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  1. I'm going through the manifest file for Doomsday. I'll keep this post updated with info
  2.  
  3.  
  4. [code]"sound\vo\engineer_mvm_ask_ready01.wav"
  5. "sound\vo\engineer_mvm_ask_ready02.wav"
  6. "sound\vo\engineer_mvm_say_ready01.wav"
  7. "sound\vo\engineer_mvm_say_ready02.wav"
  8. "sound\vo\heavy_mvm_ask_ready01.wav"
  9. "sound\vo\heavy_mvm_ask_ready02.wav"
  10. "sound\vo\heavy_mvm_ask_ready03.wav"
  11. "sound\vo\heavy_mvm_ask_ready04.wav"
  12. "sound\vo\heavy_mvm_say_ready01.wav"
  13. "sound\vo\heavy_mvm_say_ready02.wav"
  14. "sound\vo\heavy_mvm_say_ready03.wav"
  15. "sound\vo\heavy_mvm_say_ready04.wav"
  16. "sound\vo\heavy_mvm_say_ready05.wav"
  17. "sound\vo\medic_mvm_ask_ready01.wav"
  18. "sound\vo\medic_mvm_say_ready01.wav"
  19. "sound\vo\soldier_mvm_ask_ready01.wav"
  20. "sound\vo\soldier_mvm_ask_ready02.wav"
  21. "sound\vo\soldier_mvm_ask_ready03.wav"
  22. "sound\vo\soldier_mvm_say_ready01.wav"
  23. "sound\vo\soldier_mvm_say_ready02.wav"
  24. [/code]
  25.  
  26. Alright there's a bit too many for me to copy paste, but there seems to be a mvm/norm/vo thing for each class. looks like they've applied a filter to all the original voice files for the robots.
  27.  
  28. There seems to be two categories however for the "robots". mvm/norm and mvm/mght.
  29.  
  30.  
  31. [code]"sound\vo\heavy_mvm_bomb_destroyed01.wav""sound\vo\heavy_mvm_bomb_upgrade01.wav"
  32. "sound\vo\heavy_mvm_bomb_upgrade02.wav"
  33. "sound\vo\heavy_mvm_class_is_dead01.wav"
  34. "sound\vo\heavy_mvm_class_is_dead02.wav"
  35. "sound\vo\heavy_mvm_class_is_dead03.wav"
  36. "sound\vo\heavy_mvm_class_is_dead04.wav"
  37. "sound\vo\heavy_mvm_class_is_dead05.wav"
  38. "sound\vo\heavy_mvm_class_is_dead06.wav"
  39. "sound\vo\heavy_mvm_class_is_dead07.wav"
  40. "sound\vo\heavy_mvm_class_is_dead08.wav"
  41. "sound\vo\heavy_mvm_bomb_see02.wav"
  42. "sound\vo\heavy_mvm_bomb_see01.wav"
  43. "sound\vo\heavy_mvm_sniper01.wav"
  44. "sound\vo\heavy_mvm_sentry_buster01.wav"
  45. "sound\vo\heavy_mvm_sentry_buster02.wav"
  46. "sound\vo\heavy_mvm_stand_alone01.wav"
  47. "sound\vo\heavy_mvm_stand_alone02.wav"
  48. "sound\vo\heavy_mvm_collect_credits04.wav"
  49. "sound\vo\heavy_mvm_collect_credits01.wav"
  50. "sound\vo\heavy_mvm_collect_credits02.wav"
  51. "sound\vo\heavy_mvm_collect_credits03.wav"
  52. "sound\vo\heavy_mvm_encourage_upgrade01.wav"
  53. "sound\vo\heavy_mvm_encourage_upgrade02.wav"
  54. "sound\vo\heavy_mvm_encourage_upgrade03.wav"
  55. "sound\vo\heavy_mvm_get_upgrade01.wav"
  56. "sound\vo\heavy_mvm_get_upgrade02.wav"
  57. "sound\vo\heavy_mvm_get_upgrade03.wav"
  58. "sound\vo\heavy_mvm_get_upgrade04.wav"
  59. "sound\vo\heavy_mvm_get_upgrade05.wav"
  60. "sound\vo\heavy_mvm_get_upgrade06.wav"
  61. "sound\vo\heavy_mvm_giant_robot04.wav"
  62. "sound\vo\heavy_mvm_giant_robot03.wav"
  63. "sound\vo\heavy_mvm_robot_sapped01.wav"
  64. "sound\vo\heavy_mvm_robot_sapped02.wav"
  65. "sound\vo\heavy_mvm_close_call01.wav"
  66. "sound\vo\heavy_mvm_close_call02.wav"
  67. "sound\vo\heavy_mvm_tank_alert01.wav"
  68. "sound\vo\heavy_mvm_tank_dead01.wav"
  69. "sound\vo\heavy_mvm_tank_deploy01.wav"
  70. "sound\vo\heavy_mvm_tank_alert02.wav"
  71. "sound\vo\heavy_mvm_tank_alert03.wav"
  72. "sound\vo\heavy_mvm_taunt01.wav"
  73. "sound\vo\heavy_mvm_taunt02.wav"
  74. "sound\vo\heavy_mvm_wave_end01.wav"
  75. "sound\vo\heavy_mvm_wave_end02.wav"
  76. "sound\vo\heavy_mvm_wave_end03.wav"
  77. "sound\vo\heavy_mvm_wave_end04.wav"
  78. "sound\vo\heavy_mvm_wave_end05.wav"
  79. "sound\vo\heavy_mvm_giant_robot02.wav"
  80. "sound\vo\heavy_mvm_giant_robot01.wav"
  81. "sound\vo\heavy_mvm_rage01.wav"
  82. "sound\vo\heavy_mvm_rage02.wav"
  83. "sound\vo\heavy_mvm_rage03.wav"
  84. "sound\vo\heavy_mvm_rage04.wav"
  85. "sound\vo\heavy_mvm_kill_rocket01.wav"
  86. "sound\vo\heavy_mvm_kill_rocket02.wav"
  87. "sound\vo\heavy_mvm_kill_rocket03.wav"[/code]
  88.  
  89. Sap robot?!
  90.  
  91. New engineer lines too.
  92.  
  93. [code]"sound\vo\engineer_mvm_bomb_destroyed01.wav""sound\vo\engineer_mvm_bomb_destroyed02.wav"
  94. "sound\vo\engineer_mvm_bomb_upgrade01.wav"
  95. "sound\vo\engineer_mvm_bomb_upgrade02.wav"
  96. "sound\vo\engineer_mvm_class_is_dead01.wav"
  97. "sound\vo\engineer_mvm_class_is_dead02.wav"
  98. "sound\vo\engineer_mvm_class_is_dead03.wav"
  99. "sound\vo\engineer_mvm_class_is_dead04.wav"
  100. "sound\vo\engineer_mvm_class_is_dead05.wav"
  101. "sound\vo\engineer_mvm_class_is_dead06.wav"
  102. "sound\vo\engineer_mvm_class_is_dead07.wav"
  103. "sound\vo\engineer_mvm_class_is_dead08.wav"
  104. "sound\vo\engineer_mvm_class_is_dead09.wav"
  105. "sound\vo\engineer_mvm_bomb_see02.wav"
  106. "sound\vo\engineer_mvm_bomb_see03.wav"
  107. "sound\vo\engineer_mvm_bomb_see01.wav"
  108. "sound\vo\engineer_mvm_sniper01.wav"
  109. "sound\vo\engineer_mvm_sentry_buster01.wav"
  110. "sound\vo\engineer_mvm_sentry_buster02.wav"
  111. "sound\vo\engineer_mvm_stand_alone01.wav"
  112. "sound\vo\engineer_mvm_collect_credits01.wav"
  113. "sound\vo\engineer_mvm_collect_credits02.wav"
  114. "sound\vo\engineer_mvm_collect_credits03.wav"
  115. "sound\vo\engineer_mvm_encourage_upgrade01.wav"
  116. "sound\vo\engineer_mvm_get_upgrade01.wav"
  117. "sound\vo\engineer_mvm_get_upgrade02.wav"
  118. "sound\vo\engineer_mvm_giant_robot02.wav"
  119. "sound\vo\engineer_mvm_giant_robot01.wav"
  120. "sound\vo\engineer_mvm_giant_robot03.wav"
  121. "sound\vo\engineer_mvm_robot_sapped01.wav"
  122. "sound\vo\engineer_mvm_robot_sapped02.wav"
  123. "sound\vo\engineer_mvm_close_call01.wav"
  124. "sound\vo\engineer_mvm_tank_alert01.wav"
  125. "sound\vo\engineer_mvm_tank_dead01.wav"
  126. "sound\vo\engineer_mvm_tank_deploy01.wav"
  127. "sound\vo\engineer_mvm_tank_shooting01.wav"
  128. "sound\vo\engineer_mvm_taunt01.wav"
  129. "sound\vo\engineer_mvm_taunt02.wav"
  130. "sound\vo\engineer_mvm_wave_start01.wav"
  131. "sound\vo\engineer_mvm_wave_end01.wav"
  132. "sound\vo\engineer_mvm_wave_end02.wav"
  133. "sound\vo\engineer_mvm_wave_end03.wav"
  134. "sound\vo\engineer_mvm_wave_end04.wav"
  135. "sound\vo\engineer_mvm_wave_end07.wav"
  136. "sound\vo\engineer_mvm_wave_end05.wav"
  137. "sound\vo\engineer_mvm_wave_end06.wav"[/code]
  138.  
  139. [code]"sound\vo\soldier_mvm_bomb_destroyed01.wav""sound\vo\soldier_mvm_bomb_destroyed02.wav"
  140. "sound\vo\soldier_mvm_bomb_upgrade01.wav"
  141. "sound\vo\soldier_mvm_bomb_upgrade02.wav"
  142. "sound\vo\soldier_mvm_bomb_upgrade03.wav"
  143. "sound\vo\soldier_mvm_class_is_dead01.wav"
  144. "sound\vo\soldier_mvm_class_is_dead02.wav"
  145. "sound\vo\soldier_mvm_class_is_dead03.wav"
  146. "sound\vo\soldier_mvm_class_is_dead04.wav"
  147. "sound\vo\soldier_mvm_class_is_dead05.wav"
  148. "sound\vo\soldier_mvm_class_is_dead06.wav"
  149. "sound\vo\soldier_mvm_class_is_dead07.wav"
  150. "sound\vo\soldier_mvm_class_is_dead08.wav"
  151. "sound\vo\soldier_mvm_class_is_dead09.wav"
  152. "sound\vo\soldier_mvm_bomb_see02.wav"
  153. "sound\vo\soldier_mvm_bomb_see03.wav"
  154. "sound\vo\soldier_mvm_bomb_see01.wav"
  155. "sound\vo\soldier_mvm_sniper01.wav"
  156. "sound\vo\soldier_mvm_sentry_buster01.wav"
  157. "sound\vo\soldier_mvm_sentry_buster02.wav"
  158. "sound\vo\soldier_mvm_stand_alone01.wav"
  159. "sound\vo\soldier_mvm_stand_alone02.wav"
  160. "sound\vo\soldier_mvm_collect_credits01.wav"
  161. "sound\vo\soldier_mvm_encourage_upgrade01.wav"
  162. "sound\vo\soldier_mvm_get_upgrade01.wav"
  163. "sound\vo\soldier_mvm_get_upgrade03.wav"
  164. "sound\vo\soldier_mvm_get_upgrade02.wav"
  165. "sound\vo\soldier_mvm_giant_robot01.wav"
  166. "sound\vo\soldier_mvm_giant_robot02.wav"
  167. "sound\vo\soldier_mvm_giant_robot03.wav"
  168. "sound\vo\soldier_mvm_giant_robot04.wav"
  169. "sound\vo\soldier_mvm_robot_sapped01.wav"
  170. "sound\vo\soldier_mvm_robot_sapped02.wav"
  171. "sound\vo\soldier_mvm_close_call01.wav"
  172. "sound\vo\soldier_mvm_tank_alert01.wav"
  173. "sound\vo\soldier_mvm_tank_alert02.wav"
  174. "sound\vo\soldier_mvm_tank_dead01.wav"
  175. "sound\vo\soldier_mvm_tank_dead02.wav"
  176. "sound\vo\soldier_mvm_tank_deploy01.wav"
  177. "sound\vo\soldier_mvm_tank_shooting01.wav"
  178. "sound\vo\soldier_mvm_tank_shooting02.wav"
  179. "sound\vo\soldier_mvm_tank_shooting03.wav"
  180. "sound\vo\soldier_mvm_taunt05.wav"
  181. "sound\vo\soldier_mvm_taunt06.wav"
  182. "sound\vo\soldier_mvm_taunt01.wav"
  183. "sound\vo\soldier_mvm_taunt02.wav"
  184. "sound\vo\soldier_mvm_taunt03.wav"
  185. "sound\vo\soldier_mvm_taunt04.wav"
  186. "sound\vo\soldier_mvm_wave_end01.wav"
  187. "sound\vo\soldier_mvm_wave_end02.wav"
  188. "sound\vo\soldier_mvm_wave_end03.wav"
  189. "sound\vo\soldier_mvm_wave_end04.wav"
  190. "sound\vo\soldier_mvm_wave_end05.wav"
  191. "sound\vo\soldier_mvm_wave_end06.wav"
  192. "sound\vo\soldier_mvm_wave_end07.wav"
  193. "sound\vo\soldier_mvm_wave_end10.wav"
  194. "sound\vo\soldier_mvm_wave_end08.wav"
  195. "sound\vo\soldier_mvm_wave_end09.wav"
  196. "sound\vo\soldier_mvm_collect_credits02.wav"[/code]
  197.  
  198.  
  199. NEW MEDIC VOICE LINES(We can't listen to them, but they're there being worked on!
  200.  
  201. "sound\vo\medic_mvm_bomb_destroyed01.wav"
  202. "sound\vo\medic_mvm_bomb_destroyed02.wav"
  203. "sound\vo\medic_mvm_bomb_upgrade01.wav"
  204. "sound\vo\medic_mvm_bomb_upgrade02.wav"
  205. "sound\vo\medic_mvm_bomb_upgrade03.wav"
  206. "sound\vo\medic_mvm_class_is_dead01.wav"
  207. "sound\vo\medic_mvm_class_is_dead02.wav"
  208. "sound\vo\medic_mvm_class_is_dead03.wav"
  209. "sound\vo\medic_mvm_class_is_dead04.wav"
  210. "sound\vo\medic_mvm_class_is_dead05.wav"
  211. "sound\vo\medic_mvm_class_is_dead06.wav"
  212. "sound\vo\medic_mvm_class_is_dead07.wav"
  213. "sound\vo\medic_mvm_class_is_dead08.wav"
  214. "sound\vo\medic_mvm_class_is_dead09.wav"
  215. "sound\vo\medic_mvm_bomb_see02.wav"
  216. "sound\vo\medic_mvm_bomb_see03.wav"
  217. "sound\vo\medic_mvm_bomb_see01.wav"
  218. "sound\vo\medic_mvm_sniper01.wav"
  219. "sound\vo\medic_mvm_sentry_buster01.wav"
  220. "sound\vo\medic_mvm_sentry_buster02.wav"
  221. "sound\vo\medic_mvm_stand_alone01.wav"
  222. "sound\vo\medic_mvm_collect_credits01.wav"
  223. "sound\vo\medic_mvm_collect_credits03.wav"
  224. "sound\vo\medic_mvm_collect_credits02.wav"
  225. "sound\vo\medic_mvm_encourage_upgrade01.wav"
  226. "sound\vo\medic_mvm_encourage_upgrade02.wav"
  227. "sound\vo\medic_mvm_encourage_upgrade03.wav"
  228. "sound\vo\medic_mvm_get_upgrade01.wav"
  229. "sound\vo\medic_mvm_get_upgrade02.wav"
  230. "sound\vo\medic_mvm_get_upgrade03.wav"
  231. "sound\vo\medic_mvm_get_upgrade04.wav"
  232. "sound\vo\medic_mvm_giant_robot01.wav"
  233. "sound\vo\medic_mvm_giant_robot03.wav"
  234. "sound\vo\medic_mvm_robot_sapped01.wav"
  235. "sound\vo\medic_mvm_robot_sapped02.wav"
  236. "sound\vo\medic_mvm_tank_alert01.wav"
  237. "sound\vo\medic_mvm_tank_deploy01.wav"
  238. "sound\vo\medic_mvm_tank_shooting01.wav"
  239. "sound\vo\medic_mvm_tank_shooting02.wav"
  240. "sound\vo\medic_mvm_tank_shooting03.wav"
  241. "sound\vo\medic_mvm_taunt01.wav"
  242. "sound\vo\medic_mvm_wave_end01.wav"
  243. "sound\vo\medic_mvm_wave_end02.wav"
  244. "sound\vo\medic_mvm_wave_end03.wav"
  245. "sound\vo\medic_mvm_wave_end04.wav"
  246. "sound\vo\medic_mvm_wave_end05.wav"
  247. "sound\vo\medic_mvm_wave_end06.wav"
  248. "sound\vo\medic_mvm_wave_end07.wav"
  249. "sound\vo\medic_mvm_collect_credits04.wav"
  250. "sound\vo\medic_mvm_giant_robot02.wav"
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