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  1. 22:53:01: Open Broadcaster Software v0.613b - 32bit (´・ω・`)
  2. 22:53:01: -------------------------------
  3. 22:53:01: CPU Name: Intel(R) Pentium(R) CPU 2020M @ 2.40GHz
  4. 22:53:01: CPU Speed: 2395MHz
  5. 22:53:01: Physical Memory: 3981MB Total, 1803MB Free
  6. 22:53:01: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 2, total cores 2
  7. 22:53:01: monitor 1: pos={0, 0}, size={1366, 768}
  8. 22:53:01: Windows Version: 6.2 Build 9200
  9. 22:53:01: Aero is Enabled
  10. 22:53:01: -------------------------------
  11. 22:53:01: OBS Modules:
  12. 22:53:01: Base Address Module
  13. 22:53:01: 00A20000 OBS.exe
  14. 22:53:01: 57D80000 OBSApi.dll
  15. 22:53:01: 59090000 DShowPlugin.dll
  16. 22:53:01: 662C0000 GraphicsCapture.dll
  17. 22:53:01: 58480000 NoiseGate.dll
  18. 22:53:01: 58460000 PSVPlugin.dll
  19. 22:53:01: ------------------------------------------
  20. 22:53:01: Adapter 1
  21. 22:53:01: Video Adapter: Intel(R) HD Graphics
  22. 22:53:01: Video Adapter Dedicated Video Memory: 33554432
  23. 22:53:01: Video Adapter Shared System Memory: 1845493760
  24. 22:53:01: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
  25. 22:53:01: =====Stream Start: 2014-03-15, 22:53:01===============================================
  26. 22:53:01: Multithreaded optimizations: On
  27. 22:53:01: Base resolution: 1366x768
  28. 22:53:01: Output resolution: 1364x768
  29. 22:53:01: ------------------------------------------
  30. 22:53:01: Loading up D3D10 on Intel(R) HD Graphics (Adapter 1)...
  31. 22:53:01: ------------------------------------------
  32. 22:53:01: Audio Format: 48000 Hz
  33. 22:53:01: ------------------------------------------
  34. 22:53:01: Audio Channels: 2 Ch
  35. 22:53:01: Playback device {0.0.0.00000000}.{1ff1957c-4def-48aa-8e34-525f0a740156}
  36. 22:53:01: ------------------------------------------
  37. 22:53:01: Using desktop audio input: Speakers (Realtek High Definition Audio)
  38. 22:53:01: ------------------------------------------
  39. 22:53:01: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  40. 22:53:01: ------------------------------------------
  41. 22:53:01: Audio Encoding: AAC
  42. 22:53:01: bitrate: 128
  43. 22:53:01: Scene buffering time set to 700
  44. 22:53:01: ------------------------------------------
  45. 22:53:01: Video Encoding: x264
  46. 22:53:01: fps: 30
  47. 22:53:01: width: 1364, height: 768
  48. 22:53:01: preset: veryfast
  49. 22:53:01: profile: high
  50. 22:53:01: keyint: 250
  51. 22:53:01: CBR: yes
  52. 22:53:01: CFR: yes
  53. 22:53:01: max bitrate: 1000
  54. 22:53:01: buffer size: 1000
  55. 22:53:01: ------------------------------------------
  56. 22:53:04: Connection to (null) failed: No server specified to connect to
  57. 22:53:05: Total frames encoded: 70, total frames duplicated: 5 (7.14%)
  58. 22:53:05: Total frames rendered: 75, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  59. 22:53:05: Number of times waited to send: 0, Waited for a total of 0 bytes
  60. 22:53:05: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  61. 22:53:05: Number of bytes sent: 0
  62. 22:53:05:
  63. 22:53:05: Profiler time results:
  64. 22:53:05:
  65. 22:53:05: ==============================================================
  66. 22:53:05: video thread frame - [100%] [avg time: 2.816 ms] [children: 40.4%] [unaccounted: 59.6%]
  67. 22:53:05: | scene->Preprocess - [0.0355%] [avg time: 0.001 ms]
  68. 22:53:05: | GPU download and conversion - [40.3%] [avg time: 1.136 ms] [children: 10.8%] [unaccounted: 29.5%]
  69. 22:53:05: | | flush - [7.46%] [avg time: 0.21 ms]
  70. 22:53:05: | | CopyResource - [3.16%] [avg time: 0.089 ms]
  71. 22:53:05: | | conversion to 4:2:0 - [0.178%] [avg time: 0.005 ms]
  72. 22:53:05: Convert444Thread - [100%] [avg time: 2.689 ms] [children: 98.9%] [unaccounted: 1.08%]
  73. 22:53:05: | Convert444toNV12 - [98.9%] [avg time: 2.66 ms]
  74. 22:53:05: encoder thread frame - [100%] [avg time: 5.463 ms] [children: 0.146%] [unaccounted: 99.9%]
  75. 22:53:05: | sending stuff out - [0.146%] [avg time: 0.008 ms]
  76. 22:53:05: ==============================================================
  77. 22:53:05:
  78. 22:53:05:
  79. 22:53:05: Profiler CPU results:
  80. 22:53:05:
  81. 22:53:05: ==============================================================
  82. 22:53:05: video thread frame - [cpu time: avg 1.041 ms, total 78.125 ms] [avg calls per frame: 1]
  83. 22:53:05: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  84. 22:53:05: | GPU download and conversion - [cpu time: avg 0.416 ms, total 31.25 ms] [avg calls per frame: 1]
  85. 22:53:05: | | flush - [cpu time: avg 0.416 ms, total 31.25 ms] [avg calls per frame: 1]
  86. 22:53:05: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  87. 22:53:05: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  88. 22:53:05: Convert444Thread - [cpu time: avg 1.838 ms, total 93.75 ms] [avg calls per frame: 1]
  89. 22:53:05: | Convert444toNV12 - [cpu time: avg 1.838 ms, total 93.75 ms] [avg calls per frame: 1]
  90. 22:53:05: encoder thread frame - [cpu time: avg 2.551 ms, total 125 ms] [avg calls per frame: 1]
  91. 22:53:05: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  92. 22:53:05: ==============================================================
  93. 22:53:05:
  94. 22:53:05: =====Stream End: 2014-03-15, 22:53:05=================================================
  95. 22:53:07: =====Stream Start: 2014-03-15, 22:53:07===============================================
  96. 22:53:07: Multithreaded optimizations: On
  97. 22:53:07: Base resolution: 1366x768
  98. 22:53:07: Output resolution: 1364x768
  99. 22:53:07: ------------------------------------------
  100. 22:53:07: Loading up D3D10 on Intel(R) HD Graphics (Adapter 1)...
  101. 22:53:08: ------------------------------------------
  102. 22:53:08: Audio Format: 48000 Hz
  103. 22:53:08: ------------------------------------------
  104. 22:53:08: Audio Channels: 2 Ch
  105. 22:53:08: Playback device {0.0.0.00000000}.{1ff1957c-4def-48aa-8e34-525f0a740156}
  106. 22:53:08: ------------------------------------------
  107. 22:53:08: Using desktop audio input: Speakers (Realtek High Definition Audio)
  108. 22:53:08: ------------------------------------------
  109. 22:53:08: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  110. 22:53:08: ------------------------------------------
  111. 22:53:08: Audio Encoding: AAC
  112. 22:53:08: bitrate: 128
  113. 22:53:08: Scene buffering time set to 700
  114. 22:53:08: ------------------------------------------
  115. 22:53:08: Video Encoding: x264
  116. 22:53:08: fps: 30
  117. 22:53:08: width: 1364, height: 768
  118. 22:53:08: preset: veryfast
  119. 22:53:08: profile: high
  120. 22:53:08: keyint: 250
  121. 22:53:08: CBR: yes
  122. 22:53:08: CFR: yes
  123. 22:53:08: max bitrate: 1000
  124. 22:53:08: buffer size: 1000
  125. 22:53:08: ------------------------------------------
  126. 22:53:43: Total frames encoded: 1027, total frames duplicated: 112 (10.91%)
  127. 22:53:43: Number of frames skipped due to encoder lag: 84 (8.18%)
  128. 22:53:43: Total frames rendered: 947, number of late frames: 3 (0.32%) (it's okay for some frames to be late)
  129. 22:53:43:
  130. 22:53:43: Profiler time results:
  131. 22:53:43:
  132. 22:53:43: ==============================================================
  133. 22:53:43: video thread frame - [100%] [avg time: 1.605 ms] [children: 27.1%] [unaccounted: 72.9%]
  134. 22:53:43: | scene->Preprocess - [0.125%] [avg time: 0.002 ms]
  135. 22:53:43: | GPU download and conversion - [27%] [avg time: 0.433 ms] [children: 14.4%] [unaccounted: 12.6%]
  136. 22:53:43: | | flush - [3.61%] [avg time: 0.058 ms]
  137. 22:53:43: | | CopyResource - [9.72%] [avg time: 0.156 ms]
  138. 22:53:43: | | conversion to 4:2:0 - [1.06%] [avg time: 0.017 ms]
  139. 22:53:43: Convert444Thread - [100%] [avg time: 2.504 ms] [children: 98.9%] [unaccounted: 1.12%]
  140. 22:53:43: | Convert444toNV12 - [98.9%] [avg time: 2.476 ms]
  141. 22:53:43: encoder thread frame - [100%] [avg time: 6.855 ms] [children: 0.146%] [unaccounted: 99.9%]
  142. 22:53:43: | sending stuff out - [0.146%] [avg time: 0.01 ms]
  143. 22:53:43: ==============================================================
  144. 22:53:43:
  145. 22:53:43:
  146. 22:53:43: Profiler CPU results:
  147. 22:53:43:
  148. 22:53:43: ==============================================================
  149. 22:53:43: video thread frame - [cpu time: avg 0.709 ms, total 671.875 ms] [avg calls per frame: 1]
  150. 22:53:43: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  151. 22:53:43: | GPU download and conversion - [cpu time: avg 0.214 ms, total 203.125 ms] [avg calls per frame: 1]
  152. 22:53:43: | | flush - [cpu time: avg 0.032 ms, total 31.25 ms] [avg calls per frame: 1]
  153. 22:53:43: | | CopyResource - [cpu time: avg 0.067 ms, total 62.5 ms] [avg calls per frame: 1]
  154. 22:53:43: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  155. 22:53:43: Convert444Thread - [cpu time: avg 1.98 ms, total 1828.13 ms] [avg calls per frame: 1]
  156. 22:53:43: | Convert444toNV12 - [cpu time: avg 1.98 ms, total 1828.13 ms] [avg calls per frame: 1]
  157. 22:53:43: encoder thread frame - [cpu time: avg 2.081 ms, total 2093.75 ms] [avg calls per frame: 1]
  158. 22:53:43: | sending stuff out - [cpu time: avg 0.046 ms, total 46.875 ms] [avg calls per frame: 1]
  159. 22:53:43: ==============================================================
  160. 22:53:43:
  161. 22:53:43: =====Stream End: 2014-03-15, 22:53:43=================================================
  162. 22:55:07: =====Stream Start: 2014-03-15, 22:55:07===============================================
  163. 22:55:07: Multithreaded optimizations: On
  164. 22:55:07: Base resolution: 1366x768
  165. 22:55:07: Output resolution: 1364x768
  166. 22:55:07: ------------------------------------------
  167. 22:55:07: Loading up D3D10 on Intel(R) HD Graphics (Adapter 1)...
  168. 22:55:07: ------------------------------------------
  169. 22:55:07: Audio Format: 48000 Hz
  170. 22:55:07: ------------------------------------------
  171. 22:55:07: Audio Channels: 2 Ch
  172. 22:55:07: Playback device {0.0.0.00000000}.{1ff1957c-4def-48aa-8e34-525f0a740156}
  173. 22:55:07: ------------------------------------------
  174. 22:55:07: Using desktop audio input: Speakers (Realtek High Definition Audio)
  175. 22:55:07: ------------------------------------------
  176. 22:55:07: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  177. 22:55:07: ------------------------------------------
  178. 22:55:07: Audio Encoding: AAC
  179. 22:55:07: bitrate: 128
  180. 22:55:07: Scene buffering time set to 700
  181. 22:55:07: ------------------------------------------
  182. 22:55:07: Video Encoding: x264
  183. 22:55:07: fps: 30
  184. 22:55:07: width: 1364, height: 768
  185. 22:55:07: preset: veryfast
  186. 22:55:07: profile: high
  187. 22:55:07: keyint: 250
  188. 22:55:07: CBR: yes
  189. 22:55:07: CFR: yes
  190. 22:55:07: max bitrate: 1000
  191. 22:55:07: buffer size: 1000
  192. 22:55:07: ------------------------------------------
  193. 22:55:16: Total frames encoded: 248, total frames duplicated: 0 (0.00%)
  194. 22:55:16: Total frames rendered: 252, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  195. 22:55:16:
  196. 22:55:16: Profiler time results:
  197. 22:55:16:
  198. 22:55:16: ==============================================================
  199. 22:55:16: video thread frame - [100%] [avg time: 1.982 ms] [children: 46.3%] [unaccounted: 53.7%]
  200. 22:55:16: | scene->Preprocess - [0.0505%] [avg time: 0.001 ms]
  201. 22:55:16: | GPU download and conversion - [46.2%] [avg time: 0.916 ms] [children: 40.6%] [unaccounted: 5.6%]
  202. 22:55:16: | | flush - [12.6%] [avg time: 0.25 ms]
  203. 22:55:16: | | CopyResource - [6.46%] [avg time: 0.128 ms]
  204. 22:55:16: | | conversion to 4:2:0 - [21.5%] [avg time: 0.427 ms]
  205. 22:55:16: Convert444Thread - [100%] [avg time: 2.457 ms] [children: 98.9%] [unaccounted: 1.14%]
  206. 22:55:16: | Convert444toNV12 - [98.9%] [avg time: 2.429 ms]
  207. 22:55:16: encoder thread frame - [100%] [avg time: 3.653 ms] [children: 0.219%] [unaccounted: 99.8%]
  208. 22:55:16: | sending stuff out - [0.219%] [avg time: 0.008 ms]
  209. 22:55:16: ==============================================================
  210. 22:55:16:
  211. 22:55:16:
  212. 22:55:16: Profiler CPU results:
  213. 22:55:16:
  214. 22:55:16: ==============================================================
  215. 22:55:16: video thread frame - [cpu time: avg 0.806 ms, total 203.125 ms] [avg calls per frame: 1]
  216. 22:55:16: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  217. 22:55:16: | GPU download and conversion - [cpu time: avg 0.186 ms, total 46.875 ms] [avg calls per frame: 1]
  218. 22:55:16: | | flush - [cpu time: avg 0.124 ms, total 31.25 ms] [avg calls per frame: 1]
  219. 22:55:16: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  220. 22:55:16: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  221. 22:55:16: Convert444Thread - [cpu time: avg 2.124 ms, total 484.375 ms] [avg calls per frame: 1]
  222. 22:55:16: | Convert444toNV12 - [cpu time: avg 2.124 ms, total 484.375 ms] [avg calls per frame: 1]
  223. 22:55:16: encoder thread frame - [cpu time: avg 2.34 ms, total 531.25 ms] [avg calls per frame: 1]
  224. 22:55:16: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  225. 22:55:16: ==============================================================
  226. 22:55:16:
  227. 22:55:16: =====Stream End: 2014-03-15, 22:55:16=================================================
  228. 22:58:53: =====Stream Start: 2014-03-15, 22:58:53===============================================
  229. 22:58:53: Multithreaded optimizations: On
  230. 22:58:53: Base resolution: 1366x768
  231. 22:58:53: Output resolution: 1364x768
  232. 22:58:53: ------------------------------------------
  233. 22:58:53: Loading up D3D10 on Intel(R) HD Graphics (Adapter 1)...
  234. 22:58:53: ------------------------------------------
  235. 22:58:53: Audio Format: 48000 Hz
  236. 22:58:53: ------------------------------------------
  237. 22:58:53: Audio Channels: 2 Ch
  238. 22:58:53: Playback device {0.0.0.00000000}.{1ff1957c-4def-48aa-8e34-525f0a740156}
  239. 22:58:53: ------------------------------------------
  240. 22:58:53: Using desktop audio input: Speakers (Realtek High Definition Audio)
  241. 22:58:53: ------------------------------------------
  242. 22:58:53: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  243. 22:58:53: ------------------------------------------
  244. 22:58:53: Audio Encoding: AAC
  245. 22:58:53: bitrate: 128
  246. 22:58:53: Using graphics capture
  247. 22:58:53: Scene buffering time set to 700
  248. 22:58:53: ------------------------------------------
  249. 22:58:53: Video Encoding: x264
  250. 22:58:53: fps: 30
  251. 22:58:53: width: 1364, height: 768
  252. 22:58:53: preset: veryfast
  253. 22:58:53: profile: high
  254. 22:58:53: keyint: 250
  255. 22:58:53: CBR: yes
  256. 22:58:53: CFR: yes
  257. 22:58:53: max bitrate: 1000
  258. 22:58:53: buffer size: 1000
  259. 22:58:53: ------------------------------------------
  260. 22:58:53: SharedTexCapture hooked
  261. 23:04:57: Total frames encoded: 8799, total frames duplicated: 7004 (79.60%)
  262. 23:04:57: Number of frames skipped due to encoder lag: 6695 (76.09%)
  263. 23:04:57: Total frames rendered: 2046, number of late frames: 76 (3.71%) (it's okay for some frames to be late)
  264. 23:04:58:
  265. 23:04:58: Profiler time results:
  266. 23:04:58:
  267. 23:04:58: ==============================================================
  268. 23:04:58: video thread frame - [100%] [avg time: 5.109 ms] [children: 22.5%] [unaccounted: 77.5%]
  269. 23:04:58: | scene->Preprocess - [0.0391%] [avg time: 0.002 ms]
  270. 23:04:58: | GPU download and conversion - [22.5%] [avg time: 1.15 ms] [children: 15.1%] [unaccounted: 7.36%]
  271. 23:04:58: | | flush - [1.84%] [avg time: 0.094 ms]
  272. 23:04:58: | | CopyResource - [3.54%] [avg time: 0.181 ms]
  273. 23:04:58: | | conversion to 4:2:0 - [9.77%] [avg time: 0.499 ms]
  274. 23:04:58: Convert444Thread - [100%] [avg time: 2.493 ms] [children: 98.1%] [unaccounted: 1.93%]
  275. 23:04:58: | Convert444toNV12 - [98.1%] [avg time: 2.445 ms]
  276. 23:04:58: encoder thread frame - [100%] [avg time: 35.473 ms] [children: 0.0395%] [unaccounted: 100%]
  277. 23:04:58: | sending stuff out - [0.0395%] [avg time: 0.014 ms]
  278. 23:04:58: ==============================================================
  279. 23:04:58:
  280. 23:04:58:
  281. 23:04:58: Profiler CPU results:
  282. 23:04:58:
  283. 23:04:58: ==============================================================
  284. 23:04:58: video thread frame - [cpu time: avg 0.633 ms, total 1296.88 ms] [avg calls per frame: 1]
  285. 23:04:58: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  286. 23:04:58: | GPU download and conversion - [cpu time: avg 0.297 ms, total 609.375 ms] [avg calls per frame: 1]
  287. 23:04:58: | | flush - [cpu time: avg 0.084 ms, total 171.875 ms] [avg calls per frame: 1]
  288. 23:04:58: | | CopyResource - [cpu time: avg 0.03 ms, total 62.5 ms] [avg calls per frame: 1]
  289. 23:04:58: | | conversion to 4:2:0 - [cpu time: avg 0.007 ms, total 15.625 ms] [avg calls per frame: 1]
  290. 23:04:58: Convert444Thread - [cpu time: avg 1.971 ms, total 3984.38 ms] [avg calls per frame: 1]
  291. 23:04:58: | Convert444toNV12 - [cpu time: avg 1.956 ms, total 3953.13 ms] [avg calls per frame: 1]
  292. 23:04:58: encoder thread frame - [cpu time: avg 2.159 ms, total 18953.1 ms] [avg calls per frame: 1]
  293. 23:04:58: | sending stuff out - [cpu time: avg 0.005 ms, total 46.875 ms] [avg calls per frame: 1]
  294. 23:04:58: ==============================================================
  295. 23:04:58:
  296. 23:04:58: =====Stream End: 2014-03-15, 23:04:58=================================================
  297. 23:06:49: =====Stream Start: 2014-03-15, 23:06:49===============================================
  298. 23:06:49: Multithreaded optimizations: On
  299. 23:06:49: Base resolution: 1366x768
  300. 23:06:49: Output resolution: 1364x768
  301. 23:06:49: ------------------------------------------
  302. 23:06:49: Loading up D3D10 on Intel(R) HD Graphics (Adapter 1)...
  303. 23:06:49: ------------------------------------------
  304. 23:06:49: Audio Format: 48000 Hz
  305. 23:06:49: ------------------------------------------
  306. 23:06:49: Audio Channels: 2 Ch
  307. 23:06:49: Playback device {0.0.0.00000000}.{1ff1957c-4def-48aa-8e34-525f0a740156}
  308. 23:06:49: ------------------------------------------
  309. 23:06:49: Using desktop audio input: Speakers (Realtek High Definition Audio)
  310. 23:06:49: ------------------------------------------
  311. 23:06:49: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  312. 23:06:49: ------------------------------------------
  313. 23:06:49: Audio Encoding: AAC
  314. 23:06:49: bitrate: 128
  315. 23:06:49: Using graphics capture
  316. 23:06:49: Scene buffering time set to 700
  317. 23:06:49: ------------------------------------------
  318. 23:06:49: Video Encoding: x264
  319. 23:06:49: fps: 30
  320. 23:06:49: width: 1364, height: 768
  321. 23:06:49: preset: veryfast
  322. 23:06:49: profile: high
  323. 23:06:49: keyint: 250
  324. 23:06:49: CBR: yes
  325. 23:06:49: CFR: yes
  326. 23:06:49: max bitrate: 1000
  327. 23:06:49: buffer size: 1000
  328. 23:06:49: ------------------------------------------
  329. 23:06:49: SharedTexCapture hooked
  330. 23:06:52: Connection to (null) failed: No server specified to connect to
  331. 23:06:53: Total frames encoded: 78, total frames duplicated: 4 (5.13%)
  332. 23:06:53: Total frames rendered: 83, number of late frames: 1 (1.20%) (it's okay for some frames to be late)
  333. 23:06:53: Number of times waited to send: 0, Waited for a total of 0 bytes
  334. 23:06:53: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  335. 23:06:53: Number of bytes sent: 0
  336. 23:06:53:
  337. 23:06:53: Profiler time results:
  338. 23:06:53:
  339. 23:06:53: ==============================================================
  340. 23:06:53: video thread frame - [100%] [avg time: 3.762 ms] [children: 44.8%] [unaccounted: 55.2%]
  341. 23:06:53: | scene->Preprocess - [0.0532%] [avg time: 0.002 ms]
  342. 23:06:53: | GPU download and conversion - [44.7%] [avg time: 1.683 ms] [children: 22.1%] [unaccounted: 22.6%]
  343. 23:06:53: | | flush - [11.4%] [avg time: 0.428 ms]
  344. 23:06:53: | | CopyResource - [1.78%] [avg time: 0.067 ms]
  345. 23:06:53: | | conversion to 4:2:0 - [8.93%] [avg time: 0.336 ms]
  346. 23:06:53: Convert444Thread - [100%] [avg time: 3.052 ms] [children: 97.6%] [unaccounted: 2.39%]
  347. 23:06:53: | Convert444toNV12 - [97.6%] [avg time: 2.979 ms]
  348. 23:06:53: encoder thread frame - [100%] [avg time: 18.468 ms] [children: 0.0433%] [unaccounted: 100%]
  349. 23:06:53: | sending stuff out - [0.0433%] [avg time: 0.008 ms]
  350. 23:06:53: ==============================================================
  351. 23:06:53:
  352. 23:06:53:
  353. 23:06:53: Profiler CPU results:
  354. 23:06:53:
  355. 23:06:53: ==============================================================
  356. 23:06:53: video thread frame - [cpu time: avg 1.129 ms, total 93.75 ms] [avg calls per frame: 1]
  357. 23:06:53: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  358. 23:06:53: | GPU download and conversion - [cpu time: avg 0.376 ms, total 31.25 ms] [avg calls per frame: 1]
  359. 23:06:53: | | flush - [cpu time: avg 0.188 ms, total 15.625 ms] [avg calls per frame: 1]
  360. 23:06:53: | | CopyResource - [cpu time: avg 0.264 ms, total 15.625 ms] [avg calls per frame: 1]
  361. 23:06:53: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  362. 23:06:53: Convert444Thread - [cpu time: avg 1.885 ms, total 109.375 ms] [avg calls per frame: 1]
  363. 23:06:53: | Convert444toNV12 - [cpu time: avg 1.885 ms, total 109.375 ms] [avg calls per frame: 1]
  364. 23:06:53: encoder thread frame - [cpu time: avg 2.741 ms, total 156.25 ms] [avg calls per frame: 1]
  365. 23:06:53: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  366. 23:06:53: ==============================================================
  367. 23:06:53:
  368. 23:06:53: =====Stream End: 2014-03-15, 23:06:53=================================================
  369. 23:07:04: =====Stream Start: 2014-03-15, 23:07:04===============================================
  370. 23:07:04: Multithreaded optimizations: On
  371. 23:07:04: Base resolution: 1366x768
  372. 23:07:04: Output resolution: 1364x768
  373. 23:07:04: ------------------------------------------
  374. 23:07:04: Loading up D3D10 on Intel(R) HD Graphics (Adapter 1)...
  375. 23:07:04: ------------------------------------------
  376. 23:07:04: Audio Format: 48000 Hz
  377. 23:07:04: ------------------------------------------
  378. 23:07:04: Audio Channels: 2 Ch
  379. 23:07:04: Playback device {0.0.0.00000000}.{1ff1957c-4def-48aa-8e34-525f0a740156}
  380. 23:07:04: ------------------------------------------
  381. 23:07:04: Using desktop audio input: Speakers (Realtek High Definition Audio)
  382. 23:07:04: ------------------------------------------
  383. 23:07:04: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  384. 23:07:04: ------------------------------------------
  385. 23:07:04: Audio Encoding: AAC
  386. 23:07:04: bitrate: 128
  387. 23:07:04: Using graphics capture
  388. 23:07:04: Scene buffering time set to 700
  389. 23:07:04: ------------------------------------------
  390. 23:07:04: Video Encoding: x264
  391. 23:07:04: fps: 30
  392. 23:07:04: width: 1364, height: 768
  393. 23:07:04: preset: veryfast
  394. 23:07:04: profile: high
  395. 23:07:04: keyint: 250
  396. 23:07:04: CBR: yes
  397. 23:07:04: CFR: yes
  398. 23:07:04: max bitrate: 1000
  399. 23:07:04: buffer size: 1000
  400. 23:07:04: ------------------------------------------
  401. 23:07:04: SharedTexCapture hooked
  402. 23:07:07: Connection to (null) failed: No server specified to connect to
  403. 23:07:09: Total frames encoded: 78, total frames duplicated: 34 (43.59%)
  404. 23:07:09: Number of frames skipped due to encoder lag: 33 (42.31%)
  405. 23:07:09: Total frames rendered: 51, number of late frames: 3 (5.88%) (it's okay for some frames to be late)
  406. 23:07:09: Number of times waited to send: 0, Waited for a total of 0 bytes
  407. 23:07:09: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  408. 23:07:09: Number of bytes sent: 0
  409. 23:07:09:
  410. 23:07:09: Profiler time results:
  411. 23:07:09:
  412. 23:07:09: ==============================================================
  413. 23:07:09: video thread frame - [100%] [avg time: 4.852 ms] [children: 49.9%] [unaccounted: 50.1%]
  414. 23:07:09: | scene->Preprocess - [0.0412%] [avg time: 0.002 ms]
  415. 23:07:09: | GPU download and conversion - [49.8%] [avg time: 2.417 ms] [children: 24.9%] [unaccounted: 25%]
  416. 23:07:09: | | flush - [6.74%] [avg time: 0.327 ms]
  417. 23:07:09: | | CopyResource - [1.22%] [avg time: 0.059 ms]
  418. 23:07:09: | | conversion to 4:2:0 - [16.9%] [avg time: 0.82 ms]
  419. 23:07:09: Convert444Thread - [100%] [avg time: 2.729 ms] [children: 98.2%] [unaccounted: 1.8%]
  420. 23:07:09: | Convert444toNV12 - [98.2%] [avg time: 2.68 ms]
  421. 23:07:09: encoder thread frame - [100%] [avg time: 50.319 ms] [children: 0.0179%] [unaccounted: 100%]
  422. 23:07:09: | sending stuff out - [0.0179%] [avg time: 0.009 ms]
  423. 23:07:09: ==============================================================
  424. 23:07:09:
  425. 23:07:09:
  426. 23:07:09: Profiler CPU results:
  427. 23:07:09:
  428. 23:07:09: ==============================================================
  429. 23:07:09: video thread frame - [cpu time: avg 1.225 ms, total 62.5 ms] [avg calls per frame: 1]
  430. 23:07:09: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  431. 23:07:09: | GPU download and conversion - [cpu time: avg 0.306 ms, total 15.625 ms] [avg calls per frame: 1]
  432. 23:07:09: | | flush - [cpu time: avg 0.306 ms, total 15.625 ms] [avg calls per frame: 1]
  433. 23:07:09: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  434. 23:07:09: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  435. 23:07:09: Convert444Thread - [cpu time: avg 0.6 ms, total 15.625 ms] [avg calls per frame: 1]
  436. 23:07:09: | Convert444toNV12 - [cpu time: avg 0.6 ms, total 15.625 ms] [avg calls per frame: 1]
  437. 23:07:09: encoder thread frame - [cpu time: avg 3.289 ms, total 187.5 ms] [avg calls per frame: 1]
  438. 23:07:09: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  439. 23:07:09: ==============================================================
  440. 23:07:09:
  441. 23:07:09: =====Stream End: 2014-03-15, 23:07:09=================================================
  442.  
  443.  
  444. Last game capture log:
  445. 2014-03-15, 22:58:53: we're booting up:
  446. 22:58:53: CaptureThread: attached to process hl2.exe
  447. 22:58:53: D3D9 Present
  448. 22:58:53: D3D9EndScene called
  449. 22:58:53: D3DPRESENT_PARAMETERS {
  450. 22:58:53: BackBufferWidth: 1280
  451. 22:58:53: BackBufferHeight: 600
  452. 22:58:53: BackBufferFormat: D3DFMT_A8R8G8B8
  453. 22:58:53: BackBufferCount: 1
  454. 22:58:53: MultiSampleType: D3DMULTISAMPLE_NONE
  455. 22:58:53: MultiSampleQuality: 0
  456. 22:58:53: SwapEffect: D3DSWAPEFFECT_DISCARD
  457. 22:58:53: hDeviceWindow: 527298
  458. 22:58:53: Windowed: true
  459. 22:58:53: EnableAutoDepthStencil: true
  460. 22:58:53: AutoDepthStencilFormat: D3DFMT_D24S8
  461. 22:58:53: Flags: None
  462. 22:58:53: FullScreen_RefreshRateInHz: 0
  463. 22:58:53: PresentationInterval: 2147483648
  464. 22:58:53: };
  465. 22:58:53: successfully set up d3d9 hooks
  466. 22:58:53: D3D9Present called
  467. 22:58:53: DoD3D9GPUHook: success - d3d9ex
  468. 22:58:53: D3DSURFACE_DESC {
  469. 22:58:53: Format: D3DFMT_A8R8G8B8
  470. 22:58:53: Type: D3DRTYPE_SURFACE
  471. 22:58:53: Usage: D3DUSAGE_RENDERTARGET
  472. 22:58:53: Pool: D3DPOOL_DEFAULT
  473. 22:58:53: MultiSampleType: D3DMULTISAMPLE_NONE
  474. 22:58:53: MultiSampleQuality: 0
  475. 22:58:53: Width: 1280
  476. 22:58:53: Height: 600
  477. 22:58:53: };
  478. 22:58:53: successfully capturing d3d9 frames via GPU
  479. 22:58:53: DXGI Present
  480. 22:58:54: NV Capture available
  481. 22:58:54: FBO available
  482. 22:58:55: GL Present
  483. 22:58:55: (half life scientist) everything.. seems to be in order
  484. 23:04:58: ---------------------- Cleared D3D9 Capture ----------------------
  485. 23:04:58: D3D9EndScene called
  486. 23:04:58: D3D9Present called
  487. 23:06:49: received restart event, capturing
  488. 23:06:49: DoD3D9GPUHook: success - d3d9ex
  489. 23:06:49: D3DSURFACE_DESC {
  490. 23:06:49: Format: D3DFMT_A8R8G8B8
  491. 23:06:49: Type: D3DRTYPE_SURFACE
  492. 23:06:49: Usage: D3DUSAGE_RENDERTARGET
  493. 23:06:49: Pool: D3DPOOL_DEFAULT
  494. 23:06:49: MultiSampleType: D3DMULTISAMPLE_NONE
  495. 23:06:49: MultiSampleQuality: 0
  496. 23:06:49: Width: 1280
  497. 23:06:49: Height: 600
  498. 23:06:49: };
  499. 23:06:49: successfully capturing d3d9 frames via GPU
  500. 23:06:54: ---------------------- Cleared D3D9 Capture ----------------------
  501. 23:06:54: D3D9EndScene called
  502. 23:06:54: D3D9Present called
  503. 23:07:04: received restart event, capturing
  504. 23:07:04: DoD3D9GPUHook: success - d3d9ex
  505. 23:07:04: D3DSURFACE_DESC {
  506. 23:07:04: Format: D3DFMT_A8R8G8B8
  507. 23:07:04: Type: D3DRTYPE_SURFACE
  508. 23:07:04: Usage: D3DUSAGE_RENDERTARGET
  509. 23:07:04: Pool: D3DPOOL_DEFAULT
  510. 23:07:04: MultiSampleType: D3DMULTISAMPLE_NONE
  511. 23:07:04: MultiSampleQuality: 0
  512. 23:07:04: Width: 1280
  513. 23:07:04: Height: 600
  514. 23:07:04: };
  515. 23:07:04: successfully capturing d3d9 frames via GPU
  516. 23:07:09: ---------------------- Cleared D3D9 Capture ----------------------
  517. 23:07:09: D3D9EndScene called
  518. 23:07:09: D3D9Present called
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