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- variables:
- {punkty::%player%} = 0
- {zabicia.%player%} = 0
- {smierci.%player%} = 0
- {walkar.%player%} = false
- on first join:
- set {punkty::%player%} to 0
- on death:
- if victim is player:
- if attacker is player:
- add 10 to {punkty::%attacker%}
- if {punkty::%victim%} is 0 or 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9:
- clear {punkty::%victim%}
- else:
- add -10 to {punkty::%victim%}
- broadcast "&8[ManiaczekTop] &6Gracz &8%victim%&7[-10] &6zginal z rak gracza &8%attacker%&7[+10]"
- command /ranking:
- trigger:
- send "&8Twoj ranking: &6%{punkty::%player%}%"
- command /ranking_zeruj [<text>]:
- trigger:
- if arg 1 is not empty:
- set {punkty%arg 1%} to 1000
- send "&cWyzerowaj staty wszystkich !"
- stop
- on right click with sword on player:
- send "&aRanking gracza &b%clicked player%: &6%{punkty::%clicked player%}%"
- command /toppvp [<text>]:
- trigger:
- if arg 1 is set:
- send "&cPoprawne uzycie &7/toppvp"
- if arg 1 is not set:
- send "&7<&6*&7>&c========== &a> &b&lTop 10 [PvP] &a< &c==========&7<&6*&7>" to player
- set {_num} to size of {punkty::*}
- loop {_num} times:
- loop {punkty::*}:
- if {_topscore.%loop-number%} is not set:
- set {_topscore.%loop-number%} to loop-value
- set {_topplayer.%loop-number%} to loop-index
- else if loop-value is greater than {_topscore.%loop-number%}:
- set {_topscore.%loop-number%} to loop-value
- set {_topplayer.%loop-number%} to loop-index
- remove {_topscore.%loop-number%} from {punkty::*}
- loop {_num} times:
- if loop-number is less than or equal to 10:
- send "&b* &2Miejsce: &b%loop-number% &3Nick &b%{_topplayer.%loop-number%}%, &9Punkty:&b %{_topscore.%loop-number%}%" to player
- set {punkty::%{_topplayer.%loop-number%}%} to {_topscore.%loop-number%}
- stop
- command /rankingzeruj:
- trigger:
- loop all players:
- set {punkty::%loop-player%} to 0
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