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- #pragma once
- #include "SFML/Window.hpp"
- #include "SFML/Graphics.hpp"
- #include "PlayerRacket.h"
- class Game
- {
- public:
- static void Start();
- private:
- static bool IsExiting();
- static void GameLoop();
- static void ShowSplashScreen();
- static void ShowMenu();
- enum GameState { Uninitialized, ShowingSplash, Paused,
- ShowingMenu, Playing, Exiting };
- static GameState _gameState;
- static sf::RenderWindow _mainWindow;
- static PlayerRacket _player1;
- };
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