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ShooterGame.ini JB120Hz DB 2015-05-30

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May 29th, 2015
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  1. [Engine.GameInfo]
  2. DefaultGame=ShooterGame.SGGameInfoObjective
  3. DefaultServerGame=ShooterGame.SGGameInfoObjective
  4. bAdminCanPause=false
  5. MaxPlayers=16
  6. GameDifficulty=+1.0
  7. bChangeLevels=True
  8. MaxSpectators=2
  9. MaxIdleTime=120
  10. MaxTimeMargin=+0.0
  11. TimeMarginSlack=+1.35
  12. MinTimeMargin=-1.0
  13. TotalNetBandwidth=32000
  14. MaxDynamicBandwidth=7000
  15. MinDynamicBandwidth=4000
  16. DefaultGameType=ShooterGame.SGGameInfoObjective
  17. bKickLiveIdlers=true
  18.  
  19. [Engine.AccessControl]
  20. IPPolicies=ACCEPT;*
  21.  
  22. [DefaultPlayer]
  23. Name=Player
  24. Team=255
  25.  
  26. [Engine.HUD]
  27. bMessageBeep=true
  28. HudCanvasScale=0.95
  29. ConsoleMessageCount=99
  30. ConsoleFontSize=5
  31. MessageFontOffset=0
  32. bShowHUD=true
  33. DebugDisplay=AI
  34.  
  35. [Engine.PlayerController]
  36. bAimingHelp=false
  37. InteractDistance=512
  38. bCheckRelevancyThroughPortals=true
  39. MaxConcurrentHearSounds=32
  40. bLogHearSoundOverflow=FALSE
  41. DefaultFOV=71.473633
  42. bNeverSwitchOnPickup=False
  43.  
  44. [Engine.Weapon]
  45. Priority=-1.0
  46.  
  47. [Engine.WorldInfo]
  48. DefaultGravityZ=-750.0
  49. RBPhysicsGravityScaling=1.0
  50. MaxPhysicsSubsteps=5
  51. SquintModeKernelSize=128.0
  52. EmitterPoolClassPath=Engine.EmitterPool
  53. DecalManagerClassPath=Engine.DecalManager
  54. FractureManagerClassPath=Engine.FractureManager
  55. FracturedMeshWeaponDamage=1.0
  56. ChanceOfPhysicsChunkOverride=1.0
  57. bEnableChanceOfPhysicsChunkOverride=FALSE
  58. FractureExplosionVelScale=1.0
  59. DefaultAmbientZoneSettings=(bIsWorldInfo=true)
  60. bPersistPostProcessToNextLevel=TRUE
  61. bAllowHostMigration=FALSE
  62. HostMigrationTimeout=15
  63. bAllowTemporalAA=True
  64.  
  65. [Engine.AutoTestManager]
  66. NumMinutesPerMap=50
  67. #CommandsToRunAtEachTravelTheWorldNode=MemLeakCheck
  68. #CommandsToRunAtEachTravelTheWorldNode=SNAPSHOTMEMORY
  69.  
  70. [Engine.DecalManager]
  71. DecalLifeSpan=10.0
  72. MaxActiveDecals=80
  73. LimitDecals=true
  74.  
  75. [Engine.UIDataStore_GameResource]
  76. ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary")
  77.  
  78. [GameFramework.MobileHud]
  79. bShowMobileHud=false
  80. bShowGameHud=false
  81.  
  82. [GameFramework.MobileInputZone]
  83. RenderColor=(R=255,G=255,B=255,A=255)
  84. InactiveAlpha=0.5
  85. SizeX=100
  86. SizeY=100
  87. VertMultiplier=1.0
  88. HorizMultiplier=1.0
  89. bUseGentleTransitions=true
  90. ResetCenterAfterInactivityTime=3.0
  91. ActivateTime=0.6
  92. DeactivateTime=0.2
  93. TapDistanceConstraint=5
  94. bApplyGlobalScaleToActiveSizes=true
  95. AuthoredGlobalScale=2.0
  96.  
  97. [Configuration]
  98.  
  99. [Engine.GameReplicationInfo]
  100. ServerName=
  101.  
  102. [Engine.PatchSettings]
  103. PatchTagSet=SplashShooterExternal
  104. NoPatchFiles=ShooterGame\Config\SaveFormat.json"ShooterGame\Config\ServerConfiguration.json"ShooterGame\Config\FirelineConfig_WORLDWIDE_client.json"ShooterGame\Config\FirelineConfig_RUS_client.json
  105.  
  106. [GameFramework.GameAIController]
  107. bAILogging=false
  108. bAILogToWindow=false
  109. bFlushAILogEachLine=false
  110. bMapBasedLogName=false
  111. bAIDrawDebug=false
  112. CommandHistoryNum=10
  113.  
  114. [ShooterGame.SGAugmentManager]
  115. m_ActiveDebugAugmentIndex[0]=-1
  116. m_ActiveDebugAugmentIndex[1]=-1
  117. m_ActiveDebugAugmentIndex[2]=-1
  118.  
  119. [ShooterGame.SGFrontendPlayerController]
  120. PaxIP=
  121.  
  122. [ShooterGame.SGPlayerController]
  123. PlayerDefaultFOV=71.473633
  124. ViewBobEnabled=False
  125. ViewArmsMomentumEnabled=False
  126. CameraAnimsEnabled=False
  127. TTSEnabled=false
  128. RotateMinimap=true
  129. m_bUseCrosshairHitIndicator=true
  130. m_CrosshairType=1
  131. m_CrosshairColour=(B=255,G=255,R=255,A=255)
  132. m_CrosshairDotSize=1
  133. HitBeepsEnabled=True
  134. SpectatorViewBlendRate=35.000000
  135. SpectatorViewSnapAngle=110.000000
  136. m_bEnablePawnGhostSystem=true
  137. m_bShowDeathInfo=true
  138. m_MaxBroadcastsPerSecond=8
  139. m_LadderUpDownTolerance=-0.350000
  140. m_bEnableGameplayFovAdjust=false
  141. m_SprintFovAdjust=5.000000
  142. m_SprintFovAdjustGainTime=1.000000
  143. m_SprintFovAdjustLoseTime=0.150000
  144. m_TecFovAdjust=40.000000
  145. m_TecFovAdjustGainTime=0.500000
  146. m_TecFovAdjustLoseTime=0.150000
  147. m_TecFovInputScale=0.006110
  148. m_bEnablePostProcess=true
  149. m_bGameplayPP=true
  150. m_HealthPercentDesaturationBegin=30.000000
  151. m_bShowDebugTierText=true
  152. m_bEnableClientVoice=true
  153. m_VoiceReceiveVolume=1.000000
  154. m_CrosshairHitIndicatorScale=1.000000
  155. m_InteractionMode=EIM_HOLD_INTERATION_BUTTON
  156. m_bObjectiveReminderOnRespawn=true
  157. m_HudAlpha=100
  158. m_PlayerMoveReportMinInterval=1.500000
  159. m_PlayerMoveReportMaxInterval=2.500000
  160. m_PlayerExcitementReportMinInterval=8.000000
  161. m_PlayerExcitementReportMaxInterval=12.000000
  162. m_PlayerPingReportMinInterval=18.000000
  163. m_PlayerPingReportMaxInterval=22.000000
  164. SprintToggle=False
  165. CrouchToggle=False
  166. WalkToggle=False
  167. IronSightToggle=True
  168. SprintCancelsReload=True
  169. AutomaticReload=True
  170. m_bLensPP=True
  171. m_bBloodPP=False
  172. m_bSubtitles=True
  173. m_EnableMenuPP=True
  174. ForceFeedbackManagerClassName=
  175. InteractDistance=512.000000
  176.  
  177. [ShooterGame.SGPawn]
  178. m_HighlightVSayOnHUD=true
  179. m_HighlightVSayDisplayTime=4
  180.  
  181. [ShooterGame.SGGamePerformanceSettings]
  182. m_PawnPhysicsBodiesFixed=true
  183. m_WeaponPhysicsBodiesFixed=false
  184.  
  185. [AnimGroups]
  186. ThirdPerson=Melee
  187. ThirdPerson=1H
  188. ThirdPerson=1H_MachinePistol_01
  189. ThirdPerson=1H_MachinePistol_03
  190. ThirdPerson=1H_Pistol_04
  191. ThirdPerson=1H_Pistol_03
  192. ThirdPerson=1H_Pistol_01
  193. ThirdPerson=1H_ShockGun_01
  194. ThirdPerson=2H
  195. ThirdPerson=2H_AssaultRifle_02
  196. ThirdPerson=2H_AssaultRifle_03
  197. ThirdPerson=2H_AssaultRifle_04
  198. ThirdPerson=2H_AssaultRifle_07
  199. ThirdPerson=2H_MachineGun_01
  200. ThirdPerson=2H_MachineGun_02
  201. ThirdPerson=2H_Shotgun_01
  202. ThirdPerson=2H_Shotgun_02
  203. ThirdPerson=2H_Shotgun_03
  204. ThirdPerson=2H_MachinePistol_02
  205. ThirdPerson=2H_MachinePistol_04
  206. ThirdPerson=2H_RocketLauncher_01
  207. ThirdPerson=2H_SniperRifle_01
  208. ThirdPerson=2H_SniperRifle_02
  209. ThirdPerson=2H_SniperRifle_03
  210. ThirdPerson=2H_SniperRifle_04
  211. ThirdPerson=2H_SubMachineGun_01
  212. ThirdPerson=2H_SubMachineGun_02
  213. ThirdPerson=2H_SubMachineGun_04
  214. ThirdPerson=2H_SubMachineGun_05
  215. ThirdPerson=2H_GrenadeLauncher_01
  216. ThirdPerson=Item1H
  217. ThirdPerson=Item1H_Grenade_01
  218. ThirdPerson=Item1H_Knife_01
  219. ThirdPerson=Item1H_ThrowableKnife_01
  220. ThirdPerson=Item1H_Backstab
  221. ThirdPerson=Item1H_Pliers_01
  222. ThirdPerson=Item1H_ScrewDriver_01
  223. ThirdPerson=Item1H_Blowtorch_01
  224. ThirdPerson=Item1H_Defibs_01
  225. ThirdPerson=Item1H_PDA_01
  226. ThirdPerson=Item1H_CricketBat_01
  227. ThirdPerson=Item1H_Katana_01
  228. ThirdPerson=Item1H_Detonator_01
  229. ThirdPerson=Item1H_HelpUp
  230. ThirdPerson=Item2H
  231. ThirdPerson=Item2H_Mine_01
  232. ThirdPerson=Item2H_C4_01
  233. ThirdPerson=Item2H_C4_02
  234. ThirdPerson=Item2H_HealthPack_02
  235. ThirdPerson=Item2H_Data_Core
  236. ThirdPerson=Mounted_MG_01
  237. ThirdPerson=APCMG_01
  238. ThirdPerson=Heavy
  239. FirstPerson=Melee
  240. FirstPerson=1H
  241. FirstPerson=2H
  242. FirstPerson=Item1H
  243. FirstPerson=Item2H
  244.  
  245. [ShooterGame.SGGameInfo]
  246. TimeLimit=20
  247. ScheduledEmptyServerMapRestartTime=7200.0
  248. m_SpawnPointClosePlayerDistance=1000.f
  249. m_MatchMakingPenaltyDisconnectedPeriod=300.0
  250. m_MatchMakingPenaltyMinXPPeriod=300.0
  251. m_MatchMakingPenaltyMinXP=50
  252.  
  253. [ShooterGame.SGUIHUDManager]
  254. DamageIndicatorSize=512
  255. CustomFonts[0]=$BMMedium
  256. CustomFonts[1]=$BMLarge
  257. CustomFonts[2]=$MainFont
  258. CustomFonts[3]=$BMSmall
  259. m_EnableMenuPP=true
  260. m_MenuPPSetting=(HasBlur=true, BlurFocusInnerRadius = 0, BlurKernelSize=20, BlurFocusDistance=0, BlurMaxFarBlurAmount=1, BlurMaxNearBlurAmount=1, HasColorize=false, ColorizeColor=(X=0.7,Y=0.7,Z=0.7), HasDesaturation=true, DesaturationAmount=1.0)
  261. m_LoadGameMenuAtStart=true
  262. m_OpenMenuByDefault=true
  263. m_MaxMessageHistory=100
  264. m_AttackerColor=(R=0,G=184,B=220)
  265. m_DefenderColor=(R=255,G=71,B=33)
  266. m_SpectateHUDScreenFractionX=0.02
  267. m_SpectateHUDScreenFractionY=0.55
  268. NotificationDisplayTime=4.0f
  269. XPNotificationDisplayTime=1.85f
  270. NotificationObjectiveDisplayTime=3.f
  271.  
  272. [ShooterGame.SGObjectiveEscort]
  273. m_MinDelayBetweenRepairMessages=2
  274.  
  275. [SDEngine.SDSoundManager]
  276. MasterVolume=50.000000
  277. MusicVolume=100.000000
  278. DialogueVolume=100.000000
  279. SFXVolume=100.000000
  280.  
  281. [ShooterGame.SGVSayManager]
  282. m_AutoSaysEnabled=true
  283.  
  284. [ShooterGame.SGGameInfoLobby]
  285. m_WaitingForLoadoutsTimeout=20.0
  286. m_MatchStartCountdown=10.0
  287.  
  288. [ShooterGame.SGGameInfoMatchMakingLobby]
  289. m_InitialConnectionTimeout=90.0
  290. m_LockInCountdown=80.0
  291. m_MatchStartCountdown=10.0
  292. m_WaitingForLoadoutsTimeout=20.0
  293.  
  294. [ShooterGame.PVEGameInfo]
  295. m_AssistValidityTime=10.f
  296. m_GoToOutroDelay=5.f
  297. m_bSkipOutroOnMissionFail=true
  298. m_IntroDuration=10.f
  299.  
  300. [ShooterGame.PVEGameReplicationInfo]
  301. m_EndGamePPEFadeDuration=3.f
  302.  
  303. [ShooterGame.SGObjectiveNotificationWrapper]
  304. m_PlayerNameReplacementString=`~
  305.  
  306. [ShooterGame.SGContextActionManager]
  307. m_InteractionPriorityOrder=PIT_DISARM
  308. m_InteractionPriorityOrder=PIT_ARM
  309. m_InteractionPriorityOrder=PIT_CONSTRUCT
  310. m_InteractionPriorityOrder=PIT_REPAIR
  311. m_InteractionPriorityOrder=PIT_PDA
  312. m_InteractionPriorityOrder=PIT_PICK_UP
  313. m_InteractionPriorityOrder=PIT_DELIVER
  314. m_InteractionPriorityOrder=PIT_USE
  315. m_InteractionPriorityOrder=PIT_HACK
  316.  
  317. [IniVersion]
  318. 0=1428605793.000000
  319. 1=1420572505.000000
  320.  
  321. [ShooterGame.SGLobbyPlayerController]
  322. m_bEnablePawnGhostSystem=True
  323. m_bShowDeathInfo=True
  324. m_bObjectiveReminderOnRespawn=True
  325. m_InteractionMode=EIM_HOLD_INTERATION_BUTTON
  326. m_HealthPercentDesaturationBegin=30.000000
  327. ForceFeedbackManagerClassName=
  328. InteractDistance=512.000000
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