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Jun 29th, 2016
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  1. class CfgRestartWarnings
  2. {
  3. class dynamic
  4. {
  5. interval = 3; // after how many hours of uptime the server will restart | ignore if using scheduled restarts
  6. };
  7. class scheduled
  8. {
  9. schedule[] = {3,6,9,12,15,18,21,24}; // hours at which the server will restart | ignore if using non-scheduled restarts
  10. };
  11. forceLeave = 1; // (in minutes) | kicks players to lobby if still in-game at this amount of minutes before restart | use 0 to disable
  12. giveWarningsAt[] = {60,50,40,30,20,10,5,2,1}; // higher numbers before lower
  13. mode = 2; // 1 = non-scheduled | 2 = scheduled
  14. };
  15.  
  16. // DYNAMIC means: server will always restart after it has been up for a specified amount of hours
  17. // SCHEDULED means: server will always restart at fixed/specified times
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