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- // This is a comment
- // uncomment the line below if you want to write a filterscript
- //#define FILTERSCRIPT
- #include <a_samp>
- #include <dini>
- #define DIALOG_LOGIN 3
- #define DIALOG_REG 4
- enum spieler_daten
- {
- wanted,
- skin,
- Float:lastx,Float:lasty,Float:lastz,
- eingeloggt
- }
- new Spieler[MAX_PLAYERS][spieler_daten];
- public OnGameModeInit()
- {
- SetGameModeText("Blank Script");
- AddPlayerClass(0,1107.9464,-1796.3353,16.5938,91.8533,0,0,0,0,0,0);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid,1107.9464,-1796.3353,16.5938);
- SetPlayerCameraPos(playerid,1104.4406,-1796.4176,15.6488);
- SetPlayerCameraLookAt(playerid,1110.9919,-1796.4048,16.5938);
- SetPlayerFacingAngle(playerid,91.8533);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- new pname[MAX_PLAYERS],accFormat[128];
- GetPlayerName(playerid,pname,sizeof pname);
- format(accFormat,sizeof accFormat,"/Spieler/%s.ini",pname);
- if(fexist(accFormat))
- {
- ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Abbrechen","Weiter");
- }
- else
- {
- ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Abbrechen","Weiter");
- }
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- new pname[MAX_PLAYERS],accFormat[128];
- GetPlayerName(playerid,pname,sizeof pname);
- format(accFormat,sizeof accFormat,"/Spieler/%s.ini",pname);
- if(fexist(accFormat) && Spieler[playerid][eingeloggt])
- {
- dini_IntSet(accFormat,"wanted",Spieler[playerid][wanted]);
- dini_IntSet(accFormat,"skin",Spieler[playerid][skin]);
- dini_FloatSet(accFormat,"lastx",Spieler[playerid][lastx]);
- dini_FloatSet(accFormat,"lasty",Spieler[playerid][lasty]);
- dini_FloatSet(accFormat,"lastz",Spieler[playerid][lastz]);
- dini_IntSet(accFormat,"Geld",GetPlayerMoney(playerid));
- dini_IntSet(accFormat,"Score",GetPlayerScore(playerid));
- }
- Spieler[playerid][eingeloggt] = 0;
- Spieler[playerid][wanted] = 0;
- Spieler[playerid][skin] = 0;
- Spieler[playerid][lastx] = (0.0);
- Spieler[playerid][lasty] = (0.0);
- Spieler[playerid][lastz] = (0.0);
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- new pname[MAX_PLAYERS],accFormat[128];
- GetPlayerName(playerid,pname,sizeof pname);
- format(accFormat,sizeof accFormat,"/Spieler/%s.ini",pname);
- if(dini_Isset(accFormat,"lastx"))
- {
- SetPlayerPos(playerid,Spieler[playerid][lastx],Spieler[playerid][lasty],Spieler[playerid][lastz]);
- }
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/mycommand", cmdtext, true, 10) == 0)
- {
- // Do something here
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- new pname[MAX_PLAYERS],accFormat[128];
- GetPlayerName(playerid,pname,sizeof pname);
- format(accFormat,sizeof accFormat,"/Spieler/%s.ini",pname);
- if(response)
- {
- switch(dialogid) // dialogid auswählen
- {
- case DIALOG_LOGIN: // ID Login
- {
- if(!strlen(inputtext))
- {
- ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Abbrechen","Weiter");
- return SendClientMessage(playerid,0xFFFFFFFF,"Kein Passwort angegeben!");
- }
- if(strcmp(inputtext,dini_Get(accFormat,"Passwort")) == 0) // Passwort Direkt aus der Datei Laden
- {
- Spieler[playerid][wanted] = dini_Int(accFormat,"wanted");
- Spieler[playerid][skin] = dini_Int(accFormat,"skin");
- Spieler[playerid][lastx] = dini_Float(accFormat,"lastx");
- Spieler[playerid][lasty] = dini_Float(accFormat,"lasty");
- Spieler[playerid][lastz] = dini_Float(accFormat,"lastz");
- GivePlayerMoney(playerid,dini_Int(accFormat,"Geld"));
- SetPlayerScore(playerid,dini_Int(accFormat,"Score"));
- Spieler[playerid][eingeloggt] = 1; // Spieler ist nun erfolgreich eingeloggt
- SendClientMessage(playerid,0xFFFFFFFF,"Du wurdest erfolgreich eingeloggt.");
- }
- else
- {
- ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Abbrechen","Weiter");
- SendClientMessage(playerid,0xFFFFFFFF,"Das Passwort war Falsch!");
- }
- }
- case DIALOG_REG: // ID Registrieren
- {
- if(!strlen(inputtext)) // Text darf nicht = Null sein Null im Sinne von nichts
- {
- ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Abbrechen","Weiter");
- return SendClientMessage(playerid,0xFFFFFFFF,"Das Passwort ist zu kurz!");
- }
- dini_Create(accFormat);
- dini_Set(accFormat,"Passwort",inputtext);
- Spieler[playerid][eingeloggt] = 1;
- SendClientMessage(playerid,0xFFFFFFFF,"Account wurde erstellt und du wurdest automatisch eingeloggt.");
- }
- }
- }
- else
- {
- switch(dialogid)
- {
- case DIALOG_LOGIN:ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Abbrechen","Weiter");
- case DIALOG_REG:ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Abbrechen","Weiter");
- }
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
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