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- case DIALOG_INVENTORY:
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- if(PlayerInfo[playerid][pIAmphetamine] >= 1)
- {
- return ShowPlayerDialog(playerid, DIALOG_IAMPHETAMINE, DIALOG_STYLE_LIST,""COL_WHITE"Amphetamine Pill", "Use\nShow\nDrop", "Select", "Cancel");
- }
- if(PlayerInfo[playerid][pIBackpack] >= 1)
- {
- return ShowPlayerDialog(playerid, DIALOG_IBACKPACK, DIALOG_STYLE_LIST,""COL_WHITE"Backpack", "Use\nShow\nDrop", "Select", "Cancel");
- }
- if(PlayerInfo[playerid][pICocaine] >= 1)
- {
- return ShowPlayerDialog(playerid, DIALOG_ICOCAINE, DIALOG_STYLE_LIST,""COL_WHITE"Ball of Cocaine", "Use\nShow\nDrop", "Select", "Cancel");
- }
- if(PlayerInfo[playerid][pIHikingBag] >= 1)
- {
- return ShowPlayerDialog(playerid, DIALOG_IHIKING, DIALOG_STYLE_LIST,""COL_WHITE"Hiking Bag", "Use\nShow\nDrop", "Select", "Cancel");
- }
- if(PlayerInfo[playerid][pIMarijuana] >= 1)
- {
- return ShowPlayerDialog(playerid, DIALOG_IMARIJUANA, DIALOG_STYLE_LIST,""COL_WHITE"Marijuana Cigarette", "Use\nShow\nDrop", "Select", "Cancel");
- }
- }
- case 1:
- {
- if(PlayerInfo[playerid][pIBackpack] >= 1)
- {
- while(PlayerInfo[playerid][pIAmphetamine] >= 1)
- {
- return ShowPlayerDialog(playerid, DIALOG_IBACKPACK, DIALOG_STYLE_LIST,""COL_WHITE"Backpack", "Use\nShow\nDrop", "Select", "Cancel");
- }
- }
- if(PlayerInfo[playerid][pICocaine] >= 1)
- {
- while(PlayerInfo[playerid][pIAmphetamine] >= 1 || PlayerInfo[playerid][pIBackpack] >= 1)
- {
- return ShowPlayerDialog(playerid, DIALOG_ICOCAINE, DIALOG_STYLE_LIST,""COL_WHITE"Ball of Cocaine", "Use\nShow\nDrop", "Select", "Cancel");
- }
- }
- if(PlayerInfo[playerid][pIHikingBag] >= 1)
- {
- while(PlayerInfo[playerid][pIAmphetamine] >= 1 || PlayerInfo[playerid][pIBackpack] >= 1 || PlayerInfo[playerid][pICocaine] >= 1)
- {
- return ShowPlayerDialog(playerid, DIALOG_IHIKING, DIALOG_STYLE_LIST,""COL_WHITE"Hiking Bag", "Use\nShow\nDrop", "Select", "Cancel");
- }
- }
- if(PlayerInfo[playerid][pIMarijuana] >= 1)
- {
- while(PlayerInfo[playerid][pIAmphetamine] >= 1 || PlayerInfo[playerid][pIBackpack] >= 1 || PlayerInfo[playerid][pICocaine] >= 1 || PlayerInfo[playerid][pIHikingBag] >= 1)
- {
- return ShowPlayerDialog(playerid, DIALOG_IMARIJUANA, DIALOG_STYLE_LIST,""COL_WHITE"Marijuana Cigarette", "Use\nShow\nDrop", "Select", "Cancel");
- }
- }
- }
- case 2:
- {
- if(PlayerInfo[playerid][pICocaine] >= 1)
- {
- while(PlayerInfo[playerid][pIAmphetamine] >= 1 && PlayerInfo[playerid][pIBackpack] >= 1)
- {
- return ShowPlayerDialog(playerid, DIALOG_ICOCAINE, DIALOG_STYLE_LIST,""COL_WHITE"Ball of Cocaine", "Use\nShow\nDrop", "Select", "Cancel");
- }
- }
- if(PlayerInfo[playerid][pIHikingBag] >= 1)
- {
- while(PlayerInfo[playerid][pIAmphetamine] >= 1 || PlayerInfo[playerid][pIBackpack] >= 1 || PlayerInfo[playerid][pICocaine] >= 1)
- {
- while(PlayerInfo[playerid][pIBackpack] >= 1 || PlayerInfo[playerid][pICocaine] >= 1)
- {
- return ShowPlayerDialog(playerid, DIALOG_IHIKING, DIALOG_STYLE_LIST,""COL_WHITE"Hiking Bag", "Use\nShow\nDrop", "Select", "Cancel"); // This is where my problem is, I know it's returning the Backpack twice, so it figures Hiking Bag is where it should be. I can't figure out how to go through this.
- }
- }
- }
- if(PlayerInfo[playerid][pIMarijuana] >= 1)
- {
- while(PlayerInfo[playerid][pIAmphetamine] >= 1 || PlayerInfo[playerid][pIBackpack] >= 1 || PlayerInfo[playerid][pICocaine] >= 1 || PlayerInfo[playerid][pIHikingBag] >= 1 && PlayerInfo[playerid][pIBackpack] >= 1 || PlayerInfo[playerid][pICocaine] >= 1 || PlayerInfo[playerid][pIHikingBag] >= 1)
- {
- return ShowPlayerDialog(playerid, DIALOG_IMARIJUANA, DIALOG_STYLE_LIST,""COL_WHITE"Marijuana Cigarette", "Use\nShow\nDrop", "Select", "Cancel");
- }
- }
- }
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