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- Change
- if self.following and self.following:is_player() then
- if self.following:get_wielded_item():get_name() ~= self.follow then
- self.following = nil
- self.v_start = false
- else
- To
- if self.following and self.following:is_player() then
- if self.following:get_wielded_item():get_name() ~= self.follow then
- self.following = nil
- else
- Basically remove self.v_start = false in that section
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