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- The idea behind it is to have 3 voltturn users and a mega medicham to blow things back with 'the switch-in to everything' chomp and torn as back bone. I originally had Rotom-W/Thundurus-T instead of Rotom but ground and grass types were bothering me.
- Specs Rotom-H is a very fun mon to use, when they think you go for volt-switch you can blow away their lando/exca/amoonguss away with overheat or you can cripple their chansey or whatever other pink blob with trick. The team allows you to play recklessly with medicham as it has healing wish as back-up plan.
- Medicham-Mega @ Medichamite
- Ability: Pure Power
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- - Ice Punch
- - Fake Out
- - High Jump Kick
- - Bullet Punch
- Garchomp @ Rocky Helmet
- Ability: Rough Skin
- EVs: 240 HP / 176 Def / 92 Spe
- Impish Nature
- - Earthquake
- - Stealth Rock
- - Dragon Tail
- - Stone Edge
- Jirachi @ Choice Scarf
- Ability: Serene Grace
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Iron Head
- - Healing Wish
- - U-turn
- - Heart Stamp
- Ploptom (Rotom-Heat) @ Choice Specs
- Ability: Levitate
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Overheat
- - Thunderbolt
- - Trick
- - Volt Switch
- Latios @ Life Orb
- Ability: Levitate
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Draco Meteor
- - Defog
- - Psyshock
- - Surf
- Tornadus-Therian @ Assault Vest
- Ability: Regenerator
- EVs: 96 HP / 160 SpA / 252 Spe
- Hasty Nature
- - U-turn
- - Heat Wave
- - Hurricane
- - Knock Off
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