Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # Selectors are basically the items you start with ingame. Like a compass.
- # Inventories are basically normal inventories that will open when you interact with like a compass.
- # If you make a new Selector, place the name at Selectorz and Selectors. This also goes with a new Inventory.
- Selectorz:
- - Example
- - Compass
- Inventoriez:
- - Lol
- - Nav
- Selectors:
- Example:
- # The ID of the Selector.
- ID: '1:0'
- # The place it will appear in your inventory.
- Spot: 1
- # The display name of the Selector.
- Name: '&2Example'
- # It's lore.
- Lore:
- - '&aPoop with nuts! :O'
- # Get. When a player walks on a block with ID 1 and SubID 12, then he will receive the item on the defined spot.
- # You can easily get a block like that using worldedit. //set 1:12
- # Just remind yourself it shouldn't be a block like 1:0 since everybody can easily obtain it.
- # If you do that, all stones will be a Selector. Thus can't be used.
- Get: '1:12'
- # When the selector will respond. Left Click, Right Click, Both. Options: Left Right Both
- InteractClickMode: Both
- # When you click the item. Should it perform a command or open an inventory? Options: Command Inventory
- InteractMode: Inventory
- # The inventory that will open when you interact with the Selector.
- InteractDoes: 'Lol'
- Compass:
- # The ID of the Selector.
- ID: '345:0'
- # The place it will appear in your inventory.
- Spot: 5
- # The display name of the Selector.
- Name: '&3Navigation'
- # It's lore.
- Lore:
- - '&7Right or Left click to access Quick Navigation'
- # Get. When a player walks on a block with ID 1 and SubID 12, then he will receive the item on the defined spot.
- # You can easily get a block like that using worldedit. //set 1:12
- # Just remind yourself it shouldn't be a block like 1:0 since everybody can easily obtain it.
- # If you do that, all stones will be a Selector. Thus can't be used.
- Get: '1:11'
- # When the selector will respond. Left Click, Right Click, Both. Options: Left Right Both
- InteractClickMode: Both
- # When you click the item. Should it perform a command or open an inventory? Options: Command Inventory
- InteractMode: Inventory
- # The inventory that will open when you interact with the Selector.
- InteractDoes: 'Nav'
- Inventories:
- Lol:
- # The display name of the Inventory.
- Name: '&2Lol'
- # The Inventory's size.
- Size: 9
- # All items that should be in the Inventory.
- # With size 9 you would have items 1 to 9.
- Items:
- '1':
- # The ID of the item inside the Inventory.
- ID: '2:0'
- # The display name of the item inside the Inventory.
- Name: '&2Survival'
- # It's lore.
- Lore:
- - '&3Survival World'
- # When you click the item. Should it perform a command, send a message or open another inventory? Options: Command Inventory Message
- InteractMode: Command
- # The permission you need to use the perform the command or open the inventory.
- InteractPermission: None
- # The message that you will receive when you don't have the right permission.
- NoPermission: '&cSorry! But you do not have permission!'
- # The command that would perform if you click on the item. If you chose InteractMode: Inventory , you should place the name of the Inventory that you want to be opened.
- InteractDoes: 'warp Survival {Player}'
- Nav:
- # The display name of the Inventory.
- Name: '&1Navigation'
- # The Inventory's size.
- Size: 54
- # All items that should be in the Inventory.
- # With size 9 you would have items 1 to 9.
- Items:
- '5':
- ID: '138:0'
- Name: '&3&k;;; &b&lHUB &3&k;;;'
- Lore:
- - '&7Teleport to the Hub'
- InteractMode: Command
- NoPermission: '&cSorry! But you do not have permission!'
- InteractDoes: 'warp Hub {Player}'
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement