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  1. pi@retropie:~ $ cd RetroPie-Setup/
  2. pi@retropie:~/RetroPie-Setup $ sudo ./retropie_packages.sh wolf4sdl depends
  3.  
  4. = = = = = = = = = = = = = = = = = = = = =
  5. Installing dependencies for 'wolf4sdl' : Wolf4SDL - port of Wolfenstein 3D / Spe                                                                             ar of Destiny engine
  6. = = = = = = = = = = = = = = = = = = = = =
  7.  
  8. pi@retropie:~/RetroPie-Setup $ sudo ./retropie_packages.sh wolf4sdl sources
  9. /home/pi/RetroPie-Setup/tmp/build/wolf4sdl /home/pi/RetroPie-Setup
  10.  
  11. = = = = = = = = = = = = = = = = = = = = =
  12. Getting sources for 'wolf4sdl' : Wolf4SDL - port of Wolfenstein 3D / Spear of De                                                                             stiny engine
  13. = = = = = = = = = = = = = = = = = = = = =
  14.  
  15. git clone --recursive --depth 1 "https://github.com/mozzwald/wolf4sdl.git" "/hom                                                                             e/pi/RetroPie-Setup/tmp/build/wolf4sdl"
  16. Cloning into '/home/pi/RetroPie-Setup/tmp/build/wolf4sdl'...
  17. remote: Counting objects: 106, done.
  18. remote: Compressing objects: 100% (93/93), done.
  19. remote: Total 106 (delta 9), reused 101 (delta 9), pack-reused 0
  20. Receiving objects: 100% (106/106), 661.18 KiB | 751.00 KiB/s, done.
  21. Resolving deltas: 100% (9/9), done.
  22. Checking connectivity... done.
  23. /home/pi/RetroPie-Setup
  24. pi@retropie:~/RetroPie-Setup $ sudo nano tmp/build/wolf4sdl/wl_play.cpp
  25. pi@retropie:~/RetroPie-Setup $ sudo ./retropie_packages.sh wolf4sdl get_opts
  26.  
  27. = = = = = = = = = = = = = = = = = = = = =
  28. Running action 'get_opts' for 'wolf4sdl' : Wolf4SDL - port of Wolfenstein 3D / Spear of Destiny engine
  29. = = = = = = = = = = = = = = = = = = = = =
  30.  
  31. wolf4sdl-sw-v14 -DCARMACIZED -DUPLOAD
  32. wolf4sdl-3dr-v14 -DCARMACIZED
  33. wolf4sdl-gt-v14 -DCARMACIZED -DGOODTIMES
  34. wolf4sdl-spear -DCARMACIZED -DGOODTIMES -DSPEAR
  35. pi@retropie:~/RetroPie-Setup $ sudo ./retropie_packages.sh wolf4sdl get_bins
  36.  
  37. = = = = = = = = = = = = = = = = = = = = =
  38. Running action 'get_bins' for 'wolf4sdl' : Wolf4SDL - port of Wolfenstein 3D / Spear of Destiny engine
  39. = = = = = = = = = = = = = = = = = = = = =
  40.  
  41. wolf4sdl-sw-v14
  42. wolf4sdl-3dr-v14
  43. wolf4sdl-gt-v14
  44. wolf4sdl-spear
  45. pi@retropie:~/RetroPie-Setup $ sudo ./retropie_packages.sh wolf4sdl build
  46. /home/pi/RetroPie-Setup/tmp/build/wolf4sdl /home/pi/RetroPie-Setup
  47.  
  48. = = = = = = = = = = = = = = = = = = = = =
  49. Building 'wolf4sdl' : Wolf4SDL - port of Wolfenstein 3D / Spear of Destiny engine
  50. = = = = = = = = = = = = = = = = = = = = =
  51.  
  52. ===> CLEAN
  53. ===> DEP wl_text.cpp
  54. ===> DEP wl_state.cpp
  55. ===> DEP wl_play.cpp
  56. ===> DEP wl_parallax.cpp
  57. ===> DEP wl_menu.cpp
  58. ===> DEP wl_main.cpp
  59. ===> DEP wl_inter.cpp
  60. ===> DEP wl_game.cpp
  61. ===> DEP wl_floorceiling.cpp
  62. ===> DEP wl_draw.cpp
  63. ===> DEP wl_debug.cpp
  64. ===> DEP wl_cloudsky.cpp
  65. ===> DEP wl_atmos.cpp
  66. ===> DEP wl_agent.cpp
  67. ===> DEP wl_act2.cpp
  68. ===> DEP wl_act1.cpp
  69. ===> DEP signon.cpp
  70. ===> DEP id_vl.cpp
  71. ===> DEP id_vh.cpp
  72. ===> DEP id_us_1.cpp
  73. ===> DEP id_sd.cpp
  74. ===> DEP id_pm.cpp
  75. ===> DEP id_in.cpp
  76. ===> DEP id_ca.cpp
  77. ===> DEP fmopl.cpp
  78. ===> CXX fmopl.cpp
  79. ===> CXX id_ca.cpp
  80. ===> CXX id_in.cpp
  81. ===> CXX id_pm.cpp
  82. ===> CXX id_sd.cpp
  83. ===> CXX id_us_1.cpp
  84. ===> CXX id_vh.cpp
  85. ===> CXX id_vl.cpp
  86. ===> CXX signon.cpp
  87. ===> CXX wl_act1.cpp
  88. wl_act1.cpp:24:12: warning: anonymous type with no linkage used to declare variable ‘<anonymous struct> statinfo []’ with linkage
  89.  } statinfo[] =
  90.             ^
  91. ===> CXX wl_act2.cpp
  92. ===> CXX wl_agent.cpp
  93. ===> CXX wl_atmos.cpp
  94. ===> CXX wl_cloudsky.cpp
  95. ===> CXX wl_debug.cpp
  96. ===> CXX wl_draw.cpp
  97. wl_debug.cpp:55:49: warning: anonymous type with no linkage used to declare variable ‘<anonymous enum> viewtype’ with linkage
  98.  enum {mapview,tilemapview,actoratview,visview}  viewtype;
  99.                                                  ^
  100. ===> CXX wl_floorceiling.cpp
  101. ===> CXX wl_game.cpp
  102. ===> CXX wl_inter.cpp
  103. ===> CXX wl_main.cpp
  104. ===> CXX wl_menu.cpp
  105. ===> CXX wl_parallax.cpp
  106. ===> CXX wl_play.cpp
  107. wl_play.cpp:62:15: error: expected ‘}’ before numeric constant
  108.      bt_attack 0, bt_strafe, bt_use 1, bt_run 3, bt_strafeleft 6, bt_straferight 7, bt_esc 11, bt_pause 10,
  109.                ^
  110. wl_play.cpp:62:15: error: expected ‘,’ or ‘;’ before numeric constant
  111. wl_play.cpp:67:1: error: expected declaration before ‘}’ token
  112.  };
  113.  ^
  114. Makefile:101: recipe for target 'wl_play.o' failed
  115. make: *** [wl_play.o] Error 1
  116. make: *** Waiting for unfinished jobs....
  117. mv: cannot stat ‘wolf3d’: No such file or directory
  118. ===> CLEAN
  119. ===> DEP wl_text.cpp
  120. ===> DEP wl_state.cpp
  121. ===> DEP wl_play.cpp
  122. ===> DEP wl_parallax.cpp
  123. ===> DEP wl_menu.cpp
  124. ===> DEP wl_main.cpp
  125. ===> DEP wl_inter.cpp
  126. ===> DEP wl_game.cpp
  127. ===> DEP wl_floorceiling.cpp
  128. ===> DEP wl_draw.cpp
  129. ===> DEP wl_debug.cpp
  130. ===> DEP wl_cloudsky.cpp
  131. ===> DEP wl_atmos.cpp
  132. ===> DEP wl_agent.cpp
  133. ===> DEP wl_act2.cpp
  134. ===> DEP wl_act1.cpp
  135. ===> DEP signon.cpp
  136. ===> DEP id_vl.cpp
  137. ===> DEP id_vh.cpp
  138. ===> DEP id_us_1.cpp
  139. ===> DEP id_sd.cpp
  140. ===> DEP id_pm.cpp
  141. ===> DEP id_in.cpp
  142. ===> DEP id_ca.cpp
  143. ===> DEP fmopl.cpp
  144. ===> CXX fmopl.cpp
  145. ===> CXX id_ca.cpp
  146. ===> CXX id_in.cpp
  147. ===> CXX id_pm.cpp
  148. ===> CXX id_sd.cpp
  149. ===> CXX id_us_1.cpp
  150. ===> CXX id_vh.cpp
  151. ===> CXX id_vl.cpp
  152. ===> CXX signon.cpp
  153. ===> CXX wl_act1.cpp
  154. wl_act1.cpp:24:12: warning: anonymous type with no linkage used to declare variable ‘<anonymous struct> statinfo []’ with linkage
  155.  } statinfo[] =
  156.             ^
  157. ===> CXX wl_act2.cpp
  158. ===> CXX wl_agent.cpp
  159. ===> CXX wl_atmos.cpp
  160. ===> CXX wl_cloudsky.cpp
  161. ===> CXX wl_debug.cpp
  162. ===> CXX wl_draw.cpp
  163. wl_debug.cpp:55:49: warning: anonymous type with no linkage used to declare variable ‘<anonymous enum> viewtype’ with linkage
  164.  enum {mapview,tilemapview,actoratview,visview}  viewtype;
  165.                                                  ^
  166. ===> CXX wl_floorceiling.cpp
  167. ===> CXX wl_game.cpp
  168. ===> CXX wl_inter.cpp
  169. ===> CXX wl_main.cpp
  170. ===> CXX wl_menu.cpp
  171. ===> CXX wl_parallax.cpp
  172. ===> CXX wl_play.cpp
  173. wl_play.cpp:62:15: error: expected ‘}’ before numeric constant
  174.      bt_attack 0, bt_strafe, bt_use 1, bt_run 3, bt_strafeleft 6, bt_straferight 7, bt_esc 11, bt_pause 10,
  175.                ^
  176. wl_play.cpp:62:15: error: expected ‘,’ or ‘;’ before numeric constant
  177. wl_play.cpp:67:1: error: expected declaration before ‘}’ token
  178.  };
  179.  ^
  180. Makefile:101: recipe for target 'wl_play.o' failed
  181. make: *** [wl_play.o] Error 1
  182. make: *** Waiting for unfinished jobs....
  183. mv: cannot stat ‘wolf3d’: No such file or directory
  184. ===> CLEAN
  185. ===> DEP wl_text.cpp
  186. ===> DEP wl_state.cpp
  187. ===> DEP wl_play.cpp
  188. ===> DEP wl_parallax.cpp
  189. ===> DEP wl_menu.cpp
  190. ===> DEP wl_main.cpp
  191. ===> DEP wl_inter.cpp
  192. ===> DEP wl_game.cpp
  193. ===> DEP wl_floorceiling.cpp
  194. ===> DEP wl_draw.cpp
  195. ===> DEP wl_debug.cpp
  196. ===> DEP wl_cloudsky.cpp
  197. ===> DEP wl_atmos.cpp
  198. ===> DEP wl_agent.cpp
  199. ===> DEP wl_act2.cpp
  200. ===> DEP wl_act1.cpp
  201. ===> DEP signon.cpp
  202. ===> DEP id_vl.cpp
  203. ===> DEP id_vh.cpp
  204. ===> DEP id_us_1.cpp
  205. ===> DEP id_sd.cpp
  206. ===> DEP id_pm.cpp
  207. ===> DEP id_in.cpp
  208. ===> DEP id_ca.cpp
  209. ===> DEP fmopl.cpp
  210. ===> CXX fmopl.cpp
  211. ===> CXX id_ca.cpp
  212. ===> CXX id_in.cpp
  213. ===> CXX id_pm.cpp
  214. ===> CXX id_sd.cpp
  215. ===> CXX id_us_1.cpp
  216. ===> CXX id_vh.cpp
  217. ===> CXX id_vl.cpp
  218. ===> CXX signon.cpp
  219. ===> CXX wl_act1.cpp
  220. wl_act1.cpp:24:12: warning: anonymous type with no linkage used to declare variable ‘<anonymous struct> statinfo []’ with linkage
  221.  } statinfo[] =
  222.             ^
  223. ===> CXX wl_act2.cpp
  224. ===> CXX wl_agent.cpp
  225. ===> CXX wl_atmos.cpp
  226. ===> CXX wl_cloudsky.cpp
  227. ===> CXX wl_debug.cpp
  228. ===> CXX wl_draw.cpp
  229. wl_debug.cpp:55:49: warning: anonymous type with no linkage used to declare variable ‘<anonymous enum> viewtype’ with linkage
  230.  enum {mapview,tilemapview,actoratview,visview}  viewtype;
  231.                                                  ^
  232. ===> CXX wl_floorceiling.cpp
  233. ===> CXX wl_game.cpp
  234. ===> CXX wl_inter.cpp
  235. ===> CXX wl_main.cpp
  236. ===> CXX wl_menu.cpp
  237. ===> CXX wl_parallax.cpp
  238. ===> CXX wl_play.cpp
  239. wl_play.cpp:62:15: error: expected ‘}’ before numeric constant
  240.      bt_attack 0, bt_strafe, bt_use 1, bt_run 3, bt_strafeleft 6, bt_straferight 7, bt_esc 11, bt_pause 10,
  241.                ^
  242. wl_play.cpp:62:15: error: expected ‘,’ or ‘;’ before numeric constant
  243. wl_play.cpp:67:1: error: expected declaration before ‘}’ token
  244.  };
  245.  ^
  246. Makefile:101: recipe for target 'wl_play.o' failed
  247. make: *** [wl_play.o] Error 1
  248. make: *** Waiting for unfinished jobs....
  249. mv: cannot stat ‘wolf3d’: No such file or directory
  250. ===> CLEAN
  251. ===> DEP wl_text.cpp
  252. ===> DEP wl_state.cpp
  253. ===> DEP wl_play.cpp
  254. ===> DEP wl_parallax.cpp
  255. ===> DEP wl_menu.cpp
  256. ===> DEP wl_main.cpp
  257. ===> DEP wl_inter.cpp
  258. ===> DEP wl_game.cpp
  259. ===> DEP wl_floorceiling.cpp
  260. ===> DEP wl_draw.cpp
  261. ===> DEP wl_debug.cpp
  262. ===> DEP wl_cloudsky.cpp
  263. ===> DEP wl_atmos.cpp
  264. ===> DEP wl_agent.cpp
  265. ===> DEP wl_act2.cpp
  266. ===> DEP wl_act1.cpp
  267. ===> DEP signon.cpp
  268. ===> DEP id_vl.cpp
  269. ===> DEP id_vh.cpp
  270. ===> DEP id_us_1.cpp
  271. ===> DEP id_sd.cpp
  272. ===> DEP id_pm.cpp
  273. ===> DEP id_in.cpp
  274. ===> DEP id_ca.cpp
  275. ===> DEP fmopl.cpp
  276. ===> CXX fmopl.cpp
  277. ===> CXX id_ca.cpp
  278. ===> CXX id_in.cpp
  279. ===> CXX id_pm.cpp
  280. ===> CXX id_sd.cpp
  281. ===> CXX id_us_1.cpp
  282. ===> CXX id_vh.cpp
  283. ===> CXX id_vl.cpp
  284. ===> CXX signon.cpp
  285. ===> CXX wl_act1.cpp
  286. wl_act1.cpp:24:12: warning: anonymous type with no linkage used to declare variable ‘<anonymous struct> statinfo []’ with linkage
  287.  } statinfo[] =
  288.             ^
  289. ===> CXX wl_act2.cpp
  290. ===> CXX wl_agent.cpp
  291. ===> CXX wl_atmos.cpp
  292. ===> CXX wl_cloudsky.cpp
  293. ===> CXX wl_debug.cpp
  294. wl_debug.cpp:55:49: warning: anonymous type with no linkage used to declare variable ‘<anonymous enum> viewtype’ with linkage
  295.  enum {mapview,tilemapview,actoratview,visview}  viewtype;
  296.                                                  ^
  297. ===> CXX wl_draw.cpp
  298. ===> CXX wl_floorceiling.cpp
  299. ===> CXX wl_game.cpp
  300. ===> CXX wl_inter.cpp
  301. ===> CXX wl_main.cpp
  302. ===> CXX wl_menu.cpp
  303. ===> CXX wl_parallax.cpp
  304. ===> CXX wl_play.cpp
  305. wl_play.cpp:62:15: error: expected ‘}’ before numeric constant
  306.      bt_attack 0, bt_strafe, bt_use 1, bt_run 3, bt_strafeleft 6, bt_straferight 7, bt_esc 11, bt_pause 10,
  307.                ^
  308. wl_play.cpp:62:15: error: expected ‘,’ or ‘;’ before numeric constant
  309. wl_play.cpp:67:1: error: expected declaration before ‘}’ token
  310.  };
  311.  ^
  312. Makefile:101: recipe for target 'wl_play.o' failed
  313. make: *** [wl_play.o] Error 1
  314. make: *** Waiting for unfinished jobs....
  315. mv: cannot stat ‘wolf3d’: No such file or directory
  316. /home/pi/RetroPie-Setup
  317. Could not successfully build wolf4sdl - Wolf4SDL - port of Wolfenstein 3D / Spear of Destiny engine (bin/wolf4sdl-sw-v14 not found).
  318. pi@retropie:~/RetroPie-Setup $ sudo ./retropie_packages.sh wolf4sdl install
  319. /home/pi/RetroPie-Setup/tmp/build/wolf4sdl /home/pi/RetroPie-Setup
  320.  
  321. = = = = = = = = = = = = = = = = = = = = =
  322. Installing 'wolf4sdl' : Wolf4SDL - port of Wolfenstein 3D / Spear of Destiny engine
  323. = = = = = = = = = = = = = = = = = = = = =
  324.  
  325. /home/pi/RetroPie-Setup/tmp/build/wolf4sdl/man6’ ->/opt/retropie/ports/wolf4sdl/share/man/man6’
  326. /home/pi/RetroPie-Setup/tmp/build/wolf4sdl/man6/wolf4sdl.6’ ->/opt/retropie/ports/wolf4sdl/share/man/man6/wolf4sdl.6’
  327. /home/pi/RetroPie-Setup/tmp/build/wolf4sdl/bin’ ->/opt/retropie/ports/wolf4sdl/bin’
  328. /home/pi/RetroPie-Setup
  329. pi@retropie:~/RetroPie-Setup $
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