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Geo Idea

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Jan 17th, 2016
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  1. Geo mancer Spells:
  2. 1 DROWN 150 > 50 aoe potency and apply a Restless Waters stack up to 5 on yourself, cant be used under other elemental effect
  3. 02 SHOCK 120 > 60 > 30 potency same thing, but lightning grants 1 stack of RISING LEVIN
  4. 04 INSTILL consume 4 stacks down to give buff to self and nearby allies for 15 seconds. 90 secs cd
  5. 06 Aura of the Matron 5% less damage taken
  6. 08 Erode : Reduce targets Int / Dex by 5% 90 secs
  7. 10 DOUBLE next spell cast 2x Hits cannot crit 180 secs
  8. 12 UNBIND expend stacks to restore mp 150 secs
  9. 15 SEED put flower on ground and boost main stat of element of nearby Duration: 15 secs. 60 secs cd
  10. str: fire
  11. ice: int
  12. vit: earth
  13. dex: lightning
  14. mind: water
  15. pie: wind
  16. 18 BRAMBLE PATCH rooting trap
  17. 22 RASP 150 earth, acc down grats Rumbling Earth Buff
  18. 26 Aether Lance "Elemental Aspected damage based on current buff in a linear aoe, on gcd" 15 sec
  19. 30 Spark 100 potency Fire damage to 1 target, grats Roaring Flame buff. Target gains "Burning" debuff, at 5 stacks of Burning, explodes to deal 200 potency to it and everything around it
  20. 30 EVOKE expend all elemental stax to do dmg and give 1 stack of next stance, 60s cd (flood, burst, quake?) O gcd
  21. Fire : Lava Burst targeted aoe of 300 fire potency , leaves ground aoe dot of 50 potency ticks for 10s grants 1 stack of relentless frost (or restless waters pre 50)
  22. Water: Wave 250 water potency Cone aoe infront of you grants 1 stack of roaring flame
  23. Earth: Fissure : Linear aoe of 280 earth potency , inflicts 50% heavy , grants 1 stack of sparking levin
  24. Lightning: Burst : 100 Lightning potency aoe around a target x3 grants 1 stack of restless waters
  25. 34 Aura of the Scholar 5% Reduced MP/TP cost
  26. 35: Quicksand : Stacking 5 yalm ground aoe that adds damage the longer enemies stay in it. Adds heavy of 30%. Sinking Debuff caps at 5 stacks, deals 10 earth damage potency times amount of stacks. Last 15 seconds. 60 sec
  27. 38 Blister: Instant cast of 50 potency unaspected damage, added dot to tick for 30 potency over 9 seconds.
  28. 40: Choke : 200 wind Potency to a target and everything around it. Potency decreases by 5% based on how many targets are hit capping at 50%. Grants Raging Winds
  29. EVOKE : Squall : Deals 350 potency to a target and everything around it, potency decreses by 5% per enemy capping out at 50%. Consumes Raging Winds, Grants 1 stack of Rumbling earth
  30. 42: Aura of the Destroyer: 3% Increased Attack Speed/ AA Speed, Reduced Recast Timer
  31. 45: Sinkhole: Expend Quicksand's remaining timer to deal unaspected damage to each target suffering from Sinking x 40 potency. 60 seconds
  32. 46: Entrust: Take your current Aura off and place it on another allied party member. 90 secs
  33. 50: Rime: 200 ice Potency to a target and 10% slow.
  34. EVOKE: Entomb: 260 Ice potency to a target and everythig around it 30% Slow Grants 1 stack of roaring flame
  35. 50: World Growth: Plants a tree in an area that grants 10% increased damage dealt for 10 seconds. (long cd) 180 secs
  36. Post 50
  37. 52: Lotus Bloom: Targeted ally and each ally within 6 yalm raidus restores 10% of max mp. 90 sec
  38. 54: Triple: Next Spell is cast 3 times, Hits cannot crit.
  39. 56: Transfigure: Deals aspected damage of the opposite element you are currently in and swaps your stacks with the damage you just dealt.
  40. 58: Elemental Dominion: (Long cd) For 30 seconds all abilities you cast cause a stacking vuln debuff of the specific element(Caps at 5%). Each elemental stack also grants you a buff in correspondence to the element. 180 secs
  41. Fire: Damage increase, Ice: Ability Recast reduction, Earth: Heal for 10% of damage dealth Wind: Decreased Cast time Lightning: Mp restoration based on damage dealt Water: Enmity Reduction
  42. 60: Annihilation: 80 seconds cd: 75 potency x6 to all enemies around you. Each hit does a different element.
  43. Traits:
  44. 8: Enhanced Intelligence
  45. 14: Enhanced Double: Reduce Double 's cooldown to 120 seconds
  46. 16: Enhanced Intelligence II
  47. 20: Magick and Mend
  48. 20: Thorny Patch: Binds things in an aoe around the target
  49. 24: Delapidate: Increases Erode's reduction to 10%.
  50. 28: Enforce: Enstilled Damage buff last 15 seconds longer
  51. 32: Enhanced Intelligence III
  52. 36: Invoke: Reduce Evoke's cooldown to 30 seconds.
  53. 40: Magick and Mend II
  54. 40: Bloom: Seed's duration is increased to 25 seconds. The plant also buffs corresponding substats based on the element.
  55. Fire: Det Ice: Crit Lightning: Acc Earth: Parry Wind: Skill Speed Water: Spell Speed
  56. 44: Whirlpool: Extend Quicksand's raidus to 10 yalms.
  57. 48: Enhanced Unbind: Increase amount of MP restored by Unbind and reduce it's cd to 120 seconds.
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