Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Initialize engine version: 5.5.0p4 (2f9c3a0f4141)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
- Vendor: NVIDIA
- VRAM: 3072 MB
- Driver: 21.21.13.7849
- Default GameObject Tag: Player already registered
- (Filename: Line: 90)
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-Boo.dll (this message is harmless)
- Loading C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-Boo.dll into Unity Child Domain
- Platform assembly: C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
- Loading C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Platform assembly: C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.VR.dll (this message is harmless)
- Loading C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
- Platform assembly: C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\AmplifyColor.dll (this message is harmless)
- Loading C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\AmplifyColor.dll into Unity Child Domain
- Platform assembly: C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
- Loading C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
- Platform assembly: C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
- Loading C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
- Platform assembly: C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Vectrosity.dll (this message is harmless)
- Loading C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Vectrosity.dll into Unity Child Domain
- Platform assembly: C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\ProBuilderCore-Unity5.dll (this message is harmless)
- Loading C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child Domain
- Platform assembly: C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message is harmless)
- Loading C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity Child Domain
- Platform assembly: C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\KDTree.dll (this message is harmless)
- Loading C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\KDTree.dll into Unity Child Domain
- Platform assembly: C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Triangle.dll (this message is harmless)
- Loading C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Triangle.dll into Unity Child Domain
- Platform assembly: C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\VacuumShaders.FlatMeshGenerator.dll (this message is harmless)
- Loading C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\VacuumShaders.FlatMeshGenerator.dll into Unity Child Domain
- Platform assembly: C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\VacuumShaders.MeshMaterializer.dll (this message is harmless)
- Loading C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\VacuumShaders.MeshMaterializer.dll into Unity Child Domain
- Platform assembly: C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Verso.dll (this message is harmless)
- Loading C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Verso.dll into Unity Child Domain
- - Completed reload, in 0.055 seconds
- Platform assembly: C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\System.dll (this message is harmless)
- OnLevelWasLoaded was found on LineManager
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 382)
- OnLevelWasLoaded was found on LeanTween
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 382)
- WARNING: Shader Unsupported: 'Outlined/Silhouetted Bumped Diffuse' - Pass 'OUTLINE' has no vertex shader
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
- <RI> Initialized touch support.
- OpenVR initialized!
- (Filename: Line: 381)
- GfxDevice: creating device client; threaded=1
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- GfxDevice: creating device client; threaded=1
- UnloadTime: 0.598655 ms
- Connected to lighthouse:LHR-B4F78707
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.IndexOutOfRangeException: Array index is out of range.
- at MagicalActual.InventoryItem..ctor (Int32 _itemid, System.String _name, System.String _icon, System.String _prefab, System.String _rarity, System.String _type, System.String _slot, Int32 _ilevel, Int32 _minlevel, System.String _reqclass) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Unable to load the correct mesh data for Item Id 29
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- InvalidOperationException: You must set OverlayCanvasController.mainCamera to the main camera of your scene. Disabling OverlayCanvas.
- at EckTechGames.FloatingCombatText.OverlayCanvasController.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Platform assembly: C:\Users\lorna\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\System.Xml.dll (this message is harmless)
- SPACE CHECK Y OFFSET: 0.95
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Connecting...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ws://game.orbusvr.com:80/
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 1e7085f8153db429a3ffbda9a869cad7bfe114f0d7662bc2297c0487fceeb7fe|-Kdg7w7mBaDo5K5mkoRo
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scanning for sphere cullers...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Found 0 sphere cullers
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Websocket connection established
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SENDING gametoken:0.85:1e7085f8153db429a3ffbda9a869cad7bfe114f0d7662bc2297c0487fceeb7fe|-Kdg7w7mBaDo5K5mkoRo
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- FROM SERVER: clientup:330:RandomZoneFinal
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heard client up!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 330
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOADING ZONE FILE: RandomZoneFinal
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enabling sun...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- EXECUTE LOAD
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initialized player rig, my player entity ID is now 800
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- EXECUTED HARD TRANSITION
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- (304.3, 95.0, 214.5)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 800
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Starting up MY PLAYER ENTITY, GUID: 800
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENCODER INFO
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 48000
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2880
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MIC INFO
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Dissonance.Audio.Capture.MicrophoneCapture
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for PlayerRigv2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MY PLAYER PREFS ARE NOW
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 0,1,1,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 561
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 337
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unable to handle voice packet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 784
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 222
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 672
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 377
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 36
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for Practicedummy(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 796
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 790
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 404
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 473
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 345
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 780
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 563
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 459
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 646
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 31
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for NPC(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 46
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for OrderGuardBow(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 334
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 786
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 442
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 773
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 212
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 787
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 769
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 750
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 706
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 441
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 713
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 793
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 692
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for ForestGolem(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 798
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 175
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 693
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 673
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 766
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 634
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 6
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 210
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unable to handle voice packet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 770
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 315
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 481
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid HealthBar for NPC(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid HealthBar for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid HealthBar for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid HealthBar for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Ghost
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- I'm a ghost!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 766/OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 802
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 803
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 804
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 1 initial syncvars for RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Spawning entity: 805
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 804/RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 481/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Shader warmup: 83 shaders 4362 combinations 0.627s
- Going to cast spell: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 808
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 1 initial syncvars for RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 807
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scanning for sphere cullers...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Found 0 sphere cullers
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- Spawning entity: 434
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 808/RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Collider is loading my level: RandomZoneFinal
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- The referenced script on this Behaviour (Game Object 'Hay Poof') is missing!
- (Filename: Line: 1754)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_02_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Flat_Rooster') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_3lvl_4x1_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_02_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01 (7)') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_3lvl_4x2_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Entrance_02_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Wall_Segment_02_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_2x4_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Flat_Rooster (1)') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Flat_Rooster') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Wall_Segment_02_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'GoldSparkleLinger') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Wall_Segment_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_02_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_2x2_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_3lvl_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_1x1_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_2x2_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'GoldSparkleLinger') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Wall_Segment_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01 (9)') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_2x4_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_1x1_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01 (8)') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_1x1_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_02_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Wall_Segment_02_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'GoldSparkleLinger') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Temple') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_01_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Flat_Rooster') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Flat_Rooster') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_01_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01 (13)') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_01_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Ceiling_Cross_08_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01 (10)') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Flat_Rooster') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Wall_Segment_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01 (11)') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Flat_Rooster') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01 (12)') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_3lvl_4x2_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_3lvl_4x1_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_01_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_1x1_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- Spawning entity: 687
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 706/Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 64011
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 64201
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 64015
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 64012
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 64013
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scanning for sphere cullers...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Found 1026 sphere cullers
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 810
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 1 initial syncvars for RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 810/RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Spawning entity: 811
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 99
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 811/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Spawning entity: 811
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 773/OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 812
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SPAWNING MENU
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Avatar (MagicalActual.PlayerCharacter)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Found 6 nearby players.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- De-registering active grabber for menu!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- COULD NOT FIND ENTITY TO SAVE SYNCVAR INTIAL VALUES: 813
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Unhandled message type, bailing out rest of read: 542
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 813
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 814
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 646/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Spawning entity: 656
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 795
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heard dialog available message from server!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 481
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 795/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 803/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 561/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 222/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 337/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 784/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 672/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 377/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 36/Practicedummy(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 473/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 796/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 790/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 404/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Spawning entity: 816
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heard dialog available message from server!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 782
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 817
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 1 initial syncvars for RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 734
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 818
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid HealthBar for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 817/RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 345/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 606
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for ForestGolem(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 630
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 728
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 666
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 84
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 247
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 687/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 780/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 734/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 814/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 459/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 31/NPC(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 46/OrderGuardBow(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 434/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 814
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 475
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for ForestGolem(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 711
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 582
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 813/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 814/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 334/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 741
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 551
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for ForestGolem(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 820
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid HealthBar for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 441/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 33
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for Dragonbug(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Saving to C:/Users/lorna/AppData/LocalLow/Orbus Online, LLC/OrbusVR/Ritual-Portal-0.xml
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Submitted 32 points to server for approval.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Spawning entity: 825
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Despawning entity guid: 816/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at MagicalActual.RunemageMissile.<orbusNetInit>m__1 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Despawning entity guid: 825/RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 812/Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 827
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 6
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Ghost
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- I'm a ghost!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Saving to C:/Users/lorna/AppData/LocalLow/Orbus Online, LLC/OrbusVR/Ritual-Portal-1.xml
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Submitted 32 points to server for approval.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 687
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD TELEPORT METHOD!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 481/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 830
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 831
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OpusException: Error: Decoding failed: InvalidPacket ! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: A9C8EF2C-7830-4D8E-9D6E-EF0B9827E0A8
- at Dissonance.Audio.Codecs.Opus.OpusNative+OpusDecoder.DecodeFloats (Nullable`1 srcEncodedBuffer, ArraySegment`1 dstBuffer) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Codecs.Opus.OpusDecoder.Decode (Nullable`1 input, ArraySegment`1 output) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.BufferedDecoder.Read (ArraySegment`1 frame) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.VolumeRampedFrameSource.Read (ArraySegment`1 frame) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.FrameToSampleConverter.Read (ArraySegment`1 samples) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.Resampler.Read (ArraySegment`1 samples) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.DecoderPipeline.Read (ArraySegment`1 samples) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.SpeechSession.Read (ArraySegment`1 samples) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.SamplePlaybackComponent.Filter (SpeechSession session, System.Single[] data, Int32 channels, System.Single[] temp, Dissonance.AudioFileWriter diagnosticOutput) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.SamplePlaybackComponent.OnAudioFilterRead (System.Single[] data, Int32 channels) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Saving to C:/Users/lorna/AppData/LocalLow/Orbus Online, LLC/OrbusVR/Ritual-Portal-2.xml
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Submitted 32 points to server for approval.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 554
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unable to handle voice packet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 786/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 554/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 442/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 554
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unable to handle voice packet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unable to handle voice packet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 554/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 687/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Spawning entity: 687
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 554
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unable to handle voice packet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unable to handle voice packet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Despawning entity guid: 554/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 827/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 687/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Spawning entity: 687
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Despawning entity guid: 750/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Spawning entity: 837
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid HealthBar for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Despawning entity guid: 687/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 687
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Can not play a disabled audio source
- (Filename: Line: 1826)
- Despawning entity guid: 563/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Despawning entity guid: 787/OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 839
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid HealthBar for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Spawning entity: 840
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 1 initial syncvars for RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 840/RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 842
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 807/Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 6
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RUNEMAGE IS DISABLING PRIMARY WEAPON!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Ghost
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- I'm a ghost!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 734
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD TELEPORT METHOD!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 842/ThrownSword(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 845
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 634/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Firing click handler
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD TELEPORT METHOD!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 686
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 844
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 1 initial syncvars for RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 694
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 52
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for OrderGuardBow(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 792
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 434
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 481
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 803
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 784
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 377
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unable to handle voice packet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 404
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 838
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 734/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 687/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 692/ForestGolem(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 837/OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 673/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 656/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 820/OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 769/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 845/Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 175/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 793/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 693/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 802/Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 798/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 805/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 818/OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 713/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 212/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 210/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 811/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 830/Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 315/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 839/OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 770/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 782/Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 666/Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 606/ForestGolem(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 475/ForestGolem(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 630/Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 728/Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 84/Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 247/Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 711/Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 741/Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 582/Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 551/ForestGolem(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 33/Dragonbug(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- De-registering active grabber for menu!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Going to cast spell: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 844/RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 846
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 1 initial syncvars for RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 846/RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 563
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD TELEPORT METHOD!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Saving to C:/Users/lorna/AppData/LocalLow/Orbus Online, LLC/OrbusVR/Ritual-Portal-3.xml
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Submitted 32 points to server for approval.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 481/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Saving to C:/Users/lorna/AppData/LocalLow/Orbus Online, LLC/OrbusVR/Ritual-Portal-4.xml
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Submitted 32 points to server for approval.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 814
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unable to handle voice packet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unable to handle voice packet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 315
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD TELEPORT METHOD!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Saving to C:/Users/lorna/AppData/LocalLow/Orbus Online, LLC/OrbusVR/Ritual-Portal-5.xml
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Submitted 32 points to server for approval.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 814/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Saving to C:/Users/lorna/AppData/LocalLow/Orbus Online, LLC/OrbusVR/Ritual-Portal-6.xml
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Submitted 32 points to server for approval.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 853
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD TELEPORT METHOD!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 853/ThrownSword(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 175
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unable to handle voice packet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Saving to C:/Users/lorna/AppData/LocalLow/Orbus Online, LLC/OrbusVR/Ritual-Portal-7.xml
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Submitted 32 points to server for approval.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 852
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 814
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 473
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 814/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Saving to C:/Users/lorna/AppData/LocalLow/Orbus Online, LLC/OrbusVR/Ritual-Portal-8.xml
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Submitted 32 points to server for approval.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 687
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD TELEPORT METHOD!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Saving to C:/Users/lorna/AppData/LocalLow/Orbus Online, LLC/OrbusVR/Ritual-Portal-9.xml
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Submitted 32 points to server for approval.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 792/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 473/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Saving to C:/Users/lorna/AppData/LocalLow/Orbus Online, LLC/OrbusVR/Ritual-Portal-10.xml
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Submitted 32 points to server for approval.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OpusException: Error: Decoding failed: InvalidPacket ! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: A9C8EF2C-7830-4D8E-9D6E-EF0B9827E0A8
- at Dissonance.Audio.Codecs.Opus.OpusNative+OpusDecoder.DecodeFloats (Nullable`1 srcEncodedBuffer, ArraySegment`1 dstBuffer) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Codecs.Opus.OpusDecoder.Decode (Nullable`1 input, ArraySegment`1 output) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.BufferedDecoder.Read (ArraySegment`1 frame) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.VolumeRampedFrameSource.Read (ArraySegment`1 frame) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.FrameToSampleConverter.Read (ArraySegment`1 samples) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.Resampler.Read (ArraySegment`1 samples) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.DecoderPipeline.Read (ArraySegment`1 samples) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.SpeechSession.Read (ArraySegment`1 samples) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.SamplePlaybackComponent.Filter (SpeechSession session, System.Single[] data, Int32 channels, System.Single[] temp, Dissonance.AudioFileWriter diagnosticOutput) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.SamplePlaybackComponent.OnAudioFilterRead (System.Single[] data, Int32 channels) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Spawning entity: 473
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 473/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Despawning entity guid: 563/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Saving to C:/Users/lorna/AppData/LocalLow/Orbus Online, LLC/OrbusVR/Ritual-Portal-11.xml
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Submitted 32 points to server for approval.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 803/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Saving to C:/Users/lorna/AppData/LocalLow/Orbus Online, LLC/OrbusVR/Ritual-Portal-12.xml
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Submitted 32 points to server for approval.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Saving to C:/Users/lorna/AppData/LocalLow/Orbus Online, LLC/OrbusVR/Ritual-Portal-13.xml
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Submitted 32 points to server for approval.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- De-registering active grabber for menu!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 4798 -> priority: 1
- Thread -> id: 133c -> priority: 1
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- OpenVR Shutdown
- (Filename: Line: 815)
- Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash.
- (Filename: Line: 232)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement