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  1. //===== rAthena Script =======================================
  2. //= Hunting Missions
  3. //===== By: ==================================================
  4. //= Euphy
  5. //===== Current Version: =====================================
  6. //= 1.1a - eAthena
  7. //===== Description: =========================================
  8. //= Random hunting missions.
  9. //= Rewards are based on quest difficulty.
  10. //============================================================
  11.  
  12. prontera,160,160,6 script Missões de Caça 99,{
  13. function Chk; function Cm;
  14. mes "[Missões Caça]";
  15. mes "Olá, "+strcharinfo(0)+"!";
  16. if (!#Mission_Delay) {
  17. next;
  18. mes "[Missões Caça]";
  19. mes "Eu não consigo encontrar nenhum registro ...";
  20. mes "Você deve ser novo aqui!";
  21. emotion e_omg;
  22. next;
  23. callsub Mission_Info;
  24. emotion e_go;
  25. set #Mission_Delay,1;
  26. close;
  27. }
  28. mes rand(2)?"Trabalhando duro, como sempre ...": "Você não é acomodado né?";
  29. mes "Bom tenho muitas missões aqui para você.";
  30. mes "Você tem ^0055FF"+#Mission_Points+"^000000 pontos de missão";
  31. mes " ";
  32. mes "^777777~ Você completou ^0055FF"+Mission_Total+"^777777 missão"+((Mission_Total == 1)?"":"s")+". ~^000000";
  33. next;
  34. switch(select(((!Mission1)?" ~ Nova Missão::":": ~ Status da Missão: ~ Abandonar a Missão")+": ~ Information: ~ Loja da Missão: ~ Ver Principais Caçadores: ~ ^777777Cancelar^000000")) {
  35. case 1:
  36. mes "[Hunting Missions]";
  37. if (#Mission_Count) {
  38. mes "Você iniciou uma missão";
  39. mes "Sobre outro personagem.";
  40. close;
  41. }
  42. if (#Mission_Delay > gettimetick(2) && .Delay) {
  43. set .@i, #Mission_Delay-gettimetick(2);
  44. if (.@i > 3600) set .@j$, (.@i/3600)+" hour"+(((.@i/3600) == 1)?"":"s");
  45. else if (.@i > 60) set .@j$, (.@i/60)+" minute"+(((.@i/60) == 1)?"":"s");
  46. else set .@j$, (.@i)+" second"+((.@i == 1)?"":"s");
  47. mes "I'm afraid you'll have to wait "+.@j$+" before taking another mission.";
  48. close;
  49. }
  50. mes "Você deve caçar:";
  51. set .@size, getarraysize(.NoRange);
  52. for (set .@i,0; .@i<.Quests; set .@i,.@i+1) {
  53. set .@valid,0;
  54. while (!.@valid) {
  55. sleep2 5;
  56. set .@valid,1;
  57. set .@mob, rand(1001,1999);
  58. // Is mob ID blacklisted?
  59. if (compare(.Restrict$[0],""+.@mob) || compare(.Restrict$[1],""+.@mob)) set .@valid,0;
  60. // Is mob ID interval blacklisted?
  61. if (.@valid) for(set .@j,0; .@j<.@size; set .@j,.@j+2)
  62. if (.@mob > .NoRange[.@j] && .@mob < .NoRange[.@j+1]) {
  63. set .@valid,0;
  64. break;
  65. }
  66. // Is mob a duplicate?
  67. if (.@valid) for(set .@j,0; .@j<.@i; set .@j,.@j+1)
  68. if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) {
  69. set .@valid,0;
  70. break;
  71. }
  72. // Is mob an MVP?
  73. if (.@valid) if (compare(.NoMVP$,""+.@mob)) set .@valid,0;
  74. }
  75. setd "Mission"+.@i, .@mob;
  76. setd "Mission"+.@i+"_",0;
  77. }
  78. set #Mission_Count, rand(.Count[0],.Count[1]);
  79. callsub Mission_Status;
  80. set @f,0;
  81. next;
  82. mes "[Hunting Missions]";
  83. mes "me avise quando";
  84. mes "Você terminar.";
  85. mes "Boa Sorte!";
  86. close;
  87. case 2:
  88. mes "[Hunting Missions]";
  89. mes "Status da Missão:";
  90. callsub Mission_Status;
  91. if (@f) { set @f,0; close; }
  92. next;
  93. mes "[Hunting Missions]";
  94. mes "Oh, you're done!";
  95. mes "Good work.";
  96. mes "Here's your reward.";
  97. emotion e_no1;
  98. specialeffect2 377;
  99. deletearray .@j[0], getarraysize(.@j);
  100. for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
  101. set .@j[.@i], getd("Mission"+.@i);
  102. set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);
  103. set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]);
  104. set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]);
  105. setd "Mission"+.@i,0;
  106. setd "Mission"+.@i+"_",0;
  107. }
  108. set #Mission_Points, #Mission_Points+(3+(.@j[.Quests]/.Quests/6));
  109. getexp (#Mission_Count*.@j[.Quests+1]/5),(#Mission_Count*.@j[.Quests+2]/5);
  110. set Zeny, Zeny+(#Mission_Count*.Quests*.@j[.@i]*.Multiplier);
  111. set #Mission_Count,0;
  112. if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
  113. set Mission_Total, Mission_Total+1;
  114. if (Mission_Total == 1) query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES ("+getcharid(0)+",'Mission_Total','1',3,0)");
  115. else query_sql("UPDATE `global_reg_value` SET `value` = "+Mission_Total+" WHERE char_id = "+getcharid(0)+" AND `str` = 'Mission_Total'");
  116. close;
  117. case 3:
  118. mes "[Hunting Missions]";
  119. mes "Você realmente quer";
  120. mes "Abandonar sua missão?";
  121. if (.Delay) mes "Your delay time will not be reset.";
  122. next;
  123. switch(select(" ~ Abandonar...: ~ ^777777Cancelar^000000")) {
  124. case 1:
  125. mes "[Hunting Missions]";
  126. mes "Tudo bem, voce abandonou";
  127. mes "Sua missão atual.";
  128. specialeffect2 462;
  129. for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
  130. setd "Mission"+.@i,0;
  131. setd "Mission"+.@i+"_",0;
  132. }
  133. set #Mission_Count,0;
  134. if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
  135. close;
  136. case 2:
  137. mes "[Hunting Missions]";
  138. mes "I knew you were kidding!";
  139. mes "Keep up the good work.";
  140. emotion e_heh;
  141. close;
  142. }
  143. case 4:
  144. callsub Mission_Info;
  145. close;
  146. case 5:
  147. mes "[Hunting Missions]";
  148. mes "You have ^0055FF"+#Mission_Points+"^000000 Mission Points.";
  149. mes "Use them well!";
  150. callshop "mission_shop",1;
  151. npcshopattach "mission_shop";
  152. end;
  153. case 6:
  154. mes "[Hunting Missions]";
  155. mes "Os melhores caçadores são:";
  156. query_sql("SELECT `name`,CAST(`value` AS SIGNED) FROM `global_reg_value` LEFT JOIN `char` ON `global_reg_value`.char_id = `char`.char_id WHERE `global_reg_value`.str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5",.@name$,.@val);
  157. for(set .@i,0; .@i<5; set .@i,.@i+1)
  158. mes " [Rank "+(.@i+1)+"] "+((.@name$[.@i] == "")?"^777777none":"^0055FF"+.@name$[.@i]+"^000000 : ^FF0000"+.@val[.@i]+" pt.")+"^000000";
  159. close;
  160. case 7:
  161. mes "[Hunting Missions]";
  162. mes "Nothing? Okay...";
  163. emotion e_hmm;
  164. close;
  165. }
  166.  
  167. Mission_Status:
  168. set @f,0;
  169. deletearray .@j[0], getarraysize(.@j);
  170. for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
  171. set .@j[.@i], getd("Mission"+.@i);
  172. set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);
  173. set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]);
  174. set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]);
  175. mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000";
  176. }
  177. set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6);
  178. set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5;
  179. set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5;
  180. set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Multiplier;
  181. next;
  182. mes "[Hunting Missions]";
  183. mes "Recompensas da missão:";
  184. mes " > Pontos de Missão: ^0055FF"+.@Mission_Points+"^000000";
  185. mes " > Zeny: ^0055FF"+Cm(.@Zeny)+"^000000";
  186. return;
  187.  
  188. Mission_Info:
  189. mes "[Hunting Missions]";
  190. mes "Se você assim escolher, eu posso atribuir";
  191. mes "Você uma busca aleatória de caça.";
  192. mes "Alguns são mais fáceis do que outros, mas";
  193. mes "As recompensas aumentam com dificuldade.";
  194. next;
  195. mes "[Hunting Missions]";
  196. mes "Os pontos de missões são compartilhados";
  197. mes "Entre todos os seus personagens.";
  198. if (.Delay) mes "Tempo de atraso é, também.";
  199. mes "Você não pode fazer missões";
  200. mes "Vários caracteres ao mesmo tempo.";
  201. next;
  202. mes "[Hunting Missions]";
  203. mes "Você pode começar uma missão";
  204. if (.Delay) mes "every "+((.Delay == 1)?"hour.":.Delay+" hours.");
  205. else mes "quando você quiser.";
  206. mes "Isso é tudo~";
  207. return;
  208.  
  209. function Chk {
  210. if (getarg(0) < getarg(1)) { set @f,1; return "^FF0000"; }
  211. else return "^00FF00"; }
  212.  
  213. function Cm {
  214. set .@str$, getarg(0);
  215. for(set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3)
  216. set .@str$, insertchar(.@str$,",",.@i);
  217. return .@str$; }
  218.  
  219. OnBuyItem:
  220. set @cost,0;
  221. for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1)
  222. for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2)
  223. if (@bought_nameid[.@i] == .Shop[.@j]) {
  224. set @cost, @cost+(.Shop[.@j+1]*@bought_quantity[.@i]);
  225. break;
  226. }
  227. mes "[Hunting Missions]";
  228. if (@cost > #Mission_Points) mes "Você não tem pontos de missão suficientes.";
  229. else {
  230. for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) {
  231. getitem @bought_nameid[.@i], @bought_quantity[.@i];
  232. dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+".";
  233. }
  234. set #Mission_Points, #Mission_Points-@cost;
  235. mes "Deal completed.";
  236. emotion e_cash;
  237. }
  238. set @cost,0;
  239. deletearray @bought_nameid[0], getarraysize(@bought_nameid);
  240. deletearray @bought_quantity[0], getarraysize(@bought_quantity);
  241. close;
  242.  
  243. OnNPCKillEvent:
  244. if (!#Mission_Count || !Mission1) end;
  245. for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
  246. if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) {
  247. if (getd("Mission"+.@i+"_") < #Mission_Count) {
  248. set .@j, getd("Mission"+.@i+"_")+1;
  249. setd "Mission"+.@i+"_", .@j;
  250. dispbottom "[Missão de Caça] Matou "+.@j+" Restam "+#Mission_Count+" "+strmobinfo(1,killedrid)+".";
  251. }
  252. break;
  253. }
  254. }
  255. end;
  256.  
  257. OnInit:
  258. set .Delay,0; // Quest delay, in hours (0 to disable).
  259. set .Quests,4; // Number of subquests per quest (increases rewards).
  260. set .Multiplier,850; // Multiplier for Zeny reward calculation.
  261. setarray .Count[0], // Min and max monsters per subquest (increases rewards).
  262. 40,70;
  263. setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt).
  264. 7087,1,6152,1,7470,1,538,5,539,5,558,10,561,10;
  265. setarray .Restrict$[0], // Blacklisted mob IDs.
  266. "1003,1006,1017,1021,1022,1027,1043,1062,1075,1096,"+
  267. "1108,1120,1136,1137,1168,1171,1172,1173,1198,1200,"+
  268. "1203,1204,1205,1210,1212,1217,1218,1244,1245,1247,",
  269. "1250,1259,1262,1268,1270,1311,1313,1388,1407,1411,"+
  270. "1414,1496,1501,1502,1515,1618,1624,1625,1626,1629,"+
  271. "1669,1674,1675,1676,1677,1678,1679,1681,1834,1835,"+
  272. "1868,1990,1991,1996,1997,1998";
  273. setarray .NoRange[0], // Blacklisted mob ID ranges.
  274. 1077,1094, 1180,1188, 1219,1242, 1282,1310, 1323,1365,
  275. 1392,1400, 1417,1493, 1517,1613, 1639,1652, 1657,1668,
  276. 1682,1692, 1703,1713, 1718,1769, 1784,1829, 1838,1864,
  277. 1870,1986;
  278. set .NoMVP$, // Blacklisted MVPs.
  279. "1038,1039,1046,1059,1112,1115,1147,1150,1157,1159,1190,"+
  280. "1251,1252,1272,1312,1373,1389,1511,1623,1630,1779,1832";
  281.  
  282. npcshopdelitem "mission_shop",512;
  283. for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2)
  284. npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1];
  285. end;
  286. }
  287. - shop mission_shop -1,512:-1
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