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  1. --- Log started at Sun Nov 23 20:52:59 2014
  2.  
  3. 000002.279| CrashSender.exe is not found in the specified path.
  4. 000002.386| ComputerID: 0xc4edafa90015
  5. 000002.386| Game Version: Z-MMO v2.5 (build: Nov 23 2014 18:01:17) - final
  6. 000002.386| Available memory: 8168 MB
  7. 000002.411| r3dFS: version:November 23, 2014 17:27, 27779 files
  8. 000002.480| r3dFile: can't open local.ini
  9. 000002.480| Can't open file "local.ini"
  10. 000002.480| readGameOptionsFile: found INI at C:\Users\Max\Documents\ZE\ZMMO\gameSettings.ini
  11. 000002.480| writeGameOptionsFile: Saving settings to C:\Users\Max\Documents\ZE\ZMMO\gameSettings.ini
  12. 000002.485| readInputMap: found file at C:\Users\Max\Documents\ZE\ZMMO\inputMap.xml
  13. 000002.486| writeInputMap: Saving settings to C:\Users\Max\Documents\ZE\ZMMO\inputMap.xml
  14. 000002.487| userSettings: found file at C:\Users\Max\Documents\ZE\ZMMO\userSettings.xml
  15. 000002.487| userSettings: Saving settings to C:\Users\Max\Documents\ZE\ZMMO\userSettings.xml
  16. 000002.490| InitSounds
  17. 000002.490| SOUND: initializing sound system
  18. 000002.521| SOUND: '4' sound drivers found
  19. 000002.521| SOUND: sound caps = 0xFC, speakermode= 6
  20. 000002.521| SOUND: sound driver 'Lautsprecher (Realtek High Definition Audio)'
  21. 000002.533| SOUND: sound system ready
  22. 000002.533| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
  23. 000004.587| Input Devices enabled: Mouse, Keyboard
  24. 000004.619| VMEM As seen through DDRaw: -1041
  25. 000004.619| VMEM As seen through WMI: 0
  26. 000004.619| Setting mode: 1920x1080x32 Flags=4
  27. 000004.619| Could not initialize NVApi.
  28. 000004.619|
  29. 000004.620| Adapter: AMD Radeon R9 200 Series
  30. 000004.620| aticfx32.dll 8.17.10.1315
  31. 000004.620| Monitor: \\.\DISPLAY1 (1920x1080)
  32. 000004.640| res adjusted 1920x1080->1914x1052
  33. 000004.641| r3dRenderLayer::SetMode(x=1914,y=1052,bpp=32,windowed=4,hz=60)
  34. 000004.642| Creating d3d device
  35. 000004.661| GPU supports D3DQUERYTYPE_TIMESTAMP
  36. 000004.661| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
  37. 000004.661| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 1
  38. 000004.661| We have 2778 MB texture memory
  39. 000004.663| r3dFont: Creating Verdana 10pt
  40. 000004.663| r3dFont: Finished creating Verdana 10pt
  41. 000004.664| Loading shaders...
  42. 000004.951| Finished loading shaders (0.287138 sec)!
  43. 000004.964| r3dFont: Creating Tahoma 12pt
  44. 000004.965| r3dFont: Finished creating Tahoma 12pt
  45. 000004.965| r3dFont: Creating Verdana 10pt
  46. 000004.965| r3dFont: Finished creating Verdana 10pt
  47. 000004.979| Creating render targets
  48. 000004.981| r3dFont: Creating Verdana 8pt
  49. 000004.982| r3dFont: Finished creating Verdana 8pt
  50. 000004.986| Loaded 12 of 12 grass settings locations from the glist file
  51. 000004.986| Loaded 12 grass settings files
  52. 000006.670| SetHomeDir: Levels\WZ_FrontEndLighting
  53. 000006.670| We have 2590 MB texture memory
  54. 000007.748| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg
  55. 000007.748| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
  56. 000007.749| r3dFile: can't open data/shaders/texture/cclut3d/c2_night_03.dds
  57. 000007.752| r3dFile: can't open data/shaders/texture/cclut3d/wz_nvg_03.dds
  58. 000008.324| Unloaded 0.0 MB STATIC decal textures
  59. 000008.324| Unloaded 0.0 MB DYNAMIC decal textures
  60. 000008.324| Loading decal library Data\Decals\library.xml.
  61. 000008.325| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
  62. 000008.325| Loaded 0.0 MB STATIC decal textures
  63. 000008.352| Loaded 0.8 MB DYNAMIC decal textures
  64. 000008.352| LoadLevel_MatLibs...
  65. 000008.353| LoadLevel_Objects...
  66. 000009.052| LoadGrassLib()...
  67. 000009.117| g_pGrassMap->Load...
  68. 000009.118| LoadLevel_MatLibs...
  69. 000009.118| Building skeleton cache..000009.147| Building obstacles cache..000009.147| done.000009.147| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
  70. 000009.147| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin
  71. 000009.147| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
  72. 000009.148| World loaded
  73. 000009.148| Total load time: 1.42
  74. 000011.275| Acquired base profile data for 4.608908
  75. 000012.488| res adjusted 1920x1080->1914x1052
  76. 000029.906| r3dNetwork: Creating client
  77. 000029.925| IP: 10.0.0.13
  78. 000029.925| r3dNetwork: connecting
  79. 000030.341| r3dNetwork: external ip: 194.118.59.158:59157
  80. 000030.341| connected to master server peer00
  81. 000034.341| obj_Zombie::FreePhysSkeletonCache:000034.341| done in 0.00 seconds
  82. 000034.342| r3dNetwork: Deinitialize
  83. 000034.529| r3dNetwork: Creating client
  84. 000034.546| IP: 10.0.0.13
  85. 000034.546| r3dNetwork: connecting
  86. 000034.947| r3dNetwork: external ip: 194.118.59.158:59159
  87. 000035.300| writeGameOptionsFile: Saving settings to C:\Users\Max\Documents\ZE\ZMMO\gameSettings.ini
  88. 000035.302| userSettings: Saving settings to C:\Users\Max\Documents\ZE\ZMMO\userSettings.xml
  89. 000035.303| SetHomeDir: Levels\Z_PVE_TRADE
  90. 000035.303| We have 2570 MB texture memory
  91. 000035.303| r3dFile: can't open levels/z_pve_trade/loadingscreen2.dds
  92. 000035.320| r3dFile: can't open Levels\Z_PVE_TRADE/wind.cfg
  93. 000035.320| Loading 'Levels\Z_PVE_TRADE/LevelSettings.xml'
  94. 000036.035| Unloaded 0.0 MB STATIC decal textures
  95. 000036.035| Unloaded 0.8 MB DYNAMIC decal textures
  96. 000036.036| Loading decal library Data\Decals\library.xml.
  97. 000036.036| Loading decal library Levels\Z_PVE_TRADE\decals.xml.
  98. 000036.036| Loaded 0.0 MB STATIC decal textures
  99. 000036.063| Loaded 0.8 MB DYNAMIC decal textures
  100. 000036.064| LoadLevel_MatLibs...
  101. 000036.064| LoadLevel_Objects...
  102. 000036.065| TERRAIN: LOADING Levels\Z_PVE_TRADE\TERRAIN
  103. 000036.073| TERRAIN2: Finished reading script file
  104. 000036.080| TERRAIN: LOADED
  105. 000036.435| r3dFile: can't open data/objectsdepot/wz_townprops/textures/des_bld_wall_concrete_01_d.dds
  106. 000036.436| r3dFile: can't open data/objectsdepot/wz_townprops/textures/des_bld_wall_concrete_02_d.dds
  107. 000036.436| r3dFile: can't open data/objectsdepot/wz_townprops/textures/des_bld_wall_concrete_03_d.dds
  108. 000036.437| r3dFile: can't open data/objectsdepot/wz_townprops/textures/des_bld_wall_concrete_05_d.dds
  109. 000036.926| r3dFile: can't open data/objectsdepot/wz_roadobjects/textures/gz_props_texture_03_d.dds
  110. 000036.926| r3dFile: can't open data/objectsdepot/wz_roadobjects/textures/gz_props_texture_03_n.dds
  111. 000037.339| LoadGrassLib()...
  112. 000037.405| g_pGrassMap->Load...
  113. 000037.405| LoadLevel_MatLibs...
  114. 000037.405| Building skeleton cache..000037.462| Building obstacles cache..000037.462| done.000037.462| Loading 'Levels\Z_PVE_TRADE\collections\collections.xml'
  115. 000037.462| r3dFile: can't open Levels\Z_PVE_TRADE\collections\elements.bin
  116. 000037.462| COLLECTIONS: Could not open 'Levels\Z_PVE_TRADE\collections\elements.bin'
  117. 000037.462| obj_Zombie::InitPhysSkeletonCache..
  118. 000038.860| done
  119. 000038.860| World loaded
  120. 000038.860| Total load time: 3.56
  121. 000039.911| CreateGrave
  122. 000039.912| CreateGrave
  123. 000039.912| CreateGrave
  124. 000039.980| CreateGrave
  125. 000039.980| CreateGrave
  126. 000039.980| CreateGrave
  127. 000040.048| CreateGrave
  128. 000040.048| CreateGrave
  129. 000040.083| r3dMesh::Load(): Can't load 'data/objectsdepot/characters/body_rebel_constructionw_01_legs_01.sco' or 'data/objectsdepot/characters/body_rebel_constructionw_01_legs_01.scb', file doesn't exist
  130. (Loading mesh data/objectsdepot/characters/body_rebel_constructionw_01_legs_01.sco)
  131. 000041.178|
  132. Time between load end and game start: 2.32
  133. 000041.380| CreateGrave
  134. 000047.711| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  135. 000057.492| CreateGrave
  136. 000058.226| CreateGrave
  137. 000082.998| CreateGrave
  138. 000091.773| CreateGrave
  139. 000094.218| CreateGrave
  140. 000100.402| ***** disconnected from game server
  141. 000100.402| r3dNetwork: Deinitialize
  142. 000100.508| obj_Zombie::FreePhysSkeletonCache:000100.509| .000100.509| .000100.509| .000100.509| .000100.510| .000100.510| .000100.510| .000100.510| .000100.511| .000100.511| .000100.511| .000100.511| .000100.511| .000100.511| .000100.512| .000100.512| .000100.512| .000100.512| .000100.512| .000100.513| .000100.513| .000100.513| .000100.513| .000100.513| .000100.513| .000100.514| .000100.514| .000100.514| .000100.514| .000100.515| .000100.515| .000100.515| .000100.516| done in 0.01 seconds
  143. 000100.723| SetHomeDir: Levels\WZ_FrontEndLighting
  144. 000100.723| We have 2552 MB texture memory
  145. 000102.023| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg
  146. 000102.023| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
  147. 000102.027| r3dFile: can't open data/shaders/texture/cclut3d/c2_night_03.dds
  148. 000102.029| r3dFile: can't open data/shaders/texture/cclut3d/wz_nvg_03.dds
  149. 000102.602| Unloaded 0.0 MB STATIC decal textures
  150. 000102.602| Unloaded 0.8 MB DYNAMIC decal textures
  151. 000102.602| Loading decal library Data\Decals\library.xml.
  152. 000102.603| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
  153. 000102.603| Loaded 0.0 MB STATIC decal textures
  154. 000102.630| Loaded 0.8 MB DYNAMIC decal textures
  155. 000102.631| LoadLevel_MatLibs...
  156. 000102.631| LoadLevel_Objects...
  157. 000103.200| LoadGrassLib()...
  158. 000103.265| g_pGrassMap->Load...
  159. 000103.265| LoadLevel_MatLibs...
  160. 000103.265| Building skeleton cache..000103.289| Building obstacles cache..000103.289| done.000103.289| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
  161. 000103.289| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin
  162. 000103.289| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
  163. 000103.289| World loaded
  164. 000103.289| Total load time: 1.29
  165. 000103.483| Acquired base profile data for 2.801865
  166. 000104.519| res adjusted 1920x1080->1914x1052
  167. 000114.411| r3dNetwork: Creating client
  168. 000114.429| IP: 10.0.0.13
  169. 000114.429| r3dNetwork: connecting
  170. 000114.847| r3dNetwork: external ip: 194.118.59.158:59170
  171. 000114.847| connected to master server peer00
  172. 000117.582| obj_Zombie::FreePhysSkeletonCache:000117.582| done in 0.00 seconds
  173. 000117.583| r3dNetwork: Deinitialize
  174. 000117.790| r3dNetwork: Creating client
  175. 000117.809| IP: 10.0.0.13
  176. 000117.809| r3dNetwork: connecting
  177. 000118.244| r3dNetwork: external ip: 194.118.59.158:59175
  178. 000118.571| writeGameOptionsFile: Saving settings to C:\Users\Max\Documents\ZE\ZMMO\gameSettings.ini
  179. 000118.572| userSettings: Saving settings to C:\Users\Max\Documents\ZE\ZMMO\userSettings.xml
  180. 000118.573| SetHomeDir: Levels\Z_PVE_TRADE
  181. 000118.573| We have 2552 MB texture memory
  182. 000118.573| r3dFile: can't open levels/z_pve_trade/loadingscreen2.dds
  183. 000118.665| r3dFile: can't open Levels\Z_PVE_TRADE/wind.cfg
  184. 000118.665| Loading 'Levels\Z_PVE_TRADE/LevelSettings.xml'
  185. 000119.394| Unloaded 0.0 MB STATIC decal textures
  186. 000119.394| Unloaded 0.8 MB DYNAMIC decal textures
  187. 000119.394| Loading decal library Data\Decals\library.xml.
  188. 000119.395| Loading decal library Levels\Z_PVE_TRADE\decals.xml.
  189. 000119.395| Loaded 0.0 MB STATIC decal textures
  190. 000119.424| Loaded 0.8 MB DYNAMIC decal textures
  191. 000119.424| LoadLevel_MatLibs...
  192. 000119.424| LoadLevel_Objects...
  193. 000119.426| TERRAIN: LOADING Levels\Z_PVE_TRADE\TERRAIN
  194. 000119.436| TERRAIN2: Finished reading script file
  195. 000119.442| TERRAIN: LOADED
  196. 000119.808| r3dFile: can't open data/objectsdepot/wz_townprops/textures/des_bld_wall_concrete_01_d.dds
  197. 000119.809| r3dFile: can't open data/objectsdepot/wz_townprops/textures/des_bld_wall_concrete_02_d.dds
  198. 000119.810| r3dFile: can't open data/objectsdepot/wz_townprops/textures/des_bld_wall_concrete_03_d.dds
  199. 000119.810| r3dFile: can't open data/objectsdepot/wz_townprops/textures/des_bld_wall_concrete_05_d.dds
  200. 000120.310| r3dFile: can't open data/objectsdepot/wz_roadobjects/textures/gz_props_texture_03_d.dds
  201. 000120.311| r3dFile: can't open data/objectsdepot/wz_roadobjects/textures/gz_props_texture_03_n.dds
  202. 000120.733| LoadGrassLib()...
  203. 000120.799| g_pGrassMap->Load...
  204. 000120.799| LoadLevel_MatLibs...
  205. 000120.799| Building skeleton cache..000120.867| Building obstacles cache..000120.867| done.000120.867| Loading 'Levels\Z_PVE_TRADE\collections\collections.xml'
  206. 000120.867| r3dFile: can't open Levels\Z_PVE_TRADE\collections\elements.bin
  207. 000120.867| COLLECTIONS: Could not open 'Levels\Z_PVE_TRADE\collections\elements.bin'
  208. 000120.867| obj_Zombie::InitPhysSkeletonCache..
  209. 000122.240| done
  210. 000122.240| World loaded
  211. 000122.240| Total load time: 3.67
  212. 000122.882| retrying start game request
  213. 000123.547| retrying start game request
  214. 000124.212| retrying start game request
  215. 000124.878| retrying start game request
  216. 000125.543| retrying start game request
  217. 000126.208| retrying start game request
  218. 000126.874| retrying start game request
  219. 000127.539| ***** disconnected from game server
  220. 000127.539| can't start game, res: 4
  221. 000127.539| r3dNetwork: Deinitialize
  222. 000127.640| obj_Zombie::FreePhysSkeletonCache:000127.641| .000127.641| .000127.641| .000127.641| .000127.642| .000127.642| .000127.642| .000127.642| .000127.642| .000127.643| .000127.643| .000127.643| .000127.643| .000127.643| .000127.643| .000127.644| .000127.644| .000127.644| .000127.644| .000127.644| .000127.645| .000127.645| .000127.645| .000127.645| .000127.645| .000127.645| .000127.646| .000127.646| .000127.646| .000127.646| .000127.646| .000127.647| .000127.647| done in 0.01 seconds
  223. 000127.984| SetHomeDir: Levels\WZ_FrontEndLighting
  224. 000127.984| We have 2552 MB texture memory
  225. 000130.379| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg
  226. 000130.379| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
  227. 000130.380| r3dFile: can't open data/shaders/texture/cclut3d/c2_night_03.dds
  228. 000130.384| r3dFile: can't open data/shaders/texture/cclut3d/wz_nvg_03.dds
  229. 000131.000| Unloaded 0.0 MB STATIC decal textures
  230. 000131.000| Unloaded 0.8 MB DYNAMIC decal textures
  231. 000131.000| Loading decal library Data\Decals\library.xml.
  232. 000131.001| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
  233. 000131.001| Loaded 0.0 MB STATIC decal textures
  234. 000131.030| Loaded 0.8 MB DYNAMIC decal textures
  235. 000131.030| LoadLevel_MatLibs...
  236. 000131.030| LoadLevel_Objects...
  237. 000131.611| LoadGrassLib()...
  238. 000131.677| g_pGrassMap->Load...
  239. 000131.677| LoadLevel_MatLibs...
  240. 000131.677| Building skeleton cache..000131.701| Building obstacles cache..000131.702| done.000131.702| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
  241. 000131.702| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin
  242. 000131.702| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
  243. 000131.702| World loaded
  244. 000131.702| Total load time: 1.35
  245. 000131.880| Acquired base profile data for 3.926155
  246. 000132.952| res adjusted 1920x1080->1914x1052
  247. 000136.016| r3dNetwork: Creating client
  248. 000136.033| IP: 10.0.0.13
  249. 000136.034| r3dNetwork: connecting
  250. 000136.450| r3dNetwork: external ip: 194.118.59.158:59180
  251. 000136.450| connected to master server peer00
  252. 000138.857| obj_Zombie::FreePhysSkeletonCache:000138.857| done in 0.00 seconds
  253. 000138.857| r3dNetwork: Deinitialize
  254. 000139.059| r3dNetwork: Creating client
  255. 000139.078| IP: 10.0.0.13
  256. 000139.078| r3dNetwork: connecting
  257. 000139.512| r3dNetwork: external ip: 194.118.59.158:59181
  258. 000139.836| writeGameOptionsFile: Saving settings to C:\Users\Max\Documents\ZE\ZMMO\gameSettings.ini
  259. 000139.837| userSettings: Saving settings to C:\Users\Max\Documents\ZE\ZMMO\userSettings.xml
  260. 000139.838| SetHomeDir: Levels\Z_PVE_TRADE
  261. 000139.838| We have 2551 MB texture memory
  262. 000139.838| r3dFile: can't open levels/z_pve_trade/loadingscreen0.dds
  263. 000139.923| r3dFile: can't open Levels\Z_PVE_TRADE/wind.cfg
  264. 000139.924| Loading 'Levels\Z_PVE_TRADE/LevelSettings.xml'
  265. 000140.583| Unloaded 0.0 MB STATIC decal textures
  266. 000140.583| Unloaded 0.8 MB DYNAMIC decal textures
  267. 000140.583| Loading decal library Data\Decals\library.xml.
  268. 000140.584| Loading decal library Levels\Z_PVE_TRADE\decals.xml.
  269. 000140.584| Loaded 0.0 MB STATIC decal textures
  270. 000140.614| Loaded 0.8 MB DYNAMIC decal textures
  271. 000140.615| LoadLevel_MatLibs...
  272. 000140.615| LoadLevel_Objects...
  273. 000140.616| TERRAIN: LOADING Levels\Z_PVE_TRADE\TERRAIN
  274. 000140.625| TERRAIN2: Finished reading script file
  275. 000140.634| TERRAIN: LOADED
  276. 000140.999| r3dFile: can't open data/objectsdepot/wz_townprops/textures/des_bld_wall_concrete_01_d.dds
  277. 000141.000| r3dFile: can't open data/objectsdepot/wz_townprops/textures/des_bld_wall_concrete_02_d.dds
  278. 000141.000| r3dFile: can't open data/objectsdepot/wz_townprops/textures/des_bld_wall_concrete_03_d.dds
  279. 000141.000| r3dFile: can't open data/objectsdepot/wz_townprops/textures/des_bld_wall_concrete_05_d.dds
  280. 000141.491| r3dFile: can't open data/objectsdepot/wz_roadobjects/textures/gz_props_texture_03_d.dds
  281. 000141.491| r3dFile: can't open data/objectsdepot/wz_roadobjects/textures/gz_props_texture_03_n.dds
  282. 000141.908| LoadGrassLib()...
  283. 000141.975| g_pGrassMap->Load...
  284. 000141.975| LoadLevel_MatLibs...
  285. 000141.975| Building skeleton cache..000142.031| Building obstacles cache..000142.031| done.000142.031| Loading 'Levels\Z_PVE_TRADE\collections\collections.xml'
  286. 000142.031| r3dFile: can't open Levels\Z_PVE_TRADE\collections\elements.bin
  287. 000142.031| COLLECTIONS: Could not open 'Levels\Z_PVE_TRADE\collections\elements.bin'
  288. 000142.031| obj_Zombie::InitPhysSkeletonCache..
  289. 000143.432| done
  290. 000143.432| World loaded
  291. 000143.432| Total load time: 3.59
  292. 000144.292| CreateGrave
  293. 000144.293| CreateGrave
  294. 000144.293| CreateGrave
  295. 000144.353| CreateGrave
  296. 000144.437| CreateGrave
  297. 000144.438| CreateGrave
  298. 000144.438| CreateGrave
  299. 000144.482| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  300. 000145.517|
  301. Time between load end and game start: 2.08
  302. 000146.539| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  303. 000149.168| CreateGrave
  304. 000151.654| r3dMesh::Load(): Can't load 'data/objectsdepot/characters/body_rebel_constructionw_01_legs_01.sco' or 'data/objectsdepot/characters/body_rebel_constructionw_01_legs_01.scb', file doesn't exist
  305. (Loading mesh data/objectsdepot/characters/body_rebel_constructionw_01_legs_01.sco)
  306. 000159.196| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  307. 000159.726| CreateGrave
  308. 000163.960| ***** disconnected from game server
  309. 000163.960| r3dNetwork: Deinitialize
  310. 000164.068| obj_Zombie::FreePhysSkeletonCache:000164.068| .000164.068| .000164.068| .000164.068| .000164.069| .000164.069| .000164.069| .000164.069| .000164.070| .000164.070| .000164.070| .000164.070| .000164.070| .000164.070| .000164.071| .000164.071| .000164.071| .000164.071| .000164.071| .000164.072| .000164.072| .000164.072| .000164.072| .000164.072| .000164.072| .000164.073| .000164.073| .000164.073| .000164.073| .000164.074| .000164.074| .000164.074| .000164.075| done in 0.01 seconds
  311. 000165.268| SetHomeDir: Levels\WZ_FrontEndLighting
  312. 000165.268| We have 2551 MB texture memory
  313. 000165.786| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg
  314. 000165.786| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
  315. 000165.789| r3dFile: can't open data/shaders/texture/cclut3d/c2_night_03.dds
  316. 000165.793| r3dFile: can't open data/shaders/texture/cclut3d/wz_nvg_03.dds
  317. 000166.368| Unloaded 0.0 MB STATIC decal textures
  318. 000166.368| Unloaded 0.8 MB DYNAMIC decal textures
  319. 000166.368| Loading decal library Data\Decals\library.xml.
  320. 000166.368| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
  321. 000166.369| Loaded 0.0 MB STATIC decal textures
  322. 000166.396| Loaded 0.8 MB DYNAMIC decal textures
  323. 000166.396| LoadLevel_MatLibs...
  324. 000166.396| LoadLevel_Objects...
  325. 000166.980| LoadGrassLib()...
  326. 000167.045| g_pGrassMap->Load...
  327. 000167.046| LoadLevel_MatLibs...
  328. 000167.046| Building skeleton cache..000167.069| Building obstacles cache..000167.069| done.000167.069| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
  329. 000167.069| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin
  330. 000167.070| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
  331. 000167.070| World loaded
  332. 000167.070| Total load time: 1.31
  333. 000167.146| Acquired base profile data for 1.920639
  334. 000168.169| res adjusted 1920x1080->1914x1052
  335. 000176.185| r3dNetwork: Creating client
  336. 000176.203| IP: 10.0.0.13
  337. 000176.203| r3dNetwork: connecting
  338. 000176.612| r3dNetwork: external ip: 194.118.59.158:59191
  339. 000176.612| connected to master server peer00
  340. 000179.136| obj_Zombie::FreePhysSkeletonCache:000179.137| done in 0.00 seconds
  341. 000179.137| r3dNetwork: Deinitialize
  342. 000179.313| r3dNetwork: Creating client
  343. 000179.331| IP: 10.0.0.13
  344. 000179.331| r3dNetwork: connecting
  345. 000179.765| r3dNetwork: external ip: 194.118.59.158:59194
  346. 000180.088| writeGameOptionsFile: Saving settings to C:\Users\Max\Documents\ZE\ZMMO\gameSettings.ini
  347. 000180.090| userSettings: Saving settings to C:\Users\Max\Documents\ZE\ZMMO\userSettings.xml
  348. 000180.090| SetHomeDir: Levels\Z_PVE_TRADE
  349. 000180.090| We have 2552 MB texture memory
  350. 000180.091| r3dFile: can't open levels/z_pve_trade/loadingscreen2.dds
  351. 000180.121| r3dFile: can't open Levels\Z_PVE_TRADE/wind.cfg
  352. 000180.122| Loading 'Levels\Z_PVE_TRADE/LevelSettings.xml'
  353. 000180.808| Unloaded 0.0 MB STATIC decal textures
  354. 000180.808| Unloaded 0.8 MB DYNAMIC decal textures
  355. 000180.808| Loading decal library Data\Decals\library.xml.
  356. 000180.809| Loading decal library Levels\Z_PVE_TRADE\decals.xml.
  357. 000180.809| Loaded 0.0 MB STATIC decal textures
  358. 000180.836| Loaded 0.8 MB DYNAMIC decal textures
  359. 000180.837| LoadLevel_MatLibs...
  360. 000180.837| LoadLevel_Objects...
  361. 000180.838| TERRAIN: LOADING Levels\Z_PVE_TRADE\TERRAIN
  362. 000180.846| TERRAIN2: Finished reading script file
  363. 000180.853| TERRAIN: LOADED
  364. 000181.224| r3dFile: can't open data/objectsdepot/wz_townprops/textures/des_bld_wall_concrete_01_d.dds
  365. 000181.225| r3dFile: can't open data/objectsdepot/wz_townprops/textures/des_bld_wall_concrete_02_d.dds
  366. 000181.225| r3dFile: can't open data/objectsdepot/wz_townprops/textures/des_bld_wall_concrete_03_d.dds
  367. 000181.225| r3dFile: can't open data/objectsdepot/wz_townprops/textures/des_bld_wall_concrete_05_d.dds
  368. 000181.723| r3dFile: can't open data/objectsdepot/wz_roadobjects/textures/gz_props_texture_03_d.dds
  369. 000181.723| r3dFile: can't open data/objectsdepot/wz_roadobjects/textures/gz_props_texture_03_n.dds
  370. 000182.150| LoadGrassLib()...
  371. 000182.216| g_pGrassMap->Load...
  372. 000182.217| LoadLevel_MatLibs...
  373. 000182.217| Building skeleton cache..000182.272| Building obstacles cache..000182.272| done.000182.272| Loading 'Levels\Z_PVE_TRADE\collections\collections.xml'
  374. 000182.272| r3dFile: can't open Levels\Z_PVE_TRADE\collections\elements.bin
  375. 000182.272| COLLECTIONS: Could not open 'Levels\Z_PVE_TRADE\collections\elements.bin'
  376. 000182.272| obj_Zombie::InitPhysSkeletonCache..
  377. 000183.671| done
  378. 000183.671| World loaded
  379. 000183.671| Total load time: 3.58
  380. 000184.479| CreateGrave
  381. 000184.575| CreateGrave
  382. 000184.575| CreateGrave
  383. 000184.575| CreateGrave
  384. 000184.575| CreateGrave
  385. 000184.619| r3dMesh::Load(): Can't load 'data/objectsdepot/characters/body_rebel_constructionw_01_legs_01.sco' or 'data/objectsdepot/characters/body_rebel_constructionw_01_legs_01.scb', file doesn't exist
  386. (Loading mesh data/objectsdepot/characters/body_rebel_constructionw_01_legs_01.sco)
  387. 000184.688| CreateGrave
  388. 000184.764| CreateGrave
  389. 000185.793|
  390. Time between load end and game start: 2.12
  391. 000190.387| CreateGrave
  392. 000190.888| CreateGrave
  393. 000190.902| CreateGrave
  394. 000195.895| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  395. 000201.153| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  396. 000202.980| CreateGrave
  397. 000202.988| CreateGrave
  398. 000203.563| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  399. 000203.754| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  400. 000203.880| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  401. 000203.948| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  402. 000204.368| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  403. 000204.484| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  404. 000204.558| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  405. 000204.716| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  406. 000207.155| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  407. 000207.691| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  408. 000210.745| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  409. 000210.848| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  410. 000211.251| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  411. 000211.255| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  412. 000211.653| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  413. 000212.057| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  414. 000212.459| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  415. 000212.864| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  416. 000213.601| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  417. 000213.672| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  418. 000222.756| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  419. 000224.163| CreateGrave
  420. 000226.695| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  421. 000234.986| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  422. 000235.387| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  423. 000235.460| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  424. 000235.787| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  425. 000236.207| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  426. 000236.266| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  427. 000236.556| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  428. 000236.669| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  429. 000237.071| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  430. 000237.643| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  431. 000238.613| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  432. 000252.070| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  433. 000260.162| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  434. 000261.055| CreateGrave
  435. 000261.421| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  436. 000262.863| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  437. 000262.900| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  438. 000263.030| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  439. 000265.845| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  440. 000272.134| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  441. 000273.744| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  442. 000284.345| CreateGrave
  443. 000285.335| ***** disconnected from game server
  444. 000285.335| r3dNetwork: Deinitialize
  445. 000285.449| obj_Zombie::FreePhysSkeletonCache:000285.449| .000285.449| .000285.449| .000285.450| .000285.450| .000285.450| .000285.450| .000285.451| .000285.451| .000285.451| .000285.451| .000285.451| .000285.452| .000285.452| .000285.452| .000285.452| .000285.452| .000285.453| .000285.453| .000285.453| .000285.453| .000285.453| .000285.453| .000285.454| .000285.454| .000285.454| .000285.454| .000285.454| .000285.455| .000285.455| .000285.455| .000285.455| .000285.456| done in 0.01 seconds
  446. 000286.516| SetHomeDir: Levels\WZ_FrontEndLighting
  447. 000286.516| We have 2552 MB texture memory
  448. 000287.046| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg
  449. 000287.046| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
  450. 000287.048| r3dFile: can't open data/shaders/texture/cclut3d/c2_night_03.dds
  451. 000287.051| r3dFile: can't open data/shaders/texture/cclut3d/wz_nvg_03.dds
  452. 000287.631| Unloaded 0.0 MB STATIC decal textures
  453. 000287.631| Unloaded 0.8 MB DYNAMIC decal textures
  454. 000287.631| Loading decal library Data\Decals\library.xml.
  455. 000287.631| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
  456. 000287.631| Loaded 0.0 MB STATIC decal textures
  457. 000287.658| Loaded 0.8 MB DYNAMIC decal textures
  458. 000287.659| LoadLevel_MatLibs...
  459. 000287.659| LoadLevel_Objects...
  460. 000287.786| r3dapp: SysCmd: f020
  461. 000288.259| LoadGrassLib()...
  462. 000288.327| g_pGrassMap->Load...
  463. 000288.327| LoadLevel_MatLibs...
  464. 000288.328| Building skeleton cache..000288.351| Building obstacles cache..000288.351| done.000288.351| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
  465. 000288.351| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin
  466. 000288.351| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
  467. 000288.351| World loaded
  468. 000288.351| Total load time: 1.34
  469. 000288.630| Acquired base profile data for 2.159058
  470. 000303.103| r3dapp: SysCmd: f120
  471. 000305.953| ## 1 ## Grid 2 Amount 5
  472. 000306.852| WO_API: failed with error code 5 SQL Select Failed: Transaction (Process ID 103) was deadlocked on lock resources with another process and has been chosen as the deadlock victim. Rerun the transaction.
  473. 000306.852| ApiBackpackToInventory failed: 5000309.178| ## 1 ## Grid 2 Amount 1
  474. 000310.944| ## 1 ## Grid 2 Amount 4
  475. 000312.508| ## 1 ## Grid 5 Amount 1
  476. 000313.652| ## 1 ## Grid 4 Amount 1
  477. 000317.149| ## 1 ## Grid 8 Amount 1
  478. 000322.794| r3dNetwork: Creating client
  479. 000322.812| IP: 10.0.0.13
  480. 000322.812| r3dNetwork: connecting
  481. 000323.226| r3dNetwork: external ip: 194.118.59.158:59217
  482. 000323.226| connected to master server peer00
  483. 000331.383| obj_Zombie::FreePhysSkeletonCache:000331.384| done in 0.00 seconds
  484. 000331.384| r3dNetwork: Deinitialize
  485. 000331.557| r3dNetwork: Creating client
  486. 000331.575| IP: 10.0.0.13
  487. 000331.575| r3dNetwork: connecting
  488. 000332.010| r3dNetwork: external ip: 194.118.59.158:59219
  489. 000332.331| writeGameOptionsFile: Saving settings to C:\Users\Max\Documents\ZE\ZMMO\gameSettings.ini
  490. 000332.333| userSettings: Saving settings to C:\Users\Max\Documents\ZE\ZMMO\userSettings.xml
  491. 000332.334| SetHomeDir: Levels\Z_ARS_NOWAY
  492. 000332.334| We have 2552 MB texture memory
  493. 000332.334| r3dFile: can't open levels/z_ars_noway/loadingscreen2.dds
  494. 000332.427| r3dFile: can't open Levels\Z_ARS_NOWAY/wind.cfg
  495. 000332.427| Loading 'Levels\Z_ARS_NOWAY/LevelSettings.xml'
  496. 000332.722| Unloaded 0.0 MB STATIC decal textures
  497. 000332.722| Unloaded 0.8 MB DYNAMIC decal textures
  498. 000332.722| Loading decal library Data\Decals\library.xml.
  499. 000332.723| Loading decal library Levels\Z_ARS_NOWAY\decals.xml.
  500. 000332.723| Loaded 0.0 MB STATIC decal textures
  501. 000332.750| Loaded 0.8 MB DYNAMIC decal textures
  502. 000332.751| LoadLevel_MatLibs...
  503. 000332.751| LoadLevel_Objects...
  504. 000332.752| TERRAIN: LOADING Levels\Z_ARS_NOWAY\TERRAIN
  505. 000332.836| TERRAIN2: Finished reading script file
  506. 000332.843| TERRAIN: LOADED
  507. 000334.536| LoadGrassLib()...
  508. 000334.603| g_pGrassMap->Load...
  509. 000334.616| LoadLevel_MatLibs...
  510. 000334.616| Building skeleton cache..000334.719| Building obstacles cache..000334.719| done.000334.719| Loading 'Levels\Z_ARS_NOWAY\collections\collections.xml'
  511. 000334.719| r3dFile: can't open Levels\Z_ARS_NOWAY\collections\elements.bin
  512. 000334.719| COLLECTIONS: Could not open 'Levels\Z_ARS_NOWAY\collections\elements.bin'
  513. 000334.719| obj_Zombie::InitPhysSkeletonCache..
  514. 000336.099| done
  515. 000336.099| World loaded
  516. 000336.099| Total load time: 3.76
  517. 000336.785| retrying start game request
  518. 000337.450| retrying start game request
  519. 000338.117| retrying start game request
  520. 000338.782| ***** disconnected from game server
  521. 000338.782| can't start game, res: 4
  522. 000338.783| r3dNetwork: Deinitialize
  523. 000338.893| obj_Zombie::FreePhysSkeletonCache:000338.893| .000338.893| .000338.894| .000338.894| .000338.894| .000338.894| .000338.895| .000338.895| .000338.895| .000338.895| .000338.895| .000338.896| .000338.896| .000338.896| .000338.896| .000338.896| .000338.897| .000338.897| .000338.897| .000338.897| .000338.897| .000338.898| .000338.898| .000338.898| .000338.898| .000338.898| .000338.899| .000338.899| .000338.899| .000338.899| .000338.899| .000338.900| .000338.900| done in 0.01 seconds
  524. 000339.742| SetHomeDir: Levels\WZ_FrontEndLighting
  525. 000339.742| We have 2552 MB texture memory
  526. 000340.665| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg
  527. 000340.665| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
  528. 000340.666| r3dFile: can't open data/shaders/texture/cclut3d/c2_night_03.dds
  529. 000340.669| r3dFile: can't open data/shaders/texture/cclut3d/wz_nvg_03.dds
  530. 000341.244| Unloaded 0.0 MB STATIC decal textures
  531. 000341.244| Unloaded 0.8 MB DYNAMIC decal textures
  532. 000341.244| Loading decal library Data\Decals\library.xml.
  533. 000341.245| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
  534. 000341.245| Loaded 0.0 MB STATIC decal textures
  535. 000341.272| Loaded 0.8 MB DYNAMIC decal textures
  536. 000341.272| LoadLevel_MatLibs...
  537. 000341.272| LoadLevel_Objects...
  538. 000341.849| LoadGrassLib()...
  539. 000341.916| g_pGrassMap->Load...
  540. 000341.918| LoadLevel_MatLibs...
  541. 000341.918| Building skeleton cache..000341.942| Building obstacles cache..000341.942| done.000341.942| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
  542. 000341.942| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin
  543. 000341.942| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
  544. 000341.942| World loaded
  545. 000341.942| Total load time: 1.31
  546. 000342.176| Acquired base profile data for 2.464844
  547. 000348.449| r3dNetwork: Creating client
  548. 000348.467| IP: 10.0.0.13
  549. 000348.467| r3dNetwork: connecting
  550. 000348.894| r3dNetwork: external ip: 194.118.59.158:59224
  551. 000348.895| connected to master server peer00
  552. 000352.639| obj_Zombie::FreePhysSkeletonCache:000352.639| done in 0.00 seconds
  553. 000352.640| r3dNetwork: Deinitialize
  554. 000352.827| r3dNetwork: Creating client
  555. 000352.845| IP: 10.0.0.13
  556. 000352.845| r3dNetwork: connecting
  557. 000353.279| r3dNetwork: external ip: 194.118.59.158:59225
  558. 000353.593| writeGameOptionsFile: Saving settings to C:\Users\Max\Documents\ZE\ZMMO\gameSettings.ini
  559. 000353.596| userSettings: Saving settings to C:\Users\Max\Documents\ZE\ZMMO\userSettings.xml
  560. 000353.597| SetHomeDir: Levels\Z_ARS_NOWAY
  561. 000353.597| We have 2551 MB texture memory
  562. 000353.598| r3dFile: can't open levels/z_ars_noway/loadingscreen0.dds
  563. 000353.693| r3dFile: can't open Levels\Z_ARS_NOWAY/wind.cfg
  564. 000353.693| Loading 'Levels\Z_ARS_NOWAY/LevelSettings.xml'
  565. 000353.997| Unloaded 0.0 MB STATIC decal textures
  566. 000353.997| Unloaded 0.8 MB DYNAMIC decal textures
  567. 000353.997| Loading decal library Data\Decals\library.xml.
  568. 000353.997| Loading decal library Levels\Z_ARS_NOWAY\decals.xml.
  569. 000353.997| Loaded 0.0 MB STATIC decal textures
  570. 000354.026| Loaded 0.8 MB DYNAMIC decal textures
  571. 000354.026| LoadLevel_MatLibs...
  572. 000354.026| LoadLevel_Objects...
  573. 000354.028| TERRAIN: LOADING Levels\Z_ARS_NOWAY\TERRAIN
  574. 000354.112| TERRAIN2: Finished reading script file
  575. 000354.119| TERRAIN: LOADED
  576. 000355.831| LoadGrassLib()...
  577. 000355.898| g_pGrassMap->Load...
  578. 000355.912| LoadLevel_MatLibs...
  579. 000355.912| Building skeleton cache..000356.000| Building obstacles cache..000356.001| done.000356.001| Loading 'Levels\Z_ARS_NOWAY\collections\collections.xml'
  580. 000356.001| r3dFile: can't open Levels\Z_ARS_NOWAY\collections\elements.bin
  581. 000356.001| COLLECTIONS: Could not open 'Levels\Z_ARS_NOWAY\collections\elements.bin'
  582. 000356.001| obj_Zombie::InitPhysSkeletonCache..
  583. 000357.383| done
  584. 000357.383| World loaded
  585. 000357.383| Total load time: 3.79
  586. 000358.637| CreateGrave
  587. 000358.637| CreateGrave
  588. 000358.637| CreateGrave
  589. 000358.637| CreateGrave
  590. 000358.638| CreateGrave
  591. 000358.638| CreateGrave
  592. 000358.638| CreateGrave
  593. 000358.638| CreateGrave
  594. 000358.638| CreateGrave
  595. 000358.638| CreateGrave
  596. 000358.639| CreateGrave
  597. 000358.639| CreateGrave
  598. 000358.765| r3dMesh::Load(): Can't load 'data/objectsdepot/characters/body_rebel_constructionw_01_legs_01.sco' or 'data/objectsdepot/characters/body_rebel_constructionw_01_legs_01.scb', file doesn't exist
  599. (Loading mesh data/objectsdepot/characters/body_rebel_constructionw_01_legs_01.sco)
  600. 000358.820| CreateGrave
  601. 000358.820| CreateGrave
  602. 000359.847| CreateGrave
  603. 000359.849| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  604. 000359.865|
  605. Time between load end and game start: 2.48
  606. 000360.122| CreateGrave
  607. 000360.890| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  608. 000361.106| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  609. 000368.771| ASSERT at file .\Sources\UI\HUDActionUI.cpp, line 88: !isActive_
  610. 000425.747| CreateGrave
  611. 000428.620| CreateGrave
  612. 000431.697| CreateGrave
  613. 000432.228| ***** disconnected from game server
  614. 000432.228| r3dNetwork: Deinitialize
  615. 000432.344| obj_Zombie::FreePhysSkeletonCache:000432.344| .000432.344| .000432.345| .000432.345| .000432.345| .000432.346| .000432.346| .000432.346| .000432.346| .000432.346| .000432.347| .000432.347| .000432.347| .000432.347| .000432.348| .000432.348| .000432.348| .000432.348| .000432.348| .000432.349| .000432.349| .000432.349| .000432.349| .000432.349| .000432.349| .000432.350| .000432.350| .000432.350| .000432.350| .000432.350| .000432.351| .000432.351| .000432.352| done in 0.01 seconds
  616. 000433.028| SetHomeDir: Levels\WZ_FrontEndLighting
  617. 000433.028| We have 2552 MB texture memory
  618. 000433.543| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg
  619. 000433.543| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
  620. 000433.545| r3dFile: can't open data/shaders/texture/cclut3d/c2_night_03.dds
  621. 000433.550| r3dFile: can't open data/shaders/texture/cclut3d/wz_nvg_03.dds
  622. 000434.123| Unloaded 0.0 MB STATIC decal textures
  623. 000434.123| Unloaded 0.8 MB DYNAMIC decal textures
  624. 000434.123| Loading decal library Data\Decals\library.xml.
  625. 000434.124| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
  626. 000434.124| Loaded 0.0 MB STATIC decal textures
  627. 000434.151| Loaded 0.8 MB DYNAMIC decal textures
  628. 000434.151| LoadLevel_MatLibs...
  629. 000434.151| LoadLevel_Objects...
  630. 000434.728| LoadGrassLib()...
  631. 000434.797| g_pGrassMap->Load...
  632. 000434.798| LoadLevel_MatLibs...
  633. 000434.798| Building skeleton cache..000434.822| Building obstacles cache..000434.822| done.000434.822| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
  634. 000434.822| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin
  635. 000434.822| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
  636. 000434.822| World loaded
  637. 000434.822| Total load time: 1.31
  638. 000434.900| Acquired base profile data for 1.919342
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