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codes above onplayerdeath line

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Sep 9th, 2014
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  1.  
  2.  
  3. //TextDrawShowForPlayer(playerid,Dinero[playerid]); // jdinheiroo - estava desativado
  4. new tmphour;
  5. new tmpminute;
  6. new tmpsecond;
  7. gettime(tmphour, tmpminute, tmpsecond);
  8. if (realtime)
  9. {
  10. SetWorldTime(tmphour);
  11. }
  12. PlayerPlaySound(playerid, 1069, 0.0, 0.0, 0.0);
  13. SetPlayerDrunkLevel(playerid, 0);
  14. if(JugadorInfo[playerid][jEstiloPelea] == 1)
  15. {
  16. SetPlayerFightingStyle(playerid, FIGHT_STYLE_BOXING);
  17. }
  18. else if(JugadorInfo[playerid][jEstiloPelea] == 2)
  19. {
  20. SetPlayerFightingStyle(playerid, FIGHT_STYLE_KNEEHEAD);
  21. }
  22. else if(JugadorInfo[playerid][jEstiloPelea] == 3)
  23. {
  24. SetPlayerFightingStyle(playerid, FIGHT_STYLE_KUNGFU);
  25. }
  26. if(JugadorInfo[playerid][jArma] != 0)
  27. {
  28. GivePlayerWeapon(playerid, JugadorInfo[playerid][jArma], JugadorInfo[playerid][jMunicion]);
  29. }
  30. if(JugadorInfo[playerid][jArma2] != 0)
  31. {
  32. GivePlayerWeapon(playerid, JugadorInfo[playerid][jArma2], JugadorInfo[playerid][jMunicion2]);
  33. }
  34. if(JugadorInfo[playerid][jArma3] != 0)
  35. {
  36. GivePlayerWeapon(playerid, JugadorInfo[playerid][jArma3], JugadorInfo[playerid][jMunicion3]);
  37. }
  38. if(JugadorInfo[playerid][jSpawn] == 1)
  39. {
  40. new which_spawn = random(4);
  41. if(which_spawn == 0)
  42. {
  43. if(gTeam[playerid] == EHUMANO) //1464.92, 2235.93, 33.11 - Bandits baseball camp LV
  44. {
  45. JugadorInfo[playerid][jPos_x] = 1464.92;
  46. JugadorInfo[playerid][jPos_y] = 2235.93;
  47. JugadorInfo[playerid][jPos_z] = 33.11;
  48. SetPlayerInterior(playerid,0);
  49. SetPlayerWeather(playerid, ClimaDefault);
  50. SetPlayerSkin(playerid, JugadorInfo[playerid][jRopa]);
  51. }
  52. else if(gTeam[playerid] == EZOMBIE) //2876.73, 1608.65, 10.67 - Estacionamento de comboios LV
  53. {
  54. SetPlayerPos(playerid,2876.73, 1608.65, 10.67);
  55. SetPlayerInterior(playerid,0);
  56. SetPlayerWeather(playerid, ClimaDefault);
  57. new rnd = random(sizeof(ZombieSkin));
  58. SetPlayerSkin(playerid, ZombieSkin[rnd][0]);
  59. }
  60. }
  61. else if(which_spawn == 1)
  62. {
  63. if(gTeam[playerid] == EHUMANO) //1869.16, 2396.06, 22.15 - Predio abatido ao pe da autoestrada
  64. {
  65. JugadorInfo[playerid][jPos_x] = 1869.16;
  66. JugadorInfo[playerid][jPos_y] = 2396.06;
  67. JugadorInfo[playerid][jPos_z] = 22.15;
  68. SetPlayerInterior(playerid,0);
  69. SetPlayerWeather(playerid, ClimaDefault);
  70. SetPlayerSkin(playerid, JugadorInfo[playerid][jRopa]);
  71. }
  72. else if(gTeam[playerid] == EZOMBIE)
  73. {
  74. SetPlayerPos(playerid, 2603.93, 792.83, 5.32); // 2603.93, 792.83, 5.32 - spawn zona construçao
  75. SetPlayerInterior(playerid,0);
  76. SetPlayerWeather(playerid, ClimaDefault);
  77. new rnd = random(sizeof(ZombieSkin));
  78. SetPlayerSkin(playerid, ZombieSkin[rnd][0]);
  79. }
  80. }
  81. else if(which_spawn == 2)
  82. {
  83. if(gTeam[playerid] == EHUMANO)
  84. {
  85. JugadorInfo[playerid][jPos_x] = 1464.92;
  86. JugadorInfo[playerid][jPos_y] = 2235.93;
  87. JugadorInfo[playerid][jPos_z] = 33.11;
  88. SetPlayerInterior(playerid,0);
  89. SetPlayerWeather(playerid, ClimaDefault);
  90. SetPlayerSkin(playerid, JugadorInfo[playerid][jRopa]);
  91. }
  92. else if(gTeam[playerid] == EZOMBIE)
  93. {
  94. SetPlayerPos(playerid,2603.93, 792.83, 5.32);
  95. SetPlayerInterior(playerid,0);
  96. SetPlayerWeather(playerid, ClimaDefault);
  97. new rnd = random(sizeof(ZombieSkin));
  98. SetPlayerSkin(playerid, ZombieSkin[rnd][0]);
  99. }
  100. }
  101. else if(which_spawn == 3)
  102. {
  103. if(gTeam[playerid] == EHUMANO)
  104. {
  105. JugadorInfo[playerid][jPos_x] = 1869.16;
  106. JugadorInfo[playerid][jPos_y] = 2396.06;
  107. JugadorInfo[playerid][jPos_z] = 22.15;
  108. SetPlayerInterior(playerid,0);
  109. SetPlayerWeather(playerid, ClimaDefault);
  110. SetPlayerSkin(playerid, JugadorInfo[playerid][jRopa]);
  111. }
  112. else if(gTeam[playerid] == EZOMBIE)
  113. {
  114. SetPlayerPos(playerid,2876.73, 1608.65, 10.67);
  115. SetPlayerInterior(playerid,0);
  116. SetPlayerWeather(playerid, ClimaDefault);
  117. new rnd = random(sizeof(ZombieSkin));
  118. SetPlayerSkin(playerid, ZombieSkin[rnd][0]);
  119. }
  120. }
  121. if(JugadorInfo[playerid][jInfectado] >= 1)
  122. {
  123. SafeSetPlayerPos(playerid,JugadorInfo[playerid][jPos_x],JugadorInfo[playerid][jPos_y],JugadorInfo[playerid][jPos_z]);
  124. ZombieTeam(playerid);
  125. new rnd = random(sizeof(ZombieSkin));
  126. SetPlayerSkin(playerid, ZombieSkin[rnd][0]);
  127. JugadorInfo[playerid][jInfectado] = 0;
  128. JugadorInfo[playerid][jZombie] = 1;
  129. TogglePlayerControllable(playerid, 1);
  130. }
  131. else if(JugadorInfo[playerid][jInfectado] == 0 && JugadorInfo[playerid][jZombie] == 0)
  132. {
  133. SafeSetPlayerPos(playerid,JugadorInfo[playerid][jPos_x],JugadorInfo[playerid][jPos_y],JugadorInfo[playerid][jPos_z]);
  134. SetPlayerSkin(playerid, JugadorInfo[playerid][jRopa]);
  135. SetTimerEx("Desmayar", 2000, 0, "d", playerid);
  136. } /*
  137. else if(JugadorInfo[playerid][jLider] == 1)
  138. {
  139. SetPlayerPos(playerid,225.6344,1909.2631,17.6406);
  140. Militar(playerid);
  141. }
  142. else if(JugadorInfo[playerid][jLider] == 2)
  143. {
  144. TogglePlayerControllable(playerid,0);
  145. SetTimerEx("Desfrizear", 6000, 0, "d", playerid);
  146. SetPlayerPos(playerid,1833.8231,-1299.1377,22.2039);
  147. Conspirador(playerid);
  148. }
  149. else if(JugadorInfo[playerid][jMiembro] == 3)
  150. {
  151. SetPlayerPos(playerid,2759.2126,-2436.4126,13.5050);
  152. Militar(playerid);
  153. }
  154. else if(JugadorInfo[playerid][jMiembro] == 2)
  155. {
  156. TogglePlayerControllable(playerid,0);
  157. SetTimerEx("Desfrizear", 6000, 0, "d", playerid);
  158. SetPlayerPos(playerid,1833.8231,-1299.1377,22.2039);
  159. Conspirador(playerid);
  160. }
  161. else if(JugadorInfo[playerid][jMiembro] == 1)
  162. {
  163. SetPlayerPos(playerid,110.2537,1901.6782,10.0955);
  164. Militar(playerid);
  165. } */
  166. }
  167. else if(JugadorInfo[playerid][jSpawn] == 0)
  168. {
  169. if(JugadorInfo[playerid][jEncarcelado] == 0)
  170. {
  171. SafeSetPlayerInterior(playerid,JugadorInfo[playerid][jInt]);
  172. SafeSetPlayerPos(playerid,JugadorInfo[playerid][jPos_x],JugadorInfo[playerid][jPos_y],JugadorInfo[playerid][jPos_z]);
  173. SetPlayerHealth(playerid,JugadorInfo[playerid][jVida]);
  174. SetPlayerSkin(playerid,JugadorInfo[playerid][jRopa]);
  175. SetPlayerArmour(playerid,JugadorInfo[playerid][jArmadura]);
  176. TogglePlayerControllable(playerid, 1);
  177. JugadorInfo[playerid][jSpawn] = 1;
  178. return 1;
  179. }
  180. else if(JugadorInfo[playerid][jEncarcelado] >= 1)
  181. {
  182. SetPlayerVirtualWorld(playerid, 0);
  183. SetPlayerPos(playerid, 2448.2351,-1977.7130,13.5938);
  184. SendClientMessage(playerid, ROJO_OSCURO, "Tu condena no ha terminado!.");
  185. SetPlayerSkin(playerid,JugadorInfo[playerid][jRopa]);
  186. return 1;
  187. }
  188. }
  189. return 1;
  190. }
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