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- AddCSLuaFile()
- SWEP.HoldType = "ar2"
- if CLIENT then
- SWEP.PrintName = "M16"
- SWEP.Slot = 2
- SWEP.Icon = "vgui/ttt/icon_m16"
- end
- SWEP.Base = "weapon_tttbase"
- SWEP.Spawnable = true
- SWEP.Kind = WEAPON_HEAVY
- SWEP.WeaponID = AMMO_M16
- SWEP.Primary.Delay = 0.19
- SWEP.Primary.Recoil = 1.6
- SWEP.Primary.Automatic = true
- SWEP.Primary.Ammo = "Pistol"
- SWEP.Primary.Damage = 23
- SWEP.Primary.Cone = 0.018
- SWEP.Primary.ClipSize = 20
- SWEP.Primary.ClipMax = 60
- SWEP.Primary.DefaultClip = 20
- SWEP.AutoSpawnable = true
- SWEP.AmmoEnt = "item_ammo_pistol_ttt"
- SWEP.UseHands = true
- SWEP.ViewModelFlip = false
- SWEP.ViewModelFOV = 64
- SWEP.ViewModel = "models/weapons/cstrike/c_rif_m4a1.mdl"
- SWEP.WorldModel = "models/weapons/w_rif_m4a1.mdl"
- SWEP.Primary.Sound = Sound( "Weapon_M4A1.Single" )
- SWEP.IronSightsPos = Vector(-7.58, -9.2, 0.55)
- SWEP.IronSightsAng = Vector(2.599, -1.3, -3.6)
- function SWEP:SetZoom(state)
- if CLIENT then return end
- if not (IsValid(self.Owner) and self.Owner:IsPlayer()) then return end
- if state then
- self.Owner:SetFOV(35, 0.5)
- else
- self.Owner:SetFOV(0, 0.2)
- end
- end
- -- Add some zoom to ironsights for this gun
- function SWEP:SecondaryAttack()
- if not self.IronSightsPos then return end
- if self:GetNextSecondaryFire() > CurTime() then return end
- local bIronsights = not self:GetIronsights()
- self:SetIronsights( bIronsights )
- if SERVER then
- self:SetZoom( bIronsights )
- end
- self:SetNextSecondaryFire( CurTime() + 0.3 )
- end
- function SWEP:PreDrop()
- self:SetZoom(false)
- self:SetIronsights(false)
- return self.BaseClass.PreDrop(self)
- end
- function SWEP:Reload()
- if (self:Clip1() == self.Primary.ClipSize or
- self.Owner:GetAmmoCount(self.Primary.Ammo) <= 0) then
- return
- end
- self:DefaultReload(ACT_VM_RELOAD)
- self:SetIronsights(false)
- self:SetZoom(false)
- end
- function SWEP:Holster()
- self:SetIronsights(false)
- self:SetZoom(false)
- return true
- end
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