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Dec 31st, 2014
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  1. #version 330
  2. precision highp float;
  3.  
  4. uniform sampler2D texture0Sampler2d;
  5.  
  6. in vec4 exColor;
  7. in vec2 exTextureCoord0;
  8.  
  9. out vec4 outFragColor;
  10.  
  11. void main(){
  12. outFragColor = exColor * texture(texture0Sampler2d, exTextureCoord0);
  13. }
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