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warpdragon

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Sep 25th, 2017
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  1. "DOTAUnits"
  2. {
  3. //=================================================================================
  4. // Neutral: Ghost
  5. //=================================================================================
  6. "npc_dota_horde_basic"
  7. {
  8. // General
  9. //----------------------------------------------------------------
  10. "Model" "models/creeps/neutral_creeps/n_creep_ghost_b/n_creep_ghost_b.vmdl" // Model.
  11. "BaseClass" "npc_dota_creep_neutral"
  12. "SoundSet" "n_creep_Melee"
  13. "Level" "1"
  14. "ModelScale" ".7"
  15. "IsNeutralUnitType" "1"
  16.  
  17. // Abilities
  18. //----------------------------------------------------------------
  19. "Ability1" "" // Ability 1
  20. "Ability2" "" // Ability 2
  21. "Ability3" "" // Ability 3
  22. "Ability4" "" // Ability 4
  23.  
  24. // Armor
  25. //----------------------------------------------------------------
  26. "ArmorPhysical" "0" // Physical protection.
  27.  
  28. // Attack
  29. //----------------------------------------------------------------
  30. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  31. "AttackDamageMin" "30" // Damage range min.
  32. "AttackDamageMax" "40" // Damage range max.
  33. "AttackRate" "1.5" // Speed of attack.
  34. "AttackAnimationPoint" "0.4" // Normalized time in animation cycle to attack.
  35. "AttackAcquisitionRange" "500" // Range within a target can be acquired.
  36. "AttackRange" "100" // Range within a target can be attacked.
  37. "ProjectileModel" "" // Particle system model for projectile.
  38. "ProjectileSpeed" "0" // Speed of projectile.
  39.  
  40. // Bounds
  41. //----------------------------------------------------------------
  42. "RingRadius" "35"
  43. "HealthBarOffset" "175"
  44.  
  45. // Bounty
  46. //----------------------------------------------------------------
  47. "BountyXP" "33" // Experience earn.
  48. "BountyGoldMin" "17" // Gold earned min.
  49. "BountyGoldMax" "20" // Gold earned max.
  50.  
  51. // Movement
  52. //----------------------------------------------------------------
  53. "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
  54. "MovementSpeed" "300" // Speed.
  55.  
  56. // Status
  57. //----------------------------------------------------------------
  58. "StatusHealth" "400" // Base health.
  59. "StatusHealthRegen" "0" // Health regeneration rate.
  60. "StatusMana" "0" // Base mana.
  61. "StatusManaRegen" "1.0" // Mana regeneration rate.
  62.  
  63. // Vision
  64. //----------------------------------------------------------------
  65. "VisionDaytimeRange" "800" // Range of vision during day light.
  66. "VisionNighttimeRange" "800" // Range of vision at night time.
  67.  
  68. // Team
  69. //----------------------------------------------------------------
  70. "TeamName" "DOTA_TEAM_NEUTRALS" // Team name.
  71. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
  72. "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
  73. "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
  74. }
  75. }
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