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- bind "KP_PGUP""buy vesthelm"
- bind "KP_UPARROW" "buy m4a1"
- bind "KP_HOME""buy ak47"
- bind "KP_RIGHTARROW""buy smokegrenade"
- bind "KP_5""buy flashbang"
- bind "KP_LEFTARROW""buy hegrenade"
- bind "KP_ENTER""buy awp"
- bind "KP_PGDN""buy bizon"
- bind "KP_DOWNARROW""buy deagle"
- bind "KP_END" "buy defuser"
- bind "KP_SLASH" "volume 0"
- bind "KP_MULTIPLY" "VOLUME 10"
- sv_cheats "1"
- prec_notify 0
- prec_log 1
- prec_mode 1
- prec_screens 0
- prec_min_streak 2
- prec_sound 0
- prec_kill_delay 15
- prec_dir demos
- // PERFORMANCE
- mat_antialias "0"
- mat_forceaniso "0"
- mat_trilinear "0"
- mat_clipz "0"
- mat_disable_bloom "0"
- mat_wateroverlaysize "0"
- mat_debug_postprocessing_effects "0"
- mat_debugdepthmode "0"
- mat_debugdepthval "128"
- mat_debugdepthvalmax "256"
- mat_compressedtextures "1"
- mat_filterlightmaps "1"
- mat_forcehardwaresync "0"
- mat_parallaxmap "0"
- mat_hdr_level "0"
- mat_bloomscale "0"
- mat_forcemanagedtextureintohardware "0"
- mat_fastnobump "1"
- mat_debug_postprocessing_effects "0"
- mat_debugdepthmode "0"
- mat_debugdepthval "128"
- mat_debugdepthvalmax "256"
- mat_compressedtextures "1"
- mat_filterlightmaps "1"
- mat_forcehardwaresync "0"
- mat_reducefillrate "1"
- mat_disable_bloom "1"
- mat_wateroverlaysize "8"
- mat_hdr_enabled "0"
- mat_parallaxmap "0"
- mat_hdr_level "0"
- mat_bloomscale "0"
- mat_forcemanagedtextureintohardware "0"
- mat_fastnobump "1"
- mat_specular "0"
- mat_bumpmap "0"
- mat_bufferprimitives "1"
- mat_disable_lightwarp "1"
- mat_framebuffercopyoverlaysize "0"
- mat_disable_ps_patch "1"
- mat_envmapsize "0"
- mat_envmaptgasize "0"
- mat_disable_fancy_blending "1"
- mat_autoexposure_max "0"
- mat_autoexposure_min "0"
- mat_alphacoverage "0"
- mat_bloom_scalefactor_scalar "0"
- mat_maxframelatency "0"
- mat_max_worldmesh_vertices "0"
- mat_software_aa_blur_one_pixel_lines "0"
- mat_software_aa_strength "0"
- mat_software_aa_strength_vgui "0"
- mat_software_aa_tap_offset "0"
- mat_picmip "2"
- mat_clipz "1"
- mat_vsync "0"
- mat_shadowstate "0"
- mat_queue_mode "2"
- mat_monitorgamma "1.6"
- mat_monitorgamma_tv_enabled "1"
- mat_monitorgamma_tv_exp "4"
- mat_monitorgamma_tv_range_min "-30"
- // RAIN & WATER
- r_ropetranslucent "0"
- r_drawdetailprops "0"
- r_drawflecks "0"
- r_shadows "1"
- r_shadowmaxrendered "32"
- r_dynamic "0"
- r_3dsky "0"
- r_propsmaxdist "0"
- r_worldlights "1"
- r_renderoverlayfragment "0"
- r_eyes "0"
- r_teeth "0"
- r_maxdlights "32"
- r_maxnewsamples "0"
- r_maxsampledist "0"
- r_norefresh "0"
- r_minnewsamples "0"
- r_maxdlights "32"
- r_maxnewsamples "0"
- r_maxsampledist "0"
- r_norefresh "0"
- r_minnewsamples "0"
- r_forcewaterleaf "0"
- r_phong "0"
- r_shadows "1"
- r_eyes "0"
- r_eyeglintlodpixels "0"
- r_eyesize "0"
- r_eyeshift_z "0"
- r_shadowrendertotexture "1"
- r_lod_noupdate "1"
- r_flex "0"
- r_eyeshift_y "0"
- r_eyeshift_x "0"
- r_eyemove "0"
- r_eyegloss "0"
- r_teeth "0"
- r_worldlightmin "0.0002"
- r_waterforcereflectentities "0"
- r_worldlights "1"
- r_PhysPropStaticLighting "0"
- r_cheapwaterend "1"
- r_cheapwaterstart "1"
- r_updaterefracttexture "0"
- r_WaterDrawReflection "0"
- r_WaterDrawRefraction "0"
- r_drawflecks "0"
- r_dopixelvisibility "0"
- r_renderoverlayfragment "0"
- r_occlusion "0"
- r_shadowmaxrendered "32"
- r_rootlod "2"
- r_lod "2"
- r_drawbatchdecals "0"
- r_spray_lifetime "1"
- r_ambientboost "0"
- r_ambientfactor "1"
- r_waterforceexpensive "0"
- r_ropetranslucent "0"
- r_dynamic "0"
- r_lightaverage "1"
- r_3dsky "0"
- r_sse "1"
- r_sse2 "1"
- r_mmx "1"
- r_maxmodeldecal "0"
- r_drawmodeldecals "0"
- r_bloomtintg "0"
- r_bloomtintb "0"
- r_bloomtintexponent "0"
- r_bloomtintr "0"
- r_drawdetailprops "0"
- r_flashlightrendermodels "0"
- r_hunkalloclightmaps "0"
- r_lightcache_zbuffercache "0"
- r_propsmaxdist "0"
- r_staticprop_lod "3"
- r_sse_s "1"
- r_threaded_client_shadow_manager "1"
- r_threaded_particles "1"
- r_threaded_renderables "1"
- r_queued_decals "0"
- r_queued_post_processing "1"
- r_queued_ropes "1"
- // ROPES
- rope_smooth "0"
- rope_wind_dist "0"
- rope_collide "0"
- rope_subdiv "0"
- rope_smooth_maxalphawidth "0"
- rope_smooth_maxalpha "0"
- rope_smooth_enlarge "0"
- rope_wind_dist "0.01"
- rope_subdiv "0"
- rope_smooth_minwidth "0"
- rope_smooth_minalpha "0"
- rope_averagelight "0"
- rope_smooth "0"
- rope_shake "0"
- rope_collide "0"
- // MODELS
- cl_ragdoll_physics_enable "0"
- cl_ragdoll_collide "0"
- cl_ragdoll_fade_time "0"
- cl_wpn_sway_interp "0"
- // BLOOD & VIOLENCE
- violence_ablood "1"
- violence_agibs "1"
- violence_hblood "1"
- violence_hgibs "1"
- // MISCELLANEOUS
- cl_phys_props_max "0"
- cl_drawmonitors "0"
- cl_ejectbrass "0"
- cl_forcepreload "1"
- cl_show_splashes "0"
- cl_detail_avoid_force "0"
- cl_detail_avoid_radius "0"
- cl_detail_avoid_recover_speed "0"
- cl_detail_max_sway "0"
- cl_forcepreload "1"
- cl_drawmonitors "0"
- cl_show_splashes "0"
- cl_detail_avoid_force "0"
- cl_detail_avoid_radius "0"
- cl_detail_avoid_recover_speed "0"
- cl_detail_max_sway "0"
- cl_rumblescale "0"
- cl_disablefreezecam "1"
- cl_clearhinthistory "1"
- cl_detaildist "0"
- cl_detailfade "0"
- cl_debugrumble "0"
- cl_playerspraydisable "1"
- cl_showhelp "0"
- cl_threaded_bone_setup "0"
- cl_interp_threadmodeticks "0"
- cl_threaded_client_leaf_system "0"
- cl_show_achievement_popups "0"
- cl_phys_props_max "50"
- cl_phys_props_enable "0"
- budget_peaks_window "0"
- budget_show_peaks "0"
- budget_averages_window "0"
- budget_background_alpha "0"
- budget_show_averages "0"
- budget_show_history "0"
- budget_history_range_ms "5"
- budget_history_numsamplesvisible "0"
- texture_budget_background_alpha "9999999"
- texture_budget_panel_height "0"
- texture_budget_panel_width "0"
- g_ragdoll_fadespeed "0"
- g_ragdoll_lvfadespeed "0"
- gl_clear "1"
- lod_TransitionDist "0"
- flex_smooth "0"
- net_showevents "0"
- showhitlocation "1"
- lod_enable "1"
- dsp_water "14"
- blink_duration "0"
- weapon_showproficiency "1"
- prop_active_gib_limit "0"
- adsp_debug "0"
- mp_usehwmmodels "-1"
- mp_usehwmvcds "-1"
- props_break_max_pieces "0"
- // Netcode
- alias nuke"mat_monitorgamma_tv_range_min -10"
- alias d2"mat_monitorgamma_tv_range_min -25"
- fps_max "999"
- rate "100000"
- cl_cmdrate "100"
- cl_updaterate "101"
- cl_interp "0.0152"
- cl_interp_ratio "1"
- cl_lagcompensation "1"
- cl_predictweapons "1"
- cl_smooth "0"
- cl_smoothtime "0.01"
- // Client Commands
- jpeg_quality "100"
- cl_downloadfilter "all"
- snd_mixahead 0.08
- snd_surround_speakers 2
- m_customaccel "0"
- m_customaccel_exponent "1"
- m_customaccel_max "0"
- m_customaccel_scale "0.04"
- m_mouseaccel1 "0"
- m_mouseaccel2 "0"
- // GUI Checker
- clientport "1337"
- // Custom
- setinfo zb_wantautocashcalling 1
- zoom_sensitivity_ratio "1.2"
- cl_locationalpha "255"
- cl_scalecrosshair "1"
- cl_crosshairgap -2
- cl_crosshairusealpha "1"
- cl_crosshairthickness "2"
- cl_crosshairalpha "255"
- cl_crosshairscale "1500"
- cl_crosshairsize "3"
- cl_righthand "0"
- cl_lefthand "1"
- cl_crosshaircolor "5"
- cl_crosshaircolor_g "0"
- cl_crosshaircolor_r "255"
- cl_crosshaircolor_b "0"
- cl_legacy_crosshair_scale "1"
- cl_legacy_crosshair_recoil "0"
- cl_dynamiccrosshair "3"
- cl_crosshairspread "0"
- sensitivity 1.2
- cl_minmodels "1"
- cl_min_ct "4"
- cl_min_t "2"
- clear
- con_filter_enable 1
- con_filter_text_out "Too many vertex format changes in frame, whole world not rendered"
- // repositions the gunmodel to mimic CSS more closely.
- viewmodel_fov "68"
- viewmodel_offset_x "-2"
- viewmodel_offset_y "2"
- viewmodel_offset_z "-2"
- viewmodel_presetpos "0"
- // removes the shifting of the arm when crouching down.
- cl_viewmodel_shift_left_amt "0"
- cl_viewmodel_shift_right_amt "0"
- r_drawtracers_firstperson "1"
- m_mousespeed 0
- m_mouseaccel 0
- // removes the bobbing of the weapon back and forth, when you run.
- cl_bob_lower_amt "0"
- cl_bobamt_lat "0"
- cl_bobamt_vert "0"
- cl_righthand 0
- cl_bobcycle "2"
- // scales the HUD depending on what resolution you use, 1 is max.
- hud_scaling "1"
- // lowers delay between sounds.
- snd_mixahead "0.05"
- // sets interpolation values.
- cl_interp "0"
- cl_interp_ratio "1"
- // ignores dedicated servers with pings above this value.
- mm_dedicated_search_maxping
- // usual rate commands
- cl_cmdrate "128"
- cl_updaterate "128"
- rate "128000"
- hud_scaling "0.8"
- // causes the scope to move less while moving scoped and reduces bobbing effect
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