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- # Default config for ItemLoreStats.
- fileVersion: 421
- checkForUpdates: true
- languageFile: language-en
- usingMcMMO: false
- usingBarAPI: true
- dropCustomILSLoot: true
- ILSLootFromNaturalSpawnsOnly: true
- addSellValueToDrops: true
- keepXPOnDeath: true
- addRandomLore: false
- randomApplyChance: 45
- healthPerLevel: 6
- baseHealth: 20
- baseHealthRegen: 2
- baseMovementSpeed: 0.2
- healthScale: 20
- baseCritDamage: 50
- displayDurabilityWarnings:
- enable75%DurabilityWarning: true
- enable50%DurabilityWarning: true
- enable25%DurabilityWarning: true
- disabledInWorlds:
- - worldNEW
- messages:
- loreSuccessfullyAdded: true
- upgradeSuccessful: true
- upgradeCapReached: true
- combatMessages:
- outgoing:
- damageDone: true
- enemyDodgedAttack: true
- enemyBlockedAttack: true
- critStrike: true
- lifeSteal: true
- enemyReflectedAttack: true
- fire: true
- ice: true
- poison: true
- wither: true
- harm: true
- blind: true
- incoming:
- damageTaken: false
- dodgeAttack: true
- blockAttack: true
- enemyCritStrike: false
- enemyLifeSteal: true
- reflectAttack: true
- enemyFire: true
- enemyIce: true
- enemyPoison: true
- enemyWither: true
- enemyHarm: true
- enemyBlind: true
- prefix:
- random:
- - Angelic
- - Brutal
- - Cursed
- - Empowered
- - Fine
- - Gleaming
- - Heavy
- - Perfect
- - Sharp
- - Standard
- - Worn
- - Light
- - Smooth
- - Slick
- - Hard
- - Thick
- - Grim
- suffix:
- random:
- - of Chaos
- - of Destruction
- - of Murder
- - of Power
- - of Silence
- - of Sorrows
- - of Terror
- - of Thunder
- - of the Ancients
- - of the UnderWorld
- - of the Wilderness
- randomLore:
- tools:
- bow:
- - '&cCrafted with the essence of the Ancient Tree.'
- - '&aThe corruption has weakened this {item}.'
- - '&9This lightweight {item} is easy to carry.'
- stick:
- - '&cCrafted with the essence of the Ancient Tree.'
- - '&aThe corruption has weakened this {item}.'
- - '&9This lightweight {item} is easy to carry.'
- blazeRod:
- - '&cCrafted with the essence of the Eternal Flame.'
- - '&aThe corruption has weakened this {item}.'
- - '&9This lightweight {item} is easy to carry.'
- string:
- - '&aThe corruption has weakened this {item}.'
- - '&9This lightweight {item} is easy to carry.'
- shears:
- - '&9This lightweight {item} is easy to carry.'
- wood:
- - '&cCrafted with the essence of the Ancient Tree.'
- - '&aThe corruption has weakened this {item}.'
- - '&9This lightweight {item} is easy to carry.'
- stone:
- - '&cThis {item} is crafted from local materials.'
- - '&aThis {item} is fairly strong.'
- - '&9This {item} was originally much sharper.'
- iron:
- - '&cThe blade on this {item} is very sharp.'
- - '&aThe {item} is rusty.'
- - '&9This {item} has been forged by a decent blacksmith.'
- gold:
- - '&cCrafted with valuable materials.'
- - '&aForged for the Great King.'
- - '&9Weak materials make this {item} weak.'
- diamond:
- - '&cThe hilt has a symbol engraved into it.'
- - '&aCrafted with the finest materials of the land.'
- - '&9This {item} is very strong.'
- armour:
- leather:
- - '&cMade from Horse hide.'
- - '&aMade from Cow hide.'
- - '&9This lightweight {item} offers basic protection.'
- iron:
- - '&cThis {item} offers very good protection.'
- - '&aThe {item} is strong.'
- - '&9This {item} has been forged by a decent blacksmith.'
- gold:
- - '&cThis {item} offers decent protection.'
- - '&aCrafted from very valuable materials.'
- - '&9Weak materials make this {item} weak.'
- diamond:
- - '&cThis {item} offers excellent protection.'
- - '&aCrafted with the finest materials of the land.'
- - '&9This {item} is very strong.'
- mobHead:
- - '&cDecapitated head.'
- primaryStats:
- armour:
- name: Armour
- colour: '&3'
- sellValuePerStat: 12
- prefix:
- colour: '&3'
- list:
- - Shielded
- suffix:
- colour: '&3'
- list:
- - of Protection
- damage:
- name: Damage
- colour: '&3'
- sellValuePerStat: 0.9
- health:
- name: Health
- colour: '&3'
- sellValuePerStat: 0.7
- healthRegen:
- name: Health Regen
- colour: '&3'
- sellValuePerStat: 12
- prefix:
- colour: '&3'
- list:
- - Regenerating
- suffix:
- colour: '&3'
- list:
- - of Regeneration
- secondaryStats:
- block:
- name: Block
- colour: '&3'
- sellValuePerStat: 6
- internalCooldown: 3
- prefix:
- colour: '&3'
- list:
- - Impeding
- suffix:
- colour: '&3'
- list:
- - of the Blockade
- dodge:
- name: Dodge
- colour: '&3'
- sellValuePerStat: 9
- internalCooldown: 3
- prefix:
- colour: '&3'
- list:
- - Eluding
- suffix:
- colour: '&3'
- list:
- - of Evasion
- critChance:
- name: Crit Chance
- colour: '&3'
- sellValuePerStat: 9
- internalCooldown: 3
- prefix:
- colour: '&3'
- list:
- - Lethal
- suffix:
- colour: '&3'
- list:
- - of Deep Wounds
- critDamage:
- name: Crit Damage
- colour: '&3'
- sellValuePerStat: 7
- prefix:
- colour: '&3'
- list:
- - Lethal
- suffix:
- colour: '&3'
- list:
- - of Deep Wounds
- lifeSteal:
- name: Life Steal
- colour: '&a'
- sellValuePerStat: 5
- internalCooldown: 3
- prefix:
- colour: '&a'
- list:
- - Life Stealing
- suffix:
- colour: '&a'
- list:
- - of Soul Draining
- healPercentage: 0.15
- reflect:
- name: Reflect
- colour: '&e'
- sellValuePerStat: 6
- internalCooldown: 3
- prefix:
- colour: '&e'
- list:
- - Reflecting
- suffix:
- colour: '&e'
- list:
- - of Reflection
- fire:
- name: Ignition
- colour: '&c'
- sellValuePerStat: 9
- internalCooldown: 3
- prefix:
- colour: '&c'
- list:
- - Flaming
- suffix:
- colour: '&c'
- list:
- - of the Inferno
- ice:
- name: Slow
- colour: '&9'
- sellValuePerStat: 7
- internalCooldown: 3
- prefix:
- colour: '&9'
- list:
- - Freezing
- suffix:
- colour: '&9'
- list:
- - of the Blizzard
- poison:
- name: Poison
- colour: '&2'
- sellValuePerStat: 8
- internalCooldown: 3
- prefix:
- colour: '&2'
- list:
- - Toxic
- suffix:
- colour: '&2'
- list:
- - of Poison
- wither:
- name: Wither
- colour: '&f'
- sellValuePerStat: 9
- internalCooldown: 3
- prefix:
- colour: '&f'
- list:
- - Corrupted
- suffix:
- colour: '&f'
- list:
- - of Corruption
- harming:
- name: Harming
- colour: '&5'
- sellValuePerStat: 4
- internalCooldown: 3
- prefix:
- colour: '&5'
- list:
- - Crippling
- suffix:
- colour: '&5'
- list:
- - of Harming
- blind:
- name: Blind
- colour: '&7'
- sellValuePerStat: 10
- internalCooldown: 3
- prefix:
- colour: '&7'
- list:
- - Visionless
- suffix:
- colour: '&7'
- list:
- - of Blinding
- movementSpeed:
- name: Speed
- colour: '&6'
- sellValuePerStat: 4
- internalCooldown: 3
- prefix:
- colour: '&6'
- list:
- - Swift
- suffix:
- colour: '&6'
- list:
- - of Swiftness
- bonusStats:
- pvpDamage:
- name: PvP Dmg Modifier
- colour: '&6'
- sellValuePerStat: 1.5
- pveDamage:
- name: PvE Dmg Modifier
- colour: '&2'
- sellValuePerStat: 1.5
- xpLevel:
- name: Level
- colour: '&3'
- sellValuePerStat: 10
- xpMultiplier:
- name: XP Bonus
- colour: '&d'
- sellValuePerStat: 8
- prefix:
- colour: '&d'
- list:
- - Premium
- suffix:
- colour: '&d'
- list:
- - of Rewarding
- soulbound:
- name: Bound to
- colour: '&3'
- sellValuePerStat: 0
- weaponSpeed:
- name: Weapon Speed
- colour: '&b'
- sellValuePerStat:
- veryFast: 25
- fast: 20
- normal: 15
- slow: 10
- verySlow: 5
- durability:
- name: Durability
- colour: '&8'
- sellValuePerStat: 0
- setBonus:
- name: Set Bonus
- colour: '&6'
- sellValuePerStat: 0
- class:
- name: Class
- colour: '&3'
- sellValuePerStat: 0
- list:
- - '&4Warrior'
- - '&bMage'
- - '&6Thief'
- sellValue:
- name: Sell Price
- colour: '&7'
- currency:
- name: Coins
- colour: '&f'
- heroesOnlyStats:
- heroesMaxMana:
- name: Mana
- colour: '&3'
- sellValuePerStat: 2
- spells:
- tnt:
- name: Living Bomb
- colour: '&c'
- sellValuePerStat: 25
- cooldown: 15
- detonationTime: 5
- speed: 3
- fireball:
- name: Fireball
- colour: '&6'
- sellValuePerStat: 25
- cooldown: 15
- speed: 3
- lightning:
- name: Lightning
- colour: '&9'
- sellValuePerStat: 25
- cooldown: 15
- frostbolt:
- name: Frostbolt
- colour: '&b'
- sellValuePerStat: 25
- cooldown: 15
- speed: 3
- minorHeal:
- name: Minor Heal
- colour: '&a'
- sellValuePerStat: 25
- cooldown: 30
- healAmount: 15
- majorHeal:
- name: Major Heal
- colour: '&2'
- sellValuePerStat: 25
- cooldown: 60
- healAmount: 35
- minorAOEHeal:
- name: Minor AOE Heal
- colour: '&d'
- sellValuePerStat: 25
- cooldown: 45
- healAmount: 10
- majorAOEHeal:
- name: Major AOE Heal
- colour: '&5'
- sellValuePerStat: 25
- cooldown: 90
- healAmount: 30
- upgradeStatsOnLevelChange:
- enabled: true
- upgradeCap: 5
- stats:
- armour: 0.06
- dodge: 0.07
- block: 0.08
- critChance: 0.17
- critDamage: 0.32
- damage: 0.06
- health: 0.31
- healthregen: 0.12
- lifesteal: 0.16
- reflect: 0.07
- fire: 0.06
- ice: 0.12
- poison: 0.09
- wither: 0.07
- harming: 0.08
- blind: 0.06
- movementspeed: 0.47
- xpmultiplier: 0.09
- pvpdamage: 0.3
- pvedamage: 0.3
- heroesMaxMana: 0.2
- environmentalDamage:
- block_explosion: 20
- cactus: 5
- drowning: 10
- entity_explosion: 20
- fall: 12
- fire: 5
- fire_tick: 5
- lava: 20
- lightning: 25
- magic: 5
- poison: 5
- starvation: 5
- suffocation: 5
- thorns: 2
- potions:
- instantHealthI: 15
- instantHealthII: 35
- splashHealthI: 15
- splashHealthII: 35
- defaultCraftedDurability:
- enableDurabilityOnCrafted: true
- enableDurabilityOnDrops: true
- tools:
- bow: '&7150-250'
- shears: '&770-130'
- stick: '&7190-270'
- string: '&7160-290'
- blazeRod: '&7210-340'
- flintAndSteel: '&730-60'
- fishingRod: '&730-80'
- carrotStick: '&725-50'
- wood: '&7150-300'
- stone: '&7250-350'
- iron: '&7300-600'
- gold: '&7550-750'
- diamond: '&7700-1100'
- armour:
- leather: '&71300-1450'
- iron: '&71700-2300'
- chainmail: '&71550-2050'
- gold: '&72200-2500'
- diamond: '&72400-3200'
- mobHead: '&71600-2550'
- defaultCraftedArmour:
- enableArmourOnCrafted: true
- enableArmourOnDrops: true
- armour:
- leather: '&b3.6-7.3'
- iron: '&b7.8-15.6'
- chainmail: '&b6.2-12.5'
- gold: '&b5.7-11.4'
- diamond: '&b10.4-20.8'
- mobHead: '&b4-15'
- durabilityAddedOnEachRepair:
- repairCostType: Material
- repairBlock: WORKBENCH
- tools:
- bow: 75
- shears: 35
- flintAndSteel: 15
- fishingRod: 15
- carrotStick: 13
- wood: 75
- stone: 125
- iron: 150
- gold: 275
- diamond: 350
- armour:
- leather: 650
- iron: 850
- chainmail: 1000
- gold: 1100
- diamond: 1200
- repairCurrencyCost:
- tools:
- bow: 50
- shears: 80
- flintAndSteel: 75
- fishingRod: 45
- carrotStick: 70
- wood: 60
- stone: 100
- iron: 135
- gold: 150
- diamond: 200
- armour:
- leather: 120
- iron: 270
- chainmail: 290
- gold: 300
- diamond: 400
- materialSellValue:
- tools:
- bow: 30
- shears: 15
- flintAndSteel: 10
- fishingRod: 10
- carrotStick: 15
- wood:
- sword: 35
- axe: 25
- hoe: 15
- pickaxe: 15
- spade: 20
- stone:
- sword: 55
- axe: 45
- hoe: 35
- pickaxe: 35
- spade: 40
- iron:
- sword: 75
- axe: 65
- hoe: 55
- pickaxe: 55
- spade: 60
- gold:
- sword: 95
- axe: 85
- hoe: 75
- pickaxe: 75
- spade: 80
- diamond:
- sword: 115
- axe: 105
- hoe: 95
- pickaxe: 95
- spade: 100
- armour:
- leather:
- helmet: 35
- chestplate: 25
- leggings: 15
- boots: 15
- iron:
- helmet: 75
- chestplate: 65
- leggings: 55
- boots: 55
- chainmail:
- helmet: 55
- chestplate: 45
- leggings: 35
- boots: 35
- gold:
- helmet: 95
- chestplate: 85
- leggings: 75
- boots: 75
- diamond:
- helmet: 115
- chestplate: 105
- leggings: 95
- boots: 95
- mobHead: 100
- durabilityLoss:
- enchant:
- unbreakingLevelMultiplier: 33
- npcModifier:
- worldNEW:
- healthMultiplier: 0.045
- damageMultiplier: 0.004
- expMultiplier: 0.004
- location:
- x: 0
- y: 65
- z: 0
- worldNEW_NETHER:
- healthMultiplier: 0.055
- damageMultiplier: 0.0045
- expMultiplier: 0.0045
- location:
- x: 0
- y: 65
- z: 0
- FileVersion: 425
- ErrorMessages:
- PermissionDeniedError: '&cYou do not have permission to perform that command.'
- IngameOnlyError: You can only run this command in-game!
- DoesntExistError: '&4{value1} &cdoesn''t exist!'
- PlayerNotOnlineError: '&4{value1} &cis not online!'
- NotEnoughSpaceError: '&4{value1} &cdoes not have enough space in their inventory.'
- IncludeItemNameError: '&cYou need to include an item name!. For example, /ils name
- &4Hand of God'
- EnterPlayerNameError: '&cYou need to enter a players name!'
- ItemAlreadyExistsError: '&cThat item already exists. Please choose a different name
- for the item.'
- NullItemInHandError: '&cYou need to be holding an item to use this command.'
- NoLoreError: '&cThat item doesn''t contain any lore.'
- EnterTypeError: '&cYou need to enter a type &4Armour&c, &4Hand &cor &4All.'
- ClassRequirementMessages:
- InventoryFull:
- Head: '&cYou dropped your Head item as you had no inventory slots free and you
- no longer have the required class to wear it.'
- Chest: '&cYou dropped your Chest item as you had no inventory slots free and you
- no longer have the required class to wear it.'
- Legs: '&cYou dropped your Legs item as you had no inventory slots free and you
- no longer have the required class to wear it.'
- Boots: '&cYou dropped your Boots item as you had no inventory slots free and you
- no longer have the required class to wear it.'
- ItemInHand: '&cYou dropped the item in your hand as you had no inventory slots
- free and you no longer have the required class to hold it.'
- NotRequiredClass:
- Head: '&cYou are not the required class to wear your Helmet.'
- Chest: '&cYou are not the required class to wear your Chestplate.'
- Legs: '&cYou are not the required class to wear your Pants.'
- Boots: '&cYou are not the required class to wear your Boots.'
- ItemInHand: '&cYou are not the required class to hold that item.'
- LevelRequirementMessages:
- InventoryFull:
- Head: '&cYou dropped your Head item as you had no inventory slots free and you
- no longer have the required level to wear it.'
- Chest: '&cYou dropped your Chest item as you had no inventory slots free and you
- no longer have the required level to wear it.'
- Legs: '&cYou dropped your Legs item as you had no inventory slots free and you
- no longer have the required level to wear it.'
- Boots: '&cYou dropped your Boots item as you had no inventory slots free and you
- no longer have the required level to wear it.'
- ItemInHand: '&cYou dropped the item in your hand as you had no inventory slots
- free and you no longer have the required level to hold it.'
- LevelTooLow:
- Head: '&cYou do not have the required level to wear your Helmet.'
- Chest: '&cYou do not have the required level to wear your Chestplate.'
- Legs: '&cYou do not have the required level to wear your Pants.'
- Boots: '&cYou do not have the required level to wear your Boots.'
- ItemInHand: '&cYou do not have the required level to hold that item.'
- DamageMessages:
- DamageDone: ' &dYou hit &r{defender} &dfor &6{value2} &ddamage.'
- DamageDoneWithoutVowel: ' &dYou hit a &r{value1} &dfor &6{value2} &ddamage.'
- DamageDoneWithVowel: ' &dYou hit an &r{value1} &dfor &6{value2} &ddamage.'
- DamageTaken: ' &r{attacker} &dhit you for &6{value2} &ddamage.'
- CriticalStrikeSuccess: '&aCritical Strike!'
- EnemyCriticalStrikeSuccess: '&4{attacker} &ccrit you!'
- DodgeSuccess: '&aDodge!'
- EnemyDodgeSuccess: '&4{defender} &cdodged your attack!'
- BlockSuccess: '&aBlocked!'
- EnemyBlockSuccess: '&4{defender} &cblocked your attack!'
- LifeStealSuccess: '&2{value1} &ahealth stolen from &2{defender}&a!'
- EnemyLifeStealSuccess: '&4{attacker} &cstole &4{value1} &cof your health!'
- ReflectSuccess: '&aReflected!'
- EnemyReflectSuccess: '&4{defender} &creflected your attack!'
- FireSuccess: '&2{defender} &aset alight!'
- EnemyFireSuccess: '&4{attacker} &cset you on fire!'
- IceSuccess: '&2{defender} &aslowed!'
- EnemyIceSuccess: '&4{attacker} &cslowed you!'
- PoisonSuccess: '&2{defender} &apoisoned!'
- EnemyPoisonSuccess: '&4{attacker} &cpoisoned you!'
- WitherSuccess: '&2{defender} &awithered!'
- EnemyWitherSuccess: '&4{attacker} &cwithered you!'
- HarmSuccess: '&2{defender} &aharmed!'
- EnemyHarmSuccess: '&4{attacker} &charmed you!'
- BlindSuccess: '&2{defender} &ablinded!'
- EnemyBlindSuccess: '&4{attacker} &cblinded you!'
- SoulboundMessages:
- InventoryFull:
- Head: '&cYou dropped your Head item as you had no inventory slots free and this
- item is bound to &4{value1}&c.'
- Chest: '&cYou dropped your Chest item as you had no inventory slots free and this
- item is bound to &4{value1}&c.'
- Legs: '&cYou dropped your Legs item as you had no inventory slots free and this
- item is bound to &4{value1}&c.'
- Boots: '&cYou dropped your Boots item as you had no inventory slots free and this
- item is bound to &4{value1}&c.'
- ItemInHand: '&cYou dropped item in your hand as you had no inventory slots free
- and this item is bound to &4{value1}&c.'
- BoundToSomeoneElse:
- Head: '&cThis Helmet is bound to &4{value1}&c.'
- Chest: '&cThis Chestplate is bound to &4{value1}&c.'
- Legs: '&cThese Leggings are bound to &4{value1}&c.'
- Boots: '&cThese Boots are bound to &4{value1}&c.'
- ItemInHand: '&cThe item in your hand is bound to &4{value1}&c.'
- SpellMessages:
- CastSpell:
- ItemInHand: '&eRight-click to cast'
- CooldownRemaining: '&6{value1} &dseconds remaining.'
- Heal: '&2{attacker} &ahealed you for &2{value1} &aHealth.'
- RepairMessages:
- RepairSuccessfulMaterial: '&aSuccessfully repaired &2{value1}&c.'
- RepairSuccessfulCurrency: '&aSuccessfully repaired &2{value1} &afor &2{value2} Dollars&a.'
- DoesntNeedRepair: '&4{value1} &cdoesn''t need repairing.'
- NotEnoughMoney: '&cYou need &4{value2} Dollars &cto repair &4{value1}&c.'
- NotEnoughLeather: '&cNot enough Leather to repair &4{value1}&c.'
- NotEnoughWood: '&cNot enough Wooden Planks to repair &4{value1}&c.'
- NotEnoughCobblestone: '&cNot enough Cobblestone to repair &4{value1}&c.'
- NotEnoughIron: '&cNot enough Iron Ingots to repair &4{value1}&c.'
- NotEnoughGold: '&cNot enough Gold Ingots to repair &4{value1}&c.'
- NotEnoughDiamond: '&cNot enough Diamonds to repair &4{value1}&c.'
- NotEnoughSticks: '&cNot enough Sticks to repair &4{value1}&c.'
- NotEnoughFlint: '&cNot enough Flint to repair &4{value1}&c.'
- NotEnoughString: '&cNot enough String to repair &4{value1}&c.'
- NotEnoughFishingRod: '&cYou need a Fishing Rod to repair &4{value1}&c.'
- NotEnoughCarrots: '&cYou need a Carrot to repair &4{value1}&c.'
- UpgradeMessages:
- UpgradeSuccessful: '&2{value1} &ahas been upgraded.'
- UpgradeCapReached: '&2{value1} &ahas reached the cap and can no longer be upgraded.'
- SellMessages:
- SellSuccessful: '&aYou sold &2{value1} &afor &2{value2} Dollars&a.'
- UnableToSell: '&cYou are unable to sell &2{value1}&c.'
- ItemType:
- Tool:
- Sword: Sword
- Pickaxe: Pickaxe
- Axe: Axe
- Spade: Spade
- Hoe: Hoe
- Bow: Bow
- Stick: Stick
- Blaze_Rod: Blaze Rod
- String: String
- Armour:
- Skull_Helmet: Helmet
- Helmet: Helmet
- Chestplate: Chestplate
- Leggings: Leggings
- Boots: Boots
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