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  1. [img]http://i.imgur.com/ITKBsni.png[/img]
  2. [timg]http://i.imgur.com/2JJAfXr.jpg[/timg]
  3.  
  4.  
  5. Huh? You want me for an interview? Oh dear, I'm not sure if I'm allowed to -
  6.  
  7. Oh! It's just questions? Sorry! I didn't quite understand. That should be fine..
  8.  
  9. I think?
  10.  
  11.  
  12. [quote]How did you get here?[/quote]
  13.  
  14. I... I'm actually not quite sure! I was just... doing my daily work as an apprentice mage to the archmages of Atlantis, when...
  15.  
  16. Huh? What do you mean, Atlantis isn't real? Uhm... it is. Or, well... used to? It appears to be... gone? I don't know what happened. The archmages were preparing some sort of ritual and all of a sudden, everything just went... white. And when I woke up, I was told a fisher boat picked me up, just... floating in the middle of the ocean.
  17.  
  18. Now, I'm not sure what's going on, but apparently... there's also another me? Somehow? And they're older, too. Maybe... I'm just some sort of magical simulacrum of...
  19.  
  20. Oh. Sorry. I... I'm just worrying for nothing. Right? Hahaha. I'm real, right?
  21.  
  22. ... Right?
  23.  
  24.  
  25. [quote]How is your future self exactly what you never wanted to become?[/quote]
  26.  
  27. I've only met the first time recently. They... were just as surprised to see me as I was surprised to see them. And, uhm, they were surprised to see me see them. They're... not usually visible. For ordinary humans, anyway. But spirit mages like me (and the other me! ... this time travel concept is really confusing...) can see into the other world, the spirit world. Which is where my future self, [b]Phantom[/b], apparently resides nearly all the time.
  28.  
  29. Just looking at her... it scared me. I knew the look all too well. [b]It was the look of one who had seen too much[/b]. I have seen that kind of look far too often, when I was helping people back on Atlantis. Usually the brave soldiers that returned home from war. But...
  30.  
  31. Why her?
  32.  
  33. I talked to her for a bit... but she was very... cryptic. But one thing she said left me shocked.
  34.  
  35. [i]"Humanity is not worth it."[/i]
  36.  
  37. I tried to peer into her spirit, desperate for answers. But when I did, she pushed back. Pushed back hard. I felt like a pebble in a tidal wave, and it left me stunned for a good minute. When I returned to my senses... she was gone.
  38.  
  39. I still don't understand. Everyone here has been very nice to me. What could she possibly be talking about?
  40.  
  41.  
  42. [quote]Who, outside of the team and your future self, wants to send you home?[/quote]
  43.  
  44. [timg]http://i.imgur.com/z0bk6EE.jpg[/timg]
  45.  
  46. The [b]Spheremancer[/b]. I... I'm not quite sure magic works like that? Must be this... superpower thing? Anyway, he can control time with those orbs of his. Apparently, he is an expert on time related problems.
  47.  
  48. For some reason, he was less than happy to see me. He complained about... 'complete temporal disaster' and 'unforeseen consequences to the timeline', I think? I did not quite understand the problem.
  49.  
  50. Thankfully, he was very quickly overruled by the other present heroes, which pointed out that not only there likely isn't anything for me to return to (strangely enough, Atlantis just... doesn't seem to be on any of your maps! Your maps appear to need some serious overhaul...) and that I am one of the very few that can locate and interact with Phantom. Apparently, that is a rare quality in this age?
  51.  
  52.  
  53. [quote]Why are you determined to stay here, at least for now?[/quote]
  54.  
  55.  
  56. That day, I learned that Phantom has been around for quite some time. Some even called her a myth! Regardless, her action are said to be extremely enigmatic - seemingly without pattern or motive. Sometimes she saves people from certain death, and then ignores a burglar next door. Sometimes she even randomly hurts people, or even goes as far as destroying buildings!
  57.  
  58. I just don't understand. I wish my other self would open to up me. Maybe I can fix whatever is wrong? ... I'll keep trying. In a way, this is my problem. It's my duty to help her! And everyone!
  59.  
  60.  
  61. [quote]Why do you care about the team?[/quote]
  62.  
  63. They're very understanding of my situation! ... Or at least I think they are. Did they ever tell them? I... I'm not sure. Maybe I should ask. At the very least, they're pretty nice. Despite my lack of knowledge of... uhm... almost everything. I think I got pushed forward rather far in time...
  64.  
  65.  
  66. [quote]What made you decide to join the academy?[/quote]
  67.  
  68. Well... there wasn't much of a decision! It was part of an agreement to help me get accustomed to this strange new age. In fact, I didn't even know english before I got here. They had to get a translator!
  69.  
  70. Uhm, my english is okay, right?
  71.  
  72.  
  73. [quote]Which hero sponsored your entrance into the academy? What did you do to impress them?[/quote]
  74. [b]
  75. The Amazing Arcanist[/b].
  76. [timg]http://i.imgur.com/z7RmEqC.jpg[/timg]
  77.  
  78. I... uhm... That's his name. I... I'm not quite sure about the amazing part, but he is a very nice person.
  79.  
  80. One of the teachers here at school, he teaches those capable of magic in their respective talents. One of the most versatile magic users around, I'd rate him on about archmage level. Also one of the few around here that can use spirit magic like I can, so he's one of the few people that knows about Phantom's true nature. And, in turn, about my true nature.
  81.  
  82. He's been trying to reel in Phantom, completely unsuccessfully. Phantom is far too strong in the spirit world for most people to deal with, and just end up being banished back into the real world by her. So he was rather surprised to see me talking to her.
  83.  
  84. Following my recruitment into the academy, he explained that he wants to me to help understand Phantom, as well as stop her from causing even more damage with her seemingly erratic actions. Needless to say, I agreed.
  85.  
  86.  
  87. [quote]Tell me about that one interesting person in your class![/quote]
  88.  
  89. [b]Bunny Bane![/b]
  90. [timg]http://i.imgur.com/no99nrS.jpg[/timg]
  91.  
  92. Also known as Lucy. She's one of my best friends! Well, not that that would be hard with the amounts of people I know... Uhm...
  93.  
  94. Anyway, her little rabbit things are kind of scary, but they're actually really nice only you get to know them. And, uhm, Lucy too.
  95.  
  96. She's introduced me to the wonderful thing that is Em Pi Three music. I've been listening to a lot of music since! Lucy is also really interested of hearing about Atlantis, and it's a lot of fun chatting with her in general.
  97.  
  98.  
  99. [quote]What's your favorite class? What about least favorite?[/quote]
  100.  
  101. History has to be my favorite! Uhm, admittedly... it's kind of hard. Mainly because I haven't heard of just about everything you teach here. I mean, I know about Atlantis, but... yeah. But still, learning about the world is incredible! So many things happened.
  102.  
  103. As for my least favorite... clearly Chemistry. It... it's just arcane to me. Sure, we had alchemy, but I was never taught any of it, and this is just so incomprehensible. ... could I copy your homework? ... Please?
  104.  
  105.  
  106. [quote]- What do you like to do in your free time?[/quote]
  107.  
  108. Uh... not much. I'm trying really hard to get on your level in school work, but my knowledge is just about a thousand years or two out of date... Sometimes I do like to explore the city, though. Not alone. I always get so horrible lost in this city...
  109.  
  110.  
  111. [quote]New Arcadia’s a pretty sweet place, isn’t it? Tell me about that one cool place you like![/quote]
  112.  
  113. Hmm, there's not really any one place specifically - everything here is so new, and wondrous to me. But I've definitely felt the most at home in the many public libraries of the city. Just enjoying the culture that has developed after all these years, and just... forgetting about all of the craziness that has happened me.
  114.  
  115.  
  116. [quote](Optional) Hey, guess what! They’re making a variant cover focusing on you! Please describe the cover to me![/quote]
  117.  
  118. Psychosoma is in the school hallways, talking to someone and clearly enjoying herself. It all seems happy and good, but, she is missing one crucial detail. In the window, the reflection reveals Phantom's shape in the doorway behind them, idly watching the situation...
  119.  
  120.  
  121. [quote](Optional) Suggest a name for the IC thread.[/quote]
  122.  
  123. Pick a fight to skip school, hero edition!
  124.  
  125.  
  126. [quote]Name: [url=https://www.youtube.com/watch?v=hVfKuCgAKws]Psychosoma[/url]
  127. Secret Identity: Sana Kirin
  128. Abilities: Spirit Magic
  129.  
  130. Compared to your future self, you have limited strength, endurance, control, and creativity; they can wield your powers far better than you can. Name three things they can do with your powers that you wish you could.
  131.  
  132. Being able to sustain herself in the spirit world! Most of the time she isn't even in the physical world, making it super hard to keep track of her! I can only shift halfway to go through walls and such...
  133.  
  134. Actual mind control! I mean, I'm not really sure if I want to be able to do that... but she can. Uhm... I guess it's more like overpowering a living thing's will with her own, I suppose... It's kinda scary. At most, I can read surface thoughts and emotions, which I can influence a bit... And I mean, I can see the spirits of people, both dead and alive, through walls. But it just doesn't compare...
  135.  
  136. Spirit blasts! Uhm, I guess I should explain that a bit. See, Spirit magic doesn't have much direct attack potential. I can create small, nearly invisible spirit bolts, but at worst they just wear out people and their will to fight when hit. Hers?... Are a lot more terrifying. They're more akin to fireballs. Or... how did you call it? Explosions? And she can fire them from the other side, even. To do that, her power must be incredible...
  137.  
  138.  
  139. [b]Your Future Self[/b]
  140.  
  141. [url=https://www.youtube.com/watch?v=-44rlw4xEVo]The enigmatic Phantom[/url]
  142.  
  143. [quote][i]An incredibly subtle force, Phantom has crossed over to myth for all but a few. Using her ability to mind-control the weak-willed, as well as her ability to cross over from the spirit world and back freely, most believe her a simple myth by the paranoid.
  144.  
  145. Only a few know better - those with the senses to even be able to see her, unless he chooses to reveal herself. To those, she appears different to everyone. To some, a dear friend. Perhaps a dead family member. As if she read your thoughts and memories like a book.
  146.  
  147. For those in the know, Phantom is an uncontrollable menace - as she causes as much damage and harm as she prevents. But... what is her motive? How does she think? And most importantly...
  148.  
  149. What is her endgame in all this?[/i][/quote]
  150.  
  151. Your future self is out there, an important figure in Halcyon City and the world belong—and everything you'd hoped you'd never be. But finding out how they became who they are may be all it takes to push you along a similar path.
  152.  
  153. When you discover a part of your future self's path, fill it in.
  154.  
  155. Who did they lose?
  156. How are they scarred?
  157. What did they sacrifice?
  158. What crime did they commit?
  159. Who did they betray?
  160.  
  161. When you follow a step on the path towards your future self, choose one of the following:
  162.  
  163. Replace comfort or support with the following: When you coldly dismiss someone, roll+Mundane. On a hit, they mark a condition or leave you alone, their choice. On a 7-9, they can also choose to inflict a condition on you.
  164.  
  165. Replace defend someone with the following: When you defend the many while endangering the few, roll+Savior. On a hit, you create an opportunity for yourself to press the attack, and take +1 forward to pursue it. On a 10+, the collateral damage is minimal.
  166.  
  167. Replace provoke someone with the following: When you threaten someone, say what you want them to do and roll+Superior. On a hit, they either do it, or they are put at a disadvantage, their choice. On a 10+, mark a condition on them.
  168.  
  169. Replace pierce someone's mask with the following: When you retreat into yourself, roll+Mundane. On a 10+, choose two. On a 7-9, choose one.
  170. - You clear a condition
  171. - You take Influence over you away from someone else
  172. - You do not shift Labels to fit how your future self sees their self
  173.  
  174. Replace reject someone's Influence with the following: When you spit in the face of guidance, roll +2. On a hit, take away their Influence over you or clear a condition, your choice. On a 7-9, either force them to take a powerful blow, or take one yourself from the pain of your words.
  175.  
  176.  
  177. [b]Moves:[/b]
  178.  
  179. [i]See it their way:[/i]
  180. When you talk to your future self, or hear someone talking about your future self, and they would shift your Labels, mark potential and clear a condition if you accept what they say.
  181.  
  182. [i]Proving myself:[/i]
  183. When you spend Team to help a teammate, mark a condition to give them +2 instead of +1.
  184. [i]
  185. Growing into power:[/i]
  186. When you unleash your powers to do something your future self can do, mark a condition to roll +Savior.
  187.  
  188.  
  189. [b]Team Moves:[/b]
  190.  
  191. When you share a triumphant celebration with someone, ask whether they think this is a victory your future self would have had. If they do, mark potential and the GM will shift your Labels. If they do not, clear a condition and they shift your Label
  192.  
  193. When you share a vulnerability or weakness with someone, ask them if they think you could turn into your future self. If they do, mark potential and the GM will shift your Labels. If they do not, clear a condition and they shift your Labels.
  194.  
  195.  
  196. [b]Stats:[/b]
  197.  
  198. Freak: 0
  199. Danger: 0
  200. Savior: +2
  201. Superior: -1
  202. Mundane: +2
  203.  
  204.  
  205. [b]Relationships[/b]
  206.  
  207. __________________ was hurt by my future self once; I've got to make it up to them.
  208. __________________ is my best hope to stop myself from becoming my future self.
  209.  
  210.  
  211. [b]Influence[/b]
  212.  
  213. These people know your future self, maybe even better than you do. For better or worse, you care what they think. Give Influence to all your teammates.[/quote]
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