
  540. <19:32:03> [Error] <Flash> GFxLoader failed to open "localization\english_xml\HUD3D_Font_LocFont.gfx" [Libs/UI/HUD_3D.gfx]
  541. <19:32:03> [Error] <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD3D_Font_LocFont.swf' [Libs/UI/HUD_3D.gfx]
  542. <19:32:03> [Error] <Flash> GFxLoader failed to open "localization\english_xml\HUD3D_Font_LocFont.swf" [Libs/UI/HUD_3D.gfx]
  543. <19:32:03> [Error] <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.gfx' [Libs/UI/Menus_Startmenu.gfx]
  544. <19:32:03> [Error] <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.gfx" [Libs/UI/Menus_Startmenu.gfx]
  545. <19:32:06> [MFX] Loading FXLib 'breakables' ...
  546. <19:32:06> [MFX] Loading FXLib 'collisions' ...
  547. <19:32:06> [MFX] Loading FXLib 'foley' ...
  548. <19:32:06> [MFX] Loading FXLib 'foley_grunt' ...
  549. <19:32:06> [MFX] Loading FXLib 'foley_player' ...
  550. <19:32:06> [MFX] Loading FXLib 'footstep_grunt' ...
  551. <19:32:06> [MFX] Loading FXLib 'footstep_player' ...
  552. <19:32:06> [MFX] Loading FXLib 'footsteps' ...
  553. <19:32:06> [MFX] Loading FXLib 'grenade' ...
  554. <19:32:06> [MFX] Loading FXLib 'melee' ...
  555. <19:32:06> [MFX] Loading FXLib 'player_fx' ...
  556. <19:32:06> [MFX] Loading FXLib 'projectiles' ...
  557. <19:32:06> [MFX] Loading FXLib 'tornado' ...
  558. <19:32:06> [MFX] Loading FXLib 'vegetation' ...
  559. <19:32:06> [MFX] Loading FXLib 'vehicles' ...
  560. <19:32:06> [Warning] 'mat_canopy' undefined surface type, using mat_default ()
  561. <19:32:06> [Warning] 'mat_metal' undefined surface type, using mat_default (MFX)
  562. <19:32:06> [Warning] MFX WARNING: Material not found: mat_metal
  563. <19:32:06> [Warning] 'mat_metal_nofric' undefined surface type, using mat_default (MFX)
  564. <19:32:06> [Warning] MFX WARNING: Material not found: mat_metal_nofric
  565. <19:32:06> [Warning] 'mat_metal_thick' undefined surface type, using mat_default (MFX)
  566. <19:32:06> [Warning] MFX WARNING: Material not found: mat_metal_thick
  567. <19:32:06> [Warning] 'mat_metal_RayProxy' undefined surface type, using mat_default (MFX)
  568. <19:32:06> [Warning] MFX WARNING: Material not found: mat_metal_RayProxy
  569. <19:32:06> [Warning] 'mat_metal_shell' undefined surface type, using mat_default (MFX)
  570. <19:32:06> [Warning] MFX WARNING: Material not found: mat_metal_shell
  571. <19:32:06> [Warning] 'mat_metal_barbwire' undefined surface type, using mat_default (MFX)
  572. <19:32:06> [Warning] MFX WARNING: Material not found: mat_metal_barbwire
  573. <19:32:06> [Warning] 'mat_ladder' undefined surface type, using mat_default (MFX)
  574. <19:32:06> [Warning] MFX WARNING: Material not found: mat_ladder
  575. <19:32:06> [Warning] 'mat_glass' undefined surface type, using mat_default (MFX)
  576. <19:32:06> [Warning] MFX WARNING: Material not found: mat_glass
  577. <19:32:06> [Warning] 'mat_glass_breakable_safetyglass_large' undefined surface type, using mat_default (MFX)
  578. <19:32:06> [Warning] MFX WARNING: Material not found: mat_glass_breakable_safetyglass_large
  579. <19:32:06> [Warning] 'mat_glass_breakable_safetyglass_small' undefined surface type, using mat_default (MFX)
  580. <19:32:06> [Warning] MFX WARNING: Material not found: mat_glass_breakable_safetyglass_small
  581. <19:32:06> [Warning] 'mat_glass_breakable_thin_large' undefined surface type, using mat_default (MFX)
  582. <19:32:06> [Warning] MFX WARNING: Material not found: mat_glass_breakable_thin_large
  583. <19:32:06> [Warning] 'mat_glass_breakable_thin_small' undefined surface type, using mat_default (MFX)
  584. <19:32:06> [Warning] MFX WARNING: Material not found: mat_glass_breakable_thin_small
  585. <19:32:06> [Warning] 'mat_glass_unbreakable' undefined surface type, using mat_default (MFX)
  586. <19:32:06> [Warning] MFX WARNING: Material not found: mat_glass_unbreakable
  587. <19:32:06> [Warning] 'mat_wood' undefined surface type, using mat_default (MFX)
  588. <19:32:06> [Warning] MFX WARNING: Material not found: mat_wood
  589. <19:32:06> [Warning] 'mat_wood_RayProxy' undefined surface type, using mat_default (MFX)
  590. <19:32:06> [Warning] MFX WARNING: Material not found: mat_wood_RayProxy
  591. <19:32:06> [Warning] 'mat_wood_breakable' undefined surface type, using mat_default (MFX)
  592. <19:32:06> [Warning] MFX WARNING: Material not found: mat_wood_breakable
  593. <19:32:06> [Warning] 'mat_snow' undefined surface type, using mat_default (MFX)
  594. <19:32:06> [Warning] MFX WARNING: Material not found: mat_snow
  595. <19:32:06> [Warning] 'mat_ice' undefined surface type, using mat_default (MFX)
  596. <19:32:06> [Warning] MFX WARNING: Material not found: mat_ice
  597. <19:32:06> [Warning] 'mat_water' undefined surface type, using mat_default (MFX)
  598. <19:32:06> [Warning] MFX WARNING: Material not found: mat_water
  599. <19:32:06> [Warning] 'mat_rock' undefined surface type, using mat_default (MFX)
  600. <19:32:06> [Warning] MFX WARNING: Material not found: mat_rock
  601. <19:32:06> [Warning] 'mat_rock_dusty' undefined surface type, using mat_default (MFX)
  602. <19:32:06> [Warning] MFX WARNING: Material not found: mat_rock_dusty
  603. <19:32:06> [Warning] 'mat_soil' undefined surface type, using mat_default (MFX)
  604. <19:32:06> [Warning] MFX WARNING: Material not found: mat_soil
  605. <19:32:06> [Warning] 'mat_grass' undefined surface type, using mat_default (MFX)
  606. <19:32:06> [Warning] MFX WARNING: Material not found: mat_grass
  607. <19:32:06> [Warning] 'mat_vegetation' undefined surface type, using mat_default (MFX)
  608. <19:32:06> [Warning] MFX WARNING: Material not found: mat_vegetation
  609. <19:32:06> [Warning] 'mat_canopy' undefined surface type, using mat_default (MFX)
  610. <19:32:06> [Warning] MFX WARNING: Material not found: mat_canopy
  611. <19:32:06> [Warning] 'mat_fabric' undefined surface type, using mat_default (MFX)
  612. <19:32:06> [Warning] MFX WARNING: Material not found: mat_fabric
  613. <19:32:06> [Warning] 'mat_plastic' undefined surface type, using mat_default (MFX)
  614. <19:32:06> [Warning] MFX WARNING: Material not found: mat_plastic
  615. <19:32:06> [Warning] 'mat_rubber' undefined surface type, using mat_default (MFX)
  616. <19:32:06> [Warning] MFX WARNING: Material not found: mat_rubber
  617. <19:32:06> [Warning] 'mat_rubber_bounce' undefined surface type, using mat_default (MFX)
  618. <19:32:06> [Warning] MFX WARNING: Material not found: mat_rubber_bounce
  619. <19:32:06> [Warning] 'mat_wheel' undefined surface type, using mat_default (MFX)
  620. <19:32:06> [Warning] MFX WARNING: Material not found: mat_wheel
  621. <19:32:06> [Warning] 'mat_flesh' undefined surface type, using mat_default (MFX)
  622. <19:32:06> [Warning] MFX WARNING: Material not found: mat_flesh
  623. <19:32:06> [Warning] 'mat_head' undefined surface type, using mat_default (MFX)
  624. <19:32:06> [Warning] MFX WARNING: Material not found: mat_head
  625. <19:32:06> [Warning] 'mat_arm_left' undefined surface type, using mat_default (MFX)
  626. <19:32:06> [Warning] MFX WARNING: Material not found: mat_arm_left
  627. <19:32:06> [Warning] 'mat_arm_right' undefined surface type, using mat_default (MFX)
  628. <19:32:06> [Warning] MFX WARNING: Material not found: mat_arm_right
  629. <19:32:06> [Warning] 'mat_foot_left' undefined surface type, using mat_default (MFX)
  630. <19:32:06> [Warning] MFX WARNING: Material not found: mat_foot_left
  631. <19:32:06> [Warning] 'mat_foot_right' undefined surface type, using mat_default (MFX)
  632. <19:32:06> [Warning] MFX WARNING: Material not found: mat_foot_right
  633. <19:32:06> [Warning] 'mat_hand_left' undefined surface type, using mat_default (MFX)
  634. <19:32:06> [Warning] MFX WARNING: Material not found: mat_hand_left
  635. <19:32:06> [Warning] 'mat_hand_right' undefined surface type, using mat_default (MFX)
  636. <19:32:06> [Warning] MFX WARNING: Material not found: mat_hand_right
  637. <19:32:06> [Warning] 'mat_leg_left' undefined surface type, using mat_default (MFX)
  638. <19:32:06> [Warning] MFX WARNING: Material not found: mat_leg_left
  639. <19:32:06> [Warning] 'mat_leg_right' undefined surface type, using mat_default (MFX)
  640. <19:32:06> [Warning] MFX WARNING: Material not found: mat_leg_right
  641. <19:32:06> [Warning] 'mat_player_collider' undefined surface type, using mat_default (MFX)
  642. <19:32:06> [Warning] MFX WARNING: Material not found: mat_player_collider
  643. <19:32:06> [Warning] 'mat_torso' undefined surface type, using mat_default (MFX)
  644. <19:32:06> [Warning] MFX WARNING: Material not found: mat_torso
  645. <19:32:06> [Warning] 'mat_nodraw' undefined surface type, using mat_default (MFX)
  646. <19:32:06> [Warning] MFX WARNING: Material not found: mat_nodraw
  647. <19:32:06> [Warning] 'mat_obstruct' undefined surface type, using mat_default (MFX)
  648. <19:32:06> [Warning] MFX WARNING: Material not found: mat_obstruct
  649. <19:32:06> [Warning] 'mat_invulnerable' undefined surface type, using mat_default (MFX)
  650. <19:32:06> [Warning] MFX WARNING: Material not found: mat_invulnerable
  651. <19:32:06> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 199)
  652. <19:32:06> [Error] [flow] <noname> : Failed to create node '199' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
  653. <19:32:06> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
  654. <19:32:06> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/blood_bullet_hit.xml)==> FlowGraph->SerializeXML failed
  655. <19:32:06> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 190)
  656. <19:32:06> [Error] [flow] <noname> : Failed to create node '190' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
  657. <19:32:06> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
  658. <19:32:06> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/dirt_bullet_hit.xml)==> FlowGraph->SerializeXML failed
  659. <19:32:06> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 82)
  660. <19:32:06> [Error] [flow] <noname> : Failed to create node '82' of type 'Actor:LocalPlayer' - FLOWGRAPH DISCARDED
  661. <19:32:06> [Error] [flow] <noname> : Did not load all nodes (4/5 nodes) - FLOWGRAPH DISCARDED
  662. <19:32:06> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/water_bullet_hit.xml)==> FlowGraph->SerializeXML failed
  663. <19:32:06> UnitTesting Finished Tests: 57 Succeeded: 57, Failed: 0, Time: 0.67 ms
  664. <19:32:06> [CONSOLE] Executing console command 'exec autoexec.cfg'
  665. <19:32:06> Executing console batch file (try game,config,root): "autoexec.cfg" not found!
  666. <19:32:06> [CONSOLE] Executing console command 'map example'
  667. <19:32:06> ============================ Loading level example ============================
  668. <19:32:07> [MEM] Switching to level heap
  669. <19:32:07> [Warning] Level does not have loading screen info
  670. <19:32:07> SetGlobalState 1->3 'INIT'->'LEVEL_LOAD_PREPARE' 10.3 seconds
  671. <19:32:07> Loading Config file singleplayer.cfg (assets\config\singleplayer.cfg)
  672. <19:32:07> SetGlobalState 3->4 'LEVEL_LOAD_PREPARE'->'LEVEL_LOAD_START' 0.1 seconds
  673. <19:32:07> Level system is loading "example"
  674. <19:32:07> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 9)
  675. <19:32:07> [Error] [flow] <noname> : Failed to create node '9' of type 'Inventory:EquipPackAdd' - FLOWGRAPH DISCARDED
  676. <19:32:07> [Error] [flow] <noname> : Did not load all nodes (2/44 nodes) - FLOWGRAPH DISCARDED
  677. <19:32:07> SetGlobalState 4->5 'LEVEL_LOAD_START'->'LEVEL_LOAD_MATERIALS' 0.0 seconds
  678. <19:32:07> ==== Starting Loading Level Materials ====
  679. <19:32:07> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/fogvolumebox.mtl)
  680. <19:32:07> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/fogvolumeellipsoid.mtl)
  681. <19:32:07> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/oceaninto.mtl)
  682. <19:32:07> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/oceanintolowspec.mtl)
  683. <19:32:07> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/oceanoutof.mtl)
  684. <19:32:07> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/oceanoutoflowspec.mtl)
  685. <19:32:07> [Warning] XML reader: Can't open file (engine/engineassets/materials/lens_optics.mtl)
  686. <19:32:07> [Warning] XML reader: Can't open file (engine/engineassets/materials/lightpropagationvolumes/default.mtl)
  687. <19:32:07> [Warning] XML reader: Can't open file (engine/engineassets/materials/physproxytoobig.mtl)
  688. <19:32:07> [Warning] XML reader: Can't open file (engine/engineassets/materials/sky/sky.mtl)
  689. <19:32:07> [Warning] XML reader: Can't open file (engine/engineassets/materials/water/ocean_default.mtl)
  690. <19:32:07> [Warning] XML reader: Can't open file (engine/engineassets/materials/water/wateroceanbottom.mtl)
  691. <19:32:07> [Warning] XML reader: Can't open file (engine/engineassets/objects/helper.mtl)
  692. <19:32:07> [Warning] XML reader: Can't open file (engine/engineassets/texturemsg/defaultsolids.mtl)
  693. <19:32:07> ==== Finished loading level Materials: 0 mtls loaded (0 from LevelCache) in 0.0 sec ====
  694. <19:32:07> ===== Loading all Decal materials from a folder: Materials/Decals/*.mtl =====
  695. <19:32:07> [Warning] 'mat_rock' undefined surface type, using mat_default (materials/decals/dirt/dirt_on_road_gray)
  696. <19:32:07> [Warning] 'mat_metal' undefined surface type, using mat_default (materials/decals/metal/manhole_rectangle)
  697. <19:32:07> [Warning] 'mat_metal' undefined surface type, using mat_default (materials/decals/metal/manhole_round)
  698. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/dirt_on_road_14)
  699. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/dirt_on_road_15)
  700. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/dirt_on_road_17)
  701. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/dirt_on_road_18)
  702. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/dirt_on_road_19)
  703. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/dirt_tracks)
  704. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_1)
  705. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_10)
  706. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_11)
  707. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_12)
  708. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_14)
  709. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_15)
  710. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_16)
  711. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_2)
  712. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_6)
  713. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_9)
  714. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_a)
  715. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_b)
  716. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_c)
  717. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_d)
  718. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_e)
  719. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_f)
  720. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_g)
  721. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_puddle_1)
  722. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_puddle_2)
  723. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_wet_1)
  724. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_wet_2)
  725. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_wet_3)
  726. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_wet_5)
  727. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/mud_wet_7)
  728. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/river_ground)
  729. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/road_muddy_off_10)
  730. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/road_muddy_off_11)
  731. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/road_muddy_off_21)
  732. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/mud/road_muddy_off_22)
  733. <19:32:07> [Warning] 'mat_rock' undefined surface type, using mat_default (materials/decals/rock/river_ground_decal)
  734. <19:32:07> [Warning] 'mat_rubber' undefined surface type, using mat_default (materials/decals/rubber/rubber_floor)
  735. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/sand/sand_a)
  736. <19:32:07> [Warning] 'mat_soil' undefined surface type, using mat_default (materials/decals/sand/sand_white_stones_dry)
  737. <19:32:07> [Warning] 'mat_vegetation' undefined surface type, using mat_default (materials/decals/vegetation/leaves_2)
  738. <19:32:07> [Warning] 'mat_vegetation' undefined surface type, using mat_default (scrap)
  739. <19:32:07> [Warning] 'mat_vegetation' undefined surface type, using mat_default (proxy)
  740. <19:32:07> [Warning] 'mat_water' undefined surface type, using mat_default (materials/decals/water/puddle_shallow)
  741. <19:32:07> ==== Finished Loading Decal Materials: 159 mtls loaded in 0.1 sec ====
  742. <19:32:07> SetGlobalState 5->6 'LEVEL_LOAD_MATERIALS'->'LEVEL_LOAD_OBJECTS' 0.1 seconds
  743. <19:32:07> Starting loading level CGF's ...
  744. <19:32:07> Finished loading level CGF's: 1 objects loaded (0 from LevelCache) in 0.0 sec
  745. <19:32:07> SetGlobalState 6->7 'LEVEL_LOAD_OBJECTS'->'LEVEL_LOAD_CHARACTERS' 0.0 seconds
  746. <19:32:07> Starting loading level characters ...
  747. <19:32:07> ===== Preloading Characters ====
  748. <19:32:07> ===== Finished Preloading 0 Characters in 0.00 seconds ====
  749. <19:32:07> ===== Preloading CGAs ====
  750. <19:32:07> ===== Finished Preloading 0 CGAs in 0.00 seconds ====
  751. <19:32:07> ===== Preloading CDFs ====
  752. <19:32:07> ===== Finished Preloading 0 CDFs in 0.00 seconds ====
  753. <19:32:07> Finished loading level characters (0.0 sec)
  754. <19:32:07> SetGlobalState 7->8 'LEVEL_LOAD_CHARACTERS'->'LEVEL_LOAD_STATIC_WORLD' 0.0 seconds
  755. <19:32:07> ===== Loading terrain\terrain.dat =====
  756. <19:32:07> Loading terrain layers for segment 0 ...
  757. <19:32:07> Layer 0 - engineassets/texturemsg/defaultsolids has material engineassets/texturemsg/defaultsolids
  758. <19:32:07> Constructing 85 terrain nodes (0.0 MB) <19:32:07> done in 0.00 sec
  759. <19:32:07> ===== Loading 0 vegetation models =====
  760. <19:32:07> ===== Loading 0 brush models =====
  761. <19:32:07> ===== Loading 0 brush materials =====
  762. <19:32:07> ===== Initializing terrain nodes =====
  763. <19:32:07> ===== Loading outdoor instances =====
  764. <19:32:07> Opening terrain\cover.ctc ...
  765. <19:32:07> TerrainLayer 0: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
  766. <19:32:07> TerrainLayer 1: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
  767. <19:32:07> RGB multiplier: 1, Texture indices: 5
  768. <19:32:07> 0 out of 85 nodes cleaned
  769. <19:32:07> ===== Loading terrain\indoor.dat =====
  770. <19:32:07> ===== Loading Particle Effects =====
  771. <19:32:07> ===== Loading mission settings from XML =====
  772. <19:32:07> [Warning] 'mat_water' undefined surface type, using mat_default (engineassets/materials/water/ocean_default)
  773. <19:32:07> ===== Load level physics data =====
  774. <19:32:07> [Warning] 'mat_wood' undefined surface type, using mat_default (objects/default/explosion_shape/tree_broken_shape)
  775. <19:32:07> [Warning] 'mat_wood' undefined surface type, using mat_default (objects/natural/trees/explosion_shape/tree_broken_shape)
  776. <19:32:07> [Warning] 'mat_wood' undefined surface type, using mat_default (objects/natural/trees/explosion_shape/trunk_splinters)
  777. <19:32:07> ===== loading occlusion mesh =====
  778. <19:32:07> ===== Finished loading static world =====
  779. <19:32:07> SetGlobalState 8->9 'LEVEL_LOAD_STATIC_WORLD'->'LEVEL_LOAD_ENTITIES' 0.1 seconds
  780. <19:32:07> AI: [AISYSTEM] Initializing AI Actions.
  781. <19:32:07> AI: [AISYSTEM] Initializing Smart Objects.
  782. <19:32:07> --- AI: Navigation Data Loaded in 0.00 sec
  783. <19:32:07> [Warning] AI: Navigation.xml config version mismatch (found 0 expected 6)!! Regenerate Navigation data in the editor.
  784. <19:32:07> Parsing 13 entities...
  785. <19:32:07> [Warning] 'mat_metal' undefined surface type, using mat_default (editor/objects/helper_illum)
  786. <19:32:07> [Warning] 'mat_ice' undefined surface type, using mat_default (particle)
  787. <19:32:07> [Warning] 'mat_rock' undefined surface type, using mat_default (riverrocks)
  788. <19:32:07> [Warning] 'mat_rock' undefined surface type, using mat_default (proxy)
  789. <19:32:07> [Warning] 'mat_nodraw' undefined surface type, using mat_default (_spare1)
  790. <19:32:07> [Warning] 'mat_nodraw' undefined surface type, using mat_default (_spare2)
  791. <19:32:07> [Warning] 'mat_rock' undefined surface type, using mat_default (rocks)
  792. <19:32:07> [Warning] 'mat_nodraw' undefined surface type, using mat_default (_spare3)
  793. <19:32:07> [Warning] 'mat_rock' undefined surface type, using mat_default (proxy)
  794. <19:32:07> [Warning] 'mat_nodraw' undefined surface type, using mat_default (_spare4)
  795. <19:32:07> [Warning] 'mat_nodraw' undefined surface type, using mat_default (_spare5)
  796. <19:32:07> [Warning] 'mat_wood' undefined surface type, using mat_default (proxy_wood)
  797. <19:32:07> [Warning] 'mat_rock' undefined surface type, using mat_default (proxy_particle)
  798. <19:32:07> [Warning] 'mat_wood' undefined surface type, using mat_default (wood_render)
  799. <19:32:07> [Warning] 'mat_wood' undefined surface type, using mat_default (proxy)
  800. <19:32:07> [Warning] 'mat_wood' undefined surface type, using mat_default (forest_ground_branches)
  801. <19:32:07> [Warning] 'mat_wood' undefined surface type, using mat_default (proxy)
  802. <19:32:07> [Warning] 'mat_rock' undefined surface type, using mat_default (rock)
  803. <19:32:07> [Warning] 'mat_rock' undefined surface type, using mat_default (proxy)
  804. <19:32:07> SetGlobalState 9->10 'LEVEL_LOAD_ENTITIES'->'LEVEL_LOAD_PRECACHE' 0.2 seconds
  805. <19:32:07> [Warning] 'mat_water' undefined surface type, using mat_default ()
  806. <19:32:07> SetGlobalState 10->11 'LEVEL_LOAD_PRECACHE'->'LEVEL_LOAD_TEXTURES' 0.0 seconds
  807. <19:32:07> -- Render thread was idle during level loading: 0.000 secs
  808. <19:32:07> -- Render thread was busy during level loading: 0.000 secs
  809. <19:32:07> -- Presort shaders by states...
  810. <19:32:07> --- 530 Resources, 45 Resource groups.
  811. <19:32:07> Requesting textures precache ...
  812. <19:32:09> Textures precache done.
  813. <19:32:09> SetGlobalState 11->12 'LEVEL_LOAD_TEXTURES'->'LEVEL_LOAD_END' 2.1 seconds
  814. <19:32:09> File access time during level loading: 1.62 seconds
  815. <19:32:09> [Warning] BlockingConnect: It's taken 2.69 seconds to achieve condition 'have player' - either you're on slow connection, or you're doing something intensive
  816. <19:32:09> -----------------------------------------------------
  817. <19:32:09> *LOADING: Level example loading time: 2.78 seconds
  818. <19:32:09> -----------------------------------------------------
  819. <19:32:09> [SAVE GAME] Quick-saving to '_GameZero.CSF' immediately - checkpoint="(null)"
  820. <19:32:09> Flushing pended shaders...
  821. <19:32:09> Finished flushing pended shaders...
  822. <19:32:09> Flushing pended shaders...
  823. <19:32:09> Finished flushing pended shaders...
  824. <19:32:09> Allocate render buffer for particles (16384 verts, 49152 tris)...
  825. <19:32:09> Allocate render buffer for particles (16384 verts, 49152 tris)...
  826. <19:32:09> Allocating shadow map cache 4214 x 4214: 33.87 MB
  827. <19:32:09> CCryLobby::TimerCallback() long frame detected, lastFrameTime=11214876
  828. <19:32:09> -- Precaching textures...
  829. <19:32:09> =============================== Loading textures ================================
  830. <19:32:09> [Warning] Texture does not exist [File=engineassets/textures/skys/night/half_moon.dds]
  831. <19:32:09> [Warning] Texture does not exist [File=textures/cubemaps/example/environmentprobe_cm.dds]
  832. <19:32:09> [Warning] Texture does not exist [File=textures/cubemaps/example/environmentprobe_cm_diff.dds]
  833. <19:32:09> Precaching progress: 1
  834. <19:32:09> Precaching progress: 2
  835. <19:32:09> Precaching progress: 3
  836. <19:32:09> Precaching progress: 4
  837. <19:32:09> Precaching progress: 5
  838. <19:32:09> Precaching progress: 6
  839. <19:32:09> Precaching progress: 7
  840. <19:32:09> Precaching progress: 8
  841. <19:32:09> Precaching progress: 9
  842. <19:32:09> ========================== Finished loading textures ============================
  843. <19:32:09> Precaching textures done in 1.51 seconds
  844. <19:32:09> Pre-caching render meshes for camera position
  845. <19:32:09> Updating level streaming priorities for 1 cameras (LevelFrameId = 1)
  846. <19:32:09> -- 256.000000 256.000000 20.000000
  847. <19:32:09> [Warning] 'mat_water' undefined surface type, using mat_default ()
  848. <19:32:09> Remote console listening on: 4600
  849. <19:32:09> Pre-caching render meshes for camera position
  850. <19:32:09> Updating level streaming priorities for 1 cameras (LevelFrameId = 2)
  851. <19:32:09> -- 256.000000 256.000000 20.000000
  852. <19:32:10> [Error] TiledShading: Texture not found: Textures/cubemaps/example/environmentprobe_cm.dds
  853. <19:32:10> Pre-caching render meshes for camera position
  854. <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 3)
  855. <19:32:10> -- 256.000000 256.000000 20.000000
  856. <19:32:10> Pre-caching render meshes for camera position
  857. <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 4)
  858. <19:32:10> -- 256.000000 256.000000 20.000000
  859. <19:32:10> Pre-caching render meshes for camera position
  860. <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 5)
  861. <19:32:10> -- 256.000000 256.000000 20.000000
  862. <19:32:10> Pre-caching render meshes for camera position
  863. <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 6)
  864. <19:32:10> -- 256.000000 256.000000 20.000000
  865. <19:32:10> Pre-caching render meshes for camera position
  866. <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 7)
  867. <19:32:10> -- 256.000000 256.000000 20.000000
  868. <19:32:10> Pre-caching render meshes for camera position
  869. <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 8)
  870. <19:32:10> -- 256.000000 256.000000 20.000000
  871. <19:32:10> Pre-caching render meshes for camera position
  872. <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 9)
  873. <19:32:10> -- 256.000000 256.000000 20.000000
  874. <19:32:10> Pre-caching render meshes for camera position
  875. <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 10)
  876. <19:32:10> -- 256.000000 256.000000 20.000000
  877. <19:32:10> Pre-caching render meshes for camera position
  878. <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 11)
  879. <19:32:10> -- 256.000000 256.000000 20.000000
  880. <19:32:10> Pre-caching render meshes for camera position
  881. <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 12)
  882. <19:32:10> -- 256.000000 256.000000 20.000000
  883. <19:32:10> Pre-caching render meshes for camera position
  884. <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 13)
  885. <19:32:10> -- 256.000000 256.000000 20.000000
  886. <19:32:10> Pre-caching render meshes for camera position
  887. <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 14)
  888. <19:32:10> -- 256.000000 256.000000 20.000000
  889. <19:32:10> Pre-caching render meshes for camera position
  890. <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 15)
  891. <19:32:10> -- 256.000000 256.000000 20.000000
  892. <19:32:10> Pre-caching render meshes for camera position
  893. <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 16)
  894. <19:32:10> -- 256.000000 256.000000 20.000000
  895. <19:32:10> Pre-caching render meshes for camera position
  896. <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 17)
  897. <19:32:10> -- 256.000000 256.000000 20.000000
  898. <19:32:10> SetGlobalState 12->13 'LEVEL_LOAD_END'->'LEVEL_LOAD_COMPLETE' 1.0 seconds
  899. <19:32:10> Textures startup streaming finished in 0.7 sec
  900. <19:32:10> Pre-caching render meshes for camera position
  901. <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 18)
  902. <19:32:10> -- 256.000000 256.000000 20.000000
  903. <19:32:10> Pre-caching render meshes for camera position
  904. <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 19)
  905. <19:32:10> -- 256.000000 256.000000 20.000000
  906. <19:32:10> Pre-caching render meshes for camera position
  907. <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 20)
  908. <19:32:10> -- 256.000000 256.000000 20.000000
  909. <19:32:10> Pre-caching render meshes for camera position
  910. <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 21)
  911. <19:32:10> -- 256.000000 256.000000 20.000000
  912. <19:32:10> Pre-caching render meshes for camera position
  913. <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 22)
  914. <19:32:10> -- 256.000000 256.000000 20.000000
  915. <19:32:10> Pre-caching render meshes for camera position
  916. <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 23)
  917. <19:32:10> -- 256.000000 256.000000 20.000000
  918. <19:32:10> Pre-caching render meshes for camera position
  919. <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 24)
  920. <19:32:10> -- 256.000000 256.000000 20.000000
  921. <19:32:10> Pre-caching render meshes for camera position
  922. <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 25)
  923. <19:32:10> -- 256.000000 256.000000 20.000000
  924. <19:32:10> Pre-caching render meshes for camera position
  925. <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 26)
  926. <19:32:10> -- 256.000000 256.000000 20.000000
  927. <19:32:10> Pre-caching render meshes for camera position
  928. <19:32:10> Updating level streaming priorities for 1 cameras (LevelFrameId = 27)
  929. <19:32:10> -- 256.000000 256.000000 20.000000
  930. <19:32:11> Pre-caching render meshes for camera position
  931. <19:32:11> Updating level streaming priorities for 1 cameras (LevelFrameId = 28)
  932. <19:32:11> -- 256.000000 256.000000 20.000000
  933. <19:32:11> Pre-caching render meshes for camera position
  934. <19:32:11> Updating level streaming priorities for 1 cameras (LevelFrameId = 29)
  935. <19:32:11> -- 256.000000 256.000000 20.000000
  936. <19:32:11> SetGlobalState 13->2 'LEVEL_LOAD_COMPLETE'->'RUNNING' 0.4 seconds
  937. <19:32:11> Average block size: 29 KB, Average throughput: 0.1 MB/sec, Jobs processed: 5 (0.1 MB), File IO Bandwidth: 0.04MB/s
  938. <19:32:42> CSystem::Quit invoked from thread 9136 (main is 9136)
  939. <19:32:43> Mouse:SetExclusiveMode(false) failed
  940. <19:32:43> Ending game context...
  941. <19:32:43> Destroying CActionGame instance 00000221D10E6EC0 (level="example")
  942. <19:32:43> UnLoadLevel Start
  943. <19:32:43> [Warning] StatObj not deleted: Objects/default/explosion_shape/trunk_splinters_a.cgf () RefCount: 1
  944. <19:32:43> [Warning] StatObj not deleted: Objects/default/explosion_shape/tree_broken_shape3.cgf () RefCount: 1
  945. <19:32:43> [Warning] StatObj not deleted: Objects/default/explosion_shape/tree_broken_shape2.cgf () RefCount: 1
  946. <19:32:43> [Warning] StatObj not deleted: Objects/default/explosion_shape/tree_broken_shape.cgf () RefCount: 1
  947. <19:32:43> [Warning] CObjManager::CheckObjectLeaks: 4 object(s) found in memory
  948. <19:32:43> *** Start clearing render resources ***
  949. <19:32:43> Flushing pended shaders...
  950. <19:32:43> Finished flushing pended shaders...
  951. <19:32:43>
  952. <19:32:43>
  953. <19:32:43>
  954. <19:32:43>
  955. <19:32:43>
  956. <19:32:43> [Warning] --- CTexture 'textures/sprites/water/shockwave_grey.dds' leak after level unload
  957. <19:32:43> [Warning] --- CTexture 'textures/sprites/water/underwater_tiled_a.dds' leak after level unload
  958. <19:32:43> [Warning] --- CTexture 'textures/sprites/smoke/anm_smoke_desat.dds' leak after level unload
  959. <19:32:43> [Warning] --- CTexture 'textures/sprites/water/water_b.dds' leak after level unload
  960. <19:32:43> [Warning] --- CTexture 'textures/defaults/default_mat_warning.dds' leak after level unload
  961. <19:32:43> [Warning] --- CTexture 'textures/sprites/smoke/around.dds' leak after level unload
  962. <19:32:43> [Warning] --- CTexture 'textures/sprites/smoke/spore_white.dds' leak after level unload
  963. <19:32:43> [Warning] --- CTexture 'textures/sprites/glow/glow.dds' leak after level unload
  964. <19:32:43> [Warning] --- CTexture 'textures/sprites/smoke/smoke_tiled_a.dds' leak after level unload
  965. <19:32:43> [Warning] --- CTexture 'textures/sprites/dirt/dirt_a.dds' leak after level unload
  966. <19:32:43> [Warning] --- CTexture 'textures/sprites/water/waterdrop_a.dds' leak after level unload
  967. <19:32:43> [Warning] --- CTexture 'textures/sprites/wood/wood_chip_tiled.dds' leak after level unload
  968. <19:32:43> [Warning] --- CTexture 'textures/sprites/snow/snow_sheet_a.dds' leak after level unload
  969. <19:32:43> [Warning] --- CTexture 'textures/sprites/sparks/spark_stretched1.dds' leak after level unload
  970. <19:32:43> [Warning] --- CTexture 'textures/sprites/water/water_anim_a.dds' leak after level unload
  971. <19:32:43> [Warning] --- CTexture 'textures/sprites/smoke/smoke_a.dds' leak after level unload
  972. <19:32:43> [Warning] --- CTexture 'textures/sprites/fire/explosion_add.dds' leak after level unload
  973. <19:32:43> [Warning] --- CTexture 'textures/sprites/smoke/smoke_white_tiled2_whispy.dds' leak after level unload
  974. <19:32:43> [Warning] --- CTexture 'textures/sprites/water/ripple_a.dds' leak after level unload
  975. <19:32:43> [Warning] --- CTexture 'textures/sprites/water/water_a.dds' leak after level unload
  976. <19:32:43> [Warning] --- CTexture 'textures/sprites/snow/blast_fall_ice.dds' leak after level unload
  977. <19:32:43> [Warning] --- CTexture 'textures/sprites/dirt/dirt_b.dds' leak after level unload
  978. <19:32:43> [Warning] --- CTexture 'textures/sprites/smoke/smoke_tiled_b.dds' leak after level unload
  979. <19:32:43> [Warning] --- CTexture 'textures/sprites/sparks/spark_mono_a.dds' leak after level unload
  980. <19:32:43> [Warning] --- CTexture 'textures/sprites/dirt/dirt_c.dds' leak after level unload
  981. <19:32:43> [Warning] --- CTexture 'textures/sprites/smoke/smoke_tiled_c.dds' leak after level unload
  982. <19:32:43> [Warning] --- CTexture 'textures/sprites/stones/stones_tiled.dds' leak after level unload
  983. <19:32:43> [Warning] --- CTexture 'textures/sprites/water/water_splash3.dds' leak after level unload
  984. <19:32:43> [Warning] --- CTexture 'textures/sprites/smoke/smoke_b.dds' leak after level unload
  985. <19:32:43> [Warning] --- CTexture 'textures/sprites/glow/glow_a.dds' leak after level unload
  986. <19:32:43> [Warning] --- CTexture 'textures/sprites/blood/blood_anim_a.dds' leak after level unload
  987. <19:32:43> [Warning] --- CTexture 'textures/sprites/sparks/spark_tiled_a.dds' leak after level unload
  988. <19:32:43> [Warning] --- CTexture 'textures/sprites/smoke/spore_a.dds' leak after level unload
  989. <19:32:43> [Warning] --- CTexture 'textures/sprites/sparks/spark_sheet_a.dds' leak after level unload
  990. <19:32:43> [Warning] --- CTexture 'textures/sprites/fire/explosion_a.dds' leak after level unload
  991. <19:32:43> [Warning] --- CTexture 'textures/sprites/smoke/smoke_roll_animated2.dds' leak after level unload
  992. <19:32:43> [Warning] --- CTexture 'textures/sprites/sparks/spark_a.dds' leak after level unload
  993. <19:32:43> [Warning] --- CTexture 'textures/sprites/water/water_tiled_b.dds' leak after level unload
  994. <19:32:43> [Warning] --- CTexture 'textures/sprites/leaves/leaf_tiled_a.dds' leak after level unload
  995. <19:32:43> [Warning] --- CTexture '$AutoFont_5' leak after level unload
  996. <19:32:43> [Warning] --- CTexture 'textures/sprites/water/heli_wake.dds' leak after level unload
  997. <19:32:43> [Warning] --- CTexture 'textures/sprites/glass/glass_tiled.dds' leak after level unload
  998. <19:32:43> [Warning] --- CTexture 'textures/sprites/sparks/spark_tiled_b.dds' leak after level unload
  999. <19:32:43> [Warning] --- CTexture 'textures/generic/water/foam_tiled2.dds' leak after level unload
  1000. <19:32:43> [Warning] --- CTexture 'textures/sprites/smoke/smoke_tiled_d.dds' leak after level unload
  1001. <19:32:43> [Warning] --- CTexture 'textures/sprites/stones/stones_tiled_a.dds' leak after level unload
  1002. <19:32:43> [Warning] --- CTexture 'textures/sprites/leaves/leaf_tiled_b.dds' leak after level unload
  1003. <19:32:43> [Warning] --- CTexture '$Dyn_TempBlurAnisoVertRT_2D_R16G16B16A16F_14' leak after level unload
  1004. <19:32:43> [Warning] --- CTexture 'textures/sprites/blood/blood_tiled_a.dds' leak after level unload
  1005. <19:32:43>
  1006. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1007. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1008. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1009. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1010. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1011. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1012. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1013. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1014. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1015. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1016. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1017. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1018. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1019. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1020. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1021. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1022. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1023. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1024. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1025. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1026. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1027. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1028. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1029. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1030. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1031. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1032. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1033. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1034. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1035. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1036. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1037. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1038. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1039. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1040. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1041. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1042. <19:32:43> [Warning] --- CRenderElement Mesh leak after level unload
  1043. <19:32:43> [Warning] --- CRenderElement PostProcess leak after level unload
  1044. <19:32:43> [Warning] --- CRenderElement DeferredShading leak after level unload
  1045. <19:32:43> [Warning] --- CRenderElement HDRProcess leak after level unload
  1046. <19:32:43>
  1047. <19:32:43> *** Clearing render resources took 176.3 msec ***
  1048. <19:32:43> UnLoadLevel End: 0.3 sec
  1049. <19:32:43> *** Init system render resources ***
  1050. <19:32:43> [MEM] Switching to global heap
  1051. <19:32:43> Ending game context...
  1052. <19:32:43> System Shutdown
  1053. <19:32:43> CLobby::CCachedPacketBuffer high water mark = 0 bytes
  1054. <19:32:43> CryLobby Memory Stats
  1055. <19:32:43> Current Bucket Allocated 0 Maximum Bucket Allocated 0
  1056. <19:32:43> Current General Heap Allocated 0 Maximum General Heap Allocated 0
  1057. DXInput Shutdown
  1058. Closing PAK file: assets\animations.pak
  1059. Closing PAK file: assets\audio.pak
  1060. Closing PAK file: assets\crytek_architecture_scifi.pak
  1061. Closing PAK file: assets\gamedata.pak
  1062. Closing PAK file: assets\geomcaches.pak
  1063. Closing PAK file: assets\objects.pak
  1064. Closing PAK file: assets\objectschar.pak
  1065. Closing PAK file: assets\objectsnatural.pak
  1066. Closing PAK file: assets\objectsprops.pak
  1067. Closing PAK file: assets\objectsvehicles.pak
  1068. Closing PAK file: assets\objectsweap.pak
  1069. Closing PAK file: assets\scripts.pak
  1070. Closing PAK file: assets\textures.pak
  1071. Closing PAK file: assets\texturesgeneric.pak
  1072. Closing PAK file: assets\texturesterrain.pak
  1073. Closing PAK file: assets\videos.pak
  1074. Closing PAK file: k:\windows\programs86\crytek\cryengine launcher\crytek\cryengine_5.1\engine\engine.pak
  1075. Closing PAK file: k:\windows\programs86\crytek\cryengine launcher\crytek\cryengine_5.1\engine\shadercache.pak
  1076. Closing PAK file: k:\windows\programs86\crytek\cryengine launcher\crytek\cryengine_5.1\engine\shadercachestartup.pak
  1077. Closing PAK file: k:\windows\programs86\crytek\cryengine launcher\crytek\cryengine_5.1\engine\shaders.pak
  1078. Closing PAK file: k:\windows\programs86\crytek\cryengine launcher\crytek\cryengine_5.1\engine\shadersbin.pak
  1079. [Warning] 1 files were forced to close
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