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- 1> gui.c
- 1>..\..\game\src\gui.c(81): error C2440: 'initializing' : cannot convert from 'void *' to 'char *'
- 1> Conversion from 'void*' to pointer to non-'void' requires an explicit cast
- 1>..\..\game\src\gui.c(82): error C2440: 'initializing' : cannot convert from 'const void *' to 'const char *'
- 1> Conversion from 'void*' to pointer to non-'void' requires an explicit cast
- 1>..\..\game\src\gui.c(161): error C2440: 'initializing' : cannot convert from 'void *' to 'char *'
- 1> Conversion from 'void*' to pointer to non-'void' requires an explicit cast
- 1>..\..\game\src\gui.c(546): error C2332: 'struct' : missing tag name
- 1>..\..\game\src\gui.c(546): error C2144: syntax error : 'char' should be preceded by '}'
- 1>..\..\game\src\gui.c(546): error C2440: '<function-style-cast>' : cannot convert from 'initializer-list' to ''
- 1> Source or target has incomplete type
- 1>..\..\game\src\gui.c(546): error C2144: syntax error : 'char' should be preceded by ')'
- 1>..\..\game\src\gui.c(546): error C2143: syntax error : missing ')' before ';'
- 1>..\..\game\src\gui.c(546): error C2059: syntax error : ')'
- 1>..\..\game\src\gui.c(546): error C2059: syntax error : 'constant'
- 1>..\..\game\src\gui.c(552): error C2059: syntax error : 'if'
- 1>..\..\game\src\gui.c(554): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 1>..\..\game\src\gui.c(554): error C2040: 'cmd' : 'int' differs in levels of indirection from 'gui_command *'
- 1>..\..\game\src\gui.c(554): error C2065: 'b' : undeclared identifier
- 1>..\..\game\src\gui.c(554): error C2227: left of '->base' must point to class/struct/union/generic type
- 1> type is 'unknown-type'
- 1>..\..\game\src\gui.c(554): error C2065: 'size' : undeclared identifier
- 1>..\..\game\src\gui.c(554): error C2065: 'align' : undeclared identifier
- 1>..\..\game\src\gui.c(555): error C2059: syntax error : 'if'
- 1>..\..\game\src\gui.c(558): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 1>..\..\game\src\gui.c(558): error C2040: 'unaligned' : 'int' differs in levels of indirection from 'void *'
- 1>..\..\game\src\gui.c(558): error C2065: 'size' : undeclared identifier
- 1>..\..\game\src\gui.c(559): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 1>..\..\game\src\gui.c(559): error C2040: 'memory' : 'int' differs in levels of indirection from 'void *'
- 1>..\..\game\src\gui.c(559): error C2065: 'align' : undeclared identifier
- 1>..\..\game\src\gui.c(560): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 1>..\..\game\src\gui.c(560): error C2371: 'alignment' : redefinition; different basic types
- 1> ..\..\game\src\gui.c(548) : see declaration of 'alignment'
- 1>..\..\game\src\gui.c(562): error C2143: syntax error : missing ';' before '->'
- 1>..\..\game\src\gui.c(562): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 1>..\..\game\src\gui.c(562): error C2040: 'cmd' : 'int' differs in levels of indirection from 'gui_command *'
- 1>..\..\game\src\gui.c(563): error C2143: syntax error : missing ';' before '->'
- 1>..\..\game\src\gui.c(563): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 1>..\..\game\src\gui.c(563): error C2040: 'cmd' : 'int' differs in levels of indirection from 'gui_command *'
- 1>..\..\game\src\gui.c(564): error C2059: syntax error : 'return'
- 1>..\..\game\src\gui.c(565): error C2059: syntax error : '}'
- 1>..\..\game\src\gui.c(565): error C2143: syntax error : missing ';' before '}'
- 1>..\..\game\src\gui.c(570): error C2143: syntax error : missing ';' before '{'
- 1>..\..\game\src\gui.c(570): error C2447: '{' : missing function header (old-style formal list?)
- 1>..\..\game\src\gui.c(596): error C2440: '=' : cannot convert from 'void *' to 'gui_command_line *'
- 1> Conversion from 'void*' to pointer to non-'void' requires an explicit cast
- 1>..\..\game\src\gui.c(619): error C2440: '=' : cannot convert from 'void *' to 'gui_command_rect *'
- 1> Conversion from 'void*' to pointer to non-'void' requires an explicit cast
- 1>..\..\game\src\gui.c(643): error C2440: '=' : cannot convert from 'void *' to 'gui_command_circle *'
- 1> Conversion from 'void*' to pointer to non-'void' requires an explicit cast
- 1>..\..\game\src\gui.c(668): error C2440: '=' : cannot convert from 'void *' to 'gui_command_triangle *'
- 1> Conversion from 'void*' to pointer to non-'void' requires an explicit cast
- 1>..\..\game\src\gui.c(693): error C2440: '=' : cannot convert from 'void *' to 'gui_command_image *'
- 1> Conversion from 'void*' to pointer to non-'void' requires an explicit cast
- 1>..\..\game\src\gui.c(718): error C2440: '=' : cannot convert from 'void *' to 'gui_command_text *'
- 1> Conversion from 'void*' to pointer to non-'void' requires an explicit cast
- 1>..\..\game\src\gui.c(1924): error C2440: '=' : cannot convert from 'void *' to 'const gui_float *'
- 1> Conversion from 'void*' to pointer to non-'void' requires an explicit cast
- 1>..\..\game\src\gui.c(2096): error C2664: 'gui_bool gui_panel_begin(gui_panel_layout *,gui_panel *,const char *,const gui_input *)' : cannot convert argument 4 from 'const void *' to 'const gui_input *'
- 1> Conversion from 'void*' to pointer to non-'void' requires an explicit cast
- 1>..\..\game\src\gui.c(2272): error C2664: 'gui_bool gui_panel_begin(gui_panel_layout *,gui_panel *,const char *,const gui_input *)' : cannot convert argument 4 from 'const void *' to 'const gui_input *'
- 1> Conversion from 'void*' to pointer to non-'void' requires an explicit cast
- 1>..\..\game\src\gui.c(2302): error C2440: '=' : cannot convert from 'void *' to 'const gui_float *'
- 1> Conversion from 'void*' to pointer to non-'void' requires an explicit cast
- 1>..\..\game\src\gui.c(2448): error C2440: 'initializing' : cannot convert from 'void *' to 'gui_rect *'
- 1> Conversion from 'void*' to pointer to non-'void' requires an explicit cast
- 1>..\..\game\src\gui.c(3474): error C2664: 'gui_bool gui_panel_begin(gui_panel_layout *,gui_panel *,const char *,const gui_input *)' : cannot convert argument 3 from 'void *' to 'const char *'
- 1> Conversion from 'void*' to pointer to non-'void' requires an explicit cast
- 1>..\..\game\src\gui.c(3611): error C2440: '=' : cannot convert from 'void *' to 'gui_panel *'
- 1> Conversion from 'void*' to pointer to non-'void' requires an explicit cast
- 1>..\..\game\src\gui.c(3612): error C2440: '=' : cannot convert from 'void *' to 'gui_panel *'
- 1> Conversion from 'void*' to pointer to non-'void' requires an explicit cast
- 1>..\..\game\src\gui.c(3627): error C2440: '=' : cannot convert from 'void *' to 'gui_panel *'
- 1> Conversion from 'void*' to pointer to non-'void' requires an explicit cast
- 1>..\..\game\src\gui.c(3628): error C2440: '=' : cannot convert from 'void *' to 'gui_panel *'
- 1> Conversion from 'void*' to pointer to non-'void' requires an explicit cast
- 1>..\..\game\src\gui.c(3637): error C2440: '=' : cannot convert from 'void *' to 'gui_panel *'
- 1> Conversion from 'void*' to pointer to non-'void' requires an explicit cast
- 1>..\..\game\src\gui.c(3658): error C2440: '=' : cannot convert from 'void *' to 'gui_panel *'
- 1> Conversion from 'void*' to pointer to non-'void' requires an explicit cast
- 1>..\..\game\src\gui.c(3659): error C2440: '=' : cannot convert from 'void *' to 'gui_panel *'
- 1> Conversion from 'void*' to pointer to non-'void' requires an explicit cast
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