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shader output LFS nine

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Nov 24th, 2014
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  1. VS1.1
  2. DCL v0
  3. DCL v5 10[0]
  4. DCL v6 10[1]
  5. DCL v8 5[0]
  6. M4x4 oRast0 v0 c0
  7. MOV D0 v5
  8. MOV o0 v8
  9. VS1.1
  10. DCL v0
  11. DCL v3 3[0]
  12. DCL v5 10[0]
  13. DCL v8 5[0]
  14. M4x4 oRast0 v0 c0
  15. MOV D0 v5
  16. ADD r8 c30 -(v0)
  17. MUL r8 r8 c35
  18. MOV r8.___w c92.xxxx
  19. DP3 r3.___w r8 r8
  20. RSQ r3.___w r3.wwww
  21. MUL r3 r8 r3.wwww
  22. MOV r9 v3
  23. DP3 r4 r3 r9
  24. ADD r4 r4 r4
  25. MUL r9 r9 r4
  26. ADD r3 r3 -(r9)
  27. MOV r3.___w c92.xxxx
  28. M4x4 o0 r3 c31
  29. MOV o0.___w c92.xxxx
  30. PS2.0
  31. DCL v0.xyz_
  32. DCL v1.xyz_
  33. DCL A3.x___
  34. DCL A0.xy__
  35. DCL A1.xy__
  36. DCL A2.xy__
  37. DCL s0 2D
  38. DCL s1 2D
  39. DCL s2 2D
  40. TEX r0 A2 s2
  41. TEX r1 A0 s0
  42. TEX r2 A1 s1
  43. MUL r0.xyz_ r0 A3.xxxx
  44. MOV r3.xyz_ v0
  45. MAD r1.xyz_ r3 r1 v1
  46. MUL r1.xyz_ r2.wwww r1
  47. MAD r2.xyz_ r1 r2 r0
  48. MOV oC0 r2
  49. VS2.0
  50. DEF c4 { 0.000000 1.000000 0.000000 0.000000 }
  51. DCL v0
  52. DCL v1 3[0]
  53. DCL v2 10[0]
  54. DCL v3 5[0]
  55. DP4 oRast0.x___ v0 c0
  56. DP4 oRast0._y__ v0 c1
  57. DP4 oRast0.___w v0 c3
  58. DP4 r0.x___ v0 c2
  59. MAD oRast1 r0.xxxx c90.xxxx c90.yyyy
  60. MOV oRast0.__z_ r0.xxxx
  61. DP4 r0.x___ v0 c12
  62. DP4 r0._y__ v0 c13
  63. MAX r0.xy__ r0 c16
  64. MIN o0.xy__ r0 c17
  65. DP3 r0.x___ v1 c10
  66. MAX r0.x___ r0.xxxx c4.xxxx
  67. MUL r0.xyz_ r0.xxxx c6
  68. MUL r0.xyz_ r0 v2
  69. ADD D0.xyz_ r0 r0
  70. DP3 r0.x___ v1 c7
  71. MOV r1.xyz_ c9
  72. MAD r0.xyz_ r0.xxxx r1 c8
  73. MUL r0.xyz_ r0 v2
  74. ADD D1.xyz_ r0 r0
  75. ADD r0.xyz_ -(v0) c30
  76. NRM r1.xyz_ r0
  77. DP3 r0.x___ r1 v1
  78. ADD r0.x___ r0.xxxx r0.xxxx
  79. MAD r0.xyz_ r0.xxxx -(v1) r1
  80. MOV r0.___w c4.yyyy
  81. DP4 o2.x___ r0 c31
  82. DP4 o2._y__ r0 c32
  83. DP4 r0.x___ r0 c33
  84. MAX r0.x___ r0.xxxx c4.xxxx
  85. MIN r0.x___ r0.xxxx c4.yyyy
  86. MUL o3.x___ r0.xxxx c36.wwww
  87. MOV D0.___w c4.yyyy
  88. MOV D1.___w c4.yyyy
  89. MOV o3._y__ c4.xxxx
  90. MOV o1.xy__ v3
  91. nine:update_ps: FIXME: unbound sampler should return alpha=1
  92. nine:update_textures_and_samplers: FIXME: unbound sampler should return alpha=1
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