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- # Configuration file
- # Generated on 1/15/13 1:08 AM
- ####################
- # general
- ####################
- general {
- # Set to true to allow generation of floating ruins on superflat maps, false to disable. [default: false]
- B:allowInSuperFlat=false
- # Set to true to allow checking for mod updates, false to disable [default: true]
- B:allowUpdateCheck=true
- # The minimum depth/thickness of islands (Min=2, Max=50). [range: 2 ~ 50, default: 5]
- I:baseDepth=8
- # The base world height for floating ruins (Min=80, Max=240). [range: 80 ~ 240, default: 100]
- I:baseHeight=100
- # The minimum radius of each island. I recommend keeping this at 7 or more (Min=5, Max=50). [range: 6 ~ 50, default: 9]
- I:baseRadius=7
- # Add block IDs to this list if you don't want them to be moved when a floating island is generated. Format used: "," separates between id and metadata and ";" separates between each block. [default: 7]
- S:blockIDBlacklist=7
- # The amount of variation allowed for the depth/thickness of islands (Min=0, Max=50). [range: 0 ~ 50, default: 45]
- I:depthVariation=45
- # Set to true to generate harder dungeons (roof is bedrock, chest is harder to get to), set to false to generate normal dungeons. [default: false]
- B:harderDungeons=false
- # The amount of height variation allowed above baseHeight (Min=0, Max=240-baseHeight). [range: 0 ~ 160, default: 20]
- I:heightVariation=20
- # The number of items in a ruin's chest. [range: 1 ~ 27, default: 4]
- I:numberOfItems=4
- # The amount of floating island radius variation. Making this value too large will result in very large chunks of your world turning into floating islands (Min=0, Max=50). [range: 0 ~ 50, default: 6]
- I:radiusVariation=5
- # The probability of a floating island generating is 1 in each 'rarity' number of chunks. [range: 1 ~ 2147483647, default: 800]
- I:rarity=800
- # Mob spawners can be configured using the mobs' names, each separated by a comma. Using "Default" will make the specified biome use the same settings as 'spawnerDefault'. [default: Creeper, Skeleton, Zombie, CaveSpider]
- S:spawnerDefault=Creeper, Skeleton, Zombie
- # [default: WitherSkeleton, PigZombie, Blaze]
- S:spawnerDesert=Skeleton, Spider
- # [default: Wolf, CaveSpider]
- S:spawnerForest=Default
- # [default: Default]
- S:spawnerHills=Default
- # [default: Zombie, Skeleton]
- S:spawnerIceBiomes=Zombie, Skeleton
- # [default: Skeleton, CaveSpider]
- S:spawnerJungle=Skeleton, Enderman
- # [default: MushroomCow]
- S:spawnerMushroom=MushroomCow
- # If the dungeon is close enough to lava, the spawner will use one of these mobs: [default: Blaze, LavaSlime, WitherSkeleton, PigZombie]
- S:spawnerNearLava=Blaze, LavaSlime, WitherSkeleton, PigZombie
- # [default: Silverfish]
- S:spawnerOcean=Default
- # [default: Spider, Zombie, ChargedCreeper]
- S:spawnerPlains=Spider, Zombie
- # [default: Silverfish]
- S:spawnerRiver=Default
- # [default: Slime, Creeper, CaveSpider, Witch]
- S:spawnerSwampland=Slime, Creeper
- # [default: Zombie, ChargedCreeper]
- S:spawnerTaiga=Spider, Zombie
- # The ids for items found in chests. Format used: "," separates between item id, quantity, and metadata and ";" separates between each item. [default: 262, 10; 262, 16; 263, 6; 264, 1; 265, 3; 266, 2; 282, 2; 288, 1; 302, 1; 303, 1; 304, 1; 305, 1; 321, 2; 321, 5; 322, 1; 322, 3; 325, 2; 326, 1; 335, 1; 340, 1; 341, 2; 341, 4; 344, 2; 344, 4; 348, 12; 348, 8; 350, 1; 351, 5, 0; 354, 2; 369, 2; 372, 6; 388, 1; 388, 4; 46, 4; 79, 2]
- S:stringOfIds=262, 10; 262, 16; 263, 6; 264, 1; 265, 3; 266, 2; 282, 2; 288, 1; 302, 1; 303, 1; 304, 1; 305, 1; 321, 2; 321, 5; 322, 1; 322, 3; 325, 2; 326, 1; 335, 1; 340, 1; 341, 2; 341, 4; 344, 2; 344, 4; 348, 12; 348, 8; 350, 1; 351, 5, 0; 354, 2; 369, 2; 372, 6; 388, 1; 388, 4; 46, 4; 79, 2
- }
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