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- /*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
- #include "Common.h"
- #include "Transport.h"
- #include "MapManager.h"
- #include "ObjectMgr.h"
- #include "Path.h"
- #include "WorldPacket.h"
- #include "DBCStores.h"
- #include "ProgressBar.h"
- #include "World.h"
- void MapManager::LoadTransports()
- {
- QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, name, period FROM transports");
- uint32 count = 0;
- if (!result)
- {
- barGoLink bar(1);
- bar.step();
- sLog.outString();
- sLog.outString(">> Loaded %u transports", count);
- return;
- }
- barGoLink bar(result->GetRowCount());
- do
- {
- bar.step();
- Transport *t = new Transport;
- Field *fields = result->Fetch();
- uint32 entry = fields[0].GetUInt32();
- std::string name = fields[1].GetCppString();
- t->m_period = fields[2].GetUInt32();
- const GameObjectInfo *goinfo = objmgr.GetGameObjectInfo(entry);
- if (!goinfo)
- {
- sLog.outErrorDb("Transport ID:%u, Name: %s, will not be loaded, gameobject_template missing", entry, name.c_str());
- delete t;
- continue;
- }
- if (goinfo->type != GAMEOBJECT_TYPE_MO_TRANSPORT)
- {
- sLog.outErrorDb("Transport ID:%u, Name: %s, will not be loaded, gameobject_template type wrong", entry, name.c_str());
- delete t;
- continue;
- }
- // sLog.outString("Loading transport %d between %s, %s", entry, name.c_str(), goinfo->name);
- std::set<uint32> mapsUsed;
- if (!t->GenerateWaypoints(goinfo->moTransport.taxiPathId, mapsUsed))
- // skip transports with empty waypoints list
- {
- sLog.outErrorDb("Transport (path id %u) path size = 0. Transport ignored, check DBC files or transport GO data0 field.",goinfo->moTransport.taxiPathId);
- delete t;
- continue;
- }
- float x, y, z, o;
- uint32 mapid;
- x = t->m_WayPoints[0].x; y = t->m_WayPoints[0].y; z = t->m_WayPoints[0].z; mapid = t->m_WayPoints[0].mapid; o = 1;
- // creates the Gameobject
- if (!t->Create(entry, mapid, x, y, z, o, 100, 0))
- {
- delete t;
- continue;
- }
- m_Transports.insert(t);
- for (std::set<uint32>::const_iterator i = mapsUsed.begin(); i != mapsUsed.end(); ++i)
- m_TransportsByMap[*i].insert(t);
- //If we someday decide to use the grid to track transports, here:
- t->SetMap(sMapMgr.CreateMap(mapid, t, 0));
- //t->GetMap()->Add<GameObject>((GameObject *)t);
- ++count;
- } while (result->NextRow());
- sLog.outString();
- sLog.outString(">> Loaded %u transports", count);
- // check transport data DB integrity
- result = WorldDatabase.Query("SELECT gameobject.guid,gameobject.id,transports.name FROM gameobject,transports WHERE gameobject.id = transports.entry");
- if (result) // wrong data found
- {
- do
- {
- Field *fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
- uint32 entry = fields[1].GetUInt32();
- std::string name = fields[2].GetCppString();
- sLog.outErrorDb("Transport %u '%s' have record (GUID: %u) in `gameobject`. Transports DON'T must have any records in `gameobject` or its behavior will be unpredictable/bugged.",entry,name.c_str(),guid);
- }
- while (result->NextRow());
- }
- }
- Transport::Transport() : GameObject()
- {
- m_updateFlag = (UPDATEFLAG_TRANSPORT | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_ROTATION);
- }
- bool Transport::Create(uint32 guidlow, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress, uint32 dynflags)
- {
- Relocate(x,y,z,ang);
- // instance id and phaseMask isn't set to values different from std.
- if (!IsPositionValid())
- {
- sLog.outError("Transport (GUID: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
- guidlow,x,y);
- return false;
- }
- Object::_Create(guidlow, 0, HIGHGUID_MO_TRANSPORT);
- GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(guidlow);
- if (!goinfo)
- {
- sLog.outErrorDb("Transport not created: entry in `gameobject_template` not found, guidlow: %u map: %u (X: %f Y: %f Z: %f) ang: %f",guidlow, mapid, x, y, z, ang);
- return false;
- }
- m_goInfo = goinfo;
- SetFloatValue(OBJECT_FIELD_SCALE_X, goinfo->size);
- SetUInt32Value(GAMEOBJECT_FACTION, goinfo->faction);
- //SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags);
- SetUInt32Value(GAMEOBJECT_FLAGS, MAKE_PAIR32(0x28, 0x64));
- SetUInt32Value(GAMEOBJECT_LEVEL, m_period);
- SetEntry(goinfo->id);
- SetUInt32Value(GAMEOBJECT_DISPLAYID, goinfo->displayId);
- SetGoState(GO_STATE_READY);
- SetGoType(GameobjectTypes(goinfo->type));
- SetGoAnimProgress(animprogress);
- if (dynflags)
- SetUInt32Value(GAMEOBJECT_DYNAMIC, MAKE_PAIR32(0, dynflags));
- SetName(goinfo->name);
- return true;
- }
- struct keyFrame
- {
- explicit keyFrame(TaxiPathNodeEntry const& _node) : node(&_node),
- distSinceStop(-1.0f), distUntilStop(-1.0f), distFromPrev(-1.0f), tFrom(0.0f), tTo(0.0f)
- {
- }
- TaxiPathNodeEntry const* node;
- float distSinceStop;
- float distUntilStop;
- float distFromPrev;
- float tFrom, tTo;
- };
- bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids)
- {
- if (pathid >= sTaxiPathNodesByPath.size())
- return false;
- TaxiPathNodeList const& path = sTaxiPathNodesByPath[pathid];
- std::vector<keyFrame> keyFrames;
- int mapChange = 0;
- mapids.clear();
- for (size_t i = 1; i < path.size() - 1; ++i)
- {
- if (mapChange == 0)
- {
- TaxiPathNodeEntry const& node_i = path[i];
- if (node_i.mapid == path[i+1].mapid)
- {
- keyFrame k(node_i);
- keyFrames.push_back(k);
- mapids.insert(k.node->mapid);
- }
- else
- {
- mapChange = 1;
- }
- }
- else
- {
- --mapChange;
- }
- }
- int lastStop = -1;
- int firstStop = -1;
- // first cell is arrived at by teleportation :S
- keyFrames[0].distFromPrev = 0;
- if (keyFrames[0].node->actionFlag == 2)
- {
- lastStop = 0;
- }
- // find the rest of the distances between key points
- for (size_t i = 1; i < keyFrames.size(); ++i)
- {
- if ((keyFrames[i].node->actionFlag == 1) || (keyFrames[i].node->mapid != keyFrames[i-1].node->mapid))
- {
- keyFrames[i].distFromPrev = 0;
- }
- else
- {
- keyFrames[i].distFromPrev =
- sqrt(pow(keyFrames[i].node->x - keyFrames[i - 1].node->x, 2) +
- pow(keyFrames[i].node->y - keyFrames[i - 1].node->y, 2) +
- pow(keyFrames[i].node->z - keyFrames[i - 1].node->z, 2));
- }
- if (keyFrames[i].node->actionFlag == 2)
- {
- // remember first stop frame
- if (firstStop == -1)
- firstStop = i;
- lastStop = i;
- }
- }
- float tmpDist = 0;
- for (size_t i = 0; i < keyFrames.size(); ++i)
- {
- int j = (i + lastStop) % keyFrames.size();
- if (keyFrames[j].node->actionFlag == 2)
- tmpDist = 0;
- else
- tmpDist += keyFrames[j].distFromPrev;
- keyFrames[j].distSinceStop = tmpDist;
- }
- for (int i = int(keyFrames.size()) - 1; i >= 0; i--)
- {
- int j = (i + (firstStop+1)) % keyFrames.size();
- tmpDist += keyFrames[(j + 1) % keyFrames.size()].distFromPrev;
- keyFrames[j].distUntilStop = tmpDist;
- if (keyFrames[j].node->actionFlag == 2)
- tmpDist = 0;
- }
- for (size_t i = 0; i < keyFrames.size(); ++i)
- {
- if (keyFrames[i].distSinceStop < (30 * 30 * 0.5f))
- keyFrames[i].tFrom = sqrt(2 * keyFrames[i].distSinceStop);
- else
- keyFrames[i].tFrom = ((keyFrames[i].distSinceStop - (30 * 30 * 0.5f)) / 30) + 30;
- if (keyFrames[i].distUntilStop < (30 * 30 * 0.5f))
- keyFrames[i].tTo = sqrt(2 * keyFrames[i].distUntilStop);
- else
- keyFrames[i].tTo = ((keyFrames[i].distUntilStop - (30 * 30 * 0.5f)) / 30) + 30;
- keyFrames[i].tFrom *= 1000;
- keyFrames[i].tTo *= 1000;
- }
- // for (int i = 0; i < keyFrames.size(); ++i) {
- // sLog.outString("%f, %f, %f, %f, %f, %f, %f", keyFrames[i].x, keyFrames[i].y, keyFrames[i].distUntilStop, keyFrames[i].distSinceStop, keyFrames[i].distFromPrev, keyFrames[i].tFrom, keyFrames[i].tTo);
- // }
- // Now we're completely set up; we can move along the length of each waypoint at 100 ms intervals
- // speed = max(30, t) (remember x = 0.5s^2, and when accelerating, a = 1 unit/s^2
- int t = 0;
- bool teleport = false;
- if (keyFrames[keyFrames.size() - 1].node->mapid != keyFrames[0].node->mapid)
- teleport = true;
- WayPoint pos(keyFrames[0].node->mapid, keyFrames[0].node->x, keyFrames[0].node->y, keyFrames[0].node->z, teleport, 0,
- keyFrames[0].node->arrivalEventID, keyFrames[0].node->departureEventID);
- m_WayPoints[0] = pos;
- t += keyFrames[0].node->delay * 1000;
- uint32 cM = keyFrames[0].node->mapid;
- for (size_t i = 0; i < keyFrames.size() - 1; ++i)
- {
- float d = 0;
- float tFrom = keyFrames[i].tFrom;
- float tTo = keyFrames[i].tTo;
- // keep the generation of all these points; we use only a few now, but may need the others later
- if (((d < keyFrames[i + 1].distFromPrev) && (tTo > 0)))
- {
- while ((d < keyFrames[i + 1].distFromPrev) && (tTo > 0))
- {
- tFrom += 100;
- tTo -= 100;
- if (d > 0)
- {
- float newX, newY, newZ;
- newX = keyFrames[i].node->x + (keyFrames[i + 1].node->x - keyFrames[i].node->x) * d / keyFrames[i + 1].distFromPrev;
- newY = keyFrames[i].node->y + (keyFrames[i + 1].node->y - keyFrames[i].node->y) * d / keyFrames[i + 1].distFromPrev;
- newZ = keyFrames[i].node->z + (keyFrames[i + 1].node->z - keyFrames[i].node->z) * d / keyFrames[i + 1].distFromPrev;
- bool teleport = false;
- if (keyFrames[i].node->mapid != cM)
- {
- teleport = true;
- cM = keyFrames[i].node->mapid;
- }
- // sLog.outString("T: %d, D: %f, x: %f, y: %f, z: %f", t, d, newX, newY, newZ);
- WayPoint pos(keyFrames[i].node->mapid, newX, newY, newZ, teleport, 0);
- if (teleport)
- m_WayPoints[t] = pos;
- }
- if (tFrom < tTo) // caught in tFrom dock's "gravitational pull"
- {
- if (tFrom <= 30000)
- {
- d = 0.5f * (tFrom / 1000) * (tFrom / 1000);
- }
- else
- {
- d = 0.5f * 30 * 30 + 30 * ((tFrom - 30000) / 1000);
- }
- d = d - keyFrames[i].distSinceStop;
- }
- else
- {
- if (tTo <= 30000)
- {
- d = 0.5f * (tTo / 1000) * (tTo / 1000);
- }
- else
- {
- d = 0.5f * 30 * 30 + 30 * ((tTo - 30000) / 1000);
- }
- d = keyFrames[i].distUntilStop - d;
- }
- t += 100;
- }
- t -= 100;
- }
- if (keyFrames[i + 1].tFrom > keyFrames[i + 1].tTo)
- t += 100 - ((long)keyFrames[i + 1].tTo % 100);
- else
- t += (long)keyFrames[i + 1].tTo % 100;
- bool teleport = false;
- if ((keyFrames[i + 1].node->actionFlag == 1) || (keyFrames[i + 1].node->mapid != keyFrames[i].node->mapid))
- {
- teleport = true;
- cM = keyFrames[i + 1].node->mapid;
- }
- WayPoint pos(keyFrames[i + 1].node->mapid, keyFrames[i + 1].node->x, keyFrames[i + 1].node->y, keyFrames[i + 1].node->z, teleport,
- 0, keyFrames[i + 1].node->arrivalEventID, keyFrames[i + 1].node->departureEventID);
- // sLog.outString("T: %d, x: %f, y: %f, z: %f, t:%d", t, pos.x, pos.y, pos.z, teleport);
- /*
- if (keyFrames[i+1].delay > 5)
- pos.delayed = true;
- */
- //if (teleport)
- m_WayPoints[t] = pos;
- t += keyFrames[i + 1].node->delay * 1000;
- // sLog.outString("------");
- }
- uint32 timer = t;
- // sLog.outDetail(" Generated %lu waypoints, total time %u.", (unsigned long)m_WayPoints.size(), timer);
- m_curr = m_WayPoints.begin();
- m_curr = GetNextWayPoint();
- m_next = GetNextWayPoint();
- m_pathTime = timer;
- m_nextNodeTime = m_curr->first;
- return true;
- }
- Transport::WayPointMap::const_iterator Transport::GetNextWayPoint()
- {
- WayPointMap::const_iterator iter = m_curr;
- ++iter;
- if (iter == m_WayPoints.end())
- iter = m_WayPoints.begin();
- return iter;
- }
- void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z)
- {
- Map const* oldMap = GetMap();
- Relocate(x, y, z);
- for (PlayerSet::const_iterator itr = m_passengers.begin(); itr != m_passengers.end();)
- {
- Player *plr = *itr;
- ++itr;
- if (plr->isDead() && !plr->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
- {
- plr->ResurrectPlayer(1.0);
- }
- plr->TeleportTo(newMapid, x, y, z, GetOrientation(), TELE_TO_NOT_LEAVE_TRANSPORT);
- //WorldPacket data(SMSG_811, 4);
- //data << uint32(0);
- //plr->GetSession()->SendPacket(&data);
- }
- //we need to create and save new Map object with 'newMapid' because if not done -> lead to invalid Map object reference...
- //player far teleport would try to create same instance, but we need it NOW for transport...
- //correct me if I'm wrong O.o
- //yes, you're right
- ResetMap();
- Map * newMap = sMapMgr.CreateMap(newMapid, this, 0);
- SetMap(newMap);
- assert (GetMap());
- if (oldMap != newMap)
- {
- UpdateForMap(oldMap);
- UpdateForMap(newMap);
- }
- }
- bool Transport::AddPassenger(Player* passenger)
- {
- if (m_passengers.insert(passenger).second)
- sLog.outDetail("Player %s boarded transport %s.", passenger->GetName(), GetName());
- return true;
- }
- bool Transport::RemovePassenger(Player* passenger)
- {
- if (m_passengers.erase(passenger))
- sLog.outDetail("Player %s removed from transport %s.", passenger->GetName(), GetName());
- return true;
- }
- void Transport::Update(uint32 /*p_time*/)
- {
- if (m_WayPoints.size() <= 1)
- return;
- m_timer = getMSTime() % m_period;
- while (((m_timer - m_curr->first) % m_pathTime) > ((m_next->first - m_curr->first) % m_pathTime))
- {
- DoEventIfAny(*m_curr, true);
- m_curr = GetNextWayPoint();
- m_next = GetNextWayPoint();
- DoEventIfAny(*m_curr,false);
- // first check help in case client-server transport coordinates de-synchronization
- if (m_curr->second.mapid != GetMapId() || m_curr->second.teleport)
- {
- TeleportTransport(m_curr->second.mapid, m_curr->second.x, m_curr->second.y, m_curr->second.z);
- }
- else
- {
- Relocate(m_curr->second.x, m_curr->second.y, m_curr->second.z);
- }
- /*
- if (m_curr->second.delayed)
- {
- switch (GetEntry())
- {
- case 176495:
- case 164871:
- case 175080:
- SendPlaySound(11804, false); break; // ZeppelinDocked
- case 20808:
- case 181646:
- case 176231:
- case 176244:
- case 176310:
- case 177233:
- SendPlaySound(5495, false);break; // BoatDockingWarning
- default:
- SendPlaySound(5154, false); break; // ShipDocked
- }
- }
- */
- /*
- for (PlayerSet::const_iterator itr = m_passengers.begin(); itr != m_passengers.end();)
- {
- PlayerSet::const_iterator it2 = itr;
- ++itr;
- //(*it2)->SetPosition(m_curr->second.x + (*it2)->GetTransOffsetX(), m_curr->second.y + (*it2)->GetTransOffsetY(), m_curr->second.z + (*it2)->GetTransOffsetZ(), (*it2)->GetTransOffsetO());
- }
- */
- m_nextNodeTime = m_curr->first;
- if (m_curr == m_WayPoints.begin() && (sLog.getLogFilter() & LOG_FILTER_TRANSPORT_MOVES) == 0)
- sLog.outDetail(" ************ BEGIN ************** %s", this->m_name.c_str());
- if ((sLog.getLogFilter() & LOG_FILTER_TRANSPORT_MOVES) == 0)
- sLog.outDetail("%s moved to %d %f %f %f %d", this->m_name.c_str(), m_curr->second.id, m_curr->second.x, m_curr->second.y, m_curr->second.z, m_curr->second.mapid);
- }
- }
- void Transport::UpdateForMap(Map const* targetMap)
- {
- Map::PlayerList const& pl = targetMap->GetPlayers();
- if (pl.isEmpty())
- return;
- if (GetMapId() == targetMap->GetId())
- {
- for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
- {
- if (this != itr->getSource()->GetTransport())
- {
- UpdateData transData;
- BuildCreateUpdateBlockForPlayer(&transData, itr->getSource());
- WorldPacket packet;
- transData.BuildPacket(&packet);
- itr->getSource()->SendDirectMessage(&packet);
- }
- }
- }
- else
- {
- UpdateData transData;
- BuildOutOfRangeUpdateBlock(&transData);
- WorldPacket out_packet;
- transData.BuildPacket(&out_packet);
- for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
- if (this != itr->getSource()->GetTransport())
- itr->getSource()->SendDirectMessage(&out_packet);
- }
- }
- void Transport::DoEventIfAny(WayPointMap::value_type const& node, bool departure)
- {
- if (uint32 eventid = departure ? node.second.departureEventID : node.second.arrivalEventID)
- {
- sLog.outDebug("Taxi %s event %u of node %u of %s path", departure ? "departure" : "arrival", eventid, node.first, GetName());
- GetMap()->ScriptsStart(sEventScripts, eventid, this, this);
- }
- }
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