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- init:
- $ transform_available = False
- $ me = Character('Me',
- color = "e3e3e3",
- show_two_window = True)
- $ dillon_u = Character('Sickly-looking Man',
- color = "b8c285",
- font = "kouzan.ttf",
- what_font = "kouzan.ttf",
- show_two_window = True)
- $ dillon = Character('Dillon',
- color = "b8c285",
- font = "kouzan.ttf",
- what_font = "kouzan.ttf",
- show_two_window = True)
- $ dillon_transform = Character('',
- font = "kouzan.ttf",
- what_font = "kouzan.ttf")
- $ sweetie = Character('Sweetie',
- color = "#f6a37f",
- font = "Sweetie Pie.ttf",
- what_font = "Sweetie Pie.ttf",
- show_two_window = True)
- $ sweetie_transform = Character('',
- font = "Sweetie Pie.ttf",
- what_font = "Sweetie Pie.ttf")
- $ spigh_u = Character('Fiery Man',
- color = "e11d1d",
- font = "MySketchFont.ttf",
- what_font = "MySketchFont.ttf",
- show_two_window = True)
- $ spigh = Character('Spigh',
- color = "e11d1d",
- font = "MySketchFont.ttf",
- what_font = "MySketchFont.ttf",
- show_two_window = True)
- $ spigh_transform = Character('',
- font = "MySketchFont.ttf",
- what_font = "MySketchFont.ttf")
- $ hugh = Character('Hugh',
- color = "c8ffc8",
- font = "ARCENA.ttf",
- what_font = "ARCENA.ttf",
- show_two_window = True)
- $ hugh_transform = Character('',
- font = "ARCENA.ttf",
- what_font = "ARCENA.ttf")
- $ hughimpersonatingjeffrey = Character('Hugh',
- color = "c8ffc8",
- font = "ARCENA.ttf",
- what_font = "OldNewspaperTypes.ttf",
- show_two_window = True)
- $ vinny_u = Character('Stately Man',
- color = "f9e989",
- font = "LFAXD_0.ttf",
- what_font = "LFAXD_0.ttf",
- show_two_window = True)
- $ vinny = Character('Vinny',
- color = "f9e989",
- font = "LFAXD_0.ttf",
- what_font = "LFAXD_0.ttf",
- show_two_window = True)
- $ vinny_transform = Character('',
- font = "LFAXD_0.ttf",
- what_font = "LFAXD_0.ttf")
- $ jeffrey = Character('Jeffrey',
- color = "3bf07e",
- font = "OldNewspaperTypes.ttf",
- what_font = "OldNewspaperTypes.ttf",
- show_two_window = True)
- $ nida_u = Character('Restless Woman',
- color = "cb7ff6",
- show_two_window = True)
- $ nida = Character('Nida',
- color = "c8ffc8",
- font = "ARCHRISTY.ttf",
- what_font = "ARCHRISTY.ttf",
- show_two_window = True)
- $ nida_transform = Character('',
- font = "ARCHRISTY.ttf",
- what_font = "ARCHRISTY.ttf")
- $ veji_u = Character('Police Officer',
- color = "7f8df6",
- font = "Skippix.ttf",
- what_font = "Skippix.ttf",
- show_two_window = True)
- $ veji = Character('Veji',
- color = "7f8df6",
- font = "Skippix.ttf",
- what_font = "Skippix.ttf",
- show_two_window = True)
- $ veji_transform = Character('',
- font = "Skippix.ttf",
- what_font = "Skippix.ttf")
- image bg black = "bg_black.jpg"
- image bg park = "bg_park.jpg"
- image bg potties = "bg_potties.jpg"
- image bg shady = "bg_shady.jpg"
- image bg sidewalk = "bg_sidewalk.jpg"
- image bg tent = "bg_tent.jpg"
- image dillon = "dillon.png"
- image sweetie = "sweetie.png"
- image spigh = "spigh.png"
- image hugh = "hugh.png"
- image vinny = "vinny.png"
- image jeffrey = "jeffrey.png"
- image nida = "nida.png"
- image veji = "ve-ji.png"
- label start:
- $ _game_menu_screen = "game_menu"
- $ inv = []
- $ inv.append("None")
- #$ inv.append("Dillon")
- #$ inv.append("Sweetie")
- #$ inv.append("Spigh")
- #$ inv.append("Hugh")
- #$ inv.append("Vinny")
- #$ inv.append("Nida")
- #$ inv.append("Veji")
- $ dillon_loc = "None"
- $ sweetie_loc = "None"
- $ spigh_loc = "None"
- $ hugh_loc = "None"
- $ vinny_loc = "None"
- $ nida_loc = "None"
- $ veji_loc = "None"
- $ special = True
- $ strikes = 0
- scene bg black
- "..."
- "You don't need to know my name."
- "All you need to know is what I am."
- "I'm a shifter."
- "With nothing more than a touch, I can change my form to that of another person."
- "One would imagine then, that I would make one hell of a detective."
- "One would be absolutely correct."
- "..."
- "But that doesn't really matter right now."
- "All that matters is that..."
- $ location = "potties"
- scene bg potties with dissolve
- me "I..."
- me "hate..."
- me "{b}PICKLES!{/b}"
- show nida with dissolve
- nida_u "Did I just hear you right?"
- nida_u "Because I {b}know{/b} I didn't just hear you say you hate pickles."
- me "Is that a crime?"
- nida_u "It should be!"
- hide nida with dissolve
- "Before I can ask what her obsession with pickles is, the woman storms away with a huff towards the port-a-potties."
- me "Okay... sure."
- "I still hate the disgusting, little, green abominations, but now I\'m curious."
- "What horrible pickle-loving world did I step into?"
- "I may be off-duty at the moment, but I'm still a detective. Time to go hunting for clues."
- $ location = "sidewalk"
- scene bg sidewalk with dissolve
- "By a stand littered with pickle jars stands a man with spiked hair and abrasive clothing, looking awfully agitated with himself."
- show spigh with dissolve
- "He takes a bite of a pickle."
- spigh_u "Ugh."
- "And another."
- spigh_u "Ergh!"
- "And another..."
- spigh_u "{b}BLEGH{/b}!"
- spigh_u "They're so {b}DISGUSTING!{/b}"
- "I approach him."
- me "You seem like you really hate pickles. Why are you here?"
- "A question I ought to be asking myself."
- spigh_u "\'Hate pickles\'!?"
- spigh_u "\'{b}HATE PICKLES{/b}\'!?"
- spigh_u "You got some guts saying garbage like that about me!"
- me "Well, you didn't look like you were enjoying them."
- spigh_u "That\'s because they\'re so sweet! Why the hell does she have to make her pickles so disgustingly {b}SWEET{/b}!?"
- "He continues eating the pickle, making louder noises of disgust with each bite."
- spigh_u "HEEURRGH!"
- "I clearly am not going to glean any information of worth out of this man."
- hide spigh with dissolve
- $ location = "tent"
- scene bg tent with dissolve
- "I come upon a large tent. Inside is a booth draped with a vivid green tablecloth."
- "...Pickle green."
- "At the booth sit three men, of notably different ages."
- "The middle one notices me first."
- show vinny with dissolve
- vinny_u "Hey there, pardner! Come to watch the competition?"
- me "Competition? What competition?"
- vinny_u "Why the Annual Pickle Competition, of course! Where else did you think you were?"
- me "..."
- me "I'm sorry, I think I took a wrong turn at Albuquerque. I should be leav-{nw}"
- vinny_u "Nonsense! C'mere and let me introduce you to everyone!"
- hide vinny
- show hugh at left
- show jeffrey at right
- with dissolve
- "I look at the other two, the young man and the old one."
- "The younger has a glazed look over himself, as though his mind is only partially present."
- "The older looks as though he really doesn't want to be here."
- hide jeffrey
- show vinny at right
- with dissolve
- vinny_u "The younger fella goes by the name of Hugh Cumber."
- hugh "Sup."
- show vinny at left with moveinleft
- hide hugh
- show jeffrey at right
- vinny_u "And that fine gentleman in sweater vest is my good colleague Jeffrey Brine."
- jeffrey "Charmed."
- jeffrey "Hugh, perhaps we should move somewhere else to continue our.{w=.25}.{w=.25}.{w=.75} conversation."
- hide vinny
- show hugh at left
- with dissolve
- hugh "Sure bro, whatever."
- hide hugh
- hide jeffrey
- show vinny
- with dissolve
- vinny_u "And here I thought those two didn't like each other."
- vinny_u "Ain't it like pickles to bring people together?"
- "I have a thousand disagreements to that, but I keep them to myself."
- vinny_u "Oh, and I almost forgot to introduce myself!"
- vinny "The name's Vincent Gherkin! But I just go by Vinny for short."
- vinny "My daughter Sweetie's one of the finalists in this here competition of ours! I couldn't be more proud!"
- vinny "Yep! It's an annual tradition we hold here!"
- "I need to ditch this looney bin."
- vinny "Jeffrey and I've been doing it for over thirty years now!"
- "But I'm not the kind of person to forget my manners."
- vinny "I tell you what, we were fierce rivals back in the day! Every year, Gherkin and Brine in the finals!"
- "I'll ditch this looney bin...{w=1.0} with grace."
- me "A pleasure to make your acquaintance."
- me "And as much as I {b}love{/b} pickles..."
- "Yuck."
- me "...I really do have other places I need to be."
- vinny "Well, dang. That's a real shame."
- vinny "But, if\'n you got somewhere you need to be, I ain\'t gonna stop you."
- "The smile of my relief will not be hidden."
- vinny "Just be sure to come see us next year, you hear?"
- me "Of course. Well, then-{nw}"
- "Suddenly, a blood-curdling scream echoes in the distance."
- vinny "!!!"
- vinny "Was... Was that Sweetie!?"
- vinny "Sweetie!"
- hide vinny with dissolve
- "I let out a heavy sigh."
- me "I don't want to follow him, but..."
- me "But I'm a detective."
- me "..."
- me "God damn it."
- $ location = "potties"
- scene bg potties with dissolve
- show vinny with dissolve
- vinny "Sweetie, what happened!? Talk to me, Sweetie!"
- "A crowd has formed around the port-a-potties."
- "Slumped on the ground is a young woman, pale with fright."
- "...Or perhaps just normally pale."
- show vinny at left with moveinleft
- show sweetie at right with dissolve
- sweetie "Oh Daddy, it's horrible! Just horrible!"
- vinny "Sweetie, what's horrib-"
- hide vinny
- hide sweetie
- with dissolve
- "He stops mid-sentence as he glances inside one of the port-a-potties. I notice it too."
- "Now, port-a-potties are naturally disgusting, and yes, quite horrible."
- "..."
- "But they don't normally contain a dead body inside."
- show vinny with dissolve
- vinny "Jeffrey!!"
- "He tries to approach the potty, but is blocked by a tall man in a police uniform."
- show vinny at left with moveinleft
- show veji at right with dissolve
- veji_u "Sir, keep back!"
- vinny "That's my friend in there!"
- veji_u "Sir, he's dead. This is a crime scene now, and I won't have you disrupting it!"
- vinny "Well what about her!?"
- hide vinny
- hide veji
- show nida
- with dissolve
- "Vinny points to the restless woman from before."
- hide nida
- show vinny at left
- show veji at right
- with dissolve
- veji_u "She's our prime witness. She's the one who found the body, so she's staying with me. And I say {b}you're not getting in.{/b}"
- "So {b}she{/b} was the one who screamed."
- vinny "Ergh!"
- hide vinny with dissolve
- show veji at center with move
- "I know this officer. Officer Veji. He doesn't know I'm a shifter, but he knows I'm a detective."
- "Maybe he'll let me take a look."
- me "Officer Veji."
- "He squints at me dubiously."
- veji "Do I know you? Yeah... yeah I do know you."
- veji "You're that detective, aren't you? The one they keep harping about back at the precinct."
- veji "What are you doing here?"
- "A damned good question."
- me "Well it looks like I'm here with a case now."
- "More squinting."
- veji "All right. Fine. But no funny business, you hear me?"
- veji "Three strikes roughing up witnesses and you're outta here. We clear?"
- me "Crystal."
- scene bg black with dissolve
- "So this is where my abilities as a shifter come into handy."
- "A normal detective has only one identity, only voice to speak to the world with."
- "I can have as many as I want."
- "But there is a catch. Remember, I said I need to {i}touch{/i} a person to assume their form."
- "And not everyone likes being touched..."
- $ special = False
- $ again = False
- $ storylocation = "Beginning"
- $ form = "self"
- $ met_dillon = False
- $ dillon_sick = False
- $ met_sweetie = False
- $ met_hugh = False
- $ nida_fuckdillon = False
- $ veji_asks = 0
- $ veji_knowsdillon = False
- $ first_transform = False
- $ dillon_001 = False
- $ dillon_002 = False
- $ dillon_003 = False
- $ dillon_004 = False
- $ dillon_005 = False
- $ dillon_006 = False
- $ sweetie_001 = False
- $ sweetie_002 = False
- $ sweetie_003 = False
- $ spigh_001 = False
- $ spigh_002 = False
- $ spigh_003 = False
- $ spigh_004 = False
- $ spigh_005 = False
- $ hugh_001 = False
- $ hugh_002 = False
- $ hugh_003 = False
- $ hugh_004 = False
- $ hugh_005 = False
- $ hugh_006 = False
- $ vinny_001 = False
- $ vinny_002 = False
- $ vinny_003 = False
- $ vinny_004 = False
- $ vinny_005 = False
- $ vinny_006 = False
- $ nida_001 = False
- $ nida_002 = False
- $ nida_003 = False
- $ nida_004 = False
- $ nida_005 = False
- $ nida_006 = False
- $ nida_007 = False
- $ veji_001 = False
- $ veji_002 = False
- $ veji_003 = False
- $ veji_004 = False
- $ veji_005 = False
- $ veji_006 = False
- $ veji_007 = False
- $ veji_008 = False
- $ dillon_intro = False
- $ sweetie_intro = False
- $ spigh_intro = False
- $ hugh_intro = False
- $ vinny_intro = False
- $ nida_introMC = False
- $ nida_introdillon = False
- $ veji_intro = False
- $ dillon_park = False
- $ sweetie_park = True
- $ spigh_park = False
- $ hugh_park = False
- $ vinny_park = False
- $ nida_park = False
- $ veji_park = False
- $ dillon_potties = False
- $ sweetie_potties = False
- $ spigh_potties = False
- $ hugh_potties = False
- $ vinny_potties = False
- $ nida_potties = True
- $ veji_potties = True
- $ dillon_shady = False
- $ sweetie_shady = False
- $ spigh_shady = False
- $ hugh_shady = False
- $ vinny_shady = False
- $ nida_shady = False
- $ veji_shady = False
- $ dillon_sidewalk = True
- $ sweetie_sidewalk = False
- $ spigh_sidewalk = True
- $ hugh_sidewalk = False
- $ vinny_sidewalk = False
- $ nida_sidewalk = False
- $ veji_sidewalk = False
- $ dillon_tent = False
- $ sweetie_tent = False
- $ spigh_tent = False
- $ hugh_tent = True
- $ vinny_tent = True
- $ nida_tent = False
- $ veji_tent = False
- jump potties
- label park:
- scene bg park with dissolve
- if dillon_park == False and sweetie_park == False and spigh_park == False and hugh_park == False and vinny_park == False and nida_park == False and veji_park == False:
- $ transform_available = True
- else:
- $ transform_available = False
- if special == False:
- if dillon_park == True:
- if form == "dillon":
- "I can't go here. Dillon's here."
- jump returntomap
- if sweetie_park == True:
- show dillon at left
- show sweetie at right
- with dissolve
- elif spigh_park == True:
- show dillon at left
- show spigh at right
- with dissolve
- elif hugh_park == True:
- show dillon at left
- show hugh at right
- with dissolve
- elif vinny_park == True:
- show dillon at left
- show vinny at right
- with dissolve
- elif nida_park == True:
- show dillon at left
- show nida at right
- with dissolve
- elif veji_park == True:
- show dillon at left
- show veji at right
- with dissolve
- else:
- show dillon at center
- with dissolve
- elif sweetie_park == True:
- if spigh_park == True:
- show sweetie at left
- show spigh at right
- with dissolve
- elif hugh_park == True:
- show sweetie at left
- show hugh at right
- with dissolve
- elif vinny_park == True:
- show sweetie at left
- show vinny at right
- with dissolve
- elif nida_park == True:
- show sweetie at left
- show nida at right
- with dissolve
- elif veji_park == True:
- show sweetie at left
- show veji at right
- with dissolve
- else:
- show sweetie at center
- with dissolve
- elif spigh_park == True:
- if hugh_park == True:
- show spigh at left
- show hugh at right
- with dissolve
- elif vinny_park == True:
- show spigh at left
- show vinny at right
- with dissolve
- elif nida_park == True:
- show spigh at left
- show nida at right
- with dissolve
- elif veji_park == True:
- show spigh at left
- show veji at right
- with dissolve
- else:
- show spigh at center
- with dissolve
- elif hugh_park == True:
- if vinny_park == True:
- show hugh at left
- show vinny at right
- with dissolve
- elif nida_park == True:
- show hugh at left
- show nida at right
- with dissolve
- elif veji_park == True:
- show hugh at left
- show veji at right
- with dissolve
- else:
- show hugh at center
- with dissolve
- elif vinny_park == True:
- if nida_park == True:
- show vinny at left
- show nida at right
- with dissolve
- elif veji_park == True:
- show vinny at left
- show veji at right
- with dissolve
- else:
- show vinny at center
- with dissolve
- elif nida_park == True:
- if veji_park == True:
- show nida at left
- show veji at right
- with dissolve
- else:
- show nida at center
- with dissolve
- elif veji_park == True:
- show veji at center
- with dissolve
- $ location = "park"
- if met_sweetie == False:
- "A young woman is sitting down on a park bench, pressing a tear-dampened handkerchief to her cheek."
- "She lets out a melancholy sigh, loud enough that one would think she means to be noticed, but she seems to not have realized my presence."
- $ met_sweetie = True
- jump park
- else:
- "What should I do?"
- menu:
- "Talk to Dillon." if dillon_park:
- jump talktodillon
- "Talk to Sweetie." if sweetie_park:
- jump talktosweetie
- "Talk to Spigh." if spigh_park:
- jump talktospigh
- "Talk to Hugh." if hugh_park:
- jump talktohugh
- "Talk to Vinny." if vinny_park:
- jump talktovinny
- "Talk to Nida." if nida_park:
- jump talktonida
- "Talk to Veji." if veji_park:
- jump talktoveji
- "Move to another area":
- menu:
- "Potties":
- jump potties
- "Sidewalk":
- jump sidewalk
- "Tent":
- jump tent
- "Shady Lane":
- jump shady
- label potties:
- scene bg potties with dissolve
- if dillon_potties == False and sweetie_potties == False and spigh_potties == False and hugh_potties == False and vinny_potties == False and nida_potties == False and veji_potties == False:
- $ transform_available = True
- else:
- $ transform_available = False
- if special == False:
- if dillon_potties == True:
- if form == "dillon":
- "I can't go here. Dillon's here."
- jump returntomap
- if sweetie_potties == True:
- show dillon at left
- show sweetie at right
- with dissolve
- elif spigh_potties == True:
- show dillon at left
- show spigh at right
- with dissolve
- elif hugh_potties == True:
- show dillon at left
- show hugh at right
- with dissolve
- elif vinny_potties == True:
- show dillon at left
- show vinny at right
- with dissolve
- elif nida_potties == True:
- show dillon at left
- show nida at right
- with dissolve
- elif veji_potties == True:
- show dillon at left
- show veji at right
- with dissolve
- else:
- show dillon at center
- with dissolve
- elif sweetie_potties == True:
- if spigh_potties == True:
- show sweetie at left
- show spigh at right
- with dissolve
- elif hugh_potties == True:
- show sweetie at left
- show hugh at right
- with dissolve
- elif vinny_potties == True:
- show sweetie at left
- show vinny at right
- with dissolve
- elif nida_potties == True:
- show sweetie at left
- show nida at right
- with dissolve
- elif veji_potties == True:
- show sweetie at left
- show veji at right
- with dissolve
- else:
- show sweetie at center
- with dissolve
- elif spigh_potties == True:
- if hugh_potties == True:
- show spigh at left
- show hugh at right
- with dissolve
- elif vinny_potties == True:
- show spigh at left
- show vinny at right
- with dissolve
- elif nida_potties == True:
- show spigh at left
- show nida at right
- with dissolve
- elif veji_potties == True:
- show spigh at left
- show veji at right
- with dissolve
- else:
- show spigh at center
- with dissolve
- elif hugh_potties == True:
- if vinny_potties == True:
- show hugh at left
- show vinny at right
- with dissolve
- elif nida_potties == True:
- show hugh at left
- show nida at right
- with dissolve
- elif veji_potties == True:
- show hugh at left
- show veji at right
- with dissolve
- else:
- show hugh at center
- with dissolve
- elif vinny_potties == True:
- if nida_potties == True:
- show vinny at left
- show nida at right
- with dissolve
- elif veji_potties == True:
- show vinny at left
- show veji at right
- with dissolve
- else:
- show vinny at center
- with dissolve
- elif nida_potties == True:
- if veji_potties == True:
- show nida at left
- show veji at right
- with dissolve
- else:
- show nida at center
- with dissolve
- elif veji_potties == True:
- show veji at center
- with dissolve
- $ location = "potties"
- "What should I do?"
- menu:
- "Talk to Dillon." if dillon_potties:
- jump talktodillon
- "Talk to Sweetie." if sweetie_potties:
- jump talktosweetie
- "Talk to Spigh." if spigh_potties:
- jump talktospigh
- "Talk to Hugh." if hugh_potties:
- jump talktohugh
- "Talk to Vinny." if vinny_potties:
- jump talktovinny
- "Talk to Nida." if nida_potties:
- jump talktonida
- "Talk to Veji." if veji_potties:
- jump talktoveji
- "Move to another area":
- menu:
- "Park":
- jump park
- "Sidewalk":
- jump sidewalk
- "Tent":
- jump tent
- "Shady Lane":
- jump shady
- label sidewalk:
- scene bg sidewalk with dissolve
- if dillon_sidewalk == False and sweetie_sidewalk == False and spigh_sidewalk == False and hugh_sidewalk == False and vinny_sidewalk == False and nida_ == False and veji_sidewalk == False:
- $ transform_available = True
- else:
- $ transform_available = False
- if special == False:
- if dillon_sidewalk == True:
- if form == "dillon":
- "I can't go here. Dillon's here."
- jump returntomap
- if sweetie_sidewalk == True:
- show dillon at left
- show sweetie at right
- with dissolve
- elif spigh_sidewalk == True:
- show dillon at left
- show spigh at right
- with dissolve
- elif hugh_sidewalk == True:
- show dillon at left
- show hugh at right
- with dissolve
- elif vinny_sidewalk == True:
- show dillon at left
- show vinny at right
- with dissolve
- elif nida_sidewalk == True:
- show dillon at left
- show nida at right
- with dissolve
- elif veji_sidewalk == True:
- show dillon at left
- show veji at right
- with dissolve
- else:
- show dillon at center
- with dissolve
- elif sweetie_sidewalk == True:
- if spigh_sidewalk == True:
- show sweetie at left
- show spigh at right
- with dissolve
- elif hugh_sidewalk == True:
- show sweetie at left
- show hugh at right
- with dissolve
- elif vinny_sidewalk == True:
- show sweetie at left
- show vinny at right
- with dissolve
- elif nida_sidewalk == True:
- show sweetie at left
- show nida at right
- with dissolve
- elif veji_sidewalk == True:
- show sweetie at left
- show veji at right
- with dissolve
- else:
- show sweetie at center
- with dissolve
- elif spigh_sidewalk == True:
- if hugh_sidewalk == True:
- show spigh at left
- show hugh at right
- with dissolve
- elif vinny_sidewalk == True:
- show spigh at left
- show vinny at right
- with dissolve
- elif nida_sidewalk == True:
- show spigh at left
- show nida at right
- with dissolve
- elif veji_sidewalk == True:
- show spigh at left
- show veji at right
- with dissolve
- else:
- show spigh at center
- with dissolve
- elif hugh_sidewalk == True:
- if vinny_sidewalk == True:
- show hugh at left
- show vinny at right
- with dissolve
- elif nida_sidewalk == True:
- show hugh at left
- show nida at right
- with dissolve
- elif veji_sidewalk == True:
- show hugh at left
- show veji at right
- with dissolve
- else:
- show hugh at center
- with dissolve
- elif vinny_sidewalk == True:
- if nida_sidewalk == True:
- show vinny at left
- show nida at right
- with dissolve
- elif veji_sidewalk == True:
- show vinny at left
- show veji at right
- with dissolve
- else:
- show vinny at center
- with dissolve
- elif nida_sidewalk == True:
- if veji_sidewalk == True:
- show nida at left
- show veji at right
- with dissolve
- else:
- show nida at center
- with dissolve
- elif veji_sidewalk == True:
- show veji at center
- with dissolve
- $ location = "sidewalk"
- if met_dillon == False:
- spigh_u "Hey you! Person who looks like a detective!"
- me "...I {b}am{/b} a detective."
- spigh_u "Yeah, whatever. What was that scream all about? We heard a scream!"
- dillon_u "Was it Sweetie? Please say it was Sweetie."
- me "You two don't know?"
- spigh_u "Know what!? Get to the point!"
- me "There was a murder."
- spigh_u "!!!"
- dillon_u "A murder!? This better not be some kind of sick joke."
- me "It's no joke. Jeffrey Brine was murdered."
- spigh_u "!!!"
- dillon_u "No way..."
- me "I'm afraid it's true."
- dillon_u "Damn it! Of all the people...!"
- "The sickly-looking man is sweating nervously."
- "Very nervously."
- me "Are you going to be all right?"
- dillon_u "Y-Yeah... I... I will."
- dillon "Sorry. I didn't introduce myself. I'm Dillon. Dillon Kosher."
- spigh "And I'm Spigh! Spigh Seatempre! THE THIRD."
- me "Dillon. Spigh. Got it."
- spigh "{b}THE THIRD{/b}."
- me "...The third."
- $ met_dillon = True
- jump sidewalk
- else:
- "What should I do?"
- menu:
- "Talk to Dillon." if dillon_sidewalk:
- jump talktodillon
- "Talk to Sweetie." if sweetie_sidewalk:
- jump talktosweetie
- "Talk to Spigh." if spigh_sidewalk:
- jump talktospigh
- "Talk to Hugh." if hugh_sidewalk:
- jump talktohugh
- "Talk to Vinny." if vinny_sidewalk:
- jump talktovinny
- "Talk to Nida." if nida_sidewalk:
- jump talktonida
- "Talk to Veji." if veji_sidewalk:
- jump talktoveji
- "Move to another area":
- menu:
- "Park":
- jump park
- "Potties":
- jump potties
- "Tent":
- jump tent
- "Shady Lane":
- jump shady
- label tent:
- scene bg tent with dissolve
- if dillon_tent == False and sweetie_tent == False and spigh_tent == False and hugh_tent == False and vinny_tent == False and nida_tent == False and veji_tent == False:
- $ transform_available = True
- else:
- $ transform_available = False
- if special == False:
- if dillon_tent == True:
- if form == "dillon":
- "I can't go here. Dillon's here."
- jump returntomap
- if sweetie_tent == True:
- show dillon at left
- show sweetie at right
- with dissolve
- elif spigh_tent == True:
- show dillon at left
- show spigh at right
- with dissolve
- elif hugh_tent == True:
- show dillon at left
- show hugh at right
- with dissolve
- elif vinny_tent == True:
- show dillon at left
- show vinny at right
- with dissolve
- elif nida_tent == True:
- show dillon at left
- show nida at right
- with dissolve
- elif veji_tent == True:
- show dillon at left
- show veji at right
- with dissolve
- else:
- show dillon at center
- with dissolve
- elif sweetie_tent == True:
- if spigh_tent == True:
- show sweetie at left
- show spigh at right
- with dissolve
- elif hugh_tent == True:
- show sweetie at left
- show hugh at right
- with dissolve
- elif vinny_tent == True:
- show sweetie at left
- show vinny at right
- with dissolve
- elif nida_tent == True:
- show sweetie at left
- show nida at right
- with dissolve
- elif veji_tent == True:
- show sweetie at left
- show veji at right
- with dissolve
- else:
- show sweetie at center
- with dissolve
- elif spigh_tent == True:
- if hugh_tent == True:
- show spigh at left
- show hugh at right
- with dissolve
- elif vinny_tent == True:
- show spigh at left
- show vinny at right
- with dissolve
- elif nida_tent == True:
- show spigh at left
- show nida at right
- with dissolve
- elif veji_tent == True:
- show spigh at left
- show veji at right
- with dissolve
- else:
- show spigh at center
- with dissolve
- elif hugh_tent == True:
- if vinny_tent == True:
- show hugh at left
- show vinny at right
- with dissolve
- elif nida_tent == True:
- show hugh at left
- show nida at right
- with dissolve
- elif veji_tent == True:
- show hugh at left
- show veji at right
- with dissolve
- else:
- show hugh at center
- with dissolve
- elif vinny_tent == True:
- if nida_tent == True:
- show vinny at left
- show nida at right
- with dissolve
- elif veji_tent == True:
- show vinny at left
- show veji at right
- with dissolve
- else:
- show vinny at center
- with dissolve
- elif nida_tent == True:
- if veji_tent == True:
- show nida at left
- show veji at right
- with dissolve
- else:
- show nida at center
- with dissolve
- elif veji_tent == True:
- show veji at center
- with dissolve
- $ location = "tent"
- if met_hugh == False:
- "The other two judges, Vinny Gherkin and Hugh Cumber, are standing by the tents. Vinny looks distraught.
- Hugh either is as well, or is blankly staring off into space. I can't tell."
- "Upon my approach, they both look my way."
- vinny "Absolutely gruesome."
- vinny "I can't believe this is happening!"
- hugh "It's pretty messed up for sure."
- vinny "I swear to you, son, they're not all like this."
- vinny "None of them are! This is a first! A ugly, terrible first!"
- $ met_hugh = True
- jump tent
- else:
- "What should I do?"
- menu:
- "Talk to Dillon." if dillon_tent:
- jump talktodillon
- "Talk to Sweetie." if sweetie_tent:
- jump talktosweetie
- "Talk to Spigh." if spigh_tent:
- jump talktospigh
- "Talk to Hugh." if hugh_tent:
- jump talktohugh
- "Talk to Vinny." if vinny_tent:
- jump talktovinny
- "Talk to Nida." if nida_tent:
- jump talktonida
- "Talk to Veji." if veji_tent:
- jump talktoveji
- "Move to another area":
- menu:
- "Park":
- jump park
- "Potties":
- jump potties
- "Sidewalk":
- jump sidewalk
- "Shady Lane":
- jump shady
- label shady:
- scene bg shady with dissolve
- if dillon_shady== False and sweetie_shady == False and spigh_shady == False and hugh_shady == False and vinny_shady == False and nida_shady == False and veji_shady == False:
- if first_transform == True:
- "Okay, so first things first when it comes to transforming."
- "Rule #1: {b}No one can know{/b}."
- "Shifters are pretty looked down upon, and even killed in some parts of the country."
- "So I can only transform when no one is around to see it."
- "Rule #2: I can't let the person I'm transformed as see me with their form."
- "I shouldn't need to say why."
- "Rule #3: Just because I have the body of someone doesn't mean I have their personality."
- "If I want to keep my secret a secret, I need to {b}act like the person{b}."
- "And lastly, though this really doesn't apply here, if I wanted to I could rid myself of this power."
- "But to do so, I'd have to switch bodies with someone. {b}Permanently{/b}."
- "They get mine, and I get theirs."
- "And though it may be really weird to hear a shifter say this, I actually really like my body."
- "So that's not happening."
- $ first_transform = False
- $ transform_available = True
- else:
- $ transform_available = False
- if special == False:
- if dillon_shady == True:
- if form == "dillon":
- "I can't go here. Dillon's here."
- jump returntomap
- if sweetie_shady == True:
- show dillon at left
- show sweetie at right
- with dissolve
- elif spigh_shady == True:
- show dillon at left
- show spigh at right
- with dissolve
- elif hugh_shady == True:
- show dillon at left
- show hugh at right
- with dissolve
- elif vinny_shady == True:
- show dillon at left
- show vinny at right
- with dissolve
- elif nida_shady == True:
- show dillon at left
- show nida at right
- with dissolve
- elif veji_shady == True:
- show dillon at left
- show veji at right
- with dissolve
- else:
- show dillon at center
- with dissolve
- elif sweetie_shady == True:
- if form == "sweetie":
- "I can't go here. Sweetie's here."
- jump returntomap
- if spigh_shady == True:
- show sweetie at left
- show spigh at right
- with dissolve
- elif hugh_shady == True:
- show sweetie at left
- show hugh at right
- with dissolve
- elif vinny_shady == True:
- show sweetie at left
- show vinny at right
- with dissolve
- elif nida_shady == True:
- show sweetie at left
- show nida at right
- with dissolve
- elif veji_shady == True:
- show sweetie at left
- show veji at right
- with dissolve
- else:
- show sweetie at center
- with dissolve
- elif spigh_shady == True:
- if hugh_shady == True:
- show spigh at left
- show hugh at right
- with dissolve
- elif vinny_shady == True:
- show spigh at left
- show vinny at right
- with dissolve
- elif nida_shady == True:
- show spigh at left
- show nida at right
- with dissolve
- elif veji_shady == True:
- show spigh at left
- show veji at right
- with dissolve
- else:
- show spigh at center
- with dissolve
- elif hugh_shady == True:
- if vinny_shady == True:
- show hugh at left
- show vinny at right
- with dissolve
- elif nida_shady == True:
- show hugh at left
- show nida at right
- with dissolve
- elif veji_shady == True:
- show hugh at left
- show veji at right
- with dissolve
- else:
- show hugh at center
- with dissolve
- elif vinny_shady == True:
- if nida_shady == True:
- show vinny at left
- show nida at right
- with dissolve
- elif veji_shady == True:
- show vinny at left
- show veji at right
- with dissolve
- else:
- show vinny at center
- with dissolve
- elif nida_shady == True:
- if veji_shady == True:
- show nida at left
- show veji at right
- with dissolve
- else:
- show nida at center
- with dissolve
- elif veji_shady == True:
- show veji at center
- with dissolve
- $ location = "shady"
- "What should I do?"
- menu:
- "Talk to Dillon." if dillon_shady:
- jump talktodillon
- "Talk to Sweetie." if sweetie_shady:
- jump talktosweetie
- "Talk to Spigh." if spigh_shady:
- jump talktospigh
- "Talk to Hugh." if hugh_shady:
- jump talktohugh
- "Talk to Vinny." if vinny_shady:
- jump talktovinny
- "Talk to Veji." if veji_shady:
- jump talktoveji
- "Talk to Nida." if nida_shady:
- jump talktonida
- "Move to another area":
- menu:
- "Park":
- jump park
- "Potties":
- jump potties
- "Sidewalk":
- jump sidewalk
- "Tent":
- jump tent
- label returntomap:
- if location == "park":
- jump park
- if location == "potties":
- jump potties
- if location == "sidewalk":
- jump sidewalk
- if location == "tent":
- jump tent
- if location == "shady":
- jump shady
- label talktodillon:
- if form == "self":
- hide spigh with dissolve
- show dillon at center with move
- if again == False:
- if dillon_intro == False:
- dillon "Ugh... I can't believe the old man's dead..."
- me "I'll understand if you want some time to process this."
- dillon "No... No, I'll um... I'll be fine."
- me "Good. In that case, I'd like to ask you some questions."
- dillon "Y-Yeah... Go ahead."
- $ dillon_intro = True
- else:
- if "Dillon" in inv:
- dillon "Hey thanks again for helping me out earlier."
- dillon "So, you need any help?"
- else:
- if dillon_sick == False:
- dillon "Oh. You again. Do you need something else?"
- else:
- dillon "...urgh."
- else:
- if dillon_sick == False:
- dillon "Need anything else?"
- menu:
- "\"So why are you here at the competition?\"" if dillon_001 == False and dillon_sick == False:
- dillon "You don't know?"
- me "Uh... no?"
- dillon "I'm here as a contestant in the Annual Pickle Competition."
- dillon "And now I'm a finalist."
- "He looks agitated, as though the thought of being a finalist angers him."
- dillon "But now I... with the old man gone... Damn it!"
- $ dillon_001 = True
- $ again = True
- jump talktodillon
- "\"You sound like you knew Mr. Brine. Did you?\"" if dillon_002 == False and dillon_sick == False:
- dillon "Sort of. Not really though."
- me "What do you mean?"
- dillon "Well everyone knew him. He was a legend in the pickle world."
- dillon "For over a decade, there was no one in the world who could beat him and his pickles."
- dillon "That is until Vinny Gherkin came along."
- me "Gherkin beat him, I'm guessing."
- "A small scowl forms on Dillon's face, before he quickly erases it."
- dillon "Yeah. He did. And from that point on, the two were rivals."
- $ dillon_002 = True
- $ again = True
- jump talktodillon
- "\"I didn't see you before the murder happened. I saw everyone else though. Where were you?\"" if dillon_003 == False:
- dillon "I was sitting down. I'm uh... I'm not feeling too well."
- me "Nervousness?"
- dillon "No, stomach bug. Bad one too."
- me "Ah, I thought you looked a little under the weather."
- "Dillon begins to respond, but puts a hand over his mouth in a discomfited manner."
- $ dillon_sick = True
- $ dillon_003 = True
- $ again = True
- jump talktodillon
- "\"What do you think of the others\"?" if dillon_006 == False and dillon_sick == False:
- dillon "I don't know, no strong feelings towards anyone really."
- dillon "Sweetie's dad being a judge pisses me off, but rigged systems are all over the place. What can you do?"
- dillon "Spigh and me are rivals, so we kinda have a love/hate relationship."
- dillon "I'm really mad he lost. It should've been the two of us duking it out at the end."
- dillon "But since he's gone, I might get Hugh's vote."
- dillon "I knew I had the old man's, and I knew I {b}didn't{/b} have Vinny's, so now that Jeffrey's gone, Hugh is the difference between a tie and a blowout."
- dillon "If only that woman Nida was a judge. She loved all the pickles at the show, but she told me personally she liked mine the best."
- me "She's the prime suspect."
- dillon "Great..."
- dillon "Why's she the main one?"
- me "Because she's the one who found the body."
- dillon "Ah. I see..."
- $ dillon_006 = True
- $ again = True
- jump talktodillon
- "\"Hey... you gonna be all right?\"" if dillon_003 == True and dillon_004 == False:
- "Dillon falters for a moment, catching his balance, then looks me in the eyes."
- dillon "I... think so. I just... need to get back to the..."
- "He looks away, concentrating on not falling over. He looks like he could some help."
- $ dillon_004 = True
- $ again = True
- jump talktodillon
- "\"Do you get sick often?\"" if "Dillon" in inv and dillon_005 == False:
- dillon "Yeah, it sucks. My brother on the other hand, the lucky bastard - he never gets sick."
- dillon "Goddamn Mr. Perfect."
- me "I guess the two of you aren't on the best of terms."
- dillon "It's hard to be when you're brothers with the faaaamous Sahlt Kosher."
- if veji_003 == True:
- me "The... movie actor, right?"
- dillon "Yeah, that's him."
- dillon "I mean I guess he's talented, yeah, but..."
- dillon "Ah, whatever. Just thinking about him pisses me off."
- else:
- me "Never heard of him."
- dillon "For real? Wow, that doesn't happen much."
- me "So who is he?"
- dillon "He's no one. Forget I ever said his name."
- $ dillon_005 = True
- $ again = True
- jump talktodillon
- "Try to touch his hand." if "Dillon" not in inv:
- if dillon_004 == True:
- me "Here, hold on. I'll help you."
- "I reach out and grasp his hand, keeping him from falling over."
- "{font=kouzan.ttf}{size=66}Dillon's form acquired!{/size}{/font}"
- $ inv.remove("None")
- $ inv.append("Dillon")
- $ first_transform = True
- scene bg black
- hide dillon
- with dissolve
- scene bg sidewalk with dissolve
- "I led Dillon to a secluded alleyway, where he... flushed his toxins, shall we say?"
- show dillon with dissolve
- dillon "Thanks again, buddy."
- dillon "It's amazing how much better you feel once you get all that crap out."
- me "Yep."
- "Dillon feeling better means I may be able to get more information out of him that I previously could not..."
- "...but more importantly, it means that I have a transformation under my belt."
- "I can't hold onto them forever, maybe three days at the most, but three days is two more than I'll need to wrap up this case."
- "Hell, I bet I can solve it in three hours."
- "First things first though. I need to move somewhere secluded."
- $ dillon_sick = False
- jump talktodillon
- else:
- $ strikes += 1
- if strikes == 1:
- dillon "Whoa, look... Don't... Don't touch me... okay?"
- me "R-Right. Sorry."
- "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE ONE!{/size}{/font}"
- jump talktodillon
- elif strikes == 2:
- veji "Hey, look. I said don't touch me! Got it?"
- "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE TWO!{/size}{/font}"
- jump talktodillon
- elif strikes == 3:
- veji "How many times do I have to tell you? DON'T TOUCH ME!"
- "{font=DrawingBlood.ttf}{size=100} STRIKE THREE!{/size}{/font}"
- jump gameover
- "No, I'm good.":
- dillon "No problem."
- $ again = False
- jump returntomap
- label talktosweetie:
- if form == "self":
- hide hugh with dissolve
- show sweetie at center with move
- if again == False:
- if sweetie_intro == False:
- me "You're Sweetie Gherkin, right?"
- "The woman looks up, startled."
- sweetie "I... yes! Yes, I am! And who might you be?"
- me "Just a detective."
- sweetie "Oh..."
- sweetie "so then... you must be the one who saw the murder, right?"
- me "I... what?"
- sweetie "Well that's what detectives do, right? They detect!"
- me "Um..."
- sweetie "Who did it!? Who killed nice ol' Mr. Jeffie!?"
- me "That's what I'm trying to figure out, Ms. Gherkin."
- sweetie "Oh..."
- sweetie "You don't know either then."
- "Another huge sigh."
- me "Not yet, but I will. I might need your help though. Do you mind if I ask you a few questions?"
- sweetie "Oh!"
- sweetie "..."
- me "..."
- sweetie "...Nothing too personal, you~"
- "I'm not sure what is in this girl's head - I just hope it's not contagious."
- $ sweetie_intro = True
- else:
- if "Sweetie" in inv:
- "derp"
- else:
- sweetie "Oh!"
- sweetie "It's the detection!"
- sweetie "Er... detective!"
- else:
- sweetie "Anything else, detector?"
- sweetie "Er... detective!"
- menu:
- "\"So you're a contestant in the competition?\"" if sweetie_001 == False:
- sweetie "Yep! Sure am!"
- me "And a finalist too, right?"
- sweetie "Yep, yep, yep!"
- me "Is that a pretty prestigious thing?"
- sweetie "I guess. I dunno."
- me "You... \'dunno\'?"
- sweetie "Yep."
- me "..."
- sweetie "..."
- me "Well, okay then."
- $ sweetie_001 = True
- $ again = True
- jump talktosweetie
- "\"Do you think it's fair that your dad is a judge in the contest you're in?\"" if sweetie_002 == False:
- sweetie "Huh? What do you mean?"
- me "I mean... you don't think he'll let you win because you're his daughter?"
- sweetie "Well of course he would let me win because I'm his daughter!"
- sweetie "But it's not unfair!"
- me "How is it not?"
- sweetie "Because I first gotta earn him letting me win because I'm his daughter! Duh!"
- me "..."
- sweetie "..."
- me "Sure, let's go with that."
- $ sweetie_002 = True
- $ again = True
- jump talktosweetie
- "\"How did you know the victim?\"" if sweetie_003 == False:
- sweetie "Oh, we don't know who the victim is yet!"
- me "Wait- what? We don't? But..."
- sweetie "We won't know who the victim is until after the competition is over!"
- sweetie "After all, that's what a victim is, right? They're {b}vict{/b}-orious!"
- me "..."
- sweetie "..."
- me "Yes, that is exactly what it is."
- sweetie "Yay!"
- $ sweetie_003 = True
- $ again = True
- jump talktosweetie
- "Try to touch her hand.":
- $ strikes += 1
- if strikes == 1:
- sweetie "Ooh, no you don't! No touching!"
- "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE ONE!{/size}{/font}"
- jump talktosweetie
- elif strikes == 2:
- sweetie "Hey, c'mon! No touching means no touching!"
- "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE TWO!{/size}{/font}"
- jump talktosweetie
- elif strikes == 3:
- sweetie "Okay, no more Ms. Nice Sweetie! I'm telling!"
- "{font=DrawingBlood.ttf}{size=100} STRIKE THREE!{/size}{/font}"
- jump gameover
- "Er... I have to be going now.":
- sweetie "Awww..."
- $ again = False
- jump returntomap
- elif form == "dillon":
- hide hugh with dissolve
- show sweetie at center with move
- sweetie "Oh. It's Dillon."
- sweetie "Yuck."
- me "Well fine. Maybe I didn't want to talk to you either."
- sweetie "Good!"
- jump returntomap
- label talktospigh:
- if form == "self":
- hide dillon with dissolve
- show spigh at center with move
- if again == False:
- if spigh_intro == False:
- me "So..."
- spigh "..."
- me "Spigh Seatempre..."
- spigh "{b}...{/b}"
- me "...the Third."
- spigh "Damn straight."
- $ spigh_intro = True
- else:
- if "Spigh" in inv:
- "derp"
- else:
- spigh "The detective again."
- me "Yep. Me again."
- else:
- spigh "Yeah? What else?"
- menu:
- "\"So are you a contestant in the competition?\"" if spigh_001 == False:
- "A sneer forms on Spigh's face."
- spigh "I {b}WAS{/b}."
- me "Oh..."
- me "Why aren't you now? Did you lose, or were you disqualified, or...?"
- spigh "No, I wasn't disqualified. But I sure as hell didn't lose {i}fair and square{/i}."
- me "I see..."
- $ spigh_001 = True
- $ again = True
- jump talktospigh
- "\"Did you know the victim?\"" if spigh_002 == False:
- spigh "I'd heard of him. Everyone had."
- spigh "But it's not like I looked up to him or learned from him or anything."
- spigh "I learned how to make pickles in my college days."
- spigh "Back then, I just threw whatever I had on me into the jar and ate whatever came out."
- spigh "I didn't have any fancy-shmancy recipes! And I still don't!"
- spigh "Hell, the cucumbers weren't even mine. I swiped 'em from a community garden!"
- "He beams a wide grin at that, like he takes pride in the deed."
- me "But about the victim. About Mr. Brine. What did you think of him?"
- spigh "I think..."
- spigh "I THINK HE'S THE REASON I LOST THE COMPETITION!"
- me "...And how is that?"
- spigh "Because he was supposed to vote for me, that's why!"
- spigh "Jeffrey Brine has a sweet spot for pickles who go outside the box, that's what everyone says!"
- me "A {i}sweet{/i} spot?"
- spigh "Ergh! Erm... A spicy spot! Er wait no... that sounds nasty."
- spigh "But yeah! I was sure I had his vote! With him and Hugh (who freaking LOVED them by the way) I was sure I would go on to the finals!"
- me "But he didn't vote for you, I'm guessing."
- me "He voted for Sweetie."
- "Spigh descends into an angry fit of cursing under his breath before responding."
- spigh "No. He said, and I quote \'I appreciate your ingenuity, but I do not and have never cared for spicy pickles.\'"
- "I don't really blame him. Spicy, sour, sweet. All blech to me."
- $ spigh_002 = True
- $ again = True
- jump talktospigh
- "\"How'd you lose the competition?\"" if spigh_001 == True and spigh_003 == False:
- spigh "I lost because SOMEONE in the competition has her freaking DAD on the judges' panel!"
- "He seems ready to explode, teeth grinding together and his face red as a bottle of hot sauce."
- me "You're talking about Sweetie, right?"
- spigh "Yeah, that spacey moron. Her pickles aren't even good! They're so {b}DAMNED SWEET{/b}!"
- me "And you can't stand sweet pickles, I'm guessing."
- spigh "No! They're disgusting!"
- "I think they're all disgusting, but I keep that to myself."
- spigh "I make my pickles spicy. Spicy with just a bit of sour in them."
- "Spicy... pickles? Do those even exist?"
- spigh "And this year's were AWESOME! I was SO SURE I'd win! Or at least place in the finals! But NOOOOOO!"
- me "I'll take your word for it."
- spigh "Damn right you will."
- "Yyyyyeah."
- me "So I guess you don't care who wins, now that you're out."
- spigh "I care who loses, that's for damned sure. That's why I was talking with Dillon before you showed up. He's gotta win!"
- spigh "He's gotta cream that stupid, ditzy bi-"
- me "I'm sure he will - don't worry."
- $ spigh_003 = True
- $ again = True
- jump talktospigh
- "\"What do you think of the others\"?" if spigh_005 == False:
- spigh "The others?"
- spigh "Well, other than Sweetie and her scumbag dad, I don't really care."
- spigh "Hugh loved the hell out of my pickles, so he's an all right dude."
- spigh "And Dillon... well, we're kinda like rivals now I guess."
- spigh "But honestly, that rival crap is STUPID."
- spigh "If you focus on only beating one dude, everyone else is gonna come and kick your ass!"
- spigh "No man, I take on the world! THE WORLD!"
- me "Okay yeah, that's fine. What about Nida?"
- spigh "Nida?"
- "He apparently doesn't know who she is."
- me "Nida Offen. Black woman, a little heavy-set. She's the one who found Mr. Brine dead."
- spigh "Oh. Yeah, I think I know who you're talking about."
- me "And...?"
- spigh "No idea, man."
- $ spigh_005 = True
- $ again = True
- jump talktospigh
- "\"Wait, wait, wait. So who exactly lost the competition for you?\"" if spigh_002 == True and spigh_003 == True and spigh_004 == False:
- me "Because at one time you said it was the victim, but at another you said it was Mr. Gherkin."
- me "So who was it?"
- spigh "IT WAS BOTH!"
- me "..."
- me "Both?"
- spigh "Yeah, both! They BOTH should've voted for me! Everyone should've! Anything other than her disgusting..."
- spigh "nasty..."
- spigh "REVOLTING..."
- spigh "{b}SWEET PICKLES{/b}."
- $ spigh_004 = True
- $ again = True
- jump talktospigh
- "Try to touch his hand.":
- $ strikes += 1
- if strikes == 1:
- spigh "Hey! Hands off the goods!"
- "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE ONE!{/size}{/font}"
- jump talktospigh
- elif strikes == 2:
- spigh "Did I say you could touch me? NO! I didn't!"
- "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE TWO!{/size}{/font}"
- jump talktospigh
- elif strikes == 3:
- spigh "All right, that's it!"
- "{font=DrawingBlood.ttf}{size=100} STRIKE THREE!{/size}{/font}"
- jump gameover
- "That's all.":
- spigh "Good, get out!"
- $ again = False
- jump returntomap
- label talktohugh:
- if hugh_006 == True and form == "dillon":
- hide sweetie with dissolve
- show hugh at center with move
- "Hugh's looking in the opposite direction."
- "He's ignoring me."
- "Whoops."
- jump returntomap
- else:
- if form == "self":
- hide vinny with dissolve
- show hugh at center with move
- if again == False:
- if hugh_intro == False:
- me "So..."
- hugh "..."
- me "Hugh Cumber... right?"
- hugh "Yup."
- me "So... do you um... mind if I ask some questions?"
- hugh "Nah. Go ahead, bruh."
- $ hugh_intro = True
- else:
- if "Hugh" in inv:
- "derp"
- else:
- hugh "..."
- me "..."
- hugh "Yo."
- else:
- hugh "Anything else, bruh?"
- menu:
- "\"So you're one of the judges, right?\"" if hugh_001 == False:
- hugh "Yup."
- me "How'd you get the position?"
- "Hugh shrugs."
- hugh "I dunno, I just asked."
- me "And they said yes?"
- hugh "Yup."
- me "I just asked because the other two are so much older than you."
- hugh "Yup."
- me "So it was um... kind of weird... seeing..."
- me "Um..."
- me "Yeah, never mind."
- hugh "Aight."
- $ hugh_001 = True
- $ again = True
- jump talktohugh
- "\"I noticed you and Mr. Brine going off to have a chat just before he was found. What did you talk about?\"" if hugh_002 == False:
- hugh "Oh, back then? Not much."
- hugh "The same thing he's been telling me since I got this judge thing."
- hughimpersonatingjeffrey "You don't take this seriously enough. You're too young. Yadda yadda yadda."
- "The impression of Jeffrey was pretty damned good."
- hugh "You know - old man stuff."
- me "And that's it?"
- hugh "Yup."
- hugh "Then he said he had to go, and raced off to the port-a-potties."
- hugh "The guy drinks pickle juice cocktails. The stuff just goes straight through you, man."
- "I did not need to know such an unholy concoction existed on this planet."
- $ hugh_002 = True
- $ again = True
- jump talktohugh
- "\"So do you know who you'll vote for in the finals?\"" if hugh_003 == False:
- hugh "Nope."
- hugh "Spigh's were the best, but he's out now, so yeah I dunno."
- hugh "I'll have to give 'em another taste."
- if hugh_004 == True:
- me "Didn't you say you have a crush on Sweetie? You're not going to vote for her to get her approval?"
- hugh "Oh, no way."
- hugh "Well, not cause of that. She's already got her dad on her side no matter what. If I joined along, that'd be too much."
- hugh "Chicks are tricky, bruh."
- "Riiiiiight."
- $ hugh_003 = True
- $ again = True
- jump talktohugh
- "\"What do you think of the others\"?" if hugh_004 == False:
- hugh "What, like the other judges?"
- me "And the contestants as well. And that woman Nida as well. Everyone."
- hugh "Jeez, bruh, that's asking a lot."
- me "Well, I'm a detective, and there was a murder. I need to ask questions."
- hugh "Yeah, true that. Well, okay. I guess I don't really got any beef with anyone here."
- hugh "Spigh's the coolest. He makes some seriously good pickles."
- hugh "Dillon's aight. A little creepy, but aight."
- hugh "I think he might be like... you know... gay?"
- hugh "I mean, I don't got a problem with that. Whatever, man. S'all cool."
- hugh "I just dunno why he keeps doing all these nice things for me."
- hugh "But oh man, Sweetie."
- hugh "She's so cute. Soooo cute."
- hugh "Her father's pretty serious though. I'm gonna have to do the ol' \'suck up to Dad\' routine if I'm gonna have a chance with her."
- me "And Nida?"
- "He shrugs."
- hugh "She really likes pickles. I know that much."
- hugh "Which is cool. I do too. But I got eyes only for Sweetie, bruh."
- $ hugh_004 = True
- $ again = True
- jump talktohugh
- "Try to touch his hand.":
- $ strikes += 1
- if strikes == 1:
- hugh "Whoa. Dude. Nah."
- "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE ONE!{/size}{/font}"
- jump talktohugh
- elif strikes == 2:
- hugh "Dude. C'mon. Quit it."
- "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE TWO!{/size}{/font}"
- jump talktohugh
- elif strikes == 3:
- hugh "Wait a second... You're a..."
- hugh "Aw hell no, bro."
- "{font=DrawingBlood.ttf}{size=100} STRIKE THREE!{/size}{/font}"
- jump gameover
- "I'm good.":
- hugh "Cool."
- $ again = False
- jump returntomap
- if form == "dillon":
- hide vinny with dissolve
- show hugh at center with move
- hugh "Oh... It's Dillon."
- hugh "..."
- hugh "Chillin' Dillon."
- hugh "..."
- hugh "What up?"
- menu:
- "\"How you doing?\"" if hugh_005 == False:
- hugh "Uh..."
- hugh "I'm cool."
- hugh "You?"
- dillon "I'm cool."
- hugh "Well... cool."
- dillon "Yeah..."
- dillon "Cool."
- $ hugh_005 = True
- $ again = True
- jump talktohugh
- "\"So\.\.\. anything you need\? Buddy\?\"" if hugh_004 == True and dillon_006 == True and hugh_006 == False:
- hugh "Uh..."
- "Hugh glances past me, then to his left and right, like he's looking for an escape route."
- hugh "Um..."
- me "Hugh?"
- hugh "I'm just gonna... go to the park."
- hugh "Yeah. The park."
- hugh "Later bruh."
- hide hugh with dissolve
- "He hurries away in the direction of the park."
- "Just like he said he would."
- me "O...kay..."
- $ hugh_006 = True
- $ hugh_tent = False
- $ hugh_park = True
- jump returntomap
- "Try to touch his hand.":
- $ strikes += 1
- if strikes == 1:
- hugh "Woop. Nope."
- "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE ONE!{/size}{/font}"
- jump talktohugh
- elif strikes == 2:
- hugh "Dude. C'mon. I'm not..."
- "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE TWO!{/size}{/font}"
- jump talktohugh
- elif strikes == 3:
- hugh "You're really gonna make me do this, aren'tcha bruh?"
- "{font=DrawingBlood.ttf}{size=100} STRIKE THREE!{/size}{/font}"
- jump gameover
- "I'm good.":
- hugh "Cool."
- $ again = False
- jump returntomap
- label talktovinny:
- if form == "self":
- hide hugh with dissolve
- show vinny at center with move
- if again == False:
- if vinny_intro == False:
- me "Mr. Gherkin."
- vinny "Detective."
- me "You holding up?"
- "He pauses a moment before responding."
- vinny "Well enough I reckon. These kind of things, they ah... it takes a bit for them to really sink in."
- me "I understand."
- me "Do you mind if I ask you some questions, though? To get to the bottom of this."
- vinny "Of course, of course. Shoot."
- $ vinny_intro = True
- else:
- if "Vinny" in inv:
- "derp"
- else:
- "Need a little more help there, detective?"
- else:
- vinny "We done or d'you still have some more for me, detective?"
- menu:
- "\"How did you know the victim?\"" if vinny_001 == False:
- "Vinny takes a moment to think through his answer."
- vinny "Well..."
- vinny "For over thirty years we were rivals in the pickle business."
- vinny "He was a note older than I was, of course. When I first entered he was already at the top."
- vinny "Guess you could say I contested his throne."
- vinny "Back then he hated me. All he saw in me was this young upstart coming to steal away all his glory."
- vinny "But as the years went on, we came to like each other. Eventually it turned into a friendship."
- "He takes another moment."
- vinny "A really good one too..."
- me "Sorry to dredge up bad memories."
- vinny "No pardner, it's all right. They ain't bad memories."
- $ vinny_001 = True
- $ again = True
- jump talktovinny
- "\"So... your daughter... in the competition. Is that really okay?\"" if vinny_002 == False:
- vinny "Well, why wouldn't it be? She's as much a right as anybody else to enter, don't she?"
- me "Of course she does, but... well, with you as a judge doesn't that create bias?"
- vinny "I'm not sure I get what you're saying, detective."
- me "I'm saying people are going to say you're favoring her."
- me "Or that she's only gotten where she did because you helped her."
- vinny "..."
- vinny "Those are some mighty potent accusations you're making there, detective."
- vinny "But I assure you that is not the case."
- vinny "And besides, Sweetie learned everything she knows from her mother, not from me."
- vinny "I wanted her to be something a bit more... well... prestigious I guess you could say."
- me "More prestigious than what? A pickler?"
- "I had to say it. Just to see the look on his face."
- "Suffice to say, I am not dissapointed."
- $ vinny_002 = True
- $ again = True
- jump talktovinny
- "\"What do you think of the others?\"" if vinny_003 == False:
- vinny "What, everyone else here?"
- me "Yeah."
- vinny "Well, none are bad people, that's for sure."
- vinny "We got a saying 'round these parts: Ain't nobody who pickles sour like one."
- "Brain, please forget that."
- vinny "Although, that fella Spigh's a piece of work, I tell you what."
- vinny "Boy's about as hot-headed as they come."
- if met_dillon == True:
- me "So I've seen."
- else:
- me "Is he the guy in the flame shirt?"
- vinny "Yeah, that's him."
- vinny "Makes a decent pickle though. But not nowhere as good as my Sweetie's!"
- me "What about Dillon? The other contestant?"
- vinny "Now Dillon, {b}there's{b} a pickler! Never had a pickle as sour as he makes 'em!"
- me "Are his better than Sweetie's?"
- "Vinny grows incredibly uncomfortable at the thought of answering such a question."
- vinny "Well... erm..."
- vinny "Sour and sweet are two very different flavors, you gotta understand. It's hard to compare two on completely opposite ends."
- me "Right. What about Hugh?"
- vinny "Hugh? That boy just loves food, plain and simple."
- vinny "But he's got a good tongue, so I don't mind him none. Even if he did vote against my darling Sweetie."
- me "Sure. And lastly, Nida. The suspect."
- vinny "Oh, Nida? Why, she comes here every year!"
- me "Is that so?"
- vinny "Sure is. Ain't the Annual Pickle Competition these days without ol' Nida joining in on the fun!"
- $ vinny_003 = True
- $ again = True
- jump talktovinny
- "Try to touch his hand.":
- $ strikes += 1
- if strikes == 1:
- vinny "Whoa, hold up there, pardner. I don't go touching people all willy-nilly."
- "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE ONE!{/size}{/font}"
- jump talktovinny
- elif strikes == 2:
- vinny "Get your cotton-picking hands off of me!"
- "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE TWO!{/size}{/font}"
- jump talktovinny
- elif strikes == 3:
- vinny "Now that's it! I've had enough of this everybody touching me!"
- "{font=DrawingBlood.ttf}{size=100} STRIKE THREE!{/size}{/font}"
- jump gameover
- "I'm good.":
- vinny "Okey dokey then. Take care, you here?"
- $ again = False
- jump returntomap
- elif form == "dillon":
- hide hugh with dissolve
- show vinny at center with move
- if again == False:
- me "Mr. Gherkin."
- "Vinny pauses a fraction of a second."
- vinny "Mr. Kosher."
- else:
- vinny "Anything else, Kosher?"
- menu:
- "\"Rotten day, huh?\"" if vinny_004 == False:
- vinny "The worst."
- me "You think Nida did it?"
- vinny "No. You?"
- me "Probably not."
- vinny "She's too nice a girl for that."
- if nida_introMC == True:
- me "She does seem pretty nice, yeah."
- else:
- me "I guess."
- vinny "And ain't Jeffrey done nothing in the past to make her wrong him."
- vinny "Not like this anyway."
- $ vinny_004 = True
- $ again = True
- jump talktovinny
- "\"What do you mean, \'not like this\'?\"" if vinny_005 == False and vinny_004 == True:
- vinny "Oh, it was erm... now how many years ago was it? Two? Three?"
- vinny "Yeah, three I think it was, 'cause it was the year Sweetie started high school."
- vinny "Anyway, he said something that offended her. I can't remember what - may have been some race thing."
- vinny "Jeffrey was a fine man, but he was an old fella too."
- vinny "But if she was going to... you know... do something this horrible to him on account of that, it would've been a long time ago, right?"
- dillon "Sounds about right."
- dillon "I'm just wondering. Can't be too curious when there's so much on the line, you know?"
- vinny "Yeah, that makes some sense."
- $ vinny_005 = True
- $ again = True
- jump talktovinny
- "\"So what's going to happen to the contest?\"" if vinny_006 == False:
- vinny "Shoot, I don't know. Canceled, probably."
- dillon "For real?"
- vinny "I know, it saddens me too. But this ain't just a little hiccup, son, it's a god dang murder!"
- "I shouldn't press this line of questioning."
- "I'm not sure why I even opened it to be frank."
- $ vinny_006 = True
- $ again = True
- jump talktovinny
- "Try to touch his hand.":
- $ strikes += 1
- if strikes == 1:
- vinny "Keep your hands to yourself, Kosher."
- "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE ONE!{/size}{/font}"
- jump talktovinny
- elif strikes == 2:
- vinny "Kosher, I ain't playing games with you."
- "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE TWO!{/size}{/font}"
- jump talktovinny
- elif strikes == 3:
- vinny "Now that's it! I've had enough of people touching me!"
- "{font=DrawingBlood.ttf}{size=100} STRIKE THREE!{/size}{/font}"
- jump gameover
- "I'm good.":
- vinny "Okey dokey then. Take care, you here?"
- $ again = False
- jump returntomap
- label talktonida:
- if veji_potties == True:
- if form == "self":
- hide veji with dissolve
- show nida at center with move
- nida "Y-Yes? What do you-"
- show nida at left with moveinleft
- show veji at right with dissolve
- veji "Ohhhh, no you don\'t, Detective. You can pester the others, but you\'re staying away from the prime suspect!"
- "I'm not getting anywhere with her with the good Officer Veji on the prowl..."
- jump returntomap
- if form == "dillon":
- hide veji with dissolve
- show nida at center with move
- nida "Y-Yes? What do you-"
- show nida at left with moveinleft
- show veji at right with dissolve
- if veji_knowsdillon == True:
- veji "Ah... I'm sorry, Mr. Kosher, but this is still a crime scene. I'm afraid I can't let you talk to her."
- "Damn. Even with my near-celebrity status he still won't let me talk to her."
- "Maybe if I entice him away from the scene..."
- else:
- veji "Hey! Get away from her! She's got nothing to do with you, buddy!"
- jump returntomap
- else:
- if form == "self":
- show nida at center with move
- if again == False:
- if nida_introMC == False:
- me "Ms. Offen."
- nida "D-Detective."
- nida "..."
- nida "Um... I don't know what that police officer has told you, but I swear I didn't kill him!"
- me "I'm not here to cast guilt, Nida. I'm here to find it."
- nida "I... don't understand."
- me "It's nothing. Never mind. So speaking of Officer Veji, where is he?"
- nida "One of the contestants in the contest, Dillon Kosher, came and told him his brother was here."
- nida "You know, the movie star, Sahlt Kosher?"
- me "Yeah, I've heard of him. So Veji took off after him, or his brother, or...?"
- nida "His brother, yeah."
- me "Hmm."
- me "Well, I don't like the idea of a cop shirking their duty, but while he's gone, I did have some questions I was wanting to ask you."
- nida "O-Of course. Anything to help prove my innocence."
- $ nida_intro = True
- else:
- nida "He's still not back, Detective. Was there something else you wanted to ask me?"
- else:
- nida "Anything else you need from me? Please, whatever it takes to get me outta here I'll answer!"
- menu:
- "\"Explain to me in detail what happened when you found the victim.\"" if nida_001 == False:
- nida "Of course."
- nida "It was right after I bumped into you. I had been on my way to the port-a-potties, 'cause I reeeeeally had to pee."
- nida "Like \'the levee is one crack away from bursting open\' had to go."
- nida "Or \'this waterslide has no brakes\' had to go!"
- nida "\'Eight gallons of water squeezed through a coffee straw' had to go!"
- nida "I'm talking-"
- me "Okay, okay! I get it! Yeesh..."
- "I feel like {b}I{/b} have to go now..."
- nida "R-Right. Anyway, the door was broken on one of the potties so I couldn't get in. And Mr. Brine just barely beat me to the other one."
- nida "So I waited on him to come out but he was taking forever!"
- nida "It was when I realized there was no noise coming from inside that I decided to take a look."
- me " \'A look\'?"
- nida "Well, you know, he was old, right? So maybe he got stuck, or fell asleep, or something. I dunno."
- nida "Also, the door wasn't locked so I thought maybe I missed him leave."
- nida "I knocked first, to no response. And then... then when I opened the door..."
- me "You saw the body."
- nida "Yeah..."
- "There's a lot to chew over in that answer..."
- $ nida_001 = True
- $ again = True
- jump talktonida
- "\"Could you give me your testimony again about when you found Mr. Brine?\"" if nida_001 == True:
- nida "Of course."
- nida "It was right after I bumped into you."
- nida "The door was broken on one of the potties so I couldn't get in. And Mr. Brine just barely beat me to the other one."
- nida "So I waited on him to come out but he was taking forever!"
- nida "It was when I realized there was no noise coming from inside that I decided to take a look."
- nida "The door wasn't locked so I thought maybe I missed him leave."
- nida "I knocked first, to no response. And then... when I opened the door..."
- nida "Well, you know..."
- jump talktonida
- "\"Did you know the victim?\"" if nida_002 == False:
- nida "Not really. Not like I knew Mr. Gherkin."
- nida "Mr. Brine kept to himself a lot. I don't think he was married or had kids either. A real loner."
- $ nida_002 = True
- $ again = True
- jump talktonida
- "\"What do you think of the others here?\"" if nida_003 == False:
- nida "Um... I don't know... Why do you need to know that from me?"
- me "Anything I can know helps. You want your name cleared, right?"
- nida "O-Of course!"
- nida "Yes."
- nida "All right."
- nida "Well, Sweetie and I have known each other for a while now. Since middle school."
- nida "I wouldn't say we're {b}best{/b} friends but we're pretty good friends."
- nida "As for the other two, I don't know too much about Dillon and Spigh."
- nida "Dillon's just \'that sick guy\' and Spigh's just \'that angry guy\'."
- nida "Oh! But I know all about their pickles!"
- me "Th-That's fine. I... don't need to know that."
- nida "Oh... well... okay."
- me "What about Hugh? What do you know about him?"
- nida "The new judge?"
- me "Yeah."
- nida "This is his first year so not much. He seems like a pretty chill guy though."
- nida "And he loves pickles so he can't be bad."
- "I guess that makes me a horrible person then."
- $ nida_003 = True
- $ again = True
- jump talktonida
- "Thank her for her assistance" if nida_001 == True and nida_002 == True and nida_003 == True and nida_004 == False:
- me "That should be all I need for now."
- me "Thanks for your help, Nida."
- "I extend my hand in thanks."
- "When in doubt, go for the handshake."
- nida "Y-Yeah, of course."
- "She takes it."
- "{font=ARCHRISTY.ttf}{size=78} \ Nida's form acquired!{/size}{/font}"
- $ inv.append("Nida")
- $ nida_004 = True
- $ again = True
- jump thatsthegame
- jump talktonida
- "Try to touch her hand." if "Nida" not in inv:
- $ strikes += 1
- if strikes == 1:
- nida "Whoa! Watch your hand there, detective."
- "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE ONE!{/size}{/font}"
- jump talktonida
- elif strikes == 2:
- nida "Detective, what are you... Hey! Stop that!"
- "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE TWO!{/size}{/font}"
- jump talktonida
- elif strikes == 3:
- nida "Okay, that's it! I'm calling that police officer!"
- "{font=DrawingBlood.ttf}{size=100} STRIKE THREE!{/size}{/font}"
- jump gameover
- "Nothing, sorry.":
- nida "Oh, well... okay."
- $ again = False
- jump returntomap
- elif form == "dillon":
- show nida at center with move
- if nida_fuckdillon == True:
- nida "Go away, Dillon! I said I'm not talking to you and I mean it!"
- jump returntomap
- else:
- if again == False:
- if nida_introdillon == False:
- nida "Um... are you sure you should've done that?"
- me "Don't tell me you {b}liked{/b} him breathing down your neck like that."
- nida "But I could run away. I could escape, couldn't I?"
- me "And go where? Do what?"
- nida "I guess you have a point..."
- $ nida_intro = True
- else:
- nida "I'm really not sure if I should be here alone with a dead body..."
- else:
- nida "Oh. Hi again, Dillon."
- menu:
- "\"So... you didn't do it, right?\"" if nida_005 == False:
- nida "Of course not!"
- nida "I'd never kill someone!"
- nida "Never!!"
- me "Fine, fine. I get it."
- me "I was just asking 'cause... well..."
- me "I mean you gotta admit you look real suspicious right now."
- "Nida's face turns downcast at my words, like she saw a ghost before her."
- nida "I... I know..."
- "She looks like she might cry. I should stop this line of questioning."
- $ nida_005 = True
- $ again = True
- jump talktonida
- "\"Hey, so whose pickles did {b}you{/b} think were the best?\"":
- "As if there was such a thing as a good pickle."
- nida "Wha...?"
- nida "What the hell, Dillon!?"
- nida "I'm sitting here about to be arrested for murder and you want me to tell you I liked your pickles!?"
- nida "I can't believe you!"
- nida "Go away! I'm not talking to you anymore!"
- "Whoops. Well, I'll just return as myself I guess."
- $ nida_fuckdillon = True
- jump returntomap
- "Try to touch her hand." if "Nida" not in inv:
- $ strikes += 1
- if strikes == 1:
- nida "Whoa, hey! Don't touch me, okay?."
- "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE ONE!{/size}{/font}"
- jump talktonida
- elif strikes == 2:
- nida "Uh no! Go away please!"
- "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE TWO!{/size}{/font}"
- jump talktonida
- elif strikes == 3:
- nida "Okay, that's it! I'm calling that police officer!"
- "{font=DrawingBlood.ttf}{size=100} STRIKE THREE!{/size}{/font}"
- jump gameover
- "Never mind. I'm out.":
- nida "Okay."
- $ again = False
- jump returntomap
- label talktoveji:
- if form == "self":
- hide nida with dissolve
- show veji at center with move
- if again == False:
- veji "Hm? Something you need, Detective?"
- else:
- veji "Anything else, Detective?"
- menu:
- "\"Who are the suspects?\"" if veji_001 == False:
- veji "{b}Everyone{/b} is a suspect. And that includes you and me."
- me "I know that. But who is the main suspect?"
- veji "That woman, Nida."
- me "Nida?"
- veji "Nida Perona Offen is her full name."
- me "Hmm..."
- veji "You don't know her, do you?"
- me "No. I only just spoke with her today."
- veji "Before the murder, I assume."
- me "Yes, before the murder."
- $ veji_001 = True
- $ again = True
- jump talktoveji
- "\"What can you tell me about the victim?\"" if veji_002 == False:
- veji "Not much that you probably don't already know."
- me "Humor me."
- veji "Well, his name was Jeffrey Brine. Male. Old guy, looked like he was in his sixties or seventies."
- veji "He was one of the three judges providing over this... whatever."
- me "Pickle competition."
- veji "Right."
- me "Yeah, I dunno either."
- $ veji_002 = True
- $ again = True
- jump talktoveji
- "\"What are {b}you{/b} doing here?\"" if veji_003 == False:
- veji "Is that a joke, Detective?"
- veji "I'm a police officer, and this is the scene of a murder. Why {b}wouldn't{/b} I be here!?"
- me "I meant before the murder."
- veji "Oh. Well... hrm..."
- me "Yes...?"
- veji "It's nothing."
- me "Officer... I'm a detective, and this is the scene of a murder. Why were you here?"
- "Officer Veji sighs heavily, drooping his shoulders."
- veji "Okay fine. But this stays a secret."
- me "The courts might decide that."
- veji "One of the finalists. Guy by the name of Dillon Kosher. You met him?"
- if met_dillon == True:
- me "Yeah, I've met him."
- veji "Did he tell you who he is?"
- me "Other than a real sour guy? No."
- else:
- me "No, I haven't."
- veji "He's the brother of Sahlt Kosher, the actor!"
- me "..."
- veji "Oh, don't tell me you don't know who that is!"
- me "Not a clue."
- veji "For God's sake, Detective. Go to the movies once in a while."
- veji "Anyway, I heard there was a chance Dillon's brother was going to show up."
- me "To a pickle competition?"
- veji "Hey, you got me. But if it's true, what I wouldn't give to see him!"
- me "Is that so? Well I'll let you know if I see anyone glamorous."
- $ veji_003 = True
- $ again = True
- jump talktoveji
- "\"That's an interesting name you have. Where are you from?\"" if veji_004 == False:
- if veji_asks == 0:
- veji "Not here."
- elif veji_asks == 1:
- veji "Don't ask me that."
- elif veji_asks == 2:
- veji "Do {b}not{/b} ask me that."
- elif veji_asks == 3:
- "He growls at the question."
- veji "I'm {b}not{/b} answering that!"
- elif veji_asks == 4:
- veji "AUGH! Why do people keep asking me that!?"
- elif veji_asks == 5:
- veji "WOULD PEOPLE QUIT ASKING ME THAT!?"
- $ veji_004 = True
- $ again = True
- $ veji_asks += 1
- jump talktoveji
- "Try to touch his hand.":
- $ strikes += 1
- if strikes == 1:
- veji "Hey! Get your hands off me! Who the hell do you think you are!?"
- "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE ONE!{/size}{/font}"
- jump talktoveji
- elif strikes == 2:
- veji "Damn it! You're trying your luck, Detective!"
- "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE TWO!{/size}{/font}"
- jump talktoveji
- elif strikes == 3:
- veji "All right! That's it!"
- "{font=DrawingBlood.ttf}{size=100} STRIKE THREE!{/size}{/font}"
- jump gameover
- "Nothing. Sorry to bother you.":
- veji "Sure."
- $ again = False
- jump returntomap
- elif form == "dillon":
- hide nida with dissolve
- show veji at center with move
- if again == False:
- if veji_knowsdillon == False:
- veji "Sir, please step away. This is a crime scene."
- me "A crime scene? The hell happened?"
- veji "That's none of your concern. Now pl-"
- veji "Wait..."
- veji "Do I know you? You look awfully familiar."
- me "I dunno, I guess? The name's Dillon Kosher."
- veji "!!!"
- veji "D-D-Dillon Kosher!?"
- veji "Brother of Sahlt Kosher!?"
- $ veji_knowsdillon = True
- if veji_003 == False and dillon_005 == False:
- "If I'm going to pretend to be Dillon that's someone I should know."
- "I shouldn't press this conversation until I do."
- jump returntomap
- "Apparently the good officer is a huge fan of Kosher's work but has no idea what his brother looks like."
- "I see now why Dillon gets angry at this."
- me "Uuuugh. Great. Another fan of my brother. Yeah, never mind. I'm getting the hell out of-"
- veji "N-No! Wait! I-I'm sorry! Please, let me make it up to you!"
- "Bingo."
- else:
- if veji_003 == False or dillon_001 == False:
- if veji_003 == False or dillon_005 == False:
- "No. Not yet. I need to gather more information on Dillon before I can talk to Officer Veji."
- jump returntomap
- else:
- veji "Oh! D-Dillon! What can I help you with?"
- else:
- veji "I-Is there anything else you need help with?"
- menu:
- "\"So now will you tell me what the hell happened here?\"" if veji_005 == False:
- me "Someone told me there was a murder here. They were joking, right?"
- veji "I'm afraid they weren't. It was one of the judges."
- me "What!?"
- if dillon_006 == True:
- me "Oh no... Don't tell me..."
- me "Was it Jeffrey Brine?"
- veji "I'm sorry, but it was."
- else:
- me "Which? Which was it?"
- veji "Jeffrey Brine."
- me "No way... No freaking way!"
- veji "Did you know him?"
- me "Of course I did. I'm one of the finalists at this competition!"
- $ veji_005 = True
- $ again = True
- jump talktoveji
- "Tell him Sahlt is in town." if veji_006 == False:
- me "So okay. I get it. You're one of Sahlt's fans."
- me "You know he's in town, right?"
- veji "!!!"
- veji "R-R-R-Really!?"
- me "Yeah, he comes for this competition every year. Why I don't know. He doesn't even like pickles."
- "I have no idea if that's true, but it should be."
- me "I think he said he was going to get something to eat at that Mexican restaurant a couple blocks over."
- veji "La Plaza? I'm on it!"
- hide veji with dissolve
- "Officer Veji speeds away in the direction of the restaurant I mentioned with all the fervor and speed of an Olympic sprinter."
- me "..."
- me "Wow. I didn't even have to suggest it to him."
- "With him gone however, I can finally speak to Nida."
- $ veji_potties = False
- $ veji_006 = True
- jump returntomap
- "\"So... what kind of name is Veji?\"" if veji_008 == False:
- if veji_asks == 0:
- veji "No."
- elif veji_asks == 1:
- veji "Don't ask me that."
- elif veji_asks == 2:
- veji "Do {b}not{/b} ask me that."
- elif veji_asks == 3:
- "He growls at the question."
- veji "I'm {b}not{/b} answering that!"
- elif veji_asks == 4:
- veji "AUGH! Why do people keep asking me that!?"
- elif veji_asks == 5:
- veji "WOULD PEOPLE QUIT ASKING ME THAT!?"
- $ veji_008 = True
- $ again = True
- $ veji_asks += 1
- jump talktoveji
- "Try to touch his hand.":
- $ strikes += 1
- if strikes == 1:
- veji "H-Hey! Please don't touch me, okay?"
- "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE ONE!{/size}{/font}"
- jump talktoveji
- elif strikes == 2:
- veji "L-Look, I... I {b}am{b} a cop! You can't just go touching cops!"
- "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE TWO!{/size}{/font}"
- jump talktoveji
- elif strikes == 3:
- veji "All right! That's it!"
- "{font=DrawingBlood.ttf}{size=100} STRIKE THREE!{/size}{/font}"
- jump gameover
- "Nah, nothing.":
- veji "Okay then."
- $ again = False
- jump returntomap
- label None:
- hide screen inv_menu
- jump returntomap
- label Myself:
- if form == "dillon":
- $inv.append("Dillon")
- elif form == "sweetie":
- $inv.append("Sweetie")
- elif form == "spigh":
- $inv.append("Spigh")
- elif form == "hugh":
- $inv.append("Hugh")
- elif form == "vinny":
- $inv.append("Vinny")
- elif form == "nida":
- $inv.append("Nida")
- elif form == "veji":
- $inv.append("Veji")
- $ form = "self"
- $ inv.remove("Myself")
- hide screen inv_menu
- $ me = Character('Me',
- color = "e3e3e3",
- font = "Alex.ttf",
- what_font = "Alex.ttf",
- show_two_window = True)
- "Returned to my true form."
- jump returntomap
- label Dillon:
- if form == "self":
- $inv.append("Myself")
- elif form == "sweetie":
- $inv.append("Sweetie")
- elif form == "spigh":
- $inv.append("Spigh")
- elif form == "hugh":
- $inv.append("Hugh")
- elif form == "vinny":
- $inv.append("Vinny")
- elif form == "nida":
- $inv.append("Nida")
- elif form == "veji":
- $inv.append("Veji")
- $ form = "dillon"
- $ inv.remove("Dillon")
- $ me = Character('Me',
- color = "b8c285",
- font = "kouzan.ttf",
- what_font = "kouzan.ttf",
- show_two_window = True)
- hide screen inv_menu
- dillon_transform "Transformed into Dillon."
- jump returntomap
- label Sweetie:
- if form == "self":
- $inv.append("self")
- elif form == "dillon":
- $inv.append("Dillon")
- elif form == "spigh":
- $inv.append("Spigh")
- elif form == "hugh":
- $inv.append("Hugh")
- elif form == "vinny":
- $inv.append("Vinny")
- elif form == "nida":
- $inv.append("Nida")
- elif form == "veji":
- $inv.append("Veji")
- $ form = "sweetie"
- $ inv.remove("Sweetie")
- $ me = Character('Me',
- color = "#f6a37f",
- font = "Sweetie Pie.ttf",
- what_font = "Sweetie Pie.ttf",
- show_two_window = True)
- hide screen inv_menu
- sweetie_transform "Transformed into Sweetie."
- jump returntomap
- label Spigh:
- if form == "self":
- $inv.append("self")
- elif form == "dillon":
- $inv.append("Dillon")
- elif form == "sweetie":
- $inv.append("Sweetie")
- elif form == "hugh":
- $inv.append("Hugh")
- elif form == "vinny":
- $inv.append("Vinny")
- elif form == "nida":
- $inv.append("Nida")
- elif form == "veji":
- $inv.append("Veji")
- $ form = "spigh"
- $ inv.remove("Spigh")
- hide screen inv_menu
- $ me = Character('Me',
- color = "e11d1d",
- font = "MySketchFont.ttf",
- what_font = "MySketchFont.ttf",
- show_two_window = True)
- spigh_transform "Transformed into Spigh."
- jump returntomap
- label Hugh:
- if form == "self":
- $inv.append("self")
- elif form == "dillon":
- $inv.append("Dillon")
- elif form == "sweetie":
- $inv.append("Sweetie")
- elif form == "spigh":
- $inv.append("Spigh")
- elif form == "vinny":
- $inv.append("Vinny")
- elif form == "nida":
- $inv.append("Nida")
- elif form == "veji":
- $inv.append("Veji")
- $ form = "hugh"
- $ inv.remove("Hugh")
- hide screen inv_menu
- $ me = Character('Me', color = "c8ffc8",
- font = "ARCENA.ttf",
- what_font = "ARCENA.ttf",
- show_two_window = True)
- hugh_transform "Transformed into Hugh."
- jump returntomap
- label Vinny:
- if form == "self":
- $inv.append("self")
- elif form == "dillon":
- $inv.append("Dillon")
- elif form == "sweetie":
- $inv.append("Sweetie")
- elif form == "spigh":
- $inv.append("Spigh")
- elif form == "hugh":
- $inv.append("Hugh")
- elif form == "nida":
- $inv.append("Nida")
- elif form == "veji":
- $inv.append("Veji")
- $ form = "vinny"
- $ inv.remove("Vinny")
- hide screen inv_menu
- $ me = Character('Me',
- color = "f9e989",
- font = "LFAXD_0.ttf",
- what_font = "LFAXD_0.ttf",
- show_two_window = True)
- vinny_transform "Transformed into Vinny."
- jump returntomap
- label Nida:
- if form == "self":
- $inv.append("self")
- elif form == "dillon":
- $inv.append("Dillon")
- elif form == "sweetie":
- $inv.append("Sweetie")
- elif form == "spigh":
- $inv.append("Spigh")
- elif form == "hugh":
- $inv.append("Hugh")
- elif form == "vinny":
- $inv.append("Vinny")
- elif form == "veji":
- $inv.append("Veji")
- $ form = "nida"
- $ inv.remove("Nida")
- hide screen inv_menu
- $ me = Character('Me',
- color = "c8ffc8",
- font = "ARCHRISTY.ttf",
- what_font = "ARCHRISTY.ttf",
- show_two_window = True)
- nida_transform "Transformed into Nida."
- jump returntomap
- label Veji:
- if form == "self":
- $inv.append("self")
- elif form == "dillon":
- $inv.append("Dillon")
- elif form == "sweetie":
- $inv.append("Sweetie")
- elif form == "spigh":
- $inv.append("Spigh")
- elif form == "hugh":
- $inv.append("Hugh")
- elif form == "vinny":
- $inv.append("Vinny")
- elif form == "nida":
- $inv.append("Nida")
- $ form = "veji"
- $ inv.remove("Veji")
- hide screen inv_menu
- $ me = Character('Me',
- color = "7f8df6",
- font = "Skippix.ttf",
- what_font = "Skippix.ttf",
- show_two_window = True)
- veji_transform "Transformed into Veji."
- jump returntomap
- label gameover:
- scene bg black
- hide dillon
- hide sweetie
- hide spigh
- hide hugh
- hide vinny
- hide nida
- show veji at center
- veji "Enough! You've overstayed your welcome, Detective!"
- veji "Now get outta here!"
- $ me = Character('Me',
- color = "e3e3e3",
- font = "Alex.ttf",
- what_font = "Alex.ttf",
- show_two_window = True)
- me "..."
- me "Well... at least there'll be no more pickles."
- return
- label thatsthegame:
- scene bg black with dissolve
- "Aaaaand that's all we've got for now!"
- "Much like our poor friend Dillon Kosher, sickness struck me halfway through the jam, and I just never quite recovered my speedy working spirit."
- "...and I shot just a liiiiittle too far."
- "...and the story then grew..."
- "...and grew..."
- "...and well, the rest is history."
- "{font=DrawingBlood.ttf}{size=80} \ \ TO BE CONTINUED!{/size}{/font}"
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