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  1. bind "KP_PGUP""buy vesthelm"
  2. bind "KP_UPARROW" "buy m4a1"
  3. bind "KP_HOME""buy ak47"
  4. bind "KP_RIGHTARROW""buy smokegrenade"
  5. bind "KP_5""buy flashbang"
  6. bind "KP_LEFTARROW""buy hegrenade"
  7. bind "KP_ENTER""buy awp"
  8. bind "KP_PGDN""buy bizon"
  9. bind "KP_DOWNARROW""buy deagle"
  10. bind "KP_END" "buy defuser"
  11. bind "KP_SLASH" "volume 0"
  12. bind "KP_MULTIPLY" "VOLUME 10"
  13.  
  14. sv_cheats "1"
  15.  
  16. prec_notify 0
  17. prec_log 1
  18. prec_mode 1
  19. prec_screens 0
  20. prec_min_streak 2
  21. prec_sound 0
  22. prec_kill_delay 15
  23. prec_dir demos
  24.  
  25. // PERFORMANCE
  26.  
  27. mat_antialias "0"
  28. mat_forceaniso "0"
  29. mat_trilinear "0"
  30. mat_clipz "0"
  31. mat_disable_bloom "0"
  32. mat_wateroverlaysize "0"
  33. mat_debug_postprocessing_effects "0"
  34. mat_debugdepthmode "0"
  35. mat_debugdepthval "128"
  36. mat_debugdepthvalmax "256"
  37. mat_compressedtextures "1"
  38. mat_filterlightmaps "1"
  39. mat_forcehardwaresync "0"
  40. mat_parallaxmap "0"
  41. mat_hdr_level "0"
  42. mat_bloomscale "0"
  43. mat_forcemanagedtextureintohardware "0"
  44. mat_fastnobump "1"
  45. mat_debug_postprocessing_effects "0"
  46. mat_debugdepthmode "0"
  47. mat_debugdepthval "128"
  48. mat_debugdepthvalmax "256"
  49. mat_compressedtextures "1"
  50. mat_filterlightmaps "1"
  51. mat_forcehardwaresync "0"
  52. mat_reducefillrate "1"
  53. mat_disable_bloom "1"
  54. mat_wateroverlaysize "8"
  55. mat_hdr_enabled "0"
  56. mat_parallaxmap "0"
  57. mat_hdr_level "0"
  58. mat_bloomscale "0"
  59. mat_forcemanagedtextureintohardware "0"
  60. mat_fastnobump "1"
  61. mat_specular "0"
  62. mat_bumpmap "0"
  63. mat_bufferprimitives "1"
  64. mat_disable_lightwarp "1"
  65. mat_framebuffercopyoverlaysize "0"
  66. mat_disable_ps_patch "1"
  67. mat_envmapsize "0"
  68. mat_envmaptgasize "0"
  69. mat_disable_fancy_blending "1"
  70. mat_autoexposure_max "0"
  71. mat_autoexposure_min "0"
  72. mat_alphacoverage "0"
  73. mat_bloom_scalefactor_scalar "0"
  74. mat_maxframelatency "0"
  75. mat_max_worldmesh_vertices "0"
  76. mat_software_aa_blur_one_pixel_lines "0"
  77. mat_software_aa_strength "0"
  78. mat_software_aa_strength_vgui "0"
  79. mat_software_aa_tap_offset "0"
  80. mat_picmip "2"
  81. mat_clipz "1"
  82. mat_vsync "0"
  83. mat_shadowstate "0"
  84. mat_queue_mode "2"
  85. mat_monitorgamma "1.6"
  86. mat_monitorgamma_tv_enabled "1"
  87. mat_monitorgamma_tv_exp "4"
  88. mat_monitorgamma_tv_range_min "-30"
  89.  
  90. // RAIN & WATER
  91.  
  92. r_ropetranslucent "0"
  93. r_drawdetailprops "0"
  94. r_drawflecks "0"
  95. r_shadows "1"
  96. r_shadowmaxrendered "32"
  97. r_dynamic "0"
  98. r_3dsky "0"
  99. r_propsmaxdist "0"
  100. r_worldlights "1"
  101. r_renderoverlayfragment "0"
  102. r_eyes "0"
  103. r_teeth "0"
  104. r_maxdlights "32"
  105. r_maxnewsamples "0"
  106. r_maxsampledist "0"
  107. r_norefresh "0"
  108. r_minnewsamples "0"
  109. r_maxdlights "32"
  110. r_maxnewsamples "0"
  111. r_maxsampledist "0"
  112. r_norefresh "0"
  113. r_minnewsamples "0"
  114. r_forcewaterleaf "0"
  115. r_phong "0"
  116. r_shadows "1"
  117. r_eyes "0"
  118. r_eyeglintlodpixels "0"
  119. r_eyesize "0"
  120. r_eyeshift_z "0"
  121. r_shadowrendertotexture "1"
  122. r_lod_noupdate "1"
  123. r_flex "0"
  124. r_eyeshift_y "0"
  125. r_eyeshift_x "0"
  126. r_eyemove "0"
  127. r_eyegloss "0"
  128. r_teeth "0"
  129. r_worldlightmin "0.0002"
  130. r_waterforcereflectentities "0"
  131. r_worldlights "1"
  132. r_PhysPropStaticLighting "0"
  133. r_cheapwaterend "1"
  134. r_cheapwaterstart "1"
  135. r_updaterefracttexture "0"
  136. r_WaterDrawReflection "0"
  137. r_WaterDrawRefraction "0"
  138. r_drawflecks "0"
  139. r_dopixelvisibility "0"
  140. r_renderoverlayfragment "0"
  141. r_occlusion "0"
  142. r_shadowmaxrendered "32"
  143. r_rootlod "2"
  144. r_lod "2"
  145. r_drawbatchdecals "0"
  146. r_spray_lifetime "1"
  147. r_ambientboost "0"
  148. r_ambientfactor "1"
  149. r_waterforceexpensive "0"
  150. r_ropetranslucent "0"
  151. r_dynamic "0"
  152. r_lightaverage "1"
  153. r_3dsky "0"
  154. r_sse "1"
  155. r_sse2 "1"
  156. r_mmx "1"
  157. r_maxmodeldecal "0"
  158. r_drawmodeldecals "0"
  159. r_bloomtintg "0"
  160. r_bloomtintb "0"
  161. r_bloomtintexponent "0"
  162. r_bloomtintr "0"
  163. r_drawdetailprops "0"
  164. r_flashlightrendermodels "0"
  165. r_hunkalloclightmaps "0"
  166. r_lightcache_zbuffercache "0"
  167. r_propsmaxdist "0"
  168. r_staticprop_lod "3"
  169. r_sse_s "1"
  170. r_threaded_client_shadow_manager "1"
  171. r_threaded_particles "1"
  172. r_threaded_renderables "1"
  173. r_queued_decals "0"
  174. r_queued_post_processing "1"
  175. r_queued_ropes "1"
  176.  
  177. // ROPES
  178.  
  179. rope_smooth "0"
  180. rope_wind_dist "0"
  181. rope_collide "0"
  182. rope_subdiv "0"
  183. rope_smooth_maxalphawidth "0"
  184. rope_smooth_maxalpha "0"
  185. rope_smooth_enlarge "0"
  186. rope_wind_dist "0.01"
  187. rope_subdiv "0"
  188. rope_smooth_minwidth "0"
  189. rope_smooth_minalpha "0"
  190. rope_averagelight "0"
  191. rope_smooth "0"
  192. rope_shake "0"
  193. rope_collide "0"
  194.  
  195. // MODELS
  196.  
  197. cl_ragdoll_physics_enable "0"
  198. cl_ragdoll_collide "0"
  199. cl_ragdoll_fade_time "0"
  200. cl_wpn_sway_interp "0"
  201.  
  202. // BLOOD & VIOLENCE
  203.  
  204. violence_ablood "1"
  205. violence_agibs "1"
  206. violence_hblood "1"
  207. violence_hgibs "1"
  208.  
  209. // MISCELLANEOUS
  210.  
  211. cl_phys_props_max "0"
  212. cl_drawmonitors "0"
  213. cl_ejectbrass "0"
  214. cl_forcepreload "1"
  215. cl_show_splashes "0"
  216. cl_detail_avoid_force "0"
  217. cl_detail_avoid_radius "0"
  218. cl_detail_avoid_recover_speed "0"
  219. cl_detail_max_sway "0"
  220. cl_forcepreload "1"
  221. cl_drawmonitors "0"
  222. cl_show_splashes "0"
  223. cl_detail_avoid_force "0"
  224. cl_detail_avoid_radius "0"
  225. cl_detail_avoid_recover_speed "0"
  226. cl_detail_max_sway "0"
  227. cl_rumblescale "0"
  228. cl_disablefreezecam "1"
  229. cl_clearhinthistory "1"
  230. cl_detaildist "0"
  231. cl_detailfade "0"
  232. cl_debugrumble "0"
  233. cl_playerspraydisable "1"
  234. cl_showhelp "0"
  235. cl_threaded_bone_setup "0"
  236. cl_interp_threadmodeticks "0"
  237. cl_threaded_client_leaf_system "0"
  238. cl_show_achievement_popups "0"
  239. cl_phys_props_max "50"
  240. cl_phys_props_enable "0"
  241.  
  242. budget_peaks_window "0"
  243. budget_show_peaks "0"
  244. budget_averages_window "0"
  245. budget_background_alpha "0"
  246. budget_show_averages "0"
  247. budget_show_history "0"
  248. budget_history_range_ms "5"
  249. budget_history_numsamplesvisible "0"
  250.  
  251. texture_budget_background_alpha "9999999"
  252. texture_budget_panel_height "0"
  253. texture_budget_panel_width "0"
  254.  
  255. g_ragdoll_fadespeed "0"
  256. g_ragdoll_lvfadespeed "0"
  257.  
  258. gl_clear "1"
  259.  
  260. lod_TransitionDist "0"
  261. flex_smooth "0"
  262. net_showevents "0"
  263. showhitlocation "1"
  264. lod_enable "1"
  265. dsp_water "14"
  266. blink_duration "0"
  267. weapon_showproficiency "1"
  268. prop_active_gib_limit "0"
  269. adsp_debug "0"
  270. mp_usehwmmodels "-1"
  271. mp_usehwmvcds "-1"
  272.  
  273. props_break_max_pieces "0"
  274.  
  275. // Netcode
  276.  
  277.  
  278.  
  279. alias nuke"mat_monitorgamma_tv_range_min -10"
  280. alias d2"mat_monitorgamma_tv_range_min -25"
  281. fps_max "999"
  282. rate "100000"
  283. cl_cmdrate "100"
  284. cl_updaterate "101"
  285. cl_interp "0.0152"
  286. cl_interp_ratio "1"
  287. cl_lagcompensation "1"
  288. cl_predictweapons "1"
  289. cl_smooth "0"
  290. cl_smoothtime "0.01"
  291.  
  292. // Client Commands
  293.  
  294. jpeg_quality "100"
  295. cl_downloadfilter "all"
  296. snd_mixahead 0.08
  297. snd_surround_speakers 2
  298. m_customaccel "0"
  299. m_customaccel_exponent "1"
  300. m_customaccel_max "0"
  301. m_customaccel_scale "0.04"
  302. m_mouseaccel1 "0"
  303. m_mouseaccel2 "0"
  304.  
  305. // GUI Checker
  306.  
  307. clientport "1337"
  308.  
  309. // Custom
  310.  
  311. setinfo zb_wantautocashcalling 1
  312. zoom_sensitivity_ratio "1.2"
  313. cl_locationalpha "255"
  314. cl_scalecrosshair "1"
  315. cl_crosshairgap -2
  316. cl_crosshairusealpha "1"
  317. cl_crosshairthickness "2"
  318. cl_crosshairalpha "255"
  319. cl_crosshairscale "1500"
  320. cl_crosshairsize "3"
  321. cl_righthand "0"
  322. cl_lefthand "1"
  323. cl_crosshaircolor "5"
  324. cl_crosshaircolor_g "0"
  325. cl_crosshaircolor_r "255"
  326. cl_crosshaircolor_b "0"
  327. cl_legacy_crosshair_scale "1"
  328. cl_legacy_crosshair_recoil "0"
  329. cl_dynamiccrosshair "3"
  330. cl_crosshairspread "0"
  331. sensitivity 1.2
  332. cl_minmodels "1"
  333. cl_min_ct "4"
  334. cl_min_t "2"
  335. clear
  336. con_filter_enable 1
  337. con_filter_text_out "Too many vertex format changes in frame, whole world not rendered"
  338. // repositions the gunmodel to mimic CSS more closely.
  339.  
  340. viewmodel_fov "68"
  341. viewmodel_offset_x "-2"
  342. viewmodel_offset_y "2"
  343. viewmodel_offset_z "-2"
  344. viewmodel_presetpos "0"
  345.  
  346. // removes the shifting of the arm when crouching down.
  347.  
  348. cl_viewmodel_shift_left_amt "0"
  349. cl_viewmodel_shift_right_amt "0"
  350. r_drawtracers_firstperson "1"
  351. m_mousespeed 0
  352. m_mouseaccel 0
  353.  
  354.  
  355. // removes the bobbing of the weapon back and forth, when you run.
  356.  
  357. cl_bob_lower_amt "0"
  358. cl_bobamt_lat "0"
  359. cl_bobamt_vert "0"
  360. cl_righthand 0
  361. cl_bobcycle "2"
  362.  
  363.  
  364. // scales the HUD depending on what resolution you use, 1 is max.
  365.  
  366. hud_scaling "1"
  367.  
  368. // lowers delay between sounds.
  369.  
  370. snd_mixahead "0.05"
  371.  
  372. // sets interpolation values.
  373.  
  374. cl_interp "0"
  375. cl_interp_ratio "1"
  376.  
  377. // ignores dedicated servers with pings above this value.
  378.  
  379. mm_dedicated_search_maxping
  380.  
  381. // usual rate commands
  382.  
  383. cl_cmdrate "128"
  384. cl_updaterate "128"
  385. rate "128000"
  386. hud_scaling "0.8"
  387.  
  388.  
  389. // causes the scope to move less while moving scoped and reduces bobbing effect
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