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- while true do
- if (turtle.inspect() == false) then
- turtle.select(1)
- turtle.place()
- turtle.suckDown(1)
- end
- if (turtle.getFuelLevel() == 0) then
- turtle.select(0)
- turtle.refuel(1)
- turtle.suckDown()
- end
- local BlockFace = turtle.inspect().name
- local coupage = false
- local descente = false
- if (BlockFace == "minecraft:log") then
- coupage = true
- turtle.dig()
- turtle.select(2)
- turtle.refuel(1)
- while coupage == true then
- turtle.dig()
- turtle.suck()
- turtle.digUp()
- turtle.suckUp()
- turtle.up()
- if (turtle.inspect().name != "minecraft:log")then
- coupage = false
- descente = true
- end
- end
- while descente == truethen
- if (turtle.inspectDown().name == "minecraft:chest")then
- vidage()
- descente= false
- endelsethen
- turtle.down()
- end
- end
- end
- function vidage()
- local slotCount = 2
- while slotCount != 16 then
- turtle.select(slotCount)
- local i = 1
- local itemCount = turtle.getItemCount(slotCount)
- while (i != itemCount)then
- turtle.dropDown(1)
- i++
- end
- slotCount++
- end
- end
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