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  1. 19:32:31: Open Broadcaster Software v0.655b - 32bit (´・ω・`)
  2. 19:32:31: -------------------------------
  3. 19:32:31: CPU Name: AMD Athlon(tm) X4 760K Quad Core Processor
  4. 19:32:31: CPU Speed: 3793MHz
  5. 19:32:31: Physical Memory: 4095MB Total, 4095MB Free
  6. 19:32:31: stepping id: 1, model 19, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 4, total cores 2
  7. 19:32:31: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 19:32:31: monitor 2: pos={-1920, 0}, size={1920, 1080}
  9. 19:32:31: Windows Version: 6.1 Build 7601 (revision 18939)
  10. 19:32:31: Aero is Enabled
  11. 19:32:31: -------------------------------
  12. 19:32:31: OBS Modules:
  13. 19:32:31: Base Address Module
  14. 19:32:31: 01020000 OBS.exe
  15. 19:32:31: 6BAA0000 OBSApi.dll
  16. 19:32:31: 6FEB0000 DShowPlugin.dll
  17. 19:32:31: 6FDA0000 GraphicsCapture.dll
  18. 19:32:31: 6FCD0000 NoiseGate.dll
  19. 19:32:31: 73DB0000 PSVPlugin.dll
  20. 19:32:31: 6FF00000 scenesw.dll
  21. 19:32:31: ------------------------------------------
  22. 19:32:31: Adapter 1
  23. 19:32:31: Video Adapter: AMD Radeon R7 200 Series
  24. 19:32:31: Video Adapter Dedicated Video Memory: 2124062720
  25. 19:32:31: Video Adapter Shared System Memory: 2170839040
  26. 19:32:31: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  27. 19:32:31: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
  28. 19:32:31: =====Stream Start: 2015-09-22, 19:32:31===============================================
  29. 19:32:31: Multithreaded optimizations: On
  30. 19:32:31: Base resolution: 1920x1080
  31. 19:32:31: Output resolution: 1920x1080
  32. 19:32:31: ------------------------------------------
  33. 19:32:31: Loading up D3D10 on AMD Radeon R7 200 Series (Adapter 1)...
  34. 19:32:31: ------------------------------------------
  35. 19:32:31: Audio Format: 48000 Hz
  36. 19:32:31: ------------------------------------------
  37. 19:32:31: Audio Channels: 2 Ch
  38. 19:32:31: Playback device {0.0.0.00000000}.{12957e7f-15ad-48fd-b04e-baa69640748b}
  39. 19:32:31: ------------------------------------------
  40. 19:32:31: Using desktop audio input: Speakers (Realtek High Definition Audio)
  41. 19:32:31: Global Audio time adjust: 1500
  42. 19:32:31: ------------------------------------------
  43. 19:32:31: Using auxilary audio input: Microphone (Blue Snowball)
  44. 19:32:31: Mic time offset: 0
  45. 19:32:31: ------------------------------------------
  46. 19:32:31: Audio Encoding: AAC
  47. 19:32:31: bitrate: 128
  48. 19:32:31: Using Window Capture
  49. 19:32:31: ------------------------------------------
  50. 19:32:31: device: Elgato Game Capture HD,
  51. 19:32:31: device id {39F50F4C-99E1-464A-B6F9-D605B4FB5918},
  52. 19:32:31: chosen type: UYVY, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 333333-333333
  53. 19:32:31: use buffering: true - 10000, fourCC: 'UYVY'
  54. 19:32:31:
  55. 19:32:31: device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
  56. 19:32:46: Using directshow input
  57. 19:32:46: Scene buffering time set to 1500
  58. 19:32:46: ------------------------------------------
  59. 19:32:46: Video Encoding: x264
  60. 19:32:46: fps: 30
  61. 19:32:46: width: 1920, height: 1080
  62. 19:32:46: preset: veryfast
  63. 19:32:46: profile: main
  64. 19:32:46: keyint: 60
  65. 19:32:46: CBR: yes
  66. 19:32:46: CFR: yes
  67. 19:32:46: max bitrate: 5000
  68. 19:32:46: buffer size: 5000
  69. 19:32:46: ------------------------------------------
  70. 19:33:06: ------------------------------------------
  71. 19:33:06: device: Elgato Game Capture HD,
  72. 19:33:06: device id {39F50F4C-99E1-464A-B6F9-D605B4FB5918},
  73. 19:33:06: chosen type: UYVY, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 333333-333333
  74. 19:33:06: use buffering: true - 10000, fourCC: 'UYVY'
  75.  
  76.  
  77.  
  78. (Bunch of audio timestamp stuff was here)
  79.  
  80.  
  81.  
  82. 23:38:59: Total frames encoded: 150243, total frames duplicated: 52250 (34.78%)
  83. 23:38:59: Number of frames skipped due to encoder lag: 21929 (14.60%)
  84. 23:38:59: Total frames rendered: 125122, number of late frames: 6322 (5.05%) (it's okay for some frames to be late)
  85. 23:39:03:
  86. 23:39:03: Profiler time results:
  87. 23:39:03:
  88. 23:39:03: ==============================================================
  89. 23:39:03: video thread frame - [100%] [avg time: 9.784 ms] [children: 71.7%] [unaccounted: 28.3%]
  90. 23:39:03: | scene->Preprocess - [56.8%] [avg time: 5.561 ms]
  91. 23:39:03: | GPU download and conversion - [14.9%] [avg time: 1.456 ms] [children: 14.6%] [unaccounted: 0.296%]
  92. 23:39:03: | | flush - [11.2%] [avg time: 1.095 ms]
  93. 23:39:03: | | CopyResource - [3.36%] [avg time: 0.329 ms]
  94. 23:39:03: | | conversion to 4:2:0 - [0.0307%] [avg time: 0.003 ms]
  95. 23:39:03: Convert444Thread - [100%] [avg time: 2.562 ms] [children: 99.5%] [unaccounted: 0.546%]
  96. 23:39:03: | Convert444toNV12 - [99.5%] [avg time: 2.548 ms]
  97. 23:39:03: encoder thread frame - [100%] [avg time: 15.148 ms] [children: 0.746%] [unaccounted: 99.3%]
  98. 23:39:03: | sending stuff out - [0.746%] [avg time: 0.113 ms]
  99. 23:39:03: ==============================================================
  100. 23:39:03:
  101. 23:39:03:
  102. 23:39:03: Profiler CPU results:
  103. 23:39:03:
  104. 23:39:03: ==============================================================
  105. 23:39:03: video thread frame - [cpu time: avg 3.192 ms, total 399441 ms] [avg calls per frame: 1]
  106. 23:39:03: | scene->Preprocess - [cpu time: avg 2.737 ms, total 342485 ms] [avg calls per frame: 1]
  107. 23:39:03: | GPU download and conversion - [cpu time: avg 0.086 ms, total 10779.7 ms] [avg calls per frame: 1]
  108. 23:39:03: | | flush - [cpu time: avg 0.052 ms, total 6552.04 ms] [avg calls per frame: 1]
  109. 23:39:03: | | CopyResource - [cpu time: avg 0.012 ms, total 1606.81 ms] [avg calls per frame: 1]
  110. 23:39:03: | | conversion to 4:2:0 - [cpu time: avg 0.003 ms, total 452.402 ms] [avg calls per frame: 1]
  111. 23:39:03: Convert444Thread - [cpu time: avg 2.397 ms, total 299896 ms] [avg calls per frame: 1]
  112. 23:39:03: | Convert444toNV12 - [cpu time: avg 2.39 ms, total 298960 ms] [avg calls per frame: 1]
  113. 23:39:03: encoder thread frame - [cpu time: avg 2.889 ms, total 434073 ms] [avg calls per frame: 1]
  114. 23:39:03: | sending stuff out - [cpu time: avg 0.081 ms, total 12277.3 ms] [avg calls per frame: 1]
  115. 23:39:03: ==============================================================
  116. 23:39:03:
  117. 23:39:03: =====Stream End: 2015-09-22, 23:39:03=================================================
  118. 23:43:41: Terminating 0x1f8c
  119. 23:43:41: Terminating 0x171c
  120. 23:43:41: Terminating 0x1fd8
  121. 23:43:41: Terminating 0x1444
  122.  
  123.  
  124. Last game capture log:
  125. 2015-08-23, 03:12:25: we're booting up:
  126. 03:12:25: CaptureThread: attached to process iTunes.exe
  127. 03:12:25: D3D9 Present
  128. 03:12:25: (half life scientist) everything.. seems to be in order
  129. 03:12:30: D3D9EndScene called
  130. 03:12:30: D3DPRESENT_PARAMETERS {
  131. 03:12:30: BackBufferWidth: 1920
  132. 03:12:30: BackBufferHeight: 1080
  133. 03:12:30: BackBufferFormat: D3DFMT_A8R8G8B8
  134. 03:12:30: BackBufferCount: 1
  135. 03:12:30: MultiSampleType: D3DMULTISAMPLE_NONE
  136. 03:12:30: MultiSampleQuality: 0
  137. 03:12:30: SwapEffect: D3DSWAPEFFECT_DISCARD
  138. 03:12:30: hDeviceWindow: 3739074
  139. 03:12:30: Windowed: true
  140. 03:12:30: EnableAutoDepthStencil: true
  141. 03:12:30: AutoDepthStencilFormat: D3DFMT_D16
  142. 03:12:30: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
  143. 03:12:30: FullScreen_RefreshRateInHz: 0
  144. 03:12:30: PresentationInterval: 0
  145. 03:12:30: };
  146. 03:12:30: successfully set up d3d9 hooks
  147. 03:12:30: D3D9Present called
  148. 03:12:30: DoD3D9GPUHook: success - d3d9ex
  149. 03:12:30: D3DSURFACE_DESC {
  150. 03:12:30: Format: D3DFMT_A8R8G8B8
  151. 03:12:30: Type: D3DRTYPE_SURFACE
  152. 03:12:30: Usage: D3DUSAGE_RENDERTARGET
  153. 03:12:30: Pool: D3DPOOL_DEFAULT
  154. 03:12:30: MultiSampleType: D3DMULTISAMPLE_NONE
  155. 03:12:30: MultiSampleQuality: 0
  156. 03:12:30: Width: 1920
  157. 03:12:30: Height: 1080
  158. 03:12:30: };
  159. 03:12:30: successfully capturing d3d9 frames via GPU
  160. 03:12:48: D3D9ResetEx called
  161. 03:12:48: ---------------------- Cleared D3D9 Capture ----------------------
  162. 03:12:48: D3D9EndScene called
  163. 03:12:48: D3D9Present called
  164. 03:12:48: DoD3D9GPUHook: success - d3d9ex
  165. 03:12:48: D3DSURFACE_DESC {
  166. 03:12:48: Format: D3DFMT_A8R8G8B8
  167. 03:12:48: Type: D3DRTYPE_SURFACE
  168. 03:12:48: Usage: D3DUSAGE_RENDERTARGET
  169. 03:12:48: Pool: D3DPOOL_DEFAULT
  170. 03:12:48: MultiSampleType: D3DMULTISAMPLE_NONE
  171. 03:12:48: MultiSampleQuality: 0
  172. 03:12:48: Width: 1920
  173. 03:12:48: Height: 1080
  174. 03:12:48: };
  175. 03:12:48: successfully capturing d3d9 frames via GPU
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