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Feb 25th, 2015
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  1. NEW ITEM CRASH IDEAS CUZ THE OLD SSSSSSUUUUUCK:
  2.  
  3. Okay so the old item crashes are not good enough to make up for the new scarce ammo supply, so we're gonna need better ones to address this:
  4.  
  5. ===LANCE===
  6. original purpose: long range damage
  7.  
  8. Old item crash: fast flying ripper shot. kinda boring
  9.  
  10. new idea: Rocket lance flies forward, when it hits a monster, the projectile dies, summons a AOE lightning strike down upon the monster and a new lance is spawned which continues to travel forward, wrecking shit in its path
  11.  
  12. ===DAGGER===
  13. original purpose: DPS
  14.  
  15. Old item crash: a shitload of daggers
  16.  
  17. new idea: Keep it because shitting fury on things is fun
  18.  
  19. ===AXE===
  20. Original purpose: Skill based damage and utility
  21.  
  22. old item crash: Three hatchets that rip and bounce, linger for awhile
  23.  
  24. new idea: One big spinning axe that flies and bounces around, throwing smaller axes at monsters, has a limited homing effect so it "patrols" for monsters
  25.  
  26. ===TORCH===
  27. Original purpose: Powerful area control
  28.  
  29. old item crash: bouncing fireball that left lingering pillars of flame wherever it bounced
  30.  
  31. new ideas: Large fireball that engulfs a patch of ground with flames.
  32.  
  33. Or maybe the fireball spawns one giant erupting pillar of fire with rumbling effects
  34.  
  35. ===SHIELD===
  36. Original purpose: defensive utility
  37.  
  38. Old item crash: shield dashing
  39.  
  40. New idea: Project a big ass wall that slides forward, reflecting projectiles and repeatedly shoving monsters away.
  41. Or maybe summon a friendlly NPC of some kind?
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