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Mar 8th, 2011
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  1. // This is a comment
  2. // uncomment the line below if you want to write a filterscript
  3. //#define FILTERSCRIPT
  4.  
  5. #include <a_samp>
  6. #include <dini>
  7. #define DIALOG_LOGIN 3
  8. #define DIALOG_REG 4
  9. enum spieler_daten
  10. {
  11. wanted,
  12. skin,
  13. Float:lastx,Float:lasty,Float:lastz,
  14. eingeloggt
  15. }
  16. new Spieler[MAX_PLAYERS][spieler_daten];
  17.  
  18. public OnGameModeInit()
  19. {
  20.     SetGameModeText("Blank Script");
  21.     AddPlayerClass(0,1107.9464,-1796.3353,16.5938,91.8533,0,0,0,0,0,0);
  22.     return 1;
  23. }
  24.  
  25. public OnGameModeExit()
  26. {
  27.     return 1;
  28. }
  29.  
  30. public OnPlayerRequestClass(playerid, classid)
  31. {
  32.     SetPlayerPos(playerid,1107.9464,-1796.3353,16.5938);
  33.     SetPlayerCameraPos(playerid,1104.4406,-1796.4176,15.6488);
  34.     SetPlayerCameraLookAt(playerid,1110.9919,-1796.4048,16.5938);
  35.     SetPlayerFacingAngle(playerid,91.8533);
  36.     return 1;
  37. }
  38.  
  39. public OnPlayerConnect(playerid)
  40. {
  41.     new pname[MAX_PLAYERS],accFormat[128];
  42.     GetPlayerName(playerid,pname,sizeof pname);
  43.     format(accFormat,sizeof accFormat,"/Spieler/%s.ini",pname);
  44.     if(fexist(accFormat))
  45.     {
  46.         ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Abbrechen","Weiter");
  47.     }
  48.     else
  49.     {
  50.         ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Abbrechen","Weiter");
  51.     }
  52.     return 1;
  53. }
  54.  
  55. public OnPlayerDisconnect(playerid, reason)
  56. {
  57.     new pname[MAX_PLAYERS],accFormat[128];
  58.     GetPlayerName(playerid,pname,sizeof pname);
  59.     format(accFormat,sizeof accFormat,"/Spieler/%s.ini",pname);
  60.     if(fexist(accFormat) && Spieler[playerid][eingeloggt])
  61.     {
  62.         dini_IntSet(accFormat,"wanted",Spieler[playerid][wanted]);
  63.         dini_IntSet(accFormat,"skin",Spieler[playerid][skin]);
  64.         dini_FloatSet(accFormat,"lastx",Spieler[playerid][lastx]);
  65.         dini_FloatSet(accFormat,"lasty",Spieler[playerid][lasty]);
  66.         dini_FloatSet(accFormat,"lastz",Spieler[playerid][lastz]);
  67.         dini_IntSet(accFormat,"Geld",GetPlayerMoney(playerid));
  68.         dini_IntSet(accFormat,"Score",GetPlayerScore(playerid));
  69.     }
  70.     Spieler[playerid][eingeloggt] = 0;
  71.     Spieler[playerid][wanted] = 0;
  72.     Spieler[playerid][skin] = 0;
  73.     Spieler[playerid][lastx] = (0.0);
  74.     Spieler[playerid][lasty] = (0.0);
  75.     Spieler[playerid][lastz] = (0.0);
  76.     return 1;
  77. }
  78.  
  79. public OnPlayerSpawn(playerid)
  80. {
  81.     new pname[MAX_PLAYERS],accFormat[128];
  82.     GetPlayerName(playerid,pname,sizeof pname);
  83.     format(accFormat,sizeof accFormat,"/Spieler/%s.ini",pname);
  84.     if(dini_Isset(accFormat,"lastx"))
  85.     {
  86.         SetPlayerPos(playerid,Spieler[playerid][lastx],Spieler[playerid][lasty],Spieler[playerid][lastz]);
  87.     }
  88.     return 1;
  89. }
  90.  
  91. public OnPlayerDeath(playerid, killerid, reason)
  92. {
  93.     return 1;
  94. }
  95.  
  96. public OnVehicleSpawn(vehicleid)
  97. {
  98.     return 1;
  99. }
  100.  
  101. public OnVehicleDeath(vehicleid, killerid)
  102. {
  103.     return 1;
  104. }
  105.  
  106. public OnPlayerText(playerid, text[])
  107. {
  108.     return 1;
  109. }
  110.  
  111. public OnPlayerCommandText(playerid, cmdtext[])
  112. {
  113.     if (strcmp("/mycommand", cmdtext, true, 10) == 0)
  114.     {
  115.         // Do something here
  116.         return 1;
  117.     }
  118.     return 0;
  119. }
  120.  
  121. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  122. {
  123.     return 1;
  124. }
  125.  
  126. public OnPlayerExitVehicle(playerid, vehicleid)
  127. {
  128.     return 1;
  129. }
  130.  
  131. public OnPlayerStateChange(playerid, newstate, oldstate)
  132. {
  133.     return 1;
  134. }
  135.  
  136. public OnPlayerEnterCheckpoint(playerid)
  137. {
  138.     return 1;
  139. }
  140.  
  141. public OnPlayerLeaveCheckpoint(playerid)
  142. {
  143.     return 1;
  144. }
  145.  
  146. public OnPlayerEnterRaceCheckpoint(playerid)
  147. {
  148.     return 1;
  149. }
  150.  
  151. public OnPlayerLeaveRaceCheckpoint(playerid)
  152. {
  153.     return 1;
  154. }
  155.  
  156. public OnRconCommand(cmd[])
  157. {
  158.     return 1;
  159. }
  160.  
  161. public OnPlayerRequestSpawn(playerid)
  162. {
  163.     return 1;
  164. }
  165.  
  166. public OnObjectMoved(objectid)
  167. {
  168.     return 1;
  169. }
  170.  
  171. public OnPlayerObjectMoved(playerid, objectid)
  172. {
  173.     return 1;
  174. }
  175.  
  176. public OnPlayerPickUpPickup(playerid, pickupid)
  177. {
  178.     return 1;
  179. }
  180.  
  181. public OnVehicleMod(playerid, vehicleid, componentid)
  182. {
  183.     return 1;
  184. }
  185.  
  186. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  187. {
  188.     return 1;
  189. }
  190.  
  191. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  192. {
  193.     return 1;
  194. }
  195.  
  196. public OnPlayerSelectedMenuRow(playerid, row)
  197. {
  198.     return 1;
  199. }
  200.  
  201. public OnPlayerExitedMenu(playerid)
  202. {
  203.     return 1;
  204. }
  205.  
  206. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  207. {
  208.     return 1;
  209. }
  210.  
  211. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  212. {
  213.     return 1;
  214. }
  215.  
  216. public OnRconLoginAttempt(ip[], password[], success)
  217. {
  218.     return 1;
  219. }
  220.  
  221. public OnPlayerUpdate(playerid)
  222. {
  223.     return 1;
  224. }
  225.  
  226. public OnPlayerStreamIn(playerid, forplayerid)
  227. {
  228.     return 1;
  229. }
  230.  
  231. public OnPlayerStreamOut(playerid, forplayerid)
  232. {
  233.     return 1;
  234. }
  235.  
  236. public OnVehicleStreamIn(vehicleid, forplayerid)
  237. {
  238.     return 1;
  239. }
  240.  
  241. public OnVehicleStreamOut(vehicleid, forplayerid)
  242. {
  243.     return 1;
  244. }
  245.  
  246. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  247. {
  248.     new pname[MAX_PLAYERS],accFormat[128];
  249.     GetPlayerName(playerid,pname,sizeof pname);
  250.     format(accFormat,sizeof accFormat,"/Spieler/%s.ini",pname);
  251.     if(response)
  252.     {
  253.         switch(dialogid) // dialogid auswählen
  254.         {
  255.             case DIALOG_LOGIN: // ID Login
  256.             {
  257.                 if(!strlen(inputtext))
  258.                 {
  259.                     ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Abbrechen","Weiter");
  260.                     return SendClientMessage(playerid,0xFFFFFFFF,"Kein Passwort angegeben!");
  261.                 }
  262.                 if(strcmp(inputtext,dini_Get(accFormat,"Passwort")) == 0) // Passwort Direkt aus der Datei Laden
  263.                 {
  264.                     Spieler[playerid][wanted] = dini_Int(accFormat,"wanted");
  265.                     Spieler[playerid][skin] = dini_Int(accFormat,"skin");
  266.                     Spieler[playerid][lastx] = dini_Float(accFormat,"lastx");
  267.                     Spieler[playerid][lasty] = dini_Float(accFormat,"lasty");
  268.                     Spieler[playerid][lastz] = dini_Float(accFormat,"lastz");
  269.                     GivePlayerMoney(playerid,dini_Int(accFormat,"Geld"));
  270.                     SetPlayerScore(playerid,dini_Int(accFormat,"Score"));
  271.                     Spieler[playerid][eingeloggt] = 1; // Spieler ist nun erfolgreich eingeloggt
  272.                     SendClientMessage(playerid,0xFFFFFFFF,"Du wurdest erfolgreich eingeloggt.");
  273.                 }
  274.                 else
  275.                 {
  276.                     ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Abbrechen","Weiter");
  277.                     SendClientMessage(playerid,0xFFFFFFFF,"Das Passwort war Falsch!");
  278.                 }
  279.             }
  280.             case DIALOG_REG: // ID Registrieren
  281.             {
  282.                 if(!strlen(inputtext)) // Text darf nicht = Null sein Null im Sinne von nichts
  283.                 {
  284.                         ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Abbrechen","Weiter");
  285.                         return SendClientMessage(playerid,0xFFFFFFFF,"Das Passwort ist zu kurz!");
  286.                 }
  287.                 dini_Create(accFormat);
  288.                 dini_Set(accFormat,"Passwort",inputtext);
  289.                 Spieler[playerid][eingeloggt] = 1;
  290.                 SendClientMessage(playerid,0xFFFFFFFF,"Account wurde erstellt und du wurdest automatisch eingeloggt.");
  291.             }
  292.         }
  293.     }
  294.     else
  295.     {
  296.         switch(dialogid)
  297.         {
  298.             case DIALOG_LOGIN:ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Abbrechen","Weiter");
  299.             case DIALOG_REG:ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Abbrechen","Weiter");
  300.         }
  301.     }
  302.     return 1;
  303. }
  304.  
  305. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  306. {
  307.     return 1;
  308. }
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