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Nov 10th, 2011
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  1. //-----------------INCLUDES---------------------------------------------------//
  2. #include <a_samp>
  3. #include <dini>
  4. //----------------------------------------------------------------------------//
  5.  
  6. //-----------------DEFINIEREN-------------------------------------------------//
  7. #define ROT 0xFF0A00FF // ROT
  8. #define GRÜN 0x00FF00FF
  9. #define DIALOG_REGISTER 1
  10. #define DIALOG_LOGIN 2
  11. //----------------------------------------------------------------------------//
  12. //
  13. public OnGameModeInit()
  14. {
  15. SetGameModeText("Reallife Selfmade Script");
  16. AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  17. return 1;
  18. }
  19.  
  20. public OnGameModeExit()
  21. {
  22. return 1;
  23. }
  24.  
  25. public OnPlayerRequestClass(playerid, classid)
  26. {
  27. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  28. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  29. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  30. return 1;
  31. }
  32.  
  33. public OnPlayerConnect(playerid)
  34. {
  35. new Spielerdatei[64];
  36. new name[MAX_PLAYER_NAME];
  37. GetPlayerName(playerid,name,sizeof(name));
  38. format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
  39. if(dini_Exists(Spielerdatei))
  40. {
  41. ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Gib dein Passwort ein um dich einzuloggen.","Login","Abbrechen");
  42. }
  43. else
  44. {
  45. ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrieren","Bitte gib dein gewünschtes Passwort ein um dich zu Registrieren.","Registrieren","Abbrechen");
  46. }
  47. return 1;
  48. }
  49.  
  50. public OnPlayerDisconnect(playerid, reason)
  51. {
  52. return 1;
  53. }
  54.  
  55. public OnPlayerSpawn(playerid)
  56. {
  57. return 1;
  58. }
  59.  
  60. public OnPlayerDeath(playerid, killerid, reason)
  61. {
  62. return 1;
  63. }
  64.  
  65. public OnVehicleSpawn(vehicleid)
  66. {
  67. return 1;
  68. }
  69.  
  70. public OnVehicleDeath(vehicleid, killerid)
  71. {
  72. return 1;
  73. }
  74.  
  75. public OnPlayerText(playerid, text[])
  76. {
  77. return 1;
  78. }
  79.  
  80. public OnPlayerCommandText(playerid, cmdtext[])
  81. {
  82. //===============================AFK-Back=======================================
  83. if(strcmp(cmdtext, "/afk", true) == 0)
  84. {
  85. new pName[MAX_PLAYER_NAME];
  86. new string[128];
  87. GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
  88. format(string, sizeof(string), "%s ist AFK gegangen.", pName);
  89. SendClientMessageToAll(0xFFFF00AA, string);
  90. TogglePlayerControllable(playerid, 0);
  91. SetPlayerHealth(playerid, 99999999.99);
  92. }
  93. if(strcmp(cmdtext, "/back", true) == 0)
  94. {
  95. new pName[MAX_PLAYER_NAME];
  96. new string[128];
  97. GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
  98. format(string, sizeof(string), "%s ist nun wieder zurück.", pName);
  99. SendClientMessageToAll(0xFFFF00AA, string);
  100. TogglePlayerControllable(playerid, 1);
  101. SetPlayerHealth(playerid, 100);
  102. return 1;
  103. }
  104. //==============================================================================
  105. return 0;
  106. }
  107.  
  108. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  109. {
  110. return 1;
  111. }
  112.  
  113. public OnPlayerExitVehicle(playerid, vehicleid)
  114. {
  115. return 1;
  116. }
  117.  
  118. public OnPlayerStateChange(playerid, newstate, oldstate)
  119. {
  120. return 1;
  121. }
  122.  
  123. public OnPlayerEnterCheckpoint(playerid)
  124. {
  125. return 1;
  126. }
  127.  
  128. public OnPlayerLeaveCheckpoint(playerid)
  129. {
  130. return 1;
  131. }
  132.  
  133. public OnPlayerEnterRaceCheckpoint(playerid)
  134. {
  135. return 1;
  136. }
  137.  
  138. public OnPlayerLeaveRaceCheckpoint(playerid)
  139. {
  140. return 1;
  141. }
  142.  
  143. public OnRconCommand(cmd[])
  144. {
  145. return 1;
  146. }
  147.  
  148. public OnPlayerRequestSpawn(playerid)
  149. {
  150. return 1;
  151. }
  152.  
  153. public OnObjectMoved(objectid)
  154. {
  155. return 1;
  156. }
  157.  
  158. public OnPlayerObjectMoved(playerid, objectid)
  159. {
  160. return 1;
  161. }
  162.  
  163. public OnPlayerPickUpPickup(playerid, pickupid)
  164. {
  165. return 1;
  166. }
  167.  
  168. public OnVehicleMod(playerid, vehicleid, componentid)
  169. {
  170. return 1;
  171. }
  172.  
  173. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  174. {
  175. return 1;
  176. }
  177.  
  178. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  179. {
  180. return 1;
  181. }
  182.  
  183. public OnPlayerSelectedMenuRow(playerid, row)
  184. {
  185. return 1;
  186. }
  187.  
  188. public OnPlayerExitedMenu(playerid)
  189. {
  190. return 1;
  191. }
  192.  
  193. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  194. {
  195. return 1;
  196. }
  197.  
  198. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  199. {
  200. return 1;
  201. }
  202.  
  203. public OnRconLoginAttempt(ip[], password[], success)
  204. {
  205. return 1;
  206. }
  207.  
  208. public OnPlayerUpdate(playerid)
  209. {
  210. return 1;
  211. }
  212.  
  213. public OnPlayerStreamIn(playerid, forplayerid)
  214. {
  215. return 1;
  216. }
  217.  
  218. public OnPlayerStreamOut(playerid, forplayerid)
  219. {
  220. return 1;
  221. }
  222.  
  223. public OnVehicleStreamIn(vehicleid, forplayerid)
  224. {
  225. return 1;
  226. }
  227.  
  228. public OnVehicleStreamOut(vehicleid, forplayerid)
  229. {
  230. return 1;
  231. }
  232.  
  233. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  234. {
  235. if(dialogid==DIALOG_LOGIN)
  236. {
  237. if(response==0)
  238. {
  239. SendClientMessage(playerid,0xFF0A00FF,"Du hast den Vorgang abgebrochen.");
  240. Kick(playerid);
  241. return 1;
  242. }
  243. if(response==1)
  244. {
  245. if(!strlen(inputtext))
  246. {
  247. SendClientMessage(playerid,0xFF0A00FF,"Das Passwort ist nicht lang genug.");
  248. ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Gib dein Passwort ein um dich einzuloggen.","Login","Abbrechen");
  249. return 1;
  250. }
  251. else
  252. {
  253. Login(playerid,inputtext);
  254. return 1;
  255. }
  256. }
  257. }
  258. if(dialogid==DIALOG_REGISTER)
  259. {
  260. if(response==0)
  261. {
  262. SendClientMessage(playerid,0xFF0A00FF,"Du hast den Vorgang abgebrochen.");
  263. Kick(playerid);
  264. return 1;
  265. }
  266. if(response==1)
  267. {
  268. if(!strlen(inputtext))
  269. {
  270. SendClientMessage(playerid,0xFF0A00FF,"Das Passwort ist nicht lang genug.");
  271. ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrieren","Bitte gib dein gewünschtes Passwort ein um dich zu Registrieren.","Registrieren","Abbrechen");
  272. return 1;
  273. }
  274. else
  275. {
  276. Register(playerid,inputtext);
  277. return 1;
  278. }
  279. }
  280. }
  281. return 1;
  282. }
  283.  
  284. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  285. {
  286. return 1;
  287. }
  288.  
  289. stock Register (playerid,key[])
  290. {
  291. new Spielerdatei[64];
  292. new name[MAX_PLAYER_NAME];
  293. GetPlayerName(playerid,name,sizeof(name));
  294. format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
  295. dini_Create(Spielerdatei);
  296. dini_Set(Spielerdatei,"Passwort",key);
  297. SendClientMessage(playerid,0x00FF00FFF,"Du hast dich Erfolgreich auf unserem Server registriert.");
  298. dini_IntSet(Spielerdatei,"Level",0);
  299. return 1;
  300. }
  301.  
  302. stock Login (playerid,key[])
  303. {
  304.  
  305. new Spielerdatei[64];
  306. new name[MAX_PLAYER_NAME];
  307. GetPlayerName(playerid,name,sizeof(name));
  308. format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
  309. if(!strcmp(key,dini_Get(Spielerdatei,"Passwort"),false))
  310. {
  311. SetPlayerScore(playerid,dini_Int(Spielerdatei,"Level"));
  312. SendClientMessage(playerid,0x00FF00FFF,"Du hast dich Erfolgreich eingeloggt.");
  313. return 1;
  314. }
  315. else
  316. {
  317. SendClientMessage(playerid,0xFF0A00FF,"Falsches Passwort!");
  318. ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Gib dein Passwort ein um dich einzuloggen.","Login","Abbrechen");
  319. return 1;
  320. }
  321. }
  322.  
  323.  
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