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- "DOTAUnits"
- {
- //=================================================================================
- // Neutral: Ghost
- //=================================================================================
- "npc_dota_horde_basic"
- {
- // General
- //----------------------------------------------------------------
- "Model" "models/creeps/neutral_creeps/n_creep_ghost_b/n_creep_ghost_b.vmdl" // Model.
- "BaseClass" "npc_dota_creep_neutral"
- "SoundSet" "n_creep_Melee"
- "Level" "1"
- "ModelScale" ".7"
- "IsNeutralUnitType" "1"
- // Abilities
- //----------------------------------------------------------------
- "Ability1" "" // Ability 1
- "Ability2" "" // Ability 2
- "Ability3" "" // Ability 3
- "Ability4" "" // Ability 4
- // Armor
- //----------------------------------------------------------------
- "ArmorPhysical" "0" // Physical protection.
- // Attack
- //----------------------------------------------------------------
- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
- "AttackDamageMin" "30" // Damage range min.
- "AttackDamageMax" "40" // Damage range max.
- "AttackRate" "1.5" // Speed of attack.
- "AttackAnimationPoint" "0.4" // Normalized time in animation cycle to attack.
- "AttackAcquisitionRange" "500" // Range within a target can be acquired.
- "AttackRange" "100" // Range within a target can be attacked.
- "ProjectileModel" "" // Particle system model for projectile.
- "ProjectileSpeed" "0" // Speed of projectile.
- // Bounds
- //----------------------------------------------------------------
- "RingRadius" "35"
- "HealthBarOffset" "175"
- // Bounty
- //----------------------------------------------------------------
- "BountyXP" "33" // Experience earn.
- "BountyGoldMin" "17" // Gold earned min.
- "BountyGoldMax" "20" // Gold earned max.
- // Movement
- //----------------------------------------------------------------
- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
- "MovementSpeed" "300" // Speed.
- // Status
- //----------------------------------------------------------------
- "StatusHealth" "400" // Base health.
- "StatusHealthRegen" "0" // Health regeneration rate.
- "StatusMana" "0" // Base mana.
- "StatusManaRegen" "1.0" // Mana regeneration rate.
- // Vision
- //----------------------------------------------------------------
- "VisionDaytimeRange" "800" // Range of vision during day light.
- "VisionNighttimeRange" "800" // Range of vision at night time.
- // Team
- //----------------------------------------------------------------
- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name.
- "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
- "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
- "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
- }
- }
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