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- #######################################################################
- # +-----------------------------------------------------------------+ #
- # | BO3 object | #
- # +-----------------------------------------------------------------+ #
- #######################################################################
- # This is the config file of a custom object.
- # If you add this object correctly to your BiomeConfigs, it will spawn in the world.
- # This is the creator of this BO3 object
- Author: Kamiama
- # A short description of this BO3 object
- Description: No description given
- # The BO3 version, don't change this! It can be used by external applications to do a version check.
- Version: 3
- # The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
- SettingsMode: WriteDisable
- #######################################################################
- # +-----------------------------------------------------------------+ #
- # | Main settings | #
- # +-----------------------------------------------------------------+ #
- #######################################################################
- # This needs to be set to true to spawn the object in the Tree and Sapling resources.
- Tree: true
- # The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.
- # Ignored by Tree(..), Sapling(..) and CustomStructure(..)
- Frequency: 2
- # The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.
- # Ignored by Tree(..), Sapling(..) and CustomStructure(..)
- Rarity: 95.0
- # If you set this to true, the BO3 will be placed with a random rotation.
- RotateRandomly: true
- # The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock.
- SpawnHeight: highestBlock
- # The offset from the spawn height to spawn this BO3
- # Ex. SpawnHeight = highestSolidBlock, SpawnHeightOffset = 3; This object will spawn 3 blocks above the highest solid block
- SpawnHeightOffset: 0
- # A random amount to offset the spawn location from the spawn offset height
- # Ex. SpawnHeightOffset = 3, SpawnHeightVariance = 3; This object will spawn 3 to 6 blocks above the original spot it would have spawned
- SpawnHeightVariance: 0
- ######################
- # Extrusion settings #
- ######################
- # The style of extrusion you wish to use - BottomDown, TopUp, None (Default)
- ExtrudeMode: None
- # The blocks to extrude your BO3 through
- ExtrudeThroughBlocks: AIR
- # The height limits for the BO3.
- MinHeight: 45
- MaxHeight: 85
- # Objects can have other objects attacthed to it: branches. Branches can also
- # have branches attached to it, which can also have branches, etc. This is the
- # maximum branch depth for this objects.
- MaxBranchDepth: 10
- # When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
- # If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored.
- ExcludedBiomes: All
- #######################################################################
- # +-----------------------------------------------------------------+ #
- # | Source block settings | #
- # +-----------------------------------------------------------------+ #
- #######################################################################
- # The block(s) the BO3 should spawn in.
- SourceBlocks: AIR, LEAVES, LEAVES_2
- # The maximum percentage of the BO3 that can be outside the SourceBlock.
- # The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
- MaxPercentageOutsideSourceBlock: 100
- # What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
- OutsideSourceBlock: placeAnyway
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