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Mar 27th, 2016
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  1. Cyclops CP-12-Wc
  2.  
  3. Mass: 90 tons
  4. Tech Base: Inner Sphere
  5. Chassis Config: Biped
  6. Rules Level: Experimental Tech
  7. Era: Clan Invasion
  8. Tech Rating/Era Availability: F/X-X-F-A
  9. Production Year: 3070
  10. Cost: 25,390,460 C-Bills
  11. Battle Value: 2,130
  12.  
  13. Chassis: Unknown Endo-Steel
  14. Power Plant: Unknown 360 Fusion XL Engine
  15. Walking Speed: 43.2 km/h
  16. Maximum Speed: 64.8 km/h
  17. Jump Jets: None
  18. Jump Capacity: 0 meters
  19. Armor: Unknown Standard Armor w/ CASE
  20. Armament:
  21. 1 Gauss Rifle
  22. 2 ER Large Lasers
  23. 1 LRM-10
  24. 1 Improved C3 Computer
  25. 1 Angel ECM
  26. Manufacturer: Unknown
  27. Primary Factory: Unknown
  28. Communications System: Unknown
  29. Targeting and Tracking System: Unknown
  30.  
  31. Overview:
  32. Strormvanger Assemblies first placed the CP 10-Z Cyclops into production in
  33. 2710. Designed as a heavy assault vehicle for use in assault lances, the
  34. Cyclops also proved a favorite among headquarters troops in higher-echelon
  35. formations. With its sophisticated holographic Tacticon B-2000 battle computer
  36. and its planet-wide communications capability, the heavy 'Mech proved highly
  37. useful in this role. Except when the Cyclops is part of an assault lance,
  38. tactical doctrine usually places it in the reserve, where it can coordinate and
  39. support the overall actions of the other BattleMechs in its command. At
  40. regimental level and higher, the commander's Cyclops is usually guarded by a
  41. headquarters lance and supporting units.
  42.  
  43. Though individual commanders have occasionally made personal modifications,
  44. the present-day Cyclops is virtually identical to the prototype coming off the
  45. assembly line in 2710.
  46.  
  47.  
  48. Capabilities:
  49. The Cyclops was designed primarily as a heavy assault 'Mech, but its
  50. sophisticated communications and information network equipment make it equally
  51. valuable as a command vehicle. In battlefield situations, the 'Mech is capable
  52. of coordinating up to an entire BattleMech regiment with the B-2000 computer on
  53. line. It easily maintains planet-wide and orbital communications, too, using
  54. the Olmstead 840 tight beam commsystem and satellite assistance.
  55.  
  56. The Cyclops' weaponry is mixed so that it can attack or defend itself against
  57. any opponent at any range necessary. The Delta Dart LRM pack is capable of
  58. engaging the enemy at extreme range. The Zeus-36 Mark III autocannon can be
  59. used in the middle ranges. Finally, the two Diverse Optics Type 20 medium
  60. lasers with the Hovertec SRM quad can take on anything that gets nearer.
  61.  
  62. With its diverse weaponry, the Cyclops is somewhat limited in ammunition
  63. storage, and its projectile weapons tend to run out quickly in extended battle
  64. situations. For this reason, the Cyclops is usually well-protected when used by
  65. high-echelon commanders, who usually employ it to turn the tide of battle or to
  66. exploit an enemy weakness.
  67.  
  68. Though the Cyclops' head section is armored as heavily as its internal
  69. structure can handle, the armor is somewhat inadequate. In battle situations,
  70. most enemy 'Mechs will automatically aim at the head of the Cyclops, knowing
  71. any hits or near misses could damage or disable the sophisticated command and
  72. control equipment located there, as well as doing the usual damage to the
  73. MechWarrior inside.
  74.  
  75. Even with these minor drawbacks, the Cyclops is a formidable weapon to be
  76. found in the battle lances of almost every 'Mech regiment in the Successor
  77. States.
  78.  
  79.  
  80. Battle History:
  81. The Cyclops has been a part of every major engagement in the Succession Wars,
  82. having proved itself in both close combat and as an efficient command control
  83. vehicle.
  84.  
  85. During the initial advances by House Kurita into Davion-controlled space in
  86. May 2796, the headquarters lance of the 22nd Avalon Hussars covered the retreat
  87. and final DropShip embarkation of the beleaguered defenders of the planet
  88. Delacruz. Attacked by nearly a full-strength Kurita 'Mech battalion, three
  89. Cyclops and two supporting Warhammers withstood the onslaught until all but one
  90. of the DropShips had successfully launched. When the surviving Warhammer was
  91. ordered to withdraw, the three Cyclops launched a final missile barrage at the
  92. pursuing enemy. This disrupted them enough so that the Davion 'Mechs could
  93. escape under the protecting fire of some newly arrived AeroSpace Fighters.
  94. Though heavily damaged, the three Cyclops survived.
  95.  
  96. In early 2801, a raiding party of 'Mechs from Redjack Ryan's fortress planet
  97. of Butte Hold landed on Alkalurops. All that opposed them on the planet was the
  98. cadre and training formation of House Steiner's 32nd Lyran Guards. Led by the
  99. old battlefield tactician Brigadier Carson Enright in his Cyclops, the 'Mechs
  100. were deployed in a position to ambush the Bandit King's 'Mechs as they advanced
  101. toward the supply depot in the town of Allabad. Using stored mining explosives
  102. and missile fire, Brigadier Enright managed to bury the lead bandit 'Mechs and
  103. to cripple a number of others as they passed through a narrow defile. Enright
  104. then rose up in his Cyclops and charged the enemy, followed by his headquarters
  105. lance and some MechWarrior trainees. In the ensuing melee, Ryan's raiding party
  106. was completely smashed. The survivors fled back to their DropShips, leaving
  107. eleven disabled 'Mechs on the field.
  108.  
  109.  
  110. Variants:
  111. Several variants of the Cyclops have appeared. The most notable includes the
  112. popular command vehicle module, with its detachable section located on the
  113. upper rear torso of the Cyclops. When not in battle, the unit can be detached
  114. and set up in 15 minutes to become a fully operational headquarters bunker,
  115. equipped with communication and control equipment capable of coordinating up to
  116. a 'Mech regiment.
  117.  
  118. Many pilots also provide their Cyclops with false armor head protectors, which
  119. gives them the appearance of wearing a helmet. The rationale is that incoming
  120. missile and autocannon fire will explode against the false armor instead of the
  121. actual head armor. This is, at best, a poor solution to the problem.
  122.  
  123. Another variation on the Cyclops replaces the right torso-mounted autocannon
  124. with a second set of LRM racks and added armor protection for the arms. This
  125. alteration allows more long-range fire but lessens the Cyclops' punch at medium
  126. ranges.
  127.  
  128.  
  129. Notable 'Mechs & MechWarriors:
  130. Brigadier Carson Enright
  131.  
  132. Commander of House Steiner's 32nd Lyran Guard Regiment, Brigadier Enright has
  133. commanded brigade- and division-sized 'Mech units a number of times from his
  134. Cyclops known as the Archon's Eye. Enright is famous for his brash and
  135. unpredictable tactics on the battlefield. Out of his 'Mech, he is a soldier of
  136. the old school, scowling at the habits of those MechWarriors who are less
  137. disciplined than him and the troops he commands.
  138.  
  139.  
  140. MechWarrior Sergeant Lenny Markbright
  141.  
  142. Noted tactician of the mercenary battalion Waco's Rangers, Markbright is one
  143. of the best known non-commissioned personnel to pilot a Cyclops. He is assigned
  144. as a tactical advisor to Colonel Wayne Waco's headquarters lance. In his
  145. Cyclops, the Polyphemus, Markbright accompanies the battalion commander during
  146. an operation, keeping his keen mind turned to the output of his modified B-2000
  147. battle computer. Known for his analytical yet flexible thinking, Lenny
  148. Markbright is one of the major reasons for Waco's Rangers' many successes.
  149.  
  150.  
  151. Additional:
  152. From TRO 3025.
  153.  
  154.  
  155. Distribution from RS 3025/3026.
  156.  
  157.  
  158. Entered by Corbin Ball.
  159.  
  160.  
  161. ================================================================================
  162. Equipment Type Rating Mass
  163. --------------------------------------------------------------------------------
  164. Internal Structure: Endo-Steel 138 points 4.50
  165. Internal Locations: 1 RT, 3 LA, 6 RA, 2 LL, 2 RL
  166. Engine: XL Fusion Engine 360 16.50
  167. Walking MP: 4
  168. Running MP: 6
  169. Jumping MP: 0
  170. Heat Sinks: Double Heat Sink 15(30) 5.00
  171. Heat Sink Locations: 1 LA
  172. Gyro: Standard 4.00
  173. Cockpit: Standard 3.00
  174. Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
  175. Armor: Standard Armor AV - 279 17.50
  176. CASE Locations: 1 LT, 1 RT 1.00
  177.  
  178. Internal Armor
  179. Structure Factor
  180. Head 3 9
  181. Center Torso 29 44
  182. Center Torso (rear) 14
  183. L/R Torso 19 29
  184. L/R Torso (rear) 9
  185. L/R Arm 15 30
  186. L/R Leg 19 38
  187.  
  188. ================================================================================
  189. Equipment Location Heat Critical Mass
  190. --------------------------------------------------------------------------------
  191. ER Large Laser RA 12 2 5.00
  192. ER Large Laser LA 12 2 5.00
  193. Gauss Rifle RT 1 7 15.00
  194. LRM-10 LT 4 2 5.00
  195. Angel ECM LT 0 2 2.00
  196. Improved C3 Computer CT 0 2 2.50
  197. @Gauss Rifle (16) LT - 2 2.00
  198. @LRM-10 (24) LT - 2 2.00
  199. Free Critical Slots: 1
  200.  
  201. BattleForce Statistics
  202. MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 21
  203. 4 4 4 4 0 4 0 Structure: 4
  204. Special Abilities: C3I, AECM, CASE, MHQ2, SRCH, ES, SEAL, SOA, IF 1
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