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- Running wine-1.7-LeagueOfLegends lol.launcher.exe (Working directory : /home/matthew/.PlayOnLinux/wineprefix/leagueoflegends/drive_c/Riot Games/League of Legends)
- ( ERROR)[10:33:48.475] RADS::Common::RegistryHelp::RegKeyValueString::RegKeyValueString: Failed to find registry value "ProgramW6432Dir" (2).
- fixme:ver:GetCurrentPackageId (0x33fcb0 (nil)): stub
- libGL error: dlopen /usr/lib/i386-linux-gnu/dri/r600_dri.so failed (/usr/lib/i386-linux-gnu/dri/r600_dri.so: cannot open shared object file: No such file or directory)
- libGL error: dlopen ${ORIGIN}/dri/r600_dri.so failed (${ORIGIN}/dri/r600_dri.so: cannot open shared object file: No such file or directory)
- libGL error: dlopen /usr/lib/dri/r600_dri.so failed (/usr/lib/dri/r600_dri.so: cannot open shared object file: No such file or directory)
- libGL error: unable to load driver: r600_dri.so
- libGL error: driver pointer missing
- libGL error: failed to load driver: r600
- libGL error: dlopen /usr/lib/i386-linux-gnu/dri/swrast_dri.so failed (/usr/lib/i386-linux-gnu/dri/swrast_dri.so: cannot open shared object file: No such file or directory)
- libGL error: dlopen ${ORIGIN}/dri/swrast_dri.so failed (${ORIGIN}/dri/swrast_dri.so: cannot open shared object file: No such file or directory)
- libGL error: dlopen /usr/lib/dri/swrast_dri.so failed (/usr/lib/dri/swrast_dri.so: cannot open shared object file: No such file or directory)
- libGL error: unable to load driver: swrast_dri.so
- libGL error: failed to load driver: swrast
- err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most likely your 32-bit OpenGL drivers haven't been installed correctly (using GL renderer "Gallium 0.4 on AMD RS780", version "fixme:win:EnumDisplayDevicesW ((null),0,0x33f7b8,0x00000000), stub!
- fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
- fixme:toolhelp:Heap32ListFirst : stub
- fixme:advapi:RegisterTraceGuidsW (0x7c3163, (nil), {f7b697a3-4db5-4d3b-be71-c4d284e6592f}, 7, 0x8def14, (null), (null), 0x9010e0,): stub
- fixme:process:GetNumaHighestNodeNumber (0x33f3f8): stub
- fixme:win:EnumDisplayDevicesW ((null),0,0x33f68c,0x00000000), stub!
- fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x33f344,0x00000000), stub!
- fixme:d3d:query_init Event query: Unimplemented, but pretending to be supported.
- fixme:d3d9:Direct3DShaderValidatorCreate9 stub
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:unload_numbered_array >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDisableVertexAttribArrayARB(reg) @ state.c / 4049
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:unload_numbered_array >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDisableVertexAttribArrayARB(reg) @ state.c / 4049
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:unload_numbered_array >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDisableVertexAttribArrayARB(reg) @ state.c / 4049
- err:d3d:unload_numbered_array >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glDisableVertexAttribArrayARB(reg) @ state.c / 4049
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:unload_numbered_array >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDisableVertexAttribArrayARB(reg) @ state.c / 4049
- err:d3d:unload_numbered_array >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glDisableVertexAttribArrayARB(reg) @ state.c / 4049
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:unload_numbered_array >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDisableVertexAttribArrayARB(reg) @ state.c / 4049
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:unload_numbered_array >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDisableVertexAttribArrayARB(reg) @ state.c / 4049
- err:d3d:unload_numbered_array >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glDisableVertexAttribArrayARB(reg) @ state.c / 4049
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:unload_numbered_array >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDisableVertexAttribArrayARB(reg) @ state.c / 4049
- err:d3d:unload_numbered_array >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glDisableVertexAttribArrayARB(reg) @ state.c / 4049
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:unload_numbered_array >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDisableVertexAttribArrayARB(reg) @ state.c / 4049
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:unload_numbered_array >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDisableVertexAttribArrayARB(reg) @ state.c / 4049
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:unload_numbered_array >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDisableVertexAttribArrayARB(reg) @ state.c / 4049
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:unload_numbered_array >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDisableVertexAttribArrayARB(reg) @ state.c / 4049
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- err:d3d:load_numbered_arrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4240
- fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
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