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Jul 27th, 2016
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  1. if leleltru then
  2. local lelp={}
  3. local lelt={}
  4. local bestp
  5. local aimbased=true
  6. local weightbased=false
  7. local sightbased=true
  8. local autoshoot=false
  9. local shooting=false
  10. input.keyboard.onkeydown:connect(function(key)
  11. if input.keyboard.down.leftalt then
  12. if key=="u" then
  13. autoshoot=not autoshoot
  14. print("autoshoot",autoshoot)
  15. elseif key=="j" then
  16. aimbased=not aimbased
  17. print("aim",aimbased)
  18. elseif key=="k" then
  19. weightbased=not weightbased
  20. print("weight",weightbased)
  21. elseif key=="l" then
  22. sightbased=not sightbased
  23. print("sight",sightbased)
  24. end
  25. end
  26. end)
  27. char.aimbotstep=function()
  28. local players=game.Players:GetChildren()
  29. for i,v in next,players do
  30. if v.Character and v.Character:FindFirstChild("Head") then
  31. if not lelp[v] then
  32. lelp[v]={}
  33. end
  34. table.insert(lelp[v],1,v.Character.Head.Position)
  35. table.remove(lelp[v],17)
  36. else
  37. lelp[v]=nil
  38. end
  39. end
  40. table.insert(lelt,1,tick())
  41. table.remove(lelt,17)
  42. local ignorelist={camera.currentcamera,character,workspace.Ignore}
  43. if input.keyboard.down["leftalt"] and weapon and aimbotshit.speed then
  44. aimbotshit.fuckoff=true
  45. if bestp and hud:getplayerhealth(bestp)<=0 or not bestp then
  46. bestp=nil
  47. --[[local bestdot=1-2^-5
  48. for i,v in next,players do
  49. if lelp[v] and v~=game.Players.LocalPlayer and v.TeamColor~=game.Players.LocalPlayer.TeamColor then
  50. --print(lelp[v][1])
  51. local whatever=vector.anglesyx(camera.angles.x,camera.angles.y):Dot((lelp[v][1]-camera.cframe.p).unit)
  52. if whatever>bestdot then
  53. bestdot=whatever--hud:getplayerhealth(
  54. bestp=v
  55. end
  56. end
  57. end]]
  58. --NEW ALG
  59. local look=vector.anglesyx(camera.angles.x,camera.angles.y)
  60. local bestscore=0
  61. for i,v in next,players do
  62. ignorelist[#ignorelist+1]=v.Character
  63. end
  64. for i,v in next,players do
  65. if lelp[v] and v~=game.Players.LocalPlayer and v.TeamColor~=game.Players.LocalPlayer.TeamColor then
  66. local rel=lelp[v][1]-camera.cframe.p
  67. local lookvalue=look:Dot(rel.unit)
  68. lookvalue=math.pi-math.acos(lookvalue<-1 and -1 or lookvalue<1 and lookvalue or 1)
  69. local tlook=replication.playerangles(v)
  70. local tlookvalue=-vector.anglesyx(tlook.x,tlook.y):Dot(rel.unit)
  71. tlookvalue=math.pi-math.acos(tlookvalue<-1 and -1 or tlookvalue<1 and tlookvalue or 1)
  72. local healthvalue=hud:getplayerhealth(v)
  73. healthvalue=healthvalue<=0 and 0 or 1/healthvalue
  74. local distvalue=1/rel.magnitude
  75. local score=(aimbased and lookvalue or 1)*(weightbased and tlookvalue*healthvalue*distvalue or 1)
  76. if score>bestscore then
  77. local lel=raycast(workspace,ray(camera.cframe.p,rel),ignorelist)
  78. if sightbased and not lel or not sightbased then
  79. bestscore=score
  80. bestp=v
  81. end
  82. end
  83. end
  84. end
  85. end
  86. if bestp then
  87. local bestlelp=lelp[bestp]
  88. local lel=raycast(workspace,ray(camera.cframe.p,bestlelp[1]-camera.cframe.p),ignorelist)
  89. if sightbased and lel then
  90. bestp=nil
  91. end
  92. local v=physics.trajectory(camera.cframe.p,aimbotshit.addv and rootpart.Velocity/loltimescale or nv,aimbotshit.accel,bestlelp[1],(bestlelp[1]-bestlelp[#bestlelp])/(lelt[1]-lelt[#bestlelp]),nv,aimbotshit.speed)
  93. --print(bestpart.Velocity)
  94. --print(bestlelp[1],(bestlelp[1]-bestlelp[#bestlelp])/(lelt[1]-lelt[#bestlelp]))
  95. if v then
  96. camera:setlookvector(v)
  97. if autoshoot then
  98. shooting=true
  99. end
  100. else
  101. if autoshoot and shooting then
  102. shooting=false
  103. weapon:shoot(false)
  104. if weapon.setaim then weapon:setaim(false) end
  105. end
  106. end
  107. else
  108. if autoshoot and shooting then
  109. shooting=false
  110. weapon:shoot(false)
  111. if weapon.setaim then weapon:setaim(false) end
  112. end
  113. end
  114. else
  115. if shooting then
  116. shooting=false
  117. weapon:shoot(false)
  118. if weapon.setaim then weapon:setaim(false) end
  119. end
  120. bestp=nil
  121. aimbotshit.fuckoff=nil
  122. end
  123. end
  124. function char.lelelelelstep()
  125. if shooting and autoshoot then
  126. if weapon.setaim then weapon:setaim(true) end
  127. weapon:shoot(true)
  128. end
  129. end
  130. else
  131. char.aimbotstep=function() end
  132. char.lelelelelstep=function() end
  133. end
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