Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /*
- Advanced gangs filterscript created by Soumi.
- Copyright Soumi 2011.
- Admin commands:
- You need to be an RCON admin to use these commands.
- - /makegangleader [playerid] [gangid]: to make someone a gang leader.
- - /resetgang [gangid]: to reset a gang, it will change the gang name to Nothing, leader name to Nobody and everything else to default, it will also kick the online members of this gang.
- Regular player commands:
- - /gangs: it will show a list of the gangs.
- - /acceptgang: When you are invited to join a gang, use this command to accept.
- - /loadganginfo: When you join the server, you should use this command to load your gang info (Gang id and rank) and will show the gang MOTD.
- Gang Members commands:
- - /{g}ang: Gang chat.
- - /adjustgang: it is only working for rank 5 and 6, it will show a dialog where you can change the gang name/MOTD/Rank names/Gang Color/Gang skins.
- - /giverank: to change a gang member rank, works only for rank 5/6 command.
- - /gkick: to kick someone from the gang, works only for rank 5/6 command.
- - /ginvite: to invite someone to the gang, works only for rank 5/6 command.
- - /gquit: to quit the gang.
- - /gclothes: to set change your skin to the gang skin.
- - /gmembers: shows a list of current online gang members.
- */
- #define filterscript
- #include <a_samp>
- #include <zcmd>
- #include <sscanf2>
- #include <dini>
- #define MAX_GANGS 5
- // Colors defines
- #define GREY 0xCECECEFF
- #define WHITE 0xFFFFFFFF
- #define RED 0xAA3333AA
- #define GOLD 0xB8860BAA
- #define ACTION_COLOR 0xC2A2DAAA
- #define GREEN 0x33AA33AA
- #define ORANGE 0xFF9900AA
- #define GUARDS_RADIO 0x33CCFFAA
- #define DOCTORS_RADIO 0xFFC0CBAA
- #define YELLOW 0xFFFF00AA
- #define BRONZE 0x800000AA
- #define SILVER 0xF5F5F5FF
- //Dialogs defines
- #define DIALOG_ADJUSTGANG 21
- #define DIALOG_GANGNAME 22
- #define DIALOG_GANGMOTD 23
- #define DIALOG_RANK1NAME 24
- #define DIALOG_RANK2NAME 25
- #define DIALOG_RANK3NAME 26
- #define DIALOG_RANK4NAME 27
- #define DIALOG_RANK5NAME 28
- #define DIALOG_RANK6NAME 29
- #define DIALOG_GANGCOLOR 30
- #define DIALOG_RANK1SKIN 31
- #define DIALOG_RANK2SKIN 32
- #define DIALOG_RANK3SKIN 33
- #define DIALOG_RANK4SKIN 34
- #define DIALOG_RANK5SKIN 35
- #define DIALOG_RANK6SKIN 36
- // Player Stats
- enum PlayerInfo
- {
- GangID,
- GangRank,
- BeingInvitedToGang,
- }
- new PlayerStat[MAX_PLAYERS][PlayerInfo];
- // Gang Stats
- enum GangInfo
- {
- GangFile[255],
- GangName[255],
- Leader[255],
- Members,
- Rank1[255],
- Rank2[255],
- Rank3[255],
- Rank4[255],
- Rank5[255],
- Rank6[255],
- MOTD[255],
- Color,
- Skin1,
- Skin2,
- Skin3,
- Skin4,
- Skin5,
- Skin6,
- }
- new GangStat[MAX_GANGS][GangInfo];
- #if defined filterscript
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Advanced gang system by Soumi ");
- print("--------------------------------------\n");
- LoadGangs();
- return 1;
- }
- stock LoadGangs()
- {
- for(new i = 1; i < MAX_GANGS; i++)
- {
- format(GangStat[i][GangFile], 60, "Gangs/Gang %d.ini", i);
- if(fexist(GangStat[i][GangFile]))
- {
- GangStat[i][Leader] = dini_Get(GangStat[i][GangFile], "Leader");
- GangStat[i][GangName] = dini_Get(GangStat[i][GangFile], "Name");
- GangStat[i][MOTD] = dini_Get(GangStat[i][GangFile], "MOTD");
- GangStat[i][Rank1] = dini_Get(GangStat[i][GangFile], "Rank1");
- GangStat[i][Rank2] = dini_Get(GangStat[i][GangFile], "Rank2");
- GangStat[i][Rank3] = dini_Get(GangStat[i][GangFile], "Rank3");
- GangStat[i][Rank4] = dini_Get(GangStat[i][GangFile], "Rank4");
- GangStat[i][Rank5] = dini_Get(GangStat[i][GangFile], "Rank5");
- GangStat[i][Rank6] = dini_Get(GangStat[i][GangFile], "Rank6");
- GangStat[i][Skin1] = dini_Int(GangStat[i][GangFile], "Skin1");
- GangStat[i][Skin2] = dini_Int(GangStat[i][GangFile], "Skin2");
- GangStat[i][Skin3] = dini_Int(GangStat[i][GangFile], "Skin3");
- GangStat[i][Skin4] = dini_Int(GangStat[i][GangFile], "Skin4");
- GangStat[i][Skin5] = dini_Int(GangStat[i][GangFile], "Skin5");
- GangStat[i][Skin6] = dini_Int(GangStat[i][GangFile], "Skin6");
- GangStat[i][Members] = dini_Int(GangStat[i][GangFile], "Members");
- GangStat[i][Color] = dini_Int(GangStat[i][GangFile], "Color");
- }
- }
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n--------------------------------------");
- print(" Advanced gang system by Soumi ");
- print("--------------------------------------\n");
- }
- #endif
- //-----------------------------------------------------------------------[Gang members Commands]------------------------------------------------------------------------------
- COMMAND:g(playerid, params[])
- {
- new message[128], str[128];
- if(PlayerStat[playerid][GangID] < 1) return SendClientMessage(playerid, GREY, "You must be in a gang to use this command.");
- if(sscanf(params,"s[128]", message))return SendClientMessage(playerid, GREY, "USAGE: /g{ang} [message]");
- switch(PlayerStat[playerid][GangRank])
- {
- case 1:
- {
- format(str, sizeof(str), "(( %s (1) %s: %s ))", GangStat[PlayerStat[playerid][GangID]][Rank1], GetName(playerid), message);
- }
- case 2:
- {
- format(str, sizeof(str), "(( %s (2) %s: %s ))", GangStat[PlayerStat[playerid][GangID]][Rank2], GetName(playerid), message);
- }
- case 3:
- {
- format(str, sizeof(str), "(( %s (3) %s: %s ))", GangStat[PlayerStat[playerid][GangID]][Rank3], GetName(playerid), message);
- }
- case 4:
- {
- format(str, sizeof(str), "(( %s (4) %s: %s ))", GangStat[PlayerStat[playerid][GangID]][Rank4], GetName(playerid), message);
- }
- case 5:
- {
- format(str, sizeof(str), "(( %s (5) %s: %s ))", GangStat[PlayerStat[playerid][GangID]][Rank5], GetName(playerid), message);
- }
- case 6:
- {
- format(str, sizeof(str), "(( %s (6) %s: %s ))", GangStat[PlayerStat[playerid][GangID]][Rank6], GetName(playerid), message);
- }
- }
- SendGangMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], str);
- return 1;
- }
- COMMAND:gang(playerid, params[])
- {
- new message[128], str[128];
- if(PlayerStat[playerid][GangID] < 1) return SendClientMessage(playerid, GREY, "You must be in a gang to use this command.");
- if(sscanf(params,"s[128]", message))return SendClientMessage(playerid, GREY, "USAGE: /g{ang} [message]");
- switch(PlayerStat[playerid][GangRank])
- {
- case 1:
- {
- format(str, sizeof(str), "(( %s (1) %s: %s ))", GangStat[PlayerStat[playerid][GangID]][Rank1], GetName(playerid), message);
- }
- case 2:
- {
- format(str, sizeof(str), "(( %s (2) %s: %s ))", GangStat[PlayerStat[playerid][GangID]][Rank2], GetName(playerid), message);
- }
- case 3:
- {
- format(str, sizeof(str), "(( %s (3) %s: %s ))", GangStat[PlayerStat[playerid][GangID]][Rank3], GetName(playerid), message);
- }
- case 4:
- {
- format(str, sizeof(str), "(( %s (4) %s: %s ))", GangStat[PlayerStat[playerid][GangID]][Rank4], GetName(playerid), message);
- }
- case 5:
- {
- format(str, sizeof(str), "(( %s (5) %s: %s ))", GangStat[PlayerStat[playerid][GangID]][Rank5], GetName(playerid), message);
- }
- case 6:
- {
- format(str, sizeof(str), "(( %s (6) %s: %s ))", GangStat[PlayerStat[playerid][GangID]][Rank6], GetName(playerid), message);
- }
- }
- SendGangMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], str);
- return 1;
- }
- COMMAND:adjustgang(playerid, params[])
- {
- if(PlayerStat[playerid][GangID] < 1) return SendClientMessage(playerid, GREY, "You must be in a gang to use this command.");
- if(PlayerStat[playerid][GangRank] < 5) return SendClientMessage(playerid, GREY, "You must be rank 5/6 to use this command.");
- ShowPlayerDialog(playerid, DIALOG_ADJUSTGANG, DIALOG_STYLE_LIST, "What are you going to adjust?", "Gang Name\nGang MOTD\nRank 1 name\nRank 2 name\nRank 3 name\nRank 4 name\nRank 5 name\nRank 6 name\nColor\nRank 1 Skin\nRank 2 Skin\nRank 3 Skin\nRank 4 Skin\nRank 5 Skin\nRank 6 Skin", "Select", "Quit");
- return 1;
- }
- COMMAND:giverank(playerid, params[])
- {
- new targetid, rank, str[128];
- if(PlayerStat[playerid][GangID] < 1) return SendClientMessage(playerid, GREY, "You must be in a gang to use this command.");
- if(PlayerStat[playerid][GangRank] < 5) return SendClientMessage(playerid, GREY, "You must be rank 5/6 to use this command.");
- if(sscanf(params,"ud", targetid, rank))return SendClientMessage(playerid, GREY, "USAGE: /giverank [playerid] [rank]");
- if(playerid == targetid) return SendClientMessage(playerid, GREY, "You can't change your rank.");
- if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, GREY, "Target ID not found.");
- if(PlayerStat[playerid][GangID] != PlayerStat[targetid][GangID]) return SendClientMessage(playerid, GREY, "Target ID isn't in your gang.");
- if(PlayerStat[playerid][GangRank] <= PlayerStat[targetid][GangRank]) return SendClientMessage(playerid, GREY, "Target ID has same or higher rank.");
- PlayerStat[targetid][GangRank] = rank;
- format(str, sizeof(str), "%s has gave rank %d to %s.", GetName(playerid), rank, GetName(targetid));
- SendGangMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], str);
- SavePlayerGangInfo(targetid);
- return 1;
- }
- COMMAND:ginvite(playerid, params[])
- {
- new targetid, str[128];
- if(PlayerStat[playerid][GangID] < 1) return SendClientMessage(playerid, GREY, "You must be in a gang to use this command.");
- if(PlayerStat[playerid][GangRank] < 5) return SendClientMessage(playerid, GREY, "You must be rank 5/6 to use this command.");
- if(sscanf(params,"u", targetid))return SendClientMessage(playerid, GREY, "USAGE: /ginvite [playerid]");
- if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, GREY, "Target ID not found.");
- if(PlayerStat[targetid][GangID] >= 1) return SendClientMessage(playerid, GREY, "Target ID is already in a Gang/Faction.");
- PlayerStat[targetid][BeingInvitedToGang] = PlayerStat[playerid][GangID];
- format(str, sizeof(str), "%s has invited %s to join %s.", GetName(playerid), GetName(targetid), GangStat[PlayerStat[playerid][GangID]][GangName]);
- SendGangMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], str);
- format(str, sizeof(str), "%s has invited you to join %s, use /acceptgang to join!");
- SendClientMessage(targetid, GangStat[PlayerStat[playerid][GangID]][GangName], str);
- return 1;
- }
- COMMAND:gkick(playerid, params[])
- {
- new targetid, str[128];
- if(PlayerStat[playerid][GangID] < 1) return SendClientMessage(playerid, GREY, "You must be in a gang to use this command.");
- if(PlayerStat[playerid][GangRank] < 5) return SendClientMessage(playerid, GREY, "You must be rank 5/6 to use this command.");
- if(sscanf(params,"u", targetid))return SendClientMessage(playerid, GREY, "USAGE: /gkick [playerid]");
- if(playerid == targetid) return SendClientMessage(playerid, GREY, "You can't kick yourself, use /gquit.");
- if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, GREY, "Target ID not found.");
- if(PlayerStat[playerid][GangID] != PlayerStat[targetid][GangID]) return SendClientMessage(playerid, GREY, "Target ID isn't in your gang.");
- if(PlayerStat[playerid][GangRank] <= PlayerStat[targetid][GangRank]) return SendClientMessage(playerid, GREY, "Target ID has same or higher rank.");
- format(str, sizeof(str), "%s has kicked %s from the gang.", GetName(playerid), GetName(targetid));
- SendGangMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], str);
- GangStat[PlayerStat[playerid][GangID]][Members] -= 1;
- PlayerStat[targetid][GangID] = 0;
- PlayerStat[targetid][GangRank] = 0;
- SaveGang(PlayerStat[playerid][GangID]);
- SavePlayerGangInfo(targetid);
- return 1;
- }
- COMMAND:gquit(playerid, params[])
- {
- new str[128];
- if(PlayerStat[playerid][GangID] < 1) return SendClientMessage(playerid, GREY, "You must be in a gang to use this command.");
- format(str, sizeof(str), "%s has quited the gang.", GetName(playerid));
- SendGangMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], str);
- GangStat[PlayerStat[playerid][GangID]][Members] -= 1;
- SaveGang(PlayerStat[playerid][GangID]);
- PlayerStat[playerid][GangID] = 0;
- PlayerStat[playerid][GangRank] = 0;
- return 1;
- }
- COMMAND:gclothes(playerid, params[])
- {
- if(PlayerStat[playerid][GangID] < 1) return SendClientMessage(playerid, GREY, "You must be in a gang to use this command.");
- if(PlayerStat[playerid][GangRank] == 1) return SetPlayerSkin(playerid, GangStat[PlayerStat[playerid][GangID]][Skin1]);
- else if(PlayerStat[playerid][GangRank] == 2) return SetPlayerSkin(playerid, GangStat[PlayerStat[playerid][GangID]][Skin2]);
- else if(PlayerStat[playerid][GangRank] == 3) return SetPlayerSkin(playerid, GangStat[PlayerStat[playerid][GangID]][Skin3]);
- else if(PlayerStat[playerid][GangRank] == 4) return SetPlayerSkin(playerid, GangStat[PlayerStat[playerid][GangID]][Skin4]);
- else if(PlayerStat[playerid][GangRank] == 5) return SetPlayerSkin(playerid, GangStat[PlayerStat[playerid][GangID]][Skin5]);
- else if(PlayerStat[playerid][GangRank] == 6) return SetPlayerSkin(playerid, GangStat[PlayerStat[playerid][GangID]][Skin6]);
- return 1;
- }
- COMMAND:gmembers(playerid, params[])
- {
- new str[128];
- if(PlayerStat[playerid][GangID] < 1) return SendClientMessage(playerid, GREY, "You must be in a gang to use this command.");
- SendClientMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], "Online Gang Members:");
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i) && PlayerStat[playerid][GangID] == PlayerStat[i][GangID])
- {
- format(str, sizeof(str), "%s, Rank %d.", GetName(i), PlayerStat[i][GangRank]);
- SendClientMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], str);
- }
- }
- SendClientMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], "--------------------------------");
- return 1;
- }
- //-----------------------------------------------------------------------[Admin Commands]------------------------------------------------------------------------------
- COMMAND:makegangleader(playerid, params[])
- {
- new targetid, Gang, str[128];
- if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, GREY, "You can't use this command.");
- if(sscanf(params,"ud", targetid, Gang))return SendClientMessage(playerid, GREY, "USAGE: /makegangleader [playerid] [gangid]");
- if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, GREY, "Target ID not found.");
- if(Gang <= 0) return SendClientMessage(playerid, GREY, "Invalid Gang ID.");
- if(Gang >= MAX_GANGS) return SendClientMessage(playerid, GREY, "Invalid Gang ID.");
- format(str, sizeof(str), "Admin %s has made %s leader of Gang ID %d.", GetName(playerid), GetName(targetid), Gang);
- SendClientMessageToAll(RED, str);
- PlayerStat[targetid][GangID] = Gang;
- PlayerStat[targetid][GangRank] = 6;
- format(GangStat[PlayerStat[targetid][GangID]][GangFile], 60, "Gangs/Gang %d.ini", PlayerStat[targetid][GangID]);
- format(GangStat[PlayerStat[targetid][GangID]][Leader], 60, "%s", GetName(targetid));
- SaveGang(Gang);
- SavePlayerGangInfo(targetid);
- return 1;
- }
- COMMAND:resetgang(playerid, params[])
- {
- new Gang, str[128];
- if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, GREY, "You can't use this command.");
- if(sscanf(params,"d", Gang))return SendClientMessage(playerid, GREY, "USAGE: /resetgang [gangid]");
- if(Gang <= 0) return SendClientMessage(playerid, GREY, "Invalid Gang ID.");
- if(Gang >= MAX_GANGS) return SendClientMessage(playerid, GREY, "Invalid Gang ID.");
- format(GangStat[Gang][GangFile], 60, "Gangs/Gang %d.ini", Gang);
- if(fexist(GangStat[Gang][GangFile]))
- {
- format(GangStat[Gang][Leader], 60, "Nobody");
- format(GangStat[Gang][GangName], 60, "Nothing");
- format(GangStat[Gang][Rank1], 60, "None");
- format(GangStat[Gang][Rank2], 60, "None");
- format(GangStat[Gang][Rank3], 60, "None");
- format(GangStat[Gang][Rank4], 60, "None");
- format(GangStat[Gang][Rank5], 60, "None");
- format(GangStat[Gang][Rank6], 60, "None");
- format(GangStat[Gang][MOTD], 128, "Welcome Back to BPRP.");
- GangStat[Gang][Skin1] = 50;
- GangStat[Gang][Skin2] = 50;
- GangStat[Gang][Skin3] = 50;
- GangStat[Gang][Skin4] = 50;
- GangStat[Gang][Skin5] = 50;
- GangStat[Gang][Skin6] = 50;
- GangStat[Gang][Members] = 0;
- SaveGang(Gang);
- format(str, sizeof(str), "Admin %s has re-setted Gang ID %d.", GetName(playerid), Gang);
- SendClientMessageToAll(RED, str);
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i) && PlayerStat[i][GangID] == Gang)
- {
- SendClientMessage(i, RED, "You have been kicked from your gang by an admin");
- PlayerStat[i][GangID] = 0;
- PlayerStat[i][GangRank] = 0;
- SavePlayerGangInfo(i);
- }
- }
- }
- return 1;
- }
- //-----------------------------------------------------------------------[Regular Players Commands]------------------------------------------------------------------------------
- COMMAND:gangs(playerid, params[])
- {
- new str[128];
- SendClientMessage(playerid, WHITE, "----------------------------------------------------------------------------------------------------------");
- for(new i = 1; i < MAX_GANGS; i++)
- {
- format(str, sizeof(str), "Gang Name: %s, Leader: %s, Members: %d.", GangStat[i][GangName], GangStat[i][Leader], GangStat[i][Members]);
- SendClientMessage(playerid, GangStat[i][Color], str);
- }
- SendClientMessage(playerid, WHITE, "----------------------------------------------------------------------------------------------------------");
- return 1;
- }
- COMMAND:acceptgang(playerid, params[])
- {
- new str[128];
- if(PlayerStat[playerid][BeingInvitedToGang] == 0) return SendClientMessage(playerid, GREY, "Nobody invited you to join a gang.");
- PlayerStat[playerid][GangID] = PlayerStat[playerid][BeingInvitedToGang];
- PlayerStat[playerid][GangRank] = 1;
- PlayerStat[playerid][BeingInvitedToGang] = 0;
- format(str, sizeof(str), "%s has accepted to join %s, Welcome!", GetName(playerid), GangStat[PlayerStat[playerid][GangID]][GangName]);
- SendGangMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], str);
- GangStat[PlayerStat[playerid][GangID]][Members] += 1;
- format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60, "Gangs/Gang %d.ini", PlayerStat[playerid][GangID]);
- SaveGang(GangStat[PlayerStat[playerid][GangID]][GangFile]);
- SavePlayerGangInfo(playerid);
- return 1;
- }
- COMMAND:loadganginfo(playerid, params[])
- {
- LoadPlayerGangInfo(playerid);
- new str[128];
- format(str, sizeof(str), "Gang info loaded, Gang: %s (ID: %d), Rank: %s (%d).", GetGangName(playerid), PlayerStat[playerid][GangID], GetGangRank(playerid), PlayerStat[playerid][GangRank]);
- SendClientMessage(playerid, GREEN, str);
- if(PlayerStat[playerid][GangID] >= 1)
- {
- format(str, sizeof(str), "Gang MOTD: %s", GangStat[PlayerStat[playerid][GangID]][MOTD]);
- SendClientMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], str);
- }
- return 1;
- }
- //-----------------------------------------------------------------------[Functions]------------------------------------------------------------------------------
- stock GetName(playerid)
- {
- new Name[MAX_PLAYER_NAME];
- if(IsPlayerConnected(playerid))
- {
- GetPlayerName(playerid, Name, sizeof(Name));
- }
- else
- {
- Name = "None";
- }
- return Name;
- }
- stock SendGangMessage(playerid, color, str[])
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i) && PlayerStat[playerid][GangID] == PlayerStat[i][GangID])
- {
- SendClientMessage(i, color, str);
- }
- }
- GangChatLog(str);
- return 1;
- }
- stock SaveGang(gangid)
- {
- format(GangStat[gangid][GangFile], 20, "Gangs/Gang %d.ini", gangid);
- if(fexist(GangStat[gangid][GangFile]))
- {
- dini_Set(GangStat[gangid][GangFile], "Leader", GangStat[gangid][Leader]);
- dini_Set(GangStat[gangid][GangFile], "Name", GangStat[gangid][GangName]);
- dini_Set(GangStat[gangid][GangFile], "MOTD", GangStat[gangid][MOTD]);
- dini_Set(GangStat[gangid][GangFile], "Rank1", GangStat[gangid][Rank1]);
- dini_Set(GangStat[gangid][GangFile], "Rank2", GangStat[gangid][Rank2]);
- dini_Set(GangStat[gangid][GangFile], "Rank3", GangStat[gangid][Rank3]);
- dini_Set(GangStat[gangid][GangFile], "Rank4", GangStat[gangid][Rank4]);
- dini_Set(GangStat[gangid][GangFile], "Rank5", GangStat[gangid][Rank5]);
- dini_Set(GangStat[gangid][GangFile], "Rank6", GangStat[gangid][Rank6]);
- dini_IntSet(GangStat[gangid][GangFile], "Skin1", GangStat[gangid][Skin1]);
- dini_IntSet(GangStat[gangid][GangFile], "Skin2", GangStat[gangid][Skin2]);
- dini_IntSet(GangStat[gangid][GangFile], "Skin3", GangStat[gangid][Skin3]);
- dini_IntSet(GangStat[gangid][GangFile], "Skin4", GangStat[gangid][Skin4]);
- dini_IntSet(GangStat[gangid][GangFile], "Skin5", GangStat[gangid][Skin5]);
- dini_IntSet(GangStat[gangid][GangFile], "Skin6", GangStat[gangid][Skin6]);
- dini_IntSet(GangStat[gangid][GangFile], "Members", GangStat[gangid][Members]);
- dini_IntSet(GangStat[gangid][GangFile], "Color", GangStat[gangid][Color]);
- }
- return 1;
- }
- stock GangChatLog(str[])
- {
- new File:lFile = fopen("Gangs/Gang Chat Log.txt", io_append);
- new logData[178];
- new Hour, Minute, Second;
- new Day, Month, Year;
- gettime(Hour, Minute, Second);
- getdate(Year, Month, Day);
- format(logData, sizeof(logData),"[%02d/%02d/%02d %02d:%02d:%02d] %s \r\n", Day, Month, Year, Hour, Minute, Second, str);
- fwrite(lFile, logData);
- fclose(lFile);
- return 1;
- }
- stock LoadPlayerGangInfo(playerid)
- {
- if(fexist(Accounts(playerid)))
- {
- PlayerStat[playerid][GangID] = dini_Int(Accounts(playerid), "GangID");
- PlayerStat[playerid][GangRank] = dini_Int(Accounts(playerid), "GangRank");
- }
- return 1;
- }
- stock GetGangName(playerid)
- {
- new Gang[60];
- if(PlayerStat[playerid][GangID] >= 1)
- {
- format(Gang, sizeof(Gang), "%s", GangStat[PlayerStat[playerid][GangID]][GangName]);
- }
- else
- {
- Gang = "None";
- }
- return Gang;
- }
- stock GetGangRank(playerid)
- {
- new Rank[60];
- if(PlayerStat[playerid][GangID] >= 1)
- {
- if(PlayerStat[playerid][GangRank] == 1) format(Rank, sizeof(Rank), "%s", GangStat[PlayerStat[playerid][GangID]][Rank1]);
- if(PlayerStat[playerid][GangRank] == 2) format(Rank, sizeof(Rank), "%s", GangStat[PlayerStat[playerid][GangID]][Rank2]);
- if(PlayerStat[playerid][GangRank] == 3) format(Rank, sizeof(Rank), "%s", GangStat[PlayerStat[playerid][GangID]][Rank3]);
- if(PlayerStat[playerid][GangRank] == 4) format(Rank, sizeof(Rank), "%s", GangStat[PlayerStat[playerid][GangID]][Rank4]);
- if(PlayerStat[playerid][GangRank] == 5) format(Rank, sizeof(Rank), "%s", GangStat[PlayerStat[playerid][GangID]][Rank5]);
- if(PlayerStat[playerid][GangRank] == 6) format(Rank, sizeof(Rank), "%s", GangStat[PlayerStat[playerid][GangID]][Rank6]);
- }
- else
- {
- Rank = "None";
- }
- return Rank;
- }
- stock SavePlayerGangInfo(playerid)
- {
- if(!fexist(Accounts(playerid)))
- {
- dini_Create(Accounts(playerid));
- dini_IntSet(Accounts(playerid), "GangID",PlayerStat[playerid][GangID]);
- dini_IntSet(Accounts(playerid), "GangRank",PlayerStat[playerid][GangRank]);
- }
- else
- {
- dini_IntSet(Accounts(playerid), "GangID",PlayerStat[playerid][GangID]);
- dini_IntSet(Accounts(playerid), "GangRank",PlayerStat[playerid][GangRank]);
- }
- return 1;
- }
- stock Accounts(playerid)
- {
- new PlayerAcc[128];
- format(PlayerAcc,128,"Gangs/Players/%s.ini",GetName(playerid));
- return PlayerAcc;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == DIALOG_ADJUSTGANG)
- {
- if(!response) return 1;
- else if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- ShowPlayerDialog(playerid, DIALOG_GANGNAME, DIALOG_STYLE_INPUT, "Gang Name", "Please input your new gang name below.", "Done", "Quit");
- }
- case 1:
- {
- ShowPlayerDialog(playerid, DIALOG_GANGMOTD, DIALOG_STYLE_INPUT, "Gang MOTD", "Please input your new gang MOTD below.", "Done", "Quit");
- }
- case 2:
- {
- ShowPlayerDialog(playerid, DIALOG_RANK1NAME, DIALOG_STYLE_INPUT, "Rank 1 Name", "Please input the new rank 1 name below.", "Done", "Quit");
- }
- case 3:
- {
- ShowPlayerDialog(playerid, DIALOG_RANK2NAME, DIALOG_STYLE_INPUT, "Rank 2 Name", "Please input the new rank 2 name below.", "Done", "Quit");
- }
- case 4:
- {
- ShowPlayerDialog(playerid, DIALOG_RANK3NAME, DIALOG_STYLE_INPUT, "Rank 3 Name", "Please input the new rank 3 name below.", "Done", "Quit");
- }
- case 5:
- {
- ShowPlayerDialog(playerid, DIALOG_RANK4NAME, DIALOG_STYLE_INPUT, "Rank 4 Name", "Please input the new rank 4 name below.", "Done", "Quit");
- }
- case 6:
- {
- ShowPlayerDialog(playerid, DIALOG_RANK5NAME, DIALOG_STYLE_INPUT, "Rank 5 Name", "Please input the new rank 5 name below.", "Done", "Quit");
- }
- case 7:
- {
- ShowPlayerDialog(playerid, DIALOG_RANK6NAME, DIALOG_STYLE_INPUT, "Rank 6 Name", "Please input the new rank 6 name below.", "Done", "Quit");
- }
- case 8:
- {
- ShowPlayerDialog(playerid, DIALOG_GANGCOLOR, DIALOG_STYLE_LIST, "Gang Color", "Green\nRed\nLight Blue\nYellow\nBrown\nBlack\nOrange", "Done", "Quit");
- }
- case 9:
- {
- ShowPlayerDialog(playerid, DIALOG_RANK1SKIN, DIALOG_STYLE_INPUT, "Rank 1 Skin", "Input the new rank 1 skin ID below.", "Done", "Quit");
- }
- case 10:
- {
- ShowPlayerDialog(playerid, DIALOG_RANK2SKIN, DIALOG_STYLE_INPUT, "Rank 2 Skin", "Input the new rank 2 skin ID below.", "Done", "Quit");
- }
- case 11:
- {
- ShowPlayerDialog(playerid, DIALOG_RANK3SKIN, DIALOG_STYLE_INPUT, "Rank 3 Skin", "Input the new rank 3 skin ID below.", "Done", "Quit");
- }
- case 12:
- {
- ShowPlayerDialog(playerid, DIALOG_RANK4SKIN, DIALOG_STYLE_INPUT, "Rank 4 Skin", "Input the new rank 4 skin ID below.", "Done", "Quit");
- }
- case 13:
- {
- ShowPlayerDialog(playerid, DIALOG_RANK5SKIN, DIALOG_STYLE_INPUT, "Rank 5 Skin", "Input the new rank 5 skin ID below.", "Done", "Quit");
- }
- case 14:
- {
- ShowPlayerDialog(playerid, DIALOG_RANK6SKIN, DIALOG_STYLE_INPUT, "Rank 6 Skin", "Input the new rank 6 skin ID below.", "Done", "Quit");
- }
- }
- }
- }
- if(dialogid == DIALOG_GANGNAME)
- {
- if(!response) return 1;
- else if(response)
- {
- if(!strlen(inputtext))
- {
- SendClientMessage(playerid, GREY, "Invalid Gang Name.");
- }
- else if(strlen(inputtext) < 5)
- {
- SendClientMessage(playerid, GREY, "Your new gang name mustn't be under 3 characters.");
- }
- else if(strlen(inputtext) > 20)
- {
- SendClientMessage(playerid, GREY, "Your new gang name mustn't be more than 20 characters.");
- }
- else
- {
- format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60, "Gangs/Gang %d.ini", PlayerStat[playerid][GangID]);
- if(fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
- {
- new str[128];
- format(str, sizeof(str), "You have successfully changed your gang name to %s", inputtext);
- SendClientMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], str);
- format(GangStat[PlayerStat[playerid][GangID]][GangName], 128, "%s", inputtext);
- SaveGang(PlayerStat[playerid][GangID]);
- }
- }
- }
- }
- if(dialogid == DIALOG_GANGMOTD)
- {
- if(!response) return 1;
- else if(response)
- {
- if(!strlen(inputtext))
- {
- SendClientMessage(playerid, GREY, "Invalid Gang MOTD.");
- }
- else if(strlen(inputtext) < 15)
- {
- SendClientMessage(playerid, GREY, "Your new gang MOTD mustn't be under 15 characters.");
- }
- else if(strlen(inputtext) > 128)
- {
- SendClientMessage(playerid, GREY, "Your new gang MOTD mustn't be more than 128 characters.");
- }
- else
- {
- format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60, "Gangs/Gang %d.ini", PlayerStat[playerid][GangID]);
- if(fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
- {
- new str[128];
- format(str, sizeof(str), "New gang MOTD: to %s", inputtext);
- SendClientMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], str);
- format(GangStat[PlayerStat[playerid][GangID]][MOTD], 128, "%s", inputtext);
- SaveGang(PlayerStat[playerid][GangID]);
- }
- }
- }
- }
- if(dialogid == DIALOG_RANK1NAME)
- {
- if(!response) return 1;
- else if(response)
- {
- if(!strlen(inputtext))
- {
- SendClientMessage(playerid, GREY, "Invalid Rank name.");
- }
- else if(strlen(inputtext) < 3)
- {
- SendClientMessage(playerid, GREY, "The new rank 1 name mustn't be under 3 characters.");
- }
- else if(strlen(inputtext) > 10)
- {
- SendClientMessage(playerid, GREY, "The new rank 1 name mustn't be more than 10 characters.");
- }
- else
- {
- format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60, "Gangs/Gang %d.ini", PlayerStat[playerid][GangID]);
- if(fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
- {
- new str[128];
- format(str, sizeof(str), "You have successfully changed the rank 1 name to %s", inputtext);
- SendClientMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], str);
- format(GangStat[PlayerStat[playerid][GangID]][Rank1], 128, "%s", inputtext);
- SaveGang(PlayerStat[playerid][GangID]);
- }
- }
- }
- }
- if(dialogid == DIALOG_RANK2NAME)
- {
- if(!response) return 1;
- else if(response)
- {
- if(!strlen(inputtext))
- {
- SendClientMessage(playerid, GREY, "Invalid Rank name.");
- }
- else if(strlen(inputtext) < 3)
- {
- SendClientMessage(playerid, GREY, "The new rank 2 name mustn't be under 3 characters.");
- }
- else if(strlen(inputtext) > 10)
- {
- SendClientMessage(playerid, GREY, "The new rank 2 name mustn't be more than 10 characters.");
- }
- else
- {
- format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60, "Gangs/Gang %d.ini", PlayerStat[playerid][GangID]);
- if(fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
- {
- new str[128];
- format(str, sizeof(str), "You have successfully changed the rank 2 name to %s", inputtext);
- SendClientMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], str);
- format(GangStat[PlayerStat[playerid][GangID]][Rank2], 128, "%s", inputtext);
- SaveGang(PlayerStat[playerid][GangID]);
- }
- }
- }
- }
- if(dialogid == DIALOG_RANK3NAME)
- {
- if(!response) return 1;
- else if(response)
- {
- if(!strlen(inputtext))
- {
- SendClientMessage(playerid, GREY, "Invalid Rank name.");
- }
- else if(strlen(inputtext) < 3)
- {
- SendClientMessage(playerid, GREY, "The new rank 3 name mustn't be under 3 characters.");
- }
- else if(strlen(inputtext) > 10)
- {
- SendClientMessage(playerid, GREY, "the new rank 3 name mustn't be more than 10 characters.");
- }
- else
- {
- format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60, "Gangs/Gang %d.ini", PlayerStat[playerid][GangID]);
- if(fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
- {
- new str[128];
- format(str, sizeof(str), "You have successfully changed the rank 3 name to %s", inputtext);
- SendClientMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], str);
- format(GangStat[PlayerStat[playerid][GangID]][Rank3], 128, "%s", inputtext);
- SaveGang(PlayerStat[playerid][GangID]);
- }
- }
- }
- }
- if(dialogid == DIALOG_RANK4NAME)
- {
- if(!response) return 1;
- else if(response)
- {
- if(!strlen(inputtext))
- {
- SendClientMessage(playerid, GREY, "Invalid Rank name.");
- }
- else if(strlen(inputtext) < 3)
- {
- SendClientMessage(playerid, GREY, "The new rank 4 name mustn't be under 3 characters.");
- }
- else if(strlen(inputtext) > 10)
- {
- SendClientMessage(playerid, GREY, "The new rank 4 name mustn't be more than 10 characters.");
- }
- else
- {
- format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60, "Gangs/Gang %d.ini", PlayerStat[playerid][GangID]);
- if(fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
- {
- new str[128];
- format(str, sizeof(str), "You have successfully changed the rank 4 name to %s", inputtext);
- SendClientMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], str);
- format(GangStat[PlayerStat[playerid][GangID]][Rank4], 128, "%s", inputtext);
- SaveGang(PlayerStat[playerid][GangID]);
- }
- }
- }
- }
- if(dialogid == DIALOG_RANK5NAME)
- {
- if(!response) return 1;
- else if(response)
- {
- if(!strlen(inputtext))
- {
- SendClientMessage(playerid, GREY, "Invalid Rank name.");
- }
- else if(strlen(inputtext) < 3)
- {
- SendClientMessage(playerid, GREY, "The new rank 5 name mustn't be under 3 characters.");
- }
- else if(strlen(inputtext) > 10)
- {
- SendClientMessage(playerid, GREY, "The new rank 5 name mustn't be more than 10 characters.");
- }
- else
- {
- format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60, "Gangs/Gang %d.ini", PlayerStat[playerid][GangID]);
- if(fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
- {
- new str[128];
- format(str, sizeof(str), "You have successfully changed the rank 5 name to %s", inputtext);
- SendClientMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], str);
- format(GangStat[PlayerStat[playerid][GangID]][Rank5], 128, "%s", inputtext);
- SaveGang(PlayerStat[playerid][GangID]);
- }
- }
- }
- }
- if(dialogid == DIALOG_RANK6NAME)
- {
- if(!response) return 1;
- else if(response)
- {
- if(!strlen(inputtext))
- {
- SendClientMessage(playerid, GREY, "Invalid Rank name.");
- }
- else if(strlen(inputtext) < 3)
- {
- SendClientMessage(playerid, GREY, "The new rank 6 name mustn't be under 3 characters.");
- }
- else if(strlen(inputtext) > 10)
- {
- SendClientMessage(playerid, GREY, "The new rank 6 name mustn't be more than 10 characters.");
- }
- else
- {
- format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60, "Gangs/Gang %d.ini", PlayerStat[playerid][GangID]);
- if(fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
- {
- new str[128];
- format(str, sizeof(str), "You have successfully changed the rank 6 name to %s", inputtext);
- SendClientMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], str);
- format(GangStat[PlayerStat[playerid][GangID]][Rank6], 128, "%s", inputtext);
- SaveGang(PlayerStat[playerid][GangID]);
- }
- }
- }
- }
- if(dialogid == DIALOG_GANGCOLOR)
- {
- if(!response) return 1;
- else if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60, "Gangs/Gang %d.ini", PlayerStat[playerid][GangID]);
- if(fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
- {
- GangStat[PlayerStat[playerid][GangID]][Color] = 0x33AA33AA;
- SaveGang(PlayerStat[playerid][GangID]);
- SendClientMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], "You have successfully changed the gang color to Green");
- }
- }
- case 1:
- {
- format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60, "Gangs/Gang %d.ini", PlayerStat[playerid][GangID]);
- if(fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
- {
- GangStat[PlayerStat[playerid][GangID]][Color] = 0xAA3333AA;
- SaveGang(PlayerStat[playerid][GangID]);
- SendClientMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], "You have successfully changed the gang color to Red");
- }
- }
- case 2:
- {
- format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60, "Gangs/Gang %d.ini", PlayerStat[playerid][GangID]);
- if(fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
- {
- GangStat[PlayerStat[playerid][GangID]][Color] = 0x33CCFFAA;
- SaveGang(PlayerStat[playerid][GangID]);
- SendClientMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], "You have successfully changed the gang color to Light Blue");
- }
- }
- case 3:
- {
- format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60, "Gangs/Gang %d.ini", PlayerStat[playerid][GangID]);
- if(fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
- {
- GangStat[PlayerStat[playerid][GangID]][Color] = 0xFFFF00AA;
- SaveGang(PlayerStat[playerid][GangID]);
- SendClientMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], "You have successfully changed the gang color to Yellow");
- }
- }
- case 4:
- {
- format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60, "Gangs/Gang %d.ini", PlayerStat[playerid][GangID]);
- if(fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
- {
- GangStat[PlayerStat[playerid][GangID]][Color] = 0xA52A2AAA;
- SaveGang(PlayerStat[playerid][GangID]);
- SendClientMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], "You have successfully changed the gang color to Brown");
- }
- }
- case 5:
- {
- format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60, "Gangs/Gang %d.ini", PlayerStat[playerid][GangID]);
- if(fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
- {
- GangStat[PlayerStat[playerid][GangID]][Color] = 0x000000AA;
- SaveGang(PlayerStat[playerid][GangID]);
- SendClientMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], "You have successfully changed the gang color to Black");
- }
- }
- case 6:
- {
- format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60, "Gangs/Gang %d.ini", PlayerStat[playerid][GangID]);
- if(fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
- {
- GangStat[PlayerStat[playerid][GangID]][Color] = 0xFF9900AA;
- SaveGang(PlayerStat[playerid][GangID]);
- SendClientMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], "You have successfully changed the gang color to Orange");
- }
- }
- }
- }
- }
- if(dialogid == DIALOG_RANK1SKIN)
- {
- if(!response) return 1;
- if(response)
- {
- if(!strval(inputtext))
- {
- SendClientMessage(playerid, GREY, "You have entered an Invalid Skin ID.");
- }
- else if(strval(inputtext))
- {
- if(0 < strval(inputtext) < 299)
- {
- new str[128];
- format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60, "Gangs/Gang %d.ini", PlayerStat[playerid][GangID]);
- if(fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
- {
- GangStat[PlayerStat[playerid][GangID]][Skin1] = strval(inputtext);
- SaveGang(PlayerStat[playerid][GangID]);
- format(str, sizeof(str), "You have successfully changed rank 1 skin to %d", GangStat[PlayerStat[playerid][GangID]][Skin1]);
- SendClientMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], str);
- }
- }
- else
- {
- SendClientMessage(playerid, GREY, "Skins IDs are between 0 and 299.");
- }
- }
- }
- }
- if(dialogid == DIALOG_RANK2SKIN)
- {
- if(!response) return 1;
- if(response)
- {
- if(!strval(inputtext))
- {
- SendClientMessage(playerid, GREY, "You have entered an Invalid Skin ID.");
- }
- else if(strval(inputtext))
- {
- if(0 < strval(inputtext) < 299)
- {
- new str[128];
- format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60, "Gangs/Gang %d.ini", PlayerStat[playerid][GangID]);
- if(fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
- {
- GangStat[PlayerStat[playerid][GangID]][Skin2] = strval(inputtext);
- SaveGang(PlayerStat[playerid][GangID]);
- format(str, sizeof(str), "You have successfully changed rank 2 skin to %d", GangStat[PlayerStat[playerid][GangID]][Skin2]);
- SendClientMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], str);
- }
- }
- else
- {
- SendClientMessage(playerid, GREY, "Skins IDs are between 0 and 299.");
- }
- }
- }
- }
- if(dialogid == DIALOG_RANK3SKIN)
- {
- if(!response) return 1;
- if(response)
- {
- if(!strval(inputtext))
- {
- SendClientMessage(playerid, GREY, "You have entered an Invalid Skin ID.");
- }
- else if(strval(inputtext))
- {
- if(0 < strval(inputtext) < 299)
- {
- new str[128];
- format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60, "Gangs/Gang %d.ini", PlayerStat[playerid][GangID]);
- if(fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
- {
- GangStat[PlayerStat[playerid][GangID]][Skin3] = strval(inputtext);
- SaveGang(PlayerStat[playerid][GangID]);
- format(str, sizeof(str), "You have successfully changed rank 3 skin to %d", GangStat[PlayerStat[playerid][GangID]][Skin3]);
- SendClientMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], str);
- }
- }
- else
- {
- SendClientMessage(playerid, GREY, "Skins IDs are between 0 and 299.");
- }
- }
- }
- }
- if(dialogid == DIALOG_RANK4SKIN)
- {
- if(!response) return 1;
- if(response)
- {
- if(!strval(inputtext))
- {
- SendClientMessage(playerid, GREY, "You have entered an Invalid Skin ID.");
- }
- else if(strval(inputtext))
- {
- if(0 < strval(inputtext) < 299)
- {
- new str[128];
- format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60, "Gangs/Gang %d.ini", PlayerStat[playerid][GangID]);
- if(fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
- {
- GangStat[PlayerStat[playerid][GangID]][Skin4] = strval(inputtext);
- SaveGang(PlayerStat[playerid][GangID]);
- format(str, sizeof(str), "You have successfully changed rank 4 skin to %d", GangStat[PlayerStat[playerid][GangID]][Skin4]);
- SendClientMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], str);
- }
- }
- else
- {
- SendClientMessage(playerid, GREY, "Skins IDs are between 0 and 299.");
- }
- }
- }
- }
- if(dialogid == DIALOG_RANK5SKIN)
- {
- if(!response) return 1;
- if(response)
- {
- if(!strval(inputtext))
- {
- SendClientMessage(playerid, GREY, "You have entered an Invalid Skin ID.");
- }
- else if(strval(inputtext))
- {
- if(0 < strval(inputtext) < 299)
- {
- new str[128];
- format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60, "Gangs/Gang %d.ini", PlayerStat[playerid][GangID]);
- if(fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
- {
- GangStat[PlayerStat[playerid][GangID]][Skin5] = strval(inputtext);
- SaveGang(PlayerStat[playerid][GangID]);
- format(str, sizeof(str), "You have successfully changed rank 5 skin to %d", GangStat[PlayerStat[playerid][GangID]][Skin5]);
- SendClientMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], str);
- }
- }
- else
- {
- SendClientMessage(playerid, GREY, "Skins IDs are between 0 and 299.");
- }
- }
- }
- }
- if(dialogid == DIALOG_RANK6SKIN)
- {
- if(!response) return 1;
- if(response)
- {
- if(!strval(inputtext))
- {
- SendClientMessage(playerid, GREY, "You have entered an Invalid Skin ID.");
- }
- else if(strval(inputtext))
- {
- if(0 < strval(inputtext) < 299)
- {
- new str[128];
- format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60, "Gangs/Gang %d.ini", PlayerStat[playerid][GangID]);
- if(fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
- {
- GangStat[PlayerStat[playerid][GangID]][Skin6] = strval(inputtext);
- SaveGang(PlayerStat[playerid][GangID]);
- format(str, sizeof(str), "You have successfully changed rank 6 skin to %d", GangStat[PlayerStat[playerid][GangID]][Skin6]);
- SendClientMessage(playerid, GangStat[PlayerStat[playerid][GangID]][Color], str);
- }
- }
- else
- {
- SendClientMessage(playerid, GREY, "Skins IDs are between 0 and 299.");
- }
- }
- }
- }
- return 1;
- }
- //----------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement