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Floating Ruins Config

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Jan 15th, 2013
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  1. # Configuration file
  2. # Generated on 1/15/13 1:08 AM
  3.  
  4. ####################
  5. # general
  6. ####################
  7.  
  8. general {
  9. # Set to true to allow generation of floating ruins on superflat maps, false to disable. [default: false]
  10. B:allowInSuperFlat=false
  11.  
  12. # Set to true to allow checking for mod updates, false to disable [default: true]
  13. B:allowUpdateCheck=true
  14.  
  15. # The minimum depth/thickness of islands (Min=2, Max=50). [range: 2 ~ 50, default: 5]
  16. I:baseDepth=8
  17.  
  18. # The base world height for floating ruins (Min=80, Max=240). [range: 80 ~ 240, default: 100]
  19. I:baseHeight=100
  20.  
  21. # The minimum radius of each island. I recommend keeping this at 7 or more (Min=5, Max=50). [range: 6 ~ 50, default: 9]
  22. I:baseRadius=7
  23.  
  24. # Add block IDs to this list if you don't want them to be moved when a floating island is generated. Format used: "," separates between id and metadata and ";" separates between each block. [default: 7]
  25. S:blockIDBlacklist=7
  26.  
  27. # The amount of variation allowed for the depth/thickness of islands (Min=0, Max=50). [range: 0 ~ 50, default: 45]
  28. I:depthVariation=45
  29.  
  30. # Set to true to generate harder dungeons (roof is bedrock, chest is harder to get to), set to false to generate normal dungeons. [default: false]
  31. B:harderDungeons=false
  32.  
  33. # The amount of height variation allowed above baseHeight (Min=0, Max=240-baseHeight). [range: 0 ~ 160, default: 20]
  34. I:heightVariation=20
  35.  
  36. # The number of items in a ruin's chest. [range: 1 ~ 27, default: 4]
  37. I:numberOfItems=4
  38.  
  39. # The amount of floating island radius variation. Making this value too large will result in very large chunks of your world turning into floating islands (Min=0, Max=50). [range: 0 ~ 50, default: 6]
  40. I:radiusVariation=5
  41.  
  42. # The probability of a floating island generating is 1 in each 'rarity' number of chunks. [range: 1 ~ 2147483647, default: 800]
  43. I:rarity=800
  44.  
  45. # Mob spawners can be configured using the mobs' names, each separated by a comma. Using "Default" will make the specified biome use the same settings as 'spawnerDefault'. [default: Creeper, Skeleton, Zombie, CaveSpider]
  46. S:spawnerDefault=Creeper, Skeleton, Zombie
  47.  
  48. # [default: WitherSkeleton, PigZombie, Blaze]
  49. S:spawnerDesert=Skeleton, Spider
  50.  
  51. # [default: Wolf, CaveSpider]
  52. S:spawnerForest=Default
  53.  
  54. # [default: Default]
  55. S:spawnerHills=Default
  56.  
  57. # [default: Zombie, Skeleton]
  58. S:spawnerIceBiomes=Zombie, Skeleton
  59.  
  60. # [default: Skeleton, CaveSpider]
  61. S:spawnerJungle=Skeleton, Enderman
  62.  
  63. # [default: MushroomCow]
  64. S:spawnerMushroom=MushroomCow
  65.  
  66. # If the dungeon is close enough to lava, the spawner will use one of these mobs: [default: Blaze, LavaSlime, WitherSkeleton, PigZombie]
  67. S:spawnerNearLava=Blaze, LavaSlime, WitherSkeleton, PigZombie
  68.  
  69. # [default: Silverfish]
  70. S:spawnerOcean=Default
  71.  
  72. # [default: Spider, Zombie, ChargedCreeper]
  73. S:spawnerPlains=Spider, Zombie
  74.  
  75. # [default: Silverfish]
  76. S:spawnerRiver=Default
  77.  
  78. # [default: Slime, Creeper, CaveSpider, Witch]
  79. S:spawnerSwampland=Slime, Creeper
  80.  
  81. # [default: Zombie, ChargedCreeper]
  82. S:spawnerTaiga=Spider, Zombie
  83.  
  84. # The ids for items found in chests. Format used: "," separates between item id, quantity, and metadata and ";" separates between each item. [default: 262, 10; 262, 16; 263, 6; 264, 1; 265, 3; 266, 2; 282, 2; 288, 1; 302, 1; 303, 1; 304, 1; 305, 1; 321, 2; 321, 5; 322, 1; 322, 3; 325, 2; 326, 1; 335, 1; 340, 1; 341, 2; 341, 4; 344, 2; 344, 4; 348, 12; 348, 8; 350, 1; 351, 5, 0; 354, 2; 369, 2; 372, 6; 388, 1; 388, 4; 46, 4; 79, 2]
  85. S:stringOfIds=262, 10; 262, 16; 263, 6; 264, 1; 265, 3; 266, 2; 282, 2; 288, 1; 302, 1; 303, 1; 304, 1; 305, 1; 321, 2; 321, 5; 322, 1; 322, 3; 325, 2; 326, 1; 335, 1; 340, 1; 341, 2; 341, 4; 344, 2; 344, 4; 348, 12; 348, 8; 350, 1; 351, 5, 0; 354, 2; 369, 2; 372, 6; 388, 1; 388, 4; 46, 4; 79, 2
  86. }
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