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- Function OnPlayerSpawn(playerid)
- {
- StopAudioStreamForPlayer(playerid);
- M_OnPlayerSpawn(playerid);
- GW_OnPlayerSpawn(playerid);
- if(PlayerInfo[playerid][pTot] == 1 && PlayerInfo[playerid][pLevel] > 1)
- {
- SendClientMessage(playerid, COLOR_LIGHTRED, " ");
- SendClientMessage(playerid, COLOR_LIGHTRED, " ");
- SendClientMessage(playerid, COLOR_LIGHTRED, " ");
- SendClientMessage(playerid, COLOR_LIGHTRED, " ");
- SendClientMessage(playerid, COLOR_LIGHTRED, " ");
- SendClientMessage(playerid, COLOR_LIGHTRED, " ");
- SendClientMessage(playerid, COLOR_LIGHTRED, " ");
- SendClientMessage(playerid, COLOR_LIGHTRED, " ");
- SendClientMessage(playerid, COLOR_LIGHTRED, " ");
- SendClientMessage(playerid, COLOR_YELLOW, "|________ Krankenhaus ________|");
- SendClientMessage(playerid, COLOR_ORANGE, "Du bist gestorben , deswegen bist du im Krankenhaus");
- SendClientMessage(playerid, COLOR_ORANGE, "Warte 60 Sekunden bis deine Behandlung fertig ist!");
- SetPlayerSpawn(playerid);
- if(IsPlayerInFrac(playerid, 1))
- {
- SetPlayerColor(playerid,NAMECOLOR_LSCOP);
- }
- else if(IsPlayerInFrac(playerid, 4))
- {
- SetPlayerColor(playerid, NAMECOLOR_MEDIC);
- }
- else
- {
- SetPlayerColor(playerid,TEAM_HIT_COLOR);
- }
- ResetPlayerWeapons(playerid);
- return 1;
- }
- STDPlayer[playerid] = 0;
- gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
- if (gTeam[playerid] == 4) //medic / criminal reset team
- {
- gTeam[playerid] = 3;
- }
- if(gPlayerLogged[playerid] == 0)
- {
- SendClientMessage(playerid, COLOR_LIGHTRED, "** Du musst dich vorher einloggen oder dir einen Account erstellen! ***");
- Kick(playerid);
- return 1;
- if(gPlayerAccount[playerid] == 1)
- {
- ForceClassSelection(playerid);
- TogglePlayerSpectating(playerid, 0);
- }
- else if(gPlayerAccount[playerid] == 0)
- {
- ForceClassSelection(playerid);
- }
- }
- if(AtClothes[playerid] == 1)
- {
- PlayerInfo[playerid][pChar] = GetPlayerSkin(playerid);
- PlayerInfo[playerid][pModel] = GetPlayerSkin(playerid);
- AtClothes[playerid] = 0;
- }
- if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
- {
- MedicBill[playerid] = 0;
- SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Chef dieser Familie, du bist Zivilist !");
- PlayerInfo[playerid][pTeam] = 3;
- gTeam[playerid] = 3;
- SetSpawnInfo(playerid, gTeam[playerid], 2,0.0,0.0,0.0,0,0,0,0,0,0,0);
- PlayerInfo[playerid][pModel] = 2;
- SpawnPlayer(playerid);
- }
- if(gTeam[playerid] == 5)
- {
- if(PlayerInfo[playerid][pMember] < 1)
- {
- MedicBill[playerid] = 0;
- SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Mitglied dieser Familie, du bist Zivilist !");
- PlayerInfo[playerid][pTeam] = 3;
- gTeam[playerid] = 3;
- SetSpawnInfo(playerid, gTeam[playerid], 2,0.0,0.0,0.0,0,0,0,0,0,0,0);
- PlayerInfo[playerid][pModel] = 2;
- SpawnPlayer(playerid);
- }
- }
- if(gTeam[playerid] == 10)
- {
- if(PlayerInfo[playerid][pMember] != 8)
- {
- MedicBill[playerid] = 0;
- SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Mitglied dieser Fraktion, du bist Zivilist !");
- PlayerInfo[playerid][pTeam] = 3;
- gTeam[playerid] = 3;
- SetSpawnInfo(playerid, gTeam[playerid], 2,0.0,0.0,0.0,0,0,0,0,0,0,0);
- PlayerInfo[playerid][pModel] = 2;
- SpawnPlayer(playerid);
- }
- }
- if(gTeam[playerid] == 2 && !IsACop(playerid))
- {
- MedicBill[playerid] = 0;
- SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Polizist!");
- PlayerInfo[playerid][pTeam] = 3;
- gTeam[playerid] = 3;
- SetSpawnInfo(playerid, gTeam[playerid], 2,0.0,0.0,0.0,0,0,0,0,0,0,0);
- PlayerInfo[playerid][pModel] = 2;
- SpawnPlayer(playerid);
- }
- if(gTeam[playerid] == 3)
- {
- if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
- {
- SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Polizist!");
- MedicBill[playerid] = 0;
- new model = PlayerInfo[playerid][pChar];
- if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 7, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Fuegos
- else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 13, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Groove Street
- else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 14, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Ballas
- else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 15, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//2fast
- else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 16, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos Vagos
- else if(PlayerInfo[playerid][pMember] == 17) { SetSpawnInfo(playerid, 17, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Varios Los Aztecas
- else if(PlayerInfo[playerid][pMember] == 18) { SetSpawnInfo(playerid, 18, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos Rifa
- else if(PlayerInfo[playerid][pMember] == 19) { SetSpawnInfo(playerid, 19, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//West Coast Customs
- else if(PlayerInfo[playerid][pMember] == 20) { SetSpawnInfo(playerid, 20, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
- else if(PlayerInfo[playerid][pMember] == 21) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }//
- else if(PlayerInfo[playerid][pMember] == 22) { SetSpawnInfo(playerid, 22, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
- else if(PlayerInfo[playerid][pMember] == 23) { SetSpawnInfo(playerid, 23, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
- else if(PlayerInfo[playerid][pMember] == 24) { SetSpawnInfo(playerid, 24, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
- else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
- else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Fuegos
- else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Groove Street
- else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Ballas
- else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//2fast
- else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos VagosVagos
- else if(PlayerInfo[playerid][pLeader] == 17) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Varios Los Aztecas
- else if(PlayerInfo[playerid][pLeader] == 18) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos Rifa
- else if(PlayerInfo[playerid][pLeader] == 19) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//West Coast Customs
- else if(PlayerInfo[playerid][pLeader] == 20) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Terroristen
- else if(PlayerInfo[playerid][pLeader] == 23) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Grundwehrdienst
- else if(PlayerInfo[playerid][pLeader] == 24) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Oamt
- //SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
- SpawnPlayer(playerid);
- }
- }
- for(new i; i<sizeof(Gebiete); i++)//Damit alle gebiete durchlaufen werden
- {
- new color;//Erstellt eine neue Variable
- if(Gebiete[i][gOwner] == 5){color=0x000000B2;}//Hier wird abgefragt welcher Fraktion das Gebiet gehört, damit dann die Farbe dafür gesetzt wird
- if(Gebiete[i][gOwner] == 6){color=0xFFFFFFB2;}
- GangZoneShowForPlayer(playerid, Gebiet[i], color); // Hier wird dann die Zone gezeigt. Als erstes die spielerid, und die ist bei OnPlayerSpawn nunmal mit playerid definiert, dann welches Gebiet also Gebiet^^ und als letztes die Farbe die wir oben definiert haben.
- }
- if(!gPlayerAnimLibsPreloaded[playerid])
- {
- PreloadAnimLib(playerid,"BOMBER");
- PreloadAnimLib(playerid,"RAPPING");
- PreloadAnimLib(playerid,"SHOP");
- PreloadAnimLib(playerid,"BEACH");
- PreloadAnimLib(playerid,"SMOKING");
- PreloadAnimLib(playerid,"FOOD");
- PreloadAnimLib(playerid,"ON_LOOKERS");
- PreloadAnimLib(playerid,"DEALER");
- PreloadAnimLib(playerid,"CRACK");
- PreloadAnimLib(playerid,"CARRY");
- PreloadAnimLib(playerid,"COP_AMBIENT");
- PreloadAnimLib(playerid,"PARK");
- PreloadAnimLib(playerid,"INT_HOUSE");
- PreloadAnimLib(playerid,"FOOD");
- gPlayerAnimLibsPreloaded[playerid] = 1;
- }
- if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
- else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
- //SetPlayerWeapons(playerid);
- SetPlayerSpawn(playerid);
- SetPlayerToTeamColor(playerid);
- PlayerFixRadio(playerid);
- /* GangZoneShowForPlayer(playerid, SNDM, 0xFEFEFEAA);
- GangZoneShowForPlayer(playerid, ZSNDM, 0xFEFEFEAA);
- GangZoneShowForPlayer(playerid, BSNNDM, 0xFEFEFEAA);
- GangZoneShowForPlayer(playerid, KHNDM, 0xFEFEFEAA);
- GangZoneShowForPlayer(playerid, Vagos, 0xFFFF0087);
- GangZoneShowForPlayer(playerid, Ballas, 0xFF00807D);
- GangZoneShowForPlayer(playerid, Grove, 0x00FF007D);
- GangZoneShowForPlayer(playerid, Aztecas, 0x00FFFF7D);
- GangZoneShowForPlayer(playerid, Alcatraz, 0x007DFF95);
- GangZoneShowForPlayer(playerid, Yakuza, 0xBEBEBE7D);
- GangZoneShowForPlayer(playerid, Russianm, 0x3232327D);*/
- // GangZoneShowForPlayer(playerid, Gangfights, 0xFF00007D);
- /* GangZoneShowForPlayer(playerid, Triaden, 0x40808096);
- GangZoneShowForPlayer(playerid, LCN, 0x00000096);*/
- if(MapIconsShown[playerid] != 1)
- {
- MapIconsShown[playerid] = 1;
- SetPlayerMapIcon(playerid, 1, 1944.3260,-1772.9254,13.3906, 42, COLOR_YELLOW); // Tankstelle LS
- SetPlayerMapIcon(playerid, 2, -1609.7958,-2718.2048,48.5391, 42, COLOR_YELLOW); // Tankstelle LS
- SetPlayerMapIcon(playerid, 3, -2408.7590,976.0934,45.4175, 42, COLOR_YELLOW); // Tankstelle SF
- SetPlayerMapIcon(playerid, 4, -1676.6323,414.0262,6.9484, 42, COLOR_YELLOW); // Tankstelle zwischen LS und SF
- SetPlayerMapIcon(playerid, 5, 614.9333,1689.7418,6.6968, 42, COLOR_YELLOW); // Tankstelle LV
- SetPlayerMapIcon(playerid, 6, -1327.7218,2678.8723,50.0625, 42, COLOR_YELLOW); // Tankstelle LV
- }
- if(PlayerInfo[playerid][pGangJailed] == 1)
- {
- SetPlayerInterior(playerid, 0);
- SetPlayerVirtualWorld(playerid, 0);
- SetPlayerPos(playerid, 218.9510,-231.8540,1.7786);
- SendClientMessage(playerid, COLOR_LIGHTRED, " Du befindest dich noch im GangJail!");
- return 1;
- }
- return 1;
- }
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