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- // This is a comment
- // uncomment the line below if you want to write a filterscript
- //#define FILTERSCRIPT
- #include <a_samp>
- #include <zcmd>
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Animations FS by Thimo LOADED!");
- print("--------------------------------------\n");
- return 1;
- }
- CMD:anims(playerid, params[])
- {
- new string[2000];
- format(string, sizeof(string), "%s%s", string, "{00C0FF}Walk drunk\n");
- format(string, sizeof(string), "%s%s", string, "{00C0FF}Handsup\n");
- format(string, sizeof(string), "%s%s", string, "{00C0FF}Dance 1\n");
- format(string, sizeof(string), "%s%s", string, "{00C0FF}Dance 2\n");
- format(string, sizeof(string), "%s%s", string, "{00C0FF}Dance 3\n");
- format(string, sizeof(string), "%s%s", string, "{00C0FF}Dance 4\n");
- format(string, sizeof(string), "%s%s", string, "{00C0FF}Dance 5\n");
- format(string, sizeof(string), "%s%s", string, "{00C0FF}Dance 6\n");
- format(string, sizeof(string), "%s%s", string, "{00C0FF}Arrest\n");
- format(string, sizeof(string), "%s%s", string, "{00C0FF}Sit\n");
- format(string, sizeof(string), "%s%s", string, "{00C0FF}Door kick\n");
- format(string, sizeof(string), "%s%s", string, "{00C0FF}Bitch slap\n");
- format(string, sizeof(string), "%s%s", string, "{00C0FF}Grab left\n");
- format(string, sizeof(string), "%s%s", string, "{00C0FF}Grab right\n");
- format(string, sizeof(string), "%s%s", string, "{00C0FF}Dance 7\n");
- format(string, sizeof(string), "%s%s", string, "{C77D87}Animoff (only work on dance 7 others stop with LMB)\n");
- ShowPlayerDialog(playerid, 999, DIALOG_STYLE_LIST, "{F3FF02}Animations", string, "Ok", "Cancel");
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(response)
- {
- switch(dialogid)
- {
- case 999:
- {
- switch(listitem)
- {
- case 0:
- {
- ApplyAnimation(playerid,"PED","WALK_DRUNK",4.1,1,1,1,1,1,1);
- }
- case 1:
- {
- ApplyAnimation(playerid,"PED","handsup", 4.1,0,1,1,1,1,1);
- }
- case 2:
- {
- ApplyAnimation(playerid,"DANCING","dance_loop",4.1,1,1,1,1,1,1);
- }
- case 3:
- {
- ApplyAnimation(playerid,"DANCING","DAN_Down_A",4.1,1,1,1,1,1,1);
- }
- case 4:
- {
- ApplyAnimation(playerid,"DANCING","DAN_Left_A",4.1,1,1,1,1,1,1);
- }
- case 5:
- {
- ApplyAnimation(playerid,"DANCING","DAN_Loop_A",4.1,1,1,1,1,1,1);
- }
- case 6:
- {
- ApplyAnimation(playerid,"DANCING","DAN_Right_A",4.1,1,1,1,1,1,1);
- }
- case 7:
- {
- ApplyAnimation(playerid,"DANCING","DAN_Up_A",4.1,1,1,1,1,1,1);
- }
- case 8:
- {
- ApplyAnimation(playerid,"PED","ARRESTgun",4.1,0,1,1,1,1,1);
- }
- case 9:
- {
- ApplyAnimation(playerid,"PED","SEAT_idle",4.1,0,1,1,1,1,1);
- }
- case 10:
- {
- ApplyAnimation(playerid,"POLICE","Door_Kick",4.1,0,1,1,1,1,1);
- }
- case 11:
- {
- ApplyAnimation(playerid,"MISC","bitchslap",4.1,0,1,1,1,1,1);
- }
- case 12:
- {
- ApplyAnimation(playerid,"MISC","GRAB_L",4.1,0,1,1,1,1,1);
- }
- case 13:
- {
- ApplyAnimation(playerid,"MISC","GRAB_R",4.1,0,1,1,1,1,1);
- }
- case 14:
- {
- ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.0,1,0,0,0,-1);
- }
- case 15:
- {
- ClearAnimations(playerid);
- }
- }
- }
- }
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
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