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Log Horizon Book 4 Annex

Nov 22nd, 2013
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  1. http://i.imgur.com/fOXm7D5.png
  2.  
  3. Elder Tales
  4. Monster file 2
  5.  
  6. Introducing the Elder Tale main characters behind the scene: Monsters! Round 2
  7.  
  8. Rat man
  9.  
  10. Level: 15-45
  11.  
  12. Strength: Normal
  13.  
  14. Found in: Underground or damp areas.
  15.  
  16. A type of demihuman, physical appearance is between 'man with head of a rat' and 'rat standing upright'. Height is about a middle schooler, it is hard to tell its body shape as it has smooth and seemingly moist fur all over. It can use simple tools. It has low battle powers among similar monster types, but it's reproduction rate and the ability to spread disease makes it a difficult enemy to fight, they will move in groups in dungeons.
  17.  
  18.  
  19. Goblin
  20.  
  21. Level: 5-46
  22.  
  23. Strength: Normal
  24.  
  25. Found in: Hills or dungeons
  26.  
  27. A type of demihuman that is infamous, it is short, skinny, ugly and twisted. Height is about 150cm, one of the evil forces in north east Yamato archipelago. Tenacious, strong reproduction ability, cruel and evil. Likes military actions. Has primitive tribal communities and divide into different jobs to do. Will sometimes enslave other races and absorb them into their society. Most of them forms party sized groups, will occasionally have king build a fortress as its base.
  28.  
  29.  
  30. Goblin Shaman
  31.  
  32. Level: 29-33
  33.  
  34. Strength: Normal
  35.  
  36. Found in: Hills or dungeons
  37.  
  38. Have high magical powers among the goblins, a unit that can use several spells. Usually cast low level magic, but beginners might lack the ability to defend against them might risk dying in their hands. The terrifying feature of the goblins is their large variety of troops type, if goblin shaman join forces with allies of different jobs, they will be a troublesome opponent.
  39.  
  40.  
  41. Lapis Fly
  42.  
  43. Level: 73-89
  44.  
  45. Strength: Party level
  46.  
  47. Found in: Hills or near river
  48.  
  49. A powerful insect type monster in the form of a large dragonfly, has beautiful blue glass-like shell and transparent rainbow wings, a few items need this as a crafting ingredient. Therefore a lot of adventurers attempt to hunt them, but it has high evasion rate unique to flying monsters and will run away at the signs of any troubles. This mode of operation make this ingredient hard to hunt, you can make a huge profit if you sell it in the market.
  50.  
  51.  
  52. Dire Wolf & Goblin Tamer
  53.  
  54. Level: 19-46
  55.  
  56. Strength: Party level
  57.  
  58. Found in: Hills or dungeons
  59.  
  60. Driven insane and becoming gigantic by magic and the moonlight, dire wolves are partnered with goblin tamers. Goblin tamers can use special curses and skills to raise the combat ability of the dire wolves they bred. A tough foe that can move fast and attack multiple times, they frequently break through the vanguards of the adventurers. The basic way of defeating them is to concentrate and defeat one of them, they are easy to take down if you separate them.
  61.  
  62.  
  63.  
  64. Goblin General
  65.  
  66. Level: 62
  67.  
  68. Strength: Full raid
  69.  
  70. Found in: Fortress or dungeons
  71.  
  72. A unit with strong fighting prowess among the goblins, capable of commanding others. There are several generals working under the goblin king, but there are unable to use brilliant tactics since they are goblins after all. They attack by taking advantage of their numbers. the goblin generals has the ability to raise the morale of his army by standing on top of his mobile fortress, increasing the goblins battle ability which is a troublesome skill. His stamina and strength is also beyond normal goblins.
  73.  
  74.  
  75.  
  76. Undine
  77.  
  78. Level: 19-43
  79.  
  80. Strength: Normal or Party
  81.  
  82. Found in: Near water
  83.  
  84. A type spirit that controls water elements, they often appears to assist or resist the adventurers in the Elder Tale world that is rich in mother nature. A threatening monster, summoners are able to contract and conjure them after completing specific quests. The Undine has powerful abilities and is beautiful in appearance, so it is popular among the summoners. The ability to produce water is held in high regard after the Apocalypse.
  85.  
  86.  
  87.  
  88. Ruseato of Seven Prison
  89.  
  90. Level: 95
  91.  
  92. Strength: Full raid
  93.  
  94. Found in: Dungeons
  95.  
  96. A powerful 'Full raid' level monster that appears in the quest 'The nine prisons of Heros'. In the 'prison of the knight', there is an active seal that paralyze all healing and mage class players. You can return your allies to normal by activating the mechanism to undo the seal, but it will also strengthen Ruseato as well, going to either white knight or dark knight mode and attack with magic. A strong opponent that need to be analyzed from the tactical level.
  97.  
  98.  
  99.  
  100.  
  101.  
  102. Log Horizon
  103. Terminology
  104.  
  105.  
  106. Elder Tale
  107. Using a sword and magic world as its theme, it is the largest online game in the world. With its proud 20 years history, it is an MMORPG loved by its hardcore players.
  108.  
  109. Apocalypse
  110. The incident where Elder Tale players are trapped in the game world. The day the 12th expansion pack 'The Novasphere Pioneer' went live, all 30,000 Japanese player who were online was trapped.
  111.  
  112. Adventurer
  113. A term describing all Elder Tale players, the player's own identity. You can set your height, class and race at the beginning of the game. It is mainly used by the NPC when addressing the players.
  114.  
  115. People of the land
  116. The way NPC calls themselves. Their number has grown a lot after the Apocalypse, they need to eat and sleep. If you do not use your status menu to confirm, it is hard to differentiate them from other players.
  117.  
  118. Half Gaia project
  119. The project Elder Tale implements with the goal to recreate the world with half its scale. Its shape and geography is similar to real earth, but the distance has been shorten to half, and the area is only a quarter.
  120.  
  121. Ancient times
  122. The setting by the developers of the online game Elder Tale, a term for the fallen civilization in the past. It is based on the real world civilization and technology. The abandoned metros and buildings are the legacy of ancient times.
  123.  
  124. Alternate world
  125. Shiroe and the others are trapped in Elder Tale that has turned into the alternate world.
  126.  
  127. Guild
  128. A group formed by multiple players, members can contact each other easy to go on adventures together, it is easy to trade items too. Many players join guilds to take advantage of its convenience.
  129.  
  130. Round Table Council
  131. The governing body of Akiba formed under the proposal of Shiroe. It's 11 members include the guild master of big battle guilds, major production guilds and the representative of all the small guilds, leading the revolution in Akiba.
  132.  
  133. Log Horizon
  134. Guild started by Shiroe after the Apocalypse, pioneer members are Akatsuki, Naotsugu and Nyanta. The twins Minori and Tohya joins soon after. It's base is in the rural edge of Akiba, an abandoned building that has a old giant tree growing out of it.
  135.  
  136. Crescent Moon Alliance
  137. Lead by Marielle, it's a guild formed with the purpose of supporting mid level players. Marielle's good from from highschool Henrietta acts as its accountant.
  138.  
  139. Debauchery Tea Party
  140. A group that Shiroe, Naotsugu, Nyanta stay in for a period of time. It was active for 2 years, but did not operate as a guild. But it is a legendary organization in Elder Tale, and is still famous now.
  141.  
  142. Fairy Ring
  143. Transport device located in the plains, the transport location is affected by the lunar cycle. If you use it at the wrong time there is no way of knowing where you would go. With surfing the internet for guides out of the question after the Apocalypse, almost no one can use them.
  144.  
  145. Zone
  146. A term to describe an unit of area. It might cover a plain, a dungeon, a city or even a hotel or some small areas, can be purchased at the displayed price.
  147.  
  148. Sale area <TL: need confirmation >
  149. A unit to describe surface area in Elder Tale, it might be a piece of plain, a dungeon, a city and also a small area like a room in the hotel. Can be purchase according to the displayed price.
  150.  
  151. Skill
  152. A variety of ability usable by adventurers, can be learn by leveling up main class or subclass. All skills can be divided to novice, intermediate, ultimate and secret these 4 levels, can be leveled by training the skills.
  153.  
  154. Class
  155. It decides the players battle ability in Elder Tale. When a player start the game, they can choose from 12 unique classes, categorize into warrior class, weapon-based class, healer class and mage class. There are 3 class from each category, a total of 12.
  156.  
  157. Subclass
  158. Have no direct relation to battling, but a convenient skill to have while playing the game. Compared to the 12 class, there are over 50 subclass, from convenient jobs to joke subclass, it has a wide variety mixed in.
  159.  
  160. Akiba
  161. One of the player cities in Yamato, it's position is relative to real Japan's Akiba.
  162.  
  163. Crescent Archipelago Yamato
  164. The world of Serdesea is base on the real world. Crescent archipelago Yamato is equivalent to the region of Japan, divided into Ezzo Empire, Fourland dukedom, Ninetail dominion, League of Freedom Cities Eastal and Holy empire Westelande these 5 areas.
  165.  
  166. Cast time
  167. The time needed to prepare before activating a skill. It differs from skill to skill, powerful skill usually have longer cast time. You can maneuver while casting combat skills, but any magic spells will be interrupted if you move while casting.
  168.  
  169. Motion bind
  170. The effect of unable to move your body temporary after using a skill. Unable to move or act until skill stiffness wears off.
  171.  
  172. Cool down time
  173. After using a skill, the time needed to use it again. This restriction prevents player from spamming a specific skill. Some skill has the restriction of using it once per day.
  174.  
  175. Call of home
  176. One of the basic skill all adventurers can learn. Can instantly teleport to the last visited safe zone with a cathedral. Have a cool down of 24 hours.
  177.  
  178. Raid
  179. Requires more adventurers than the standard party of 6 to battle, also used to describe a large group of players. Most well known are the 24 players 'Full raid' and the 96 players 'Legion raid'.
  180.  
  181. Race
  182. The world of Serdesea has all kind of humanoid races. Adventurers can choose human, elv, dwarf, half-alv, werecat, wolf fang, foxtail and race of ceremony these 8 races, known as the 'kind human races'.
  183.  
  184.  
  185.  
  186.  
  187.  
  188.  
  189. Main Class
  190.  
  191.  
  192. Warrior Class
  193.  
  194. Guardian
  195. Have the strongest defence, can gather the enemies with taunts.
  196.  
  197. Samurai
  198. Equipment are Japanese style, can use powerful skills
  199.  
  200. Monk
  201. Has few equipment, high evasion balanced warrior.
  202.  
  203.  
  204. Weapon-based Class
  205.  
  206. Assassin
  207. Proficient in all types of weapons, pure damage dealers.
  208.  
  209. Swashbuckler
  210. Able to dual wield, talented guerrilla fighter.
  211.  
  212. Bard
  213. A lightly armored fighter able to use a variety of songs to achieve various effects.
  214.  
  215.  
  216. Healer Class
  217.  
  218. Cleric
  219. Ultimate healer reputed to have the strongest healing abilities.
  220.  
  221. Druid
  222. A healer that utilizes the power of nature and elemental spirits.
  223.  
  224. Kannagi
  225. Able to intercept damage with magic, a preventive type healer.
  226.  
  227.  
  228. Mage class
  229.  
  230. Sorcerer
  231. Proficient in using various direct attacks to damage enemies.
  232.  
  233. Summoner
  234. Proficient in conjuring mythical beast and elemental spirits to do their bidding.
  235.  
  236. Enchanter
  237. Proficient in casting status ailment spells and MP control magic.
  238.  
  239. End
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