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Jun 25th, 2014
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  1. # Selectors are basically the items you start with ingame. Like a compass.
  2. # Inventories are basically normal inventories that will open when you interact with like a compass.
  3. # If you make a new Selector, place the name at Selectorz and Selectors. This also goes with a new Inventory.
  4. Selectorz:
  5. - Example
  6. - Compass
  7. Inventoriez:
  8. - Lol
  9. - Nav
  10. Selectors:
  11. Example:
  12. # The ID of the Selector.
  13. ID: '1:0'
  14. # The place it will appear in your inventory.
  15. Spot: 1
  16. # The display name of the Selector.
  17. Name: '&2Example'
  18. # It's lore.
  19. Lore:
  20. - '&aPoop with nuts! :O'
  21. # Get. When a player walks on a block with ID 1 and SubID 12, then he will receive the item on the defined spot.
  22. # You can easily get a block like that using worldedit. //set 1:12
  23. # Just remind yourself it shouldn't be a block like 1:0 since everybody can easily obtain it.
  24. # If you do that, all stones will be a Selector. Thus can't be used.
  25. Get: '1:12'
  26. # When the selector will respond. Left Click, Right Click, Both. Options: Left Right Both
  27. InteractClickMode: Both
  28. # When you click the item. Should it perform a command or open an inventory? Options: Command Inventory
  29. InteractMode: Inventory
  30. # The inventory that will open when you interact with the Selector.
  31. InteractDoes: 'Lol'
  32. Compass:
  33. # The ID of the Selector.
  34. ID: '345:0'
  35. # The place it will appear in your inventory.
  36. Spot: 5
  37. # The display name of the Selector.
  38. Name: '&3Navigation'
  39. # It's lore.
  40. Lore:
  41. - '&7Right or Left click to access Quick Navigation'
  42. # Get. When a player walks on a block with ID 1 and SubID 12, then he will receive the item on the defined spot.
  43. # You can easily get a block like that using worldedit. //set 1:12
  44. # Just remind yourself it shouldn't be a block like 1:0 since everybody can easily obtain it.
  45. # If you do that, all stones will be a Selector. Thus can't be used.
  46. Get: '1:11'
  47. # When the selector will respond. Left Click, Right Click, Both. Options: Left Right Both
  48. InteractClickMode: Both
  49. # When you click the item. Should it perform a command or open an inventory? Options: Command Inventory
  50. InteractMode: Inventory
  51. # The inventory that will open when you interact with the Selector.
  52. InteractDoes: 'Nav'
  53. Inventories:
  54. Lol:
  55. # The display name of the Inventory.
  56. Name: '&2Lol'
  57. # The Inventory's size.
  58. Size: 9
  59. # All items that should be in the Inventory.
  60. # With size 9 you would have items 1 to 9.
  61. Items:
  62. '1':
  63. # The ID of the item inside the Inventory.
  64. ID: '2:0'
  65. # The display name of the item inside the Inventory.
  66. Name: '&2Survival'
  67. # It's lore.
  68. Lore:
  69. - '&3Survival World'
  70. # When you click the item. Should it perform a command, send a message or open another inventory? Options: Command Inventory Message
  71. InteractMode: Command
  72. # The permission you need to use the perform the command or open the inventory.
  73. InteractPermission: None
  74. # The message that you will receive when you don't have the right permission.
  75. NoPermission: '&cSorry! But you do not have permission!'
  76. # The command that would perform if you click on the item. If you chose InteractMode: Inventory , you should place the name of the Inventory that you want to be opened.
  77. InteractDoes: 'warp Survival {Player}'
  78. Nav:
  79. # The display name of the Inventory.
  80. Name: '&1Navigation'
  81. # The Inventory's size.
  82. Size: 54
  83. # All items that should be in the Inventory.
  84. # With size 9 you would have items 1 to 9.
  85. Items:
  86. '5':
  87. ID: '138:0'
  88. Name: '&3&k;;; &b&lHUB &3&k;;;'
  89. Lore:
  90. - '&7Teleport to the Hub'
  91. InteractMode: Command
  92. NoPermission: '&cSorry! But you do not have permission!'
  93. InteractDoes: 'warp Hub {Player}'
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