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- ----<VERTEX SHADER>----
- #version 330 core
- //uniform mat4 un_proj;
- //uniform mat4 un_view;
- //uniform mat4 un_model;
- in vec4 in_Position;
- in vec2 in_TextureUV;
- in vec4 in_Color;
- out vec4 pass_Color;
- out vec2 pass_TextureUV;
- void main(void) {
- gl_Position = in_Position;
- pass_Color = in_Color;
- pass_TextureUV = in_TextureUV;
- }
- ----<FRAGMENT SHADER>----
- #version 330
- uniform sampler2D texture_diffuse;
- in vec4 pass_Color;
- in vec2 pass_TextureUV;
- out vec4 out_Color;
- void main(void) {
- vec4 diffuse = texture2D(texture_diffuse, pass_TextureUV);
- out_Color = vec4(0, 1, 0, 1);
- }
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