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- class CfgRestartWarnings
- {
- class dynamic
- {
- interval = 3; // after how many hours of uptime the server will restart | ignore if using scheduled restarts
- };
- class scheduled
- {
- schedule[] = {3,6,9,12,15,18,21,24}; // hours at which the server will restart | ignore if using non-scheduled restarts
- };
- forceLeave = 1; // (in minutes) | kicks players to lobby if still in-game at this amount of minutes before restart | use 0 to disable
- giveWarningsAt[] = {60,50,40,30,20,10,5,2,1}; // higher numbers before lower
- mode = 2; // 1 = non-scheduled | 2 = scheduled
- };
- // DYNAMIC means: server will always restart after it has been up for a specified amount of hours
- // SCHEDULED means: server will always restart at fixed/specified times
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