Advertisement
Guest User

valgrind error log

a guest
Jul 9th, 2013
2,836
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 25.97 KB | None | 0 0
  1. 'GUI' with recursive option
  2. Creating resource group Graphics
  3. Added resource location './/materials/RTShaderLib' of type 'FileSystem' to resource group 'Graphics' with recursive option
  4. Added resource location './/materials/RTShaderLib/materials' of type 'FileSystem' to resource group 'Graphics' with recursive option
  5. Added resource location './/materials/scripts' of type 'FileSystem' to resource group 'Graphics' with recursive option
  6. Added resource location './/materials/textures' of type 'FileSystem' to resource group 'Graphics' with recursive option
  7. Added resource location './/models' of type 'FileSystem' to resource group 'Graphics' with recursive option
  8. Creating resource group Music
  9. Added resource location './/music' of type 'FileSystem' to resource group 'Music' with recursive option
  10. Creating resource group Sound
  11. Added resource location './/sounds' of type 'FileSystem' to resource group 'Sound' with recursive option
  12. ==27640== Conditional jump or move depends on uninitialised value(s)
  13. ==27640== at 0x860B4E0: inflateReset2 (in /lib/x86_64-linux-gnu/libz.so.1.2.3.4)
  14. ==27640== by 0x860B5D8: inflateInit2_ (in /lib/x86_64-linux-gnu/libz.so.1.2.3.4)
  15. ==27640== by 0xAE4C0D3: png_create_read_struct_2 (in /lib/x86_64-linux-gnu/libpng12.so.0.46.0)
  16. ==27640== by 0xAE4C296: png_create_read_struct (in /lib/x86_64-linux-gnu/libpng12.so.0.46.0)
  17. ==27640== by 0x813CC52: Load(FreeImageIO*, void*, int, int, void*) (PluginPNG.cpp:312)
  18. ==27640== by 0x8125B62: FreeImage_LoadFromHandle (Plugin.cpp:372)
  19. ==27640== by 0x8123CEF: FreeImage_LoadFromMemory (MemoryIO.cpp:87)
  20. ==27640== by 0x523B373: Ogre::FreeImageCodec::decode(Ogre::SharedPtr<Ogre::DataStream>&) const (OgreFreeImageCodec.cpp:415)
  21. ==27640== by 0x504C738: Ogre::Image::load(Ogre::SharedPtr<Ogre::DataStream>&, std::string const&) (OgreImage.cpp:408)
  22. ==27640== by 0x524355B: Ogre::GLXConfigurator::CreateBackdrop(unsigned long, int) (OgreConfigDialog.cpp:357)
  23. ==27640== by 0x5242CD9: Ogre::GLXConfigurator::CreateWindow() (OgreConfigDialog.cpp:250)
  24. ==27640== by 0x5243203: Ogre::ConfigDialog::display() (OgreConfigDialog.cpp:501)
  25. ==27640==
  26. CPU Identifier & Features
  27. -------------------------
  28. * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-2300 CPU @ 2.80GHz
  29. * SSE: yes
  30. * SSE2: yes
  31. * SSE3: yes
  32. * MMX: yes
  33. * MMXEXT: yes
  34. * 3DNOW: no
  35. * 3DNOWEXT: no
  36. * CMOV: yes
  37. * TSC: yes
  38. * FPU: yes
  39. * PRO: yes
  40. * HT: no
  41. -------------------------
  42. ******************************
  43. *** Starting GLX Subsystem ***
  44. ******************************
  45. Registering ResourceManager for type Texture
  46. GLRenderSystem::_createRenderWindow "OpenDungeons 0.4.9", 640x480 windowed miscParams: FSAA=0 displayFrequency=60 Hz gamma=No vsync=No
  47. GLXWindow::create used FBConfigID = 108
  48. GL_VERSION = 3.0 Mesa 8.0.4
  49. GL_VENDOR = Tungsten Graphics, Inc
  50. GL_RENDERER = Mesa DRI Intel(R) Sandybridge Mobile
  51. GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_vertex_program1_1 GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_MESA_texture_array GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_ARB_ES2_compatibility GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_robustness GL_EXT_transform_feedback
  52. Supported GLX extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap
  53. ***************************
  54. *** GL Renderer Started ***
  55. ***************************
  56. Registering ResourceManager for type GpuProgram
  57. GLSL support detected
  58. GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
  59. FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  60. FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  61. FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  62. FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  63. FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  64. FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  65. FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  66. FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  67. FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  68. FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  69. FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  70. FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  71. FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  72. FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  73. FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  74. FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  75. FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  76. FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  77. FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  78. FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  79. FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  80. FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  81. FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  82. [GL] : Valid FBO targets PF_UNKNOWN PF_A8 PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_RGB
  83. RenderSystem capabilities
  84. -------------------------
  85. RenderSystem Name: OpenGL Rendering Subsystem
  86. GPU Vendor: unknown
  87. Device Name: Mesa DRI Intel(R) Sandybridge Mobile
  88. Driver Version: 3.0.0.0
  89. * Fixed function pipeline: yes
  90. * Hardware generation of mipmaps: yes
  91. * Texture blending: yes
  92. * Anisotropic texture filtering: yes
  93. * Dot product texture operation: yes
  94. * Cube mapping: yes
  95. * Hardware stencil buffer: yes
  96. - Stencil depth: 8
  97. - Two sided stencil support: yes
  98. - Wrap stencil values: yes
  99. * Hardware vertex / index buffers: yes
  100. * Vertex programs: yes
  101. * Number of floating-point constants for vertex programs: 4096
  102. * Number of integer constants for vertex programs: 0
  103. * Number of boolean constants for vertex programs: 0
  104. * Fragment programs: yes
  105. * Number of floating-point constants for fragment programs: 4096
  106. * Number of integer constants for fragment programs: 0
  107. * Number of boolean constants for fragment programs: 0
  108. * Geometry programs: no
  109. * Number of floating-point constants for geometry programs: 0
  110. * Number of integer constants for geometry programs: 0
  111. * Number of boolean constants for geometry programs: 0
  112. * Supported Shader Profiles: arbfp1 arbvp1 glsl
  113. * Texture Compression: yes
  114. - DXT: no
  115. - VTC: no
  116. - PVRTC: no
  117. * Scissor Rectangle: yes
  118. * Hardware Occlusion Query: yes
  119. * User clip planes: yes
  120. * VET_UBYTE4 vertex element type: yes
  121. * Infinite far plane projection: yes
  122. * Hardware render-to-texture: yes
  123. * Floating point textures: yes
  124. * Non-power-of-two textures: yes
  125. * Volume textures: yes
  126. * Multiple Render Targets: 8
  127. - With different bit depths: yes
  128. * Point Sprites: yes
  129. * Extended point parameters: yes
  130. * Max Point Size: 255
  131. * Vertex texture fetch: yes
  132. * Number of world matrices: 0
  133. * Number of texture units: 16
  134. * Stencil buffer depth: 8
  135. * Number of vertex blend matrices: 0
  136. - Max vertex textures: 16
  137. - Vertex textures shared: yes
  138. * Render to Vertex Buffer : no
  139. * GL 1.5 without VBO workaround: no
  140. * Frame Buffer objects: yes
  141. * Frame Buffer objects (ARB extension): no
  142. * Frame Buffer objects (ATI extension): no
  143. * PBuffer support: yes
  144. * GL 1.5 without HW-occlusion workaround: no
  145. * Separate shader objects: no
  146. DefaultWorkQueue('Root') initialising on thread 0xd114170.
  147. DefaultWorkQueue('Root')::WorkerFunc - thread 0x126e7070 starting.
  148. DefaultWorkQueue('Root')::WorkerFunc - thread 0x126e7790 starting.
  149. DefaultWorkQueue('Root')::WorkerFunc - thread 0x126e7eb0 starting.
  150. Particle Renderer Type 'billboard' registered
  151. DefaultWorkQueue('Root')::WorkerFunc - thread 0x126e8620 starting.
  152. SceneManagerFactory for type 'OctreeSceneManager' registered.
  153. Parsing scripts for resource group Autodetect
  154. Finished parsing scripts for resource group Autodetect
  155. Creating resources for group Autodetect
  156. All done
  157. Parsing scripts for resource group GUI
  158. Parsing script ogrefonts.fontdef
  159. Finished parsing scripts for resource group GUI
  160. Creating resources for group GUI
  161. All done
  162. Parsing scripts for resource group General
  163. Finished parsing scripts for resource group General
  164. Creating resources for group General
  165. All done
  166. Parsing scripts for resource group Graphics
  167. Parsing script materials/RTShaderSystem.material
  168. Compiler error: unknown error in materials/RTShaderSystem.material(23): token "rtshader_system" is not recognized
  169. Compiler error: unknown error in materials/RTShaderSystem.material(52): token "rtshader_system" is not recognized
  170. Compiler error: unknown error in materials/RTShaderSystem.material(82): token "rtshader_system" is not recognized
  171. Compiler error: unknown error in materials/RTShaderSystem.material(111): token "rtshader_system" is not recognized
  172. Compiler error: unknown error in materials/RTShaderSystem.material(147): token "rtshader_system" is not recognized
  173. Compiler error: unknown error in materials/RTShaderSystem.material(82): token "rtshader_system" is not recognized
  174. Compiler error: unknown error in materials/RTShaderSystem.material(163): token "rtshader_system" is not recognized
  175. Compiler error: unknown error in materials/RTShaderSystem.material(82): token "rtshader_system" is not recognized
  176. Compiler error: unknown error in materials/RTShaderSystem.material(111): token "rtshader_system" is not recognized
  177. Parsing script RTShaderSystem.material
  178. Compiler error: unknown error in RTShaderSystem.material(23): token "rtshader_system" is not recognized
  179. Compiler error: unknown error in RTShaderSystem.material(52): token "rtshader_system" is not recognized
  180. Compiler error: unknown error in RTShaderSystem.material(82): token "rtshader_system" is not recognized
  181. Compiler error: unknown error in RTShaderSystem.material(111): token "rtshader_system" is not recognized
  182. Compiler error: unknown error in RTShaderSystem.material(147): token "rtshader_system" is not recognized
  183. Compiler error: unknown error in RTShaderSystem.material(82): token "rtshader_system" is not recognized
  184. Compiler error: unknown error in RTShaderSystem.material(163): token "rtshader_system" is not recognized
  185. Compiler error: unknown error in RTShaderSystem.material(82): token "rtshader_system" is not recognized
  186. Compiler error: unknown error in RTShaderSystem.material(111): token "rtshader_system" is not recognized
  187. Parsing script Refl.material
  188. Compiler error: unknown error in Refl.material(14): token "color_op_ex" is not recognized
  189. Parsing script Fire.material
  190. Parsing script Adventurer.material
  191. Parsing script Dwarf1.material
  192. Parsing script Kobold.material
  193. Parsing script Kreatur.material
  194. Parsing script Claimed.material
  195. Parsing script Cannonball.material
  196. Compiler error: unknown error in RTShaderSystem.material(23): token "rtshader_system" is not recognized
  197. Parsing script Wyvern.material
  198. Compiler error: unknown error in Wyvern.material(9): token "texture" is not recognized
  199. Parsing script Wizard.material
  200. Parsing script Construct_ReflGold.material
  201. Compiler error: unknown error in Construct_ReflGold.material(14): token "color_op_ex" is not recognized
  202. Compiler error: unknown error in Construct_ReflGold.material(34): token "color_op_ex" is not recognized
  203. Parsing script DungeonTemple.material
  204. Parsing script Longsword.material
  205. Parsing script big_barrel.material
  206. Parsing script Chair.material
  207. Parsing script Spider.material
  208. Parsing script Rock.material
  209. Parsing script Shelf.material
  210. Parsing script Axe1.material
  211. Parsing script Dragon.material
  212. Compiler error: unknown error in RTShaderSystem.material(23): token "rtshader_system" is not recognized
  213. Parsing script Claimedwall.material
  214. Parsing script Stool.material
  215. Parsing script Troll.material
  216. Parsing script Gold.material
  217. Parsing script Pit_demon.material
  218. Parsing script mini_barrel.material
  219. Parsing script Tentacle.material
  220. Parsing script Knight.material
  221. Parsing script Table.material
  222. Parsing script Tentacle2.material
  223. Parsing script Torch.material
  224. Parsing script Portal.material
  225. Parsing script Cannon.material
  226. Parsing script Chicken.material
  227. Parsing script Orc.material
  228. Parsing script Treasury.material
  229. Parsing script GoldBag.material
  230. Parsing script Lava.material
  231. Compiler error: unknown error in Lava.material(18): token "scale_anim" is not recognized
  232. Parsing script Dwarf2.material
  233. Parsing script Trainingpole.material
  234. Parsing script Gnome.material
  235. Parsing script console.material
  236. Parsing script Keeperhand.material
  237. Parsing script Roundshield.material
  238. Parsing script Quarters.material
  239. Parsing script TrainingDummy.material
  240. Parsing script Dirt.material
  241. Parsing script general.material
  242. Parsing script Con_Worker.material
  243. Compiler error: unknown error in RTShaderSystem.material(23): token "rtshader_system" is not recognized
  244. Parsing script Staff.material
  245. Parsing script Lizardman.material
  246. Parsing script Goblin.material
  247. Compiler error: unknown error in RTShaderSystem.material(23): token "rtshader_system" is not recognized
  248. Parsing script ForgeForgeObject.material
  249. Parsing script GoldChest.material
  250. Parsing script Sabre.material
  251. Parsing script Bed.material
  252. Compiler error: unknown error in RTShaderSystem.material(23): token "rtshader_system" is not recognized
  253. Compiler error: unknown error in RTShaderSystem.material(23): token "rtshader_system" is not recognized
  254. Compiler error: unknown error in RTShaderSystem.material(23): token "rtshader_system" is not recognized
  255. Parsing script Water.material
  256. Parsing script Light.material
  257. Finished parsing scripts for resource group Graphics
  258. Creating resources for group Graphics
  259. All done
  260. Parsing scripts for resource group Internal
  261. Finished parsing scripts for resource group Internal
  262. Creating resources for group Internal
  263. All done
  264. Parsing scripts for resource group Music
  265. Finished parsing scripts for resource group Music
  266. Creating resources for group Music
  267. All done
  268. Parsing scripts for resource group Sound
  269. Finished parsing scripts for resource group Sound
  270. Creating resources for group Sound
  271. All done
  272. Texture: _cegui_ogre_0: Loading 1 faces(PF_A8B8G8R8,512x512x1) Internal format is PF_A8R8G8B8,512x512x1.
  273. Texture: _cegui_ogre_1: Loading 1 faces(PF_A8B8G8R8,512x512x1) Internal format is PF_A8R8G8B8,512x512x1.
  274. Texture: _cegui_ogre_2: Loading 1 faces(PF_A8B8G8R8,785x144x1) Internal format is PF_A8R8G8B8,785x144x1.
  275. Texture: _cegui_ogre_3: Loading 1 faces(PF_A8B8G8R8,1250x694x1) Internal format is PF_A8R8G8B8,1250x694x1.
  276. Texture: _cegui_ogre_4: Loading 1 faces(PF_A8B8G8R8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
  277. CEGUI::UnknownObjectException in file ../../cegui/include/CEGUINamedXMLResourceManager.h(279) : NamedXMLResourceManager::get: No object of type 'Font' named 'Commonwealth-10' is present in the collection.
  278. CEGUI::UnknownObjectException in file ../../cegui/include/CEGUINamedXMLResourceManager.h(279) : NamedXMLResourceManager::get: No object of type 'Font' named 'Commonwealth-10' is present in the collection.
  279. CEGUI::UnknownObjectException in file ../../cegui/include/CEGUINamedXMLResourceManager.h(279) : NamedXMLResourceManager::get: No object of type 'Font' named 'Commonwealth-10' is present in the collection.
  280. CEGUI::UnknownObjectException in file ../../cegui/include/CEGUINamedXMLResourceManager.h(279) : NamedXMLResourceManager::get: No object of type 'Font' named 'Commonwealth-10' is present in the collection.
  281. CEGUI::UnknownObjectException in file ../../cegui/include/CEGUINamedXMLResourceManager.h(279) : NamedXMLResourceManager::get: No object of type 'Font' named 'Commonwealth-10' is present in the collection.
  282. CEGUI::UnknownObjectException in file ../../cegui/include/CEGUINamedXMLResourceManager.h(279) : NamedXMLResourceManager::get: No object of type 'Font' named 'Commonwealth-10' is present in the collection.
  283. CEGUI::UnknownObjectException in file ../../cegui/include/CEGUINamedXMLResourceManager.h(279) : NamedXMLResourceManager::get: No object of type 'Font' named 'Commonwealth-10' is present in the collection.
  284. Loading music...
  285. ./music//Pal_Zoltan_Illes_OpenDungeons_maintheme.ogg
  286. ==27640== Conditional jump or move depends on uninitialised value(s)
  287. ==27640== at 0x623FAB6: ??? (in /usr/lib/libsfml-audio.so.1.6)
  288. ==27640== by 0x624016B: ??? (in /usr/lib/libsfml-audio.so.1.6)
  289. ==27640== by 0x62401AB: ??? (in /usr/lib/libsfml-audio.so.1.6)
  290. ==27640== by 0x62434C9: stb_vorbis_open_file_section (in /usr/lib/libsfml-audio.so.1.6)
  291. ==27640== by 0x623A8CB: sf::priv::SoundFileOgg::IsFileSupported(std::string const&, bool) (in /usr/lib/libsfml-audio.so.1.6)
  292. ==27640== by 0x6239482: sf::priv::SoundFile::CreateRead(std::string const&) (in /usr/lib/libsfml-audio.so.1.6)
  293. ==27640== by 0x62369A7: sf::Music::OpenFromFile(std::string const&) (in /usr/lib/libsfml-audio.so.1.6)
  294. ==27640== by 0x582469: MusicPlayer::MusicPlayer() (in /home/domtron/games/opendoungen/opendungeons-git/test_build/OpenDungeons.bin)
  295. ==27640== by 0x583B05: ODApplication::ODApplication() (in /home/domtron/games/opendoungen/opendungeons-git/test_build/OpenDungeons.bin)
  296. ==27640== by 0x460E28: main (in /home/domtron/games/opendoungen/opendungeons-git/test_build/OpenDungeons.bin)
  297. ==27640==
  298. ==27640== Conditional jump or move depends on uninitialised value(s)
  299. ==27640== at 0x623FABB: ??? (in /usr/lib/libsfml-audio.so.1.6)
  300. ==27640== by 0x624016B: ??? (in /usr/lib/libsfml-audio.so.1.6)
  301. ==27640== by 0x62401AB: ??? (in /usr/lib/libsfml-audio.so.1.6)
  302. ==27640== by 0x62434C9: stb_vorbis_open_file_section (in /usr/lib/libsfml-audio.so.1.6)
  303. ==27640== by 0x623A8CB: sf::priv::SoundFileOgg::IsFileSupported(std::string const&, bool) (in /usr/lib/libsfml-audio.so.1.6)
  304. ==27640== by 0x6239482: sf::priv::SoundFile::CreateRead(std::string const&) (in /usr/lib/libsfml-audio.so.1.6)
  305. ==27640== by 0x62369A7: sf::Music::OpenFromFile(std::string const&) (in /usr/lib/libsfml-audio.so.1.6)
  306. ==27640== by 0x582469: MusicPlayer::MusicPlayer() (in /home/domtron/games/opendoungen/opendungeons-git/test_build/OpenDungeons.bin)
  307. ==27640== by 0x583B05: ODApplication::ODApplication() (in /home/domtron/games/opendoungen/opendungeons-git/test_build/OpenDungeons.bin)
  308. ==27640== by 0x460E28: main (in /home/domtron/games/opendoungen/opendungeons-git/test_build/OpenDungeons.bin)
  309. ==27640==
  310. Music loading done
  311. *** Initiliasing Console ***
  312. Creating frame listener...
  313. WARNING: Texture instance 'miniMapOgreTexture' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
  314. *** Initializing OIS ***
  315. ==27640== Warning: silly arg (-1) to __builtin_vec_new()
  316. **27640** new/new[] failed and should throw an exception, but Valgrind
  317. **27640** cannot throw exceptions and so is aborting instead. Sorry.
  318. ==27640== at 0x4C29F8D: VALGRIND_PRINTF_BACKTRACE (valgrind.h:4550)
  319. ==27640== by 0x4C2BBEF: operator new[](unsigned long) (vg_replace_malloc.c:363)
  320. ==27640== by 0x58A066: loadFile(char const*, long&) (in /home/domtron/games/opendoungen/opendungeons-git/test_build/OpenDungeons.bin)
  321. ==27640== by 0x58A268: PrefixTreeLL::build(char const*) (in /home/domtron/games/opendoungen/opendungeons-git/test_build/OpenDungeons.bin)
  322. ==27640== by 0x556461: ConsoleMode::ConsoleMode(ModeContext*, Console*) (in /home/domtron/games/opendoungen/opendungeons-git/test_build/OpenDungeons.bin)
  323. ==27640== by 0x5804FA: ModeManager::ModeManager(GameMap*, MiniMap*, Console*) (in /home/domtron/games/opendoungen/opendungeons-git/test_build/OpenDungeons.bin)
  324. ==27640== by 0x584DAE: ODFrameListener::ODFrameListener(Ogre::RenderWindow*) (in /home/domtron/games/opendoungen/opendungeons-git/test_build/OpenDungeons.bin)
  325. ==27640== by 0x583C11: ODApplication::ODApplication() (in /home/domtron/games/opendoungen/opendungeons-git/test_build/OpenDungeons.bin)
  326. ==27640== by 0x460E28: main (in /home/domtron/games/opendoungen/opendungeons-git/test_build/OpenDungeons.bin)
  327. ==27640==
  328. ==27640== HEAP SUMMARY:
  329. ==27640== in use at exit: 31,351,546 bytes in 20,623 blocks
  330. ==27640== total heap usage: 137,775 allocs, 117,152 frees, 83,113,007 bytes allocated
  331. ==27640==
  332. ==27640== LEAK SUMMARY:
  333. ==27640== definitely lost: 4,096 bytes in 1 blocks
  334. ==27640== indirectly lost: 0 bytes in 0 blocks
  335. ==27640== possibly lost: 13,674,344 bytes in 4,775 blocks
  336. ==27640== still reachable: 17,673,106 bytes in 15,847 blocks
  337. ==27640== suppressed: 0 bytes in 0 blocks
  338. ==27640== Rerun with --leak-check=full to see details of leaked memory
  339. ==27640==
  340. ==27640== For counts of detected and suppressed errors, rerun with: -v
  341. ==27640== Use --track-origins=yes to see where uninitialised values come from
  342. ==27640== ERROR SUMMARY: 778 errors from 4 contexts (suppressed: 0 from 0)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement