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- //US_AC include by UltraScripter///////////////////////////////////////////////////////////////////////////////////////////////////
- //
- // US_AC V3 ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //
- //US_AC include by UltraScripter///////////////////////////////////////////////////////////////////////////////////////////////////
- #if defined _US_AC_included
- #endinput
- #define _US_AC_included
- #endif
- /*
- native US_ACActivateHealthACKick(playerid);
- native US_ACActivateHealthACBan(playerid);
- native US_ACSetPlayerMaxHealth(playerid);
- native US_ACActivateArmourACKick(playerid);
- native US_ACActivateArmourACBan(playerid);
- native US_ACSetPlayerMaxArmour(playerid);
- native US_ACResetPlayerMoney(playerid, value);
- native US_ACGivePlayerMoney(playerid, value);
- native US_ACActivateMoneyAC(playerid);
- native US_ACActivateMoneyACKick(playerid);
- native US_ACActivateMoneyACBan(playerid);
- native USACGetVehicleSpeed(vehicleid);
- native US_ACActivateSpeedAC(playerid);
- native US_ACActivateSpeedACKick(playerid);
- native US_ACActivateSpeedACBan(playerid);
- */
- new Float:USACPlayerHealth;
- new Float:USACPlayerArmour;
- new USACPlayerMoney[MAX_PLAYERS];
- new Float:USACFX;
- new Float:USACFY;
- new Float:USACFZ;
- stock USACGetVehicleSpeed(vehicleid)
- {
- GetVehicleVelocity(vehicleid, USACFX, USACFY, USACFZ);
- return floatround(floatsqroot(floatpower(USACFX, 2) + floatpower(USACFY, 2) + floatpower(USACFZ, 2))*180.000, floatround_round);
- }
- stock US_ACActivateSpeedAC(playerid)
- {
- SetTimerEx("USACSpeedCheck", 500, true, "i", playerid);
- return 1;
- }
- stock US_ACActivateSpeedACKick(playerid)
- {
- SetTimerEx("USACSpeedCheckKick", 500, true, "i", playerid);
- return 1;
- }
- stock US_ACActivateSpeedACBan(playerid)
- {
- SetTimerEx("USACSpeedCheckBan", 500, true, "i", playerid);
- return 1;
- }
- forward USACSpeedCheck(playerid);
- public USACSpeedCheck(playerid)
- {
- new vehicleid = GetPlayerVehicleID(playerid);
- if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- if(USACGetVehicleSpeed(vehicleid) >= 305)
- {
- GetVehicleVelocity(vehicleid, USACFX, USACFY, USACFZ);
- SetVehicleVelocity(vehicleid, USACFX*USACFX, USACFY*USACFY, USACFZ*USACFZ);
- }
- }
- return 1;
- }
- forward USACSpeedCheckKick(playerid);
- public USACSpeedCheckKick(playerid)
- {
- new vehicleid = GetPlayerVehicleID(playerid);
- if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- if(USACGetVehicleSpeed(vehicleid) >= 305)
- {
- Kick(playerid);
- }
- }
- return 1;
- }
- forward USACSpeedCheckBan(playerid);
- public USACSpeedCheckBan(playerid)
- {
- new vehicleid = GetPlayerVehicleID(playerid);
- if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- if(USACGetVehicleSpeed(vehicleid) >= 305)
- {
- Ban(playerid);
- }
- }
- return 1;
- }
- stock US_ACActivateHealthACKick(playerid)
- {
- SetTimerEx("USACHealthCheckKick", 500, true, "i", playerid);
- return 1;
- }
- stock US_ACActivateHealthACBan(playerid)
- {
- SetTimerEx("USACHealthCheckBan", 500, true, "i", playerid);
- return 1;
- }
- stock US_ACActivateArmourACKick(playerid)
- {
- SetTimerEx("USACArmourCheckKick", 500, true, "i", playerid);
- return 1;
- }
- stock US_ACActivateArmourACBan(playerid)
- {
- SetTimerEx("USACArmourCheckBan", 500, true, "i", playerid);
- return 1;
- }
- stock US_ACSetPlayerMaxHealth(playerid)
- {
- SetPlayerHealth(playerid, 99);
- return 1;
- }
- stock US_ACSetPlayerMaxArmour(playerid)
- {
- SetPlayerArmour(playerid, 99);
- return 1;
- }
- forward USACHealthCheckKick(playerid);
- public USACHealthCheckKick(playerid)
- {
- GetPlayerHealth(playerid, USACPlayerHealth);
- if(USACPlayerHealth >= 100)
- {
- Kick(playerid);
- }
- return 1;
- }
- forward USACArmourCheckKick(playerid);
- public USACArmourCheckKick(playerid)
- {
- GetPlayerArmour(playerid, USACPlayerArmour);
- if(USACPlayerArmour >= 100)
- {
- Kick(playerid);
- }
- return 1;
- }
- forward USACArmourCheckBan(playerid);
- public USACArmourCheckBan(playerid)
- {
- GetPlayerArmour(playerid, USACPlayerArmour);
- if(USACPlayerArmour >= 100)
- {
- Ban(playerid);
- }
- return 1;
- }
- forward USACHealthCheckBan(playerid);
- public USACHealthCheckBan(playerid)
- {
- GetPlayerHealth(playerid, USACPlayerHealth);
- if(USACPlayerHealth >= 100)
- {
- Ban(playerid);
- }
- return 1;
- }
- stock US_ACResetPlayerMoney(playerid, value)
- {
- USACPlayerMoney[playerid] = 0;
- return ResetPlayerMoney(playerid);
- }
- stock US_ACGivePlayerMoney(playerid, value)
- {
- USACPlayerMoney[playerid] += value;
- return GivePlayerMoney(playerid, value);
- }
- stock US_ACActivateMoneyAC(playerid)
- {
- SetTimerEx("USACMoneyCheck", 500, true, "i", playerid);
- return 1;
- }
- stock US_ACActivateMoneyACKick(playerid)
- {
- SetTimerEx("USACMoneyCheckKick", 500, true, "i", playerid);
- return 1;
- }
- stock US_ACActivateMoneyACBan(playerid)
- {
- SetTimerEx("USACMoneyCheckBan", 500, true, "i", playerid);
- return 1;
- }
- forward USACMoneyCheck(playerid);
- public USACMoneyCheck(playerid)
- {
- if(GetPlayerMoney(playerid) != USACPlayerMoney[playerid])
- {
- ResetPlayerMoney(playerid);
- GivePlayerMoney(playerid, USACPlayerMoney[playerid]);
- }
- return 1;
- }
- forward USACMoneyCheckKick(playerid);
- public USACMoneyCheckKick(playerid)
- {
- if(GetPlayerMoney(playerid) != USACPlayerMoney[playerid])
- {
- Kick(playerid);
- }
- return 1;
- }
- forward USACMoneyCheckBan(playerid);
- public USACMoneyCheckBan(playerid)
- {
- if(GetPlayerMoney(playerid) != USACPlayerMoney[playerid])
- {
- Ban(playerid);
- }
- return 1;
- }
- //US_AC include by UltraScripter///////////////////////////////////////////////////////////////////////////////////////////////////
- //
- // US_AC V3 ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //
- //US_AC include by UltraScripter///////////////////////////////////////////////////////////////////////////////////////////////////
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