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- # Messages holds the options for each type of message. Each type is based on a way to move from zone to zone except Kill Message and Death Message.
- # Type the desired message for each type using "-level" to place the level in. Typing "false" or nothing to turn the message off.
- # Kill Message is sent to everyone who sets themselves up to recieve notifications. -player is replaced with the player who got the kill, -mob is replaced by the type of the killed mob, -level is replaced by the mob's level, and -money and -exp or the money and exp earned respectively.
- # Death Message is the message displayed on the death of someone. +player is the player that died, +mob is the type of the mob that killed the Player and +level is the mob's level.
- # Origins is used to configure Locations to centre levels around. Levels change based on the distance from the closest origin point.
- # Type the name of the world in Origins followed by a list of Locations by placing a hyphen before each Location.
- # Type the Location in the form of x,y,z or type spawn to make the point the spawn.
- # IMPORTANT: Replace world with the name of your world and put lists for other worlds the same way.
- # Equations is used to make equations for each modification in the plugin.
- # Type all the required variables for each equation. These are the ones listed in the sample equations in the type descriptions.
- # The possible types are:
- # Quadratic: An equation in the form of ax^2 + bx + c. Set a to 0 to make the equation linear. Set a and b to 0 for a constant value.
- # QWD: The same as a quadratic equation but including the charater 'd' at the end of the number to have it be multiplied by the default value in the situation.
- # QMD: The same as a quadratic but the whole equation is multiplied by the default value.
- # Exponential: This is an equation in the form of a(b^(c(x - d))) + f.
- # EWD: The same as QWD but the equation used is Exponential. The format is the same.
- # EMD: The same as QMD but the equation used is Exponential
- # c is the value when x is 0 for quadratics and f + a is the value when x is 0 for exponential equations.
- # There is no e for exponential equations because e is a constant that represents the base for natural log.
- # All equations contain a maximum(max) and minimum(min) value but these are optional.
- # Zone is the level of the area. It is found by subbing the distance from the closest origin in for x in the quadratic equation.
- # Health is the health that a mob will have at a certain level. The level is subbed in for x.
- # Damage is the damage that a mob will deal at a certain level. The level is subbed in for x.
- # XP is the amount of exp that a mob will drop when killed at a certain level. The level is subbed in for x.
- # Money is the amount of money that the player who killed the mob will be rewarded upon killing the entity. The leel is subbed in for x.
- # IMPORTANT: Don't set equations so that they will get to high because it will ruin the game. Too high damage will kill the Player but they would still walk around like a ghost, immortal and can't interact with surroundings.
- # Under Drops, type a list of drops that are wanted. Type any String in the list, the worlds are just to show where the drop options are.
- # For each word typed under Drops, make a section for it. In each section there should be a list of all the mobs for the drop, the start zone, the end zone, the odds, and a list of the items.
- # If there is no start zone included, it will start at level 0. If there is no end zone included, it will go on forever.
- # For the odds, type a fraction for the odds. If the number is a whole number, the numerator is larger or equal to the denominator, or none are included, the drop will drop all the time.
- # If the list of mobs is not included, all mobs will follow this drop.
- # IMPORTANT: When removing a section from a drop, create a new drop instead of removing the section.
- # Equipment works the same as drops except put the names under Equipment.
- # Also when writing items, a third number may be placed to show the equipment section to put the item in. (Hands is 0, then it goes boots, leggings, chest, head which is 4).
- # Without the number, the items will be put in the order that they are listed.
- # Put the abbreviation for an arrow if ArrowPro is enabled as the item be used by skeletons.
- # Affected Mobs is all the mobs that will be affected by this plugin. Place a list of all the mobs that are to be affected.
- # A list is made by placing names on top of each other with a hyphen beside each one.
- # Erase the section to enable all mobs.
- # All possible mobs are listed by default to show what to type. Erasing the section that was there by default will have the same effet on the plugin as not.
- Messages:
- Message: You have just entered a level -level zone.
- Join Message: You have just joined into a level -level zone.
- Portal Message: You have just entered a level -level zone.
- Respawn Message: You have just respawned into a level -level zone.
- TP Message: You have just teleported into a level -level zone.
- Kill Message: -player killed a level -level -mob and recieved -exp exp and $-money.
- Death Message: -player has been killed by a level -level -mob.
- Origins:
- world:
- - spawn
- Equations:
- Zone:
- Type: Quadratic
- a: 0
- b: 0.0625
- c: 0
- Health:
- Type: Quadratic
- a: 0
- b: 0.25
- c: 1
- Damage:
- Type: Quadratic
- a: 0
- b: 0.5
- c: 0
- XP:
- Type: Quadratic
- a: 0
- b: 2
- c: 0
- Money:
- Type: Quadratic
- a: 0.5
- b: 50
- c: 0
- Affected Mobs:
- - Creeper
- - Skeleton
- - Spider
- - Giant
- - Zombie
- - Slime
- - Ghast
- - PigZombie
- - Enderman
- - CaveSpider
- - Silverfish
- - Blaze
- - LavaSlime
- - EnderDragon
- - Slime
- - Pig
- - Sheep
- - Cow
- - Chicken
- - Squid
- - Wolf
- - MushroomCow
- - Snowman
- - Ozelot
- - VillagerGolem
- - Villager
- - Bat
- - Witch
- - Wither
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