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OnPlayerSpawn

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Apr 2nd, 2016
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  1. Function OnPlayerSpawn(playerid)
  2. {
  3. StopAudioStreamForPlayer(playerid);
  4. M_OnPlayerSpawn(playerid);
  5. GW_OnPlayerSpawn(playerid);
  6. if(PlayerInfo[playerid][pTot] == 1 && PlayerInfo[playerid][pLevel] > 1)
  7. {
  8. SendClientMessage(playerid, COLOR_LIGHTRED, " ");
  9. SendClientMessage(playerid, COLOR_LIGHTRED, " ");
  10. SendClientMessage(playerid, COLOR_LIGHTRED, " ");
  11. SendClientMessage(playerid, COLOR_LIGHTRED, " ");
  12. SendClientMessage(playerid, COLOR_LIGHTRED, " ");
  13. SendClientMessage(playerid, COLOR_LIGHTRED, " ");
  14. SendClientMessage(playerid, COLOR_LIGHTRED, " ");
  15. SendClientMessage(playerid, COLOR_LIGHTRED, " ");
  16. SendClientMessage(playerid, COLOR_LIGHTRED, " ");
  17. SendClientMessage(playerid, COLOR_YELLOW, "|________ Krankenhaus ________|");
  18. SendClientMessage(playerid, COLOR_ORANGE, "Du bist gestorben , deswegen bist du im Krankenhaus");
  19. SendClientMessage(playerid, COLOR_ORANGE, "Warte 60 Sekunden bis deine Behandlung fertig ist!");
  20. SetPlayerSpawn(playerid);
  21. if(IsPlayerInFrac(playerid, 1))
  22. {
  23. SetPlayerColor(playerid,NAMECOLOR_LSCOP);
  24. }
  25. else if(IsPlayerInFrac(playerid, 4))
  26. {
  27. SetPlayerColor(playerid, NAMECOLOR_MEDIC);
  28. }
  29. else
  30. {
  31. SetPlayerColor(playerid,TEAM_HIT_COLOR);
  32. }
  33. ResetPlayerWeapons(playerid);
  34. return 1;
  35. }
  36. STDPlayer[playerid] = 0;
  37. gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
  38. if (gTeam[playerid] == 4) //medic / criminal reset team
  39. {
  40. gTeam[playerid] = 3;
  41. }
  42. if(gPlayerLogged[playerid] == 0)
  43. {
  44. SendClientMessage(playerid, COLOR_LIGHTRED, "** Du musst dich vorher einloggen oder dir einen Account erstellen! ***");
  45. Kick(playerid);
  46. return 1;
  47.  
  48. if(gPlayerAccount[playerid] == 1)
  49. {
  50. ForceClassSelection(playerid);
  51. TogglePlayerSpectating(playerid, 0);
  52. }
  53. else if(gPlayerAccount[playerid] == 0)
  54. {
  55. ForceClassSelection(playerid);
  56. }
  57. }
  58. if(AtClothes[playerid] == 1)
  59. {
  60. PlayerInfo[playerid][pChar] = GetPlayerSkin(playerid);
  61. PlayerInfo[playerid][pModel] = GetPlayerSkin(playerid);
  62. AtClothes[playerid] = 0;
  63. }
  64. if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
  65. {
  66. MedicBill[playerid] = 0;
  67. SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Chef dieser Familie, du bist Zivilist !");
  68. PlayerInfo[playerid][pTeam] = 3;
  69. gTeam[playerid] = 3;
  70. SetSpawnInfo(playerid, gTeam[playerid], 2,0.0,0.0,0.0,0,0,0,0,0,0,0);
  71. PlayerInfo[playerid][pModel] = 2;
  72. SpawnPlayer(playerid);
  73. }
  74. if(gTeam[playerid] == 5)
  75. {
  76. if(PlayerInfo[playerid][pMember] < 1)
  77. {
  78. MedicBill[playerid] = 0;
  79. SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Mitglied dieser Familie, du bist Zivilist !");
  80. PlayerInfo[playerid][pTeam] = 3;
  81. gTeam[playerid] = 3;
  82. SetSpawnInfo(playerid, gTeam[playerid], 2,0.0,0.0,0.0,0,0,0,0,0,0,0);
  83. PlayerInfo[playerid][pModel] = 2;
  84. SpawnPlayer(playerid);
  85. }
  86. }
  87. if(gTeam[playerid] == 10)
  88. {
  89. if(PlayerInfo[playerid][pMember] != 8)
  90. {
  91. MedicBill[playerid] = 0;
  92. SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Mitglied dieser Fraktion, du bist Zivilist !");
  93. PlayerInfo[playerid][pTeam] = 3;
  94. gTeam[playerid] = 3;
  95. SetSpawnInfo(playerid, gTeam[playerid], 2,0.0,0.0,0.0,0,0,0,0,0,0,0);
  96. PlayerInfo[playerid][pModel] = 2;
  97. SpawnPlayer(playerid);
  98. }
  99. }
  100. if(gTeam[playerid] == 2 && !IsACop(playerid))
  101. {
  102. MedicBill[playerid] = 0;
  103. SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Polizist!");
  104. PlayerInfo[playerid][pTeam] = 3;
  105. gTeam[playerid] = 3;
  106. SetSpawnInfo(playerid, gTeam[playerid], 2,0.0,0.0,0.0,0,0,0,0,0,0,0);
  107. PlayerInfo[playerid][pModel] = 2;
  108. SpawnPlayer(playerid);
  109. }
  110. if(gTeam[playerid] == 3)
  111. {
  112. if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
  113. {
  114. SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Polizist!");
  115. MedicBill[playerid] = 0;
  116. new model = PlayerInfo[playerid][pChar];
  117. if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
  118. else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
  119. else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
  120. else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
  121. else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
  122. else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
  123. else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 7, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; PlayerInfo[playerid][pModel] = model; }
  124. else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
  125. else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
  126. else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
  127. else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
  128. else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Fuegos
  129. else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 13, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Groove Street
  130. else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 14, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Ballas
  131. else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 15, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//2fast
  132. else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 16, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos Vagos
  133. else if(PlayerInfo[playerid][pMember] == 17) { SetSpawnInfo(playerid, 17, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Varios Los Aztecas
  134. else if(PlayerInfo[playerid][pMember] == 18) { SetSpawnInfo(playerid, 18, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos Rifa
  135. else if(PlayerInfo[playerid][pMember] == 19) { SetSpawnInfo(playerid, 19, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//West Coast Customs
  136. else if(PlayerInfo[playerid][pMember] == 20) { SetSpawnInfo(playerid, 20, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
  137. else if(PlayerInfo[playerid][pMember] == 21) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }//
  138. else if(PlayerInfo[playerid][pMember] == 22) { SetSpawnInfo(playerid, 22, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
  139. else if(PlayerInfo[playerid][pMember] == 23) { SetSpawnInfo(playerid, 23, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
  140. else if(PlayerInfo[playerid][pMember] == 24) { SetSpawnInfo(playerid, 24, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
  141. else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  142. else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  143. else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  144. else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  145. else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  146. else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  147. else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  148. else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  149. else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  150. else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  151. else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
  152. else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Fuegos
  153. else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Groove Street
  154. else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Ballas
  155. else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//2fast
  156. else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos VagosVagos
  157. else if(PlayerInfo[playerid][pLeader] == 17) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Varios Los Aztecas
  158. else if(PlayerInfo[playerid][pLeader] == 18) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos Rifa
  159. else if(PlayerInfo[playerid][pLeader] == 19) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//West Coast Customs
  160. else if(PlayerInfo[playerid][pLeader] == 20) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Terroristen
  161. else if(PlayerInfo[playerid][pLeader] == 23) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Grundwehrdienst
  162. else if(PlayerInfo[playerid][pLeader] == 24) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Oamt
  163. //SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
  164. SpawnPlayer(playerid);
  165. }
  166. }
  167. for(new i; i<sizeof(Gebiete); i++)//Damit alle gebiete durchlaufen werden
  168. {
  169. new color;//Erstellt eine neue Variable
  170. if(Gebiete[i][gOwner] == 5){color=0x000000B2;}//Hier wird abgefragt welcher Fraktion das Gebiet gehört, damit dann die Farbe dafür gesetzt wird
  171. if(Gebiete[i][gOwner] == 6){color=0xFFFFFFB2;}
  172. GangZoneShowForPlayer(playerid, Gebiet[i], color); // Hier wird dann die Zone gezeigt. Als erstes die spielerid, und die ist bei OnPlayerSpawn nunmal mit playerid definiert, dann welches Gebiet also Gebiet^^ und als letztes die Farbe die wir oben definiert haben.
  173. }
  174. if(!gPlayerAnimLibsPreloaded[playerid])
  175. {
  176. PreloadAnimLib(playerid,"BOMBER");
  177. PreloadAnimLib(playerid,"RAPPING");
  178. PreloadAnimLib(playerid,"SHOP");
  179. PreloadAnimLib(playerid,"BEACH");
  180. PreloadAnimLib(playerid,"SMOKING");
  181. PreloadAnimLib(playerid,"FOOD");
  182. PreloadAnimLib(playerid,"ON_LOOKERS");
  183. PreloadAnimLib(playerid,"DEALER");
  184. PreloadAnimLib(playerid,"CRACK");
  185. PreloadAnimLib(playerid,"CARRY");
  186. PreloadAnimLib(playerid,"COP_AMBIENT");
  187. PreloadAnimLib(playerid,"PARK");
  188. PreloadAnimLib(playerid,"INT_HOUSE");
  189. PreloadAnimLib(playerid,"FOOD");
  190. gPlayerAnimLibsPreloaded[playerid] = 1;
  191. }
  192. if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
  193. else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
  194. //SetPlayerWeapons(playerid);
  195. SetPlayerSpawn(playerid);
  196. SetPlayerToTeamColor(playerid);
  197. PlayerFixRadio(playerid);
  198. /* GangZoneShowForPlayer(playerid, SNDM, 0xFEFEFEAA);
  199. GangZoneShowForPlayer(playerid, ZSNDM, 0xFEFEFEAA);
  200. GangZoneShowForPlayer(playerid, BSNNDM, 0xFEFEFEAA);
  201. GangZoneShowForPlayer(playerid, KHNDM, 0xFEFEFEAA);
  202. GangZoneShowForPlayer(playerid, Vagos, 0xFFFF0087);
  203. GangZoneShowForPlayer(playerid, Ballas, 0xFF00807D);
  204. GangZoneShowForPlayer(playerid, Grove, 0x00FF007D);
  205. GangZoneShowForPlayer(playerid, Aztecas, 0x00FFFF7D);
  206. GangZoneShowForPlayer(playerid, Alcatraz, 0x007DFF95);
  207. GangZoneShowForPlayer(playerid, Yakuza, 0xBEBEBE7D);
  208. GangZoneShowForPlayer(playerid, Russianm, 0x3232327D);*/
  209. // GangZoneShowForPlayer(playerid, Gangfights, 0xFF00007D);
  210. /* GangZoneShowForPlayer(playerid, Triaden, 0x40808096);
  211. GangZoneShowForPlayer(playerid, LCN, 0x00000096);*/
  212. if(MapIconsShown[playerid] != 1)
  213. {
  214.  
  215. MapIconsShown[playerid] = 1;
  216. SetPlayerMapIcon(playerid, 1, 1944.3260,-1772.9254,13.3906, 42, COLOR_YELLOW); // Tankstelle LS
  217. SetPlayerMapIcon(playerid, 2, -1609.7958,-2718.2048,48.5391, 42, COLOR_YELLOW); // Tankstelle LS
  218. SetPlayerMapIcon(playerid, 3, -2408.7590,976.0934,45.4175, 42, COLOR_YELLOW); // Tankstelle SF
  219. SetPlayerMapIcon(playerid, 4, -1676.6323,414.0262,6.9484, 42, COLOR_YELLOW); // Tankstelle zwischen LS und SF
  220. SetPlayerMapIcon(playerid, 5, 614.9333,1689.7418,6.6968, 42, COLOR_YELLOW); // Tankstelle LV
  221. SetPlayerMapIcon(playerid, 6, -1327.7218,2678.8723,50.0625, 42, COLOR_YELLOW); // Tankstelle LV
  222. }
  223. if(PlayerInfo[playerid][pGangJailed] == 1)
  224. {
  225. SetPlayerInterior(playerid, 0);
  226. SetPlayerVirtualWorld(playerid, 0);
  227. SetPlayerPos(playerid, 218.9510,-231.8540,1.7786);
  228. SendClientMessage(playerid, COLOR_LIGHTRED, " Du befindest dich noch im GangJail!");
  229. return 1;
  230. }
  231. return 1;
  232. }
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