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vectrex

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Aug 21st, 2011
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  1. ;Vecscape
  2.  
  3. ; BIOS FUNCTIONS
  4. buttons EQU $f1ba
  5. button_state EQU $c80f ;getting button one on controler one
  6. waitrecal EQU $f192
  7. pen EQU $f2fc
  8. intensitysetA EQU $f2ab
  9. print EQU $f37a
  10. draw_d EQU $f3df
  11. music EQU $fdd3 ;Change the location to the area where the start up sound you want is
  12.  
  13. ;setting up vars
  14. user_RAM EQU $c890 ;the ram I can use.
  15.  
  16. ;Player
  17. player_x EQU user_RAM + 1 ;player postition
  18. player_y EQU player_x + 1 ;player postition
  19. lives EQU player_y + 1 ;Lives
  20. health EQU lives + 1 ;Health
  21.  
  22.  
  23. ;level
  24. level_on EQU health + 1
  25. ;Var setting
  26. screen_left EQU level_on + 1
  27. screen_right EQU screen_left + 1
  28. screen_up EQU screen_right + 1
  29. screen_down EQU screen_up + 1
  30. center_x EQU screen_down + 1
  31. center_y EQU center_x + 1
  32. center_up EQU center_y + 1
  33. center_down EQU center_up + 1
  34. center_left EQU center_down + 1
  35. center_right EQU center_left + 1
  36.  
  37.  
  38. ;title screen, let it flow
  39.  
  40. ORG $0000 ;where the ROM starts
  41.  
  42. ;This has to be here, kinda reminds me of code signing.
  43. FCB $67,$20
  44. FCC "GCE LD21"
  45. FCB $80
  46. FDB music
  47. FDB $f850
  48. FDB $30b8
  49. FCC "VECSCAPE"
  50. FCB $80,$0
  51.  
  52. first_run: ;This happens when the game first boots up, it sets vars
  53. JSR buttons
  54. LDA -127
  55. STA screen_left
  56. LDA 127
  57. STA screen_right
  58. LDA 127
  59. STA screen_up
  60. LDA -127
  61. STA screen_down
  62. LDA 0
  63. STA center_x
  64. LDA 0
  65. STA center_y
  66. LDA 67
  67. STA center_up
  68. LDA -67
  69. STA center_down
  70. LDA -67
  71. STA center_left
  72. LDA 67
  73. STA center_right
  74.  
  75.  
  76.  
  77. LDA 3 ;Sets lives to 3
  78. STA lives
  79. LDA 0 ; sets player position to the center of the screen
  80. STA player_x
  81. LDA 0
  82. STA player_y
  83. LDA 5 ; 5 health points
  84. STA health
  85. LDA 0
  86. STA level_on
  87.  
  88. BRA game_loop ;goes to the game loop
  89.  
  90.  
  91. game_loop:
  92. CLRA
  93. CLRB
  94.  
  95. LDA center_y
  96. LDD center_x
  97. JSR pen
  98.  
  99. ;brightness of the screen
  100. LDA #$7f ;The intensity
  101. JSR intensitysetA ;SET DAT VALUe
  102.  
  103. JSR waitrecal ; refresh screen stuff
  104.  
  105. LDA #00
  106. LDD #00
  107. JSR pen
  108.  
  109. LDA center_down
  110. LDD screen_left
  111. JSR draw_d
  112. LDA center_down
  113. LDD center_right
  114. JSR draw_d
  115.  
  116. JSR player_draw
  117. JSR enemy_draw
  118.  
  119. LDA level_on
  120. CMPA 0
  121. BEQ level_draw
  122.  
  123.  
  124. LDA level_on
  125. CMPA 1
  126. BEQ leveltwo_draw
  127.  
  128.  
  129. LDA level_on
  130. CMPA 2
  131. BEQ levelthree_draw
  132.  
  133. LDA level_on
  134. CMPA 3
  135. BEQ end_game
  136.  
  137. JSR take_input
  138.  
  139. BRA game_loop ;REPEAT
  140.  
  141.  
  142.  
  143. ;Draw objects
  144.  
  145. player_draw: ;Draw the player
  146.  
  147.  
  148.  
  149.  
  150. RTS
  151.  
  152. enemy_draw: ;Draw tha enemies.
  153.  
  154.  
  155. RTS
  156.  
  157. ;INPUT
  158. take_input:
  159.  
  160. JSR buttons
  161. CMPA #$01
  162. BEQ level_win
  163. RTS
  164.  
  165.  
  166.  
  167. ;LEVELS!
  168.  
  169.  
  170.  
  171. level_draw: ;Draw the level
  172. JSR take_input
  173.  
  174. ; LDA 50
  175. ; LDD 90
  176. ; JSR draw_d
  177.  
  178. CLRA
  179. ;LDA #00
  180. ;LDD #00
  181. ;JSR pen
  182.  
  183. BRA game_loop
  184.  
  185.  
  186.  
  187.  
  188. leveltwo_draw:
  189. JSR take_input
  190.  
  191. BRA game_loop
  192.  
  193. levelthree_draw:
  194. JSR take_input
  195.  
  196. BRA game_loop
  197.  
  198. end_game:
  199. JSR take_input
  200. LDA 0
  201. LDD 0
  202. JSR pen
  203. LDA -50
  204. LDD 0
  205. JSR draw_d
  206. LDA 3
  207. STA level_on
  208. BRA end_game
  209.  
  210. ;Stuff
  211.  
  212. game_over: ;GAME OVER MAN, GAME OVER.
  213.  
  214.  
  215. BRA gameover_set
  216.  
  217. gameover_set:
  218.  
  219. BRA first_run
  220.  
  221. level_win:
  222. LDA level_on
  223. INCA
  224. STA level_on
  225. BRA game_loop
  226.  
  227.  
  228.  
  229.  
  230.  
  231. music1:
  232. JSR music
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