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- //<CARFIX $Y$TEM FIXCAR / FLIP CAR / ADD NITROUS >//
- //<INCLUDE>//
- #include <a_samp>
- //<DEFINES>//
- #define PRESSED(%0) \
- (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
- #define IsPlayerNotInVehicle(%0) (!IsPlayerInAnyVehicle(%0))
- #define FILTERSCRIPT
- //<DEFINE COLOR>//
- #define COLOR_LIGHTGREEN 0x00FD4DAA
- #define COLOR_RED2 0xFF0000AA
- #if defined FILTERSCRIPT
- //<PUBLIC ON FILTERSCRIPT>//
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Car fix $y$tem /Flip/AddNos by Devilxz ");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if(PRESSED(KEY_SUBMISSION))
- {
- new vehicleid = GetPlayerVehicleID(playerid);
- if(IsPlayerInVehicle(playerid, vehicleid))
- {
- new VehicleID, Float:X, Float:Y, Float:Z, Float:Angle;
- GetPlayerPos(playerid, X, Y, Z);
- VehicleID = GetPlayerVehicleID(playerid);
- GetVehicleZAngle(VehicleID, Angle);
- SetVehicleZAngle(VehicleID, Angle);
- SetVehicleHealth(VehicleID,1000.0);
- AddVehicleComponent(vehicleid, 1010);
- RepairVehicle(vehicleid);
- }
- }
- if(PRESSED(KEY_ACTION))
- {
- if(IsPlayerNotInVehicle(playerid))
- {
- }
- }
- return 1;
- }
- #endif
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